[HN Gopher] Cozy video games can quell stress and anxiety
       ___________________________________________________________________
        
       Cozy video games can quell stress and anxiety
        
       Author : vinhnx
       Score  : 535 points
       Date   : 2025-04-19 00:21 UTC (22 hours ago)
        
 (HTM) web link (www.reuters.com)
 (TXT) w3m dump (www.reuters.com)
        
       | mmastrac wrote:
       | This was difficult to read in Firefox without reader mode. No
       | mention of that tiny town building game I've been looking for
       | again (non-gridded, very adaptive, kind of medieval), which is
       | shame because I completely forgot its name.
       | 
       | EDIT: It's tiny glade
        
       | stavros wrote:
       | One of my favorite games is A Short Hike. It's not the same kind
       | of game as Animal Crossing, Stardew Valley, etc, but the writing
       | is brilliant and it always makes me content whenever I play it.
       | 
       | I really wish more games like it existed.
        
         | smus wrote:
         | Smushi come home if the most similar I've played
        
           | stavros wrote:
           | Thank you!
        
         | RDaneel0livaw wrote:
         | Absolutely love A Short Hike. Perfect to relax in bed or on the
         | couch on the Deck and just relax. I have fallen asleep playing
         | it multiple times. Just wandering and soaring and climbing.
        
         | Jach wrote:
         | Another game that gave me similar vibes to A Short Hike was Lil
         | Gator Game.
         | 
         | For me though, a game doesn't have to have cozy aesthetics to
         | put me in a more cozy or calm mood, and I've never really
         | gotten into games like Stardew Valley or AC. Beauty in a sense
         | is probably important. Celeste comes to mind, though it can
         | also be quite challenging. My own favorite game even for
         | destressing purposes is Dark Souls... And then you have things
         | like classic solitaire/klondike, or recently I played through
         | the entire SNES Populous conquest mode, where they're almost
         | more meditative than anything.
        
           | KurSix wrote:
           | Sometimes it's less about the genre and more about how the
           | game makes you feel
        
         | mrweiner wrote:
         | A friend gifted me A Short Hike after my cat died suddenly
         | during covid, and it really did make me feel better. It's a
         | lovey game.
        
         | tootie wrote:
         | I recommend all 3 installments of Frog Detective. They are all
         | short plays and zero challenges, just really fun writing and
         | adorable characters.
        
         | randycupertino wrote:
         | Thank you for the recommendation!
         | 
         | I generally play http://slither.io/ to relax. I find the
         | visuals when the snakes explode very relaxing for some reason.
         | Play some slither, pop on an interesting audiobook = chill out
         | bliss for me.
         | 
         | I know slither is played by a lot of kids, sometimes I wonder
         | if I am the only adult on there. Curious if anyone on HN has
         | ever played it or heard of it. I know it's popular with kids
         | because one time I was in Party City getting some party
         | supplies and in the kids birthday supply aisle there was an
         | entire "slither" party section with graphics and themed stuff
         | from the game.
         | 
         | Just a note if anyone from here checks it out it's WAY better
         | if you install the chrome zoom mod, it becomes 1000x more fun
         | after that.
        
           | riffraff wrote:
           | I've played slither quite a bit, and I find it very
           | stressful, it's hard to survive and very frustrating when you
           | die, but I do think it's a brilliant little game.
        
             | randycupertino wrote:
             | If you get the mod so you can zoom out it gets a LOT
             | easier! I play on the Pacific Servers a lot, if you see me
             | on there I am LARGE MARGE. That's funny you find it
             | stressful whereas I find it relaxing.
        
           | raphar wrote:
           | I found out about slither.io here at hn. Also found out about
           | the similar one agar.io.
        
         | freddie_mercury wrote:
         | There are tons of games like A Short Hike.
         | 
         | Alba, Little Kitty Big City, Lil Gator Game, Haven Park, Time
         | on Frog Island, Little Wings Deliveries , The Kind Chamomile,
         | Smushi Come Home, Petit Island, Luna's Fishing Garden, ...
        
           | ehnto wrote:
           | Little Kitty Big City is a gem.
        
           | socalgal2 wrote:
           | Thanks for that list. I had no idea.
           | 
           | Although, sadly, most of those game appear to not have done
           | very well :(
        
         | xdfgh1112 wrote:
         | Spilled! is a short game about cleaning up oil with a similar
         | vibe.
        
           | stavros wrote:
           | That was great, thanks!
        
         | KurSix wrote:
         | A Short Hike is such a gem. It nails that cozy feeling without
         | trying too hard
        
         | spixy wrote:
         | When I want to relax I play Euro truck simulator. Its similar
         | to IRL driving slowly through the city in the night.
        
       | candiddevmike wrote:
       | Stardew Valley helped my non-gamer partner so much during the
       | pandemic.
        
         | ramesh31 wrote:
         | Came here to post this. There's just something so comforting to
         | the soul about that world. There are no politics, crime,
         | religion, homelessness, war, or disease. Just melons. Melons,
         | pumpkins, turnips, corn, rice, and potatoes. Visiting that
         | place is like pure heroin for people with anxiety.
        
           | ilrwbwrkhv wrote:
           | There is politics from scene one? You are literally fighting
           | against a giant corporation which is taking over the town.
        
             | ramesh31 wrote:
             | I guess I never noticed that. I actually never paid
             | attention to the story or characters at all. Just spent
             | hundreds of hours growing increasingly large quantities and
             | qualities of produce.
        
               | dingnuts wrote:
               | you only played about a third of the game then lol, you
               | missed out on hundreds of hours of content
        
             | CGamesPlay wrote:
             | Maybe politics, but it isn't necessarily fighting
             | "against". You can play the Jojo path, get different perks,
             | and the shopkeep doesn't become unemployed.
        
             | pixelready wrote:
             | Plus the intro of the game is the player moving to the farm
             | to escape a soul-crushing corporate job, only to find that
             | same sort of culture taking root in their pastoral
             | sanctuary.
             | 
             | I love pretty much every system of progression it has, but
             | I do respect that the game doesn't really force you to
             | engage with the parts that you don't enjoy.
             | 
             | But anyone who sides with Joja is a monster.
        
           | komaromy wrote:
           | I hear your point, but there's literally a homeless NPC and
           | an NPC suffering from combat PTSD. Another way of looking at
           | it might be that you're empowered to make a meaningful
           | difference in the lives of those people which feels good.
        
             | rcfox wrote:
             | Not only does that second NPC suffer from PTSD, he's absent
             | from the village for the first year, serving in the
             | military that's actively fighting a war.
        
         | parpfish wrote:
         | Stardew is the opposite of relaxing for me. It's a never ending
         | to-do list and sense that you don't have enough time. It's
         | "Chores: The video game"
        
           | thatswrong0 wrote:
           | Yeah I feel that. It was fun for me, but also kind of
           | stressful. I don't know why I felt the need to min-max it but
           | yeah.
        
           | seventhtiger wrote:
           | The time of day running out, the stamina, and the seasons
           | calendar for crops add so much pressure to me. I simply
           | cannot relax playing Stardew Valley.
           | 
           | As opposed to something like Animal Crossing with very few
           | limitations where I can really enjoy myself.
        
             | moomin wrote:
             | Yeah, that's me with SV. Horrible optimisation problem, so
             | much to fit into every day. And then there's the damn fish
             | calendar...
        
           | card_zero wrote:
           | I see it as a game about getting a horse.
        
           | kgen wrote:
           | When I started stardew I didn't know how to play so I would
           | spend days waking up walking around and then go back to sleep
           | repeating until my parsnips grew, but when I introduced my SO
           | to the game, we ended up trying to learn how to actually play
           | and then ended up with spreadsheets to track all the seasons,
           | grow cycles, relationships and whatever else lol
        
           | taurath wrote:
           | Its also chores that have an end, that you can have mastery
           | over, that makes for only a small amount of variation
           | compared to all of life.
           | 
           | Then you also know that you don't _need_ to do things as fast
           | as possible, you can always let things chill. Sometimes you
           | can use it to practice _not_ caring about everything - like
           | "this run, I don't fish until year 2 - just farming for me."
        
           | YurgenJurgensen wrote:
           | 'Chore simulator' could describe maybe 50% of what gets put
           | on Steam these days. Some people just can't get enough of
           | drudgery, I guess.
        
         | bicx wrote:
         | It helped my partner significantly during multiple home-bound
         | years of unexpected health issues. She wasn't a gamer either.
        
       | RDaneel0livaw wrote:
       | Right now I'm playing Sail Forth and it hits that stress reducer
       | for me. It does have combat but totally optional and the
       | exploration and fishing and discovery is so relaxing.
        
       | imbnwa wrote:
       | Superliminal did this for me recently. Also had me reflect on
       | some things.
        
       | ericzawo wrote:
       | Going in the complete opposite direction, getting through Elden
       | Ring two summers ago really helped me through what was the worst
       | heartbreak of my life, an undoubtably stressful and anxious time
       | for me.
        
         | rapfaria wrote:
         | Going in the exact same direction?
        
           | ak217 wrote:
           | You think of Elden Ring as cozy?
        
           | cosignal wrote:
           | Same in terms of quelling anxiety, but I think the commenter
           | was referencing the fact that, in contrast to the original
           | post mentioning 'cozy' games, this commenter is talking about
           | a highly 'un-cozy' game.
        
           | mrastro wrote:
           | Opposite the "cozy" part of the game. OP's game is infamously
           | challenging.
        
             | nottorp wrote:
             | That's just marketing. It actually has one of the most fair
             | difficulties of all "challenging" video games.
        
               | alpaca128 wrote:
               | Fairness and difficulty are orthogonal to each other, no
               | one said the game is unfair. But it is definitely very
               | challenging, and that's not marketing as far as I know -
               | I have yet to see a trailer etc for the game that says
               | anything about difficulty. Dark Souls did that a lot more
               | with their "prepare to die edition" or the opening of
               | DS2.
        
         | kemotep wrote:
         | There's something about getting into a flow state with the game
         | in a From Soft title that is relaxing to me as well. Even dying
         | a dozen times in a row.
        
           | boredtofears wrote:
           | I don't think I ever made it into flow state once in Elden
           | Ring even though I beat it. I just grinded until I was high
           | level enough that it didn't matter that I didn't time any of
           | the bosses right.
        
             | bee_rider wrote:
             | I really need to do a more challenging run through of Elden
             | Ring. I just played as a wizard and blasted everything.
             | 
             | Less than double my height? You get rocks. More than double
             | my height? Beam.
        
               | moomin wrote:
               | Throw in renowned ashes and party. Or get poise breaking
               | and the mimic tear. So many ways to absolutely stomp
               | Elden Ring if that's what you want to do.
        
             | navbaker wrote:
             | Pump strength and bonk with a giant sword was my approach.
        
               | auc wrote:
               | Bleed build for me
        
         | Trasmatta wrote:
         | There's a meme in the FromSoft communities about how "Dark
         | Souls cured my depression" that I think gets unfairly clowned
         | on. So many people have posted anecdotes like that and been
         | made fun of, but I think there is actually something there.
         | Overcoming difficult challenges in a video game can, I'm
         | convinced, help when your brain is stuck in a learned
         | helplessness mode.
        
           | lwo32k wrote:
           | Same thing can be said about any religion.
           | 
           | There is a reason there are elaborate stories, rituals,
           | prayers, pilgrimages etc etc in all religions. Its not an
           | accident. All these practices, with the prime feature being
           | Repetition, allows for a mental shift to happen/different
           | parts of the brain are kept repeatedly activated, compared to
           | the ones constantly responding to source of
           | depression/stress/anxiety. This opens the door for a focus
           | shift.
           | 
           | The key point is, it might have an effect on people
           | positively, but doesn't change the environment (and the
           | triggers) people return too.
           | 
           | Therefore at best these are coping mechanisms, until we have
           | holistic approaches, where the people and the environment
           | they are in or return too are both being looked at. Not just
           | one or the other and hoping for the best.
        
             | randoomed wrote:
             | That is one possible explanation. However i have a
             | different theory why difficult games like this can help.
             | 
             | I notice that when i get in a bad head space, i trend to
             | become less active. It then becomes more difficult to start
             | doing anything.
             | 
             | Playing a game like dark souls gives you two things: 1. Its
             | stimulating, and gives you instant feedback. 2. It allows
             | you to fail, and have to retry.
             | 
             | So instead of passively drowning my self in algorithmic
             | content, im actively working towards a goal. This then
             | makes it easier to actually pick something up in the real
             | word.
             | 
             | breaking out of the initial cycle of running away from the
             | world is the most difficult part of getting out of a bad
             | headspace (for me). So anything that breaks open those
             | initial steps can be very helpful.
        
