[HN Gopher] Nice things with SVG
       ___________________________________________________________________
        
       Nice things with SVG
        
       Author : fmerian
       Score  : 537 points
       Date   : 2025-04-12 17:40 UTC (1 days ago)
        
 (HTM) web link (fuma-nama.vercel.app)
 (TXT) w3m dump (fuma-nama.vercel.app)
        
       | kmoser wrote:
       | This taught me that SVGs can be animated with CSS. Cool!
       | 
       | I wonder if anybody has recreated vector graphics games like
       | Asteroids using SVGs and animation. You'd have to use JS to
       | change the shape and direction of the asteroids when they're
       | shot, but that would just require a bit of JS.
        
         | mkoryak wrote:
         | It would be more performant to use canvas, but it might be kind
         | of fun to do with svg
        
           | hinkley wrote:
           | Easier to do a11y in SVG.
           | 
           | And the oft overlooked synergy with aria work is test
           | automation. Code that is hard to screen read is often also
           | difficult to integration or E2E test accurately.
        
         | hinkley wrote:
         | Video I bookmarked when I was stuck in backend land because I
         | knew I'd want to learn it some day:
         | 
         | https://youtube.com/watch?v=wc8ovZZ78SY
         | 
         | I discovered this shortly after introducing The Secret of Kells
         | to a child and had terrible, beautiful ideas about overly
         | ornate websites that I have since thought better of. Mostly.
        
       | LegionMammal978 wrote:
       | One fun thing that can be done with SVG files: you can use
       | entities in an inline DTD to define constants to be shared across
       | different places in the file. You can see some great examples of
       | this in the SVGs in David Ellsworth's "Squares in Squares" page
       | [0].
       | 
       | The major browsers have no issues with this, though note that
       | some tools like Inkscape won't parse the DTD nor expand the
       | entities.
       | 
       | [0] https://kingbird.myphotos.cc/packing/squares_in_squares.html
        
         | timewizard wrote:
         | You can also extract different parts of an existing svg and use
         | (clone) them elsewhere on the page.
         | 
         | https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/E...
        
           | ygra wrote:
           | I've used this to succinctly define a Sierpinski carpet on
           | Wikimedia Commons a while ago: https://commons.wikimedia.org/
           | wiki/File:Sierpinski_carpet_6....
           | 
           | That file was able to lock up or crash most SVG renderers
           | back then.
        
         | noahbald wrote:
         | It might work in browsers but a lot of SVG tooling will ignore
         | DTD because it's a DOS risk.
         | 
         | E.g. Billion laughs attack
         | https://en.wikipedia.org/wiki/Billion_laughs_attack
        
         | znpy wrote:
         | That page took a good five seconds to render on my 2022 iPhone
         | se
        
         | lenkite wrote:
         | Maybe I am missing something, but can't find any !doctype or
         | !element that would represent a DTD on that page. If you are
         | talking simply about SVG defs and use - that isn't a DTD.
        
           | LegionMammal978 wrote:
           | They're all in the standalone files, e.g., look at the source
           | of https://kingbird.myphotos.cc/packing/square-11.svg. It
           | defines a bunch of entities to represent various lengths and
           | angles, which obviously can't be <use>d. (CSS variables would
           | be an alternative these days, but many non-browser tools such
           | as librsvg will have trouble with those as well.)
        
         | tannhaeuser wrote:
         | You say "entities" but that term is actually the name for
         | SGML/XML's mechanism to define arbitrary syntactic content for
         | reference/reuse with entity references a la &ref, whereas in
         | SVG you can park shapes/paths/whatever under refs, giving those
         | an id attribute value, and then <use> those element in the body
         | SVG content, which is also what the page you linked is using
         | (for each individual SVG ie. there's no sharing of rectangles
         | across the many pictures since these are pulled-in individually
         | via <embed> inot their own DOM rather than used as inline SVG).
         | 
         | I wonder why SVG's original designers found it necessary to
         | supply an ad-hoc re-implementation of the entity mechanism. I
         | think it might have to do with how rendering properties can be
         | overridden at the usage site? At least I don't think it was
         | established that browsers ignore entity definitions or
         | basically anything in the document prolog/DOCTYPE considering
         | SVG was part of W3C's push to replace HTML's SGMLish legacy
         | syntax with XHTML/XML.
        
