[HN Gopher] Show HN: I built a word game. My mom thinks it's gre...
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       Show HN: I built a word game. My mom thinks it's great. What do you
       think?
        
       Author : mkate
       Score  : 464 points
       Date   : 2025-04-05 14:26 UTC (1 days ago)
        
 (HTM) web link (www.whatsit.today)
 (TXT) w3m dump (www.whatsit.today)
        
       | noelpotnic wrote:
       | Whatsit Daily Challenge Completed in: 1:26
       | 
       | #5 (0:46) #2 (0:04) #4 (0:09) #1 (0:21) #3 (0:06)
       | 
       | https://www.whatsit.today/
        
       | Hackbraten wrote:
       | Nice work, especially the minimalistic user interface. It runs
       | fine on my low-powered smartphone, which is good.
        
       | 12907835202 wrote:
       | Whatsit Daily Challenge Completed in: 2:43
       | 
       | #5 (1:18) #3 (0:04) #4 (0:46) #1 (0:27) #2 (0:09)
       | 
       | https://www.whatsit.today/
        
       | 1123581321 wrote:
       | It's fun! There is occasionally out of order input on mobile when
       | tapping quickly.
        
       | mcintyre1994 wrote:
       | Neat! I played a few days :) the only issue I had was that I
       | found it quite easy to tap a previously selected letter, and
       | that'd mess me up especially if it wasn't the last letter so far
       | in that word. I think it'd probably be better to add a backspace
       | button in addition to the clear one, and not deselect letters by
       | tapping them.
        
       | upmostly wrote:
       | This could be incredible. Kind of like Strands on NY Times but in
       | Wordle format.
        
       | mouse_ wrote:
       | 25 seconds here
       | 
       | i feel smug
        
       | dlgeek wrote:
       | SPOILERS AHEAD
       | 
       | SPOILERS AHEAD
       | 
       | Today's challenge ("Sports Teams") was particularly easy because
       | each one was plural. That made each one "unscramble a 4 letter
       | word" instead of a 5. Might be a consideration for the future.
        
         | khazhoux wrote:
         | Check out the big brain on Brad!!
         | 
         | I didn't spot this :-)
        
       | card_zero wrote:
       | It said LOINS is "not a valid word".
        
         | danhau wrote:
         | LIONS
        
         | GilbertErik wrote:
         | There's no professional sports team (the category for the day)
         | called the 'LOINS'
        
           | card_zero wrote:
           | Oh. Well, I don't like sports of any kind. Except ones with
           | robots. And stone skipping. And _maybe_ indoor bowls if it
           | doesn 't get too intense.
        
             | evan_ wrote:
             | You thought there might be a sports team called the Loins?
        
           | gweinberg wrote:
           | There should be.
        
       | linsomniac wrote:
       | A coworker and my wife and I have recently been really enjoying
       | https://bracket.city which is a crossword-clue inspired word game
       | with daily puzzles. It does take a little while to figure out,
       | I'd recommend starting off asking for hints fairly often to
       | decrease frustration, but after a couple weeks my wife and I are
       | on a streak of 3 days of scoring 100.
        
         | mildavw wrote:
         | Final score: 4.0 :/
         | 
         | But pretty creative game. Thanks for sharing!
        
           | linsomniac wrote:
           | That is probably around where my first score was. :-) My wife
           | and I had a 0 a couple weeks ago.
        
         | j_bum wrote:
         | Oh we absolutely love bracket city, +1
         | 
         | I've showed it to my friends, and it's stuck. My brother shared
         | it with all of his coworkers and they're now playing too.
         | 
         | It's fun watching it "spread" amongst my social group
        
           | linsomniac wrote:
           | You've had better luck spreading it than I have it sounds
           | like. Everyone I've mentioned it to has said "It's too hard"
           | and I don't think has really even given it a shot.
        
         | xnorswap wrote:
         | Neat puzzle.
         | 
         | My first wrong answer was an international spelling issue. It
         | would be nice if it accepted then silently corrected based on
         | equivalent international spellings, but I can also understand
         | why it doesn't, sometimes it might be more crucial to the
         | solution.
        
           | linsomniac wrote:
           | There is a "mayor@" e-mail you can use to submit requests
           | like this and the developer has been pretty responsive.
        
         | kbrackbill wrote:
         | Thanks for the suggestion, that was really fun. One I've been
         | really enjoying in the same vein is https://raddle.quest
        
           | linsomniac wrote:
           | Thanks for that, I just played todays and it is pretty fun!
        
         | tolien wrote:
         | I'll quite often wind up solving this by a sort of parallel
         | construction, as in rather than getting the hint I can work out
         | what word is supposed to be there based on what's around it.
         | Some of the clues can be _really_ cryptic.
        
           | linsomniac wrote:
           | Yes, that is the real trick when you get stuck is to start
           | constructing the clues that it will eventually become.
        
         | silisili wrote:
         | Same. I saw a show HN on this a couple weeks ago and have been
         | borderline addicted since.
        
         | Kiro wrote:
         | I thought this was way too hard. I didn't figure out a single
         | word and even failed the tutorial. Seeing everyone loving it
         | makes me feel really stupid.
        
           | linsomniac wrote:
           | I do think it is something that is a bit of a learned skill.
           | I've done around 30 of them and the earlier ones I did rather
           | poorly on, and even within the last 15 puzzles I had one
           | where I scored 0. But the last 3 puzzles I've scored 100 on.
           | 
           | It's not for everyone I'm sure, especially if you are
           | unfamiliar with common English phrases (like "bang for the
           | buck").
        
         | jimnotgym wrote:
         | I find it a bit US centric, like many of these games
        
       | carmela219 wrote:
       | Whatsit Daily Challenge Completed in: 0:23
       | 
       | #1 (0:05) #2 (0:04) #3 (0:05) #4 (0:04) #5 (0:05)
       | 
       | https://www.whatsit.today/
        
       | soneca wrote:
       | I think it has some potential, but I found today's puzzle just
       | too easy. I never play for speed, but even if I was, playing on a
       | iPhone, it missed a lot of touches that I only noticed when I was
       | typing a few letters ahead. So I had to come back, erase what I
       | typed and start over. It was annoying already, but if I was
       | playing for speed, it would be a deal breaker.
        