               | GreenWatermelon wrote:
               | The great thing about FromSoft games is that I know I'm
               | not being coddled. The game isn't trying to hold my hand
               | (or against me), it's giving me fair, intense challenges.
               | 
               | If I win, that's a testament to my skill. I earned that
               | win, I learned the boss movesets and improvedy reaction
               | time. There is no Minimap, or compass, or sound effects
               | that tell you when to perform x action.
               | 
               | Even the weakest mob can trash me if I get arrogant or
               | greedy, no matter how high level you are.
        
         | alephnerd wrote:
         | During a layoff eons ago, I did something similar albeit with
         | Shin Megami Tensei. The repetition, grinding, and lore aspect
         | that come with those kinds of RPGs definetly help reduce
         | stress.
        
         | junebash wrote:
         | Yes! My partner teases me for this, but From games are what I
         | tend to gravitate towards when I need to relax.
        
           | ehnto wrote:
           | My go to is Cyberpunk 2077, something about wandering
           | aimlessly around the dystopic city let's me disconnect, I
           | don't even do the missions or combat.
        
       | jimbob45 wrote:
       | Myst and Riven are surely the poster children for this. They're
       | practically ASMR and you can just chill on any screen and enjoy
       | it without fear of anything happening.
        
         | TimTheTinker wrote:
         | The recent re-releases (built in Unreal Engine) were really
         | cool. Kids and I had a blast playing through them together.
        
         | Loughla wrote:
         | Fucking Myst is the opposite of replacing for me. FUCK those
         | puzzles.
         | 
         | But do you also remember the Dr. Brain series? Those were
         | amazingly restorative to my tiny young brain.
        
         | ekianjo wrote:
         | I find puzzles more stressful than anything else
        
       | dejobaan wrote:
       | Wholesome Games has a nice set of social media channels around
       | this stuff, down at the bottom of https://wholesomegames.com
       | 
       | They also publish, but I think they mostly talk about
       | wholesome/cozy/relaxing titles on YT/Bsky/etc.
        
       | technotarek wrote:
       | Wow, what an interesting piece of journalism, in regards to the
       | presentation. It reminded me of when I saw the NYT's Snow Fall
       | piece for the first time. At the time, it was an amazing display
       | of cutting edge UI skills that exhibited both skill and
       | restraint. Great storytelling to boot.
        
       | SamPatt wrote:
       | Are there tools out there to help build these scrolling sites?
       | Works well on my phone and that isn't always true on DDG browser.
        
       | grugagag wrote:
       | Maybe games do have something special because you have to be more
       | actively engaged and empathizing with coziness part puts us in a
       | calming mood. But it seems obvious to me that anything that you
       | can engage with has a similar effect and games are just one type
       | of media. Books, movies, music can do the same thing too, you
       | just have to know how to get in on it and not suffer through it
       | if it doesn't click the first time. I don't think it's only the
       | cozy part that brings the benefits but rather what effects that
       | media or genre has on you at that moment in time. Over time what
       | bring me calm and comfort has drifted somewhat.
        
       | IG_Semmelweiss wrote:
       | Wow. I was not expecting that at all. I wish there were more
       | reporting like this.
       | 
       | I am wondering if an LLM helped put this together for the
       | journalist ? And if yes, how were they able to display all that
       | in a single page, without access to servers, etc?
        
       | 9d wrote:
       | There is no escaping stress or anxiety. Life is a nightmare, and
       | the best you can do is accept it as an objective fact and try to
       | make it better for others, since you will never be able to make
       | it better for yourself.
        
         | marviel wrote:
         | hey -- I'm not sure what's got you thinking this, but I'd
         | encourage you to consider that the way things _seem_ when we
         | 're in emotional states (even long-lasting ones) aren't always
         | reflective of the way things _are_.
        
           | 9d wrote:
           | Somewhere in the world right now, someone is suffering
           | immensely, unjustly, and with no hope of relief. This is
           | always true at any given moment. How can we sit back and be
           | happy when these forgotten people die daily? And statistics
           | indicate they're probably living next door to each one of us.
           | The status quo is not good. Do what you will, but I'm not
           | going to pretend this life is a paradise.
        
             | marviel wrote:
             | Your original framing was "life is a nightmare".
             | 
             | My response was not "life is paradise", but rather a
             | reminder that emotional states can vary your perception of
             | how nightmarish/paradise-ish life actually is.
        
             | Trasmatta wrote:
             | Having empathy for the suffering in both other people and
             | yourself does not close the door on still finding at least
             | some amount of inner joy or peace. If you can only have any
             | amount of joy when every other living being in the universe
             | is totally free of suffering, then you are doomed to never
             | have even an ounce of happiness.
             | 
             | > I'm not going to pretend this life is a paradise
             | 
             | Who has ever claimed that it is?
        
               | card_zero wrote:
               | Leibniz.
               | 
               | https://en.wikipedia.org/wiki/Best_of_all_possible_worlds
        
             | miles wrote:
             | "I said ... that there was enough suffering in one narrow
             | London lane to show that God did not love man, and that
             | wherever there was any sorrow, though but that of a child,
             | in some little garden weeping over a fault that it had or
             | had not committed, the whole face of creation was
             | completely marred. I was entirely wrong. . . . Now it seems
             | to me that love of some kind is the only possible
             | explanation of the extraordinary amount of suffering that
             | there is in the world. I cannot conceive of any other
             | explanation. I am convinced that there is no other, and
             | that if the world has indeed, as I have said, been built of
             | sorrow, it has been built by the hands of love, because in
             | no other way could the soul of man, for whom the world was
             | made, reach the full stature of its perfection."
             | 
             | --Oscar Wilde, _De Profundis_
        
             | kbelder wrote:
             | I've seen this in some other communities... the idea that
             | any suffering outweighs all the joys of life. That life is
             | a nightmare because pain and suffering exist.
             | 
             | I'm personally more inclined to the idea that the joy one
             | experiences can make all the suffering fade away into
             | meaninglessness. Perhaps my wife or child will die before
             | me, and it'll be painful. But still, better they were than
             | were not, and I would smile when thinking of them.
             | 
             | I don't know if one approach can be considered 'correct'
             | over the other... but I know which approach I'd recommend.
             | It may be very difficult to change, though.
        
             | bowsamic wrote:
             | Why should I worry about that?
        
         | card_zero wrote:
         | Unclear on why you can only improve your situation by proxy and
         | not directly.
        
           | 9d wrote:
           | You can't improve your situation. Others can, but you can't,
           | even by influencing others to, precisely because it would
           | sitll be you trying to improve yours. You can only improve
           | theirs.
        
             | card_zero wrote:
             | And why is that?
        
               | 9d wrote:
               | No problems inherently cause horror. It's when we feel
               | unloved that the smallest problem can seem like a
               | nightmare. Almost no one in the world truly has genuine,
               | selfless love. So countless people's problems seem
               | insurmountable to themselves. When someone is willing to
               | lift some of your burden, or at least share in it, this
               | is the only proof of genuine love, and even when it
               | doesn't truly solve the problems, it reduces or even
               | removes the horror from them. But it has to be someone
               | other than you, because love must be given and received
               | from an other, and we are not an "other" to ourselves,
               | even if in brokenness we often seem so. I think this is
               | probably best exemplified by Simon of Cyrene helping
               | Jesus Christ carry his cross.
        
               | card_zero wrote:
               | I mean, that's just physical work, Jesus could have
               | carried his own damn cross if he'd been super-strong like
               | Samson. (Possible bible fanfic idea? Make Jesus basically
               | Samson, see how it pans out.)
               | 
               | But you're saying _we can 't quell our own anxieties._ No
               | auto-quelling. This is an interesting insight, although I
               | think you overstate it because some auto-quelling seems
               | to be possible. I am not very social, nor very anxious,
               | but I suppose I take comfort in the _output_ of others.
               | 
               | In fact you can see video games that way: an opportunity
               | to accept other people (game creators) making your life
               | better, relieving your stress and anxiety.
        
               | 9d wrote:
               | It's not the physical act but the intent behind it that
               | gives it meaning and value and power.
        
               | card_zero wrote:
               | Well the intent behind it wouldn't have been meaningful
               | at all if Jesus had been stronger, so this example
               | doesn't work.
        
               | 9d wrote:
               | In the entire Passion, Jesus represented every individual
               | person, the weakest, the most vulnerable, the guilty, the
               | poor, the abandoned. However you treat them is how you
               | treat him in that moment. So you can try to make that
               | argument for him in context, but then you'd have to make
               | the same argument for _every instance where you could
               | help someone but try to argue that you shouldn 't have
               | to._ If an old lady falls and breaks a bone, will you
               | call the hospital or blame her for not taking better care
               | of her bone health? If you find a child crying in an
               | alley, will you bring it to the authorities, or leave it
               | there so you can look for the mom and find a way to blame
               | her? People are meant to be helped, not victim-blamed.
               | That's a very large point of Jesus and the Crucifixion.
               | Whatever you do to him, you do to others, and whatever
               | you do to the least in the world, you do to Him.
        
               | card_zero wrote:
               | Well nobody deserves blame for being a scrawny little
               | weakling. However it's still technically possible to get
               | stronger, which puts a hole in your assertion that it's
               | impossible to improve one's own situation. It might very
               | well be _better_ if we help one another rather than
               | trying exclusively to help ourselves (consider what Adam
               | Smith had to say about the division of labor). But self-
               | help and self-reliance still exist, when it comes down to
               | it.
        
         | Loughla wrote:
         | I don't know why you're being down voted.
         | 
         | Life absolutely is a nightmare. We live and struggle and people
         | die horrible deaths for no reason. Children suffer. Then we
         | die.
         | 
         | It's what you do with that. Give up? Or try to make your small
         | part of the bullshit better for yourself and those around you?
         | 
         | Your point is 100% valid.
        
           | 9d wrote:
           | Don't worry about downvotes here, they don't matter.
           | 
           | Giving up is never the right answer. Life is hard, but if
           | nothing else, this fact becomes an opportunity to make it
           | less hard for others, which in itself is a very worthwhile
           | goal.
        
         | miles wrote:
         | "[E]verything can be taken from a man but one thing: the last
         | of the human freedoms--to choose one's attitude in any given
         | set of circumstances, to choose one's own way."
         | 
         | --Viktor Frankl, _Man 's Search for Meaning_
         | 
         | "Each one has to find his peace from within. And peace to be
         | real must be unaffected by outside circumstances."
         | 
         | --Mahatma Gandhi, _A Cry from Germany_
        
           | unkeen wrote:
           | Why did you enclose the E in brackets? Is it really missing
           | in the citation source?
        
             | miles wrote:
             | "Another common use of brackets is when you want to
             | capitalize the first letter of a quotation that is not
             | capitalized in the original. As long as the part of the
             | sentence you're using is not a sentence fragment, you can
             | use brackets around the first letter to capitalize it."
             | 
             | https://www.grammarly.com/blog/punctuation-
             | capitalization/pa...
        
         | bowsamic wrote:
         | > try to make it better for others, since you will never be
         | able to make it better for yourself.
         | 
         | What is the logic here? Why not?
        
         | fossgeller wrote:
         | In many cases making life better for others involves making it
         | better for yourself. That's what true love is in my opinion.
        
       | noman-land wrote:
       | Highly recommend this charming unpacking game.
       | 
       | https://www.unpackinggame.com/
        
         | delichon wrote:
         | If you need more stress and anxiety try this packing game.
         | 
         | https://tetris.com/play-tetris
        
           | nsfmc wrote:
           | unless... maybe...
           | https://www.ox.ac.uk/news/2017-03-28-tetris-used-prevent-
           | pos...
        
       | bitwize wrote:
       | So can ultra-violent games. I guess it depends on your vibe.
       | 
       | Come to think of it, maybe that's part of why Doom and Animal
       | Crossing had their Barbenheimer moment a few years back.
        
         | Trasmatta wrote:
         | Doom Eternal put me into a flow state like literally nothing
         | else in my life. Made me feel so good.
        
           | 0x1ceb00da wrote:
           | I've played doom 2016. Thinking about picking up eternal. How
           | does it compare? Dark ages?
        
