[HN Gopher] The Insanity of Being a Software Engineer
       ___________________________________________________________________
        
       The Insanity of Being a Software Engineer
        
       Author : vmsp
       Score  : 201 points
       Date   : 2025-04-06 11:16 UTC (1 days ago)
        
 (HTM) web link (0x1.pt)
 (TXT) w3m dump (0x1.pt)
        
       | abxyz wrote:
       | > Being a software engineer is tough.
       | 
       | No, it isn't. Software engineering is one of the easiest careers.
       | We are so coddled that we think what is described in this post is
       | tough, that alone is evidence of how not tough our career is.
        
         | smackeyacky wrote:
         | Exactly. Tell a truck driver, construction worker, farmer, fast
         | food employee how hard your software job is.
        
           | sarchertech wrote:
           | Truck driver is a special kind of hell because of the time
           | away from home.
           | 
           | But if it paid well enough and had better job security, I'd
           | much rather be building houses all day.
           | 
           | I worked in retail for a while and made it to supervisor. It
           | was much easier than being a software engineer, the pay was
           | just crappy.
           | 
           | Software engineering is definitely up there in terms of
           | mentally demanding jobs, it just pays well.
        
             | JKCalhoun wrote:
             | Both construction and mowing lawns are two jobs I can say
             | felt much more rewarding than programming. Each day you
             | walked away with a sense of having "built" something (or,
             | er, tidied up in the case of mowing lawns).
             | 
             | And accomplishing anything with your hands and manual labor
             | is instantly gratifying.
        
               | threatofrain wrote:
               | There are a lot of programming jobs where people never
               | get to build anything, only fix things that other people
               | didn't do well enough. Many people have never seen
               | greenfield. Other people work jobs where they're pumping
               | out new creative works. So when people talk about how
               | spiritually satisfying programming is we're gonna hear
               | this discordance.
        
               | m000 wrote:
               | > And accomplishing anything with your hands and manual
               | labor is instantly gratifying.
               | 
               | May I add that Agile (which appears to be the currently
               | prevalent work methodology in SE) takes away much of the
               | gratification of software engineering?
        
           | stefanos82 wrote:
           | I think it's an unfair comparison here.
           | 
           | A developer, programmer, software engineer, call this
           | category of work however you like, it uses the brain at such
           | relentless limits, implicitly or explicitly depending on the
           | problem a person it's currently working on, it takes an
           | incredible amount of effort to relax your mind at the end of
           | the day.
           | 
           | I remember working on a very difficult project for a customer
           | and I would sleep for 4-5 hours per day until I deliver it,
           | and by the end of the project I was so exhausted that I had
           | to take a whole week to cool down my brain and relax my body.
           | 
           | It took me a whole month to fully recover!
           | 
           | I have worked as a construction worker with my father and I
           | know how to grow my own fruits and veggies; I know the
           | struggles with those things...but trust me, you cannot
           | compare the two by any means!
           | 
           | Using your body exclusively it can be tiring indeed, but at
           | the end of the day, you will have a nice shower, eat and rest
           | well, and the next day you will be good to go; whereas with
           | using your mind exclusively can be so dangerous in so many
           | ways!
           | 
           | At least, that's my case.
        
             | rsynnott wrote:
             | > I remember working on a very difficult project for a
             | customer and I would sleep for 4-5 hours per day until I
             | deliver it
             | 
             | That's not normal or typical.
        
               | stefanos82 wrote:
               | It's actually quite common and typical for freelancers.
               | 
               | Unfortunately when you evaluate a project, initially
               | everything looks and feel just right, that you wouldn't
               | have any problem delivering the end result as soon as
               | possible.
               | 
               | But..! We know how customers ask for small "favors" of
               | "tiny" changes that won't affect the whole project, or so
               | they think(!), which eventually end up delaying the whole
               | development as they become painful hurdles, only to find
               | yourself struggling to deliver the project so you can get
               | paid in time.
               | 
               | Those who know this nightmare, know!
        
               | nradov wrote:
               | That sounds like a self inflicted problem. If you agree
               | to do free work for customers then don't complain about
               | lack of sleep.
        
               | computerdork wrote:
               | think this is more about that there is a variety of types
               | of work in tech. As you probably have experienced
               | yourself, if you join a fast moving startup, they'll work
               | you to the bone, whereas a large, a wealthy corporation
               | will let you just go to meetings 50% of the time.
        
               | nradov wrote:
               | I have joined a few fast moving startups and that hasn't
               | been my experience. Moving fast doesn't mean doing more
               | work.
        
               | threatofrain wrote:
               | Just want to echo the person who already replied, but
               | contracting is a different world. One might argue that
               | when you're a contractor you're also an independent
               | businessman -- and thus you own the responsibility of win
               | or die.
        
             | II2II wrote:
             | > I think it's an unfair comparison here.
             | 
             | Don't say that to a truck driver, construction worker,
             | farmer, or fast food employee.
             | 
             | > Using your body exclusively it can be tiring indeed, but
             | at the end of the day, you will have a nice shower, eat and
             | rest well, and the next day you will be good to go; whereas
             | with using your mind exclusively can be so dangerous in so
             | many ways!
             | 
             | Going home at the end of the day and not having to think
             | about work is sure great, except that fast food employee is
             | probably doing their second job. As for that farmer, in one
             | respect or other they're almost certainly operating their
             | own business. Not managing. Operating. They're going to
             | have trouble setting aside the stress of the job at night
             | as well. Construction workers, well, they will be all over
             | the map. Some will be like farmers, operating their own
             | business. Some may be doing heavy or dangerous labor. Day
             | to day, their job may rank as tiring. Over extended
             | periods, they are expending their body. Short of switching
             | to a trade, their career is on a clock. Truck drivers have
             | their own issues to deal with. Again, a lot of them are
             | operating their own business (even when the work
             | arrangements make it feel like they're employed by someone
             | else). If they're working within an urban area, they're
             | typically driving in less than ideal circumstances for
             | hours on end and dealing with a system that tries to make
             | the system's problems the trucker's problems. Some long-
             | haul drivers may earn a decent paycheck, at the cost of
             | being on the road for days on end and being pushed outside
             | of the safety envelope.
             | 
             | So yeah, everyone has something to complain about. But if
             | you want those people to think that SWE's are arrogant
             | jerks, then just go on saying how much worse your job is
             | than yours.
        
               | computerdork wrote:
               | hmm, kind of feel like you're cherry-picking the most
               | difficult versions of those jobs. No need to to into too
               | much depth, but for instance, yeah, not all fast-food
               | employees are working two jobs (many seem to be high-
               | schoolers?). Not all farmers own their own business and
               | are employees. I had a roommate who was a truck driver.
               | He was simply an employee and worked a 9-5 and didn't own
               | his own truck (many of them do, but this is becoming less
               | common).
               | 
               | Although, I agree, there is a lot of blue-collar work
               | that is tough, especially on the body - have done a few
               | weeks of construction work myself, it can destroy your
               | body quickly if you don't learn how to pace yourself and
               | use your body correctly (it's not something I personally
               | would ever want to do long term). But there is also a ton
               | of cushy blue-collar work that are easy - my roommate
               | works at an Amazon warehouse, and she says that her role
               | is mindless work that anyone can do sorting items in
               | boxes.
               | 
               | Yeah, I am probably somewhat biased, but saying that the
               | average fast-food employee's job is more difficult that
               | an average SWE's job (with its deadlines, stress and
               | politics, not to mention all the years of studying), that
               | seems like a stretch. I'm all for the blue-collar worker,
               | but let's be reasonable. Yeah, at least from what I've
               | seen, often, it's not their jobs that are tough, it's the
               | circumstances of their life (many of course are low
               | paying, which makes _everything_ difficult) and lack of
               | advantages they had growing up...
               | 
               | ... although, I do admit there are a lot of devs that
               | once they get over the learning curve just coast at their
               | jobs, learning little that is new and working on the same
               | system year after years. Hmm, interesting...
        
             | tekla wrote:
             | > A developer, programmer, software engineer, call this
             | category of work however you like, it uses the brain at
             | such relentless limits,
             | 
             | Its so weird that development that pays well over $200K
             | uses about 5% of the brainpower I used for college, when I
             | got paid about $9 an hour to clean plates for 40 hours a
             | week.
        
               | computerdork wrote:
               | Maybe it's time to switch to a new role/project?? :)
               | 
               | But, agree, many tech jobs require you to initially mount
               | a difficult learning curve, then coast, doing the same
               | thing over and over (although, for better and for worse,
               | this was rarely what my jobs in tech were like. Was
               | always jumping around having to learn new things).
        
           | rini17 wrote:
           | Not easy either but they have less of "the reward for work
           | done is more work more learning".
        
           | JKCalhoun wrote:
           | Actually when I was gutting salmon in Alaska, making pizzas
           | at Godfather's, mowing lawns, working as dishwasher in the
           | dorms to pay tuition ... these all were much less stressful
           | jobs that I look back on almost fondly. (Well, maybe not the
           | cannery.)
        
           | threatofrain wrote:
           | Winning in software is as easy as winning in chess. Often
           | times you're making ripples with just the flick of a wrist.
           | You make a few clicks and suddenly you're matched against
           | someone from across the world. Other times you're just
           | staring at the monitor, looking intently but doing nothing.
           | 
           | Even children could make it to the top of the world in this
           | activity of intense sitting.
        
           | 9rx wrote:
           | I work in software, farm, and in a restaurant (albeit not
           | fast food).
           | 
           | They are all easy and hard in their own dimensions.
        
           | whateveracct wrote:
           | I guess the argument could be...
           | 
           | They can't do my job.
           | 
           | I won't do theirs.
        
           | iLemming wrote:
           | I think you're conflating job satisfaction and the difficulty
           | of doing it.
           | 
           | Software engineering can bring immense joy, but it is often a
           | hard job to do. While it may not be physically demanding like
           | some trades, it is often intellectually demanding and
           | stressful, especially with tight deadlines and evolving
           | technologies.
           | 
           | You know that intellectual tasks, such as those found in
           | software engineering, can require significant mental effort
           | and may burn more calories than some physical jobs due to
           | constant cognitive engagement and stress?
        
         | dharmab wrote:
         | I was talking with friends at a party last night about their
         | white collar jobs, and yeah, SWE was the easiest and cushiest
         | job in the room by a mile.
         | 
         | One friend had just finished a 3 month program to certify to
         | fly a certain type of airliner. They probably had more intense
         | study and testing in 3 months than most people do in a 4 year
         | undergraduate program, SWE included.
        
           | saurik wrote:
           | > I was talking with friends at a party last night about
           | their white collar jobs, .... One friend had just finished a
           | 3 month program to certify to fly a certain type of airliner.
           | 
           | An airline pilot is "grey collar".
           | 
           | https://en.m.wikipedia.org/wiki/Grey-collar
           | 
           | https://www.forbes.com/sites/jackkelly/2024/02/01/gray-
           | colla...
        
             | dharmab wrote:
             | I don't think anyone in that room would have agreed with
             | that term.
        
               | trallnag wrote:
               | Why?
        
               | dharmab wrote:
               | Frankly, trying to claim their jobs, which all require
               | more education and have much higher pressure and
               | consequences for error than mine, aren't white collar
               | would have been rude and insulting to everyone.
        
               | goda90 wrote:
               | Did you read the Wikipedia article? Grey collar is work
               | that takes both intellectual and physical skill. It even
               | includes surgery as grey collar. Thinking white collar
               | indicates more education and pressure is the issue.
               | There's white collar jobs that can be done by high school
               | graduates, and blue collar jobs where life and death are
               | literally a split second away most of the time.
        
               | dharmab wrote:
               | The Wikipedia article that comment linked to in a later
               | edit says it's a controversial definition and says that
               | such professions are typically described as white collar.
               | That seems to support my statement?
        
               | marcusb wrote:
               | I get that people want to Categorize All The Things, but
               | this doesn't seem like a particularly useful category. If
               | you look at the list in the Wikipedia article, it
               | includes "skilled tradespeople/technicians". That alone
               | represents a pretty big chunk of work traditionally
               | considered "blue collar."
        
               | goda90 wrote:
               | Whether you want to use a "grey collar" category or not,
               | it's still best to avoid putting white collar on a
               | pedestal over blue collar.
        
               | nkrisc wrote:
               | It's equally insulting to insinuate that some blue collar
               | jobs don't also require more education and have much
               | higher pressure and consequences for error than many
               | white collar jobs.
               | 
               | There are many blue collar jobs that require a lot of
               | education and the consequences of errors is loss of life.
        
               | dharmab wrote:
               | Most of the people in that room had worked blue collar
               | jobs, worked through school, and retrained in white
               | collar professions.
               | 
               | I would have been incredibly rude to tell them "No, your
               | job isn't _really_ white collar, and you haven't changed
               | your social standing as much as you thought."
        
