[HN Gopher] Restoring the Galaxian3 Theatre 6, 1992 six player a...
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       Restoring the Galaxian3 Theatre 6, 1992 six player arcade machine
        
       Author : countrymile
       Score  : 183 points
       Date   : 2025-04-19 09:22 UTC (13 hours ago)
        
 (HTM) web link (philwip.com)
 (TXT) w3m dump (philwip.com)
        
       | ljf wrote:
       | Perfect reading with an easter long weekend coffee - I love well
       | written and interesting stories like these.
        
       | glimshe wrote:
       | Amazing. Why aren't we building things like this anymore?
        
         | ticklemyelmo wrote:
         | We are? There are games like this in any modern "arcade" like
         | Dave & Buster's.
         | 
         | If you mean why aren't we building highly specialized hardware
         | like this any more, I'd say it's because most of that
         | complexity has moved into software running on general-purpose
         | hardware, which is infinitely more flexible and maintainable.
        
         | praptak wrote:
         | It got hard to compete with home gaming setups.
        
         | dezgeg wrote:
         | It looks extremely expensive piece of hardware. I have to
         | wonder how much profit this made for Namco or the arcades.
        
           | throwanem wrote:
           | A lot, I imagine, even as a loss leader. It was something
           | like two bucks a play, far more than I could then afford
           | (that would be about $5 now with inflation!) the one time I
           | saw it in person. And consider too, the kind of flagship
           | place that can devote the space and power a setup like this
           | needs, is exactly the one to benefit most from something like
           | this that, as I can attest, drew kids' attention like no
           | magnet ever invented - and even we who had not enough
           | quarters for that game, mostly still had enough for others.
           | 
           | Namco being maybe one of two or at most three leading arcade
           | marques, I think it would work about the same for them in
           | marketing terms.
        
           | mrandish wrote:
           | Probably not a lot given the bill of materials and
           | development (although most of the boards seem based on
           | existing boards). These kinds of larger-than-life
           | "event/ride" sort of games were a trend for a while. Sega
           | made quite a few, probably because they owned and operated a
           | chain of large amusement centers in Japan at the time.
           | 
           | The idea was that these would attract more players due to the
           | strong 'curb-appeal' of the size/concept and unique game
           | play, while encouraging groups of friends to play together.
           | Of course, each play was usually double or more the cost of a
           | regular game. At the time, large arcade centers were
           | competing with smaller hole-in-the-wall neighborhood arcades
           | which could pop-up in any empty retail storefront as well as
           | convenience stores who could easily add a handful of arcade
           | cabinets in a back corner. While major amusement centers
           | obviously offered a wider selection of games in one place,
           | having a few of these unique big games differentiated them.
           | 
           | However, these games also had several downsides. Of course,
           | they were extremely expensive for arcade owners to purchase
           | compared to a normal cabinet but they also took up more floor
           | space and often required more maintenance. Ultimately, arcade
           | owners measure value on revenue per square foot vs the total
           | operating cost, including purchase price amortized over the
           | time period a game continues to draw earnings. Since these
           | games remained somewhat unusual, the calculus was clearly a
           | close thing - probably not much different than a carnival
           | calculating the relative value of adding a "big" Ferris wheel
           | or roller coaster. The cost is high and, perhaps, only partly
           | offset by direct earnings but increasing overall traffic
           | through curb-appeal and differentiation are also important
           | factors.
        
         | toast0 wrote:
         | Large environmental arcade installations were always pretty
         | rare. The structure makes it more expensive to build and move
         | and harder to find a space to exhibit.
         | 
         | That said, giant space invaders and pac man are showing up a
         | lot lately. I saw a 4 player Halo environmental recently
         | (although it's out of production) [1]. I've got a 2-player
         | environmental fron 1994 that's linkable up to 6 players (the
         | spouse says absolutely not, but I did play a 6-player setup
         | once! and I have two extra system boards, maybe one day I can
         | smoosh them into uprights and link it all. I think two player,
         | but linkable makes a lot more sense for sales; but then it's
         | hard to find an arcade that's got more than one of the units.
         | Some of the modern racers are single player but linkable; you
         | often see them in pairs, but sometimes singles or quads; and
         | very occasionally more.
         | 
         | Of course, modern arcade systems are just PCs, but then so are
         | the high performance home consoles.
         | 
         | [1] https://rawthrills.com/games/halo-fireteam-raven/
        
       | unleaded wrote:
       | very sorry to post something tangentially related but does anyone
       | know what happened to that ridge racer full scale machine? Can't
       | find anything on it past 2022.
        
         | HansardExpert wrote:
         | I assume you're referring to this article
         | https://arcadeblogger.com/2022/11/20/the-last-ridge-racer/
         | contact Tony (the arcade blogger) he's a nice guy to deal with
         | - his book is also great by the way. Maybe he can do a follow
         | up?
        