             | c-hendricks wrote:
             | I found Eternal different enough to 2016 that I just
             | bounced off it. The glory kill system was expanded in
             | Eternal and you have to keep doing it to acquire resources.
             | The mobility is a huge step up though.
             | 
             | Dark Ages' combat seems closer to 2016, with much larger
             | areas.
        
             | bitwize wrote:
             | The way I put it is that _Doom_ (2016) is more balls-out
             | heavy metal, whereas _Doom Eternal_ is more of a  "concept
             | album".
             | 
             | See, it turns out that in _Doom_ (1993), there was sort of
             | this refined balance between the enemies and the weapons
             | you carried, such that while all of the enemies could in
             | principle be taken out with any weapon, there were
             | generally one or two really effective ways to kill them.
             | Demons (pinkies) for instance, lacked a ranged attack, so
             | it was possible to kill even a pack of them with the
             | chainsaw while taking minimal to zero damage. And the
             | cacodemon was large, moved slowly, and had a high chance to
             | stun, so a rapid-fire weapon like the chain gun or, better
             | yet, the plasma rifle would make short work of one while
             | affording it little opportunity to counterattack.
             | 
             | For _Doom Eternal_ , the developers decided to really lean
             | in to this idea, calling it the "Doom Dance", and craft the
             | enemies in such a way that they were specifically
             | vulnerable to specific attacks from specific weapons.
             | Again, using the example of the cacodemon, it's a real
             | bullet sponge but if you pop a grenade into its mouth, it's
             | an insta-stun letting you do a glory kill. The Mancubus and
             | Arachnotron have weapons that can be disabled or weakened
             | with specific attacks. And, annoyingly, there was one enemy
             | (the Marauder) that can _only_ be killed via a sort of
             | quick-time event.
             | 
             | This expands to resource management too. There are fewer
             | pickups, which means you have to top up on health with
             | glory kills, ammo with the chainsaw, and armor with the
             | Flame Belch as you clear an area of enemies. The emphasis
             | is on "using the right attack at the right time", which is
             | what the developers were deliberately aiming for. The
             | campaign was also much more story-driven which only adds to
             | the concept-album feel, as it's a very eurocomic-ish story
             | that delves into the connection between the demons and the
             | angelic aliens known as Maykrs, rather than just thrusting
             | you into hell and telling you to murder every demon in
             | sight. They definitely wanted you to get the most out of
             | the game by experiencing it a certain way.
             | 
             | For these reasons I liked it less than I liked _Doom_
             | (2016). I can see what they were going for, but it 's just
             | not my thing. For _Doom: The Dark Ages_ they appear to be
             | changing the combat system yet again, with more emphasis on
             | tanking, and dealing out, massive amounts of damage from
             | /to hordes of enemies, as well as use of a throwable shield
             | and a more flexible glory kill system. I think they
             | realized that they kind of veered from the Doominess of the
             | combat with _Eternal_ and are attempting to course-correct.
             | Props to them for trying something different.
        
           | ak217 wrote:
           | Doom Eternal is great for affirmation and motivation.
           | 
           | "Your strength will be their shield, and your will, their
           | sword. You remain unbroken, for your fight is eternal."
        
         | anal_reactor wrote:
         | Yes. I never enjoyed "cozy" games. Whenever I see them, I
         | recognize that I'm supposed to feel coziness, but I don't.
         | They're just boring, nothing happens. They remind me of places
         | where I have to behave, which makes me stressed out.
         | 
         | Violent games, on the other hand, will take my attention, and
         | have me stop thinking about the real-world stress. I really
         | miss the craze of violent and edgy games of 2000's. Any
         | recommendations?
         | 
         | I guess the bottom line is "people relax when doing hobbies"
         | which is not a revolutionary take.
        
           | nvarsj wrote:
           | I recently played Dead Space Remake and it is fantastic -
           | from the limb-separating game mechanics to the out-in-space
           | eerie atmosphere, there is nothing quite like it.
        
           | klaussilveira wrote:
           | I have a ton! If you want to play Doom again, but from the
           | perspective of 15-year old you, try this:
           | 
           | https://www.moddb.com/mods/project-
           | brutality/downloads/proje...
           | 
           | Or if you were more into Heretic, try this:
           | 
           | https://forum.zdoom.org/viewtopic.php?t=56762
           | 
           | But you should also try new releases that were made thinking
           | of the classics of the past. There's ton of crap, and
           | develoepers that don't really understand what they are doing,
           | but I recommend these:
           | 
           | https://store.steampowered.com/app/562860/Ion_Fury/
           | 
           | https://store.steampowered.com/app/2272250/Forgive_Me_Father.
           | ..
           | 
           | I also recommend the Ashes Trilogy, which is like a blend of
           | Stalker and Doom:
           | 
           | https://www.moddb.com/mods/ashes-2063/downloads/ashes-
           | stand-...
        
       | kianN wrote:
       | As someone who didn't play many video games but grew up somewhat
       | adjacent to them, I'm just amazed at how much more relaxed I am
       | having gone through that article (experience?) compared to
       | before.
        
       | Barrin92 wrote:
       | It's funnily enough the opposite for me, people always give me
       | weird looks when I say that Lovecraft is my favorite author to
       | read when I'm anxious or stressed but there's something cathartic
       | and honest about it.
       | 
       | "Cozy games" actually always unnerve me, they give me this
       | uncanny valley feeling of "what are they trying to hide from me
       | here, what am I not supposed to think about", like can I actually
       | go and walk out from the farm or is this a Never Let me Go or
       | Truman Show situation. Granted maybe this is a lesson of not
       | having your kids grow up on Lovecraft but I've always found it
       | hilarious how it makes me feel the exact opposite of what it's
       | supposed to do
        
         | Loughla wrote:
         | I'm absolutely with you. It's the pointlessness of cozy games
         | that gets me. It's just clicking around and a weird attempt at
         | making you feel like you've accomplished something (instead of
         | running on a hamster wheel).
         | 
         | Far Cry 4, half life 2, or fallout new Vegas are my go to
         | destress games.
         | 
         | I also love Lovecraft and The King in Yellow when I need to
         | space out and relax.
        
       | rr808 wrote:
       | I still think video games are a net negative on society. How come
       | so few women play - their lives are so much more balanced and
       | successful - are games a symptom or a cause?
        
         | Lalabadie wrote:
         | Isn't it a myth that women don't play as much? If I recall
         | correctly, they just don't play the same games.
         | 
         | Much like women-dominated professions, their choices tend to
         | end up labeled "not real games". Cozy games, social games,
         | mobile arcade a la Candy Crush, etc. You need that exclusionary
         | lens applied to what is a game to then get a tally where women
         | comparatively don't play.
        
           | card_zero wrote:
           | Not even sure this is true. Perhaps a skew toward survival
           | horror.
           | 
           | OK, here's a 2024 survey:
           | 
           | https://www2.deloitte.com/us/en/insights/industry/technology.
           | ..
           | 
           | Deloitte says women prefer solo story-driven games and
           | dislike multiplayer.
        
         | Trasmatta wrote:
         | > How come so few women play
         | 
         | I feel like you really need to update your priors here? It's
         | 2025, not 2000, and games are immensely popular for both men
         | and women. Almost all women I know play at least some games
         | these days.
        
         | Jedd wrote:
         | I'd guess a symptom rather than a cause, but I'm not sure what
         | of.
         | 
         | Curious about your evidence and metrics for your claims of:
         | 'net negative', 'few women play', 'more balanced' and 'more
         | successful'.
        
         | Krssst wrote:
         | It's leisure. I don't see how they are worse than movies or
         | watching sports.
         | 
         | There are bad actors out there with gambling mechanics or
         | addiction exploitation but the article is not about those. (and
         | sports have their variant of it with sports betting)
        
         | Loughla wrote:
         | What about movies, television, books, hiking, riding atv's,
         | fishing, drawing, etc.? Are those a net negative? They're also
         | hobbies or entertainment.
        
         | add-sub-mul-div wrote:
         | > How come so few women play
         | 
         | Are you living in 1997? Do you also think men are from Mars,
         | women are from Venus?
        
         | drannex wrote:
         | Women make up just about 50% of all gamers, and in many cases
         | they make up the vast majority when you include mobile related
         | games. This has been the case since about 2015.
        
       | lightedman wrote:
       | IF you have a VR headset, Moss is one of those semi-cozy games.
        
         | theshackleford wrote:
         | I had an "incomplete" spinal cord injury back in 2020. Its left
         | me with permanent pain and symptoms, this pain and these
         | symptoms leaves within me a significant amount of ongoing
         | stress.
         | 
         | As dumb as this sounds potentially, because in real life, i'm
         | not that huge on it, I have found a big help is this VR game I
         | play, walkabout minigolf. Once every few days, usually when
         | pain levels etc are peaking, I play a slow 18 holes and
         | something about the landscapes, the visuals etc...its like a
         | zen garden for my mind. It just soothes me.
         | 
         | Primarily this course:
         | https://www.youtube.com/watch?v=X6mt9ev2xQY
        
       | grg0 wrote:
       | Websites that hack the natural and expected behaviour of the
       | scroll bar certainly don't.
        
       | sideshowb wrote:
       | Horses for courses...
       | 
       | If the game in the article captures what these are about, it
       | didn't do anything for me. Interesting to read, though.
       | 
       | I've enjoyed some games that have a cozy vibe while actually
       | presenting me with puzzles to solve. Monument Valley for example.
        
       | ls612 wrote:
       | Reuters realizing in 2025 what gamers knew in 2016. That's the
       | mainstream media in a nutshell.
        
         | Trasmatta wrote:
         | And also what gamers knew in the 70s, 80s, 90s, 2000s, 2010s...
        
       | halosghost wrote:
       | As opposed to overly-engineered websites that hijack [0] scroll-
       | behavior, which only increase anxiety and fury.
       | 
       | tth_tth
       | 
       | All the best,
       | 
       | -HG
       | 
       | [0]: web-designers take-note, the normal term [1] in the field
       | for doing this refers to violent crime. Think on your sins.
       | 
       | [1]: https://robinrendle.com/notes/scrolljacking/
        
         | Loughla wrote:
         | All the rest of your nonsense aside, why did you sign your
         | comment. You know your name is already attached to that, right?
        
           | halosghost wrote:
           | What can I say? It's a habit I developed long ago... [0][1]
           | 
           | All the best,
           | 
           | -HG
           | 
           | [0]
           | https://bbs.archlinux.org/viewtopic.php?pid=1417817#p1417817
           | 
           | [1] for anyone who doesn't have an Arch BBS account:
           | https://0x0.st/8OL4.png
        
             | Loughla wrote:
             | That's really, really weird. What are you trying to
             | accomplish with all that?
        
               | halosghost wrote:
               | I don't understand how it is harming anyone--unlike web
               | designers who actively design inaccessible websites--and
               | while I suppose I could offer a reason, I don't
               | particularly feel the need to explain myself.
               | 
               | I am sorry that this seems to have struck a nerve for
               | you. And, as I _genuinely_ mean to convey every time, I
               | wish you...
               | 
               | All the best,
               | 
               | -HG
        
         | dan-g wrote:
         | From the HN guidelines[0]:
         | 
         | > Please don't complain about tangential annoyances--e.g.
         | article or website formats, name collisions, or back-button
         | breakage. They're too common to be interesting.
         | 
         | [0] https://news.ycombinator.com/newsguidelines.html
        
           | halosghost wrote:
           | While I fully understand, and try hard to refrain from making
           | such comments, given that the actual point of this article is
           | about stress-relief, but it leverages design patterns which
           | are genuinely awful for accessibility and positive,
           | consistent experiences on the web, it does actually feel
           | topical to me.
           | 
           | Put another way, I _do not believe_ this is about a
           | "tangential" annoyance.
           | 
           | All the best,
           | 
           | -HG
        
             | kbelder wrote:
             | Right. It's front and center; kind of the most obvious
             | talking point about the article. It arguably generates a
             | much stronger visceral reaction than the actual contents.
             | That's why it's such a bad pattern.
        
       | rhcom2 wrote:
       | My cozy recommendation: Creating landscapes out of tiles.
       | https://en.wikipedia.org/wiki/Dorfromantik
        
         | Cordiali wrote:
         | +1, Dorfromantik is great!
        
