[HN Gopher] The Steam Deck is software-freedom friendly
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       The Steam Deck is software-freedom friendly
        
       Author : todsacerdoti
       Score  : 257 points
       Date   : 2025-04-03 11:12 UTC (11 hours ago)
        
 (HTM) web link (isomorphism.xyz)
 (TXT) w3m dump (isomorphism.xyz)
        
       | JKCalhoun wrote:
       | I'm out of the gaming platform loop but assume the timing of this
       | post is related to the Switch 2 announcement?
       | 
       | Others have suggested the Switch 2 is one of the best
       | endorsements for buying a Steam Deck.
       | 
       | (Not really a gamer, despite having written games, ha ha, but I
       | picked up a Steam Deck a couple years ago to test a game I ported
       | to it -- and was duly impressed.)
        
         | butlike wrote:
         | A licensing deal between Nintendo and Valve. Once could dream.
         | Get the entire Steam lib on your Switch, then Valve gets a
         | "Zelda: Breath of the Wild 3 - Only on Nintendo" store listing
         | on Steam.
        
         | johnnyanmac wrote:
         | It's sticker price shock for sure. Historically speaking, this
         | will just smooth over and people will set their sticks in the
         | sand. If the 900 dollar PS5 pro can shrug it off, then I doubt
         | there's much issue here.
        
         | jagermo wrote:
         | For me, the switch is the only console I trust to leave my kids
         | alone with. Nintendo builds great games for kids, but you pay
         | for them. I mean, launch games like Mario Odysee and Breath of
         | the Wild are still sold at full price, years later.
        
           | garrettjoecox wrote:
           | I have kids, and have had a Nintendo switch since launch. I
           | cannot even let them play Mario kart alone without them being
           | prompted to visit the store to buy levels or more characters.
           | My 4 year old cannot go a few minutes without ending up back
           | on the home screen, stuck in the settings menus or in the
           | controller reconfiguration menu, asking me to get them back
           | into the game (because they pressed the Home button)
           | 
           | Nintendo has lost it's way in regards to sandboxing a child
           | in a safe environment. I looked at the new console and all I
           | could think about is "another button I have to teach the kids
           | to avoid"
           | 
           | Call me old fashioned, but I have purchased Nintendo DS lites
           | for each of them as that is the last handheld I could find
           | that doesn't introduce a browser or storefront with internet
           | connectivity.
        
         | pie_flavor wrote:
         | > Others have suggested the Switch 2 is one of the best
         | endorsements for buying a Steam Deck.
         | 
         | If Nintendo charges $80 for games, this will normalize it, so
         | everyone else will too. It won't be a difference between the
         | consoles for long. The console, from the footage they've shown
         | off, seems more powerful than the Deck, if the Cyberpunk
         | footage is authentic.
         | 
         | Meanwhile, a detachable controller has already been their
         | single leg up on Steam Deck, and now it's also a detachable
         | mouse. This will actually be a _better_ experience than the
         | Deck (assuming the mouse doesn 't hurt your hand). The Deck has
         | best-in-class controller support as well as touchpads, _but_ if
         | the game does not seamlessly support simultaneous controller
         | and KBM inputs, then you have to either map the touchpad to a
         | control stick and deal with curving which sucks, or map all the
         | buttons to keys and the left stick to WASD, and sticks for non-
         | analog input also sucks. Whereas on the Switch, the mouse is
         | just a mouse.
        
       | whytevuhuni wrote:
       | They're not saints, especially with the games distribution
       | platform monopoly they're sitting on top of, but...
       | 
       | I really think Valve have become the de-facto owners of the
       | "don't be evil" motto nowadays, even if they don't advertise
       | themselves as such.
        
         | dagurp wrote:
         | By the low standards set by other companies in similar
         | positions I think they're doing quite well.
        
         | phoronixrly wrote:
         | I hope Gabe Newell outlives me, because I don't want to see
         | Valve go down the road of other game studios...
        
           | Brybry wrote:
           | My main long term worry with Steam is that Gaben will die and
           | then Valve will IPO.
        
             | tjpnz wrote:
             | The spectre of a post-IPO Half Life 3 is something which
             | fills me with dread.
        
         | dpatterbee wrote:
         | Steam isn't really a monopoly though, everyone is free to use
         | whatever marketplace they choose on PC. Steam's just the best
         | one.
        
           | butlike wrote:
           | It's economies of scale. I strongly feel "just grab it on
           | steam," which my friends say, is colloquially equivalent to
           | "grab a band-aid".
           | 
           | Both Steam and Band-Aid are brand names.
        
           | TiredOfLife wrote:
           | Same with Microsoft in 90's
        
             | dpatterbee wrote:
             | Microsoft used its influence over OEMs to stifle their
             | competition in the browser market. This blog post is about
             | how Valve are very much not doing that.
        
               | tomnipotent wrote:
               | Valve used its influence over game publishers to stifle
               | their competition in the digital distribution market.
               | 
               | I'm a happy Valve customer, and I'd still likely buy with
               | them even if other platform's offered lower prices, but
               | that doesn't change that they've leveraged their market
               | domination to force concessions from publishers that
               | benefit their business at the cost of competitors and
               | customers.
        
               | SXX wrote:
               | I'm game developer, co-founder of my own company and I
               | hate Valve 30% cut.
               | 
               | Yet Valve did nothing to stiffle competition. Their only
               | major requirement for games published on Steam was that
               | games suppose to get same efficient discounts as they get
               | on other storefronts. E.g you cannot constantly sell your
               | game on Epic Games store for $10 while Steam version cost
               | never drops below $12.
               | 
               | Also game developers are allowed to request sane amount
               | of Steam keys for free and sell them elsewhere while
               | pocketing all the profit while Valve covers all the
               | distribution costs.
               | 
               | Epic Games stiffled itself. Their store is shitty and
               | dont even have player reviews. No surprise they have no
               | customers except those who come to play Fortnite or get
               | free games.
        
               | tomnipotent wrote:
               | Publisher's should be allowed to price their product
               | differently based on the distribution fee of the
               | platform. Steam does not allow you to do this.
               | 
               | For example a publisher could price a new title at $69.99
               | on Steam or $59.99 on Epic and make the same gross
               | margin, given the platform fees.
               | 
               | That Epic is a sub-par distribution platform does not
               | change this, and Steam's agreement precludes the
               | possibility that competitors can compete on price. Amazon
               | was forced to remove price parity after regulatory
               | pressure.
               | 
               | So like Microsoft of the 90's, Valve is using their
               | market dominance to force publishers into agreements that
               | limit competition. It's only different because we
               | generally like Valve. Epic and GOG cannot compete on
               | price and use that as a mechanism to grow their business
               | because Steam could threaten to remove your product. It
               | just so happens that Steam is so good that even with
               | price discounts it's unlikely that competitors could use
               | that as a major advantage.
        
           | jagermo wrote:
           | And there are tons. Epic, EA, Ubi Play - they are pretty
           | shitty.
           | 
           | Gog is the only one I would say is on par with Steam, but
           | they have a different niche. Still, Valve is on top and not
           | because they hinder the competition, but because the
           | competition likes to shoot their feet. Often.
        
         | sneak wrote:
         | Not only is Steam not a monopoly, TFA mentions how it's
         | possible to easily install alternative app stores on the Steam
         | Deck.
         | 
         | It's not just factually wrong to call them a monopoly, it's
         | uncharitable given that they are not engaging in
         | anticompetitive practices despite being in a position (and
         | arguably having the right) to do so.
        
           | forrestthewoods wrote:
           | They have an implicit most favored nation clause which is by
           | definition anti-competitive.
           | 
           | Valve takes 30%. You can't, in practice, sell your game on
           | Steam and on another store at a lower price. That's
           | anticompetitive.
           | 
           | Downvote me if you want. But I recommend reading the
           | transcripts from the Wolfire Games antitrust lawsuit against
           | Valve before you do! They're not a good look for Valve to say
           | the least.
        
             | oarsinsync wrote:
             | > Valve takes 30%. You can't, in practice, sell your game
             | on Steam and on another store at a lower price.
             | 
             | Note the use of 'store' here. You can sell your game on
             | your own website for a lower price.
             | 
             | One example is Factorio, that is cheaper on factorio.com
             | than it is on Steam, Gog, or Humble. Steam, Gog, and Humble
             | all sell at the same price, however.
        
               | forrestthewoods wrote:
               | > Note the use of 'store' here
               | 
               | No. It's an implicit rule. You don't get to language
               | lawyer.
               | 
               | > One example is Factorio, that is cheaper on
               | factorio.com
               | 
               | Just checked, $35 on both.
               | 
               | Valve would only allow a dev to sell a game on their
               | website for a lower price so long as the game sales
               | numbers were not a threat to Steam. If Factorio sold very
               | less on its website and suddenly 90% of sales were direct
               | Valve would not be pleased and there would be
               | consequences.
        
               | cma wrote:
               | Isn't that only true for selling steam keys, not the
               | whole game? Bigger problem with the monopoly is less
               | sales on steam means less visibility in steam's
               | algorithm, so you get punished for having people buy off
               | steam.
               | 
               | Same if you want a video on your site: if you don't
               | YouTube embed and instead host yourself, you get less
               | amplified by youtube even if people want to watch it just
               | as much. YouTube ends up getting to plaster ads
               | interrupting your website trailer as much as they do on
               | YouTube.
               | 
               | If you spread your marketing to a steam competitor with
               | better cut you get the same problem, less amplification
               | on Steam. Steam is today stone soup, Valve used to put in
               | more of the meat and veggies but now that's more and more
               | up to the captive devs. For a time Valve was the most
               | profitable major company per employee in the US from this
               | stone soup arrangement, but they did eventually have to
               | drop their rates on the biggest devs, announced either a
               | few days before or after the Epic Games Store launched.
        
               | johnnyanmac wrote:
               | This is entirely what one of the major lawsuits is about.
               | The official word age is that this is a clause for using
               | steam keys. But internal emails shows there's definitely
               | preferences even for non steam keygames to do this
               | 
               | https://galaxy.ai/youtube-summarizer/the-judges-ruling-a-
               | maj...
               | 
               | >Initially, it was believed that this policy applied only
               | to Steam keys, but the emails indicate a broader
               | application, raising serious concerns about Valve's
               | business practices.
        
               | oarsinsync wrote:
               | > > One example is Factorio, that is cheaper on
               | factorio.com
               | 
               | > Just checked, $35 on both.
               | 
               | This might be a regional thing then. When using a UK IP,
               | it's PS30.00 on Steam, GOG and Humble. It's PS27.03 on
               | factorio.com. I checked before posting.
        
