[HN Gopher] Multipaint: Draw pictures with color limitations of ...
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       Multipaint: Draw pictures with color limitations of 8-bit and
       16-bit platforms
        
       Author : doener
       Score  : 37 points
       Date   : 2025-04-15 23:01 UTC (3 days ago)
        
 (HTM) web link (multipaint.kameli.net)
 (TXT) w3m dump (multipaint.kameli.net)
        
       | waltbosz wrote:
       | It's fun to see the retro gaming aesthetic come to the world of
       | creativity software.
       | 
       | I wonder what other categories of software could you pull this
       | off? For example, I couldn't imagine anyone waxing nostalgic for
       | the UX of an old word processor app.
        
         | atrus wrote:
         | Oh you'd be surprised haha, I see lots of older writers missing
         | the older word processors.
        
         | drewser42 wrote:
         | George R.R. Martin famously writes his novels on DOS with
         | WordStar.
        
         | palmotea wrote:
         | > For example, I couldn't imagine anyone waxing nostalgic for
         | the UX of an old word processor app.
         | 
         | I can. An old world processor may have a much more keyboard-
         | optimized UX.
         | 
         | Also, there were a lot of thoughtful people working decades ago
         | when old computer technology was new. Thoughtfully designed
         | software from 1989 could probably beat the latest 2025 jank in
         | many ways.
        
         | reaperducer wrote:
         | _I wonder what other categories of software could you pull this
         | off?_
         | 
         | Just a few weeks ago, people on HN were waxing poetic about the
         | Lotus 1-2-3 user interface, as someone ported it to Linux.
        
           | cestith wrote:
           | Plenty of people use Midnight Commander or Total Commander
           | both of which hearken back to Norton Commander for DOS (back
           | before Norton sold to Symantec).
        
         | plastic3169 wrote:
         | Like vi(m) or emacs?
        
           | yoz-y wrote:
           | T602
        
         | cestith wrote:
         | I know quite a few people who use old form design software, old
         | contact managers, old email clients, old text editors, old
         | spreadsheet packages, old CAD software, and yes even old word
         | processors because they prefer the interface. Of course "old"
         | is subjective. There are WordStar, MS Word, MS Works, and
         | WordPerfect for DOS. There are early Windows versions of Word
         | and WordPerfect. There's 1-2-3, Excel, and others for decades
         | or one could go all the way back to VisiCalc. I know people who
         | still use Mutt or Pine for email.
        
         | justin66 wrote:
         | > I couldn't imagine anyone waxing nostalgic for the UX of an
         | old word processor app.
         | 
         | This is a very strange sentiment in general, since word
         | processors are pretty much the only retro software that's worth
         | keeping and using today - professional writers often hang onto
         | them. It's especially strange to hear in a place where people
         | routinely use fifty year old text editors.
        
           | rikroots wrote:
           | You made me go and search for for my first-ever favourite
           | word processor. It turns out that Wordworth v7 is available
           | for download via the Internet Archive[1]. Apparently there
           | was a v7.1 release back in 2008[2] but I can't locate a
           | download of it - not even on Aminet![3]
           | 
           | Next, I need an Amiga emulator that runs on a MacBook Pro ...
           | 
           | [1] - https://archive.org/details/wordworth-7
           | 
           | [2] - http://www.classicamiga.com/content/view/5010/175/
           | 
           | [3] - https://www.aminet.net/search?query=wordworth
        
             | justin66 wrote:
             | Neat!
             | 
             | And slightly amazing they did a release as recently as
             | 2008.
        
         | 2mlWQbCK wrote:
         | Not just a modern application with a retro gaming aesthetic,
         | but this year I got heavily into using (ex-Autodesk, now open
         | source) Animator as my programmer art application of choice.
         | Actual 16-bit software.
         | 
         | https://github.com/AnimatorPro/
         | 
         | https://github.com/AnimatorPro/Animator-Pro/tree/f5ed37135ad...
         | 
         | Fun restrictions to work with/around and it has some fun
         | features too. Running in DOS also makes it run everywhere,
         | including on my phone.
         | 
         | Would be happy to use more old DOS software, but I just have
         | not found more that seemed as useful (maybe VGAPaint 386 for a
         | different paint app?). No constant (forced) upgrades to keep up
         | with. I can compromise a lot with features if it means that I
         | can spend years/decades on mastering a tool instead of just
         | barely keeping up with how the latest version works. (Guess
         | that is why I always liked Emacs so much.)
        