           | jarek-foksa wrote:
           | Entities seem to be resolved at parse time, so they are more
           | like a preprocessor directives. <use> is much more powerful
           | as all instances are "live" and updated dynamically when you
           | change the original object.
           | 
           | If I recall correctly, the primary motivation behind <symbol>
           | and <use> was interoperability with corresponding primitives
           | in Adobe Illustrator.
        
           | LegionMammal978 wrote:
           | > which is also what the page you linked is using
           | 
           | To be clear, it's using both of them for different purposes,
           | you'll find both <use> elements and <!ENTITY> declarations in
           | files like
           | https://kingbird.myphotos.cc/packing/square-11.svg. You can't
           | <use> a numeric quantity in an attribute, the closest
           | alternative for those would be CSS variables.
           | 
           | As for the existence of <use>, I agree with jarek-foksa, the
           | idea is that the original element and all its clones from
           | <use> are linked in the DOM at runtime, as opposed to DTD
           | entities which are baked in textually. Also, most people hate
           | XML, I'd imagine they'd hate internal DTDs doubly so,
           | especially with how little information can be found about
           | them outside the XML standard.
           | 
           | (Browser devs also love to beat the drum of minimizing attack
           | surface, so it's a bit surprising that DTDs and XML
           | stylesheets still work at all. I'd expect them to tear out
           | that functionality in a heartbeat if it were ever used in a
           | modern exploit.)
        
       | chentastic wrote:
       | Was always fascinated by SVG art. How good are LLMs in generating
       | SVGs?
        
         | krebby wrote:
         | Getting better!
         | 
         | https://simonwillison.net/2024/Oct/25/pelicans-on-a-bicycle/
        
           | jamesgpearce wrote:
           | Perhaps a generous definition of "better"... but some of
           | those genuinely made me laugh!
        
         | jbreckmckye wrote:
         | In at least my limited experience, they're kind of bad. They
         | can retrieve shapes that already exist, sometimes inaccurately,
         | but they are less reliable at creating novel ones
        
         | simpaticoder wrote:
         | Regular LLMs are quite bad at it (see simonwillison's blog
         | post). However this paper [0] describes an apparently sound
         | approach using Neural Radiance Fields (NeRFs), however their
         | github repo [1] has been "code coming soon!" for months now, so
         | you can't really use it.
         | 
         | 0 - https://arxiv.org/pdf/2501.03992
         | 
         | 1 - https://github.com/SagiPolaczek/NeuralSVG
        
         | pizza wrote:
         | I've gotten decent outputs with Claude with iteration (sending
         | both text feedback and screenshot for context) and then tweaked
         | the output in Inkscape.
        
         | plumeria wrote:
         | Checkout StarVector: https://github.com/joanrod/star-vector/
        
         | qingcharles wrote:
         | https://github.com/simonw/pelican-bicycle/blob/main/README.m...
        
       | hinkley wrote:
       | I always thought transforms were an odd inclusion in SVG until I
       | tried to make my own icons/logo with it. Those curves are
       | challenging to get right. When I got done with the second logo I
       | decided it looked flat and I needed to skew it 10deg. The thought
       | of rewriting all of those lines and curves suddenly made rotation
       | seem like a much much better idea. Good thing too because it
       | looked weird next to test and I changed the angle several more
       | times to make the kerning look right.
        
       | aiibe wrote:
       | Svg Tailwind combo makes hover animations easy and fun.
        
         | mvdtnz wrote:
         | Any examples? This sounds interesting to me.
        
           | srid wrote:
           | <svg             class="w-16 h-16 text-blue-500 transition-
           | all duration-300 ease-in-out transform hover:scale-125
           | hover:rotate-12 hover:text-purple-600"
           | fill="currentColor"             viewBox="0 0 100 100"
           | xmlns="http://www.w3.org/2000/svg"         >
           | <circle cx="50" cy="50" r="40" />         </svg>
           | 
           | Preview: https://grok.com/share/bGVnYWN5_2a2dd030-8177-4fa0-a
           | ac5-17d2...
        
             | skeptrune wrote:
             | Insane. I had no idea Grok previews were that smooth
        
             | xwat wrote:
             | Live preview: https://play.tailwindcss.com/db6WOoLcg8
        
       | rckt wrote:
       | SVG feels like a very underexplored and underused territory. You
       | can do so many things with it. It really depends on your
       | imagination. But you'll possibly need to "hardcore" a lot of
       | stuff, so yeah, depends on the use case as well.
        