       | hn111 wrote:
       | Very nice! On iOS it does not seem to register fast consecutive
       | taps correctly, if that's fixed I would actually like to play
       | this more often
        
         | IronRod wrote:
         | Same on Android
        
       | iandanforth wrote:
       | First clue of "Professional Sports Teams" and I noped right out.
       | Sportsball is a pretty big red flag that the content presented is
       | not for me.
        
         | mkate wrote:
         | there are actually other categories available. Check it out
         | tomorrow and it won't be about sports :D
        
       | mft_ wrote:
       | Nice concept, but US-centric short/slang sports teams' names is a
       | bit misjudged as the very first puzzle when introducing your new
       | game to an international audience. I solved them because they're
       | (mostly) words rather than them having meaning to me.
        
         | enlyth wrote:
         | I wish there was a more internationally friendly version of NYT
         | Games, they're so fun and I play them daily but a lot US
         | cultural knowledge is required at times
        
           | angry_moose wrote:
           | It cuts both ways.
           | 
           | Cryptic Crosswords are almost impenetrable from the US as
           | they're so deep in UK specific words, spellings, and trivia.
        
             | zem wrote:
             | there are some good american and canadian cryptics but i
             | agree, it's a largely uk-centred pastime.
        
               | angry_moose wrote:
               | Interesting. Any suggestions?
               | 
               | I've looked in the past and didn't have much luck.
        
               | zem wrote:
               | lots of suggestions here: https://old.reddit.com/r/crossw
               | ords/comments/kqkbrq/what_are...
               | 
               | the new yorker archives are a great place to start
               | https://www.newyorker.com/tag/cryptic-crossword
        
               | MalcolmDwyer wrote:
               | https://www.minutecryptic.com/
        
             | benrutter wrote:
             | I love cryptic crossword, but there's so many "inside
             | rules" that make them hard to approach for newcomers. It
             | doesn't help that there really aren't a lot of good easy
             | cryptics.
        
               | jen729w wrote:
               | Yeah but that's like saying that there are so many
               | "openings" in chess, it makes it hard for newcomers.
               | 
               | That's the game! The 'inside rules' for a cryptic are
               | what _makes it cryptic_. Without them you just have a
               | word puzzle.
        
               | asutekku wrote:
               | The thing with chess, even if you don't know the rules,
               | you can still play and (potentially) lose the game. If
               | you don't know some random american trivia, you're stuck
               | forever.
        
         | spicybright wrote:
         | Same complaint. Also, not to poke fun at us too hard but
         | there's probably less sports fans here than the average
         | population :)
         | 
         | Really like the idea though.
        
           | SirSourdough wrote:
           | For those of you who are put off from trying the game by the
           | category for today's puzzle being sports, note there are
           | other puzzles from prior days with more general topics.
           | 
           | Click the calendar icon at top of page for the archive.
        
             | layer8 wrote:
             | What the hell is "Planta" though. ;)
        
         | JKCalhoun wrote:
         | Yep, didn't even notice they were supposed to be sports teams.
         | I wondered why there were so many plural words.
        
         | dylan604 wrote:
         | These are short little words that are not uncommon even if you
         | are not familiar with sportsball teams. If you struggled
         | unscrambling these words, I'd suggest your vocab is just in
         | dire need of expansion.
        
       | hirako2000 wrote:
       | Less localized words would be better. Sports teams in the U.S.
       | are not that popular outside the U.S.
       | 
       | UI is splendid.
        
       | gizajob wrote:
       | Bit too easy to have repeat value
        
       | MattSayar wrote:
       | Fun! I look forward to seeing what future categories and words
       | are. Do you have to manually curate them each day? How big is
       | your backlog? Is there a way to automate it?
        
         | mkate wrote:
         | thanks a lot :) yes my friend and I are designing the
         | categories and the words manually with a tiny bit of help from
         | AI tools but you can't fully trust them as they try to sneak in
         | 6 and 4 letter words
        
           | MattSayar wrote:
           | I have a Wordle-type clone I'm toying with and getting it to
           | wrangle the correct letters is a harder problem than it
           | seems. Hopefully you're able to streamline your design
           | process so it's as painless as possible!
        
       | andoando wrote:
       | For mobile a button to clear the row by the word next to each
       | word would be nice.
        
       | kylecazar wrote:
       | I really like it (I play the NYT games daily). The UI is slick.
       | 
       | As others have mentioned categories could probably have
       | broader/non-US content but that's easy. The site/format itself is
       | great.
        
       | markx2 wrote:
       | I see - thank you uMatrix - that you use plausible.io
       | 
       | I block all such tracking, so thanks for allowing me to play
       | without that tracking.
       | 
       | I do realise that such blocking affects your stats so if you
       | could devise a way to track without using an external service
       | that would be great.
        
       | fl4tul4 wrote:
       | To tell you a brutal truth, I dislike any timed game.
        
         | massive-fail wrote:
         | Same! However, I think the OP has done a good job. On mini
         | games like this, I guess it doesn't bother me. I only get
         | frustrated if I have invested time and they throw a timer in.
         | Such a dated mechanic.
        
       | pnm45678 wrote:
       | The limiting time factor for me was the clicking around on the
       | page. Allowing keyboard input somehow would be a plus.
        
       | pnm45678 wrote:
       | It seems not to accept a correct answer, "ladel" for Wednesday,
       | March 26, 2025 (minor spoiler, apologies!)
        
         | angry_moose wrote:
         | "Ladel" isn't actually in the dictionary:
         | 
         | https://www.merriam-webster.com/dictionary/ladel
         | 
         | https://www.dictionary.com/browse/ladel
         | 
         | https://www.collinsdictionary.com/us/spellcheck/english?q=la...
         | 
         | OED has it as an incorrect/unusual variant:
         | 
         | https://www.oed.com/search/dictionary/?scope=Entries&q=ladel
         | 
         | It's misspelled constantly on the internet, but "ladle" is the
         | correct spelling.
        
