[HN Gopher] Shadertoys Ported to Rust GPU
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       Shadertoys Ported to Rust GPU
        
       Author : efnx
       Score  : 15 points
       Date   : 2025-04-12 20:27 UTC (2 hours ago)
        
 (HTM) web link (rust-gpu.github.io)
 (TXT) w3m dump (rust-gpu.github.io)
        
       | hackyhacky wrote:
       | > While over-all better alternatives to both languages exist,
       | none of them are in a place to replace *HLSL* or *GLSL*. Either
       | because they are vendor locked, or because they don't support the
       | traditional graphics pipeline. Examples of this include *CUDA*
       | and *OpenCL*.
       | 
       | Are CUDA and OpenCL really "better alternatives" to HLSL and
       | GLSL?
       | 
       | CUDA and OpenCL are compute languages; HLSL and GLSL and shader
       | languages. And while one can theoretically do compute in a shader
       | (and we used to!) or shaders in a compute language, I think it's
       | dishonest to claim that CUDA is intended as an updated
       | alternative to GLSL. It's simply apples and oranges.
        
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       (page generated 2025-04-12 23:00 UTC)