         | memhole wrote:
         | I agree. I'm sure there's limitations, but svg feels more like
         | a wysiwyg for web design than css
        
         | wwweston wrote:
         | Seems like it hits limits really fast -- management/legibility
         | gets difficult without groups and layers and performance
         | doesn't seem to scale well.
        
           | srid wrote:
           | without groups and layers
           | 
           | As distinct from `<g>`?
        
         | WillAdams wrote:
         | Two usages which I thought were interesting:
         | 
         | - adding toolpath information so as to use Flash as the engine
         | for a Computer Aided Manufacturing tool:
         | https://github.com/Jack000/PartKAM
         | 
         | - (this was my project along w/ Edward R. Ford) adding
         | hyperlinks to part lists to highlight parts in an assembly
         | diagram: https://github.com/shapeoko/Docs --- unfortunately,
         | that doesn't seem to work anymore.
        
         | perilunar wrote:
         | One thing i'd like to see is an entire site built with SVG and
         | JS without any HTML at all. It's possible but i haven't seen
         | anyone do it yet.
        
           | eMPee584 wrote:
           | so how can you know it's actually possible?
        
             | perilunar wrote:
             | Browsers will render SVG files. SVG files can link to other
             | SVG files. Just need to configure the server to serve SVG
             | by default -- most servers don't but it's an easy config
             | change.
        
               | perilunar wrote:
               | Actually just found one, via an old stack overflow post.
               | Only a three page test, but proves the point:
               | 
               | https://svg.nicubunu.ro
        
         | geokon wrote:
         | It's a fun format that's easy to generate, but after trying to
         | do complicated things with it.. you kind of understand why.
         | It's underused b/c
         | 
         | - Complex graphics render different in different browsers. So
         | you can't rely on it shows up the same (never had the same
         | issue with a PDF for example)
         | 
         | - There are quite a few renderers but they typically don't
         | implement large parts of SVG b/c it's too complex.. So you can
         | never really be sure what parts are "safe" to use.
         | 
         | - Large complex graphics display extremely slowly (again,
         | compared to a PDF)
         | 
         | - There is basically one editor.. Inkscape. And it's got it's
         | own quirks and doesn't match Chrome/Firefox's behavior. Ex: You
         | can add arrows to lines in Inkscape and they don't display in
         | Firefox
         | 
         | It's also just got too many weird corner case limitations. For
         | instance you can embed a SVG in another SVG (say to make a
         | composite diagram). But you can't embed a SVG in to an SVG in
         | to an SVG. On the web if you inline or link an SVG you also end
         | up with different behaviors
        
           | Springtime wrote:
           | > There is basically one editor.. Inkscape.
           | 
           | Do you mean in terms of open source vector editors? As there
           | a wide variety of tools with SVG authoring/editing
           | capability, among the most well-known being Adobe
           | Illustrator, Sketch, Affinity Photo/Designer, even some web
           | apps are available that were made for online SVG editing (eg:
           | SVGator).
           | 
           | Inkscape, like some tools such as Affinity's, adds its own
           | XML namespace with custom attributes and values, though for
           | arrows I would expect it to use native `marker` elements.
           | 
           | It's certainly true that with SVG's flexibility and
           | particularly with cross-browser handling differences/bugs it
           | can become its own task to get consistent presentation when
           | doing more complex things with it. Still very fond of the
           | format.
        
             | jarek-foksa wrote:
             | Inkscape is the only major vector graphics editor that
             | relies on SVG as its native file format. Most other apps
             | are merely allowing you to import/export SVG files which is
             | often a lossy process (e.g. vector objects with filter
             | effects might get rasterized).
             | 
             | SVGator is focused primarily on animation and it's rather
             | pricey. Boxy SVG might be a better choice if you are
             | looking for a web-based SVG editor (disclaimer: I'm the
             | developer).
        
       | CliffStoll wrote:
       | Is there any SVG extension which allows density of line? I have a
       | plotter which can lift/lower a pen; it's driven from SVG files.
       | It'd be sweet to allow the pen to lower while the line is being
       | drawn (as we often do with handwriting).
       | 
       | Oh - it's an Axidraw, from Evil Mad Scientist Labs - great
       | device, wonderful people.
        