             | zuminator wrote:
             | I'm genuinely curious. If that's the case, how is it that I
             | have bought dozens of games on the humblebundle store (for
             | Steam) that were far cheaper than the retail price on Steam
             | itself?
        
               | johnnyanmac wrote:
               | Humble bundle uses steam keys, so they are working in
               | tandem regardless.
               | 
               | That said: enforcement on such things is not going to be
               | 100%. Larger companies will either be purposefully
               | ignores or make their own internal deals and contracts to
               | follow. Some smaller games will slip through like
               | everything else in life (Valve can still let Malware slip
               | in once in a blue moon. I'm not surprised you can find
               | some niche Japanese game sold for cheaper on DLsite or
               | wherever).
               | 
               | But the point is that they can push thst in devs because
               | of the monopoly. And that's how you get stuff like the
               | Wolfire lawsuit when a few people do push back.
        
           | protimewaster wrote:
           | > given that they are not engaging in anticompetitive
           | practices
           | 
           | Well, not quite. They did get sued for having
           | "anticompetitive restraints on pricing" and "Federal Judge
           | John C. Coughenour ruled that those claims were credible and
           | that Steam gamers can claim compensation for Valve's illegal
           | monopoly, but gamers, unlike developers, must file individual
           | arbitrations to do so."
           | 
           | (Their ToS wouldn't allow gamers to form a class action, but
           | developers were apparently allowed to.)
           | 
           | So, perhaps not all good.
           | 
           | (From https://www.bucherlawfirm.com/steam-case-explained)
        
             | johnnyanmac wrote:
             | IIRC their big TOS clause they had you sign in October
             | flipped it around. So I think now gamers can make a class
             | action.
             | 
             | This was in defiance of the fact that some lawyers were
             | arranging a mass arbitration lawsuit over this stuff. So
             | Valve is flipping the table hoping to evade that.
        
           | saghm wrote:
           | I bought a Steam Deck OLED last year, and it's honestly
           | astounding to me how well it both provides an amazing out-of-
           | the-box experience for both the "gaming mode" Steam interface
           | and the "desktop mode" with a regular Linux desktop without
           | sacrificing basically any customization. It's a glorified
           | tablet that in my baggiest pair of jeans I can just barely
           | fit into my pocket, and somehow probably the most realistic
           | attempt I've seen at making something suitable for the
           | mythical "year of the Linux desktop", which wasn't even the
           | goal!
           | 
           | It's also so clear to me in retrospect how long they've been
           | building up to something like this. Investing in Wine and
           | developing proton to make running Windows games on Linux as
           | frictionless as possible, dipping their toes in hardware with
           | much less ambitious projects like the Steam link and the
           | controller for it so that they weren't going in without any
           | experience as a company dealing with physical products...I
           | can't imagine that this would have been able to pull for for
           | most companies due to how much they had to be willing to
           | invest in long-term endeavors that couldn't be guaranteed to
           | succeed. I don't think it's that much of an exaggeration to
           | say that they might have single-handedly lifted up Linux
           | gaming to the point where I'll never end up using Windows on
           | a personal machine again, and that's because they put so much
           | time and effort into the tooling for running the games
           | independent of their distribution network. At this point, I
           | probably would have been willing to forgive them for
           | releasing the Steam Deck as a locked-down device, but instead
           | they went ahead the made it pretty much indistinguishable
           | from my laptop and desktop in terms of how much I can change
           | or remove things. There have been so many discussions about
           | whether the App Store should be considered a monopoly or not
           | on iOS, and if there's not consensus on that, I can't even
           | fathom how someone could make the argument that Steam is.
        
         | ziddoap wrote:
         | How do you qualify them as a monopoly?
         | 
         | I have 3 different non-Steam game stores and another 3 or 4
         | non-Steam game-specific launchers on my PC.
        
           | FirmwareBurner wrote:
           | _> How do you qualify them as a monopoly? _
           | 
           | If you're a game dev, small or big it doesn't matter, and
           | your game isn't on Steam, it might as well not exist. The
           | sales and exposure of a game on Steam dwarf all other
           | alternate PC storefronts. Even Ubisoft caved in and released
           | their games on Steam.
           | 
           | Monopoly doesn't mean being the only game in town, you can
           | have 100 other competitors, but if your competitors have <10%
           | market share and you have >90% then you're basically a
           | monopoly.
        
             | ziddoap wrote:
             | > _If you 're a game dev, small or big it doesn't matter,
             | and your game isn't on Steam, it might as well not exist_
             | 
             | That's an exaggeration.
             | 
             | World of Warcraft, COD, League of Legends, all exist just
             | fine. For brand new games, The Bazaar is doing very well
             | and they're using their own launcher.
             | 
             | (Slightly off-topic, but The Bazaar is _really_ good, for
             | anyone who likes card-based auto-battler games! Highly
             | recommend.)
        
               | FirmwareBurner wrote:
               | Those games are the exceptions that prove the rule.
               | There's some major gaming franchises out there that
               | basically have their own gravity field at this point and
               | can drive people to different storefronts(Fortnite,
               | Minecraft, etc), but outside of those games, forget it,
               | if your new game isn't a AAAA blockbuster and isn't on
               | Steam, most people won't really carea bout it.
        
               | DrillShopper wrote:
               | That's hyperbole at best, especially given that places
               | like itch.io and GoG exist.
               | 
               | CDPR also puts all of their games DRM free from release
               | on GoG - including The Witcher 3 and Cyberpunk 2077.
        
               | johnnyanmac wrote:
               | As long as Steam's pricing parity rule of thumb exists,
               | there's only so much those others can do to compete. The
               | only real reason people use alternative stores is to save
               | money, and Valve put a silent hand on that.
        
               | delecti wrote:
               | I agree with the thrust of your point, that a _tiny_
               | handful of games have their own gravity field which lets
               | them ignore the titan that is Steam.
               | 
               | But nit: that's not what "exception that proves the rule"
               | means. An example of that saying is a sign that says "no
               | parking 2-4pm", which proves that there is a rule that
               | you can park any other time. WoW, Fortnite, CoD,
               | Minecraft, those are just "exceptions".
        
               | keyringlight wrote:
               | Besides Fortnite (which is a big hit on mobile/consoles)
               | all those examples hit their stride before steam opened
               | to third parties or early in that period. Others like COD
               | or Minecraft may have started on PC but migrated their
               | main focus to other platforms too.
               | 
               | What stands out to me is that while most studios accept
               | that they've got to pay their tithe to valve in order to
               | succeed on PC, for many it seems to begrudgingly so and
               | where they have the capability they investigate using
               | their own or alternative channels to get a better rate.
               | It's an interesting parallel to Valve's moan around 15
               | years or so that Microsoft could E.E.E. PC gaming and the
               | linux direction was hedging against that.
        
               | PokestarFan wrote:
               | Also so far Riot's games don't require upfront purchases
               | so that changes the equation a bit.
        
               | johnnyanmac wrote:
               | Why is the existence of the largest games on the market's
               | survival proof thst Steam doesn't own 90% marketshare? Do
               | people remember what monopoly means? Do they think any
               | small dev can be a COD competitor tomorrow?
               | 
               | Btw, based on my friend Bazaar still has its own balance
               | issues arising every other patch.
        
               | ziddoap wrote:
               | > _Why is the existence of the largest games on the
               | market 's survival proof thst Steam doesn't own 90%
               | marketshare?_
               | 
               | It's proof that what the parent commenter said, the
               | portion I explicitly quoted, is an exaggeration.
               | 
               | > _Btw, based on my friend Bazaar still has its own
               | balance issues arising every other patch._
               | 
               | I mean, sure. Can you name any competitive game that
               | doesn't have balance issues? I can't. What matters to me
               | is the iteration speed to address balance issues, which
               | The Bazaar does at a really nice cadence.
        
               | johnnyanmac wrote:
               | It's an exaggeration in that sure, it literally exists.
               | But at this point you're not really engaging in good
               | faith if that's your argument. Can we not do that ?
               | 
               | >Can you name any competitive game that doesn't have
               | balance issues?
               | 
               | Sure. But I'm not entirely sure Bazaar is stable enough
               | yet to have the mood swings of Overwatch 2. That's the
               | danger. Make too many fans angry in this beta stage and
               | you lose all goodwill for the full launch.
               | 
               | I do empathize highly with the devs as someone who will
               | try to do that song and dance themselves one day. But
               | that's why I'm not only making my game with direct sales
               | figures in mind.
        
               | ziddoap wrote:
               | > _But at this point you 're not really engaging in good
               | faith if that's your argument. Can we not do that ?_
               | 
               | Can we not say people aren't conversing in good faith
               | solely as a method of shutting down further conversation?
               | 
               | They stated something as an absolute and I gave examples
               | of why it isn't an absolute. That's a perfectly normal
               | conversation. It's not even an argument.
               | 
               | As for Bazaar, it seems like you haven't played and
               | aren't a fan, which is totally fine, but just a note that
               | it is not in beta anymore. I'm not sure what your
               | comments about _" making my game with direct sales
               | figures in mind"_ are referencing.
        
               | johnnyanmac wrote:
               | >Can we not say people aren't conversing in good faith
               | solely as a method of shutting down further conversation?
               | 
               | I will call a duck a duck as long as it quacks like one.
               | I simply want to maintain the spirit of the guidelines
               | 
               | >Please respond to the strongest plausible interpretation
               | of what someone says, not a weaker one that's easier to
               | criticize. Assume good faith
               | 
               | They made a hyperbolic statement and you are responding
               | to the literal hyperbolic point and dismissing the main
               | point in the same comment about the 90% monopoly. I don't
               | see that as following the guidelines. There's no
               | interesting conversation to have about "does your game
               | not existing if it is not on Steam?", not even in a
               | philosophical sense.
               | 
               | >it seems like you haven't played and aren't a fan, which
               | is totally fine,
               | 
               | I'm just worried about its future. Especially in these
               | turbulous times. You don't really get the luxury of
               | rocking the boat that much. Maybe the founders will be
               | fine, but the last thing I want is more layoffs over
               | extemelty preventable issues.
               | 
               | > I'm not sure what your comments about "making my game
               | with direct sales figures in mind" are referencing.
               | 
               | I wouldn't worry about it too mucn. Just personal
               | ramblings. I'll just say "when I a good rush, sell
               | shovels".
        