           | pnm45678 wrote:
           | Ah, fair enough! Thanks
        
       | pnm45678 wrote:
       | I like the calendar where you can go back to play other days.
       | Enhancement request: would be nice for this to have an indicator
       | of which days you have already played.
        
         | mkate wrote:
         | that's a great point! thanks a lot
        
       | jxjnskkzxxhx wrote:
       | Sports teams? Who cares?
        
         | mkate wrote:
         | this is just one of the categories. There are other ones
         | available and tomorrow's one won't be about sports :D
        
         | cgomez wrote:
         | I will never understand responses like this.
        
       | DistractionRect wrote:
       | I agree, today's challenge was really easy. But I did enjoy the
       | other days, I played all of them!
       | 
       | What I'd like is an option to show the answers after failing (not
       | by default, so you can still choose to replay if you want). For
       | instance, I cannot for the life of me get the music act that's
       | associated with "FALMO".
        
         | jihadjihad wrote:
         | LMFAO?
        
           | DistractionRect wrote:
           | That was it! I was busy looking for a word rather than an
           | acronym
        
       | jpjoi wrote:
       | This reminds me a lot of NYT strands, in the sense that it's
       | "multiple themed rounds of classic word game format X" In the
       | strands example, the base word game is a word search in which
       | they break the rules a bit to make it harder. Here it's a simple
       | word unscrambling. Makes me wonder what other games you could
       | make by following this "themed rounds of X" format.
        
       | pnm45678 wrote:
       | Couple of minor bugs, one of which is arguably not a bug: 1. When
       | you play a game for the first time it invites you to make an
       | account. When you make an account, it seems to forget that you
       | played that particular game already. 2. By manipulating the URL
       | you can play games from the future.
        
       | WoodenChair wrote:
       | Quick UI suggestion: Let users playing on desktop type the
       | letters.
        
         | Retr0id wrote:
         | I spent several seconds trying to click on the "Build your word
         | here" box to put the cursor there
        
       | spicybright wrote:
       | Just worked through a lot of the puzzles. I love the concept, and
       | I also like how the timer doesn't reset when you switch between
       | them.
       | 
       | 3 pieces of feedback:
       | 
       | 1. Since your time matters, a start button before a new puzzle is
       | presented would be nice.
       | 
       | 2. I wanted to play more puzzles but didn't realize the calendar
       | button up top switched puzzles till reading comments. I think
       | fading the screen with an overlay with the existing buttons and
       | adding a "Play Another?" button would hook people in more.
       | 
       | 3. Some of the scrambles are too easy. Maybe that's by design,
       | but an example is "PAWSN" in the apr 4th chess puzzle, it's
       | stupidly obvious compared to the other words.
       | 
       | But again really awesome content and would make an amazing mobile
       | website or app.
        
       | spicybright wrote:
       | Could you share how you pick each day's words?
        
         | mkate wrote:
         | we design them ourselves a bit of a manual process but quite
         | fun
        
       | snozolli wrote:
       | "Build your word here" really confused me. I thought that was a
       | text box that I was supposed to activate.
        
       | theyinwhy wrote:
       | Well done. 2 observations: when pressing the letters quickly it
       | does not register them properly. I don't understand why the 5
       | letter limit.
        
       | kdamica wrote:
       | Fun game but you should disallow plurals. Overall I'd say use the
       | same word rules as Wordle. Almost all my words were plurals and
       | so were uninteresting, but if that was fixed I would play this!
        
         | mkate wrote:
         | thanks a lot for the feedback and totally agree
        
       | nvr219 wrote:
       | I like it!
        
       | pure-developer wrote:
       | The top hint makes it bit too easy, but I guess if there's only
       | multiple valid words you need to narrow it down by some prompt
        
       | jonplackett wrote:
       | I'm not much of a puzzler, I like a crossword or a sudoku and
       | that's all really - but I didn't understand what I was meant to
       | do?
       | 
       | Edit; oh ok I get it now..
       | 
       | It could be fun but now I know what to do it's not very
       | challenging. The speed is more determined by the speed I can type
       | that the words. Maybe one letter longer?
        
       | stephantul wrote:
       | Very nice! One confusing prompt is "not a valid word" when the
       | word is actually valid, it's just not the word you are looking
       | for.
        
       | mrinterweb wrote:
       | I would prefer if less plurals were used. Every word in my puzzle
       | ended with an 's' as a plural.
        
         | r0fl wrote:
         | Same
         | 
         | Spurs Hawks Kings Pawns
        
         | angry_moose wrote:
         | As they're the name of US professional sports teams, that's the
         | official name of the teams.
         | 
         | https://en.wikipedia.org/wiki/Atlanta_Hawks
         | https://en.wikipedia.org/wiki/Detroit_Lions
         | https://en.wikipedia.org/wiki/San_Antonio_Spurs
         | 
         | Previous puzzles don't have many plurals, but its the correct
         | choice for this puzzle.
        
       | zoklet-enjoyer wrote:
       | That was fun
        
       | angry_moose wrote:
       | A few pieces of feedback from me:
       | 
       | 1) Keyboard input would be really nice, especially playing on
       | desktop
       | 
       | 2) A "give up" button instead of a 5 minute timeout would be
       | appreciated
       | 
       | 3) It might be more fun/challenging if you don't give the
       | category, but have to guess the category after unscrambling the
       | words.
        
         | evanb wrote:
         | Keyboard is essential; my time was dominated not by the time it
         | took me to solve but the time it took me to click around with
         | my mouse.
        
       | Y444 wrote:
       | Product manager ex. game designer with a number of puzzle/word
       | game in operation here.
       | 
       | - Having a timer (urgency) is usually not a very good idea for
       | thinky games. If you insist on having a timer consider making it
       | count upwards.
       | 
       | - Additionally as other commenters mentioned is the game is a
       | time trial it needs an explicit "Start" button. Also stop the
       | timer when user is not playing e.g. reading the rules.
       | 
       | - There's no point of having a "Play again" option for a Wordle
       | style daily game, the thinking part is already done, so any
       | replay is just an exercise in dexterity.
       | 
       | - It's okay to be US-centric actually, doesn't matter unless you
       | are very serious about monetizing it, and even then being US-
       | centric will work.
       | 
       | - Consider showing rules for first time users before staring the
       | puzzle.
       | 
       | - Consider having some sort of overarching thing in your puzzle,
       | so it's not just five words on a specific topic to guess, but
       | something more, like a hidden word across all five etc. This
       | makes a delightful discovery moment and sometimes might work as a
       | clue.
        