         | WillAdams wrote:
         | Probably you would want to do that with G-code.
         | 
         | I've been doing that sort of thing in:
         | 
         | https://github.com/WillAdams/gcodepreview
        
         | m-a-t-t-i wrote:
         | It's pretty easy to store custom instructions in plain SVG
         | files and interpret them in with your reader. For example I
         | have a multi-purpose laser-cutter / plotter and I use opacity
         | for laser power, stroke weight for movement speed, green
         | channel for number of passes, blue channel for z-axis height
         | and red channel for lowering the pen or turning of the laser
         | etc.
        
       | chrisweekly wrote:
       | Even tho it's 8y old, Sarah Drasner's famous "SVG Can Do _That_?
       | " talk is still eye-opening for many. CSS has matured a ton since
       | then (I'm less sure about SVG per se)... in any case it's HIGHLY
       | recommended.
       | 
       | Slides: https://slides.com/sdrasner/svg-can-do-that
       | 
       | Video: https://youtu.be/ADXX4fmWHbo?si=6YPZkopyEDc8PSte
        
         | jamra wrote:
         | Big fan of her book as well though I don't know if the
         | recommended tools are still relevant.
        
           | srid wrote:
           | Which book are you referring to?
        
             | technetist wrote:
             | Probably "SVG Animations" available through O'Reilly. It is
             | from 2017. While many of the frameworks used have come and
             | gone; there are a few stable concepts. If you can get it on
             | sale, I'd recommend. Full price is a hard sell.
        
               | j45 wrote:
               | Appreciate the intro to the book above - two additional
               | useful SVG books. I think O'Reilly has a few more SVG
               | titles
               | 
               | SVG Essentials: https://www.oreilly.com/library/view/svg-
               | essentials-2nd/9781...
               | 
               | SVG Text Layout:
               | https://www.oreilly.com/library/view/svg-text-
               | layout/9781491...
               | 
               | The fact there's a book on just text layout helped me
               | learn how much depth there is in SVG.
        
               | jarek-foksa wrote:
               | From the table of contents this looks like a book
               | sponsored by and written to promote GreenSock. Which
               | would be fine if the title was not misleading. Apparently
               | SMIL is mentioned only in one chapter as "not suggested"
               | solution.
        
       | baosoy wrote:
       | I worked on a project that did something fun with SVGs like this.
       | It was built with React, and we had a series of still
       | illustrations with an animated element, with its colour
       | controlled by a CMS.
       | 
       | The frontend would basically call an API that would return an SVG
       | image with the right colour assigned and the animation done by
       | hiding and showing svg elements.
       | 
       | You can see an example here:
       | https://web.archive.org/web/20221020133516im_/https://uncrow...
        
       | joshuaturner wrote:
       | "A Deep Dive Into SVG Path Commands" by Nanda Syahrasyad [0] is
       | really great for understanding how SVG paths are composed. It's
       | from almost 2 years ago now and really opened my eyes to all that
       | SVGs can do and exactly how they're doing it.
       | 
       | [0] https://www.nan.fyi/svg-paths
        
       | AndrewSwift wrote:
       | I love what you have done here -- it's very graceful.
       | 
       | I was feeling great but now I think "I have a lot to learn -- I'd
       | better get going!"
       | 
       | If you are interested in SVG animation, I wrote a program to do
       | it from within Adobe Illustrator -- see examples and how it works
       | at https://svija.com/en/animation
        
       | exabrial wrote:
       | All I want is a browser that executes WASM and displays SVG...
       | get out out of JS/HTML hell.
        
       | staindk wrote:
       | Great article! On mobile I can't find anywhere to demo/see the
       | animated content in action, not sure if it's desktop only or
       | what.
        
       | xyst wrote:
       | svg based games, wen?
        
         | xerox13ster wrote:
         | wasn't that flash player?
        
         | flaviuspopan wrote:
         | soon
        
       | braebo wrote:
       | Complex animated SVG is fun to roll until you get into the weeds
       | of SMIL and Safari bricks your phone for missing a leading 0 on a
       | float or some random nonsense.
        
         | hansvm wrote:
         | "bricks"?
        
           | chrisweekly wrote:
           | It's slang; picture a literal brick (akin to a rock or
           | stone). Your device is "bricked" if something has rendered it
           | useless.
        
             | EE84M3i wrote:
             | I think GP is suggesting that the idea the GGP encountered
             | an SVG that bricked their iPhone (without being a
             | specifically crafted exploit payload) is an extraordinary
             | claim that would require extraordinary evidence.
        