         | giancarlostoro wrote:
         | I find it funny that every time other publishers try to
         | recreate Steam with their own catalogues, a good chunk of
         | gamers (myself included) just refuse to buy "exclusives" on
         | other platforms, to the point they eventually crawl back to
         | Steam. EA held out for a LONG time. I broke my reluctance only
         | once because I wanted to play the latest FarCry game, but
         | otherwise, I've kept all my games on Steam. They eventually
         | caved too.
         | 
         | What's also interesting is some games will unlock for you if
         | you buy them from their own stores, like the Elder Scrolls
         | Online MMO will unlock on Steam for you if you just link your
         | Steam account.
         | 
         | My only annoyance with them is with Valve for not making new
         | games / franchises. They clearly have a good talent pool, but
         | they're so much slower than Nintendo it feels like in this
         | regard. They're finally adding a new game, but its just a Team
         | Fortress spiritual successor.
        
           | mazork wrote:
           | Deadlock is absolutely not a Team Fortress spiritual
           | successor, it has much much more in common with Dota 2 than
           | TF2, and is really full of interesting features and polish
           | for where it's at in its development.
        
           | johnnyanmac wrote:
           | In some ways, it's because valve caved and did the equivalent
           | of tax cuts for the rich. You have revenue more than like, 25
           | million/yr as a publisher and you reduce your infamous 30%
           | cut to 20%.
           | 
           | Im sure at thst point it's more worth considering.
        
         | lolinder wrote:
         | > They're not saints, especially with the games distribution
         | platform monopoly they're sitting on top of
         | 
         | They got and have maintained that monopoly (I'll let others
         | debate the merits of that wording) by being very very good to
         | their users, which doesn't make the existence of the monopoly
         | evidence that they aren't saints. If they were maintaining it
         | through anticompetitive means, sure, but I've never seen anyone
         | claim that they are, even Epic (who would definitely be making
         | noise if they thought they could get anyone to listen).
         | 
         | The desktop video gaming ecosystem is in perhaps the best shape
         | possible: there's one clear winner at the moment who makes all
         | customers very happy, with a few runners up hedging against
         | that winner becoming abusive after all. If Steam became worse
         | than Epic it wouldn't take long for Epic to overtake them, but
         | as long as it's not worse it's nice that everyone has agreed on
         | a standard platform.
        
           | nottorp wrote:
           | > by being very very good to their users
           | 
           | For example, I still don't use Epic. And I've probably even
           | paid on Steam for games that Epic gave away for free.
           | 
           | What's worrying is Steam has enough mass to preclude me from
           | buying games on GoG to a point. Linux support, for one.
           | Frictionless playing on a Deck if i choose to get one in the
           | future, for two. Steam built in streaming, for three.
           | 
           | I bought GoG first for a couple years, but now I'm agnostic
           | again. Esp with games that have Linux versions.
           | 
           | ------------
           | 
           | Still, the only games you really own are those you've
           | downloaded the crack for. Unless they're from GoG and DRM
           | free.
           | 
           | And only if you have a good backup strategy :)
        
           | dividuum wrote:
           | > [...] by being very very good to their users [...]
           | 
           | Helps that they don't have to be very very good to
           | shareholders that don't give a fuck about games and just want
           | money. I'm not really looking forward to find out what
           | happens once Gabe passes on control of the company.
        
           | johnnyanmac wrote:
           | Yeah, when you wanna be evil, be evil to devs. They are stuck
           | on two fronts and gamers are already pre-disposed to blame
           | them for any problems anyway.
           | 
           | >If they were maintaining it through anticompetitive
           | 
           | Well we know they are now thanks to the lawsuits shedding
           | light in the long known pricing parity clauses. Anyone asking
           | "why isn't this game cheaper on Epic if take take a smaller
           | cut" now has their answer. Without risking any dev's NDA.
        
             | butlike wrote:
             | Does Epic take a smaller cut for the store? I know it
             | becomes exorbitant to lease their engine, UDK, since they
             | take a percentage depending on the licensing contract
             | you've signed.
        
               | johnnyanmac wrote:
               | Yes. 12% cut from Epic, and I believe certain UE fees are
               | waived if you release on EGS.
               | 
               | For UDK: they did get a lot better with that for UE4/5.
               | These days, the first million dollars in that project's
               | revenue has no cut, and after that it's a 5% royalties
               | (there's also mandatory $1850 subscription seats per year
               | if you have over a million gross revenue a year).
               | 
               | It's about as indie friendly as you can be for such an
               | everpresent tool.
        
           | protimewaster wrote:
           | > If they were maintaining it through anticompetitive means,
           | sure, but I've never seen anyone claim that they are
           | 
           | They did get sued for having "anticompetitive restraints on
           | pricing" and "Federal Judge John C. Coughenour ruled that
           | those claims were credible and that Steam gamers can claim
           | compensation for Valve's illegal monopoly, but gamers, unlike
           | developers, must file individual arbitrations to do so."
           | 
           | So, yes, it's been claimed and legally found that they have
           | at least some anticompetitive practices, at least in the USA.
           | 
           | (Quoted text is from https://www.bucherlawfirm.com/steam-
           | case-explained)
        
             | lolinder wrote:
             | I did somehow miss this lawsuit, but this is an
             | advertisement for the law firm, not actual documentation of
             | the ruling, because the ruling hasn't been issued yet. The
             | wording is very precise here: the judge ruled that those
             | claims were credible and allowed the case to move forward.
             | That is not the same thing as the judge siding with the
             | plaintiffs.
        
               | protimewaster wrote:
               | That's true, but it's definitely not the case that nobody
               | has accused Valve of being anticompetitive. They have a
               | variety of plausibly anticompetitive practices and
               | accusations.
               | 
               | It's also possible that some gamers did actually get
               | money from Valve via arbitration, so they could've been
               | found to have acted in an anticompetitive way, separately
               | from the lawsuit. I've not been able to find anyone
               | specifically saying that they did the arbitration,
               | though.
        
         | kranke155 wrote:
         | Gabe Newell became a Microsoft millionaire decided to have a
         | company who did things his way. Turns out he's quite an ethical
         | guy.
        
         | butlike wrote:
         | Isn't it kind of a bloodsport to get into the midweek madness
         | or seasonal sales? It's like curated playlists in the music
         | apps but for games.
         | 
         | Anecdotally I've heard it really does help to get on those
         | Steam lists.
        
         | haunter wrote:
         | My bigger problem with Valve is their unregulated underage
         | gambling platform that they could shutdown in a second but they
         | don't because $ $ $
        
         | Shacklz wrote:
         | Unlike other corporations, they actually didn't really do all
         | that much to make it a monopoly though. It's kind of an organic
         | monopoly simply by being better than everything else, by a wide
         | margin.
         | 
         | There's not much "lock-in" apart from the games one owns on the
         | platform; and the social aspects of steam are mostly negligible
         | or niche - sure there's the friendlist, but no gamer I know
         | uses steam voice-chat so the friendlist is mostly replicated in
         | discord and similar anyway.
        
           | piyuv wrote:
           | The library one amasses is a huge lock-in though, you're
           | downplaying it
        
             | ndsipa_pomu wrote:
             | I don't see it as lock-in as you don't have to keep buying
             | games from Steam - you can just buy games from other places
             | if you want and then have multiple libraries.
        
         | mrighele wrote:
         | > They're not saints, especially with the games distribution
         | platform monopoly they're sitting on top of
         | 
         | They are a monopoly, but it doesn't look to me that they are
         | taking particular advantage of the position. I buy mostly indie
         | games, so I may be out of the loop, but what are they doing
         | that makes them "not saints" ? (Expecially in relation to their
         | market share)
        
           | whytevuhuni wrote:
           | I believe saints would implement some sort of distributed
           | platform that others could interoperate with, by sharing the
           | launcher's list of games (e.g. have Epic games automatically
           | appear on the list), share the list of friends and
           | achievements between platforms, and so on.
           | 
           | Break the network effect, and incentivise things that work
           | against it. Implement open protocols rather than walled
           | gardens.
           | 
           | Allow other platforms to truly have a chance.
           | 
           | Saints sadly have no place in the capitalistic world we live
           | in though. If they exist, they are quickly outcompeted.
        
             | piyuv wrote:
             | Saints wouldn't have DRM, a-la GOG
        
         | vel0city wrote:
         | They profit off getting kids addicted to gambling. Is that not
         | evil?
        
           | ZeroTalent wrote:
           | Right. There is 1 good thing about Steam (it can be
           | summarized to the point of openness), and the rest is evil. I
           | don't get the article.
           | 
           | They have no morals with how they make money. No morals in
           | politics. They are running a monopoly with a 30% cut.
           | 
           | How is that a "do no evil" company? Because you can install
           | an app from Epic? Give me a break...
        
           | Rohansi wrote:
           | While I don't disagree with you I also don't think Valve is
           | particularly bad in this area. Valve's games are not made for
           | younger kids and Steam's parental controls are excellent.
           | 
           | Mobile games, especially Roblox, are a lot worse because they
           | target much younger children with less parental control.
        
       | glenstein wrote:
       | It truly is, and it's the culmination of a long history of
       | development to get to this point. Back in, I want to say 2016 or
       | so, we had Steam Machines, which were a series of hardware
       | partnerships with various vendors for a console-style form factor
       | of essentially PC hardware running on the first version of Steam
       | OS.
       | 
       | It was an incredible idea, but at the time rather frustratingly,
       | I think some people came down with what I like to call The Verge
       | Syndrome, which is to judge things on whether or not they're an
       | overnight success, and otherwise deemed failures. So, according
       | to some people, the fact that there were fewer Steam Machines
       | than PlayStations in the world meant that the project as a whole
       | was a failure.
       | 
       | And so the Steam Machine was not successful (by that metric at
       | least), but it got the ball rolling on increasing sophistication
       | in developing the Linux ecosystem and the understanding of
       | hardware that culminated in the Steam Deck, which is a triumphant
       | rebalancing of the PC gaming universe, away from dependence on
       | Windows. But try telling that to someone in 2016.
       | 
       | I'm happy to sing the praises of Valve, but I think a particular
       | distinguishing virtue they're holding on to is being willing to
       | play the long game and not giving up in the absence of overnight
       | success.
        
         | PaulHoule wrote:
         | The Deck is so transformative that if Microsoft were serious
         | about XBOX at all, the next XBOX would be a handheld.
        
           | ahartmetz wrote:
           | There are rumors about an Xbox handheld
           | https://www.pcworld.com/article/2656008/leak-more-
           | evidence-o...
        
           | randmeerkat wrote:
           | > The Deck is so transformative that if Microsoft were
           | serious about XBOX at all, the next XBOX would be a handheld.
           | 
           | Or they'd realize that the Deck is successful because it's
           | open and bring Steam to the Xbox.
        
