[HN Gopher] Launch HN: Magic Patterns (YC W23) - AI Design and P...
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       Launch HN: Magic Patterns (YC W23) - AI Design and Prototyping for
       Product Teams
        
       Alex and Teddy here. We're launching Magic Patterns
       (https://www.magicpatterns.com), an AI prototyping tool that helps
       PMs and designers create functional, interactive designs and
       websites. There's a demo video at
       https://www.youtube.com/watch?v=SK8C_tQBwIU, as well as video
       walkthroughs of specific examples at
       https://www.magicpatterns.com/docs/documentation/tutorials/v...
       While other tools help with "AI-assisted coding," we have been
       quietly focused on "AI-assisted designing." With Magic Patterns you
       can visually communicate your idea, get hands on feedback from
       customers, and test new features.  Teddy and I are best friends and
       former frontend engineers turned founders. We arrived at Magic
       Patterns after several pivots--always in the design tooling space,
       but different products that all struggled to get usage. We started
       working on Magic Patterns after an internal hackathon. Teddy built
       a UI library catalog and I messed around with GPT 3.5. We thought
       it'd be fun to combine the two: an AI component generator. Describe
       whatever you want, and get back a React component!  That started to
       take off and we gained users, but it wasn't developers using the
       tool. Instead, it was PMs, designers, and leadership who could
       finally communicate their ideas. They use it to test new ideas
       quickly, get feedback from customers, and improve communication
       with internal teams. Also, hobbyists (and programmers who aren't
       designers) use us to create designs and UIs that they wouldn't be
       able to otherwise.  We use Sonnet 3.5 and 3.7, and leverage a fine-
       tuned model for fast-applying edits. The most challenging part is
       determining the most relevant context to feed to the LLM. We
       attempt to solve this with our click to update feature and by
       letting users define a brand preset, or default prompt.  Unlike
       other tools in this space, we're specifically focused on (1)
       product teams--we're realtime and collaborative; and (2) frontend
       only--we don't spin up a database or backend because we aren't
       solving "idea to fullstack app."  A common workflow is a product
       manager building an interactive prototype and then passing it off
       to a designer for more polish or directly to engineers. Many teams
       are even skipping Figma entirely now, telling us that it feels like
       an unnecessary middleman. Teams are instead generating clickable
       prototypes, collaborating directly with stakeholders, and using
       that as the mockup.  With Magic Patterns, you can: - Collaborate
       with your team on our infinite canvas; - Match your existing
       designs by creating reusable components directly; - Brainstorm
       features and flows. (The latter is what we use it for internally.)
       We started as a way to build small, custom components, but now
       people are one-shotting entire websites and hosting them with us,
       or building dashboards that they share internally or in customer
       demos. People have sold $10k/mo contracts with Magic Patterns
       designs!  Small business owners--everyone from fishermen to driving
       instructors to hotel managers--are using us to build their websites
       and then hosting them with us. Example sites built by Magic
       Patterns include https://getdealflow.ai/ and
       https://joinringo.com/. It's amazing how people who couldn't have
       done that before are now able to, and super gratifying to us to be
       empowering people in this way.  You can get started with our docs
       here: https://www.magicpatterns.com/docs/documentation/get-
       started..., and you can try the actual product. Simply go to
       https://www.magicpatterns.com and prompt for any UI you want.
       Today no login is required, just click "Coming from Hackernews?"
       and you'll get 5 messages free to try. Once you hit the limit,
       you'll then be prompted to login. Plans start at $19/mo for another
       100 messages a month (https://www.magicpatterns.com/pricing).
       We're stoked to be sharing with HN today and are open to all
       feedback!
        
       Author : alexdanilowicz
       Score  : 177 points
       Date   : 2025-04-21 14:07 UTC (1 days ago)
        
       | sebastiennight wrote:
       | Interesting. So, if you're targeting the PM and only building a
       | frontend, are you actually competing with Figma? With the many
       | use case of creating/iterating a UX prototype?
       | 
       | In which case - you mention that MagicPatterns creates
       | components, but can it also reuse existing components? E.g.
       | sometimes I'd want to create a UX prototype, but use a pre-
       | existing UI / design language to match how my sites/apps are
       | already implemented.
        
         | alexdanilowicz wrote:
         | While we target the PM, it's a healthy mix of personas. We have
         | many founders and designers who use us as well.
         | 
         | Some of the designers are indeed now skipping Figma, a direct
         | quote from one of them
         | (https://www.linkedin.com/posts/stephenwitmer_you-gotta-
         | love-...):
         | 
         | > "I spend 80-90% less time drawing boxes in Figma - and more
         | time using my insights, creativity, and words to create working
         | prototypes [...] - to shorten feedback loops & better
         | communicate vision."
         | 
         | Other designers will use us purely for brainstorming and then
         | use the Magic Patterns Figma Plugin to export. The way this
         | works behind the scenes is we convert the HTML to Figma nodes
         | (https://www.magicpatterns.com/docs/documentation/get-
         | started...)
         | 
         | We are rolling out a reusable components feature. If you hit us
         | up in our support chat or email me: alex [at] magicpatterns.com
         | I can add you to the feature flag!
        
           | pglevy wrote:
           | Not using Magic Patterns but absolutely +1 this workflow. I'm
           | a designer working across multiple teams and it's so fast and
           | fluid to get react prototypes out of an LLM. I put together a
           | vite project to drop the resulting typescript files into.
           | Much quicker iteration with PMs and then we capture spec from
           | the prototype. I see this as a way to scale our design
           | efforts across the org since we can get higher resolution
           | iteration done faster.
        
             | alexdanilowicz wrote:
             | which tools are you using? And if you do end up trying us,
             | let me know what you'd like to see or if we can help with
             | anything!
             | 
             | It is remarkable how fast pure prompting can get you an
             | interactive prototype.
             | 
             | We recently added the ability for our system to reference
             | markdown files, so one thing you can do is paste a PRD into
             | Magic Patterns and then tell it to reference that PRD as it
             | builds out your spec.
        
               | pglevy wrote:
               | I started out copying and pasting from Claude Pro. Then I
               | hooked up MCP so it could edit files directly in my local
               | repo.
               | 
               | I set up this template with all the shadcn components
               | pre-installed so you can prompt something like, "make a
               | prototype of this mockup using shadcn" and then just drop
               | the page in without any extra importing or routing.
               | https://github.com/pglevy/vibe-coding-boilerplate
               | 
               | We recently got Gemini at work so trying to use that now
               | since everyone has access.
        