               | jart wrote:
               | In the US about 60% of the workforce is "white collar".
               | 
               | Being proud of that is like being proud of a six figure
               | salary in California.
        
               | dharmab wrote:
               | A person cannot be proud of their individual
               | achievements, self improvements, working at a job they
               | wanted, or providing for their families? Simply because
               | many others have done the same?
        
               | robocat wrote:
               | Are you saying 60% of California workers earn minimum six
               | figures?
        
               | tanjtanjtanj wrote:
               | White/Blue collar, while correlated with income, has
               | nothing to do with social standing.
               | 
               | A friend of mine is a construction foreman. He lives in a
               | mansion in a suburb of a suburb, is a member of a highly
               | regarded country club and makes more money than me. He's
               | blue collar.
        
               | p3rls wrote:
               | Some weird caste-based thinking straight from the
               | subcontinent you've got there
        
               | saurik wrote:
               | I find your definition of "insulting" really confusing,
               | as pretty much all "white collar jobs" are "I sit on my
               | butt all day and think lazily about things with very
               | little pressure" jobs. They push paper and write reports
               | on things, maybe doing some annoying math at times, but
               | the entire concept of a "high pressure" job with
               | "consequences for error" seems entirely at odds with
               | white collar, and I'd personally have expected people who
               | actually do something important on a daily basis (unlike,
               | for example, me) might would find being categorized as
               | "white collar" insulting?
        
             | robocat wrote:
             | That's foolishly confusing.
             | 
             | It breaks the original metaphor, and nobody knows it or the
             | confusing borders of the definition - bad for
             | communicating.
             | 
             | Most people seem prideful to self-identify into blue-collar
             | or white-collar.
             | 
             | What's the meaning of the obviously next step pink-collar
             | or black-collar?
        
               | eszed wrote:
               | A couple of decades ago I heard "pink-collar" used for
               | jobs that were female-coded (nurse, teacher, personal
               | assistant). <shrug>
               | 
               | Yah. Profusion of terminology is confusing.
        
           | Ygg2 wrote:
           | > One friend had just finished a 3 month program
           | 
           | In software by the time you finish your 3 months course the
           | tech is considered obsolete.
           | 
           | Not just Frontend. Backend can change on a dime.
           | 
           | Elastic/MySQL/CockroachDB is using different license that's
           | incompatible to AWS. We have to switch our stack!
           | 
           | Kafka is out. It's all about Iggy! What do you mean it's
           | different language? Learn it!
           | 
           | Things can be hard in different ways. After coding for whole
           | week doing garden work can almost come as a relief.
        
             | grandempire wrote:
             | > by the time you finish your 3 months course the tech is
             | considered obsolete.
             | 
             | This is a meme that's just not true. Nobody outside of the
             | most junior applicant or most transient contractor is paid
             | for the skills they learned this year.
             | 
             | The most important skills last forever. Getting a good CS
             | or EE degree is still the best way to get started.
        
               | dharmab wrote:
               | Exactly. In the past ten years the main differences in my
               | professional tech stack are that I write Go instead of
               | Java and my software runs in containers on Kubernetes
               | instead of JAR files on CentOS. My friends have all had
               | much more significant changes and retraining in their
               | careers.
        
               | grandempire wrote:
               | Yep even within internet technology this is ridiculous.
               | Imagine we time machined a Perl old-head from 1995 only
               | knowing http, Unix, networking, etc. They could be
               | invaluable at any company in a month.
        
               | FirmwareBurner wrote:
               | _> They could be invaluable at any company in a month._
               | 
               | That's a made up fantasy. They wouldn't get hired at all
               | in real life. Ask me how I know. Where I live recruiters
               | only check that your recent experience and stack match
               | the ones on the job, otherwise your resume goes in the
               | bin.
               | 
               | Like Ygg2 said below, employers don't want generalists
               | with generic CS knowledge, they want people they can
               | immediately slot in and start crushing Jira tickets.
        
               | grandempire wrote:
               | > employers don't want generalists with generic CS
               | knowledge
               | 
               | That's not true. Like I said, this is more of a problem
               | if you are trying to break in.
               | 
               | > people they can immediately slot in and start crushing
               | Jira tickets.
               | 
               | This is representative of the only the most precarious
               | software contracts.
               | 
               | > They wouldn't get hired at all in real life.
               | 
               | I have hiring capability and I would hire them.
               | 
               | The poster said their skills would be out of date. I
               | think you're confusing a sales problem for a skill
               | problem.
        
               | FirmwareBurner wrote:
               | _> That's not true._
               | 
               | It's the case wherever I applied, which makes it true for
               | me.
               | 
               |  _> This is representative of the only the most
               | precarious software contracts._
               | 
               | Same argument as above.
               | 
               |  _> I have hiring capability and I would hire them._
               | 
               | Where are you located? Do you hire fully remote?
        
               | grandempire wrote:
               | > Do you hire fully remote?
               | 
               | I think this may be the real problem you are facing.
        
               | Ygg2 wrote:
               | > In the past ten years the main differences in my
               | professional tech stack are that I write Go instead of
               | Java.
               | 
               | Ten years isn't enough time to standardize something and
               | make it a job requirement.
        
               | grandempire wrote:
               | The comment we are responding to said it takes 3 months
               | for tech skills to go out of date.
        
               | dharmab wrote:
               | Do you want the list of things that haven't changed since
               | I started programming as a kid?
               | 
               | I still write a lot of Python and shell. I still use
               | Linux, mostly systemd. (I did have to use initscripts
               | early on and do not miss them at all. systemd's way
               | easier.) The entire networking stack has changed only
               | minimally, with only early versions of SSL/TLS becoming
               | obsolete. All the software I use to do my job is the same
               | (A terminal, Vim, Firefox, GNU coreutils, and a
               | smattering of other tools). I still use the same cloud
               | services and databases. The skills I learned in school
               | are equally as useful today as they were then, especially
               | math and CS theory.
               | 
               | The only major shift during my career has been migrating
               | from Linux VMs to containers on clusters (first on Mesos,
               | then Kubernetes). Having administered both at scale,
               | Kubernetes is a lot easier.
        
               | Ygg2 wrote:
               | > I still write a lot of Python and shell. I still use
               | Linux
               | 
               | All of those listed things have changed. Python went from
               | 2 to 3, number of shells has multiplied like rabbits.
               | Linux changed in leaps and bounds. It got async, BPF,
               | different tech stacks, and window environments.
               | 
               | > Do you want the list of things that haven't changed
               | since I started programming as a kid?
               | 
               | Sure basic principles have remained the same, but huge
               | chunks of ecosystem have been transformed. Perhaps we are
               | looking at it from different perspectives.
               | 
               | It's kinda like ecosystems. Amazon tropical rainforest
               | looks the same now as it did 1000 years ago from birds
               | eye view. But on the ground entire species came and went,
               | and the species living there changed dramatically, in
               | quality and quantity.
               | 
               | My issue is, employers don't want general knowledge, they
               | want an easily slottable asset. You need to know their
               | tech stack. Even if it changes. Hence why LLMs are so in
               | demand.
        
               | MrJohz wrote:
               | Python 3 is not that different from Python 2. Yes, if
               | you're a mindless interpreter designed to specifically
               | parse and evaluate Python 2 code, you're going to have a
               | hard time with Python 3. Thankfully, software developers
               | are humans and should not have this issue.
               | 
               | The number of shells that are relevant to any workplace I
               | have worked in have been two, possibly three if you're
               | working somewhere heavily Apple-based. All three of these
               | shells are POSIX-compatible. Other shells exist, but are
               | entirely optional and rarely used (I say this as someone
               | using one of those other shells).
               | 
               | Linux has changed more, and is probably the biggest
               | source of change in the list that the previous poster
               | described, but as they point out, most of these changes
               | make managing Linux systems simpler, and shouldn't really
               | cause significant problems.
               | 
               | I think you're strongly exaggerating the scale of changes
               | here.
               | 
               | > My issue is, employers don't want general knowledge,
               | they want an easily slottable asset. You need to know
               | their tech stack. Even if it changes. Hence why LLMs are
               | so in demand.
               | 
               | I'm a frontend developer. Every job I've had, I was not
               | familiar with the specific framework they were using when
               | I went in for that job. In every case, that's not been a
               | problem at all, because I've been able to clearly
               | demonstrate that I understand the foundation of frontend
               | development, which is far more important than the precise
               | technologies used in the company's framework of choice.
               | My experiences in general are the complete opposite of
               | what you describe here: every single employer that I've
               | worked for has wanted primarily deeper general knowledge
               | rather than specific knowledge of their specific stack.
               | 
               | Maybe this is a market thing -- maybe things really are
               | that different here in Europe -- but your descriptions do
               | not ring true at all for me.
        
             | hardwaresofton wrote:
             | > Kafka is out. It's all about Iggy! What do you mean it's
             | different language? Learn it!
             | 
             | Are people really using Iggy/hyping it already? TIL it's
             | now an Apache project[0], that's awesome, it looks
             | impressive!
             | 
             | Sure, most reasonable people are definitely not ripping out
             | Kafka for Iggy yet, but I'm certainly happy to hear it
             | getting more usage/at least being considered.
             | 
             | [0]: https://blog.iggy.rs/posts/apache-incubator/
        
           | grandempire wrote:
           | > a 3 month program to certify
           | 
           | Industries with difficult certifications tend to protect
           | those when awarded. It's a grind to get in but then the
           | employment is easy and lucrative.
           | 
           | This is the promise of a career as a pilot or doctor. (Inb4
           | doctors do hard things)
           | 
           | In contrast, industries that are lucrative but have a low
           | barrier to entry (sales, real estate, etc) tend to have
           | direct performance competition.
        
           | ltdanimal wrote:
           | Maybe we should agree that all jobs can't be compared apples
           | to apples. I have 3 good friends that fly for major airlines.
           | I'm pretty familiar with the jobs.
           | 
           | -Those tests are no joke, but saying they are more intense
           | than a 4 year CS degree is ridiculous. Also the major
           | airlines you can compare to FAANG, and many people study for
           | 6+ months to pass those interviews - Airlines are union jobs.
           | If you get them you aren't getting fired unless you try to do
           | something really stupid. - There isn't any wondering if you
           | are doing a good job or not , and you don't take any work
           | home. - Regulations change or you can switch planes, but the
           | career is leaps and bounds more static then SWE.
           | 
           | Net net is that they are very different jobs. SWE is a great
           | gig overall but I take issues with people saying how much
           | harder or easier it is than other jobs. "It depends" is the
           | answer.
        
             | vunderba wrote:
             | Yep. OP fell into the classic trap of making
             | generalizations across two COMPLETELY different fields
             | despite only having knowledge in one of them. I got my PPL
             | nearly a decade ago (obv a far cry from ATP but still) and
             | it's ludicrous to try to compare the skill sets of computer
             | science to piloting.
        
               | dghlsakjg wrote:
               | That's it. Piloting isn't easy, and you do have to study
               | a lot, but it is rote memorization for the most part.
               | 
               | That is a completely different kind of thing than the
               | kind of thinking that we do in programming. One isn't
               | better or easier than the other, just different.
        
           | deeelle wrote:
           | I feel like I've experienced the opposite honestly. I'm a
           | mechanical engineer, and my wife's old college friends
           | consist of a bunch of silicon valley techies.
           | 
           | Out of 10 people off the top of my head, most of them have
           | been laid off in the past 5 years. For the ones that found
           | new jobs (that I know) they are not satisfied with their pay.
           | 
           | I've talked my pay vs theirs and am shocked. Almost a decade
           | worth of experience, making what I was making 4 years into
           | engineering, in non management positions, and worse job
           | security.
           | 
           | I could be mixing up programmer vs SWE. I just call them
           | techies.
        
             | fvrghl wrote:
             | Can you give your salary (or a range)?
             | 
             | Seems shocking that a SV swe would make what a mech eng
             | makes after 4 years.
        
         | NL807 wrote:
         | Easiest careers, but also the hardest job to keep things from
         | becoming an ungodly mess.
        
           | dharmab wrote:
           | I used to work in a hospital. Software ain't bad at all,
           | haha.
        
           | Ekaros wrote:
           | At least software engineers can do something to not make a
           | mess or change it. Once you get to real physical world that
           | might not even be realistically done...
        
         | grahar64 wrote:
         | I think most jobs are hard, but "grass is always greener" means
         | we focus on what is hard in our job and easy in other jobs.
        