             | PaulHoule wrote:
             | I think they're too hung up on GAME PASS [1] to do so, on
             | the other hand, GAME PASS might be more fun if you could
             | use it on a portable.
             | 
             | [1] Personally I remember how bundling ruined the brands of
             | Cable TV which makes GAME PASS seem like a disaster to me,
             | but objectively, the Cable TV ecosystem resisted change for
             | 30 years and only really broke when Tubi came along, so
             | maybe they'd be happy to be the new cable.
        
               | vel0city wrote:
               | I use GamePass on a portable all the time. There are many
               | portables that support GamePass today. I mostly play
               | GamePass games on a Lenovo Legion Go. Sometimes even
               | cloud streaming.
        
             | vel0city wrote:
             | Far more likely they'll fully support GamePass/Xbox on
             | SteamOS
        
               | galkk wrote:
               | You already can play xbox remote (that is part of game
               | pass) on steam deck. Microsoft even published tutorial
               | how to do it on their site:
               | https://support.microsoft.com/en-us/topic/xbox-cloud-
               | gaming-...
               | 
               | There are also apps that let you do it.
        
           | spookie wrote:
           | The next Xbox is a handheld.
        
         | johnnyanmac wrote:
         | >So, according to some people, the fact that there were fewer
         | Steam Machines than PlayStations in the world meant that the
         | project as a whole was a failure.
         | 
         | I mean, there's no metric short nor long term where we call the
         | steam machines a success. It was an experiment and some neat
         | tech (hardware and software) came out of it. Valve is still a
         | business at the end of the day.
         | 
         | But yes, a business that can salvage the good and iterate is
         | apparently 1000x better than what we get nowadays in this late
         | stage capitalism, where something sells millions and the
         | company still cuts back and lays off staff, while milking it to
         | the ground.
         | 
         | >a particular distinguishing virtue they're holding on to is
         | being willing to play the long game and not giving up in the
         | absence of overnight success.
         | 
         | Gabe learned it straight from old school Microsoft. I don't
         | know what happened to Microsoft in that time.
        
           | glenstein wrote:
           | Breaking the seal and demonstrating the capabilities, and
           | getting it into the hands of consumers set the conditions for
           | the Steam Deck's success. The Steam Deck exists because the
           | Steam Machine existed, and it's in this context that the
           | Steam Machine succeeded. You don't need overnight instant
           | success for the program itself to succeed.
        
             | johnnyanmac wrote:
             | Dark souls exists because Demons Soul existed. But if you
             | ask Sony or even FromSoft, they'd never say Demons Soul was
             | a success. It just didn't bomb so dosasteroisly as to
             | prematurely cancel an entire sub-genre.
             | 
             | You can have disappointments and even failures while Also
             | admitting they lead to successes by not giving up. That was
             | all I was saying.
        
               | glenstein wrote:
               | I don't agree that Fromsoft and Valve were operating from
               | the same definition of success in those respective cases.
               | 
               | I also don't think it makes sense to suggest that the
               | Fromsoft timeline starts at Dark Souls. My understanding
               | is their first game was Kings Field, which had modest
               | commercial aspirations compared to the Dark Souls
               | franchise.
        
               | sotix wrote:
               | It seems you're conflating financial success with all
               | types of success. There can be engineering successes and
               | artistic successes in this context.
        
               | HelloMcFly wrote:
               | This is a semantic debate about what "success" is. You're
               | both making different points at each other.
        
         | candiddevmike wrote:
         | Valve should acquire Framework and have them do Steam Machine
         | 2.0.
        
           | lreeves wrote:
           | Please no, all due props to Valve but they really can't count
           | to 3.
        
             | ChoGGi wrote:
             | Tends to be a lot of Holy Grail fans at Valve one would
             | surmise.
        
           | MostlyStable wrote:
           | I'd much rather a partnership than an acquisition. Valve is
           | great, but open, repairable hardware is not their core
           | mission. I think Framework needs to stay independent to
           | maintain that.
           | 
           | But also, Valve is doing a decent job of it on their own
           | already, with the steamdeck being quite repairable and
           | upgradeable, especially in comparison to the competition. I'd
           | rather there be a greater number of companies all
           | independently demonstrating that repairable hardware can be a
           | commercial success rather than the market takeaway being "oh
           | that's just that weird Framework thing, it won't work for
           | us".
        
       | paxys wrote:
       | Does that mean it can run Steam games offline and DRM-free?
        
         | INTPenis wrote:
         | You can run steam games offline on a regular PC.
         | 
         | But I think you're trying to make a point about Steam DRM.
         | 
         | Someone once said; there are two DRMs that everyone loves,
         | Apple and Steam.
         | 
         | And I have to say it's true. I am normally not a proponent of
         | DRM, I've been pirating since TURBO 250 tapes on c64, but I do
         | love Steam. I love it for what Gabe has done for us gamers on
         | Linux.
         | 
         | In my opinion he deserves 30%.
        
           | TehCorwiz wrote:
           | Neither of those DRMs have ever prevented me, the owner, from
           | using my content. Ubisoft once locked me out of some Star
           | Wars game while I was trying to install it because it kept
           | crashing during the install and consumed all of the
           | "licenses". I returned the game.
        
           | butlike wrote:
           | It's not about the 30%, it's about giving you the ball for
           | $3.30 then taking the ball away sometime later saying you can
           | no longer play with it and no, there won't be any refunds.
        
             | INTPenis wrote:
             | Playing devil's advocate here but I've had a Steam account
             | for well over 15 years now and my library of games has only
             | grown.
             | 
             | I am sure there are stories and certain situations where
             | people have lost access to games, but I think they're
             | fringe cases.
        
               | johnnyanmac wrote:
               | And they are fringe cases with most DRM, since most of
               | any of my libraries still exist if I check it.
               | 
               | But people seem so Gung ho about DRM being bad. except
               | for Steam.
        
           | johnnyanmac wrote:
           | I still don't love it. DRM is DRM and I've watched enough
           | heroes fall from grace to know it's onto a matter of when
           | they yank your chain, not if. I will avoid to the best of my
           | ability any attempts to retract back products I purchased
           | myself.
           | 
           | That's why I wanted to stick to consoles and a physical
           | medium. But even those have devolved into what's basically a
           | digital download, now with the _disk_ (or cartridge now, with
           | Switch 2) being the DRM. The Onion couldn 't write a more
           | ironic headline.
           | 
           | Now I'm wondering if all that "virtual sharing" stuff for
           | switch 2 cartridges means difficulties with the used market.
           | 
           | >In my opinion he deserves 30%.
           | 
           | Even Gabe doesn't agree, given the cut he gives to AAA
           | publishers. I'm not exactly onboard with the idea that the
           | richest people get the best tax breaks, even in video game
           | world.
           | 
           | A progressive platform cut would be much friendlier to
           | smaller devs and put the biggest burdens on the ones likely
           | using the most amount of bandwidth. That's how the game
           | engines have started to leverage their tooling. And they put
           | a lot more work in than a hosting platform
        
           | paxys wrote:
           | It's perfectly fine to love Apple and Steam. They are both
           | great companies and offer great products. The issue I have is
           | in trying to extrapolate that love into labeling them
           | pro-"software freedom", which is idiotic. Both these
           | companies ship opaque binaries of their storefront and
           | products. Their apps/games have restrictive DRM. You cannot
           | install/register games without an account and internet
           | access. They artifically limit resale/sharing/lending of
           | digital goods. They are actively user hostile (such as not
           | offering refunds until forced to by courts). Even the Steam
           | Deck is full of proprietary blobs which would be illegal to
           | revese engineer and reshare. Nothing about the experience is
           | FOSS.
           | 
           | Again none of this is inherently bad if your argument is "I
           | like the convenience and don't care about the restrictions".
           | But don't delude yourself into thinking this is "freedom".
        
             | bigyabai wrote:
             | Name literally a single computer that does not ship with
             | proprietary blobs while supporting DXVK. Bonus points if
             | you can find a wireless networking chipset that isn't from
             | 2011 to go along with it.
             | 
             | Your entire comment is splitting some pretty fine hairs,
             | but I just don't know how anyone can play the "muh
             | firmware" card in 2025. I don't actually know a single
             | Linux user or even hardware retailer that ships blobless
             | hardware, if that means they aren't pro "software freedom"
             | then I guess nobody is. But I think we can define "pro" to
             | mean something other than "hardline absolutist" in this
             | instance.
        
         | guax wrote:
         | The Steam Deck does a good job of running games offline. The
         | mix bag will be the online style cash grabs from Ubisoft and EA
         | but most work too.
         | 
         | DRM is a thing we have to live with but valve does a decent job
         | of making it invisible when it's theirs. The ones that suck the
         | most are the aforementioned studios which roll their own on
         | top.
        
         | danso wrote:
         | You can run your GOG library on Steam Deck even without having
         | to change the OS
        
         | mystified5016 wrote:
         | You can run _games_ offline and DRM free.
        
         | lawn wrote:
         | It does mean that you can install games any way you want, and
         | even do things like emulate Switch games.
        
         | a3w wrote:
         | And subscription service free is high on my wishlist, too.
         | 
         | I could perhaps live with subscription terms that are still
         | variable amount / mount (currently 0) as servers do cost money.
         | Even if their quasi-monopoly would allow them to extort us. But
         | what needs to be more reliable, is that the ToS I applied to
         | when I bought the game should not change afterwards in a one-
         | sided proposal to keep access to my game licenses. Which is not
         | allowed in our jurisdiction at least, so steam was found non-
         | compliant in the EU.
         | 
         | (Back in 2021)
         | https://ec.europa.eu/commission/presscorner/detail/it/ip_21_...
        
       | maelito wrote:
       | If only there was a powerful linux phone with convergence. The
       | steam deck is not far from that.
        
       | danso wrote:
       | Sounds like the Switch 2 might be a bit more powerful and
       | similarly priced to the 3-year-old Deck. But even if Switch's
       | hardware feature set was substantially better, Steam's much
       | cheaper (and more expansive) library is still the killer feature.
       | I don't think the Switch 1's Zelda launch title has ever been
       | discounted lower than $40 despite being 8 years old. On Steam,
       | virtually every top title will be 50% within 2 years, if not 1.
        
         | tossandthrow wrote:
         | My impression is that the general quality of games on steam is
         | sub par the quality of, eg., Zelda.
         | 
         | Even with a steam deck, I am probably going to get the Switch2,
         | mostly because I can lower my head on in-game profiteering,
         | which is increasingly prevalent on steam games.
        