       | dhruv3006 wrote:
       | So how are you different?
        
         | airstrike wrote:
         | different from _____?
        
           | lgas wrote:
           | All of the other products in this space.
        
             | teddarific wrote:
             | Other tools are AMAZING for spinning up actual fullstack
             | apps and use cases that require persistent storage. But
             | actual product teams aren't asking for that.
             | 
             | Also, our customers tell us that _anecdotally_ it feels
             | like we error less compared to other tools because we are
             | focused entirely on frontend (there's less room for error).
             | Of course, we still error a lot - not easy when natural
             | language is your input set!! - but it helps to stay focused
             | and theres less dependencies on a backend  & database.
             | 
             | p.s. one of my personal favorite parts of Magic Patterns is
             | that you can very easily revert to a previous version,
             | which is possible because no backend or database!
        
               | airstrike wrote:
               | I love the idea. I just tried it for the office software
               | suite I'm building and although I wouldn't copy-and-paste
               | the design it suggested, it gave me a few ideas to
               | iterate on, and that's already useful. I'll explore it
               | further when it's time for more design thinking (I'm
               | pretty set on my current design for now)
               | 
               | Interestingly, part of the value of the project I'm
               | working on comes from bundling an AI assistant so that
               | you can get documents (spreadsheets, presentations,
               | documents) from natural language, so there's some overlap
               | --the obvious difference being I'm trying to build
               | complex documents instead of complex UI
        
               | teddarific wrote:
               | Awesome to hear -- our goal is to get to a point where
               | you can copy/paste the design, but we totally recognize
               | that it doesn't always get you to a full high fidelity
               | mock up with the current limitations. So the main use
               | case we've seen a lot of success with is ideating and
               | validating different branches, quickly.
               | 
               | Oh that sounds very neat -- definitely similar in nature!
               | Documents and UI are both complex and can require a lot
               | of iterations to get right
        
               | airstrike wrote:
               | FWIW I think it _could_ get a pretty high fidelity mockup
               | if I had spent more time with it! It was remarkably good
               | for a single one-shot prompt which probably had 15 words
               | or less. I 'll definitely come back for more when the
               | time is right.
        
               | teddarific wrote:
               | Definitely -- we've seen some pretty crazy high fidelity
               | mock ups from our customers who spend hours and hours
               | prompting away, and they genuinely blow my mind. it's
               | honestly why we spend so much time working on the
               | application layer (e.g. making it easier to feed context
               | into your prompt, referencing other designs, etc) since
               | we know that the LLM is capable of these things, it just
               | takes much more time than most people are willing to put
               | in.
               | 
               | would love to hear what you think when you give it
               | another try!
        
         | esafak wrote:
         | It looks neat, but it has to be asked. There's Lovable, Bolt,
         | v0, etc.
        
           | teddarific wrote:
           | other Magic Patterns co-founder here --
           | 
           | to add on to Alex's answer above, we also differ in that we
           | have a lot of features focused around brainstorming /
           | exploring ideas, versus just spinning up a fullstack app. For
           | example, we have a "Commands" feature that lets you get four
           | variations (that are guaranteed to be different!) of a
           | prompt.
           | 
           | We also have a Chrome extension that lets you import designs
           | from your existing product to ideate on top of existing
           | content.
        
         | alexdanilowicz wrote:
         | The biggest difference is that we only do frontend, and that's
         | very intentional. There's no database provisioning, no
         | integration with an auth provider.
         | 
         | At first this may sound like a disadvantage, but it helps us
         | stay very focused on actual product teams and their workflows.
         | 
         | Examples include: 1. we have an infinite, real-time canvas for
         | collaborating, 2. reusable components and leveraging your
         | existing brand, 3. export to Figma, 4. password protection on
         | designs, 5. feedback collection. These are all features that
         | customers have asked for; we haven't found that product teams
         | need to spin up a database or leverage a Stripe integration.
         | 
         | Last note: this space is absolutely massive and we find all the
         | other tools popping up very motivating. We first launched in
         | October 2023 (before most other tools) when all you could
         | generate with GPT 3.5 was a small React component. Our long-
         | term vision is to be the one-stop shop for frontend.
        
       | getbreadbox wrote:
       | i recently used Magic Patterns for a very niche use case and had
       | a great experience:
       | 
       | i wanted to do show new customers examples of how they can use my
       | product, which lives primarily in email.
       | 
       | to do it via Loom I would need to create tons of fake email
       | addresses and juggle a whole complicated set of scenerios. and to
       | do it in after effects would take forever.
       | 
       | so i used magic patterns to make an app that lets me upload JSON
       | scripts of the email threads, and it animates them. if you skip
       | to ~1 min mark on this video you can see the output
       | https://drive.google.com/file/d/1iWC5U2Q3x30I5m1bTuN9c2OnfDo...
        
         | alexdanilowicz wrote:
         | that's kind of you to share here!
         | 
         | Yes, it's incredible seeing what you can do with pure code. I
         | think that's a lot of the magic here: with code, you can do
         | anything. This part is super gratifying to work on.
         | 
         | From day 1, we have thought of code as a first-class citizen in
         | Magic Patterns because that's all the LLM sees. So then at the
         | application layer, it becomes our job to best help the user
         | interact the LLM a.k.a feed it the most relevant code. This
         | part is suuuuuper challenging.
        
         | financetechbro wrote:
         | Hey, your demo is great! (Neat use of Magic Patterns). Curious,
         | do you provide outlook functionality?
        
       | sutterbomb wrote:
       | Appreciate the HN guest login. That's a good idea :)
        
         | alexdanilowicz wrote:
         | hey thanks! spun that up over the weekend. I noticed another
         | Launch HN did that and thought it was brilliant. we are here
         | for feedback, so wanted to make trying it as easy as possible!
        
           | dimitry12 wrote:
           | I can't find the "Coming from Hackernews?" button. Where
           | should I look for it?
        
             | alexdanilowicz wrote:
             | On https://www.magicpatterns.com/ you should see an input
             | box. Type anything you want, hit enter, and then you'll get
             | hit with our regular login panel. But at the bottom, for
             | today online, you'll see a "Coming from Hackernews, no
             | login required" button.
        
       | ygreif wrote:
       | I want something which looks like design for engineers. I'm a
       | programmer, code completion is nice, but I already know how to
       | code. What I am terrible at is design.
        