         | batty_alex wrote:
         | I don't agree at all that it's the easiest of careers.
         | 
         | I never had to work free overtime as a postal clerk until 1AM
         | because of a production bug in deployment
         | 
         | I never had to figure out how to fix a fry machine on-the-spot
         | at McDonald's because the person who normally fixes it is on
         | vacation in the mountains
         | 
         | I also never had to learn brand new ways of driving cars every
         | few months as a valet driver.
         | 
         | Maybe your software engineering job is easy but, this is the
         | most stressful job I've had. And i'm not your average HN'er
         | that's only ever known being a code slinger
        
           | MrJohz wrote:
           | That does not sound like normal work for a software engineer.
           | That sounds more like you have found an unusually bad
           | workplace. Why are you changing out tools every few months?
           | Why are you working overtime for free? Why is there only one
           | person who knows how to fix things when they break
           | (especially if that happens so regularly that you have one
           | person who "normally" fixes it)?
        
             | dharmab wrote:
             | The other two are dysfunctional but in the US, SWE are
             | pretty much universally classified as exempt and legally
             | aren't entitled to overtime pay.
             | 
             | I see from your bio that you are based in a country with
             | much better worker rights than the US.
        
               | MrJohz wrote:
               | Ah, if that's the case I can understand the argument a
               | bit better, but maybe the article should then be titled
               | "the insanity of being in one of the best-paid
               | professions in one of the richest countries in the world,
               | and still having poor working conditions".
        
             | tayo42 wrote:
             | > Why are you working overtime for free?
             | 
             | Thats what oncall is, every job ive seen makes you do it
        
               | MrJohz wrote:
               | Apparently this is an EU/US thing, because here overtime
               | and on-call is always paid extra (as is essentially
               | anything beyond your usual 40 hrs/week, or whatever
               | you've got in your contract).
               | 
               | That said, I also see very few jobs that involve on-call.
               | Maybe that's because companies know they have to pay
               | extra for it and therefore don't hand it out willy-nilly,
               | but typically there'll be an ops team who do have on-
               | call, and whose job is to triage and fix anything they
               | can, otherwise just minimise the damage, and then maybe
               | the most business-relevant couple of teams will also have
               | an on-call rotation in case the problem can't be solved
               | by ops alone.
               | 
               | Personally, I've never had on-call.
        
           | sksxihve wrote:
           | This. I've worked plenty of places that have awful work/life
           | balances, friends that work in the trades are getting 1.5x to
           | 2x on overtime while I'm working 12-16 hour days and weekends
           | for nothing extra except the possibility of getting fired for
           | performance if I didn't.
           | 
           | I've worked construction when I was younger and wouldn't want
           | to be still doing it at my age, it was physically harder but
           | I wouldn't say it was tough work and at the end of the day
           | I'd leave and not think about it again until I showed up the
           | next day.
        
         | everdrive wrote:
         | I agree completely, but I always struggle with how to
         | characterize this. Software engineers are generally pretty
         | privileged, and even relatively mediocre ones can pretty easily
         | break $100k per year. But, work in this field is incredibly
         | unsatisfying and frustrating. For sure, none of us would drop
         | what we're doing to go work in retail. It's not as if we're
         | suffering in any strict sense; no one is really allowed to
         | abuse us, our jobs aren't ruining our bodies compared to
         | something like construction. But, many of us kind of hate it
         | and only stay because of the money, and would work anywhere
         | else if the other jobs paid well enough.
         | 
         | Now before you get out your tiny violin, I'm not saying other
         | people don't have it worse, or that anyone should direct their
         | sympathy towards us at all. I guess it feels more like a golden
         | handcuffs situation.
        
           | martinsnow wrote:
           | In America. If you work in other markets the salary is much
           | lower. The only engineers I know who make above 100k euro are
           | either lead or founder level.
        
             | OJFord wrote:
             | 100k USD is about 90k EUR (and 77k GBP), which you may say
             | doesn't change your point materially, but I'm not splitting
             | hairs, that's more than a 10% difference.
             | 
             | I think people often put the goalposts further away than
             | they truly are by comparing numbers cross-currency directly
             | like this or just round numbers in general.
        
               | dharmab wrote:
               | FWIW that 10% almost entirely comes from the current
               | economic shock. At the beginning of 2025 1 USD was about
               | 1 Euro.
        
             | dfawcus wrote:
             | It is possibly to earn over PS100k as a software engineer
             | employee in the UK, however those tend to be very
             | specialised fields. (Not all of them are finance related).
             | 
             | I do recall a software manager (OK apples to oranges)
             | grumbling about 10 years ago about him exceeding that
             | level, and having to play games to avoid being bit by the
             | tax impact which cuts in between PS100k and PS125k.
             | 
             | That said, I do know engineers who indicate they earn in
             | excess of PS100k, and they're not lead nor founder level -
             | just experienced in the appropriate area.
        
           | goda90 wrote:
           | Software engineering can also be incredibly satisfying
           | regardless of money. It depends on what you're working on and
           | who you're working with. There's a great feeling when you get
           | into flow while writing interesting software or tackling a
           | puzzling problem.
        
           | zem wrote:
           | I find it super satisfying, and would probably be some sort
           | of computer programmer even if it paid a lot less and was
           | generally looked down upon as mundane clerical work by most
           | people. I am thankful to live in a time where it is a high
           | paying job.
        
             | computerdork wrote:
             | Yeah, where is all the hate coming from? Writing software
             | is difficult, challenging and, at some level, fun.
        
               | bluefirebrand wrote:
               | Writing software underneath MBAs who are clueless about
               | engineering, driven by sales and marketing teams who are
               | clueless about engineering, constantly "sprinting" to get
               | stuff out the door...
               | 
               | There's a lot of stuff in the industry to suck any joy
               | out of writing software
        
           | mattpallissard wrote:
           | > many of us kind of hate it and only stay because of the
           | money, and would work anywhere else if the other jobs paid
           | well enough.
           | 
           | I think you just described most people who aren't SE's. The
           | only difference is that they can't land better paying jobs.
        
         | filoleg wrote:
         | Agreed. We don't even need to reach for the apples to oranges
         | comparisons with manual labor jobs, just gotta look at anyone
         | working another highly paid white collar job.
         | 
         | Compare working in big law to big tech, and it will be plain as
         | day. And I am not even getting into the baseline requirements
         | to get there (undergrad from a good school with great GPA,
         | LSAT, a top law school that is gonna cost you a pretty penny,
         | hustling for internships, BAR, etc.), which SWE as a career has
         | pretty much none of. The overall work-life balance difference
         | alone is crazy.
        
           | FirmwareBurner wrote:
           | _> Compare working in big law to big tech_
           | 
           | Not everyone works in big tech. A lot of devs worldwide work
           | in mom and pop shops, legacy businesses, or various
           | consultancy/body shops. Big-tech workers are the exception,
           | not the rule, except maybe for the US workers.
        
             | filoleg wrote:
             | That's a fair point, but I am not sure how it is relevant,
             | unless devs at mom&pop shops/legacy businesses/etc. and
             | those outside of the US work more than the US lawyers (or
             | any other highly-paid white collar job) or have barriers to
             | entry similar to those. From those I know working at those
             | places (and from working at a legacy business myself at one
             | point, a big bank), that didn't seem to be the case at all.
             | At startups, sure, but that's just a high risk/high reward
             | type of a deal, and they still don't have almost any
             | barriers to entry either.
             | 
             | Is it the case outside of the US? Genuine question, because
             | I am not super familiar with close reality dev jobs outside
             | of the US. But from what I saw, it didn't strike me as an
             | obvious thing that they get ground to the bone or have high
             | barriers to entry (as opposed to other highly-paid white
             | collar jobs).
        
               | lucyjojo wrote:
               | most devs are not highly paid outside the USA. they're
               | good jobs for sure, pay-wise it would be around plumber
               | range?
               | 
               | no high barrier to entry whether you're worked to the
               | bone or not depends on the place
               | 
               | but yeah, in general devs have nothing to complain about.
        
               | filoleg wrote:
               | Looks like we are in agreement.
               | 
               | Interesting sidenote, given you mentioned plumbers: being
               | a plumber in the US has higher barriers to entry than
               | being a dev (gotta have your apprenticeship program
               | completed under a licensed master plumber and pass the
               | journeyman plumber exam). On the flip side, they get paid
               | pretty decently well.
        
               | no_wizard wrote:
               | >but yeah, in general devs have nothing to complain
               | about.
               | 
               | I respectfully disagree. I think there's alot of room for
               | improvement in our industry, even in regards to pay we
               | could do better. Think of the value delivered per
               | engineer vs what they're paid, the ratio is typically
               | very high, meaning engineers are paid a fraction of what
               | value they provide.
        
               | hadlock wrote:
               | > they're good jobs for sure, pay-wise it would be around
               | plumber range?
               | 
               | This has been my observation, software developer pays
               | about the same as a plumber or electrician in places like
               | England, outside of select industries like high finance
               | in London etc
        
             | no_wizard wrote:
             | >except maybe for the US workers
             | 
             | Nope, so called 'dark matter' developers are the majority
             | in the US too. HN is such a small sliver of the developer
             | community, those who work for big tech even more so
        
         | tiberriver256 wrote:
         | Thank you. If I complained for one second about my short
         | houred, high paying, long vacationing, low-education requiring
         | job around any of my family I'd get laughed out of the house.
        
         | trchek wrote:
         | I gotta say I worked as a farmhand, waiter, fast food manager,
         | line cook, grounds crew (by far my favorite job, it was at a
         | university and I got to do everything), plumber, electrician,
         | day laborer, delivery driver for many things and I did a couple
         | stints in factories all before I ever owned a computer (didn't
         | come from a background where you had one, I got my first one
         | and it clicked, within a year, I was working at an ISP
         | configuring Qmail and Bind, everyone just assuming I had been
         | living with a computer since I was born).
         | 
         | I've had a wildly successful career in tech where I've gotten
         | to do, what to me are crazy impressive things (I don't want to
         | brag about here but you may have benefited from some of it,
         | certainly all of you have done more impressive things than me,
         | and thank you for that) and I don't regret it a day, but as
         | someone that's worked in those " normal jobs", other than
         | factory work I found the jobs themselves WILDLY more satisfying
         | than anything I'm doing today.
         | 
         | Tech work did used to be a lot better and I still love learning
         | new things but if I could make a few hundred grand a year and
         | never do another OKR and garden I would take that so quickly
         | you can't even imagine (actually I'd take it for a 100 grand
         | year).
         | 
         | Now I'm old and I have people that depend on me, so I do the
         | OKR shuffle and play all the politics, and even lead on new
         | tech that I think is being misapplied in the org but hell if I
         | can get anyone to believe me and just use SQLite. But if I was
         | single and had no kids, I'd gladly give up the 6 figure
         | lifestyle to get my hands in the dirt again or even get through
         | a hard rush in the kitchen with the team, there was so much
         | more worthwhile about the jobs I had before, it was just the
         | benefits sucked and couldn't support a family in the USA
         | without a lot of luck and sacrifice.
         | 
         | I think maybe it is possible that most of you that think these
         | other jobs are so hard just didn't come from a family where
         | they were normal, but for me they were, and I don't see
         | anything wrong with them other than the pay and the benefits.
         | They're honest work.
         | 
         | That said I'd be ok if technology companies just let us do our
         | jobs without all the bizarre AMA, self help talk and bizarre
         | behavior from management.
        
           | sshine wrote:
           | How inspiring.
           | 
           | As someone who only delivered newspapers and worked in a
           | video store as a kid, before landing my first developer job,
           | I've always had this impression.
           | 
           | And I could never convince myself to go work on a farm, or in
           | a nursery, or at a gas station, because working on my
           | computer, often from home, always paid better.
           | 
           | I feel like most computer problems are made up, and so many
           | real-world problems draw in your emotions and senses.
        
             | justonceokay wrote:
             | > I feel like most computer problems are made up, and so
             | many real-world problems draw in your emotions and senses.
             | 
             | It's funny, I feel the same but come to the opposite
             | conclusion. I don't want to look back on my life thinking
             | that I spent all my time chasing fake problems. The
             | calculus is different for everyone though.
        
               | no_wizard wrote:
               | >I don't want to look back on my life thinking that I
               | spent all my time chasing fake problems
               | 
               | Neo-liberal capitalist economies are full of fake
               | problems.
               | 
               | Take flash trading for example. I know why it exists, and
               | I know why it works. I don't fault people for getting
               | involved in it, because they (and we) exist in the system
               | we have.
               | 
               | Yet, think of all the money that has gotten both pumped
               | into that industry and the industry has made in profits,
               | and all for...being able to algorithmically trade penny
               | differences in value at a profit due to volume.
               | 
               | Is that a problem that is _worth_ solving? Well, in our
               | current economic system, it is, but _should it be?_
               | 
               | I don't know whats _better_ per se (I 'm not arguing for
               | communism or some other clearly failed economic political
               | system) but I sure feel like I can identify problems that
               | could quite easily fall into the made up category.
        
               | pfannkuchen wrote:
               | Doesn't flash trading basically contribute compute to
               | force prices to settle at equilibrium faster thereby
               | improving pricing efficiency?
               | 
               | I'm not sure it's worth the required effort input at a
               | system level vs other places the effort could be applied,
               | but there is at least some abstract benefit to it, I
               | think.
        