           | jerf wrote:
           | I would agree that the Switch's really big feature at this
           | point is that it is where Nintendo games appear, and in that
           | family-friendly-but-still-high-quality niche they are still
           | worth chasing if you want them.
           | 
           | I don't know how you get from there to "games on steam are
           | sub par quality" because at this point, everything else is on
           | Steam, so calling the rest of the Steam library "sub par" is
           | effectively calling the entire rest of the industry, from top
           | to bottom, "sub par", and I'd have a hard time with that one.
           | Nintendo has a pretty good track record but they're just one
           | company. And not because I love AAA, I'm pretty much out of
           | the AAA loop entirely at this point, but because it's
           | literally _everything else_. In particular, the XBox
           | exclusive and PS exclusives are, if not dead, on life
           | support. PS may still have a sort of  "Japanese game that
           | doesn't appear on Steam" niche, but even that's getting eaten
           | into; every major Atlus release lately is showing up on Steam
           | as a first-class citizen, for instance.
        
             | keyringlight wrote:
             | As far as quality goes, the main things steam looks for [0]
             | to release is that it launches on the platforms you say
             | it's available for, and that it matches the store page
             | you've made for it. Presumably it'd have to be absolutely
             | malicious for them to get involved past that
             | 
             | [0] https://partner.steamgames.com/doc/store/review_process
        
               | johnnyanmac wrote:
               | Malicious, or to have an anime school and get on the bad
               | side of a particular reviewer.
               | 
               | No, I will never forgive the Chaos;Head NOAH . Especially
               | since it only got through from blowback as being part of
               | the famous Steins gate franchise and dozens of other
               | games got quashed later.
        
               | jerf wrote:
               | I would submit that in terms of whether a library is "sub
               | par" we are generally looking towards the top end rather
               | than the bottom.
               | 
               | The Nintendo Switch lowered the bar substantially for
               | what it takes to get on that platform, and broadly
               | speaking, I support that, I'm not complaining about it.
        
           | lawn wrote:
           | > My impression is that the general quality of games on steam
           | is sub par the quality of, eg., Zelda.
           | 
           | An impossibly high bar given that the Zelda games are some of
           | the most critically acclaimed games of all time.
        
             | butlike wrote:
             | It's not impossible... it happened once already, in 1986
             | with the release of Legend of Zelda 1. And it keeps
             | happening with every new Nintendo console release where a
             | new Zelda comes along.
             | 
             | You can absolutely make a game to the quality of Zelda as
             | an indie developer.
        
               | johnnyanmac wrote:
               | Can you really? Maybe, but I don't think it's cost
               | effective. It requires a flawless art and tech pipeline,
               | alone side masterful game design. You see how Nintendo
               | can spend 2 years alone perfecting Mario's Jump and you
               | realize the budget for that level of polish is enormous.
               | 
               | Not as enoirmouus as paying a studio in California to
               | make a failed GaaS shooter service. But still a large
               | step past a AA budget.
               | 
               | I'd say at the bare minimum you need a very solid staff
               | of 5 to pull it off though. Hollow knight did it with a
               | rough core of 3 devs + composer (and other support, of
               | course). The very ambitious Toweers of towers of aghasba
               | was reportedly 6 devs IIRC, but that's TBD and might have
               | scaled up.
        
           | kuhaku22 wrote:
           | Nintendo games have consistently disappointed me with their
           | lack of depth in their stories. _Breath of the Wild_ had an
           | amazing open world, but the characters came off as two-
           | dimensional and the final boss was completely disappointing.
           | (there 's something especially uncanny about having a
           | protagonist who doesn't utter a word, even if it's meant to
           | help players self-insert) _Mario Odyssey_ was even more
           | pitiful in how it retread the same surface level cartoonish
           | villainy of Bowser kidnapping the princess. Nintendo
           | certainly makes games that are fun to play, but as an adult,
           | I 've come to expect more from art, and plenty of the games
           | on Steam actually respect the capability of their audience to
           | not turn off their brains.
        
             | johnnyanmac wrote:
             | Ehh, sounds like it wasn't your genre or mood, not that you
             | "need adult games That respect your brain". Do you expect
             | Cuphead to have this rich lore or to recreate the feeling
             | of playing a Fleischmen-era cartoon?
             | 
             | Tastes will be different and I can respect that. But I feel
             | there's no worse kind of criticism than one that is
             | berating a game for something it was never targeting to do
             | in thr first place. Why lambast a Mario game for it's lack
             | of deep characterization instead of saying "I prefer a
             | story-heavy game" and picking up the Last of Us?
        
           | Adverblessly wrote:
           | > My impression is that the general quality of games on steam
           | is sub par the quality of, eg., Zelda.
           | 
           | My impression is that the general quality of games on the
           | Switch (or Switch 2 or eShop) is sub par the quality of, e.g.
           | Zelda. This is obviously because Zelda is a landmark title
           | and it doesn't make sense to compare it with "the general
           | quality" of games on Steam. It would make more sense to
           | compare it with the quality of other landmark titles on Steam
           | e.g. Baldur's Gate 3.
           | 
           | You can compare the general quality of games on Steam (which
           | includes games like "Hentai Waifu 5") with the general
           | quality of games on Switch (which includes games like "Hentai
           | Waifu 5"), though I'm not sure it is that interesting of a
           | comparison, since no one buys the "average" game but what
           | they consider to be the best games on the platform.
           | 
           | I'd suspect that any attempt at an "objective" comparison
           | (obviously, an impossible task) would land in favour of Steam
           | simply because it has basically all of (core) gaming for most
           | of history on it. Though obviously such an "objective"
           | comparison would be meaningless for something like this where
           | literally your subjective opinion should matter the most for
           | your choice.
        
           | nothercastle wrote:
           | A lot of games need ui redesign for hand held controllers.
           | That's often the biggest issue.
        
           | dezzadk wrote:
           | Totally. Steam store looks like a god damn aliexpress
           | marketplace and is tasteless design.
           | 
           | The Store UI is disgusting and intrusive compared to all
           | other competitors who actually have a decent overview and
           | design..
           | 
           | You can collect gems, cards and other misleading virtual
           | currencies.. Tons of misleading business practises and time-
           | consuming bloatware distractions hidden behind that terrible
           | UI.
           | 
           | Steam is first and foremost DRM. A game-prison. You don't own
           | a single thing. Gamers have totally drunk the kool aid.. They
           | forgot back when Steam was bloatware forced on Half-Life and
           | Valve games and it was despised for a decade before they
           | became complacent little worshippers.
        
         | prophesi wrote:
         | People buy Nintendo consoles for Nintendo games, generally.
         | It's actually baffling how other AAA game studios release games
         | at full price in a buggy state, then are heavily discounted
         | months later with enough patches for them to finally be
         | playable. I don't like how Nintendo games rarely get decent
         | discounts but I understand why they're preserving the image
         | that their games are worth the price.
         | 
         | This is neither here nor there, but you can emulate a good
         | amount of Switch games on the Steam deck which I find pretty
         | comical. Better hardware was sorely needed.
        
         | globnomulous wrote:
         | I wonder whether this kind of discounting is healthy.
         | 
         | It's surely healthy for Valve's bottom line, but it introduces
         | an element of unpredictability into pricing, creating an
         | inconsistent reinforcement regimen, which is the kind that most
         | effectively reinforces a behavior (namely the purchase of
         | games).
         | 
         | Discounting also debases the perceived value of something,
         | which, in addition, I suspect, to reducing the joy of ownership
         | and use, should further encourage consumption.
         | 
         | I find myself more and more bored of video games, and I wonder
         | whether this is partly because Steam and Humble Bundle's
         | discounting practices have ruined the experience of acquisition
         | and ownership, reducing it to a kind of gluttony and buffer-
         | style gorging.
         | 
         | I also wonder whether Nintendo's pricing does a better job of
         | maintaining the integrity of the experiences they want to offer
         | players.
        
           | johnnyanmac wrote:
           | It's a trickle down effect for sure. Where indies suffer the
           | most. You have games getting away with $70 price tags, but
           | your indie game you spent 2+ years on better no cost more
           | than 15-20 a pop and better have a 50% launch discount. You
           | really can't sustain yourself even as a true solo dev in
           | western countries (let alone if you need to commission/hire
           | an artist/composer).
           | 
           | And when I say "sustain in western countries" I'm talking the
           | bog bottom line of "us federal minimum wage", coming down to
           | approx. $15k/year. That's 1000 copies of a $15 game that is
           | probably upped to 1800 copies after valve and other's cuts.
           | Even that paltry marker is hard just becsuse the market is so
           | saturated (and not in a good way).
           | 
           | It's only gonna get worse as a generation that is raised on
           | mobile games and game pass settle in. The idea of spending
           | money upfront from a game may be lost entirely.
           | 
           | >I also wonder whether Nintendo's pricing does a better job
           | of maintaining the integrity of the experiences they want to
           | offer players.
           | 
           | That was indeed an explicit strategy of Nintendo. Keep a
           | premium brand and a price thst reflects that. Sales are rare
           | to maintain this idea of an evergreen title that is always
           | selling.
        
         | 827a wrote:
         | Yeah; the Steam Deck still runs a Zen 2 chip, while handhelds
         | like the Ally X are on Zen 4. We'll likely start seeing some
         | handheld PCs begin upgrading to Zen 5/Strix Point this year,
         | and IMO that may be the point where these devices start
         | actually being able to replace desktop gaming PCs for some
         | gamers.
         | 
         | [1] https://www.youtube.com/watch?v=sAu7L1hezJA
        
       | paradite wrote:
       | I might be missing the point of the author, but what's the
       | difference between Steam Deck and a normal Windows gaming laptop
       | in terms of software freedom?
       | 
       | Wouldn't you have more software freedom on Windows? Because you
       | can run both Windows and Linux software (via WSL2).
       | 
       | I use macOS, Windows and Linux daily. They are all pretty open to
       | installing and running your own software. And all of them have
       | some sort of security measures that prevent you from running
       | arbitrary apps unless you close some scary warnings or bypass it
       | with some flags.
        