       | squeedles wrote:
       | Wow! Great deep dive! I haven't seen S100 boards in the wild
       | since we retired our rack mounted 1980s Sun 2 decades ago (also
       | 68020-based)
        
         | guenthert wrote:
         | That struck me as odd -- I associated only 8080 (Z80) systems
         | with S100 (a very primitive bus). Wikipedia has early Sun
         | systems based on Intel's Multibus (being multi-master capable,
         | a considerably more complex bus).
        
           | squeedles wrote:
           | You are of course correct. The game is neither S100 or
           | Multibus, but a similar cage. And I was misremembering the
           | Sun2 as 68020 when it was actually just a 68010 -- which I
           | could have verified if I only looked at the picture that I
           | posted at the bottom of this page -
           | 
           | https://david-loffredo.github.io/lowcloud/encrypt.html
        
       | flir wrote:
       | Have played that (not that cab, a European one). Was, indeed, a
       | world of fun.
        
         | countrymile wrote:
         | Where is the European one based? Apparently there is only one
         | left.
        
       | lordfrito wrote:
       | Way back in 2007 someone found one of these, disassembled it(!),
       | transported it(!), rebuilt it(!). Long story but full of great
       | pics. [0]
       | 
       | [0] https://www.dragonslairfans.com/smfor/index.php?topic=231.0
        
         | greatgib wrote:
         | I was about to post the same link that I have found while
         | looking where there might be another one in Europe.
         | 
         | I highly recommend to have a look at it, it is incredible and
         | totally fun to read!
        
         | neilv wrote:
         | I'm impressed that they got it together, after that adventure.
         | 
         | And then it was moved again:
         | 
         | https://www.dragonslairfans.com/smfor/index.php?topic=231.ms...
        
       | timcobb wrote:
       | > a 28 player behemoth that debuted in April 1990 at the
       | International Garden and Greenery Exposition in Osaka, Japan
       | 
       | Why would an arcade game be debuted at a gardening and greenery
       | expo?
        
         | loloquwowndueo wrote:
         | Why not?
        
         | shakna wrote:
         | Expo '90 had over 23 million people turn up. That is a sizeable
         | audience. However, on top of that, one of the themes with the
         | expo was "coexistence" with nature. It wasn't just a gardening
         | show. [0]
         | 
         | For example, Professor Iwatsuki gave the conference talk
         | "Coexistence of Nature and Mankind in Urban Areas Role of
         | Natural Science", and one of the forums was on "The Role of the
         | Science in Building the 21st Century".
         | 
         | It was definitely partly a garden show. But it was also a
         | scientific conference, discussing how to shape the world in the
         | future, in a sustainable way. That meant any technological
         | breakthrough was something to pull the crowd.
         | 
         | [0]
         | https://web.archive.org/web/20130314172710/http://www.expo90...
        
       | m3kw9 wrote:
       | The arcades these days have almost zero wow factor, stuck in the
       | 90s, I'm sure these machines were nothing short of fantastic if
       | you first play it back then.
        
         | doublerabbit wrote:
         | I found that the wow factor was friends. You went to these
         | places with mates and enjoyed the environment. Grab a slice of
         | pizza and play some games.
         | 
         | It wasn't so common to encounter arcade places in the UK so I
         | used to dos around shopping centres. Not much of a wow factor
         | but the wow was had having fun with mates and now this has now
         | shifted to online and online friends making such places
         | redundant. It's as we are now allergic to go outside.
        
       | cadamsdotcom wrote:
       | Congratulations on a very successful restoration and thanks for
       | writing such a beautiful deep dive.
       | 
       | The work put in here is a perfect example of how motivation can
       | be so much stronger if it's for the love, done by volunteers,
       | than for any amount of money.
       | 
       | It also evokes the Penn & Teller quote, "Sometimes, magic is just
       | someone spending more time on something than anyone else might
       | reasonably expect."
        
       | wyldfire wrote:
       | These days, it seems like one of the best multiplayer arcade
       | games is "Killer Queen" [1]. It'd be nice if there were more
       | games like that. It offers a gaming experience that's more unique
       | to the arcade IMO.
       | 
       | [1] https://en.wikipedia.org/wiki/Killer_Queen_(video_game)#
        
         | throwanem wrote:
         | It's a fantastic experience in local play, the perfect fun bar
         | game for folks who don't think of themselves as "gamers."
         | 
         | So far as I know there hasn't been a cabinet in town in ages,
         | but I wish there still were.
        
           | cypherpunk666 wrote:
           | you can play local multiplayer on the Switch fwiw.
        
             | throwanem wrote:
             | Yeah, but you can spill a beer on a Killer Queen cab and
             | not even see it drop a frame.
        
       | dukeofdoom wrote:
       | I have an old Xbox 360, and a projector. Any multilayer games for
       | get togethers. I'm actually building a backyard tki bar soon.
       | Would be fun to add this for parties as well.
        
         | throwanem wrote:
         | Classic Gauntlet in MAME is always a winner at parties, I've
         | long found. Up to four players, complicated enough to be
         | interesting, not too complicated to be fun when you're drunk,
         | easy to pick up and put down.
        