         | jader201 wrote:
         | Was going to post this if someone hadn't already.
         | 
         | The first game that came to my mind.
         | 
         | Not only is the gameplay chill, but the music and sound
         | effects, on their own, relax me. You could sleep to the OST:
         | 
         | https://youtu.be/h5gOAJl-7ZE
        
       | sharkweek wrote:
       | Well for me on the other hand, when I was working in tech on
       | backend data services that needed constant maintenance and
       | optimization, I loved nothing more than coming home and...
       | 
       | ...Optimizing my Factorio base supply chain until two in the
       | morning.
        
         | travisjungroth wrote:
         | There's something about doing the same thing with a tighter
         | feedback loop, higher immediate reward.
        
           | tonyedgecombe wrote:
           | And without management breathing down your neck.
        
             | fouronnes3 wrote:
             | Truck drivers going home and playing truck simulator.
        
       | matt3210 wrote:
       | It was a while before I realized you scroll down to advance the
       | graphics...
        
       | neilv wrote:
       | Reuters has good visibility into the state of the world.
       | 
       | Have they seen the writing on the wall, and are now promoting
       | cutesy escapism?
        
       | freediver wrote:
       | Not sure I would call it cozy, but Magic the Gathering (Arena)
       | has played this role for me for a long time. It is probably about
       | the retreat to familiar that helps most of all to supress stress
       | and anxiety, regardless of the type of the game.
        
       | Avicebron wrote:
       | No Man's Sky here, just cruising around, trying to find the best
       | pet to float around on
        
         | fossgeller wrote:
         | That game has been on my radar ever since release, only managed
         | to play 1 hour of it so far due to crashing issues.
         | 
         | I always wondered how's the procedural generation part of the
         | game? Does it get repetitive fast?
        
       | default-kramer wrote:
       | I highly recommend Dragon Quest Builders to anyone who enjoys (or
       | might enjoy) Minecraft even a little bit. It can reliably make me
       | feel like a kid with a new Lego set for hundreds of consecutive
       | hours.
       | 
       | Killer Feature #1 is the room system, which can be a great source
       | of inspiration if you don't know what you want to build. Killer
       | Feature #2 is the overall charm you would expect from a modern
       | Dragon Quest game, especially the NPCs. DQB1 has the better story
       | mode (in my opinion), while DQB2 gives you much more freedom to
       | build.
        
         | jader201 wrote:
         | I enjoyed both games, to an extent, but OMG, get ready to spend
         | 90% of your time reading through the boring dialogue of the
         | characters.
         | 
         | I tried to follow it, and then I just started skipping through
         | it. Then I go to where even doing that was just not worth it.
         | 
         | I couldn't make it through either game.
         | 
         | (To be fair, I don't think DQB1 was quite as bad with this as
         | DQB2, but I wasn't a huge fan of the roguelite approach of the
         | levels.)
        
         | moomin wrote:
         | I enjoyed both games. My kids are obsessed with DQB2. There's
         | stuff I really like about the storyline in 2 e.g. the "now save
         | the monsters as well" ending. It's a crying shame no-one's
         | making anything like it since.
        
       | meander_water wrote:
       | For me it was going deer hunting in the woods in Oblivion. Maybe
       | it's just something about open world games that allows you to
       | find a quiet corner to yourself.
        
       | hammock wrote:
       | When did "cozy" become such a buzzy word? How did that start?
       | That one snuck up on me
        
       | dclowd9901 wrote:
       | Gotta say, Animal Crossing during Covid was a god send. I spent a
       | lot of time in that game just putzing around and taking in the
       | world. I'm not traditionally a person who enjoys those types of
       | games, but the routine of hopping in every morning while I had
       | coffee and every evening while I was winding down really lowered
       | my stress level during an exceptionally stressful time in
       | everyone's lives.
        
         | ungawatkt wrote:
         | As much as it was a meme, I really did see a split in what
         | folks enjoyed between Doom and Animal Crossing during covid,
         | and they basically boiled down to the same thing: yeah, this
         | game is so relaxing, I just turn my brain off and play.
         | 
         | Doom: all flow state, no thoughts, just execution.
         | 
         | Animal Crossing: cozy, comfortable, routine.
         | 
         | Funny how both accomplish similar things despite being so
         | different on the surface.
        
         | ehnto wrote:
         | Warzone became my friend groups defacto 3rd space during covid,
         | and I don't love shooters but the game loop had considerable
         | down time where you were just exploring the massive map with
         | friends while preparing, and able to chat like you were at a
         | cafe or a pub. We had lockdowns here, so that social
         | interaction was so important.
         | 
         | After the lockdowns people slowly drifted back into normality,
         | full time work etc, and we all stopped playing together.
        
       | mancerayder wrote:
       | Kingdom Come Deliverance: 2. Oh, my lord, if you're remotely into
       | Medieval realism and RPGs you'll be floored. Amazing escapism.
        
         | haberman wrote:
         | It's funny, I fit that description perfectly and played all the
         | way through KCD1. But when I saw the trailers for KCD2, it
         | looked like it was so fighting and confrontation focused, maybe
         | even more than the first one. The main title art seems to
         | reinforce this:
         | https://www.reddit.com/r/kingdomcome/comments/1etv380/offici...
         | 
         | But I'd love to hear if it's reasonably "cozy" for a lot of the
         | time.
        
           | delichon wrote:
           | After you get your combat skill levels high the rest of the
           | game is a charming gambol through the woods with no real
           | challenge, even for a slow twitcher like me. The fox potion
           | reduces the grinding by half.
        
           | mancerayder wrote:
           | You can spend enormous amounts of time on non fighting
           | quests. And some of the fighting quests can be worked around
           | with high speech or threat.
           | 
           | I spend an embarrassing amount of time wandering around in
           | between towns as well as playing dice.
           | 
           | Fighting can be clunky and hard but it's over pretty fast,
           | and there's something very realistic about things. It's no
           | FPS, I'm not a fan of those.
        
       | pacomerh wrote:
       | My goto for relaxing is "Lonely Mountains Downhill" for the
       | Switch. It's so relaxing, you can hear the nature and there's no
       | background music. It's a third-person biking game.
        
         | herrherrmann wrote:
         | Interesting that you mention this! I like this game a lot, but
         | would rather describe it as hectic and fast-paced (due to the
         | many attempts to optimize race times or find shortcuts). But I
         | do agree that the nature sounds and landscapes are lovely on
         | their own.
        
       | KingOfCoders wrote:
       | Loving Jusant for that reason. Liminal spaces and wonderful
       | music.
        
         | GCUMstlyHarmls wrote:
         | You might enjoy the Cairn demo on steam if you like Jusant.
        
       | sama004 wrote:
       | truly, playing rdr2 helped me ngl
        
       | drewcoo wrote:
       | Debeaking keeps angry chickens from beaking others.
        
       | ekianjo wrote:
       | Hijacking scrolling increases my stress and anxiety
        
       | brynet wrote:
       | I played through the indie game 'Forest's Secret' and its DLC a
       | few years ago, it's a cozy, non-violent, zelda-like game.
       | Definitely recommended.
       | 
       | https://bynine.itch.io/forestssecret
        
       | al_borland wrote:
       | Breath of the Wild felt this way for me. Sure, you can fight
       | stuff, but it's often optional and most of the game is walking
       | around in nature and exploring the world. I hadn't played
       | anything of note in over a decade, and then probably spent over
       | 1,000 hours in BotW.
        
         | senordevnyc wrote:
         | I came here to leave this same comment about BotW
        
         | valenterry wrote:
         | Next, try windwaker. Older game, but the remake is great.
         | Similar feeling in a different style - less walking, more
         | sailing and exploring islands.
        
           | al_borland wrote:
           | I might have to try this again. I got it on the GameCube when
           | it came out, but remember hitting a wall and being
           | frustrated. The open world change really old me on Zelda. I
           | might give some of the older games another look after finally
           | falling in love with the modern Zelda games.
        
         | B-Con wrote:
         | I unwind with about 2-3 hours of BotW each weekend. I'm years
         | behind the gaming community and TotK is still in my backlog,
         | but I don't care. You only get to play through for the first
         | time once and I'm enjoying it immensely.
        
         | jader201 wrote:
         | I love BotW and TotK. Definitely two of my favorite games, and
         | two of the best games. And agreed that much of the exploration
         | aspects are chill.
         | 
         | But both games definitely have some frustrating elements,
         | especially if you're not going out of your way to avoid them.
         | The constantly breaking weapons, to name one. Some of the
         | battles are definitely intense, too. Some of the temples have
         | some bizarre puzzles, particularly some of the dexterity
         | puzzles -- and even more so in BotW, which almost felt buggy
         | (TotK seemed to "fix" this).
         | 
         | Again, loved both games, and also spent probably around that
         | much time playing each of them.
         | 
         | But they're not the first games that came to my mind when I see
         | "cozy video games that can quell stress and anxiety".
        
           | d3Xt3r wrote:
           | 100%. The blood moon's appearance and the scary piano music
           | when you encounter a guardian, always gives me anxiety. I
           | wish I could skip the blood moon's cutscene reliably.
        
           | breppp wrote:
           | > But they're not the first games that came to my mind when I
           | see "cozy video games that can quell stress and anxiety".
           | 
           | I think what quells stress is the lighting, a game which is
           | mostly outdoor sunny is relaxing in my experience compared to
           | mostly dark games. I had that experience with rocket league
           | of all games
           | 
           | Haven't played BotW though, so this was my impression from
           | gameplay videos
        
           | xandrius wrote:
           | That's why I am playing TotK without durability, it was such
           | an annoyance that ruined everything else for me. Might make
           | some things easier but I am not there for the challenge.
        
         | zoul wrote:
         | My only regret is the game is not designed for the player still
         | roaming the world and finishing various quests after the main
         | story ends, like in the various Marios. If you want to keep
         | playing, you have to keep Ganon alive and get the regular Blood
         | Moon reminder here and there.
        
           | d3Xt3r wrote:
           | This is the exact reason why I haven't killed Ganon yet, in
           | spite of putting 400+ hours into the game. Now I look forward
           | to starting all over again - this time in 4K and with
           | hopefully better performance, once I get my Switch 2.
        
             | HellDunkel wrote:
             | Don't do it. I replayed Botw before Totk came out on a
             | higher res tv. The wold felt a lot more empty than the
             | first time and totk felt even more repetitive. I decided to
             | be a lot morecareful with replays these days.
        
           | xdfgh1112 wrote:
           | That's always how I've played games. Once I see the ending
           | the game is "done" and I can't get myself to play it anymore,
           | so I always do the final boss last
        
         | carstenhag wrote:
         | Weirdly enough, I started playing it just yesterday. I'm a
         | gamer and I died about 10 times in the first 2 hours. I always
         | read it's newbie friendly etc, but am wondering how, as the
         | game doesn't seem to have handhelding at all :D
        
           | mabster wrote:
           | I rage quit the game several times before it finally clicked.
           | 
           | The realisation was that "wait, Link is a coward!". I then
           | avoided most battle encounters and spent most of my time just
           | exploring.
        
           | wodenokoto wrote:
           | Newbies tend to be really afraid of the monsters early in the
           | game. Maybe you are used to games that puts enemies there for
           | players to kill. You're supposed to sneak around enemies in
           | the early game (you just woke up weak after a 100 years...)
           | 
           | With that being said I don't think it is newbie friendly
           | though. The controls uses all buttons and many with different
           | modes. It's can be quite overwhelming imho.
        
           | navbaker wrote:
           | Once you've grabbed your initial set of abilities from the
           | opening area and stocked up on some weapons it becomes much
           | easier. Shifting your mindset to "combat is almost entirely
           | optional" also changes how hard the game feels.
        