         | TehCorwiz wrote:
         | I think you're misunderstanding the meaning of "Software
         | freedom". It refers more to the process and transparency of the
         | software than to the choice. That said, the Steam Deck is just
         | a handheld PC. And Valve gives instructions on how to install
         | Windows on it should you want to do that.
         | https://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BA...
         | 
         | Often we talk about software freedom in the context of open-
         | source development and free-software licenses like the GPL. The
         | Free Software Foundation stated as a bootstrapping organization
         | to write open source software for the GNU platform (Linux/Unix
         | standard userspace environment).
         | https://en.wikipedia.org/wiki/Free_Software_Foundation
         | 
         | Valve is pretty well respected from that perspective. SteamOS
         | is built on Arch Linux. They publish the source for most of
         | their Linux tools https://github.com/ValveSoftware/. The
         | development of Proton, their in-house compatibility layer that
         | uses Wine under the hood, is also open source and developed
         | with community involvement. Single hardware platform makes it
         | easier to handle the morass of driver development. They
         | upstream their changes to other projects. There are actually
         | open source forks of things like Proton
         | (https://github.com/GloriousEggroll/proton-ge-custom is a
         | popular one).
        
           | jerf wrote:
           | I'd also call out that Valve is probably running the biggest
           | managed Linux install base in the world now. They manage the
           | OS and update it. If you really want to get in there and root
           | the thing, you can; you can install other OSes including
           | Windows if you want, it's open, it just defaults to managed.
           | 
           | And they made sure to integrate Flatpaks into their base OS
           | image and the default image ships with the Flatpak
           | market/browser, because Flatpaks can be easily installed and
           | managed without conflicting with the base OS that they are
           | managing... and it works. It really works. Even out of the
           | box and without penetrating their management, you have a lot
           | of freedom, and the fences are just advisory.
           | 
           | I'm sure they're not interested in it but they've got a
           | decent solution for someone to start selling managed Linux
           | desktops and laptops for end-users if they wanted to.
        
             | TehCorwiz wrote:
             | You're knocking on Apple's door with that idea. Man, I'd
             | love to see it.
        
             | wishfish wrote:
             | There's an interesting comparison to ChromeOS here.
             | Thinking about managed Linux desktops for consumers.
             | SteamOS would possibly be a good, more private alternative
             | in the near future if Steam ever released the OS for wide
             | use outside of handhelds. Could imagine people buying
             | SteamOS laptops for grandparents or kids as an alternative
             | to ChromeOS or even iPads.
        
         | lawn wrote:
         | You can install Windows on the Steam Deck if you want.
         | 
         | But calling Windows more free than Linux because you can
         | virtualize Linux is a noteworthy statement alright.
        
           | johnnyanmac wrote:
           | That's the exact argument people make on the Steam deck vs
           | Nintendo. "but you can emulate switch games!"
        
             | lawn wrote:
             | You can virtiualize Windows on Linux too while you can't
             | play Steam Deck games on Switch, so they're not comparable.
        
         | butlike wrote:
         | It always briefly crosses my mind for a second when I install
         | older games that package some ancient C++ redistributable with
         | the installer.
        
       | TehCorwiz wrote:
       | No company is your friend. But Valve does a great job at being
       | consumer friendly. Steam is a great low-pressure sales
       | environment. It provides features that make it more enjoyable for
       | users to play, hang out, communicate, share content, mods. It
       | doesn't harangue you or change your settings, or the UI, or your
       | games (mostly) without reason and warning. Things work like you
       | expect them to in other apps, back buttons work. You can pop open
       | multiple windows. It gets out of your way. You can even set your
       | kids accounts to not have access to the store, something that
       | literally no other company does. I'd love to disable the
       | Minecraft Marketplace for my kids because sometimes they spend
       | more time looking at things there than playing.
       | 
       | GabeN called piracy a service problem. And he's right. I've
       | received games free on other platforms like Epic or EA and I've
       | bought them from Steam just so I don't have to use the terrible
       | apps. If I was younger or couldn't afford it, maybe I'd be
       | sailing the seas. I bought Alan Wake 2 on Epic since it's a timed
       | exclusive. I plan on buying it again once it releases on Steam
       | because Epic is just so terrible. All the effort went into the
       | store and almost none into the actual act of playing the game
       | which is where I'm spending the majority of my time while I'm in
       | the app!
       | 
       | Most companies don't care about customer satisfaction or post
       | sales support. They have your money, why would they. Oh, yeah,
       | repeat customers.
       | 
       | EDIT: Just to add a gripe about Amazon. Their games app is so bad
       | that if you use the back button on your mouse while a screenshot
       | is open the page changes but the image stays until you close it.
       | If you click on a game to view the details in a long list of
       | games and then go back it loses your sort order and position in
       | the games listing. It's frustrating to use even just to find
       | something to play. Steam has its own rough edges, but they're not
       | in the golden path of discover -> buy -> install -> play -> share
        
         | sylens wrote:
         | > I've received games free on other platforms like Epic or EA
         | and I've bought them from Steam just so I don't have to use the
         | terrible apps.
         | 
         | I got Star Wars Outlaws free on the Ubi Soft app with my GPU
         | last year. Haven't touched it yet - waiting for the Steam
         | version to drop to a low enough price and some free time to
         | open up on my calendar to warrant picking it up
        
           | FirmwareBurner wrote:
           | Do something more useful with your money like lighting it on
           | a bonfire. That flop of a game isn't even worth pirating,
           | that's why it came for free.
        
         | SOLAR_FIELDS wrote:
         | The sticky thing that keeps me in the steam platform is the
         | software itself: notably, Steam Workshop. I normally source my
         | games DRM free but after some experience trying to manage mods
         | of heavily modded games like Rimworld I have come to discover
         | that the value add of package management via Workshop for the
         | exact same price is 100% worth it. Even though I trade DRM for
         | it.
        
           | TehCorwiz wrote:
           | Yeah, GoG is my other go-to for games. I'm not a big fan of
           | DRM, but I'm OK with DRM that respects me. Valve has never
           | abused the DRM or let it get in my way. I can play offline, I
           | can use multiple computers, I can share games with my family
           | on their computers. All things considered it's pretty
           | respectful of the reality of how people want to experience
           | and share their content.
        
             | butlike wrote:
             | GOG fixed Diablo 1 AND the janky expansion for modern
             | computers, so they're alright in my book.
        
             | freedomben wrote:
             | This is how I feel as well. I typically buy games on GOG if
             | they have it, but if they don't I don't really sweat buying
             | it on Steam as they are straightforward about what I'm
             | getting. In the case of several games that I really like, I
             | bought it on both!
        
           | candiddevmike wrote:
           | FWIW RimWorld on steam is DRM free. You can copy it and
           | launch it without steam.
        
             | atrus wrote:
             | Yeah, people complain about steam DRM, but it's not even
             | enforced. Games have to choose to enable steam drm. I'm not
             | going to begrudge Valve for having an optional tool.
        
         | fendy3002 wrote:
         | yeah valve are scummy on loot boxes, but their steam service is
         | top notch. And they're right, since not only they compete with
         | publishers or f2p live service games, they also compete with
         | pirated service, which can be highly reliable, and free.
         | 
         | Steam is more convenient, reliable, and affordable, so no
         | wonder they can compete with piracy
        
         | butlike wrote:
         | I just wish the platforms weren't beholden to the publishers.
         | To a certain extent, pulling a game from Steam is like pulling
         | it off the shelves at big box stores, but the difference is the
         | games CAN'T find their way to resale shops; they're gone
         | forever.
         | 
         | Story time: I was pretty upset when my original copy of GTA:
         | Vice City was intentionally broken, then the "Definitive
         | Edition" was released a short time later. Especially in the
         | case of GTAIII, they removed the top-down camera so it's not a
         | 1:1 flat upgrade. I find it quaint and fun to try and beat that
         | game using the top-down camera of GTA1 and 2, so was rather
         | disappointed.
        
         | j1elo wrote:
         | That's why lots of us are worried about when something happens
         | to Gabe, and some black suited C level raven is promoted as CEO
         | and starts asking questions like "why don't we push for the
         | latest expansion packs? why don't we gate features behind
         | subscriptions?" and all that anti-consumer shit that breaks
         | with the original spirit of so many products.
        
           | dtech wrote:
           | That's unlikely to happen with Valve's ownership structure
        
             | benterix wrote:
             | He can sell his share at any moment.
        
               | toxicunderGroov wrote:
               | If he has enough, and his kids will have enough he does
               | not strike me as a guy that wants more for the sake of
               | amassing it, and risk the loss of actual legacy.
        
               | dividefuel wrote:
               | He's also in his 60s. What happens to the company when he
               | passes away?
        
           | piyuv wrote:
           | Lets enjoy the moment while it lasts...
        
             | explorigin wrote:
             | RIP Minecraft after Notch.
        
           | freedomben wrote:
           | Indeed, it's hard to imagine a person (that I don't
           | personally know) who I more want to ensure a very, very long
           | and productive life than GabeN. He has done more for us
           | Linux/open source people than nearly anyone else I can think
           | of besides maybe the Linux kernel team, Red Hat, and Arch,
           | Debian and other bigtime contributors.
        
         | Shacklz wrote:
         | Steam really is a blessing for gaming. It just works.
         | 
         | The absolute trash that especially ubisoft tries to push on its
         | users made me hold off on buying some of their games. It's just
         | _that_ bad.
        
         | ffsm8 wrote:
         | > Just to add a gripe about Amazon. Their games app is so bad
         | that if you use the back button on your mouse while a
         | screenshot is open the page changes but the image stays until
         | you close it.
         | 
         | That's more a critiques to how software development happens
         | today. Its a consequence of decoupling the product ownership
         | from the developer, who only implements what's required
         | according to the ticket/feature requested by the PO.
         | 
         | To be clear, I'm not saying that passing full ownership of the
         | software to the developers they've hired to be effectively code
         | monkeys would work. And neither do I think that the approach of
         | having the developers be the owners of the software "scales"
         | (teams like that will always be small and have very little
         | space for Jr. positions).
         | 
         | It's very illuminating if you look at the average developer
         | salary at valve, they're just approaching software development
         | differently then Amazon and Epic (and rest of the industry for
         | that matter)
        
         | TiredOfLife wrote:
         | Many of the consumer friendly decisions were a direct result of
         | lost lawsuits.
         | 
         | Valve also has unleashed the scum that is lootboxes, paid
         | battle passes, paid leveling, nft store (technically not nft,
         | but 90% of one).
        
           | Cpoll wrote:
           | Crates were in TF2 (and in some MMOs before that), but I
           | think you can more readily blame Overwatch for that one. And
           | paid levelling was a KMMO staple long before. But I can't
           | argue about the DotA2 battle passes, or the expensive
           | hats/stat-track weapons.
        