         | alexdanilowicz wrote:
         | I think sometimes people think design is purely making things
         | "look good", but I come to realize it's also making things
         | "work good!" a.k.a making it intuitive. "Don't make people
         | think!"
         | 
         | It's been pretty cool to see how a tool like Magic Patterns is
         | helpful for software builders to think through the flow for
         | whatever feature their building. This is largely how I use it
         | internally. For example, when I added our deploy feature, I
         | first used Magic Patterns to think through what steps I needed
         | to add: https://www.magicpatterns.com/c/d9sb9eavgnpjv1d5vaw6wa
         | 
         | This is long way of saying that one way I have become a better
         | designer is by using AI as a creative assistant, but then also
         | recognizing when to not reinvent the wheel. You also want to
         | leverage existing patterns as much as possible.
        
       | shoemakerevan wrote:
       | This is super cool--love how you're flipping the AI-assisted
       | creation story to focus on design-first workflows. The frontend-
       | only scope is such a smart constraint, especially for PMs and
       | non-designers trying to validate ideas fast without diving into
       | fullstack territory.
       | 
       | I've seen firsthand how hard it can be for non-designers to
       | clearly communicate product ideas, and Magic Patterns seems to
       | lower that barrier in a really meaningful way.
       | 
       | I noticed the GitHub Sync option--curious how teams are using
       | that today. Is it more of a dev handoff (e.g. PR previews) or a
       | starting point for custom builds? Would love to hear how that
       | fits into engineering workflows--especially for folks skipping
       | Figma entirely.
       | 
       | Also really appreciate the collaborative angle. Real-time team
       | prototyping on a canvas feels like the future of internal product
       | reviews.
       | 
       | Rooting for you both--this is such a focused and thoughtful
       | approach to a real gap in the market.
        
         | alexdanilowicz wrote:
         | The Github sync is used by solo entrepreneurs or hobbyists to
         | get what they've designed in Magic Patterns into their IDE. 99%
         | of the time that's an AI-IDE, like Cursor. And then from their
         | they might add backend functionality. It's pretty interesting
         | seeing how Cursor is the "next step" after these types of tools
         | for that persona.
         | 
         | On the other hand, for product teams with mature engineering
         | workflows, it usually goes like this: 1. Designers/PM
         | brainstorms an idea in Magic Patterns 2. They get feedback in a
         | design crit or from their users by sharing the Magic Patterns
         | URL. 3. They iterate on it further and then either export it to
         | figma or hand it off to engineering directly. But! engineering
         | won't use the code because we output React + Tailwind CSS, and
         | they are very likely using custom components or have their own
         | nuances.
         | 
         | I do think as the foundational models get better the dev/design
         | handoff will get smoother, but I don't think we are there yet,
         | especially for existing code bases. For new projects, it's a
         | different story and our two-way Github sync plays a role.
        
       | lnenad wrote:
       | Played around with it, really nice, will definitely use it in the
       | future!
        
         | alexdanilowicz wrote:
         | thanks for commenting! Anything we could be doing better or
         | initial thoughts?
        
           | lnenad wrote:
           | To be honest I was up and running in less than a minute so
           | nothing stands out. I didn't dive deeper right now but if I
           | could do this and export to Figma directly that would be 100%
           | of my use cases right now.
        
             | alexdanilowicz wrote:
             | Well the good news is you can export to Figma!
             | https://www.magicpatterns.com/docs/documentation/get-
             | started...
             | 
             | Feel free to DM me if anything else comes to mind, can even
             | hop on a Zoom too. Appreciate the response.
        
       | pelagicdev wrote:
       | Why would you limit the tool to strictly be for React?
       | 
       | "As per my limitations, I am designed to work specifically with
       | React and TypeScript/JavaScript only. I cannot provide direct
       | conversions to plain HTML/CSS or other frameworks."
        
         | alexdanilowicz wrote:
         | Mainly to narrow the problem space: there's a lot of logic in
         | our backend that we call "post processing" which is cleaning up
         | the code after the AI generated it to fix hallucinations. For
         | example, the AI often gets import statements wrong or misspells
         | icon names.
         | 
         | It's pretty interesting because every model seems to introduce
         | a new set of hallucinations, so this is a problem that requires
         | a lot of maintenance. We have this internal mantra to "use AI
         | as little as possible" especially it's a problem that can be
         | solved deterministically.
         | 
         | Also, because we are more focused on PMs, designers, and
         | product leaders the code is largely an implementation detail.
         | What they care about is being able to visually communicate
         | their ideas, and React just happens to be a great way to do
         | that because LLMs are great are outputting it + we have a
         | pipeline to render it. (We are React developers ourselves.)
        
           | zalzal wrote:
           | I'm curious, if you have that philosophy (which makes a lot
           | of sense), you must have considered building is a sort of
           | more abstract (but extensible) UI toolkit language and
           | library and you could code in that then compile it down to
           | React? Or have you found the benefit of large LLMs already
           | having detailed React training is just too high?
        
             | alexdanilowicz wrote:
             | > have you found the benefit of large LLMs already having
             | detailed React training is just too high?
             | 
             | This.
             | 
             | We've tried a lot. We have been around since Oct 2023.
             | First tried fine-tuning, but it's very hard to teach an LLM
             | something new.
             | 
             | At one point, our product lived in a Figma plugin
             | (https://x.com/Teddarific/status/1729153723728011618). To
             | do this, we had the LLM output JSON, and then converted
             | that to Figma nodes. This is sort of what you're saying.
             | But the big issue was it would hallucinate many things and
             | was really only good at the examples we fed it.
        
       | kaywu wrote:
       | frontend only makes so much sense!!
        
       | sumitkumar wrote:
       | Hi, Thank you for sharing.
       | 
       | I tried this prompt.
       | 
       | ``` create a Rubik's cube app with all available moves and show
       | the cube and the animations. add a scrambler and a solver. Also
       | add timer to time the moves. ```
       | 
       | I got this.
       | 
       | https://www.magicpatterns.com/c/psesccrmk41jibfhwp7wh1
       | 
       | Which looks like a good starting point but doesn't work at all.
       | After this it is daunting to look at code. I still have to figure
       | out how to tell the chatbox to fix it.
       | 
       | Gemini 2.5 pro did much better in one shot. (the prompt was
       | different and without the scrambler/solver/timer)
       | 
       | https://sumitkumar.github.io/llmgenerated-static/
        
         | jonplackett wrote:
         | I'm constantly intrigued how people are getting funding for
         | entire companies that are essentially going to be a feature of
         | all LLMs pretty soon.
        
           | tibbar wrote:
           | If the company can build a big user base first, then they
           | become a possible acquisition target in the future by the LLM
           | company for their distribution, ala Windsurf selling itself
           | to OpenAI.
        