         | JKCalhoun wrote:
         | Agree that timers suck the fun out of a game like this. I avoid
         | any solitaire game with a timer for example.
        
           | Y444 wrote:
           | Some crossword people like having their timers (see NYT Games
           | app for example), but as I've mentioned the timers are
           | counting up, not triggering any negative conditions, and can
           | be turned off completely.
        
           | accrual wrote:
           | The OG Windows 3 solitaire has an option to disable the
           | timer, it's one of the first things I uncheck. I did
           | "speedrun" solitaire in my computer classes for fun, though.
           | :)
        
         | megadata wrote:
         | > and even then being US-centric will work.
         | 
         | The world has sadly changed a lot in recent months.
        
           | bdhcuidbebe wrote:
           | What did I miss, did Trump replace the english language now?
        
             | taneq wrote:
             | There's a 40% tariff on the letter 'u'.
        
               | nathancahill wrote:
               | _ser paid 40% to incl_de that letter in this comment.
        
             | labster wrote:
             | You mean the American language
        
               | ghssds wrote:
               | Spanish?
        
               | bdhcuidbebe wrote:
               | Spanglish?
        
             | tasty_freeze wrote:
             | The implication wasn't that people have stopped knowing or
             | using English. The implication was that much of the world,
             | except Russia and her allies, suddenly has a much great
             | deal of resentment toward the US.
        
             | zwnow wrote:
             | English? Did you mean USAlish?
        
         | doctorpangloss wrote:
         | The timer doesn't matter.
         | 
         | Nobody needs rules for this game.
        
         | xyst wrote:
         | This is 90% of my thoughts as well.
         | 
         | Another note I had is: keep the words to a specific category
         | rather than a broad category.
         | 
         | For example: the today's puzzle of "professional sports teams"
         | had 4/5 of the teams from the NBA. The 5th answer was either
         | the Detroit "Lions" (a professional _American football_ team)
         | or more likely the London "Lions" (a _British_ professional
         | basketball team).
        
           | HenryBemis wrote:
           | I live in the EU. I have no idea about US hand-egg teams. As
           | long as these are proper words (e.g. Bucks, Lions) and they
           | are not "rizzz" (or whatever other moronic sound comes out of
           | people with 45 IQ) then people will play the game.
        
             | wizzwizz4 wrote:
             | The sound "rizz" is present in the word "charisma".
        
         | FlamingMoe wrote:
         | "a timer (urgency) is usually not a very good idea for thinky
         | games" 100% agree. I hate the timer on the NY Times mini
         | puzzle. I like these types of simple games for unwinding, and a
         | timer makes it more stressful.
        
           | binarymax wrote:
           | Contrarily, I love the mini timer, because it's something to
           | beat. The mini is too easy of a puzzle. The NYT crossword is
           | more for the thinking type - it also has a timer, but its
           | less in your face and I don't feel the pressure.
        
             | sharkweek wrote:
             | I agree - me and several friends had a rolling text convo
             | where we'd share our mini times each day in a fun daily
             | competition.
             | 
             | Has since faded but anytime I think about it I like to load
             | up the puzzle app and do it.
        
             | hnlmorg wrote:
             | You can still have that with a count up timer (like the GP
             | suggested) but then you don't put people off like myself
             | who don't want to be timed out of games
        
           | fiddlerwoaroof wrote:
           | This reminds me a bit of Boggle which really needs a timer.
           | If anything, the timer on this is too long: I did it in 0:32
           | and was better than 53% of other users, which suggests to me
           | the timer should be about a minute
        
           | zamadatix wrote:
           | They do give the option in the settings for this reason but I
           | think that's the best part about the mini specifically, it
           | enables the daily leaderboards to work even for folks who's
           | friend group doesn't sit down and do full Saturday level
           | crosswords regularly. I think the midis/larges are a better
           | balance if you're just looking for relaxing but short solo
           | play and there I wouldn't really mind if the timer was off by
           | default (or not, there is less competition at that point).
        
           | tchock23 wrote:
           | The timer makes it competitive. Every day I "compete" with a
           | friend of mine across the country to see who can finish the
           | mini crossword faster. Without that it wouldn't be fun (for
           | me at least). I unwind with the bigger crossword and just
           | ignore the timer at the top.
        
             | tstrimple wrote:
             | That's why I liked the suggestion of a count up timer
             | versus a count down timer. It's a small difference, but
             | removes immediacy while still allowing competition.
        
         | ohnoabigshark wrote:
         | The overarching "thing" in the puzzle is a great idea. Choose a
         | column that spells another answer when you get them all right.
         | Works even if you expand the size of the word grid.
        
         | huijzer wrote:
         | > It's okay to be US-centric actually, doesn't matter unless
         | you are very serious about monetizing it, and even then being
         | US-centric will work.
         | 
         | As a European who on a typical day uses/watched/reads more
         | English than my native language, I agree. Except sports teams
         | and other more locally phenomena. Those are the worst.
        
           | doublerabbit wrote:
           | I am from the UK, I hate word games that specialise with US
           | English spelling over than British English.
           | 
           | Getting the answer wrong when trying to spell the correct
           | answer in British English spelling ruins the game.
        
           | aardshark wrote:
           | Nah, it's very annoying to be country-centric. The NYT game
           | clues are just so fucking American sometimes and it's very
           | irritating. It's difficult to avoid this altogether of
           | course, but staying away from sports and politics helps a
           | good bit.
        
         | cognomano wrote:
         | May be making the countdown optional will be better. I like it!
        
         | 4887d30omd8 wrote:
         | This is good feedback. Is there a single resource you would
         | recommend for someone somewhat interested in game design?
        