           | BenGosub wrote:
           | Very inspiring comment. I suppose that software development
           | was a much more impactful job back in the days.
           | 
           | I do get pleasure when building software, but like many
           | others I also dream about starting a farm to diversify my
           | income and get some physical work regularly.
        
           | izacus wrote:
           | I wonder if that conviction would actually survive you being
           | dependent on the income of that garden (and the ability for
           | crops to survive, grow and be sold at a good price to sustain
           | you) or if you're just dreaming of vacation where you poke at
           | the land a bit.
           | 
           | I worked on a farm and I find this romanticising outright
           | ridiculous because I don't think a lot of you understand just
           | how hard is it to actually make a living from the land.
        
             | therealcamino wrote:
             | PP above says working on a grounds crew was their favorite
             | job ever. I think that's what they're talking about.
        
               | trchek wrote:
               | Yes was talking about the grounds crew, no one was
               | harvesting trees for money, it was my favorite job and
               | would happily do it again if I didn't have family
               | obligations (I had mentioned this in the post).
               | 
               | That said the farm I worked I knew the farmer and his dad
               | pretty well and I worked there year round for a couple of
               | years with breaks in the summer. Harvest time was insane
               | and not all the years were good, but the family were
               | comfortable and most of the time the workload was
               | reasonable. It maybe different now but I lived in farm
               | states then and I personally knew several well to do
               | farmers that were living very well with more assets than
               | I currently have. So I'm not sure I'm fully on board with
               | your view of farming. It depends a lot on time and place
               | I'm sure though, I'll fully admit that I'm no expert.
        
             | trchek wrote:
             | I'm sorry this caused such a negative reaction but I think
             | you stopped reading too soon, we agree more than disagree.
             | Listen, I've paid my taxes on those jobs that I miss, so I
             | know what it is I'm saying.
        
           | studio1057hack wrote:
           | I started it as a dance instructor (after competing since I
           | was 13 years old) then I saw that the dance studio director
           | still shared a room (!!) with somebody else in a really
           | crappy part of New York City, so I got a job on the airport
           | from a classified ad my husband clipped from NY Times and I
           | got really interested and passionate about aviation. Took a
           | few lessons and went through a course for my dispatcher
           | license.
           | 
           | I loved it and got hired internally the second try. If I tell
           | you we were called 'flight dispatch officers' you might be
           | able to figure out which airline that was.
           | 
           | In about 12 years the airlines headquarter and ops center
           | moved to the Midwest so I opted to stay in NY and go to
           | school for retraining. I choose WAN admin because there were
           | no coding schools. Here I got my A+, MCSE,
           | MCSD,CCNA,CCNP,CCIE. But in the meantime I got heavily
           | involved in scripting and coding. So my first job was perl,
           | PHP and SQL developer and I've been doing it for quite some
           | time now. I must say this is the most liberal and
           | appreciative career I've seen. As long as your work is done,
           | you can be anywhere. Besides the great salaries, benefits,
           | (,ok no travel) these jobs are fun. Good choice.
        
           | MoonGhost wrote:
           | In my long carrier I've seen many devs. Those who came for
           | money really suffer the whole life. I started programming as
           | a kid and can't stop even now ;)
        
             | trchek wrote:
             | I'll be honest I would have left by now if I could have,
             | but I don't regret my career in the slightest. I still code
             | for fun, but our jobs are rarely about just coding, and the
             | money has brought in a lot of toxicity.
        
               | opem wrote:
               | exactly, also these days coding is not about creativity
               | or fun anymore.
        
               | MoonGhost wrote:
               | Yes, in big projects you don't see the result. it becomes
               | a boring routine. But when your hobby robot makes first
               | steps it's a completely different feeling.
        
           | fsociety wrote:
           | Upvotes for you. I have also worked a ton of odd jobs out of
           | necessity. Many doing things that would frankly disgust most
           | people, or people would say is a worker's right violation, or
           | is a safety violation. I enjoyed these jobs more despite the
           | conditions.
           | 
           | Financially it is great, no doubt about that. Take away the
           | money and it's a terrible job - despite loving programming,
           | design, and engineering. And I mean, I _love_ design,
           | programming, ambiguity, and the constant learning required.
           | 
           | My largest source of sanity in this career is to spend extra
           | time at work doing the things that I love in my position.
           | Ironically, I get high performance ratings because of this -
           | but have to fight to spend my time on it.
           | 
           | Modern tech companies and culture suck, even the best ones
           | that I praise. I can't even blame anyone at this point
           | because it is hard and I have not started a company that
           | tries to be better. I'm not even sure I would do better, to
           | be honest.
        
           | sureglymop wrote:
           | I think the answer is that it depends. Software engineering
           | is incredibly hard if you are a perfectionist who wants to
           | make efficient, secure and maintainable software. But most
           | probably it is not even possible to be that perfectionist and
           | stay within any given budget. And the requirements are most
           | often not your own.
           | 
           | The thing is, it's a job that needs creativity, spontaneous
           | decision making as well as personal responsibility for those
           | decisions. It's a real easy job if you don't need to take
           | this responsibility (e.g. those who come after me when I am
           | long gone have to deal with the consequences). It becomes a
           | hard job the instant that you have some passion or ethical
           | concerns that drive you to create software that holds up to
           | your own high standards and requirements.
           | 
           | I think that's what makes it so hard for many. We are
           | incredibly passionate (why would we be on this forum in our
           | free time otherwise) but we constantly have to betray our own
           | principles to make it work or stay employed.
        
             | opem wrote:
             | couldn't agree more! these people who are not that
             | passionate and build software for a living tend to care
             | less, and when we care less we do more. also rarely they
             | come up with crappy solutions, that might not be good but
             | work. making things even harder for the passionate
             | perfectionists.
        
         | OutOfHere wrote:
         | That's not true at all because an eight hour shift of real
         | coding work easily wears out the brain, making the entire
         | evening useless. It is a sedentary job requiring excessive
         | caffeine, with the result being that health deteriorates slowly
         | but surely due to the job.
        
         | chrsw wrote:
         | I've had quite a few jobs. I've been a computer engineer now
         | I'm a software engineer. These are the only jobs I've had where
         | I felt I could be fired for performance.
        
         | Fire-Dragon-DoL wrote:
         | I think there is something to be said to how many people
         | dislike doing what we do as software engineers. Forget about
         | the people who like this job, there are so many looking at me
         | sideways every time I describe what I do.
         | 
         | True that the other jobs are usually treated very poorly,
         | though.
        
         | purple-leafy wrote:
         | Wrong. It _is_ tough.
         | 
         | But most jobs _are_ tough - in some way.
         | 
         | Software Engineering is one of the most information-volatile
         | industries in history that I can think of.
         | 
         | You have to aggressively keep pace with potentially, and I'm
         | guessing here, the fastest shifting industry in history in
         | terms of practices and knowledge and improvements.
         | 
         | Not only that, it is constant failure and obstacles - bugs,
         | frameworks, features, platforms, what have you - and constant
         | layers of abstraction. A lot of the time you cannot visualise
         | any outputs.
         | 
         | Software Engineering is a highly skilled industry, and probably
         | the most competitive industry in the world, with a very high
         | rate of uncertainty and layoffs and change. We are working with
         | some of the most complex systems created by man in history.
         | 
         | I don't think you can make a broad generalisation that we are
         | coddled lol. Software Engineers in the USA in certain
         | population centres earn a large salary, sure, but look overseas
         | and comparatively that is not the case.
         | 
         | Seriously, by what metric is Software Engineering one of the
         | easiest careers? I'd like to hear your viewpoint because I
         | think it's so off-base that I must be missing something.
         | 
         | It has its definite perks like work from home.
         | 
         | But Software is up there as one of the toughest knowledge-
         | worker industries there is.
         | 
         | There are much tougher careers like anything Electrical
         | Engineering, but by no yardstick is Software easy
        
           | 9rx wrote:
           | _> and probably the most competitive industry in the world_
           | 
           | It may be fair to say that it wants to work its way towards
           | that as the industry matures, but that hasn't been the case.
           | People have been able to make insane amounts of money in
           | software. You cannot make money in a competitive industry.
        
         | atoav wrote:
         | Being a software engineer is a piece of cake compared to other
         | engineering disciplines. Sure wrangling complexity and a
         | shitton of knowledge is a lot of work, but most other
         | engineering disciplines have much higher stakes, require you to
         | put yourself out there and can land you in jail if you don't do
         | your craft as you should.
         | 
         | Have you ever heard of a modern software engineer who landed in
         | jail because their error was part of an incident thst costed
         | others their lives? Typically software errors are shrugged away
         | as if they are extreme wheather events thst nobody can change.
         | 
         | Creating usable elegant, efficient, reliable, testable and
         | maintainable software isn't trivial, but it is doable and the
         | consequences to not getting it 100% right are usually
         | comparably mild.
         | 
         | If I fuck up a part of code I usually produce a crash, patch it
         | and I am good to go, if I select the wrong cables and put them
         | into a building, I either cause a fire or I have to tear the
         | whole building open to replace them, and let's not talk about
         | civil engineering..
         | 
         | I remember sitting in a class of 30 people where people had
         | over 30 different solutions to a complex load calculation of
         | the kind that could kill people if it was realized.
        
         | mpalmer wrote:
         | Quite a pronouncement to make with no supporting detail. Reads
         | like troll bait if I'm being honest. But I'll respond in kind:
         | 
         | Yes, it is. Tough is relative.
         | 
         | There is no "we" to be coddled, only your flawed perception of
         | a difficult-to-grasp, heterogeneous whole.
         | 
         | There is no "we" to form a single impression of what is
         | described in the post.
         | 
         | Rhetoric isn't evidence.
        
         | dughnut wrote:
         | A bridge engineer would need to know how to design a structure
         | based on first principles of physics, nationally recognized
         | reference documents, state agency published standards, state
         | agency unpublished standards, agency project manager
         | preferences, internal management preferences, and do so within
         | a complicated project delivery protocol. These don't all agree.
         | Oh, and you can be sued and lose license to practice if you're
         | wrong.
         | 
         | A doctor can't give you aspirin without 2+ layers of
         | administration to do the medical coding. I can only guess what
         | bullshit liability insurance and licensure entails.
         | 
         | Knowledge work is usually paid because it isn't trivial.
        
         | iLemming wrote:
         | How old are you? You get to your forties as a software
         | engineer, and you'd realize how taxing this occupation is. Your
         | eyesight may deteriorate; your neck and spine may experience
         | chronic pain; you could develop digestive and kidney problems
         | from prolonged immobility; you might get hemorrhoids and carpal
         | tunnel syndrome; your immune system could weaken from constant
         | stress and may cause depression. The number of different
         | "solutions" for solving ergonomics alone is evidence of how
         | difficult a career as a software engineer is, both - mentally
         | and physically.
        
           | PhunkyPhil wrote:
           | Realistically, do you not think most of these things are
           | largely solvable by a few, intentional changes to your daily
           | routine?
           | 
           | 30 minute walk before work, gym after work, outdoor/physical
           | hobbies, intentional healthy eating, etc...
           | 
           | These, to me, aren't difficult and end up providing a net
           | benefit on your life far outweighing the effort required to
           | implement them.
        
             | iLemming wrote:
             | Realistically, 30 minutes of walking a day is not enough to
             | offset the long hours of sitting (no matter how great the
             | chair is); standing desks aren't necessarily a better
             | solution here either. Gym and healthy eating are a must,
             | but not everyone can afford them (in terms of time).
             | 
             | Anyhow, unlike my non-programmer friends, I can never leave
             | my work - whenever I'm walking my dog, working out, cooking
             | dinner, or taking a shower - I still keep thinking about
             | the things I need to solve, the failing tests, the PR
             | comments, my open-source projects, etc.
             | 
             | Yes, I still love my job and wouldn't trade it for anything
             | else. Sure, I'm very happy that I don't have to leave the
             | house at 2AM to risk my life, but still, it isn't really
             | one of "the easiest careers" - I am easily disposable, I
             | don't ever receive a pension, whenever I need to find
             | another gig - I have to go through seven circles of hell,
             | and it never is the same hell to go through, I have too
             | many bosses, I constantly have to keep learning new skills,
             | routinely prove my worth, and defend my opinions, because
             | even after twenty years of building expertise in various
             | areas, in our field of work, one can never confidently call
             | themselves an expert.
        
           | anthonypasq wrote:
           | ever consider moving your body a couple times a week?
        
             | iLemming wrote:
             | My comment wasn't self-referential, I'm not complaining, I
             | do exercise. Have you noticed the use of terms of
             | possibility and not certainty in my prior comment? I'm just
             | stating the general facts on long-term career of a software
             | engineer.
        
