[HN Gopher] Images trapped in a feedback loop and analog fractal...
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       Images trapped in a feedback loop and analog fractals create each
       other
        
       Author : thelightherder
       Score  : 12 points
       Date   : 2025-04-04 20:38 UTC (2 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | thelightherder wrote:
       | Here's a question: Is the image of the photo trapped in the loop
       | because the camera is seeing an after-image (that is, a moment
       | where the image stays on the monitor briefly after its input has
       | been changed) as I say in the video, or is it that the image of
       | the photo is just in the wires at the time of the switching, so
       | it's displayed on the screen for just a moment before the new
       | image from the camera comes through, or maybe a combination of
       | both situations?
        
       | jaennaet wrote:
       | That's really neat. Cool how fractals just emerge from the
       | feedback loops, and that really tickles something in my brain
        
         | thelightherder wrote:
         | Thanks - mine too.
        
       | smusamashah wrote:
       | There is an app on Android
       | https://play.google.com/store/apps/details?id=com.workSPACE....
       | which seems to generate fractals using something similar because
       | the final effects looks lot like this video and it's not slow
       | like computed fractals. I played with this app years ago and it
       | feels very different.
       | 
       | Edit: Using some slow pinches you can put the image in a
       | continously looping state like a time crystal.
       | 
       | Edit: someone made a shader that behaves exactly like Fraksl.
       | https://www.shadertoy.com/view/43lfDn
        
         | thelightherder wrote:
         | Okay - but this is an art project that does not use software at
         | all. A software project is something entirely different.
        
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       (page generated 2025-04-04 23:01 UTC)