               | lawik wrote:
               | Also easy to interpret generously as hyperbole.
               | 
               | Especially if you know how easy it can be to accidentally
               | do something that works fine in other browsers but makes
               | Safari kill the tab.
               | 
               | Doesn't actually brick the device but a fairly hard
               | failure in the browser.
        
               | hansvm wrote:
               | GP was right. I was pretty sure your interpretation is
               | correct, but I've seen enough things over the years that
               | I was curious if there were any more details about actual
               | bricking.
        
       | intrasight wrote:
       | Haven't done much recently, but I do really like SVG. I did a fun
       | project for a grid scale battery company in 2017. I generated
       | graphical reports of battery status and health. I used a .Net
       | extension in Sql Server to generate the graphics from the
       | database.
        
       | deivid wrote:
       | SVG+CSS is super powerful, a simple feature that I love is making
       | diagrams respect dark/light mode, without any javascript. Check
       | the diagrams here for example:
       | https://blog.davidv.dev/posts/ipvs-lb/
        
       | danielstocks wrote:
       | Made a small silly game recently just for fun, using mostly CSS
       | animated SVG tiles for rendering: https://pipeline-
       | panic.vercel.app/
        
         | perilunar wrote:
         | Nice!
        
         | two_handfuls wrote:
         | It's a fun little game, thank you for sharing!
        
         | danielstocks wrote:
         | Source code can be found here:
         | https://github.com/danielstocks/pipeline-panic
        
         | chrisweekly wrote:
         | This is a great little game! Thanks for sharing the source, too
         | -- v nicely done.
        
         | vunderba wrote:
         | Nice. Reminds me of the board game Waterworks from the 70s.
         | 
         | https://boardgamegeek.com/boardgame/333/waterworks
        
       | fitsumbelay wrote:
       | Awesome post, site design is dope as well
       | 
       | For as long as SVG's been around its potential feels untapped. I
       | can't think of any other element that can encapsulate functional
       | HTML, CSS and JS -- basically an entirely different HTML document
       | -- as easily
        
       | snitty wrote:
       | >height="20"
       | 
       | What fresh hell is this?
        
         | perilunar wrote:
         | What's the issue?
         | 
         | HTML attribute: height="20"
         | 
         | CSS property: height: 20px;
         | 
         | JS statement: element.style.height = "20px";
        
       | benjanik wrote:
       | For anyone who is using creatively using JS to create SVG
       | dynamically and looking for work, DM me!
        
         | all2 wrote:
         | Not that guy, but just chiming in so you have some visibility.
        
       | perilunar wrote:
       | Couple of (nice?) things I've built with SVG:
       | 
       | Sun Clock: https://sunclock.net
       | 
       | Degrees What?: https://degreeswhat.com
        
       | slow_turtle3 wrote:
       | oh wow!!
        
       | eMPee584 wrote:
       | A lot of ecosystem vibe seems to go to Lottie at the moment
       | though.. does SVG cover a matching feature set? is there hope for
       | a conversion tool?
        
       | Voultapher wrote:
       | > Unkey's landing page is a nice example.
       | 
       | That landing page is a nauseatingly laggy experience on a very
       | powerful M1 Pro laptop. And slow to load, all for some fancy
       | lines? I'd take a product that focuses on substance over style as
       | dev. Don't get me wrong, style is important and I like pretty
       | things, but here it seems the tradeoff is not well done.
        
         | RobotToaster wrote:
         | Sounds like a problem with apple's implementation? I don't have
         | any problem with firefox on an old 9th gen i5.
        
         | leptons wrote:
         | > laggy experience on a very powerful M1 Pro laptop
         | 
         | Apple's M series chips aren't really all that powerful, but
         | they are very _power efficient_. There are far faster laptops
         | out there than what Apple offers, though they do consume more
         | power. My AMD-based laptop outperforms the M1 Pro by a wide
         | margin, though it is a power hog. I had no problem viewing the
         | Unkey website. If you 're using Safari, that may also be a
         | problem, because Safari honestly sucks.
        