       | grahar64 wrote:
       | Specialization hasn't occurred because everything keeps changing
       | and specialists become either stagnant, bored or unemployable.
       | 
       | The size of a brick was standardized in 1840, then 1970 for
       | metric. Let's get that kind of stability in software before we
       | start specializing
        
         | _fat_santa wrote:
         | I think specialization still occurs in our field but it's more
         | domain driven than tech driven. I know folks that have built
         | their careers in banking, auth, crypto, billing and healthcare.
         | In each of those cases your language will differ but there are
         | always similarities in that domain.
        
       | ginko wrote:
       | This should be called "The Insanity of Being a Web Developer".
       | You can be an SE without ever touching JS.
        
         | sebtron wrote:
         | I noticed that for web developers "developers" is a synonym of
         | "web developer". Being a non-web developer, I find this at the
         | same time mildly amusing and offensive.
        
           | BoingBoomTschak wrote:
           | This, some people recently forwarded a "tech pay" survey to
           | all dev teams (ours does C++/Qt desktop software), and there
           | was only (basically) "Frontend dev", "Backend dev" and "AI/ML
           | dev" in the job list.
           | 
           | It reminded me of that KotH skit "- So, are you Chinese or
           | Japanese? - Huh, I come from Laos and... - Chinese, or
           | Japanese?".
        
             | bitwize wrote:
             | Crooter: "So tell me about your work at XXX Robotics. Was
             | it more front-end or back-end?"
             | 
             | Me: "It was robot control software. It controlled a robot.
             | Also I did some UI work, based on the same framework as the
             | control software itself."
             | 
             | Crooter: "Ah-huh, and which database did you use? Oracle?
             | MySQL?"
        
           | Xenoamorphous wrote:
           | I feel the opposite. Sometimes I feel non-web developers
           | don't consider web devs as "real devs", esp. the frontend
           | ones.
        
           | chrsw wrote:
           | This is an extremely mild version of what it feels like to be
           | a minority. Web developers are the most common type of
           | developer. It is simply natural for them to equate
           | "developers" and "software developers". Out of sight, out of
           | mind. It's not a hostile thing, it's not something people
           | necessarily want to do. But it still happens. It's a human
           | thing.
        
       | gundamdoubleO wrote:
       | Learning a couple of programming languages and frameworks you
       | maybe don't like conceptually is more what I would describe as
       | "mildly annoying" rather than tough.
        
       | stefanos82 wrote:
       | I really liked your article; it expresses more or less my own
       | personal concerns around technology.
       | 
       | I am certain that whenever the opportunity arises to change my
       | professional direction, I will do it immediately.
       | 
       | To me personally, as a profession, technology is not worth it
       | anymore; it has lost its meaning.
       | 
       | I just use it as my leisure, nothing more.
        
       | JKCalhoun wrote:
       | I'm not sure there is anything like it.
       | 
       | Over the course of my three-decade career I worked on apps,
       | system frameworks (none of this web stuff, backend stuff) and
       | nonetheless I too had to learn all manner of new (to me)
       | languages, API, frameworks, tools, etc. And that doesn't really
       | cover the changes in how software is created/delivered: agile
       | development, tech-lead driven, QA then no QA, unit tests, code
       | reviews, etc. Always a moving target.
       | 
       | (To add some examples.
       | 
       | Some languages I have known: Pascal, C, 6502 assembly,
       | (introduction of the PPC and with it a whole suite of new
       | callbacks), C++, Objective-C, (introduction of Intel hardware and
       | now endianness issues), Javascript, Swift.
       | 
       | When I started my career, being good about managing memory,
       | keeping things small and fast, was a sought after skill.
       | Somewhere about halfway through my career you had to be an expert
       | in concurrency -- you had to be able to hold in your head
       | multiple processes running where one can complete before another,
       | where several threads might read or write to shared variables,
       | and UI is being updated on the main thread, etc.)
       | 
       | And it was unevenly distributed as well. At Apple (and likely
       | other big companies) there were "good" and "bad" teams. And I use
       | the quotes because I think it is often relative for the specific
       | engineer. That is, a team I dislike -- perhaps it's a highly
       | competitive team, or one under the company spotlight -- another
       | may thrive in.
       | 
       | After working for a few years on a particularly "bad" team, I,
       | strangely, developed serious gastrointestinal issues that
       | required surgery and the removal of part of my intestinal tract.
       | Coincidence? I have no idea. But I tell people still in the field
       | to take stress seriously.
       | 
       | Also anecdotal: as someone who still writes checks to pay many of
       | my bills, I can tell you that I noticed my signature was shit
       | during periods of stress, only got relaxed and smooth again when
       | I was also able to relax. I watch my signature now for signs that
       | I am tense.
        
         | n4r9 wrote:
         | > tech-lead driven
         | 
         | Would you expand on this please? Especially how it differs to
         | agile. Very keen to learn alternative approaches, as a tech
         | lead struggling struggling with the company's half-baked
         | attempts to go agile.
        
           | bdbcbc wrote:
           | How much time have you invested into it as a skill set ?
           | 
           | Have you read product thinking, the lean startup, agile
           | estimating and planning ?
           | 
           | How do you expect to leverage a methodology if you don't do a
           | deep dive and become an expert.
        
             | JKCalhoun wrote:
             | I wasn't the manager calling the shots. As an engineer
             | though it will always be abominable to me. Others, as I
             | say, like it.
        
             | n4r9 wrote:
             | Similar to the other reply, I don't manage people or drive
             | the methodology changes.
             | 
             | I'm dev lead on a small (3 dev) sub-team within the larger
             | platform team. We generally follow the same methodology as
             | the rest of dev. They're reportedly following agile but it
             | has the classic hallmarks of being driven by senior
             | management: little/no training or education in agile (even
             | in product), devs don't speak to clients, retros are
             | consistently cancelled for lack of time, process changes
             | are dictated by the product team (which is managed by the
             | company's MD), etc... . I'm actually not convinced that the
             | company can pull off agile. Partly because management don't
             | understand it, and partly because our major business client
             | are rigid about roadmaps and deadlines. Also partly because
             | my own sub-team engages in research-heavy, long-term
             | features. A lot of our work consists of thinking up blue-
             | skies algorithm changes, trying them out, and going back to
             | the drawing board if it doesn't pan out. Month-long
             | iterations of work with potentially no viable changes after
             | each one. When I read about agile it tends to describe
             | stuff where you can muster up an MVP for a feature within a
             | week or two at most, so it has been tricky to interpret how
             | to apply it.
             | 
             | So basically, it's not working great and I have limited
             | influence to change things. What I can do is fight my
             | team's corner with well-backed arguments. E.g. there was
             | recently a period of a few months where the entire platform
             | team (~25 people) took part in a daily standup lasting 30
             | mins on average, on top of their own squad catchups. This
             | was obviously wasteful but the engineering manager liked
             | feeling ontop of things. After I repeatedly raised the
             | issue, the frequency got dropped to weekly for my team and
             | twice-weekly for the wider team. So I'm keen to learn more
             | about agile vs alternative systems so I can continue to
             | fight effectively my team's corner in this way. The ideal
             | end-goal would be to extricate my team entirely from this
             | half-baked agile mess, whether that means following agile
             | more "correctly" or switching to something more bespoke. I
             | appreciate the references and have started glancing through
             | "Agile Estimations and Planning", it's okay so far but
             | nothing revelatory. I don't have a lot of time to devote to
             | this so I'm naturally skeptical of "just put in lots of
             | hours of reading and I'm sure you'll see the benefit".
        
           | JKCalhoun wrote:
           | It's maybe a bit orthogonal? (Or maybe misleading.) I'll fill
           | in with anecdotes and try to make more sense:
           | 
           | When I started at Apple in 1995 the way things got done was:
           | you worked with a team that focused on, for example, the
           | graphics frameworks of the OS. One engineer was tech-lead.
           | They went to SIGGRAPH, tried to have their finger on the
           | pulse of the "industry" and, of course, what our users wanted
           | ... in terms of graphics on the platform.
           | 
           | So a new OS meant an opportunity to add some of these desired
           | features to our frameworks. Tech-lead generally called the
           | shots, chose various engineers on the team to own various
           | parts. And so we coded.
           | 
           | And maybe I am getting a bit off topic here, describing
           | something more like "ownership" for a dev on a team:
           | 
           | We still had company-wide mandates but again it would be an
           | engineer on a team that either volunteered or was selected to
           | take responsibility for some "deliverable". When the Mac was
           | moving to PowerPC I was handed the "color pickers" from the
           | Mac source base that were written in 68K assembly, I was
           | expected to get them to compile for PPC. In addition to
           | rewriting them in C, I also cleaned up the SPI that allowed
           | the color pickers to be modular. I wasn't asked to, but I
           | wrote a crayon color picker, an HTML color picker to test the
           | SPI and because, at least with the HTML picker, I thought
           | users would want that (the web being the new thing).
           | 
           | I had no idea then that it would not always be like this. On
           | one hand, having to port code from 68K to C was definitely an
           | example of the constant change I would see over the coming
           | decades in my career. But no way did I see coming engineer-
           | as-commodity (and I think of Agile like this, engineers are
           | interchangeable cogs), the flip to top-down control (as in
           | management or design telling engineers what to do instead of
           | bottom-up where the team itself made many of the decisions).
           | 
           | I'll end with this: I loathe agile development. But I have
           | seen engineers that thrive in that environment so I am not
           | one to condemn it.
           | 
           | For engineers that seem unhappy I have always suggested that
           | they be given a piece of code (or class, or part of a
           | framework, or a whole framework if it is feasible) that they
           | can "own".
           | 
           | And by own I mean they make all the changes, fix all the
           | bugs, etc. They own the tech debt, are free (time permitting)
           | to toss everything and rewrite it if they choose to. They
           | chart the direction of the code going forward. They become
           | the domain expert of that code.
           | 
           | For many engineers (and me of course) this can be the most
           | rewarding way to work.
           | 
           | The only pushback I hear from those agile-minded is, "What if
           | that person leaves? Now we have no domain expert regarding
           | that code?"
           | 
           | They're right. Someone else will have to take it over.
           | Perhaps even a new hire. And soon they too will "own" it --
           | may even rewrite it. But we're engineers, we can figure this
           | shit out. ;-)
        
             | jjav wrote:
             | > For many engineers (and me of course) this can be the
             | most rewarding way to work.
             | 
             | Agreed, this is also the world I grew up in. Nothing is as
             | rewarding as working on something where you have ownership
             | to set the direction and deliver.
             | 
             | For most of my career I had never heard of "product
             | managers" and it was bliss. Somehwere along the line
             | software engineer transformed from being the intellectual
             | lead of the business, to simply a ticket-taker writing code
             | for things some completely non-technical "product managers"
             | decided should be done this week. And the inability to be
             | allowed to think or plan for anything beyond a two week
             | sprint window is mentally crushing.
             | 
             | I've moved to different roles now since software
             | engineering became such a miserable job. I'd jump back in a
             | heartbeat though if there was a company operating like we
             | did in the 80s and 90s where engineers owned engineering.
        
       | hzay wrote:
       | I mean, my friend's wife is an eye surgeon. My husband's cousin
       | is a pediatrician, with neonatal specialty. I'll take software
       | engineering.
        
         | sarchertech wrote:
         | Ophthalmology is one of the cushiest and best paid specialties.
         | 
         | My wife is a pediatric ER doctor. She makes about the same as I
         | do as a staff engineer at a big tech company, but she works
         | 11-12 shifts a month (8-9 hour shifts).
         | 
         | The kicker is that her hours are terrible and she has to deal
         | with distressed parents, and sick kids, and the occasional very
         | bad outcome. It also took her 14 years of training and $200k in
         | debt to start making real money.
         | 
         | But the social status of being a doctor really shouldn't be
         | underestimated. She has so much more autonomy than I do. Her
         | job is as secure as a job can possibly be.
         | 
         | And interviewing. Interviews are basically a hospital flying
         | her out and wining and dining her to try to convince her to
         | take the job.
        
           | globular-toast wrote:
           | Yeah the trouble with healthcare is it's secure _if_ you 're
           | willing to work the shifts. Even dentists are often working
           | long hours and on weekends etc. (although I don't think night
           | shift is a thing). Even the best doctor will struggle to find
           | a 9-5 that they leave on time every day. Swings and
           | roundabouts.
        
       | charcircuit wrote:
       | It's not insanity. The specialists are the people building
       | platforms, libraries, and tools. The idea of understanding
       | multiple platforms is not a crazy idea like the author tries to
       | convey.
        
         | bearjaws wrote:
         | I agree, I've met a few engineers in my career who believe
         | working in more than one language is a bad thing.
         | 
         | Personally, I don't understand how people get by in web without
         | knowing SQL and JS + some other language.
         | 
         | The idea that you don't understand the flaws that SQL can
         | introduce into a system, and have little ability to debug them
         | is baffling. How can you actually be productive when you only
         | control a tiny fraction of your application.
        