       | VyseofArcadia wrote:
       | I wonder, does it just let you draw pictures based on the as-
       | advertised color and resolution limitations, or does it take into
       | account clever programming tricks that can increase the color
       | count (with some limitations)?
        
         | sedatk wrote:
         | Also, does it take other limitations of the platforms (such as
         | two colors per 8x8 grid on Spectrums and similar limitations on
         | C64 etc) into account?
        
       | mrandish wrote:
       | I'm looking for recommendations for other current Windows paint
       | programs more in the style of old-school 90s paint software
       | (DeluxePaint) but with modern affordances and fun, interactive
       | features especially for empowering un-skilled, non-artists to
       | just enjoy doodling around for hours like I used to back in the
       | day. To be clear, I'm not necessarily looking for the creative
       | constraints of retro pixel art resolutions and color limitations,
       | I just want to recapture that feeling of discoverable,
       | interactive, creative power being made accessible for unskilled,
       | non-artists. Kind of where the 90s paint programs felt like they
       | were headed before the complexity, precision and specialization
       | of later Photoshop took over.
       | 
       |  _Longer Context_
       | 
       | Going back to to the early 80s I've always loved playing with
       | computer drawing programs - despite having no real artistic
       | skill. In the 8-bit era, even the best (like Micropainter on the
       | Apple II) were functional yet still fairly primitive. Starting
       | with 16-bit computers and programs like the legendary
       | DeluxePaint, paint software really started to get fun and I could
       | spend hours just doodling around. It was highly interactive and
       | there was really nothing to know since the tool palette surfaced
       | the main functionality. Tools like undo, zoom and snap helped
       | duffers like me accomplish our modest creative aspirations.
       | 
       | In the late 80s and early 90s the rapid progression of paint
       | programs was incredible. There were four capable platforms
       | (Amiga, Atari ST, PC, Mac) and each had their own native programs
       | constantly releasing new versions in competition with each other.
       | Any good idea or new tool on one platform quickly migrated to the
       | others, often in improved form. And there were also high-end,
       | custom hardware-based paint systems like Quantel's $60,000
       | paintbox for broadcast graphics creation, In the days when 32
       | colors at 320 x 200 was a lot, a Paintbox could composite layers
       | of full res, true color video stills using hardware blending.
       | While wildly impressive and beyond the reach of current 16-bit
       | desktops, software developers just viewed it as another
       | aspirational target, which lead to arcane beam-racing, scanline
       | palette-swapping trickery which got surprisingly close to a
       | Paintbox. That whole era in paint software was an intense
       | crucible of evolutionary innovation that was exhilarating to
       | experience as a user.
       | 
       | As PCs advanced to 32-bit CPUs with PCI and AGP busses driving
       | XGA (and beyond) resolutions at 16 and 24-bit depth using
       | graphics cards with 2D drawing acceleration, all the earlier
       | hardware barriers fell. With 24-bit dithering and anti-aliasing
       | enabling smooth gradients and sharp edges, stair-stepped edges
       | and visible pixels became a choice instead of a limitation. Then
       | Photoshop emerged as the market leader, except that Photoshop
       | became so dominant because it expanded to serve previously
       | divergent use cases like photo editing and retouching, graphic
       | design, print layout and typography. Serving these different
       | masters triggered spiraling complexity along with an increasingly
       | modal do-everything-for-everyone interface. Professional
       | workflows demanded absolute precision and granular control. That
       | dictated segregating pixels into discrete layers, objects and,
       | eventually, 'smart' objects. Integrating vector graphics further
       | continued the abstractions away from concrete pixels.
       | 
       | It was all wildly powerful and no doubt professionally productive
       | but the focus was clearly on enabling any desired end result as
       | efficiently as possible with little regard for user's enjoyment
       | while doing so. I used Photoshop and appreciated its power but,
       | as a non-daily user, I eventually noticed I was spending more
       | time figuring out how to get it to do what I wanted, and
       | sometimes even what mode I was in, than putting down pixels.
       | Simply doodling around seemed a lot less fun. Recently I went
       | back and tried Deluxe Paint 5 on an Amiga. It was fun in all the
       | ways I remember but it also didn't scratch the itch I've been
       | feeling. I'm not looking to experience the creative constraints
       | of retro pixel art resolutions and color limitations, I just want
       | that feeling of interactive, discoverable, creative power for
       | unskilled non-artists. Are there still tools out there targeting
       | that use case?
        
       | breakyerself wrote:
       | Does it support transparency? Might be fun to make sprites and/or
       | textures with this.
        
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