           | Voultapher wrote:
           | I'm on Chrome and the page was fine-ish after the first full
           | scroll, but that first scroll was quite laggy. Note, I'm
           | extra sensitive to this kind of stuff.
           | 
           | > Apple's M series chips aren't really all that powerful, but
           | they are very power efficient.
           | 
           | In terms of single threaded performance, they are both.
           | Especially the IPC is very impressive take a look at for
           | example https://github.com/Voultapher/sort-research-
           | rs/blob/main/wri...
           | 
           | > Assuming the same instructions per cycle (IPC) and mapping
           | of instructions to cycles, Zen 3 should be ~1.53x faster than
           | Firestorm by virtue of clock frequency. Yet the micro-
           | architecture released in the same year as Zen 3, goes from
           | exceeding it to closely trailing it in terms of absolute
           | throughput when the effects of branch misprediction are
           | minimized.
           | 
           | Their newest generation of P-cores is simply unmatched in
           | terms of ST perf, an M4 core can do 4k points in Geekbench
           | ST, AMD's best Desktop offering does ~3.5k at a much higher
           | clock frequency. For web browsing ST perf is king.
        
       | imhoguy wrote:
       | I really miss Macromedia Flash. There wasn't a single tech like
       | Flash and SWF format which flourished with so many indie games
       | and animated movies available without any extra downloads (other
       | than Flash Player). Barier to entry was so low.
       | 
       | Now, take SVG, it has potential to do everything what SWF could.
       | But there is no editor like Flash and scene/object based coding
       | solution like ActionScript. And each browser has own quirks so
       | only simple SVG is guaranteed to be displayed everywhere.
        
         | 7952 wrote:
         | Well it still exists as Adobe Animate which can export to html.
         | 
         | Comparing SVG to Flash seems like an apples to oranges
         | comparison anyway. The format does not have to do everything
         | that Flash did but can rely on the other technologies in the
         | browser.
        
         | jefozabuss wrote:
         | I think web assembly can be comparable, e.g. unity/unreal/godot
         | can compile to the browser pretty easily.
         | 
         | The problem is that each of these apps can be quite bloated and
         | in the tens of MBs range not the usual single digit MB.
        
         | mettamage wrote:
         | Sounds like there is a startup opportunity here to recreate
         | this
        
       | gocsjess wrote:
       | One nice thing about SVGs is that they can be connected to the
       | dom, you can do css, and easier to debug than canvas. Performance
       | is the only thing holding it back from making declarative code
       | for plotting and mapping charts.
        
         | notnullorvoid wrote:
         | What performance issues have you encountered? Perf was decent
         | 10 years ago so long as you avoided filters, but even that has
         | improved.
        
       | defanor wrote:
       | SVG feels much like HTML to me, especially when animations are
       | involved: on the first sight it is quite nice and simple, does
       | its job well, can be handled by fairly basic viewers (as well as
       | converters, editors) and generated easily. Then there are even
       | more features with CSS and JS, which also look neat, but then
       | simplicity goes away, along with it goes the wide support of full
       | functionality, and compatibility (due to partial support,
       | unexpected behaviors in different contexts). It still looks like
       | a fine option when animations are needed, but I would rather
       | avoid those in SVG when they are not necessary.
        
       | paulryanrogers wrote:
       | Fun to see how apparent boundaries can be pushed or broken with
       | clever use of lesser known features.
       | 
       | That said, most of this is probably better done with CSS today.
       | 
       | My only professional exposure to SVG was when a pen tester found
       | my predecessor's code had unintentionally allowed them, and that
       | one can do injection attacks from the SVG itself. Of course this
       | was around the time a client discovered SVG worked for them, so I
       | had to make support official _and_ defeat injection attacks. Good
       | times.
        
       | rjinman wrote:
       | I wrote a game of Tetris in JavaScript with SVG many years ago.
       | It had nice graphics and was smoothly animated. I hadn't heard of
       | anyone else using SVG like that at the time.
       | 
       | I also made a game called Pro Office Calculator (available on
       | Steam), which includes a Doom-style 3D engine for which I used
       | Inkscape as my map editor. Here's an example of a map:
       | https://github.com/robjinman/pro_office_calc/blob/develop/da...
        
         | enduser wrote:
         | Reminds me of Avara which used MacDraw as a level editor. Very
         | cool!
        
       | rorads wrote:
       | Love this! I think SVG is super underrated, particularly in the
       | age of diffusion based image generation. I've written briefly
       | about it here: https://rorads.github.io/technical/quick-ai-
       | reflection-on-sv...
        
       | soup10 wrote:
       | i'll be a contrarian, that css and svg "hacks" like this are
       | "impressive" are a symptom of a web-platform that is dogshit for
       | multimedia. If a game did this nobody would even blink, the fact
       | that it's another convoluted css hack makes it "notable".
        
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       (page generated 2025-04-13 23:01 UTC)