       | orzig wrote:
       | I know almost none of those things. I've done great as an ML
       | engineer. Sure I have to learn new things sometimes, but
       | curiosity is why I got inti this in the first place
        
       | bearjaws wrote:
       | I call the first three paragraphs the "molecule problem."
       | 
       | In construction, most components are standardized, bolts, nuts,
       | screws, roof shingles, etc. Even when dimensions vary, there's
       | usually a standard way to interact with materials. For example,
       | rebar has a defined role and behavior when used with concrete.
       | 
       | Programming hasn't developed that kind of standardization.
       | Instead, we build software at the molecule level: if statements,
       | loops, data structures, or the atomic level (machine code). Each
       | company or project effectively invents its own "materials and
       | standards" for how things are built.
       | 
       | Imagine if every house being built didn't have standard length
       | screws or standardized threading on bolts, it would collapse in
       | years or take 5x longer to build.
       | 
       | Even when we do adopt standard tools like ORMs or frameworks, it
       | still feels like working with molecules instead of nuts and
       | bolts. Best practices exist, but because ORMs and frameworks are
       | so diverse, even knowing one doesn't make switching jobs fast.
       | Again and equivalent would be that someone putting shingles on a
       | roof in Florida can likely pick up the nail gun and put shingles
       | on a roof in Georgia.
       | 
       | I don't know what a future where we have our "nuts and bolts"
       | standarized looks like, but I know LLMs are making it infinitely
       | worse because the amount of code being written is beyond
       | exponential at this point.
        
         | hdkdicnsnjes wrote:
         | The nuts and bolts will be embeddable DSL's, they are the only
         | code which does not rot. Put them in a hierarchy with one
         | compiling down into another or several and you have your
         | building.
        
         | atmavatar wrote:
         | "If builders built buildings the way programmers wrote
         | programs, the first woodpecker that came along would destroy
         | civilization." - Gerald Weinberg
        
       | singpolyma3 wrote:
       | This is why we pay experts a lot of money.
        
       | vdupras wrote:
       | It's not that all of this is hard. Staying afloat is actually
       | easy by mimicking whatever you see around. I guess it's akin to
       | blissfully selling CDOs all around, right before the 2008 market
       | crash.
       | 
       | It's just that it's impossible to master the tools. We lie to
       | ourselves thinking that we do, but when shit hits the fan, we're
       | as powerless as anyone in the madhouse to figure out what is
       | actually going on. We're all emperors with no clothes.
       | 
       | Individually we know we're naked, but somehow, we think that
       | someone out there isn't. Someone knows what they're doing. No
       | they don't.
       | 
       | Throwing LLMs into the mix will only supercharge the madness.
       | 
       | This whole thing is a collective suicide pact.
        
       | moktonar wrote:
       | Lost track of the webdevhell long time ago. Total insanity
       | changing at the speed of light, so much so that keeping up with
       | it is a stress per-se. SE is harder from inside than it looks
       | from the outside, but that's also true for most jobs. So the
       | truth is in between like most of the time. I don't like who says
       | that SE is a comfort job, but I also don't agree with who says
       | that it's harder than any other job. But mentally yes, I've seen
       | strong people pivoting to SE and dropping like flies 1-2 years
       | later.. but IMO it's not the job, it's the environment that gets
       | you
        
       | zadler wrote:
       | So happy humans will be able to stop using their brains soon due
       | to AI !
        
       | weego wrote:
       | >All of this complexity is there for a reason
       | 
       | Having gone from junior Web designer/developer to CTO/CPO and
       | then into startups over the last 25 years, I'm absolutely
       | convinced that the reasons for complexity in what we do day to
       | day now is for no good reason other than CV building for FAANG
       | type job hunting, job niche building and job security self-
       | indulgence, and a fundamental disregard for maturing the
       | industry.
        
         | bdbcbc wrote:
         | There's definitely plenty of self indulgent gold plating
         | engineers out there. And cv driven development and mortgage
         | driven development.
         | 
         | Whilst I somewhat agree with the op I think it's as much a
         | hiring / resourcing issue. Hiring managers often want experts
         | in the tech stack and domain and overlook mastery of similarly
         | complex topics as a good proxy for ability to pick up whatever
         | their specifics are. And the expectation of that person also
         | having enough generalist knowledge to do gui, qa & infra as
         | well as the rest of the engineering process.
         | 
         | In that regard as cto are you part of the problem or aiming to
         | be part of the solution ?
        
         | simpaticoder wrote:
         | No, job security is why the code base is poorly written and
         | uncommented. Pile of technology growth (POTG) is caused by a
         | legitimate desire to avoid future pitfalls. Above all,
         | application devs do NOT want to be in a situation where they
         | must use first principles to keep the app alive. What they
         | ignore is that the benefit of an added component is 1 but the
         | cost scales as N^2. Call it "the integrator's dilemma". POTG
         | via the integrator's dilemma is exascerbated by easy, fast
         | dependency managers, FOMO and willful ignorance of managers to
         | any concern other than "ship on that date".
         | 
         | Yet doing everything from first-principles is not viable, nor
         | is focusing only on non-functional requirements. The solution
         | is engineering leadership that values code not written,
         | dependencies not added. They wince at a big commit. Every
         | component must pull its weight. They use every part of every
         | component and dwell in the community of it. If they don't have
         | time for a new community, they hire a new person who does, and
         | they may represent a new specialization on your team.
         | 
         | A solid team needs 5 people. CSS and Figma ('designer'). SPA
         | ('front-end eng'). The appservers, database and outward api
         | calls ('backend eng'). Infrastructure and CI/CD ('devops').
         | Finally, you need a person who owns goals, measuring past and
         | articulating future, and take point on user and business comms
         | ('product'). Project management can be a part-time role of
         | anyone on the team, but fits well with product. I do not think
         | a single human mind can be a designer/front-end/back-end/devops
         | role and do a good job. They just don't have time to learn and
         | stay up-to-date with all of that, and it requires an untenable
         | amount of context switching.
        
         | owebmaster wrote:
         | That's a terrible take to blame the engineers for the
         | complexity, not the ever changing specs, headcount inflating
         | and managers that have no idea what software engineering is. I
         | would blame the CTOs.
        
           | sunrunner wrote:
           | > blame the engineers for the complexity
           | 
           | I was going to add that the engineers themselves do (or
           | should, in a healthy organisation) have the mandate to
           | knowingly choose not to bring in artifical complexity where
           | it's not useful or required.
           | 
           | But then I thought that in a lot of situtations perhaps the
           | engineers aren't really 'Knowingly choosing not to' but
           | 'Unknowingly choosing to' bring in that complexity, because
           | the volume of content and mindshare that goes into proposing
           | new and alternate ways of working and tools that aren't
           | actually different seems to dwarf the amount of information
           | around fundamentals and things that don't change as often.
           | 
           | So perhaps any accountability really should go as much to
           | CTOs, open source developers trying to make their mark,
           | influencers.
        
           | tekla wrote:
           | Nope, engineers are engineers because they push back on bad
           | decisions. I don't consider web devs engineers because they
           | refuse to take responsibility for their actions
        
         | sunrunner wrote:
         | > CV building for FAANG type job hunting, job niche building
         | and job security self-indulgence, and a fundamental disregard
         | for maturing the industry
         | 
         | I think there is both an inherent complexity and artificial (or
         | 'introduced') complexity in software.
         | 
         | Inherent complexity comes from increasing expectations over
         | what kinds of software we want to write (the evolution of the
         | web and browser 'features' since its initial inception, the
         | kinds of interaction on mobile, tablet and desktop devices) and
         | _how_ we want to write that.
         | 
         | Some amount of higher-level tooling is almost a necessity
         | because the absolute amount of lower-level things needed to
         | make the more powerful abstractions work is too high to deal
         | with practical. Want to write a cross-platform fully-featured-
         | with-animation UI toolkit with just the raw hardware in your
         | desktop? Fantastic exercise for learning, but you're almost
         | guaranteed to start reaching for higher-level tools at some
         | point in the journey.
         | 
         | The growth in artificial complexity, however, comes from so
         | many places (including all the ones you listed).
         | 
         | Sometimes it's from processes and ways of working that are
         | introduced (I sure hope you do fully automated releasable
         | builds including management of the computers that do those).
         | 
         | Sometimes it's from socio-technical problems (working in a
         | single shared code base and having to coordinate changes and
         | releases? Surely it would be easier for teams to never have to
         | talk to each other and just release small things
         | independently...).
         | 
         | Sometimes it's from an approach to building software that is
         | perceived as better, easier and faster (shipping a desktop
         | application? Wouldn't it be so much easier to just bundle a
         | full UI layout engine, scripting language interpreter,
         | hierarchical appearance control syntax, portable bytecode
         | interpreter and some application code that was itself compiled
         | from a _different_ language so it could be interpreted by the
         | interpreter you actually shipped...)
         | 
         | Sometimes it's from system design approaches that are pushed as
         | 'best practice' and introduced without necessarily
         | understanding whether you ever had the problem they were
         | intended to solve (please, tell me more about how your
         | relatively small ecommerce application needed to be event based
         | in order to 'scale up').
         | 
         | Sometime it's because the handful of companies shipping
         | acceleration hardware have practically zero commercial
         | incentive to standardise on an API for writing programs that
         | can run on said hardware, giving us a world with four (at
         | least) slightly different syntaxes that all sort-of-mostly
         | accomplish the same thing while being awkwardly different.
         | 
         | I could go on...
         | 
         | Not that some of the artifical introduced complexity doesn't
         | sometimes solve actual problems or be an overall-useful thing
         | to have. No criticism here on introducing software-based
         | processes to formalise things, improve software quality, and so
         | on.
         | 
         | But it's useful to keep in mind how much of the complexity is
         | introduced to improve overall processes versus 'solving' for
         | some local maxima by adding more tech without the overall
         | software quality improving, with the end result being we've
         | made our own lives worse in some way, without measurably
         | improving the resulting application.
        
         | intelVISA wrote:
         | Imo this is the root problem with SWE as a profession: the best
         | solution to most problem is usually very simple aka career
         | suicide.
         | 
         | Managers of humans build artificial empires to climb the
         | ladder.
         | 
         | Managers of machines build artificial complexity to climb the
         | ladder.
         | 
         | Bad for the parent org, but necessary to pad the CV.
        
       | hasbot wrote:
       | Article completely forgot what's really important: software is
       | supposed to provide value to users so SWEs need to understand the
       | domain and design a system that does so. Some might say that it's
       | the job of the business analyst but the BA doesn't design the
       | system or feature.
        
       | matthewmacleod wrote:
       | Over my years of hiring and working with other software
       | engineers, I'd say they fall into two key categories:
       | 
       | - Engineers who know how to build apps with a specific set of
       | tools or frameworks and focus on applying this knowledge
       | 
       | - Engineers who know how to model their work in terms of data
       | structures and the algorithms or pipelines being applied to them
       | 
       | The first category can be effective and efficient at applying
       | their knowlege, particularly because of experience and practice
       | with the tools. These are the specialists - the front-ends, the
       | Rails devs, the embedded engineers and so on. They know more
       | about the constraints of their environments.
       | 
       | The second category think more about _what they are doing_ rather
       | than _how they are doing it_. They are the generalists. They
       | think about React as a functional-ish way to convert state into a
       | DOM tree; they recognise the value and reasons behind various
       | different approaches to development and don't box themselves in.
       | 
       | I find the second category almost always more effective. That
       | doesn't mean specialists are without value - you need your
       | embedded engineers to understand that space in depth, for
       | example.
       | 
       | Especially when hiring I like to probe for this during a system
       | design exercise: ask a question and walk through the design of a
       | simple system or pipeline of some kind. If the engineer answers
       | in terms of _specific technologies_ ("I would use Kafka to send
       | gRPC to MongoDB"), they're usually inflexible. If they answer in
       | terms of techniques and data flows ("I would use a work queue to
       | distribute payloads over the network to backing store databases")
       | they usually _get it_.
       | 
       | I reckon changing your mindset a bit can help with the fatigue
       | described in the article. Though I admit I'm as frustrated as
       | anyone else the first time I bring up a new project after a whole
       | an app the tooling has broken and the industry has moved on
       | (looking at you, frontend!)
        
         | smitty1e wrote:
         | Your second category inncludes those adept at "making the
         | problem smaller".
         | 
         | Not always easy, but that is the first thing that comes to
         | mind, no matter the context.
        
           | matthewmacleod wrote:
           | This is a great point. The first question a great software
           | engineer should ask is "how can we avoid using software to do
           | this?"!
        