         | mystified5016 wrote:
         | While I _know_ that Steam has DRM, it 's never been as onerous
         | as other types of DRM.
         | 
         | I also know that Steam DRM isn't that hard to bypass. Generally
         | just some patched DLLs. But I've never had a real need to
         | bypass it. Steam lets you play offline with no connection. My
         | games are, to a first approximation, _mine_ and Valve doesn 't
         | need to be informed every minute I'm playing if I so choose.
         | 
         | Gabe's premise is right on. We pirate from Netflix and Epic
         | because it's orders of magnitude easier than playing by the
         | rules. I buy from Steam because it's easier than piracy.
         | 
         | As a rule, I don't pirate steam games. If it's something I'm
         | interested in, it's probably worth my money. I _do_ pirate from
         | EA and others because the Sims 4 is _not_ worth $500 in any
         | universe. I pirate shows and movies because it 's too much time
         | and money to even figure out who has what I want this week.
         | 
         | You beat pirates by making your service more attractive than
         | piracy. Steam is a better experience than free, and a better
         | experience than all the other paid options. This is how you
         | win.
        
         | lupusreal wrote:
         | > _Steam is a great low-pressure sales environment._
         | 
         | Eh.. It seems very common for Steam users to have libraries of
         | thousands of purchased games, 99% unplayed, purchased at steep
         | discounts during sales. The way Steam operates does a great job
         | of instilling Fear Of Missing Out, and getting people to buy
         | things they never end up using.
        
           | jasonjmcghee wrote:
           | > very common for Steam users to have libraries of thousands
           | of purchased games, 99% unplayed
           | 
           | source?
        
             | SXX wrote:
             | I not sure about these numbers, but here is article on this
             | topic:
             | 
             | https://arstechnica.com/gaming/2024/06/is-the-total-value-
             | of...
        
             | Cpoll wrote:
             | Some quick googling:
             | https://arstechnica.com/gaming/2024/06/is-the-total-value-
             | of...
             | 
             | Anecdotally, myself and most of my friends are in this
             | boat, with very large "piles of shame." Humble Bundles tend
             | to contribute greatly to this.
        
             | lupusreal wrote:
             | It's true for nearly all of my gamer friends, and is the
             | subject of memes in gamer social circles generally.
             | 
             | https://i.imgflip.com/7uzmif.jpg
             | 
             | https://memes.ucoz.com/_nw/86/80233222.png
             | 
             | https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F
             | 5...
             | 
             | https://i.imgflip.com/2fcexh.jpg
             | 
             | Search for "steam library memes" and you'll find lots of
             | these. Very scientific, I know.
        
           | SXX wrote:
           | It's not like this is Steam fault. You can always return
           | games you played under 2 hours no questions asked. Some
           | people just like to buy stuff they dont need or hoard random
           | things, but it's as old as humanity itself
           | 
           | At leastrented digital games on Steam account dont contribute
           | to global warming, waste problems and dont use tons of
           | electicity to mint some tokens.
           | 
           | I guess only major issue Steam really have to solve is
           | ability to inherit these digital purchases if owner has died.
           | Their license agreement dont have proper procedure for that.
        
             | vel0city wrote:
             | > You can always return games you played under 2 hours no
             | questions asked.
             | 
             | Within 14 days.
        
               | SXX wrote:
               | 14 days is pretty much standard cool off window for lots
               | of services.
               | 
               | If you havent played game at all most likely Steam will
               | just accept return in much wider return window especially
               | if there some new sale has started making game much
               | cheaper or something.
               | 
               | Also if for some reason game was compatible with your
               | platform (Linux, Mac) there are cases where Valve
               | refunded money years after due to developers breaking
               | compatibility.
               | 
               | PS: Yeah in the beginning Valve was certainly forced into
               | implementing return policy by authorities, but today
               | their return policy is one of the best of all software
               | distribution platforms.
        
               | vel0city wrote:
               | I don't disagree it's generous compared to alternatives
               | and nice it's written into a standard, but it's not the
               | "always" alluded to in the above poster's comment. There
               | are limits other than just play time.
        
               | debugnik wrote:
               | > If you havent played game at all most likely Steam will
               | just accept return in much wider return window
               | 
               | I believe late refund requests are forwarded to the
               | publisher for them to judge.
        
             | ZeWaka wrote:
             | > ability to inherit these digital purchases
             | 
             | They have the (much improved) Family Sharing now, which
             | does combat that somewhat. Still not a proper solution.
        
             | lupusreal wrote:
             | When I was a kid, this pattern of over-purchasing video
             | games was very rare. When you had to go to the store and
             | buy a game, it was very uncommon for people to buy a ton of
             | games and then never get around to playing most of them.
             | Even when the stores had discount bins, people would
             | usually buy just a handful at a time and then play them
             | until boredom (or frustration) before going back to the
             | store. The one exception I can think of is when buying
             | those CDs that came packed with dozens of old games from
             | years ago, e.g. shovelware, when you hardly even knew what
             | you were getting when you got the CD.
             | 
             | Also today, with gaming consoles, Nintendo's platforms, and
             | similar, I don't think the pattern of buying lots of games
             | and then never playing most of them happens very often.
             | 
             | What I'm saying is this pattern has something to do with
             | the way Steam is structured, it's not an intrinsic property
             | of game consumers which occurs with any kind of games
             | store.
        
           | ZeWaka wrote:
           | > thousands of purchased games, 99% unplayed, purchased at
           | steep discounts during sales
           | 
           | This is more of a Humble Bundle thing than a Steam issue.
        
         | vel0city wrote:
         | > I bought Alan Wake 2 on Epic since it's a timed exclusive. I
         | plan on buying it again once it releases on Steam because Epic
         | is just so terrible.
         | 
         | Epic is so terrible, I'll pay them twice for the same game!
         | 
         | And we wonder why the game industry is in such a shit shape...
        
           | TehCorwiz wrote:
           | I know that some portion of profits from the game, even on
           | Steam, will go to them because they funded and published it.
           | But after the exclusivity expires I'd expect Remedy
           | Entertainment will probably have the standard 70/30 split
           | with valve and whatever Epic see from that sale will be a
           | smaller percentage. I love Remedy and how they practice their
           | craft and art.
           | 
           | Economic semantics aside, yes. I hate Epic so much I'll pay
           | them again not to have to use it any longer.
        
             | vel0city wrote:
             | Paying them for their tactics aren't going to change their
             | decisions, only reinforce them.
        
               | TehCorwiz wrote:
               | Well. It's literally the only game on epic I've paid for.
               | And I'll be giving their competition equal dollars. So
               | game theory wise it's a wash. They haven't earned me as a
               | repeat customer and I do what I can to avoid them.
        
         | zenorogue wrote:
         | For Epic, I am using Heroic Games Launcher, I believe it is
         | much better than the official Epic app.
        
         | hinkley wrote:
         | If I could copy one feature from Steam to the Apple Store it
         | would be seasonal sales. And bundle prices. If I could copy two
         | features from Steam to the Apple Store...
         | 
         | My friend had to go through huge gyrations to offer a discount
         | for upgrades on a productivity app. Your choices seem to mostly
         | be either never get paid again by old customers or
         | over/undercharge people.
         | 
         | On Steam you can sort it out with a bundle discount.
        
         | miki123211 wrote:
         | Steam also did the legwork to adapt to other countries'
         | cultures, means and payment systems.
         | 
         | They do regional pricing, including systems which make it
         | difficult to pretend you live in a poor country, which you
         | absolutely need if you want publishers to adopt that. They do
         | local payment methods. They let kids (and kids and teenagers
         | are an important part of this market) buy gift cards in
         | physical stores, and pay for them with cash.
         | 
         | Mobile App Stores are a lot worse at all of these, especially
         | Apple's.
        
       | brainzap wrote:
       | steamdeck verified is a lie, I bought a steamdeck and tested 20
       | games. Lots of problems.
        
         | outcoldman wrote:
         | What kills Deck for me are the game launchers.
        
           | have_faith wrote:
           | For me it was the lack of portability (it's a chunky beast),
           | I just wasn't taking it anywhere because it takes up so much
           | space in your bag. By comparison the switch with it's
           | disconnecting controllers fits in my electronics bag along
           | with a bunch of plugs, chargers and cables and hardly takes
           | up any room, and weighs a decent amount less. Looking forward
           | to a slimmer and narrower V2 though, if it ever materialises.
        
             | keyringlight wrote:
             | My feeling is that deck v2 will only happen around the time
             | of next generation consoles (PS6, etc) so they can piggy-
             | back off the AMD APU made for it again. Getting a chip as a
             | slight variation on a mass-market product is going to be a
             | lot easier
        
         | Etheryte wrote:
         | I don't own one, so mostly just curious, what are some more
         | prominent examples of this?
        
           | groovybits wrote:
           | Steam Deck owner since launch here -- I wouldn't say the
           | Verified status is a lie, but there have been instances where
           | games have received Verified badge status at launch, but
           | performed poorly on Deck.
           | 
           | Some popular examples of this;
           | 
           | 1. Baldur's Gate 3: It has Verified status, but the community
           | unanimously agrees that the performance is very poor around
           | Act 3, and makes the game nearly impossible to finish on
           | Deck.
           | 
           | 2. Spider-Man 2: It had Verified status at launch, but
           | performed poorly in terms of graphics and visuals. It was
           | recently downgraded to Playable status, meaning you have to
           | change the graphics settings to comfortably play the game.
           | 
           | Personally, I think Valve's definition of Verified [1] is too
           | vague. The 4 criteria don't actually mention anything about
           | graphics or performance - it only says it should have "good
           | default settings". What does that actually look like when you
           | play it? Additionally, how much of the game is tested when
           | evaluating those settings?
           | 
           | Valve doesn't actually advertise the process of how the badge
           | is assigned, that I'm aware. Is the game 100% completed in
           | evaluation? What percentage of input is there between Valve
           | and the developer? Are certain publishers or developers given
           | any bias or leeway? That part is still opaque to the end-
           | user.
           | 
           | I think the Verification process is a good first cut at
           | standardizing PC specs, where before there weren't any. But
           | it can definitely be improved.
           | 
           | 1: https://www.steamdeck.com/verified
        
         | nerdjon wrote:
         | They really need to do much better about how they communicate
         | this to users.
         | 
         | Developers are unable to opt out of the system and Valve will
         | just put a "verified" tag on a game with zero input from a
         | developer.
         | 
         | Valve needs to set proper expectations of who to be mad at when
         | a game breaks on the Steam Deck if the developer themselves
         | never pledged support.
         | 
         | Most users don't understand what an OS really is or how a game
         | works on the Steam Deck (SteamOS) instead of Windows.
        