           | alexdanilowicz wrote:
           | There's a lot of work around UX and how you interact with the
           | LLM. For example, given an entire React app + a user prompt
           | to update it, which code snippet do you feed to the LLM? The
           | LLM cannot read your mind. In a way it feels like the
           | application layer's job to help it read your mind.
        
             | jonplackett wrote:
             | Do you not think that'll get solved by a future generation
             | of cleverer LLMs though? As someone pointed out in another
             | comment, they get better results with Gemini 2.5 already.
             | 
             | People already seem quite annoyed with Cursor based on that
             | thread the other day with the hallucinated customer
             | support.
             | 
             | Interested in anyone's opinion
        
               | alexdanilowicz wrote:
               | > Do you not think that'll get solved by a future
               | generation of cleverer LLMs though?
               | 
               | I don't. But obviously I'm biased + have spent perhaps
               | too much time at application layer. I think there will
               | still be a large amount of tooling + feeding of context
               | to get the best result and I don't see a world in which
               | we let LLMs run hog wild on our computers any time soon,
               | especially for prototyping workflows at the enterprise
               | level.
               | 
               | And for the sake of discussion: let's say these cleverer,
               | future generation LLMs do exist... then I think the
               | entire workflow will be very different. Hard to say how.
               | Perhaps knowledge work as we know it will be
               | unrecognizable.
               | 
               | Re: the Gemini 2.5 comment, I would love to compare it
               | prompt for prompt. Looks like the prompt they are
               | comparing it to didn't include the requirements for the
               | Rubik's cubes scrambler/timer/solver. That said, I
               | wouldn't be surprised if one LLM -- Gemini 2.5 in this
               | case -- is better at creating a Rubik's cube compared to
               | Sonnet 3.7/3.5 with our system prompt. (Not a lot of
               | product teams are prompting our platform to build Rubik's
               | cube in three.js lol). But if it is better, what's great
               | is we can easily swap it out and start using Gemini.
        
               | jonplackett wrote:
               | Cool. Thanks for the insight. Good luck with it all! It
               | seems like lots of people DO see the value in it!
        
               | nrmitchi wrote:
               | > Interested in anyone's opinion
               | 
               | Okay, I'll bite. My issue w/ statements like "building
               | something an LLM will do in the future" is a constant
               | goal-post moving argument.
               | 
               | It seems to equate to "how is this getting funded when
               | AGI is going to do it eventually anyways". That applies
               | to _literally everything_.  "Why bother building a social
               | media platform, soon an LLM will be able to build an
               | entire one in a day!", "Why bother becoming a plumber,
               | soon an LLM will be able to control manufacturing
               | equipment to build a robot that can do it better than any
               | human", "Who needs architects, LLMs will soon be able to
               | design perfect buildings for whatever use case!".
               | 
               | If your point is only that some companies are currently
               | getting funded that are a weekend-project away from
               | getting Apple-d out of existence, then I would definitely
               | agree that some companies are like that (just like some
               | app companies were like that 6 years ago). _Some_
               | companies are just super basic wrappers around someone
               | else 's LLM, but the expectation (from investors, at
               | least) is that there's a bigger goal and the "easy
               | weekend project" approach is for validation and building
               | some sort of user base now.
               | 
               | However, I also disagree that this is the case here.
               | Building good UX's around LLM usage is not just "using
               | LLMs", and figuring out the use cases people actually
               | want is also not just "using LLMs".
        
               | zalzal wrote:
               | 100% agree. There is a bigger point too: People assume
               | LLM capabilities are like FLOPs or something, as if they
               | are a single number.
               | 
               | In reality, building products is an exploration of a
               | complex state space of _human_ needs and possible
               | solutions. This complexity doesn't go away. The hard part
               | of being an engineer is not writing JavaScript. It is
               | building a solution that addresses the essential
               | complexity of a problem without adding accidental
               | complexity.
               | 
               | The reason this is relevant is that it's just the same
               | for LLMs! They are tripped up just like human engineers
               | into adding accidental complexity when they don't
               | understand the problem well enough and then they don't
               | solve the real problem. So saying "just wait, LLMs will
               | do that in the future" is not much different than saying
               | "just wait, some smarter human engineer might come along
               | and solve that problem better than you". It's possibly
               | true, possibly false. And certainly not helpful.
               | 
               | If you work on a problem over time, sometimes you'll do
               | much better than smarter person who has the wrong tools
               | or doesn't understand the problem. And that's no
               | different for LLMs.
        
             | throwaway7783 wrote:
             | Claude Code?
        
             | zalzal wrote:
             | You probably know this, but just want to say, founder to
             | founder: don't listen to this argument at all.
             | 
             | People are so fond of saying "just wait and the new model
             | will do this." And very smart people I know say it
             | (especially when they work for OpenAI or Anthropic!).
             | 
             | It might be partly true (of course it's situational). But
             | it's a glib and irrelevant thing to say. Model capabilities
             | do not advance like some continuous exponential across all
             | domains and skills. Not even close.
             | 
             | Product design is exploring the solution to human problems
             | in a way that you can bundle and sell. Novel solutions to
             | human problems tend to come from humans, applying effort
             | over time (with the help of models of course) to understand
             | the problem and separate out what's essential and what's
             | irrelevant to the solution.
             | 
             | (A related comment on the adjacent thread.)
        
               | alexdanilowicz wrote:
               | I love what you wrote in the other thread too:
               | 
               | > "The hard part of being an engineer is not writing
               | JavaScript. It is building a solution that addresses the
               | essential complexity of a problem without adding
               | accidental complexity."
               | 
               | I have been oversimplifying it as "LLMs cannot read you
               | mind."
        
           | echelon wrote:
           | The value is in the application, not the model.
           | 
           | Model providers will be fungible. Applications will capture
           | all the complicated interaction patterns, domain expertise,
           | and distribution.
           | 
           | Apps can route between cheapest/most effective model. And the
           | Chinese and upstart labs will continue dumping open source on
           | the market. To get distribution, to salt the earth, commodify
           | the compliment, etc.
           | 
           | When will an LLM be able to author a directory of GLB files
           | organized into a game, precisely positioned within a world,
           | with a set of user-tweaked PBR textures? Never. And even if
           | it could, could you fathom the pain? The app layer will do
           | that.
           | 
           | 2025 is the year of the "App Layer" in AI.
        