             | globular-toast wrote:
             | I'm always reminded of the software optimisation hierarchy,
             | smallest to highest impact:
             | 
             | 1. Micro-optimisation, e.g. programming language choice,
             | tightening a loop, cache hits etc.,
             | 
             | 2. Change the algorithms,
             | 
             | 3. Change the problem.
             | 
             | Sometimes changing the problem makes the software
             | completely go away!
        
       | rsynnott wrote:
       | > Just tell your boss that you're available to teach the new
       | hires -- who've only ever heard of React -- about the joys of
       | server-side rendering.
       | 
       | Everything old is, apparently, new again. Last time I worked on
       | webapps, Javascript was, at most, a minor cosmetic sprinkling,
       | maybe with a bit of AJAX if you were daring. Everything was
       | rendered on the server.
        
         | sunrunner wrote:
         | > Everything was rendered on the server.
         | 
         | Until rendering on the client was cool. But then search engines
         | hate that, so maybe we'd better render on the server after all
         | but then also re-render everything on the client
         | ('reconciliation'). Ah wait, what's this? Now you can opt for
         | 'partial pre-rendering', because it wasn't enough to send HTML
         | from the server and make more HTML in the client, now we can
         | mix client-only HTML rendering with reconciled server-rendered-
         | client-re-rendered HTML.
        
       | SebFender wrote:
       | Could be - But for me the hardest part of the job is now mostly
       | dealing with illiteracy in tech from mid managers and up - I
       | don't blame them as most go up the ladder mostly because they're
       | not really decent at anything else [sorry] - but all this to say
       | - The pain of seeing blank eyes when you have a very simple
       | conversation let's say on input validation just kills me - A
       | decade ago these conversations took 5 minutes - now people want
       | to talk about it for hours as they don't get it - basically lack
       | of core knowledge...
        
         | ryandrake wrote:
         | When interviewing, one of the ways I try to discover how good a
         | particular tech job is: How far up the management totem pole
         | does the "tech illiteracy" start?
         | 
         | I've worked at companies where everyone, all the way up to the
         | SVP (who reports to the CEO) is still very sharp technically.
         | Meaning, the SVP and everyone below them could legitimately
         | pass the Senior Software Engineer interview, or at the very
         | least speak intelligently about the sw architecture, the
         | reasoning behind the technical and design decisions made,
         | performance trade-offs, security, and so on. If you've never
         | worked for a place like that, it's almost hard to believe what
         | it's like.
         | 
         | I've also worked at a (fortunately only one) company, where as
         | a leaf-node employee, my first level manager was effectively
         | tech illiterate. Those kinds of places need their individual
         | engineers to all 1. have good tech skills, and 2. have those
         | rare communication/translation skills that translate tech
         | concepts/problems into business-speek.
         | 
         | At most companies, the point at which a technically literate
         | employee reports to a tech-illiterate employee is somewhere up
         | the management hierarchy--usually around "Director" level.
         | Wherever that point on the org chart is, that person's direct
         | reports are the ones who need to have those tech-to-non-tech
         | translation skills.
        
           | SebFender wrote:
           | Absolutely & very well said - my contention lies in the fact
           | that certain skills are just that - technical. Especially
           | when it comes to architecture, code, complex systems and so
           | on.
           | 
           | I don't mind an illiterate Executive when it comes to basic
           | manufacturing, cosmetics and so on - but when it comes to
           | STEM subjects it becomes a dangerous gamble - especially when
           | it comes to recognize a strong vs weak player.
           | 
           | Too many times I've seen weaker players get bumped up as the
           | executive in charge is somewhat incompetent...
           | 
           | I've been lucky as my family forged my communication skills
           | at a young age - but these days this is rare and I see
           | extremely competent young players get sidelined quite
           | rapidly... Hope is a mystery, but can be found.
        
       | drewcoo wrote:
       | I tend to think all jobs are exactly as hard as the people doing
       | them can handle.
       | 
       | It plays well to the myth of the hard worker. We're all rugged
       | individualists.
       | 
       | It means companies soak as much work as possible from labor.
       | We're all exploited.
       | 
       | And we all accept that without question because it's the status
       | quo.
        
       | dondraper36 wrote:
       | As a software engineer myself, I agree that there are certain
       | aspects of the job that are annoying or mentally fatiguing.
       | 
       | That said, unfortunately I had to learn much more than I had
       | wanted about the work of neurosurgeons and ICU units three years
       | ago.
       | 
       | This made me completely rethink the difficulties I face at work
       | so I no longer complain.
        
       | bradlys wrote:
       | Being full stack used to be more exciting to me but with the
       | front end _still_ changing after what felt like we had reached
       | some stability, I have decided I can't do it anymore. It really
       | caters to a particular type of early startup engineer who is
       | constantly doing greenfield and creating new repos. The issue
       | there is that means you're constantly poor because you're always
       | at early stages of funding - and in this market and the market
       | for the next few years... good luck seeing any of those options
       | become liquid.
       | 
       | It's just not a sustainable path for someone who has to pay a $3m
       | mortgage in Silicon Valley. It's for the already rich to tinker
       | and the young who can live in a room in a 6bd house.
       | 
       | My career is entirely built around full stack and it's no shock
       | that I'm back to being penniless. Worked so hard for nothing.
       | Specialize and join big tech. These early stage startups suck and
       | aren't worth it.
        
       | karpatic wrote:
       | I've met (maybe) 3 other developers, in my life, who have used
       | all the listed technologies. Most will either use ssh or use
       | react; seldom ever work w both.
        
       | tekla wrote:
       | This entire post is just complaining how this incredibly easy
       | career that requires no credentials, pays incredibly well, and is
       | trivial to enter sucks because you need to deal with
       | uncomfortable things every once in a while.
        
         | globular-toast wrote:
         | It's not an "incredibly easy career", otherwise everyone would
         | do it. There are always some people who find themselves in
         | positions where they can continue to get paid for doing
         | basically nothing and software is not excepted. But many of us
         | had to work hard to get here and continue to do so.
        
           | 9rx wrote:
           | _> It 's not an "incredibly easy career", otherwise everyone
           | would do it._
           | 
           | I'm not so sure about that. "Easy" isn't usually an
           | attractive trait in employment. People by and large seem to
           | need some kind of feeling of fulfillment to compel them to
           | show up day in, day out. It might seem difficult to the
           | neurodivergent who are disproportionately attracted to
           | software engineering, but to most people it is simply
           | uninteresting work.
        
             | maximus-decimus wrote:
             | If people don't care about work being easy, then all the
             | people in this thread should stop telling people they're
             | not allowed to complain because their job is easy. The job
             | being easy either matters or it doesn't.
        
               | 9rx wrote:
               | The job being easy doesn't matter, but neither do
               | anyone's arbitrary statements.
        
             | globular-toast wrote:
             | There are plenty of people who would do uninteresting work
             | for many multiples of median wage. Jobs like factory
             | workers and postal sorting etc. have high turnover because
             | they offer neither interesting work nor good pay. I've
             | never worked with anyone who left software because they
             | weren't autistic enough to find it interesting.
        
               | 9rx wrote:
               | _> There are plenty of people who would do uninteresting
               | work for many multiples of median wage._
               | 
               | Sure. We've all watched an increasing number of these
               | people arrive in the software industry over the years.
               | But they are not representative of everyone. Plenty of
               | people can't force themselves out of bed in the morning
               | for money alone. If they could, they'd be working in
               | software.
               | 
               |  _> Jobs like factory workers and postal sorting etc.
               | have high turnover because they offer neither interesting
               | work nor good pay._
               | 
               | Manufacturing especially offers the _illusion_ of
               | interesting work. In fact, there is a whole political
               | thing going on in the US right now trying to increase
               | manufacturing job availability because of that illusion.
               | I expect you are right that people are going to find out
               | that it isn 't what it seems, but so long as they believe
               | it before they try it... Software, on the other hand,
               | doesn't even try to pretend.
        
       | cornhole wrote:
       | not many professions allow me to work from home in my underwear
       | for good sums of money
        
       | koinedad wrote:
       | Depending on your role, company, and tech stack there is a lot to
       | learn in software engineering. It can get pretty complex,
       | confusing, etc. This is partly why I like to. I like a challenge.
       | A puzzle. I like to learn new things. But sometimes it's also
       | very frustrating.
        
       | Terr_ wrote:
       | Related: https://www.stilldrinking.org/programming-sucks
       | 
       | > Every friend I have with a job that involves picking up
       | something heavier than a laptop more than twice a week eventually
       | finds a way to slip something like this into conversation: "Bro,1
       | you don't work hard. I just worked a 4700-hour week digging a
       | tunnel under Mordor with a screwdriver."
       | 
       | > They have a point. Mordor sucks, and it's certainly more
       | physically taxing to dig a tunnel than poke at a keyboard unless
       | you're an ant. But, for the sake of the argument, can we agree
       | that stress and insanity are bad things? Awesome. Welcome to
       | programming.
        
       | Havoc wrote:
       | That just sounds like a knowledge work job.
       | 
       | Lots of knowledge. It's moving. And you don't know it all. You
       | learn and muddle through.
        
       | atoav wrote:
       | Not to be that guy, but other jobs are equally crazy. I had to
       | prepare for my electrical engineering certification and I had to
       | learn all european norms, including the ones that were valid when
       | the places one encounters were built. Thar means I need to know
       | which kind of circuit breaker, cable, cabling, etc. was okay to
       | be used in any specific year in the past 100 years. The whole
       | collection of materials amounted to over 240 GB in compressed
       | PDFs and it took me weeks to even skim the surface. Norms are
       | highly interdependent, a bit like hypertext without clickable
       | links. And the best thing is that some things they just don't
       | specify. We had a nuclear physicist in the team and he was
       | complaining about the complexity.
       | 
       | I love the simplicity and clarity of software engineering
       | sometimes, because here many of the problems are by our own
       | making.
        
       | Jean-Papoulos wrote:
       | Yeah, turns out you need to provide value in exchange for your
       | salary. So since there is 0 physical strain, you get mental
       | strain.
       | 
       | This is like writing an article about "The Insanity of Being an
       | Adult in Modern Society" because you have to think about
       | insurance, dishwashing, clothes, food, taking car of your car,
       | your hair, your health, your finances, etc... Yeah. No shit.
        
       | rektomatic wrote:
       | For a profession that has improved the world so much, we are a
       | pessimistic lot aren't we?
        
       | regularjack wrote:
       | All this is still way simpler than designing and building
       | bridges, for example.
        
         | nsoonhui wrote:
         | No, building bridges is a lot simpler because we have a set of
         | coding practices to follow ( eurocode, ACI, British standards
         | and whatnot). The performance of the buildings follow the
         | deterministic Newton's laws, and you even have software
         | packages written for that.
         | 
         | Your clients don't change the specs half way through and expect
         | you to provide an accurate estimate and at the same time, don't
         | intend to pay you extra. You can forecast the cost of building
         | to a very accurate degree because all bridges are more of the
         | same, unlike software which by definition,is new every time
         | because each time the requirement is different.
         | 
         | And so on.
         | 
         | I know because I work in civil engineering software field.
        
       | theutopian wrote:
       | Hot take: I see many comments hint at a pessimistic attitude in
       | the essay. I think this is unjust because it felt for me like the
       | author is passionate about the profession. Otherwise the humor
       | wouldn't be there or the author wouldn't have stuck around long
       | enough to see the evolution of the field up to the point of this
       | vibe coding era.
        
       | basfo wrote:
       | Another Problem i see with this trend of "everyone is fullstack
       | now" is that no one knows what they are doing.
       | 
       | Basically, you and your team spent a year or so architecting and
       | building something that you know, it's your domain, you know the
       | in and outs of the system. Then your manager comes and says that
       | team X needs a feature that needs a change on your system, but
       | instead of working with them to implement it, we should work on
       | something else and they will do the changes on our system.
       | 
       | Clearly team X has no experience on the stack or the system
       | itself, and they start to create nonsensical PRs that don't even
       | compile, you spent a lot of time reviewing those, explaining them
       | the issues until it becomes a political/ego driven discussion
       | and... congratulations you are a blocker now.
       | 
       | You experience the same working on your own feature, messing with
       | code that you don't like or even understand, creating yamls that
       | you don't have a clue on what they actually do, just replacing
       | string where you see it fit, learning on production.
       | 
       | Of course, you have no time to actually understand what you are
       | doing, is expected to be done by yesterday.
       | 
       | Suddenly, in name of productivity, everyone is working in the
       | less efficient way possible, taking months what could be weeks,
       | weeks what could be days, and days what could be hours.
        
       | richforman wrote:
       | I was a developer for about forty years, retired last year. First
       | seven years or so I worked in MUMPS on mostly DEC VAX midframes.
       | Then in the early 90s I learned Visual Basic to break into the
       | Windows world, worked in that for almost a decade until .NET came
       | out in about 2000; I learned VB.NET, programmed in that for about
       | six or seven years. Then I taught myself C# which is what I used
       | for the next 13 years or so. I did lots of SQL Server programming
       | account the way, but outside of that, those were really the only
       | languages/frameworks that I needed to have a consistent career
       | for almost four decades.
        