           | al_borland wrote:
           | The game doesn't hold your hand, but it does guide you to
           | discover things pretty well. I never really felt lost, which
           | is something I've often had problem with when playing open
           | world games. I could explore, but I could also easily get
           | back to whatever I needed to continue progress. There was
           | also no penalty for exploration once you can fast travel, as
           | you can easily get out of a bad situation.
           | 
           | What I think is really good is that there is no one right way
           | to do something. With some games if you can't figure out what
           | they are trying to tell you, you hit a brick wall. With BotW,
           | I could always figure something out, even if it wasn't
           | "right". For example, at one point you can talk to the old
           | man chopping down trees and the intent is for you to chop
           | down a tree to make a bridge across a gap. For whatever
           | reason, I didn't pick up on this. However, there was a wall
           | that I thought I might be able to use to climb over there. It
           | wasn't trivial (I died several times), but it taught me how
           | to find little places on walls to recover stamina while
           | climbing. I was still able to get over there. This lesson on
           | climbing paid dividends throughout my entire play through,
           | while the tree bridge mechanic was almost never needed again.
           | 
           | The first non-red Bokoblin (in the skull with the archer out
           | front) probably killed me 10 times on the first play through.
           | That was a bit frustrating, but I eventually got it. But I
           | just ran in there and tried to fight him directly. To use
           | tactics, you should have just gotten a bow and arrow before
           | activating the first tower, and you can shoot the rope that
           | suspends the hanging light inside the skull (by shooing
           | through the hole where the skull's eye would be). This causes
           | an explosion and gives you a big leg up in the fight. Later
           | there are shines that help teach you how to use the various
           | fighting mechanics, which help level up your skill
           | controlling Link.
           | 
           | Most of the dying I didn't mind so much, because there was
           | little to no penalty for it, and all felt like I was learning
           | something. Can I jump off this high thing... nope dead... how
           | else can I do this? I used the manual save a lot, instead of
           | just relying on the autosave, if I was about to do something
           | risky.
        
         | loeg wrote:
         | I feel similarly about, uh, Horizon Zero Dawn or Far Cry 3+.
         | Mostly it's about exploring the beautiful world. (With FC in
         | particular, the plot kind of gets in the way of that.)
        
           | mentalgear wrote:
           | For me it's also mostly the exploring angle. Do you know any
           | more BOTW style exploration games ?
        
             | loeg wrote:
             | The Assassin's Creed games also have huge, beautiful
             | environments. Not sure if it's BOTW style, but you can ride
             | horses around a big open world.
        
       | LADev wrote:
       | This is so relaxing!
        
       | didip wrote:
       | I don't play video game anymore since fatherhood but my 2000
       | hours of Skyrim would agree with the article.
        
         | bee_rider wrote:
         | Some day you might play games with your kid(s). Keep the
         | reflexes!
        
         | mrbalihai wrote:
         | I initially stopped playing when I had kids. As they got older
         | though we started gaming together on weekends while my wife has
         | a break. We have an absolute blast together building a world or
         | questing in Minecraft or squadding up and getting a victory
         | royale in Fortnite. I know it probably won't last as they get
         | into their teens but for now it's something both me and them
         | look forward to every week.
        
       | j7ake wrote:
       | Euro truck simulator memories
        
       | trollbridge wrote:
       | Reminds me of Gathertown, although it felt patently absurd to be
       | using it for actual business meetings.
        
         | funcDropShadow wrote:
         | I really loved it for a virtual conference
        
       | nafeyhs wrote:
       | thats gta sa for me xd
        
       | keeda wrote:
       | I think coziness is an underrated aspect of gaming, maybe because
       | gaming is commonly depicted as fast-paced and frenetic. In fact,
       | coziness was also an underrated reason that World of Warcraft was
       | very popular. Unless you were in a top raiding guild or PvP, most
       | gameplay matched at least one of the aspects listed in TFA; some
       | flavor of "tidying up" and "community" all the while not being
       | too challenging.
       | 
       | A couple of other aspects of coziness were those of exploration
       | and social interaction, glossed over in the article but a big
       | part of MMOs. Exploration and solo questing were almost
       | meditative in nature. You could mix and match socialization,
       | questing and exploration to find your preferred flavor of
       | coziness.
        
         | SvenL wrote:
         | Yes, to this day I create a low level character in wow classic
         | and quest in Elwin forest and Westfall. The music is just
         | relaxing, the setting/landscape, sound effects...
        
         | vueko wrote:
         | > You could mix and match socialization, questing and
         | exploration to find your preferred flavor of coziness.
         | 
         | For sure. I think one of the big reasons successful MMOs were
         | successful and were such comfortable places to exist in for a
         | lot of people was the broad internal variance of intensity of
         | activities - even if you were in a top raiding guild or a big
         | PvPer or whatever, odds were you probably still spent a solid
         | amount of time running around a meadow picking flowers,
         | enchanting other players' gear, or just trying to jump onto the
         | head of the statue outside the bank while chatting with
         | friends. When you just felt like taking it easy, the game had
         | plenty of things for you to do that matched that vibe, just as
         | there was plenty of challenge on offer for when that was what
         | you were after. I feel like a big part of what theme-park MMOs
         | miss out on, and why they often feel so hollow and
         | unsatisfying, is insufficiently fleshed-out low-intensity
         | activities.
         | 
         | Up-thread, someone was wondering about how a Fromsoft game
         | could ever be considered "cozy" - I think contrast helps
         | engender coziness; Majula or Firelink are definitely cozy, if
         | admittedly a somewhat wistful variety of it. That dynamic of
         | contrasting intensity allows coziness to exist in a game where
         | you're also saving the world on a weekly basis.
        
       | INTPenis wrote:
       | I think all games can do that, the type of game you enjoy is
       | highly personal. Not sure why they focus on "cozy" games.
       | Probably because bloody games are still a bit controversial.
       | 
       | Personally I'm relaxed by city/empire builder games. But my
       | bother plays Doom to wind down.
        
       | zkmon wrote:
       | Playing cards. With no devices and screens. Multi-player. Lots of
       | fun.
       | 
       | If it must be computer, then I go for good old Microsoft games -
       | sweekend puzzle, motorbike madness or midtown madness (I have a
       | Win7 PC with no internet). I also enjoy driving around with Forza
       | and enjoying the scenery of the country side.
       | 
       | I can't even dare to look at the title imagery of these new games
       | on xbox while scrolling through list of games on app store. It's
       | gory, weirdness and insanity being portrayed as high quality.
       | 
       | I guess, humanity in the West craved for some excitement in their
       | lives, due to post-war peace time being devoid of any survival
       | struggle. And the media - movies, music, internet - kept on
       | dumping loads of it. Even the music, which is supposed to flow
       | with soft, pleasant and melodious tunes and beats, has turned
       | into a cacophony of loud shouting and hysteric expressions and
       | acts of the artists.
       | 
       | Similar to how a military band is designed to dispense alert and
       | agility, western music appear to have evolved to dispense fear
       | and anxiety which was missing in their daily lives.
       | 
       | Not only that. Lack of such frantic craziness is seen as boring
       | (I never heard of this word boring in my childhood). Slow life in
       | general is being viewed as socially unacceptable. We are frogs in
       | a boiling pot.
       | 
       | You don't have to join the mad crowd running around ferociously.
       | Just sit back, power on your old computer, pull out the internet
       | cable, enjoy the slow, old games.
        
         | WA wrote:
         | Ah come on. While you have a point, it's been bread and games,
         | public executions, and sad classical music in D minor for
         | hundreds of years.
        
           | hansworst wrote:
           | Hundreds? The bread and games thing is literally a quote from
           | the Roman Empire, and I'm sure they didn't invent it
           | themselves either.
        
             | WA wrote:
             | Yes but "hundreds" is the selector that applies for all
             | three of my examples, whereas "thousands" merely applies to
             | two ;)
        
               | hansworst wrote:
               | Pretty sure the romans had public executions too
        
         | jader201 wrote:
         | You're referring to a lot of mainstream games, but it's not
         | hard to find relaxing (cozy) games.
         | 
         | Also, many of Nintendo's first party titles still have the same
         | charm as their old school titles.
         | 
         | I'm not a fan of a lot of the gory, hyper, crazy games you're
         | referring to, either, but there are no shortage of games that
         | stick to the traditional charm, and I can always find something
         | to enjoy.
         | 
         | I'm playing through Unicorn Overlords right now, and while I
         | wouldn't consider it "cozy", it's none of the adjectives you
         | use, and reminds me a lot of Ogre Battle on SNES, or Final
         | Fantasy Tactics on PS1.
         | 
         | Having said that, I'm also a huge fan of breaking out a deck of
         | cards or board game and enjoying a quiet game with
         | family/friends.
         | 
         | Heck, I'll even spend a couple days playing through a solo game
         | of 1862. [1]
         | 
         | [1] https://boardgamegeek.com/boardgame/66837
        
           | safety1st wrote:
           | The Reuters article might be conflating some game design
           | philosophies (relaxed, unrushed, non-competitive, no penalty
           | for failure) with some game themes (farming, building, social
           | relationships).
           | 
           | Animal Crossing, Harvest Moon, Stardew Valley - yeah for sure
           | these are some of the original and most iconic "cozy games"
           | out there.
           | 
           | But personally my favorite game in that genre is Graveyard
           | Keeper, mechanics feel reminiscent of Stardew Valley, but
           | when you're not burying bodies you're out looking for booze
           | to keep a talking skull inebriated.
           | 
           | And frankly the coziest game experience I have these days is
           | with a title that no one ever would have associated with that
           | term a few years ago: World of Warcraft. Nostalgia probably
           | has something to do with it but they've now added a solo
           | player mode (Delves) which is relaxed, unrushed, non-
           | competitive etc. You can die five or six times before you
           | fail, and penalties are light, but frankly, they're not very
           | hard. If you have a spare half hour you can just
           | Delves'n'chill by yourself and come out with a gear upgrade
           | or two.
           | 
           | So, I think it is not the theme, not even the mechanics but a
           | set of game design principles that makes a game cozy. What
           | were not cozy were the competitive FPSes and fighting games I
           | played when I was younger, where we were all screaming at
           | each other - that stuff can be fun but these days my
           | emotional energy is directed elsewhere and I game to
           | recharge.
        
             | Capricorn2481 wrote:
             | I couldn't find if this was linked to a study or was
             | anecdotal, because of the scroll.
             | 
             | A common issue with studying the effects of gaming is most
             | studies are studying 1-2 blocks or light gaming schedules.
             | I think most of the population is doing that, but there are
             | people playing 4+ hours a day, most days. When articles are
             | shared about the positive effects of gaming, a lot of
             | people read them as though the effects must apply to them.
             | Maybe they do! I don't see a lot of studies on this
             | population.
             | 
             | I feel the same with this article, because I don't find
             | Stardew Valley super relaxing. I think it's aesthetically
             | relaxing, but mechanically stressful. Trying to complete
             | the quests on time or get a certain item before the season
             | ends is stressful. I could go into it with a more relaxed
             | attitude, but then how is the game cozier for me than
             | others? I could go into Skyrim with that attitude. Maybe I
             | am too rushed in my professional life to play games in a
             | relaxing way.
        
         | mvdtnz wrote:
         | > I can't even dare to look at the title imagery of these new
         | games on xbox while scrolling through list of games on app
         | store. It's gory, weirdness and insanity being portrayed as
         | high quality.
         | 
         | What an absolutely stupid generalisation. Play what you want
         | but don't be ignorant. I actually love a good gory or "insane"
         | game but the last 5 played games on my Steam list are Factorio,
         | Overcooked 2, Planet Coaster 2, Pico Park 2 and F1 2023. It's
         | absolutely fine if you don't like video games but to class
         | every mainstream video game as "gory, weirdness and insanity"
         | is ignorant.
        
         | satellite2 wrote:
         | I had a dinner with a friend which is a doctor and one which is
         | a dentist.
         | 
         | They famously consume movies/series that perfectly fit your
         | description.
         | 
         | They told me after a full day being kind and empathetic while
         | also spending a lot of time standing, you just want to see the
         | world burn.
         | 
         | Very enlighting, especially since most of our society works in
         | services
        
           | antonchekhov wrote:
           | "Frasier", Season 5 Episode 12:                 Niles: [walks
           | in] Hello, Dad.  I believe we switched videotapes on
           | accident.      Martin: Believe me, I noticed.       Niles:
           | Yes, there you go. [hands over video] At first I was
           | dismayed.                I popped in the tape, and there was
           | Charles Bronson blowing               away street trash, but
           | I actually got into it.  It was quite
           | suspenseful.      Martin: Yeah, well, that's the way Duke and
           | I felt about "My Dinner               With Andre."  Talk
           | about suspense! [fake, dramatic               anticipation]
           | Will they order dessert?  Will they leave a good
           | tip? [walks to chair and sits]
        
           | augzodia wrote:
           | I have two therapist friends who like to watch horror movies
           | because they say it's a good outlet to externalize their
           | stress and anxiety
        
         | pier25 wrote:
         | I agree but you're exaggerating.
         | 
         | Millions if not billions are playing cozy "boring" games like
         | Candy Crush.
        
           | riehwvfbk wrote:
           | And that's a good thing? Sure, these games ease anxiety. So
           | do opiates. Every minute spent playing addictive drivel like
           | Candy Crush is a minute spent not exercising, learning, or
           | bonding with fellow humans.
        