           | Y444 wrote:
           | If you want a general overview try finding a book called
           | "Fundamentals of Fame Design" by Ernest Adams. It is a
           | sensible intro, after that - just dive into thematic
           | communities and do your own things.
           | 
           | I know nothing about formal game design education sorry.
        
             | redbell wrote:
             | Thanks for sharing! I found it on amazon:
             | https://www.amazon.com/Fundamentals-Game-Design-Ernest-
             | Adams...
             | 
             | Also, because the keys "F" and "G" are adjacent in the
             | keyboard layout, I believe you made a typo in the book
             | title where you wrote Fame instead of Game.
        
               | Y444 wrote:
               | Yes, sorry about that.
               | 
               | I'd love to learn "fame design" though haha
        
               | jtafurth wrote:
               | I thought for a moment it was a really interesting
               | wordplay which I did not understand.
        
         | bagels wrote:
         | I agree about the timer. I almost quit after 10 seconds because
         | of the timer.
        
         | ugh123 wrote:
         | >There's no point of having a "Play again" option for a Wordle
         | style daily game, the thinking part is already done, so any
         | replay is just an exercise in dexterity.
         | 
         | What if i'm handing it to a friend/spouse to play to beat my
         | time?
         | 
         | >Consider having some sort of overarching thing in your puzzle,
         | so it's not just five words on a specific topic to guess, but
         | something more, like a hidden word across all five etc. This
         | makes a delightful discovery moment and sometimes might work as
         | a clue.
         | 
         | That just sounds like your idea for a different type of game. I
         | like his current idea for this game.
        
           | Y444 wrote:
           | >What if i'm handing it to a friend/spouse to play to beat my
           | time?
           | 
           | I generally find it more effective to improve the parts that
           | concern most of the audience, like the timer that is seen by
           | every player. The pass-and-play use case is valid but seems
           | pretty rare.
           | 
           | >That just sounds like your idea for a different type of
           | game. I like his current idea for this game.
           | 
           | Yes, it's a part of giving feedback, the author might not
           | like any of my comments and is free to ignore them, it's
           | their game. But why do _you_ seem so irritated about it?
        
             | gnatman wrote:
             | I don't think that commenter is irritated-- they're making
             | gameplay comments just as you are, comments that you too
             | are free to ignore.
        
               | Y444 wrote:
               | Fair enough, I somehow imagined a wrong tone of voice in
               | their message, shouldn't have done that.
        
             | SamBam wrote:
             | > The pass-and-play use case is valid but seems pretty
             | rare.
             | 
             | The NY Times Mini Crossword specifically has a "Clear"
             | button for this very use-case.
        
           | scottmf wrote:
           | > What if i'm handing it to a friend/spouse to play to beat
           | my time?
           | 
           | then that works better with his suggestion for a timer rather
           | than a countdown
           | 
           | you could retain a challenge aspect by showing average time
           | to solve (or your result compared to others; "You did better
           | than 94% of people!" etc)
        
         | bahmboo wrote:
         | Thank you. I really appreciate product people.
        
         | Anon4Now wrote:
         | > - Consider having some sort of overarching thing in your
         | puzzle, so it's not just five words on a specific topic to
         | guess, but something more, like a hidden word across all five
         | etc. This makes a delightful discovery moment and sometimes
         | might work as a clue.
         | 
         | You've essentially described the Jumble puzzle, which appeared
         | in daily newspapers. It's been around since 1954, but I'm not
         | surprised to see it reinvented since few people get a daily
         | newspaper anymore.
         | 
         | https://en.wikipedia.org/wiki/Jumble
        
         | redbell wrote:
         | >..you are very serious about monetizing it
         | 
         | Ads aside, I'm curious to know what you think would be a good
         | monetizing strategy for this kind of games (simple, online):
         | subscriptions, sponsorship, donations..?
        
           | Y444 wrote:
           | Unfortunately, I think ads is the most realistic way to go.
           | 
           | Sponsorships and/or donations would be a nice "beer money"
           | bonus.
           | 
           | Subscriptions are PITA and too much hassle unless you're
           | doing them via some third party and they won't bring a good
           | amount of money at the "online daily puzzle in a browser"
           | scale.
           | 
           | There are more exotic ways like licensing your puzzles to
           | other sites, like online newspaper puzzle pages, Puzzmo is
           | going in this direction IIRC.
        
         | 2muchcoffeeman wrote:
         | I think the timer exists since there are only so many 5 letter
         | words. And you have just shown players the letters.
         | 
         | You can complete this by just starting words with the letters
         | available of which there are only so many combinations.
        
         | slig wrote:
         | Hi! I'm working on a project that could benefit from that kind
         | of experience. Do you offer consulting services?
        
           | Y444 wrote:
           | Sorry, I don't have capacity for more than a few comments
           | here or a casual chat once in a while.
        
         | Kuyawa wrote:
         | What's the best way to monetize a game like this?
        
         | SalmoShalazar wrote:
         | I really dislike your suggestion to eliminate the timer. You
         | frame it like it's objectively the better choice since you're a
         | professional - however it's not. It's a design decision that
         | leads to a sense of urgency that many players enjoy. Games
         | don't need to be for everyone. This drive towards the most
         | universally appealing, milquetoast design decisions neuters
         | games.
        
         | oliwary wrote:
         | This is really good feedback I think. My puzzle has an
         | overarching thing with down direction also forming words:
         | https://squareword.org/
         | 
         | I think that would not work here as there are though as there
         | are not enough combinations. I quite like this one though,
         | combining the unscramble mechanic with a category. A bit like a
         | combination of connections and waffle.
         | 
         | For the "play again" issue, in my latest game
         | https://spaceword.org I made it an open-ended puzzle, where
         | there is no correct answer, so people can keep improving as
         | long as they want.
        
           | wordglyph wrote:
           | You got some fun games! I like your simple direction ui on
           | spaceword. And I enjoyed the time it took to solve square
           | word. It's good to have play again so players can get better.
           | I implemented it on https://wordglyph.xyz for same reasons.
           | It's nice to see players discover the stick strategy over
           | time and get better.
        