       | dmvjs wrote:
       | uhh just use vite
        
       | anarticle wrote:
       | It is unusual as a comparison to other careers, esp with respect
       | to specialization, but that is the system. Some people revel in
       | learning new things. Software is unsatisfying compared to other
       | jobs because when you close your laptop and you look around you
       | think: "Did I change anything in the world?" Compare that with
       | doing masonry, where at the end of the day you can look at a wall
       | of bricks that you have laid, and mortared with your own hands.
       | Tomorrow, that wall will be there. Next year, that wall will be
       | there. Can you say the same of your code?
       | 
       | If you have a computer science degree you see the commonality as
       | well as the differences between languages and systems. You pick
       | up new things extremely fast. For all of the negatives against
       | university, that is the benefit.
       | 
       | Maybe we need a memento mori for coders: What code of yours is
       | still running today?
       | 
       | Ask yourself that, one week, one year, five years, ten years
       | after.
        
         | le-mark wrote:
         | Facts. I worked on a retail system that was nearly 1M loc and
         | the company went bankrupt. Poof all that work gone. That was a
         | real epiphany for me, and also the start of keeping a healthy
         | distance between me and my work. Although software can be very
         | rewarding, it is just a job.
        
       | d_burfoot wrote:
       | One of my pet theories about the software industry is that nobody
       | really knows how to manage mature tech companies (YC and the
       | startup world are pretty good at running young companies).
       | 
       | One obvious and disastrous phenomenon in the tech world is
       | resume-driven development: some engineers are highly motivated to
       | put the next shiny tech buzzword on their resume, so they make
       | sure to push that technology at their company. 9 times out of 10
       | the project and company would be better off by just using the
       | standard, boring tech that everyone else uses. Tech managers
       | should be able to detect this pattern and squash it, but they
       | don't seem able to do so.
        
         | kevinventullo wrote:
         | Front-line managers and PM's have the same incentives.
        
         | jack_h wrote:
         | Resume driven development is the flip-side to stagnating
         | compensation that falls below market rates over time. If an
         | engineer knows they will have to look for a job every so often
         | they will try to bolster their resume in an attempt to
         | differentiate themselves from all of the other applicants.
        
         | phonon wrote:
         | > YC and the startup world are pretty good at running young
         | companies
         | 
         | Are they? I just saw a job ad for a YC start-up that proudly
         | explained that "We don't do PRs. We push straight to main
         | multiple times a day." and that "We work onsite, 7 days a
         | week"...all for a company that works in a heavily regulated
         | industry.
        
       | travisgriggs wrote:
       | > Software gets more complicated. All of this complexity is there
       | for a reason.
       | 
       | Not any _good_ reason, imo. There used to be incentives for
       | efficiency in various aspects of the field. Scarcity of talent,
       | scarcity of bandwidth and compute power, scarcity of budgets.
       | 
       | Twenty years of "let's all be programmers", unhinged amounts of
       | money, and design by committee, have rendered it a very complex
       | world.
        
         | hx8 wrote:
         | I disagree. We add complexity largely (but not exclusively)
         | because they fix problems. The entire point of a web browser
         | exists to solve the very complex problem "How do we run
         | arbitrary code on client hardware in a way that's safe for all
         | parties?"
        
           | skydhash wrote:
           | What's about sharing documents which is still it's primary
           | purpose. And most of the current complexity stems from the
           | sprawling JS API surface. We know how to sandbox software (VM
           | and malware analysis,...), browser's complexity is mostly
           | corporate driven.
        
             | bluecheese452 wrote:
             | I don't think that has been its primary purpose for a long
             | time. If you want to share a document for the most part you
             | email it. It has long since moved from documents to
             | applications.
        
             | hx8 wrote:
             | I had forgotten the original purpose of web browsers was to
             | view hyperlinked documents. It seems like we abandoned that
             | as the primary use case over 20 years ago, with technology
             | such as Flash, Silverlight, and Java Weblets.
        
             | jakub_g wrote:
             | Let me update what the OP wrote:
             | 
             | "How do we run arbitrary code on client hardware in a way
             | that's safe for all parties _and without installation
             | step_? "
             | 
             | 15+ years ago, installing software on customers' machines
             | could take days of efforts of dedicated teams. Today it
             | mostly "just works".
        
           | marcosdumay wrote:
           | VMS was a sandbox-based OS released in the 70s that solved
           | "how do we run arbitrary code on client hardware in a way
           | that's safe for all parties?" Browsers are not that.
           | 
           | Browsers do have this component, but that's not the reason
           | they exist.
        
             | sureglymop wrote:
             | I wonder how productive it is to mention that though. Sure,
             | that may not be the reason they exist and came to be
             | (something about exchanging documents) but it may be how
             | they are mostly used today.
        
               | marcosdumay wrote:
               | You are insisting on justifying all of the complexity of
               | browsers by claiming the same functionality that people
               | got in the 70's with a small OS that was hand-written in
               | assembly.
               | 
               | Sorry, but you don't seem to want a productive
               | discussion. You just have a preconceived idea that turns
               | out to be wrong.
        
               | sureglymop wrote:
               | I am not insisting anything. I wanted to point out that
               | the "reason why browsers exist/came to exist" can be
               | relevant in this discussion but is not a direct logical
               | contradiction to their current complexity.
               | 
               | If I say, the pdf came to be in order to be a simple way
               | to digitally represent printed/printable documents that
               | may be correct but wouldn't actually express anything
               | about the current complexity of the pdf format.
               | Admittedly perhaps a bad example due to how similar it
               | is.
               | 
               | It's possible I misunderstood though. If so, I apologize.
        
       | chiffre01 wrote:
       | Considering that software is entirely artificial, I would argue
       | that disciplines in the physical sciences are likely much more
       | difficult when it comes to breaking new ground or discovering
       | novel technologies and solutions to longstanding problems.
       | 
       | Just think about how little progress has been made in solving
       | complex issues like climate change, curing diseases or securing
       | sustainable food supplies. These are incredibly challenging,
       | real-world problems.
       | 
       | In contrast, software engineering often comes down to rearranging
       | data--it's powerful, but not always as fundamentally complex as
       | tackling the physical world's hardest issues.
        
         | yummypaint wrote:
         | Technologically speaking, climate change, world hunger,
         | poverty, peace, etc are all solved problems already.
         | Unfortunately these aren't technical problems. They are social,
         | political, and economic in nature.
         | 
         | The world has had the means to globally end poverty and hunger
         | for decades, but we haven't. We know exactly and quantitatively
         | what is needed to meet climate goals, but we won't do it.
         | Groups of people who have been murdering each other for
         | generations could choose to stop tomorrow and live in peace
         | forever after, but they refuse. These are as far from
         | technological problems as one can get.
        
         | computerdork wrote:
         | Agree that physical sciences, on one aspect, are inherently
         | more difficult, Especially in research, the problems are more
         | difficult to solve because they are limited by the physical
         | world.
         | 
         | But also think that is what makes dev work so difficult,
         | because our "build times" are so short. Because we aren't
         | limited by the real world, we can build our entire system often
         | in seconds and then test them, which allows us to move fast and
         | generate enormous amounts of complexity. While with physical
         | sciences, during an experiment, the "build time" for their
         | tests is typically much slower, often taking hours or days, so
         | they can only deal with a limited number of variables and
         | information at once.
         | 
         | Also think that is what makes software engineers often good at
         | working in other technical domains, we have a lot techniques
         | and hands on experience in dealing with large complex systems,
         | much of which carries over to non-software problems...
         | 
         | (... but my saying this is admittedly half theoretical, because
         | personally, haven't actually applied this to an actual science
         | field, only to things like small construction projects and to
         | the field of music theory, and yeah, super helpful)
        
       | 65 wrote:
       | I mean, my job title is currently "Full Stack Software Engineer"
       | and I manage to get by only writing Typescript. Yes I have to do
       | all of the things mentioned in the article: React, CSS, AWS,
       | Docker, Databases, etc. We do a lot of greenfield so I'm the one
       | setting these things up.
       | 
       | But it's basically all in the web paradigm. I don't have to work
       | on mobile apps or drivers or something. So I think "Full stack"
       | isn't really a good descriptor. I'm more so a "Web developer"
       | than anything. Which is complicated, yes, but if you were a
       | mobile developer your world would be completely different and
       | have its own software ecosystem.
        
         | ldng wrote:
         | You haven't been tasked with mobile and AI ... YET !
        
       | Animats wrote:
       | Especially since web pages today don't really do all that much
       | more than web pages did a decade ago. Yet the machinery is far
       | more complex, the download size of pages is much larger, and
       | pages are less responsive.
        
       | mdaniel wrote:
       | > You do a good job. You're promoted to manager. You need to
       | learn a whole other job
       | 
       | Relevant: https://nebula.tv/videos/coldfusion-why-are-managers-
       | so-bad-... (or https://www.youtube.com/watch?v=m7-UdDg5uIw if
       | Nebula won't show it to you)
       | 
       | The tl;dw is that quite obviously the years and years spent
       | learning one skillset absolutely does not translate into the
       | ability to "debug humans"
        
         | ninju wrote:
         | a.k.a. the Peter Principle
         | 
         | https://en.wikipedia.org/wiki/Peter_principle
        
           | mdaniel wrote:
           | That was one of the main topics of the video, yes, but the
           | rest of it looked at some research into how to address it.
           | One study showed that just promoting people at random had
           | better outcomes, and a separate study showed that "up or out"
           | was also effective. I would guess that the choice between
           | them is mostly about the culture of the organization
        
             | hx8 wrote:
             | I'd like to read that random promotion paper. I wonder how
             | high up they actually implemented this strategy, because
             | the idea of the CEO just being the person that chosen at
             | random more than anyone else is hilarious to me.
        
               | mdaniel wrote:
               | My mental model is that "promotion" is something that
               | only happens to middle managers; board relevant seats are
               | either appointed by the board or come from the good ole'
               | boy network (which I do recognize is almost certainly
               | worse than promoting a bad manager from within, who at
               | least has existing relationships and business context)
               | 
               | As best I can tell, it's this one https://www.sciencedire
               | ct.com/science/article/abs/pii/S03784...
        
       | maeln wrote:
       | > But what happened to specializing? When a house is being built,
       | tons of people are involved: architects, civil engineers,
       | plumbers, electricians, bricklayers, interior designers, roofers,
       | surveyors, pavers, you name it. You don't expect a single person,
       | or even a whole single company, to be able to do all of those.
       | 
       | You would be surprised. While it stays more or less true for low-
       | education job, I find that any job that require more than a high-
       | school diploma suffer from the same problem. We are asked to be
       | more and more polyvalent, and every job offer has a laundry list
       | of skills that we are supposed to master.
       | 
       | When you think about it, it makes a lot of sense: Why pay two
       | expert when one person with just enough knowledge can wing it ?
       | Unless the job/task is highly regulated (you don't wing
       | accounting) or the output quality really matter, a half-ass job
       | is often 99% enough.
       | 
       | Taking about building a house, you can kind of see it actually. A
       | _lot_ of building company are doing the bare minimum, which is
       | why inspection is critical.
        
       | TriangleEdge wrote:
       | Other then all the frameworks you need learn, if you are not an
       | expert in a specific field, in my experience, you are completely
       | disposable as well.
        
       | m2has wrote:
       | This was a fun read.
       | 
       | We'll keep raising the amount of knowledge needed to be employed
       | until it's no longer sustainable. This is just the nature of
       | capitalism: extracting as much value from someone's salary as
       | possible.
        
       | ravenstine wrote:
       | The majority of companies don't want "engineers", but settle for
       | the necessary evil of who they believe are totally fungible
       | "resources". Given how many programmers get into software
       | development for reasons that go against human fungibility, they
       | have to be tricked by the propaganda of being referred to as
       | engineers.
        
       | nwhnwh wrote:
       | The insanity of modernity, progress and change.
        
       | holografix wrote:
       | Very much a case of "grass is always greener". I work in pre-
       | sales at $FAANG and would do everything to take a 20% pay cut and
       | go work a low pressure SWE role flinging golang around.
       | 
       | My lord... the lack of political maneuvering, fiefdom building
       | and defending, workaholics chasing deals and responses through
       | the weekend or first thing at 5:30am when they wake up...
       | 
       | I did a short stint as part of a pro services team at a SaaS
       | once. Some of the most fun I've had, moderate to low pressure,
       | interesting but not overly challenging problems, mostly a
       | creativity challenge not "configure systemd" challenges.
       | 
       | Now I know whT you're thinking: "oh but here in SWE land we have
       | all the problems you mentioned too!"
       | 
       | Yep that's my point.
        
       ___________________________________________________________________
       (page generated 2025-04-07 23:01 UTC)