             | maccard wrote:
             | Most animals have down time. Spending it on candy crush is
             | no worse than spending it reading agony aunt magazines or
             | napping.
        
               | riehwvfbk wrote:
               | I think we'll eventually realize that this line of
               | thought is the same as tobacco company apologetics.
               | Napping isn't A/B tested for maximum addictiveness.
        
               | II2II wrote:
               | One of the things I enjoy about many (albeit, not all)
               | cozy games is the ability to step into them, step out of
               | the game five minutes later, then pick them up several
               | days later. Sure, some developers are going to do A/B
               | testing to monetize every last second of game play. That
               | said, I doubt that many of those games would fit into a
               | realistic definition of cozy games simply because most of
               | them exploit the player's emotional state.
        
               | riehwvfbk wrote:
               | And let me guess, you can quit any time you decide?
               | 
               | Try not to play for 30 days and report back with your
               | findings. I think you are underestimating the amount of
               | time you spend on this filler activity.
        
               | maccard wrote:
               | My point is that humans aren't wired for 100% uptime, and
               | filler activities are somewhat necessary. Any leisure
               | activity is "filler", and we don't have to AB test
               | something for it to be maximally harmful. Playing
               | Fortnite is objectively less harmful than hurling bricks
               | at buses, and only one of those is AB tested.
        
               | II2II wrote:
               | We're talking about two separate things. I was talking
               | about being able to play a game for 30 minutes (or even 5
               | minutes), then set it aside for later. That could be
               | later in the day, or several days later.
               | 
               | Quitting gaming altogether wouldn't have many benefits in
               | my case. I only play on weekends, and usually less than
               | an hour per day. It's not that I'm boasting about a lack
               | of filler activities in my life. I have them. They're
               | just elsewhere.
        
         | thih9 wrote:
         | > music, which is supposed to flow with soft, pleasant and
         | melodious tunes and beats...
         | 
         | This is very subjective.
         | 
         | And as you earlier say, e.g. military band music is supposed to
         | do the opposite.
         | 
         | > ...has turned into a cacophony of loud shouting and hysteric
         | expressions and acts of the artists.
         | 
         | Chill music is actually very popular these days, especially on
         | streaming media and youtube but it's also accessible via
         | traditional media.
        
           | jamiek88 wrote:
           | Yeah Lofi is huge!
        
           | xeonmc wrote:
           | He must find Beethoven scandalous.
        
         | socalgal2 wrote:
         | Nintendo has the Animal Crossing series which are certainly
         | relaxing (cozy) games and it's latest one is multiplayer.
         | 
         | I don't know if Pikman counts. Feels a little stressful to me.
         | But of course there's several 3rd party games, the obvious one
         | being Stardew Valley. Lots of other non-streesful games.
        
         | DavidPiper wrote:
         | > Even the music, which is supposed to flow with soft, pleasant
         | and melodious tunes and beats
         | 
         | There's quite a lot of research that our music exposure between
         | roughly 13 and 16 creates our formative taste.
         | 
         | Everyone has a first time hearing (e.g.) Beethoven's 5th,
         | Autumn Leaves, Bohemian Rhapsody, Killing in the Name, and
         | Blank Space. Their reactions will be different depending on
         | their age, taste, emotional state, musical interests, social
         | context, and so on.
        
           | Loughla wrote:
           | To my pride, my oldest child picked BYOB or Killing in the
           | Name as his choices for his walk up song in little League
           | baseball.
           | 
           | I've never, ever been prouder of him.
        
         | magic_hamster wrote:
         | In defense of gory games - blood and gore can be framed in
         | different ways. Some of my favorite early PC games were quite
         | "gory", but the violence had a funny element to it. Carmageddon
         | 1 and 2 are still pretty hilarious today because the poor
         | pedestrians can meet such outlandish and ridiculous fates. Half
         | Life also makes me chuckle with its low poly gibs. Gore can be
         | quite silly.
        
         | KurSix wrote:
         | I think the rise of cozy games is kind of a counter-response to
         | exactly the overload you're talking about. Not everything in
         | gaming today is high-octane chaos or gritty realism
        
           | namaria wrote:
           | I've come to resent the frenetic pace demanded of everything
           | now. Why does everything must keep accelerating? Slow down
           | and fix things I say.
        
         | darreninthenet wrote:
         | Which Forza would you recommend for doing that?
        
           | natebc wrote:
           | For me at least, Forza Horizon 4 especially with Lego Valley.
        
         | nvarsj wrote:
         | That's just like, your opinion, man.
         | 
         | There's something incredibly cathartic about ripping heads off
         | of demons to the cacophony of heavy metal (Doom).
        
           | frogpelt wrote:
           | Yeah... but if you had to rip heads off of demons in your day
           | job you might not feel that way.
        
             | whatevaa wrote:
             | If you had to be factorio engineer in real life you also
             | wouldn't like it, so I don't understand this comparison.
             | Games are games, life is life.
        
           | JodieBenitez wrote:
           | Mick Gordon music makes me ride my bike faster. In the same
           | vein: https://davdralleon.bandcamp.com/album/street-krvzader
        
         | keepamovin wrote:
         | Yes! I'm always wanting to play with my wife, but she finds it
         | really boring. I find it super fun. Haha
        
         | polytely wrote:
         | I would suggest you start looking into independent games.
         | 
         | Just this month Blue Prince came out, a puzzle game a la mist
         | but mixed with elements from modern rogue-lite games like
         | Binding of Isaac. It is designed and directed by one guy, Tonda
         | Ros, and it is thoughtful and rewards playing slowly and taking
         | plenty of notes.
         | 
         | >I can't even dare to look at the title imagery of these new
         | games on xbox while scrolling through list of games on app
         | store. It's gory, weirdness and insanity being portrayed as
         | high quality.
         | 
         | >I guess, humanity in the West craved for some excitement in
         | their lives, due to post-war peace time being devoid of any
         | survival struggle. And the media - movies, music, internet -
         | kept on dumping loads of it. Even the music, which is supposed
         | to flow with soft, pleasant and melodious tunes and beats, has
         | turned into a cacophony of loud shouting and hysteric
         | expressions and acts of the artists.
         | 
         | This is just plain wrong, and a sign you are not looking good
         | enough. Never in the history of the world have we been
         | producing the amount much art and culture as we are doing right
         | now, the only problem is that the good stuff will not passively
         | reach you, you will have to take initiative and seek it out.
        
           | taeric wrote:
           | Blue Prince is remarkably fun. Finding the over arching story
           | puzzles has been a real joy. Brings mystery to the experience
           | and a new sort of suspense to how you plan out the house each
           | day.
        
         | andai wrote:
         | That's a funny way of looking at it... we finally have peace,
         | and most the guys I know spend their free time rehearsing
         | killing!
        
         | vinceguidry wrote:
         | > Lack of such frantic craziness is seen as boring (I never
         | heard of this word boring in my childhood). Slow life in
         | general is being viewed as socially unacceptable. We are frogs
         | in a boiling pot.
         | 
         | Reminds me of this clip of Jeff Bezos being a total dick to
         | William Shatner.
         | 
         | https://www.youtube.com/watch?v=9GQoHIBDogU
         | 
         | Shatner later realized that 11 minutes in space wasn't really
         | anything to write home about and that billionaires are
         | assholes.
        
           | mdaniel wrote:
           | > Shatner later realized that 11 minutes in space wasn't
           | really anything to write home about
           | 
           | I am totally on board with the qualifier "not worth the
           | money," but I can't imagine an outcome that's not worth
           | writing home about. Hell, I'd probably enjoy the ride just as
           | much as the view because when else do you get to go multi-
           | Mach?
        
           | AndrewOMartin wrote:
           | I learned about this from YouTuber Angela Collier recently
           | and, not too take anything away from the thesis of their
           | video or from your point, a longer video of the same event
           | shows Bezos giving Shatner his undivided attention
           | immediately after the shorter video ends.
           | 
           | Longer video here: https://cosmicperspective.com/william-
           | shatner-overview-effec...
        
         | pxoe wrote:
         | >Even the music, which is supposed to flow with soft, pleasant
         | and melodious tunes and beats, has turned into a cacophony of
         | loud shouting and hysteric expressions and acts of the artists.
         | 
         | Ironically, this only shows closed-mindedness and limited view
         | of music (and other entertainment as well).
         | 
         | Seriously though, what is up with people here that go
         | "entertainment is bad (cause i don't know better)", and
         | seemingly have so many people agree with them as well. It's not
         | even funny, it's just kinda sad, if this is even a sincere view
         | and not just obtuse trolling slash some bizarre 'culture war',
         | 'current culture is bad' shit takes. "the gory games", this is
         | some "parents being scared of Doom (1993 videogame)" nonsense,
         | are we seriously recycling all of that idiocy? Just barely new
         | puritanism. Feeling traumatized by the Xbox games catalog is
         | kind of a hilarious image though.
        
           | jamwil wrote:
           | I thought it was an interesting perspective from someone who
           | has lived a very un-American life.
        
         | rikthevik wrote:
         | Or play Wizardry and be so full of despair. :)
        
         | 9029 wrote:
         | balatro
        
       | badmonster wrote:
       | super cute! love pixel games
        
       | colordrops wrote:
       | Machinarium did it for me. Immensely atmospheric and relaxing.
       | The soundtrack is John Williams level quality in my opinion.
       | Introduced me to the musician Floex, whos songs I played at my
       | wedding.
        
         | lkuty wrote:
         | There is Creaks also but I did not find the time to play it
         | yet.
        
       | ehnto wrote:
       | I have long lamented the over use of combat in games, not for
       | pacifist ideology, it's just a cop-out as a game mechanic for a
       | lot of games. The medium can represent a chasm of possibilities
       | but usually all the focus goes of AAA titles goes into combat.
       | 
       | Which is to say the indie game and cozy game niches respectively
       | have a lot of scope, because their possible gameplay is
       | "everything that isn't combat", and I welcome the variety and
       | creativity.
        
         | XorNot wrote:
         | I'd say Death Stranding was a AAA effort at a game which didn't
         | have combat at its core (though it did still have combat).
         | 
         | The systems of that game were very impressive in terms of using
         | game systems to support themselves.
        
           | cyberpunk wrote:
           | I may have to revisit it. It was pretty zen unless it rains
           | but I got a bit bored of the Norman reedus walking simulator
           | after a while.
        
         | tmtvl wrote:
         | You do know that sports games exist, right? Football, rugger,
         | snowboarding, skateboarding, rally, street racing, circuit
         | racing,...
        
           | TiredOfLife wrote:
           | That's just combat but with stronger rules
        
             | randoomed wrote:
             | If we want to go that route, any conflict would be a kind
             | of combat.
             | 
             | As a conflict has multiple parties trying to reach their
             | own goal which doesn't completely overlap with the others.
             | 
             | i think this would rule out nearly all games (including
             | most non violent ones)
        
         | jrowen wrote:
         | I'm intrigued by the notion of a chasm of possibilities. Can
         | you explain further?
        
           | jackstraw14 wrote:
           | that caught me too, and now I can't stop trying to imagine
           | what it might be.
        
         | randomstate wrote:
         | I think you'd greatly enjoy Undertale, it's a great 4-5h game
         | exploring the combat/pacifist side of RPGs.
        
           | Matumio wrote:
           | Agree, Undertale is absolutely brilliant in that aspect.
           | Especially the beginning (the part that is in the demo
           | version). The mood changes after that, for the worse I
           | thought. Things got a bit more silly/naive than I like. The
           | ending is absolutely brilliant again, tough, in the same way
           | (it is a reflection on game mechanics). It is not 4h because
           | you'll want to retry some parts.
        
         | seventhtiger wrote:
         | I've thought about this a lot as a game designer.
         | 
         | My first answer is that one of the most amazing mechanics ever
         | designed is health points, I believe invented by Dungeons and
         | Dragons. Almost every non-health win condition feels more
         | arbitrary than health. Whether it's shooting balls in hoops,
         | crossing a finish line first, or collecting victory points they
         | are all less intuitive and feel more contrived than "you have
         | this many points, at 0 you die."
         | 
         | The second is that many game designs are essentially about
         | conflict, whether with other players or game agents. The
         | ultimate conflict is life or death violence, aka combat. So
         | it's a quicky and easy way to raise the metaphorical stakes. If
         | you take an olympic fencing game and instead make them use real
         | swords and no armor then it's a lot more dramatic with no
         | change in the game mechanics.
         | 
         | Making non-violent games is not undesirable, it's just harder
         | to do well when combat fits so naturally. You end with non-
         | violent games being worse on average, non-dramatic low stakes
         | metaphors and contrived win conditions.
        