         | aerhardt wrote:
         | Reading comments about a puzzle game coming from a "product
         | manager ex. game designer with a number of puzzle/word game in
         | operation" is one of the main reasons why I come to HN.
        
       | nrjames wrote:
       | I made a word game while playing with a few ideas, like anonymous
       | usernames and leaderboards. I still poke at some aspects of it.
       | There's a rare scoring bug I need to isolate and fix. Anyhow,
       | feel free to look. :)
       | 
       | https://www.gorillasuit.io/
       | 
       | Edit: coming up with a reasonable algorithm for scoring is far
       | more difficult than it looks. I guess most of the word games
       | floating around don't have scoring for a reason.
        
       | whimsicalism wrote:
       | i think this was a bad first puzzle for posting on hn, seemed a
       | bit on the easy side as well, but nice concept
        
       | Alifatisk wrote:
       | What professional sports team has the letters 'P', 'R', 'U', 'S',
       | 'S'?
        
         | angry_moose wrote:
         | https://en.wikipedia.org/wiki/San_Antonio_Spurs
        
           | Alifatisk wrote:
           | Ahhh, thanks!
        
         | tlarkworthy wrote:
         | It was spurs that made me think it was UK centric, lions as
         | well is valid for England too
        
       | youaskiansjjd wrote:
       | Boring and derivative.
        
       | megadata wrote:
       | Might want to have an international version too?
       | 
       | I don't know US sport teams.
        
       | bbayer wrote:
       | For some tips :) https://theunscrambled.com/anagram-solver
        
       | bilater wrote:
       | Cool. I think low hanging fruit to add drag n drop. Some options
       | are libraries like dnd-kit or hello-pangea/dnd.
        
       | IronCoder1 wrote:
       | Fascinating glimpse into the potential of AI to enhance
       | development velocity. While the current capabilities are
       | impressive, I wonder about the scalability and generalizability
       | to more complex projects. Definitely a space to watch - tools
       | like this could be transformative for developer productivity if
       | limitations can be overcome.
        
       | ph4evers wrote:
       | Love it!
        
       | LtWorf wrote:
       | Why is "loins" not a valid word? AFAIK it is.
       | 
       | I am the maintainer of parolottero, another word game (I made it
       | to be used on plasma-mobile) and finding good word lists is not
       | easy at all.
       | 
       | I have a decent one for italian but not for english. Which one
       | are you using?
        
         | Retr0id wrote:
         | It's not the name of an americentric sports team, though.
        
           | jayknight wrote:
           | I didn't even notice the category until you said that, and
           | was wondering the same thing.
        
       | tartoran wrote:
       | For anyone interested in word games there's a very fun and free
       | wordle like game I ended up playing daily for the past year,
       | check out https://www.threemagicwords.app/ I'm not the author so
       | this is not a shameless plug, just a good game that is playable
       | on your phone without installing any app.
        
         | tasuki wrote:
         | Oh no, that is crazy addicting. I usually don't fall for these
         | types of things, but immediately got hooked on this one.
        
         | tuukkah wrote:
         | Seconded. It's somewhat similar to this one as well.
        
         | eps wrote:
         | This is really good. Thanks for mentioning it.
        
       | kevinventullo wrote:
       | So I actually like the timer and potential competitive aspect of
       | it. If you want to lean into that, consider adding leaderboards
       | and percentiles.
        
       | joshdavham wrote:
       | Will you open source this by any chance? I'd be curious how it
       | was built!
        
       | frankdenbow wrote:
       | Nice work! Would like to see what the correct result would have
       | been for ones I didnt get after the time expires. Keep going!
        
       | skupig wrote:
       | Nice UI, but I think someone needs to say it: there's no novel
       | concept here, I've seen the exact same game printed in magazines
       | and on kids' menus. If you're trying to catch people's attention,
       | you need a clever gimmick that they haven't seen before.
        
         | globular-toast wrote:
         | Yeah, I don't really get it. Five unrelated anagrams? I was
         | expecting something to happen but it's just the anagrams that I
         | did in a fraction of the time given despite not having a clue
         | what sports those teams play, assuming they exist.
        
       | rco8786 wrote:
       | At first I though I was supposed to make one word using one
       | letter from each row. I think that might be a fun variation,
       | honestly.
        
       | godelski wrote:
       | First off, I love the game. Your mom isn't just placating you. It
       | is fun.
       | 
       | Second, I think given all this advice a real clear example can be
       | seen by looking at NYT's Wordle[0]. Instructions are the first
       | thing you see and cover the puzzle. You then click start.
       | 
       | Importantly, the instructions have an example. While the puzzle
       | is extremely intuitive, an example can eliminate almost any
       | ambiguity (intuitive for most people but maybe not kids, non-
       | native English speakers, or just things like someone shoves the
       | game into their friends face. Who knows). There can be a button
       | on the side to show instructions again, which should cover the
       | puzzle and stop the timer.                 > Having a timer
       | (urgency) is usually not a very good idea for thinky games.
       | 
       | Personally, I like the timer. The game is simple and clearly
       | meant to be played in a small fast setting, so I think this
       | works. Can also reduce pressure (as well as induce) since someone
       | might think "oh, I got 5 minutes to play" instead of having to
       | "sit down".
       | 
       | There's plenty of "thinky games" that have timers: Jeopardy and
       | Wheel of Fortune are two good examples. Almost any TV game is
       | timed. I don't think there's a problem with this and the pressure
       | can make it fun while also conveying that it won't take a person
       | all day.                 > There's no point of having a "Play
       | again"
       | 
       | Could be good to show solutions. If not, maybe also count
       | "attempts"? IDK
       | 
       | [0] https://www.nytimes.com/games/wordle/index.html
        
         | latexr wrote:
         | > Almost any TV game is timed.
         | 
         | For the benefit of the audience watching, not the player. You
         | wouldn't want someone consuming the whole show because they do
         | not make a move. There's little reason to care about time
         | limits on a game someone plays by themselves.
        
         | esperent wrote:
         | > Personally, I like the timer.
         | 
         | Personally, I hate the timer. It makes me feel stressed. I
         | guessed the first word then decided to stop playing because of
         | the timer.
         | 
         | It's clear while some people appreciate it, many people won't
         | play the game if it has a timer. So, make it optional.
        