         | alexdanilowicz wrote:
         | Do you have the prompt you used for Gemini 2.5 pro? I think it
         | would be interesting comparing prompt for prompt!
         | 
         | In this case, it looks like the Gemini output that you linked
         | -- as you mentioned -- doesn't include the requirement for a
         | scrambler/solver/timer, so it's hard for me to comment directly
         | on the comparison.
         | 
         | I ask because we can totally add Gemini 2.5 pro as one of the
         | models we use under the hood!
        
           | sumitkumar wrote:
           | Here is the conversation link with gemini.
           | https://g.co/gemini/share/d253e2ef286c
           | 
           | Well, I was not comparing but it was just an observation.
           | 
           | I understand Magic has more constraints on which libraries it
           | can use and probably is for forms-flow kind of workflows and
           | not for managing complex states of games.
        
             | alexdanilowicz wrote:
             | That's pretty cool! Thanks for sharing. I like how Gemini
             | used pure HTML/CSS to start.
             | 
             | While we certainly do constraint it, it still _should_ be
             | able to manage creating a Rubik cube solver (even though
             | that is definitely not the intended use case).
             | 
             | There's a lot of "AI tourism" in the space and so never
             | want to constraint it too much + random use cases like this
             | always excite us:
             | https://news.ycombinator.com/item?id=43752176#43752637
             | 
             | I created a basic flight simulator a while back in Magic
             | Patterns in 3 prompts:
             | https://www.magicpatterns.com/c/xensje9nkf48syshrkcmsc
             | 
             | Your Rubik's cube prompt I'm going to add to our eval set
             | :)
        
       | jcgr wrote:
       | I'm CTO at a startup and Magic Patterns is amazing, my current
       | workflow is to ideate using MP then implement straight to my
       | codebase.
       | 
       | The instant feedback-loop of iterating over components is great
       | and perfect for me when I'm designing a feature that's heavy on
       | the client side of things.
       | 
       | For example it took me half a day to go from idea -> design ->
       | implementation
        
         | alexdanilowicz wrote:
         | That's largely how we use it internally too. I often use Magic
         | Patterns first to think through the steps and user
         | interactions, and then I'll jump into cursor to start
         | implementing.
         | 
         | p.s. great to see a customer on here. appreciate it.
        
       | cpinto wrote:
       | what are the plans to support design systems? no one seems to be
       | able to do this. prototyping doesn't happen in a vacuum, I'll
       | always want to use the design system we spent months building in
       | Figma.
        
         | alexdanilowicz wrote:
         | Yes! We have a feature for reusing components where you can
         | prompt "use my @design-library/button." But right now @design-
         | library needs to be re-created in Magic Patterns. This is
         | behind a feature flag, but let me know your account email or DM
         | me alex [at] magicpatterns.com and we can add you to it!
         | 
         | We're looking into importing from Storybook too, but it can get
         | fairly custom and we want to make sure it scales. It gets
         | tricky because these systems are expecting a certain format -
         | in our case React + Tailwind - and so if the design system
         | isn't that, the LLM won't handle it well.
         | 
         | Video demo of recreating LinkedIn's design system:
         | https://www.linkedin.com/posts/teddy-ni_i-created-a-custom-d...
        
           | artur_makly wrote:
           | Once you figure out how it can understand all my Figma
           | components and their styles (maybe via some "design"MCP).. it
           | will make me 100% switch my design proto workflow!
        
       | jiwidi wrote:
       | very cool!
        
       | mildlyhostileux wrote:
       | I gave it a shot to iterate on our current UI. It did try to
       | solve the problem we were focused on, but it also randomly
       | removed other features that we hadn't touched or even talked
       | about. This makes me believe there will be a lot of back and
       | forth that is low value just correcting small details. In UX/UI
       | details really matter. I'd probably opt to just move pixels
       | around my self in this case.
       | 
       | If this were a brand new project with no existing UI at all and
       | we just needed to spin up a quick prototype, I think it'd be
       | great for that. And honestly, I do think LLMs will end up playing
       | a big role in UX design over time--so this is definitely in the
       | right direction.
       | 
       | But for real-world use cases where the UI already exists and
       | quality or timesaving matter, it doesn't feel like the right fit
       | yet.
        
         | alexdanilowicz wrote:
         | Our largest customers generally use us to prototype brand new
         | UIs versus existing ones, so you're spot on.
         | 
         | We're certainly better at new UIs versus existing UIs. Existing
         | UIs are tough because you need to first recreate what you have
         | in the codebase first. This is a large reason why we built a
         | Figma-like canvas (https://www.magicpatterns.com/docs/documenta
         | tion/projects/ge...), so that you can reference existing
         | designs to make new ones.
         | 
         | So, for example, you could make your navbar, button, dashboard,
         | and then click on that and reference it to make another design.
         | 
         | P.S. if you're open to it, open a support chat or DM me? Would
         | love to help you get more value and see what prompts are
         | causing it to remove stuff. It can also be _really frustrating_
         | when it removes features -- what can be helpful is going back a
         | version or also editing the code by hand. We 've had code edit
         | since day 1. Totally aligned everything needs to be a prompt to
         | get the small details right.
        
       | indiantinker wrote:
       | Yay! I like Magic Patterns. It is more useful and accurate
       | compared other tools. I have successfully been able to get some
       | design ideas implemented in it. It seems to understand
       | consistency more than other tools.
       | 
       | I made a part of this using your tool :
       | https://www.heated.studio/
       | 
       | Congratulations on the launch
        
         | alexdanilowicz wrote:
         | Nice of you to comment! Website looks awesome.
         | 
         | In the earliest days of the product, we were hyper-focused on
         | custom component libraries. We connected to Github repos and
         | then fetched the relevant components for every prompt. We no
         | longer do that because the models got a lot better and most
         | customers don't care about the code, they care about the visual
         | output. But this lead to us always caring _a lot_ about
         | consistency. Still iterating on that every day.
        
       | consumer451 wrote:
       | Tried it, it's very impressive. A perfect start prior to a new
       | Windsurf/Cursor project.
       | 
       | This seems like the death knell for theme stores.
        
