[HN Gopher] I started a devblog about mixing SwiftUI and C++ to ...
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I started a devblog about mixing SwiftUI and C++ to make a Twitch
app
Author : Swifcheese
Score : 32 points
Date : 2025-04-22 17:57 UTC (5 hours ago)
(HTM) web link (www.kulve.org)
(TXT) w3m dump (www.kulve.org)
| justanotheratom wrote:
| Thanks for writing this. Suggest elaborating on the reason for
| using C++ in a Swift App.
| sirjaz wrote:
| Love the look of this app. I'd love to see it ported to Windows
| since swift now supports it.
| Swifcheese wrote:
| thank you! glad to hear you like the UI.
|
| If I were to do Windows, which I'm considering after iOS and
| tvOS, I think I'd prefer to use C# to keep it truly native. the
| c++ backend would port right over so it wouldn't be too
| terrible I don't think.
| eutropia wrote:
| thank you for working on a tvOS version!!!
|
| the official twitch app for apple tv is... not so great.
|
| If you're keen on taking feature requests, here's a difficult
| one:
|
| - OLED TVs are incredible, but my previous 2017 vintage LG
| eventually suffered burn-in from long-running streams with
| static imagery (streamer logo)
|
| - I doubt you have any way to really mess with the actual
| video content at all, but some form of mitigation for static
| imagery would be a dream come true for us oled owners.
| Swifcheese wrote:
| for sure! I've had a bunch of people in the community ask
| for tvOS so I'm excited to be able to make it reality.
|
| The OLED consideration is something I wouldn't have thought
| about, but that's a really good thing to keep in mind. even
| if I can't mess with the video itself, it's not an issue to
| display content over top of it. It really just comes down
| to what's needed to ensure no issues with burn in.
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(page generated 2025-04-22 23:01 UTC)