           | godelski wrote:
           | There's a 5 minute timer you can effectively guess all
           | permutations in that time. Ignore the timer. The only real
           | limitation is coming from you.
           | 
           | There needs to be some limit like how wordle limits the
           | number of guesses. The timer is good in that it can put
           | pressure in especially considering how simple the game is.
           | The long length means almost everyone has enough time
        
       | chester195 wrote:
       | This was super fun and just played the whole back catalogue.
       | 
       | SPOILER BELOW
       | 
       | Took a few games to notice but one minor issue is that in each
       | game the pattern for each row is the same, e.g 3rd row is
       | 2,4,1,3,5. Randomising this would make it better.
        
       | bkvvldmr wrote:
       | Love it!
        
       | cgomez wrote:
       | Pleasant and responsive lightweight design, but the game itself
       | just has no difficulty to it.
       | 
       | Tried four puzzles and all were done in 15 seconds.
        
       | wileydragonfly wrote:
       | I like it.
        
       | bbstats wrote:
       | Little too easy
        
       | windowshopping wrote:
       | Is this a word game? In all honesty I don't see how it isn't just
       | 5 anagrams with a related theme. I don't know if I'd call that a
       | word game.
        
       | whiterook6 wrote:
       | It's nice but it takes a million clicks to get to another day's
       | puzzle. Tap to close the results page, Tap the toast to show the
       | close button, tap the close button, tap the calendar, tap the
       | day. Maybe some big left and right arrows at the top of the page?
        
       | whacko_quacko wrote:
       | I like it
        
       | tuukkah wrote:
       | I think you shouldn't include proper nouns (like there's one in
       | the Apr 6 solution).
        
       | mottaquikarim wrote:
       | I ended up building a word game last year for the wife and I to
       | play, we kinda forgot about it but this post reminded me (so
       | thanks for that, OP)
       | 
       | Just visited and turns out some people still play!
       | 
       | https://playfreestyle.co/new
        
       | maest wrote:
       | > Professional Sports Teams
       | 
       | All American teams, so I got very few of them / care very little
       | about them.
        
       | ShamilDibirov wrote:
       | Would be great to have "Hint" button
        
       | electromech wrote:
       | I love the game! I hate hate hate the timer though. Other than
       | the timer I'd happily add this to my daily word game routine.
        
       | thecmrfrd wrote:
       | I like this concept! I've seen other games like
       | https://wordputt.com which try to go semantic instead of
       | categorical.
        
       | willf wrote:
       | I so hate timers. I left immediately. Sure, have a count up timer
       | for those who what it, but make sure to allow it to be turned off
       | permanently
        
       | anonu wrote:
       | Reminds me of https://www.sporcle.com/
        
       | ucirello wrote:
       | les circuits de consecration sociale, sera d'autant plus efficace
       | plus la distance sociale de l'objet consacree - Bourdieu
        
       | rcyeh wrote:
       | Nice! One nit: if playing an archive game (from a previous date),
       | when opening the calendar, would you show not the current month,
       | but the month of the game? This would make it easier to go back
       | to other dates.
        
       | coldtrait wrote:
       | I like it because it scratches my jumble itch.
        
       | bhtru wrote:
       | Someone needs to tell me what word could there be with TCAAN?
       | 
       | What dictionary are you using OP?
       | 
       | edit: IT'S CATAN.
       | 
       | Smh
        
       | genezeta wrote:
       | While the game is ok, there's unfortunately a problem on Firefox
       | on Android.
       | 
       | I know, who cares, only three people in the planet use Firefox on
       | Android. But if you want to know anyway...
       | 
       | The problem is the sizes are not adjusted correctly and so the
       | fixed header/upper part overlaps the scrambled word list, almost
       | completely hiding the first word. You can, through some tricky
       | scrolling, manage to see it and then solve it. But it's tricky.
       | And ugly.
        
         | MrJohz wrote:
         | Fwiw, I am one of the other two people with Firefox on Android
         | and am not having this issue, so it might be a question of
         | screen size rather than browser?
        
           | genezeta wrote:
           | Could be, but I've tried on the same phone on Chrome and it
           | works there.
        
           | cookie_monsta wrote:
           | The other guy checking in here. No problems with FF on
           | Android for me either
        
             | genezeta wrote:
             | Ok then. I'll assume it's something on my part.
        
       | stevage wrote:
       | It should show instructions the first time, without prompting. I
       | was just confused for a long time.
       | 
       | The icons at the start and end of each row were distracting and
       | confusing.
        
       | glitchc wrote:
       | Great idea, like the game. Thanks for making and sharing!
        
       | rao-d wrote:
       | First of all, great game, just the kind I love. Personally, I
       | love the timer. I can see varying opinions though. Perhaps a
       | toggle for easy mode (no timer) or hard mode (timer, track and
       | beat your own time)
        
       | div3rs3 wrote:
       | Nice job! Pretty fun game.
       | 
       | Only improvement ideas I have are for a smoother start for new
       | players:
       | 
       | 1. Let the user start the game themselves so that they have a
       | chance to read the rules without a stressful first impression.
       | 
       | 2. Use a different label text than "Build your word here" as it
       | sounds like a drag and drop target rather than an output.
        
       | samg19 wrote:
       | - love the concept, it was unclear at first how to delete a
       | single letter when the button clears the whole word. - I see the
       | comments about a timer but maybe the user can have the option to
       | enable/disable. - Ability to make words more challenging -
       | ability to play previous day games - pop-up instructions for new
       | users - would my mom know what to do when playing for the first
       | time?
        
       | moomin wrote:
       | One small piece of feedback: typically these games do not allow
       | proper nouns, because there's too many of them. So having "Catan"
       | be a valid word is pretty awful.
        
       | pope_meat wrote:
       | My favorite part about your game is the A B testing with your mom
       | liking it and not liking it.
       | 
       | Your mom liked the game I played with her too.
       | 
       | Got em.
        
       | eps wrote:
       | On an older iPad I get "Application error: a client-side
       | exception has occurred while loading www.whatsit.today (see the
       | browser console for more information)." neatly centred on an
       | otherwise blank page.
        