           | lurk2 wrote:
           | I touched on this in my own reply to the grandparent comment
           | [0]. I realized a while ago that lots of competitive games I
           | played regularly were making me feel animosity towards the
           | people I was playing them with, and it led me to think about
           | this issue for quite a while.
           | 
           | Competition is such a default in game design that a game not
           | based on it often isn't recognized as a game at all. There
           | are cooperative games, but aside from Minecraft, none of them
           | are particularly popular. It's arguable that this a
           | reflection of the human condition; living things are always
           | fighting for resources, so games attempt to emulate this
           | competition.
           | 
           | It's odd that this ended up being the paradigm, though;
           | digital worlds can provide us with a space to explore what we
           | would conventionally consider to be impossible - infinite
           | worlds which obviate the need for competition in the first
           | place. There's maybe a commentary on human nature to be made
           | that even in a game like Minecraft, so many players' first
           | inclination is to start fighting each other.
           | 
           | [0]: https://news.ycombinator.com/item?id=43736674
        
         | moomin wrote:
         | It horribly breaks the stories of many games. The obvious
         | modern example is Last of Us 2 where sparing a single life
         | seems pretty meaningless given the mass murder spree you've
         | been on to get there.
        
         | lurk2 wrote:
         | > pacifist ideology
         | 
         | One of the things I like about Minecraft is that it isn't
         | structurally adversarial. Most conventional multiplayer games
         | are fundamentally about outperforming another player.
         | 
         | Even when a game is not explicitly violent, I think there is a
         | compelling argument to be made that it continues to shape the
         | player's perspective as to how the world is and ought to be.
         | Mario Kart is no different from Call of Duty in this regard;
         | both share triumph over others as their win state, whereas
         | Minecraft offers at least the possibility of a (practically)
         | infinite world that is purely cooperative.
         | 
         | I often like to think that the afterlife is something like a
         | big Minecraft server, where our wills have been perfected such
         | that the idea of competitive strife never even crosses one's
         | mind, and all there is to do is expand into a horizon of
         | possibility. Naturally this makes me very unpopular at LAN
         | parties.
        
       | throwaway743 wrote:
       | Valheim
        
       | psyclobe wrote:
       | I wish I could spend more then 10 minutes playing games; feels
       | like work.
        
         | shinycode wrote:
         | That's exactly my feeling also. So frustrating, some games want
         | you to invest so much time I gave up and sold them back
        
         | JFingleton wrote:
         | Same. At 40 I simply can't expend any of my limited time or
         | energy with games, when I could be doing something
         | productive/wholesome (which for me is lifting weights, reading
         | and learning). It's a shame as I used to love playing RPGs and
         | FPSs.
        
           | theshackleford wrote:
           | I have no issue playing games at nearly 40. After having been
           | on a productivity grind since childhood, and having faced my
           | mortality, I now appreciate having stepped back to smell the
           | roses.
        
         | kubb wrote:
         | That's because jobs steal too much time from our lives and we
         | don't have it anymore to sink into something meaningful. We are
         | forced to find meaning in jobs.
        
       | biker142541 wrote:
       | Surprised not to see Tiny Glade mentioned as a reference game in
       | the comments here... it's truly the definition of cozy. For
       | anyone not familiar, we really need more games hyper focused on
       | cozy/relaxing:
       | https://store.steampowered.com/app/2198150/Tiny_Glade/
        
         | smusamashah wrote:
         | Another one is summer house
         | https://store.steampowered.com/app/2533960/SUMMERHOUSE/
        
         | natebc wrote:
         | Lushfoil Photography Sim should also be in the conversation.
         | It's very chill and very beautiful.
         | https://store.steampowered.com/app/1749860/Lushfoil_Photogra...
        
         | Obscurity4340 wrote:
         | I think it would be cool if there were games that get slower
         | and calmer over time, like it it could make you walk and talk
         | and perform things slower gradually
        
       | kyriakos wrote:
       | Is it just me that finds exploration open world games
       | frustrating? It makes me feel awful having to walk around
       | endlessly to gather resources etc. I prefer linear experiences
       | that don't feel like I'm back to work.
        
         | marcosscriven wrote:
         | I like the open-world aspect, but you're right it's often
         | paired with what is commonly called "grind", which I despise.
         | 
         | So in practice, the open world I enjoy are those focussed
         | purely on discovery like The Witness, and metroidvania games
         | like Hollow Knight.
        
           | kyriakos wrote:
           | Hollow Knight is a great game. That's not the kind of game I
           | meant though. I think the older I get the simpler, easier to
           | get into games I'd rather play. I have 1 hour to play, I'd
           | rather spend it entertaining myself rather than going through
           | a tutorial or having to grind.
        
         | jamiejquinn wrote:
         | Yeah, I like gathering/crafting mechanics but it has to be a
         | focused experience, either I'm out on an adventure and happen
         | to pick up some useful things on the way, or the whole point of
         | the adventure is to pick up one or more things I need. Either
         | way, the movement still has to be slick enough to not be
         | boring, and the world has to be engaging enough to warrant
         | caring about moving through it.
        
         | alpaca128 wrote:
         | Open World games were an interesting experiment, but the result
         | is clear: the good ones are good despite the open world, not
         | because of it. Not a single one managed to not feel like the
         | developers copy-pasted content in a desperate attempt to fill
         | the empty game world. At that point maybe don't make such a
         | huge world? And replayability suffers too, because replaying
         | the game means working through a list of things to collect
         | before the actual game can start.
         | 
         | That said exploring the world in Elden Ring was probably the
         | best time I ever had in a video game. The repetitive dungeons
         | not so much.
        
       | Fire-Dragon-DoL wrote:
       | I noticed I need high reflexes games to make my brain rest after
       | work, so I don't agree. It's really hard to shutdown after a day
       | that required a lot of brain power, but high reflexes games do
       | the trick (nine sols, hollow knight come to mind)
        
       | uejfiweun wrote:
       | Is this really so much of a shocker? Video games are awesome.
       | They're one of the best things about living in the information
       | age. In an overcrowded, unequal and stressful time to be alive,
       | it's awesome to have an escape - a portal to another universe
       | that is far more engaging than any other forms of escape that
       | came before it. And far more economical, too.
        
       | brettgo1 wrote:
       | If you're into this kind of music, I highly recommend checking
       | out the genre "Comfy synth" or "Dungeonsynth".
       | 
       | Some artists include "Grandma's Cottage", "Shire Oak", "Mushroom
       | Grandpa" etc.
        
         | Obscurity4340 wrote:
         | Also dreamcorw
        
       | sph wrote:
       | During the worst of my depression, all I could play was House
       | Flipper. Cleaning virtual homes helped a bit when I didn't have
       | the energy to clean mine. Also, watching calm videos about nature
       | on YouTube. Taught me that most of my mental issues are due to
       | living in a city and unable to recharge by being in contact with
       | Mother Nature (something about fractals vs the right angles of
       | man-made objects)
       | 
       | The fact that cozy games are all the "rage" these days says a lot
       | about our society and the mental state of our youth.
       | 
       | Though depression has lessened, I don't have the appetite for big
       | gaming experiences any more. My zen retreat these days is
       | TrackMania and nothing comes close to it to the sense of peace,
       | silence and flow I get while playing that game, even if I suck.
       | Strongly recommended to any squirrel brained, over-stressed
       | knowledge worker.
        
         | KurSix wrote:
         | It's wild how something as simple as cleaning a virtual house
         | or zoning out to nature videos can become lifelines when
         | everything else feels too heavy
        
       | ajb wrote:
       | I have heard two theories on how to treat anxiety:
       | 
       | 1) Paul Gilbert's theory that the brain's 'threat system' is
       | overdeveloped and the 'soothing system' underdeveloped, and the
       | right treatment is to stimulate the 'soothing system'.
       | 
       | 2) Steven Quartz' theory that the brain's evaluation of risk has
       | become distorted, and that the right treatment is any form of
       | 'risky play' that you can tolerate; with an emphasis on being
       | able to feel you've achieved something after taking (reasonable)
       | risks.
       | 
       | (Both of these are about how you reduce anxiety in the long term,
       | not how you cope with it if you're overwhelmed in the moment).
       | 
       | Video games could in theory work for either - but not the same
       | ones. Under the second theory, coziness may work in the moment,
       | but seeking coziness could inhibit long term reduction of
       | anxiety.
       | 
       | I don't know which theory has the more evidence. ( Also I'm not
       | an expert and the consensus theory might be something else
       | entirely. )
        
         | prox wrote:
         | I haven't seen those theories before. The first one seems
         | intuitively apt.
         | 
         | If you are overwhelmed the first thing that goes is your
         | leisure and creativity. Say if you used to play piano or did
         | any hobby, and you stopped, it means you lacking bandwidth to
         | relax. After that, and you don't correct your brain starts
         | changing until it breaks : a burn out, or even further along :
         | PTSD.
         | 
         | So to counter it, is to bring back leisure and your hobbies.
         | 
         | If someone burns out right next to you (I have had that happen
         | to a colleague) is a couple of things : you can ask them if
         | possible to focus on deep breaths, or ask them to call out the
         | name of objects and ask them to describe them. Another strategy
         | is deprive them of sensory overload. Have them put the hands on
         | their face and hunch over so they are in their own cocoon. Stay
         | with them and soothe them until you get a professional over.
         | 
         | I am not sure if this is the most current view, but this is
         | from my direct experience.
        
           | lloeki wrote:
           | This excerpt has resonated deeply:
           | 
           |  _But, parallel to this political phenomenon, we observe the
           | disappearance of free time. Free space and free time are now
           | just memories. The free time in question is not leisure as
           | commonly understood. Apparent leisure still exists, and even
           | this apparent leisure defends itself and becomes more
           | widespread through legal measures and mechanical improvements
           | against the conquest of hours by activity.
           | 
           | Workdays are measured and their hours counted by law. But I
           | say that inner leisure, which is something entirely different
           | from chronometric leisure, is being lost. We are losing that
           | essential peace in the depths of our being, that priceless
           | absence, during which the most delicate elements of life
           | refresh and comfort themselves, during which being, in a way,
           | cleanses itself of past and future, of present consciousness,
           | of suspended obligations and ambushed expectations. No worry,
           | no tomorrow, no internal pressure; but a kind of rest in
           | absence, a beneficial vacancy, which returns the mind to its
           | own freedom. It then concerns itself only with itself. It is
           | freed from its duties toward practical knowledge and
           | unburdened from the care of immediate things: it can produce
           | pure formations like crystals. But now the rigor, tension,
           | and rush of our modern existence disturb or squander this
           | precious rest. Look within yourself and around you! The
           | progress of insomnia is remarkable and follows exactly all
           | other forms of progress.
           | 
           | How many people in the world now sleep only with synthetic
           | sleep, and provide themselves with nothingness from the
           | learned industry of organic chemistry! Perhaps new
           | arrangements of more or less barbituric molecules will give
           | us the meditation that existence increasingly forbids us from
           | obtaining naturally. Pharmacology will someday offer us
           | depth. But, in the meantime, fatigue and mental confusion are
           | sometimes such that one naively finds oneself longing for
           | Tahitis, paradises of simplicity and laziness, lives of slow
           | and inexact form that we have never known. Primitives are
           | unaware of the necessity of finely divided time.
           | 
           | There were no minutes or seconds for the ancients. Artists
           | like Stevenson, like Gauguin, fled Europe and went to islands
           | without clocks. Neither mail nor telephone harassed Plato.
           | The train schedule did not rush Virgil. Descartes could lose
           | himself in thought on the quays of Amsterdam. But our
           | movements today are regulated by exact fractions of time.
           | Even the twentieth of a second is beginning to be no longer
           | negligible in certain domains of practice.
           | 
           | No doubt, the organism is admirable in its flexibility. It
           | has so far resisted increasingly inhuman treatments, but,
           | ultimately, will it always sustain this constraint. _
           | 
           | - Le bilan de l'intelligence, Paul Valery, 1935
        
           | ajb wrote:
           | This is good advice. One thing to note is that deep breathing
           | needs to be slow. If you over oxygenate you may get weird
           | sensations which can cause more anxiety. The standard advice
           | seems to be 'square breathing': In for count of four, hold
           | count of four, out for count of four, hold again for four.
           | 
           | Sensory overload sounds specific to some neuro divergent
           | conditions, might not help with other people.
        