       | arturmakly wrote:
       | congrats on the launch! I gave it a spin.. found these issues:
       | 
       | 1 - after selecting the Body of this page to capture as Design:
       | https://app.visualsitemaps.com/pricing the "Render" tab > result
       | showed be a blank box: https://share.cleanshot.com/jVGlwYND _yet
       | there was code in the "Code" tab.
       | 
       | after that it attempted to recreate the design, with some new
       | additions:
       | 
       | - add a row of logos ( failed ) - add testimonials - add case
       | studies - remove a row
       | 
       | Results >> it was 92% there: https://project-tailwind-conversion-
       | with-lucide-icons-756.ma... _had some missing images from the OG
       | design.
       | 
       | Overall this is impressive for MVP.. I also like the manual
       | click-to-select-objects for more refinement.
       | 
       | I was unable to find the CSS styling code however ( sorry not a
       | React/Tailwind user ) it just showed me index.css like so:
       | {@import 'tailwindcss/base'; @import 'tailwindcss/components';
       | @import 'tailwindcss/utilities';}
        
         | alexdanilowicz wrote:
         | If it's helpful, the styling will be in the "jsx" file vs the
         | css file! So when you use that "manual click-to-select-objects"
         | feature in the chat bar, you can click on "Highlight Code" and
         | then that will take you to the React component. In that
         | component, you'll see a className field which will have
         | Tailwind classes in it. That's technically what is applying the
         | styling and boiling down to raw CSS.
         | 
         | Ah! Need to clean up what's happening there when using the
         | Chrome extension to import an existing design - pushing up a
         | fix. There's a great discussion on the extension here
         | (https://news.ycombinator.com/item?id=42043552) btw if you're
         | curious how it works.
         | 
         | When it comes to adding images, it works best if you give it an
         | existing image URL or upload an image, which we then host for
         | you. In this case, Sonnet 3.5 appears to have hallucinated an
         | invalid image link. Also need to make this more robust!
        
           | arturmakly wrote:
           | hmm having an "Edit Style" for any object, in 1-click (
           | instead of traversing into component's guts, etc ) will be a
           | more frictionless UX. in fact just show the same Figma Style
           | UI controllers would be even better since that is a proven UX
           | mental model;-)
        
       | JofArnold wrote:
       | I used magic patterns for a couple of months and it was one of
       | the first no brainer AI services I've paid for outside of the
       | main LLMs and IDEs. It did such an amazing job on quite an
       | esoteric frontend that's very much not your normal web app.
       | Impressive. Next time I need to design and build some more
       | frontend code I'll be subscribing again.
       | 
       | Edit: to add some meat to that comment what surprised me was just
       | how much better it was than Anthropic and OpenAI tools at that
       | time for coming up with great looking products with minimal
       | prompting. I also fed it other designs for inspiration and it
       | replicated them brilliantly while incorporating my requirements.
       | Good stuff.
        
         | alexdanilowicz wrote:
         | Good to hear from you and see you on here!
        
       | pedalpete wrote:
       | I'm interested in understanding your desire to do design and
       | prototyping as a single shot?
       | 
       | My expectation was that I'd iterate on a few UX designs with the
       | LLM and then when I'm happy with what the LLM is suggesting, I'd
       | output to figma, and then maybe move to code.
       | 
       | It's great that you're generating code, but isn't that increasing
       | your cost and processing time to write code for each iteration?
        
         | alexdanilowicz wrote:
         | What do you mean by "single shot?" Are you referring to one-
         | shot prompting? I should have clarified in my post -- we do
         | have customers who one-shot designs - but that's very rare
         | (it's usually landing pages because Sonnet 3.7 is really good
         | at those). We heavily encourage iteration and expect it. The
         | longest thread on the platform is 850+ messages in a single
         | chat!
         | 
         | We have a fine-tuned fast apply model for applying code diffs,
         | so that helps minimize the processing time. Always trying to
         | make it faster though.
         | 
         | We view code as a way to 1) unlock interactivity, 2)
         | communicate with the LLM.
         | 
         | A question for you: if we weren't asking the LLM to generate
         | code, what would we ask it to generate?
        
           | pedalpete wrote:
           | I was thinking the process would be
           | 
           | 1) as for a certain UX design 2) AI shows me an image of what
           | it thinks I want 3) I make suggestions, changes to what I
           | want 4) AI makes changes, shows me an image 5) back to step 3
           | and repeat until I'm ready to view code 6) have the AI write
           | the code of the UX once.
           | 
           | I understand this may mean there are multiple images showing
           | a flow, or different states, but in my mind, the time
           | consuming part is the AI creating each JS file for the UX. I
           | would think it could iterate quicker on designs and then
           | output code.
           | 
           | This is how UX is designed today, designer does a bunch of
           | iterations, gets feedback, then hands it to developer.
           | 
           | Right now, you're doing this all at once (or at least that is
           | what my experience was).
           | 
           | I get what you mean about code as a method of communicating
           | with the LLM, and I'm an engineer, so I kinda get that, but
           | my first reaction wasn't "let's look at the code output", I
           | was looking at the design output and thinking "is this what I
           | want?"
        
             | alexdanilowicz wrote:
             | I don't think generating images would be faster than
             | generating code, plus you lose all the interactivity. Many
             | designers tell us where they get the most value out of
             | Magic Patterns is that the designs are interactive by
             | default, unlike traditional vector-based design tools.
             | 
             | I'm with you that the first reaction is not "let's look at
             | code output." In fact, for most of our users, they never
             | look at the code. It's abstracted away from them and just
             | an implementation detail to unlock interactivity.
             | 
             | P.S. You might enjoy our /Inspiration command, which gives
             | you 4 variations at once. Demo video: https://www.magicpatt
             | erns.com/docs/documentation/editor/edit...
        
       | nrmitchi wrote:
       | I don't normally comment on these things, but I gave it a quick
       | shot for a project I'm working on (fairly generic dashboard-style
       | prompt, but that's fine).
       | 
       | I'm actually pretty impressed. A couple things though:
       | 
       | 1. It took a _while_ to give me anything. Not sure if that's
       | related to load, but it was ~17 files, and probably took 5+
       | minutes. It was not clear what was going on in that time, or what
       | would happen if I left it. I literally left my machine to go
       | something else before coming back.
       | 
       | 2. I really hate saying this, but your pricing is probably way
       | too low, especially at the "pro" level from your pricing page.
       | When stepping into team-based config management and pre-sets,
       | you're leaving a ton of money on the table without enterprise-
       | style custom value-based pricing. If you were asking me, I would
       | recommend moving the team based features (shared presets, custom
       | access control, etc) into an "enterprise" level above pro).
       | 
       | I'm not going to comment on any sort of "correctness" as far as
       | any complex UX behaviours or workflows; I'm only considering this
       | from a mockup/design/demo-of-new-ideas perspective.
        