       | doublerabbit wrote:
       | You can feel the sadness from the first picture with the tarp.
       | Such hobbies of restoration will end, the "built-to-last" has
       | lost it's charm and it's sad. We have grown up with such high
       | expectations for an object; "It must have X, Y, Z" turning the
       | future is a blessing and a curse. I guess it was the way for it
       | to be.
       | 
       | You have a pocket device more powerful than Apollo 13 yet to
       | actually preform restoration upon it is near-impossible. That
       | itself will be a skill replaced by AI and as more future devices
       | become completely unserviceable, all of this will just fade in to
       | the darkness. It's broke, throw away and buy anew.
       | 
       | Young folk today are dumbfounded on how to top-up their oil,
       | change their wheel for their car, I do ask is this as intended?
        
         | throwanem wrote:
         | Pocket device? I have more computing power at the moment on my
         | _wrist_ than we ever sent to the moon, likely also counting
         | discarded IUs. And this isn 't even an Apple watch...
        
           | doublerabbit wrote:
           | And that's what I'd call a pocket device. It fits in your
           | pocket.
        
       | hinkley wrote:
       | One of the things I would change if I could go back to childhood
       | is to find the money and the people to play more Gauntlet. When I
       | was in high school I became friends with a guy who knew where all
       | of the co-op games were on the college campus just down the
       | street from our school.
       | 
       | Most of the arcades I knew of were too small to house a beast
       | like this, but I would have watched the hell out of this one.
        
       | mrandish wrote:
       | Such a wonderful effort to see this rare game being restored as
       | well as being accurately preserved. Of the future actions
       | discussed at the end, this one seems most important to me:
       | 
       | > Investigate a solid-state replacement for the LaserDisc
       | players.
       | 
       | Those laserdisc players are cantankerous, mechanical beasts and
       | even the industrial grade ones will likely be a constant point of
       | failure across enough 80-hour operating weeks. While laserdisc
       | based games were fairly rare, in the aggregate there were still
       | quite a few notable titles made (led by Dragon's Lair (1983)).
       | 
       | It would be terrific for the preservation community if someone
       | made a solid state replacement based on an SBC like a Raspberry
       | Pi. Fortunately, most of the games used a handful of fairly
       | standardized serial protocols to communicate with the disc
       | player. It doesn't seem like it would be too hard, especially
       | using FFMPEG to drive the actual playback and the serial input
       | could have a scriptable command parsing and translation layer.
       | There weren't that many different commands a laser disc player
       | could do. Basically, the usual start/stop/pause/ff/rew as well as
       | chapter and frame seeking with simple loop.
        
       | liendolucas wrote:
       | Dumb question out of ignorance. In electronics when you have
       | absolutely no idea where something is failing is it possible to
       | apply kind of a binary search in the circuit to either spot or
       | discard a failing section? Is this an effective way to search for
       | problems in electronics or are better ways to do it? Perhaps is a
       | very stupid question but I had it in my mind for some time.
        
         | varjag wrote:
         | Just like with software, oftentimes you can bisect, sometimes
         | you can't. There are some common approaches to roughing out
         | problematic areas (checking power rails, confirming known
         | oscillations, clocks and regular signals...). When you have the
         | schematics, just as with source code you often can make
         | educated guesses. With an unknown design though it is a
         | laborious process akin to debugging a third party binary
         | executable.
        
         | toast0 wrote:
         | It's like every other debugging issue. First you need to figure
         | out what it's doing and what it's supposed to be doing.
         | 
         | Then you work forward and backward until you find a spot where
         | you can see a transition where the inputs are as expected and
         | the outputs are not.
         | 
         | The more you know about the ciruit the easier it is. Arcade
         | circuits tend to have a lot of documentation from the maker as
         | they were expected to be serviced. But machines with small
         | production runs are harder; the manuals may be lost or less
         | detailed. Makers also tend to leave out details of protection
         | mechanisms, some of these have been reverse engineered and
         | documented by the community, but more work happens on higher
         | production systems. In this case, they had three player boards
         | that should work the same, but only one worked, and they were
         | able to narrow it to communication (by using an undocumented
         | test switch). They got lucky finding a missing ground, and then
         | looked at communication with a sillyscope and replaced a
         | standard communication chip.
        
       | austinallegro wrote:
       | The 28 Player version was resident at the Namco Wonder Egg theme
       | park for years. Not sure what happened to it.
       | 
       | Sega G-Loc 360 and WEC Le Mans (the blue cabinet version is rarer
       | than the red one), Namco Drivers Eyes (the full F1 Car cabinet)
       | and the Sega Hologram Time Traveller machine were all great
       | arcade machines bitd too.
        
       | WarOnPrivacy wrote:
       | I believe Fun World in the article is Fun World Game Center in
       | Nasuha, New Hampshire.
       | 
       | ref: https://www.coastingwithculture.com/2017-northeast-
       | trip/part...
        
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