         | kavith wrote:
         | This is very interesting! I enjoy playing Gran Turismo 7 and
         | often find it very calming; especially when I'm in a flow state
         | and can get through a tricky part of the track very quickly
         | without any mistakes.
         | 
         | I wonder if this is a case where both theories apply - the
         | rhythmic, controlled driving stimulates the 'soothing system'
         | while the challenge of maintaining control at high speeds
         | provides that 'risky play' element.
        
         | amelius wrote:
         | I have a third approach for you:
         | 
         | 3) spend time with friends, drastically reduce screen time,
         | have people around you most of the time, never have dinner
         | alone, etc.
        
           | Trasmatta wrote:
           | Nah not at all, spending time alone is crucially important to
           | me for managing anxiety. Solo dinner is great. Being
           | surrounded by people constantly is a way for my anxiety to
           | greatly increase.
        
             | amelius wrote:
             | It is important to make a distinction between close friends
             | and people you don't know. Also, being alone may feel good
             | but it is not a lasting solution as ultimately humans
             | evolved as social creatures, and you can't rationalize that
             | away.
             | 
             | Try spending e.g. a weekend or a week with close friends or
             | family (if you have a good relationship with them), and see
             | what it does for your anxiety.
        
               | Trasmatta wrote:
               | The important thing is having a balance. Never being
               | comfortable alone can be an issue just as spending all of
               | your time alone can be.
        
               | amelius wrote:
               | Yes but my main point is that it's very easy to get stuck
               | in a local optimum without ever realizing that there can
               | be a significant social component to one's anxiety issues
               | that can be easily explored.
        
               | Trasmatta wrote:
               | The social component of anxiety cuts deeply in both
               | directions
        
               | amelius wrote:
               | Glad you understand it! ;)
        
         | hliyan wrote:
         | (1) is entirely believable because our brains evolved as a
         | prediction engine that can help increase the survivability of
         | its owner. So it's understandable that it over-indexes on
         | threats.
        
       | KurSix wrote:
       | As someone who's put an embarrassing number of hours into Stardew
       | Valley, this all really resonates. Cozy games give you this
       | weirdly powerful illusion of control and calm - your farm, your
       | pace, your little pixelated life that somehow feels safer than
       | the real one. It's not just escapism - it's like a reset button
       | for your brain. I love that the article highlights how these
       | games aren't necessarily "easy," just low-stress. They let you
       | engage deeply without the constant threat-response loop that most
       | traditional games (or life) tend to trigger.
        
         | KronisLV wrote:
         | It does feel a bit similar to sitting down with a good book and
         | taking things ahead at your own pace, quite zen.
         | 
         | I will say that personally even the more action/goal oriented
         | games can be quite enjoyable as long as they're not too
         | difficult, it's the online PvP ones that get the most stressful
         | for me. I don't really play many of those anymore, it feels
         | like other players are just better and I don't want to have to
         | be on the edge all the time.
         | 
         | Oh also it's a really nice site!
        
         | staindk wrote:
         | I fully agree!
         | 
         | ... and then you try your hand at Stardew Valley fishing and
         | all sorts of weird frustrations bubble up inside you haha.
        
           | natebc wrote:
           | Stardew has always been stressful for me. What crop to plant
           | on which day, whose birthday is coming up, the energy economy
           | ...
           | 
           | I've NEVER been able to really get into it because of the
           | constant feeling that I was missing something or wasting
           | energy/time on the wrong things.
        
       | alecco wrote:
       | I'm sure walking outside is much better. Or outdoors sports.
        
         | Kovah wrote:
         | Can you just not accept that there are others who just don't
         | enjoy sports? Or going out in winter when it's either rainy or
         | freezing cold outside.
        
         | ykonstant wrote:
         | You may need to sit down for this... did you know we can do two
         | things, that are not the same thing?
        
         | natebc wrote:
         | I played video games for about 2 hours already today ... and
         | went for a 20 mile bike ride, played with my dogs, fed the
         | local birds, had breakfast with my friends and hugged and
         | wished a different friend happy 50th birthday.
         | 
         | I'll play a few more hours of video games this afternoon too
         | and play some music.
         | 
         | My point is that people do lots of things. Gaming is a modern
         | form of entertainment and is much more active and engaging than
         | watching TV or mindlessly scrolling a social media site.
        
           | fossgeller wrote:
           | I've been just thinking about the last point you made, on
           | video games being more engaging than most other forms of
           | media.
           | 
           | It's quite weird how gaming is still looked down on by the
           | general public. While watching movies and TV shows is
           | considered to be "more mature" hobby, even though it requires
           | less engagement. Wonder what the effects of binge watching
           | are on the brain in the long term, especially compared to
           | gaming's. If we think about it the latter is much more
           | similar to solving puzzles or reading.
        
       | box_eyed wrote:
       | Are point-and-click games considered "cozy"? They often provide a
       | relaxing experience--similar to reading a book, but with an added
       | sense of agency in the narrative. Classic examples include the
       | Broken Sword series, Monkey Island, and Grim Fandango. More
       | recent titles like Disco Elysium might also fit.
       | 
       | This video does a good job exploring what makes the genre so
       | appealing. [0]
       | 
       | [0] https://www.youtube.com/watch?v=XUso3zWbDfE
        
         | nprateem wrote:
         | Let's not forget Indiana Jones and the Fate of Atlantis
        
         | ykonstant wrote:
         | Some P&C can sustain a cozy atmosphere even with some
         | moderately heavy themes or light comedy. However, it depends a
         | lot on the game. For instance, I would not consider The Longest
         | Journey cozy, even though it is one of my favorite adventure
         | games. Nor my absolute favorite, the Blackwell series.
         | 
         | But I would definitely consider Monkey Island, Broken Sword and
         | Kathy Rain cozy. Why? It is very hard for me to articulate.
         | Besides the obvious (beautiful graphics and sound that is not
         | too "challenging") it is something about the narrative working
         | in a well-defined sandbox without too many surprises, but not
         | in absolute monotony either. And the plot and story not being
         | too heavy, while not being a complete farce either.
        
       | MarceColl wrote:
       | For me Mutatzione[0] was incredible and appeared at a time in my
       | life where I was in a very dark place. I discovered one saturday
       | morning, bought it and played it the whole day. It's short, it's
       | sweet, the art is beautiful. It's not super cozy in the
       | traditional sense, but it has a lot of calm, serenity and it was
       | exactly what I needed that day.
       | 
       | [0] https://store.steampowered.com/app/1080750/Mutazione/
        
         | mangomountain wrote:
         | That's such a cool game. I also really like the sandbox music
         | gardens. You might also like Melody of Moominvalley if you're
         | open to Moomin content
        
       | stan_kirdey wrote:
       | exactly for this made vortle.com no login, no internet needed, no
       | data collected, no score - just you and the game to de-stress and
       | calm down
        
       | wodenokoto wrote:
       | When TV shows go to Japan and interview people at pachinko
       | parlors and ask why the patrons go there they all say it's to
       | relieve stress.
       | 
       | Pachinko parlors are noisy, with loud music blasting from
       | speakers in the ceiling being drowned by music blazing from each
       | individual machine, competing with the sound of metal marbles
       | falling.
       | 
       | It's not what you think of as a relaxing environment.
       | 
       | I don't think it is cozy video games that quell stress, I think
       | it is the escape that helps manage it. I played a lot of Tetris
       | when I was going through a phase with a lot of stress. It's
       | pretty intense at the high levels, but it was nice for me at the
       | time. Now that I'm not stressed, I actually find it kinda
       | overwhelming...
        
         | Obscurity4340 wrote:
         | Have you tried the 3D versions? They're made in Unity I think
         | but they can be profoundly relaxing even as they get more
         | difficult and pick up speed.
        
       | levzettelin wrote:
       | A tried A Short Hike. Games like this make me anxious, actually,
       | because they make me feel like I'm wasting time. But I'm not
       | anxious in general. I guess, it depends on the person.
        
       | coolThingsFirst wrote:
       | Absolutely, they helped a TON with my depression and anxiety.
       | 
       | The important thing is to select Story Games, the slower the
       | better that slowly pull you in. Any fast paced game will keep you
       | anxious and won't work.
       | 
       | Some game recommendations that I will make while we are here:
       | 
       | 1) Outer Wilds - must play especially for HN people. Great puzzle
       | and exploration game. A game you will never forget.
       | 
       | 2) Alan Wake 2 - Insane story and graphics.
       | 
       | 3) Day's Gone - really chill zombie game.
        
       | smeeger wrote:
       | i have always kind of thought that videogames are bad for young
       | adults but the other day i realized that people exposed to
       | certain videogames growing up are much more sophisticated. same
       | with movies. if we could take the violence out of games and
       | movies then they would be a very useful way to supercharge the
       | education and development of young people. if we had movies that
       | werent filled with harmful misinformation... its a great way to
       | augment life experience. a lot of kids would have trouble sitting
       | down to read for two unbroken hours... and the bitrate of movies
       | is much higher
        
         | theshackleford wrote:
         | > if we could take the violence out of games and movies then
         | they would be a very useful way to supercharge the education
         | and development of young people.
         | 
         | No thanks. Violent video games led me to my career and passion.
         | Non violent games exist, you are free to choose them. No need
         | to enforce your choices onto others.
        
       | ismailmaj wrote:
       | I really like potion craft, it really hits the optimization part
       | of my brain without feeling grindy or stressful.
       | 
       | The gaming loop is about using the right subpaths using resources
       | to reach a destination while avoiding obstacles, and slowly
       | improving your resources options and quantity, at the end of the
       | game it looks a bit like the traveling salesman problem. Also
       | liked this series on YouTube:
       | https://youtu.be/d_JfzuJzUFE?si=pifLxMFo4itOihdK
        
       | ilker2495 wrote:
       | I'd love to read the article but _it_ doesn 't want me to On the
       | subject of cozy games I personally like Viscera Cleanup Detail a
       | lot. I've seen people criticize some of the (arguably) annoying
       | design decisions like bucket dispensers sometimes sending out
       | organs and severed limbs. The way I see it: I'm playing this game
       | for the express purpose of cleaning spaceships and sci-fi
       | laboratories. The game is just giving me more stuff to clean,
       | good! When there is some meta-progression (unlocks, dialogue
       | trees, etc.) I find myself getting stressed over what I can
       | unlock next, or which dialogue tree I have yet to clear. In that
       | way, VCD is perfect because you just pick a map and go. More
       | games should make all of their content available to the player
       | from the start.
        
         | Alhaitham wrote:
         | https://archive.is/oty3L
        
       | tim333 wrote:
       | I quite like Pokemon Go in that way, which also gets you out for
       | a stroll.
        
       | latexr wrote:
       | This was fantastic, and I didn't even realise at first I was on a
       | news website. Unfortunately, that became very obvious at the
       | bottom:
       | 
       | > MORE FROM REUTERS GRAPHICS
       | 
       | > Inside North Korea's vast operation to help Russia's war on
       | Ukraine
       | 
       | > The Most Daunting Hole at Augusta
       | 
       | > How South Korea's largest and deadliest wildfire spread
       | 
       | > The list of proposed US tariffs
       | 
       | After a whole article about quelling anxiety, perhaps don't end
       | with links to anxiety-inducing themes?
        
       | rfmoz wrote:
       | Walden, a game. This is an other calm game, full of nature and
       | simple life.
        
       | fuzzy_biscuit wrote:
       | I'd say the increase in cozy games is more easily attributable to
       | Stardew Valley in 2016. So many of the clones that came out
       | directly resemble SV in progression, style and content.
       | 
       | Also, the site is beautiful. Excellent work.
        
       | miiiiiike wrote:
       | My girlfriend calls farming vials in Bloodborne knitting.
        
       | csdreamer7 wrote:
       | I find Stardew Valley to be stressful since I keep trying to max
       | things out for the 3 year goal of meeting grandpa and that always
       | stops me from continuing it.
       | 
       | Literally I have a todo list for it.
        
       | ndsipa_pomu wrote:
       | Can't see a mention of Sable here.
        
       | dimitar wrote:
       | Nothing relaxes me like throwing tanks and helicopters into the
       | fire in Warno - a Cold War Combined Arms Real-Time Tactics game
        
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