         | alexdanilowicz wrote:
         | 1. We're using Sonnet 3.7 for the first prompt. I've noticed
         | with some prompts that require lots of files it can be
         | PAINFULLY slow. Our servers also might be getting slammed from
         | the HN traffic. We have a "fast" mode that uses 3.5 that you
         | can toggle and that's the default for editing, however, it
         | won't be as visually rich. We need to improve the loading
         | experience for sure. One big UX/UI difference between our
         | product and others is that our preview is always shown versus
         | on other tools the code is always shown. Other tools will
         | stream in the code to mask the load time. We used to do that,
         | and will likely bring it back.
         | 
         | 2. Re pricing - that's the most important feedback we'll hear
         | all day! We used to have a "contact us for pricing" tier, but
         | have found self-serve a lot more effective and easier to scale.
         | 
         | We actually still only 2 people, just my co-founder and me.
         | When you say "custom value-based" are you referring to a
         | "contact us for pricing" tier?
        
           | nrmitchi wrote:
           | > When you say "custom value-based" are you referring to a
           | "contact us for pricing" tier?
           | 
           | Ya. Not saying that it's applicable to _everyone_ (or even
           | most people), but really once a team gets above maybe 20+
           | people actively using this, they 're not going to blink at
           | $1200/month (good for you now, but you'll be leaving a _ton_
           | of money on the table, and it 's hard to adjust expectations
           | later).
           | 
           | Maybe capping the size of a team on the "pro" plan would be
           | an inbetween, but it's something to talk to your customers
           | about.
           | 
           | Happy to chat more directly; my email's in my bio.
        
             | alexdanilowicz wrote:
             | > Maybe capping the size of a team on the "pro" plan would
             | be an inbetween
             | 
             | That's interesting. We already have teams with 20+ folks on
             | it today at very large companies, but haven't thought about
             | that type of stuff too much - have been laser-focused on
             | core product building. I think in the early days we spent a
             | little too much time tweaking minor pricing plan details.
             | You're right though we are now at a point where we are very
             | likely leaving money on the table.
             | 
             | For example, "centralized billing" on our platform only
             | exists because it was the result of a feature request from
             | a larger customer.
             | 
             | P.S. I emailed you, but it bounced!
        
               | nrmitchi wrote:
               | Email you too; thanks for the heads on the bounce. Should
               | be fixed now.
        
           | sizzle wrote:
           | Don't change your pricing model based off n=1 go do some
           | market research first.
           | 
           | Don't kill your adoption rates in the critical early days of
           | growth.
        
             | alexdanilowicz wrote:
             | We have been around for 2 years and at one point had
             | "contact us for pricing", so don't worry not changing
             | anything on n=1!
        
       | heystefan wrote:
       | This is something I would definitely use, as my company pays for
       | v0 today for these exact purposes (product design/PM).
       | 
       | I've tried some of the same prompts I've done on v0 but didn't
       | notice a lot of difference -- needs a lot of back-and-forth, as
       | with v0. So not sure what would make me switch at this point.
        
         | alexdanilowicz wrote:
         | v0 is an amazing product. They've been around as long as we
         | have (October 2023), and it's cool seeing how we have both
         | iterated on the same problems.
         | 
         | Some differences with v0:
         | 
         | - Magic Patterns has a Figma-style canvas for collaborating
         | with stakeholders. Makes it easy to view all your chats. -
         | Password protection on designs (this is very important for some
         | companies!) - Feedback collection on prototypes - Reusable
         | components, so you can create a component library with us and
         | then reference those components in your design. - We are only
         | focused on frontend, which we think leads to less
         | hallucinations. Also, when there is no database, you can go
         | revert back to a different version of the design at any point.
         | 
         | We have a course for PMs, in case you find it helpful!
         | https://www.magicpatterns.com/docs/documentation/ai-prototyp...
        
       | lippihom wrote:
       | Curious what the advantages are over something like Replit?
        
         | alexdanilowicz wrote:
         | I wrote answer to that here
         | https://news.ycombinator.com/item?id=43752176#43757543 - let me
         | know if I can answer anything specifically!
         | 
         | What I'll add is we are seeing customers use Magic Patterns +
         | other 'vibe coding' tools in conjunction. For example, they
         | might use Magic Patterns for brainstorming and to think through
         | the design, and then they'll copy the code from Magic Patterns
         | into Replit to "make it real" and add a database or
         | authentication.
        
       | perardi wrote:
       | Hey kids, grizzled UI designer and developer at a startup here.
       | You've got 2 keys correct right at the start.
       | 
       | 1. Permissions/auth for prototypes. Stakeholders go for that. MBA
       | folks don't want to be sent crazy random obfuscated URLs, they
       | want a nice login page that makes them feel secure. _(Because MBA
       | types will get weird about corporate secrets, even just high-
       | level wireframes.)_
       | 
       | 2. Figma/Miro-esque infinite canvas with comments. Product
       | managers and stakeholders love that flow.
        
         | alexdanilowicz wrote:
         | Two features that are the direct result of customer feedback
         | and consistent product iteration!
        
       | _blk wrote:
       | There were some comments on pricing that I'd like to comment on:
       | As a one man startup that's fully self-funded I deeply appreciate
       | the prices that aren't straight out of Sillicon Valley. I believe
       | in free market and really don't mind companies doing profit
       | first, but those are often services that simply are out of reach
       | for the more budget conscious of us while adopting new
       | technologies. Let me thus petition for keeping a small enterprise
       | plan in the price range you're now at, maybe limited by nr of
       | employees, company age, and/or even easier, the number of
       | subscription months/years. That'll give us a chance to adopt your
       | service while increasing the value we get from the service.. When
       | the value's there I won't hesitate to pay a higher price for it
       | either.
        
         | alexdanilowicz wrote:
         | > or even easier, the number of subscription months/years.
         | 
         | We do offer 20% off on annual plans! ;)
         | 
         | We're very proud to be largely self-serve and have pricing that
         | is completely transparent right now. Of course, we're open to
         | feedback on pricing, especially enterprise pricing, which is
         | why I was intrigued by the other comment.
         | 
         | And I agree, I think most people forget that a push back on
         | price is really a push back on value, and so the value needs to
         | be there first.
        
       | bertylicious wrote:
       | This service is pretty much what I, a software developer, am
       | scared off. I expect that it will be used in order to quickly
       | cobble something together and then hand it over to a dev for
       | "polishing". And this sounds like a total nightmare to me.
       | 
       | If used like that, this service will effectively turn my job into
       | that of an assistant to a machine.
        