       | admiralrohan wrote:
       | It starts the timer before I can understand what it is. So
       | annoying.
        
       | alanbernstein wrote:
       | Cool - it's nearly a subset of Jumble, which I prefer because of
       | the secondary mechanism of solving a pun to guess backwards.
        
       | hn8726 wrote:
       | What I don't get is whether the mechanics of selecting letters
       | are supposed to be significant. It's pretty odd to click `a b c`,
       | then missclick `a` again and end up with `b c` which means I have
       | to click `b` and `c` only to go for `a b c d` all over again
        
       | n-gauge wrote:
       | Just feedback from me: I enjoyed it and found it non frustrating
       | to use. Not sure if I would create an account for it though.
        
       | greybox wrote:
       | That was fun, thank you! Whatsit Daily Challenge Completed in:
       | 3:28
       | 
       | #1 (1:02) #2 (0:43) #3 (0:29) #4 (0:43) #5 (0:32)
       | 
       | https://www.whatsit.today/
        
       | jamesdhutton wrote:
       | It was fun. Couple of suggestions:
       | 
       | - It gave me "TCAAN" which stumped me. Afterwards I pasted it
       | into the Internet Anagram Server, which failed to find any
       | acronyms for it. So I can say with some confidence I don't think
       | it's a valid word. Suggest making sure you're using a dictionary
       | similar to Wordle's one.
       | 
       | - The game should reveal the solution at the end if the player
       | fails to guess any words.
        
         | bogtog wrote:
         | Catan! (of settling fame)
        
           | jamesdhutton wrote:
           | Ahhh. Proper noun though right? I would suggest excluding
           | proper nouns.
        
             | kevincox wrote:
             | Yeah, it was a bit strange but it did fit the theme of
             | board games which was a solid hint.
        
         | djaychela wrote:
         | Came here to say exactly this. I let the timer expire and was
         | expecting to be able to see the answer rather than resort to an
         | anagram solver site...
        
         | SamBam wrote:
         | The game ought to make it explicit that proper names are
         | allowed.
         | 
         | But, personally, I would remove proper names, to make it more
         | like most other word games (wordle, spelling bee, jumble,
         | etc.). Crosswords do have proper names, but they've got the
         | clue context to go with them.
        
       | ascorbic wrote:
       | I like it, but here's my feedback:
       | 
       | - let me use keyboard input - don't include proper nouns! I did't
       | get catan because I wasn't expecting that - show the answers at
       | the end. Still didn't get catan after, and anagram solvers didn't
       | find it. It was only when I came here that I saw the answer
        
       | derdi wrote:
       | Nice game. Tedious to use on a laptop with a trackpad. You should
       | allow keyboard input.
       | 
       | Managing accounts is a huge headache both for yourself and for
       | your users. It's a bunch of code and responsibility for you to
       | manage people's private data securely. It's one more password to
       | manage for your users. You could just use cookies to track daily
       | progress, like catfishing.net does. So what if that doesn't let
       | me have my data available across browsers? It's just a game,
       | tracking progress does not matter that much.
        
       | ms7892 wrote:
       | Addictive. What was third word?
        
       | nkrisc wrote:
       | Saw timer, closed tab. Would try it if there's no timer.
        
       | dr_ wrote:
       | Is there an option where if you don't guess a word, it tells you
       | what it was (at least after the timer is up?).
        
       | tlh wrote:
       | It can be a slog to build and release a game like this, so well
       | done on getting it out! Personally, I think it's quite well
       | polished UI wise. UX wise I guess keyboard input as others have
       | said would be nice. On mobile I really want to drag the letters
       | to re-order them, - but - at the same time it works just fine.
       | We've had loads of feedback for https://puzzlist.com/stackdown
       | and I felt pretty overwhelmed so if you feel like that, be
       | encouraged, squint your eyes and see all the positivity from what
       | you've made!
        
       | uptownfunk wrote:
       | It's good, well done
        
       | y-curious wrote:
       | I got the letters "AACNT" and even cheated online. The only word
       | online dictionaries could make was "TACAN" and it wasn't
       | accepted.
        
         | tczMUFlmoNk wrote:
         | Since the category is "Games", the answer is [Settlers of]
         | CATAN.
        
         | 1000100_1000101 wrote:
         | I got stuck on Catan for a while too, as I assumed it was like
         | most games and didn't use names.
         | 
         | At some point I just moved on, and solved the next word, Chess,
         | in like 2 seconds. The results claimed I spent a whole pile of
         | time on Chess, since it has no idea which result I'm thinking
         | of solving (though all the wrong guesses for Catan should have
         | been a clue that the time should have gone towards Catan.)
         | 
         | I'm not sure the per-word time values are useful if they can't
         | be trusted to be accurate.
        
       | ulfw wrote:
       | Your mom loves you. Cherish that! I wish mine was still alive
        
       | astura wrote:
       | I hate anagrams.
        
       | dybber wrote:
       | Didn't see that there was a theme at first, and I think after
       | trying some of the other dates having that theme makes it too
       | easy
        
       | wrsh07 wrote:
       | This is fun! I like the timing challenge but for many people this
       | is a turnoff (there's a great interview with Zach Gage^ where he
       | discusses research - some people are unable to critically think /
       | learn new things while under pressure)
       | 
       | So giving a sandbox where there is no pressure will probably be
       | more fun for a large subset of players
       | 
       | My only real complaint: please include a puzzle version number in
       | the auto copied share link so that if I solve yesterday's you
       | know that's different from you solving today's
       | 
       | Incidentally you could probably let people try historic puzzles
       | from the link if you wanted (compete on that one vs play
       | today's), that would be a nice wordle feature
       | 
       | ^ I think the humans make games podcast
        
       | nisse72 wrote:
       | I like the idea but there were several examples where I found a
       | word but it was not the word the game wanted, and I was told
       | "invalid word". Examples: I found "STONE" but the correct word
       | was "NOTES", or "SPILL" vs "PILLS" etc. Extremely frustrating!
        
         | nazgul17 wrote:
         | And don't forget TONES!
        
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