         | alexdanilowicz wrote:
         | I wouldn't be scared because in practice we don't see this!
         | Instead we see 1. devs appreciating getting an interactive
         | mockup and 2. the PM having a better sense of what it's like to
         | build technically. (It's pretty cool seeing how AI tools like
         | Magic Patterns help non-technical software professionals
         | naturally learn more about web dev concepts because the best
         | prompts reference code.)
         | 
         | At big companies, Magic Patterns designs are used created &
         | used at the beginning of the product lifecycle for
         | brainstorming and iteration. And there's still a human in the
         | loop in the process: the PM prompting Magic Patterns. The value
         | we create is not the actual raw code, and so we are not seeing
         | teams telling their devs to simply "polish" it. The handoff
         | still is very similar to most dev/design handoffs today, except
         | it's a Magic Patterns design versus a Figma design.
        
         | nomilk wrote:
         | It will happen. Product managers will essentially vibe code and
         | make a thing that mostly works before handing it to developers
         | for 'polishing'.
         | 
         | This could go two ways:
         | 
         | Dumb PMs - "I did most it myself in a week, it shouldn't take
         | developers long to polish".
         | 
         | Smart PMs - "I made an unmaintainable, un-extensible proof of
         | concept (at best) which cannot (and should not) be used as the
         | basis for the real thing. But if(f) it's a better medium for
         | software specifications/requirements than traditional
         | written/visual specs, then it may add _some_ value. The
         | software development process hasn 't otherwise changed a whole
         | lot."
         | 
         | Also worth noting that in some ways, a working prototype could
         | be _worse_ than verbal /visual specs, since making the
         | interactivity/clickyness could make it _look_ like it 's
         | demonstrating a whole lot, whereas all the tricky little
         | details a dev needs to make the real thing are missing or
         | unspecified.
        
       | macok wrote:
       | How did you manage to advertise or generate initial traffic for
       | something like that?
       | 
       | Even if the tool is excellent, it seems like the space is flooded
       | with "Prototype your app with AI" tools, many backed by big
       | players with huge ad budgets. The target audience must be getting
       | bombarded with a dozen similar pitches every day. How did you
       | manage to cut through the noise?
       | 
       | I find myself asking this question often, so there's probably
       | something fundamental I don't quite grasp about startups in
       | general.
        
         | alexdanilowicz wrote:
         | > How did you manage to cut through the noise?
         | 
         | In startup land, I think it's _really important_ you love your
         | customer. Because you cut through the noise by having your
         | existing customers tell their friends about you. 30% of new
         | users hear about us from their friends.
         | 
         | I'll also note: we launched for the first time in October 2023.
         | At the time the space was not flooded. We first got 10 users
         | who loved us -- where I define "love" as using us weekly -- and
         | since then it's a game of continuous iteration!
        
       | badmonster wrote:
       | does Magic Patterns support exporting components directly into
       | frameworks like Next.js or Tailwind CSS out of the box?
        
         | alexdanilowicz wrote:
         | Yep! It's all React under the hood, and the default is
         | Tailwind. You can also sync to Github directly.
        
       | ookblah wrote:
       | just letting you know one of the flying boxes had clipped through
       | the text i was editing, hard to recreate it but happened
       | randomly.
        
         | alexdanilowicz wrote:
         | ah thanks for letting me know, that happened to me once too.
         | will adjust the logic!
        
       | _betty_ wrote:
       | Canvas is an interesting idea - although the implementation feels
       | very clunky and half finished.
       | 
       | rest of the tool doesn't feel that special - eg there's tonnes of
       | code generators out there. would have to play more to understand
       | but it wasn't immediately apparent
        
         | alexdanilowicz wrote:
         | We always iterating and definitely need to improve! Anything
         | you can point to explicitly that makes the canvas feel
         | clunky/half finished? We're using a simple div under the hood!
         | 
         | To add some color: while we do generate code, we don't view
         | ourselves as a code generator because our customers don't get
         | value out of our tool from the raw code. They instead receive
         | value from the interactive prototype, and for that reason it's
         | lot of PMs, designers, founders using us versus developers.
        
           | _betty_ wrote:
           | Lack of tools (shapes, cards etc)
           | 
           | Also felt very laggy/buggy when selecting, dragging etc. may
           | be my underpowered rig
        
             | _betty_ wrote:
             | Also just how separate the tool was - it was the primary
             | reason I checked out the product but felt I had to go
             | searching to find it.
             | 
             | Maybe a add to canvas/project button in the code gen area.
        
       | arcanelegender wrote:
       | I uploaded a screenshot twice but it keeps saying "Sorry, I don't
       | see a screenshot!"
        
         | alexdanilowicz wrote:
         | oof! this is a bad bug that seemed to tick up overnight! Fixing
         | this, thanks for flagging. If you create a support chat via
         | "Get Support" or DM me happy to throw you some credits and
         | regenerate it for you.
        
       | robertlagrant wrote:
       | This is a very good idea. I see a lot of friction (and lack of
       | process) with product -> UX -> dev than with product and dev able
       | to iterate on things like screen flows very quickly, and UX
       | feeding in more from the user research angle.
       | 
       | Currently a lot of UX work is "translate what you said into Figma
       | and wait for comments" which is very automatable, and I think
       | frustrating for UX people as much as anyone.
        
         | alexdanilowicz wrote:
         | 100%. This is what we hear and see from our customers, many now
         | skipping Figma entirely.
         | 
         | I shared this post before below, but to share it again:
         | https://www.linkedin.com/posts/stephenwitmer_you-gotta-love-...
        
       | mattfrommars wrote:
       | What does this look so similar to v0 from Vercel?
        
         | alexdanilowicz wrote:
         | I mention this in another comment: v0 has been around as long
         | as we have (October 2023), so it's very cool seeing how we have
         | both iterated on the same problems, especially given Vercel is
         | a $3B company and we are a team of two :-)
         | 
         | We have both evolved a lot and now have some major differences,
         | given we focus on product teams more than developers:
         | 
         | - Magic Patterns has an infinite canvas
         | 
         | - Password protection on designs
         | 
         | - Feedback collection on prototypes
         | 
         | - Reusable components, so you can create a component library
         | with us and then reference those components in your design
         | 
         | - We are only focused on frontend
         | 
         | A few customers actually use both us and v0! For example,
         | they'll design in Magic Patterns and then copy paste the code
         | into v0 to add a database.
        
           | leerob wrote:
           | Y'all are doing amazing. Keep it up!
        
       | ramesh31 wrote:
       | Single prompt, "A dating app for dogs"
       | 
       | https://project-dog-dating-app-454.magicpatterns.app/
       | 
       | Love it. Really impressed with how it pulls in meaningfully
       | related stock images by default; v0 and the rest aren't doing
       | that.
        
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