           | groovybits wrote:
           | > Valve will just put a "verified" tag on a game with zero
           | input from a developer.
           | 
           | This is a big claim, is there evidence for this? I'm an end-
           | user, not a developer, but there are plenty of games in
           | Unknown status. I would assume that should be the default,
           | not Verified.
           | 
           | I can see an argument that Valve has incentive to have
           | flagship games get that Verified badge, but there is also
           | precedence for them downgrading popular games after launch.
           | For example, Spider-Man 2 recently went from Verified to
           | Playable (rightfully so, in my opinion).
        
         | barnabee wrote:
         | I have a pretty big Steam library and have had no issues with
         | any "verified" game and very few issues even with those that
         | are just marked "playable".
         | 
         | What problems have you seen?
        
         | dezzadk wrote:
         | this is what happens when you ship experimental software as
         | "stable" on a handheld system. could have told you in advance.
         | expect game-breaking crashes and bugs sooner or later the more
         | you use it.
        
       | accurrent wrote:
       | I love the deck. Its shown us how opensource can be used for a
       | commercial product (and how consumer products dont have to be
       | locked down). I use it in desktop mode every now and then (work
       | in robotics so it makes one hell of an awesome robot controller).
       | I really wish more manufacturers followed suite rather than
       | bundle the crapware that is windows.
        
       | LightHugger wrote:
       | > Some people have criticized that their company culture of
       | libertarianism sometimes takes precedence over other important
       | values including equity and inclusion.
       | 
       | To push for equity is to discriminate and dehumanize people, so
       | it's certainly good that valve does not put this value ahead of
       | anything else let alone allow them to take precedence over taking
       | care of their customer base. They are perfectly inclusive as
       | well, though they are not "inclusive", the kind where they
       | discriminate against people on the basis of race to please some
       | misguided quotas.
        
         | michaelsshaw wrote:
         | It's crazy that, according to people like you, we've always
         | been doing merit-based hiring and still the computer workforce
         | is disproportionately white and male. Nothing fishy there at
         | all.
        
           | johnnyanmac wrote:
           | Tbf if your graduating class is 89% male, and your declared
           | tech majors are 80% male, the issue isn't necessarily on the
           | workforce. It's clear we need to start much earlier in
           | exposing tech to potential other audiences.
           | 
           | But the US hates teachers (and now, education Nas a whole)
           | and can't think long term anymore. So these are merely pipe
           | dreams as of now.
        
             | TehCorwiz wrote:
             | There are factors that affect the education pipeline as
             | well. Representation can make it appear as if some groups
             | aren't welcome. Read about the Scully effect to see how
             | simple representation (in fiction no less!) changed the
             | number of women who grew up watching the X-Files who chose
             | a field of science. Harassment during education has caused
             | candidates to change majors. I've seen this one happen IRL
             | to a friend. She ended up pursuing her software dev career
             | independently of a college degree because the environment
             | was so toxic.
             | 
             | The problem isn't just hiring, but helping hiring will help
             | with the other two by addressing those cultural problems.
        
           | smotched wrote:
           | do you find it fishy 88% of the nursing workforce is female?
        
         | TehCorwiz wrote:
         | I don't want to get into this on this discussion
         | because...well. video games. But consider the following: The
         | organization and customers benefits from meritocratic hiring of
         | the best candidates. But individual hiring managers have biases
         | either for specific people (nepotism) or against groups of
         | people (bigotry). Those individuals would be acting against the
         | best interests of the company and customers whether they act
         | consciously or not. A responsible company would adapt hiring
         | processes to remove that kind of bias otherwise everyone
         | suffers. The company suffers due to lower efficiency and blind
         | spots in their points of view. Customers suffer due to worse
         | output by the company. Some individual candidates suffer by
         | being denied opportunities based on attributes they have no
         | control over (gender, race, physical appearance) instead of the
         | merits of their education, experience, and talents.
         | 
         | There's no single way to do this but people have lumped them
         | all together and called them "quotas" (they're not, at least
         | not in responsible processes). It really does a disservice to
         | the fact that it's encouraging meritocratic hiring. Because for
         | most of the 20th century (and even still today) employment was
         | and is stratified by race and gender, not ability.
        
         | butlike wrote:
         | The flat structure deadlocks projects and adds downward
         | pressure to not take on ambitious ones (Half-Life 3?) as it
         | requires massive-scale politicking.
        
           | ZeWaka wrote:
           | Sounds like you're operating off of old knowledge from the
           | Half-Life Alyx developer's commentary. They specifically
           | changed their internal processes because of those issues.
        
       | cheeseomlit wrote:
       | If only gaben could live forever... It'll be a dark day for
       | gaming when he's gone and valve gets bought out by MS or goes
       | public.
        
         | DaedPsyker wrote:
         | It will be. The best case might be valve turns into some form
         | of co-op, it might keep some of that culture going.
        
       | jerf wrote:
       | I have a first-gen Switch, still in active rotation. My kids are
       | asking me why we don't hack it. My answer has been, what does a
       | hacked Switch do that my Steam Deck doesn't already do, without
       | hacking? I mean, if you're going to sail the seven seas and yo-
       | ho-ho, not that I've been encouraging that, the answer isn't even
       | "Play Switch 1 games", the Steam Deck does that better too! And
       | at least we can't accidentally hook the Switch up to the network
       | and get it banned if it isn't hacked.
        
         | butlike wrote:
         | Could be a fun family project to hack the Switch
        
         | haunter wrote:
         | >the answer isn't even "Play Switch 1 games", the Steam Deck
         | does that better too
         | 
         | What about motion control games like Switch Sports?
        
           | jerf wrote:
           | I don't have any personal experience running Switch games on
           | the Steam Deck, but I do have experience trying to use the
           | Switch Pro controllers. I think they may work fine for some
           | people now, but I have never been able to have them have a
           | stable wireless connection. But when the connection _was_
           | established, the accelerometers worked fine. (I gave up and
           | just bought some XBox controllers.)
           | 
           | I'm sure the emulators accept the Steam Deck's own
           | accelerometer inputs for when you're in a non-detached mode,
           | and tilting the screen to aim.
           | 
           | The super-mega-motion control games might not work, but part
           | of what I mean by "works better" is that the Steam Deck can
           | generally emulate with more power than the Switch itself,
           | e.g., you can get a Breath of the Wild/Tears of the Kingdom
           | setup with a better framerate than the switch itself, so,
           | depends on what you want more. I don't have a lot of motion
           | control games.
        
             | ferbivore wrote:
             | Is this really the case? Every video I've seen about Switch
             | emulation on the Deck shows stutter, low framerates, audio
             | glitches, etc. in most games.
             | 
             | For ToTK in particular, this video suggests it'll barely
             | hit ~30FPS on the Deck under Yuzu:
             | https://www.youtube.com/watch?v=afetsBdQFyc
             | 
             | Whereas on a modded Switch you can run it at ~60FPS:
             | https://www.youtube.com/watch?v=i6Z6W_AUNY0
             | 
             | There are other more recent videos backing this up and
             | showing that the game has far more frequent stutters than
             | on the Switch.
             | 
             | Anyway, the point is, I wouldn't dismiss sticking a picofly
             | into your Switch as pointless. Even if you have no desire
             | to inflict some Meta-style "fair use" on videogame
             | publishers, it's still worth doing for perks like sys-clk,
             | RetroArch, sm64nx and 2s2h.
        
           | ZeWaka wrote:
           | While not a Switch, I use Wiimotes with motion accelerometer
           | + gyro (MotionPlus) with my Steam Deck & Dolphin just fine.
        
         | droopyEyelids wrote:
         | Local multiplayer on steam is borderline unusable.
         | 
         | A software engineer can (temporarily) get it working after
         | hours of diagnosis.
         | 
         | Compare that to the switch.
        
           | jerf wrote:
           | "Local multiplayer on Steam" has no referent, because Steam
           | does not do local multiplayer at all. It's all up to the
           | game. I've played plenty of games that way, Steam and the
           | Steam Deck add no particular problem with it.
           | 
           | While I wouldn't pin this on Steam _qua_ Steam as a program,
           | it _is_ a fair complaint about the ecosystem. I have some
           | games that are as flexible as the Switch about being docked.
           | I have some games that can be docked but can 't handle any
           | resolution changes. I have some games you just plain can't
           | switch. I have some games that you can switch from using the
           | physical Steam Deck controls to an Xbox controller
           | seamlessly, complete with the in-game hint graphics changing
           | to match the controller in use. I have some games that have
           | to be restarted to pick up a new controller. At least a few
           | months ago I had one particular combination of games that if
           | I played them in sequence would somehow permanently render
           | XBox controllers non-functional until I rebooted the Steam
           | Deck, though that is certainly an exception.
           | 
           | The Switch does handle the Switch-ing in the Switch name
           | better than the Steam Deck, and it is a structural advantage
           | that Valve will have a hard time addressing in a practical
           | way. That said, my family does use the Steam Deck as a _de
           | facto_ Switch 1.5, as a thing that is used fairly evenly
           | between  "docked" and "in hand", and it is functional enough
           | to work, even if it is undeniably not as slick.
        
       | pabs3 wrote:
       | Hmm, the headline here is quite different to the post.
        
       | craftkiller wrote:
       | I purchased a steam deck when they first came out specifically to
       | financially support Valve's Linux efforts and I haven't regretted
       | that purchase for a second. In the past year I had a couple of
       | days where my laptop was not working. I got out my steam deck,
       | plugged it into my dock, and got back to work like nothing
       | happened (after installing some software of course, like emacs).
       | I've re-purchased games that I own on consoles just to get the PC
       | versions to de-couple my games from hardware, so now I'll be able
       | to run Flower on powerful beasts, portable handhelds, and
       | computers that haven't been invented yet whereas before it was
       | stuck on a loud aging ps3.
       | 
       | My only complaint is console exclusives like the nintendo games.
       | I don't want to have to purchase Nintendo's universal turing
       | machine just to be able to run their software when I already have
       | a perfectly capable universal turing machine. It would just lead
       | to more e-waste and wasted closet space.
       | 
       | Sure I can pirate and emulate the games, but I am an employed
       | adult, I _want_ to give you money for your games. Release your
       | games on Steam so I can do that without burdening the world with
       | more e-waste.
        
         | kibwen wrote:
         | _> I got out my steam deck, plugged it into my dock, and got
         | back to work like nothing happened_
         | 
         | Same here, I already had a keyboard and mouse plugged into it
         | and it served excellently until the replacement part for my
         | daily driver arrived.
        
         | Taylor_OD wrote:
         | You know this already but the reason nintendo doesnt release
         | their games on other systems is so you have to buy the system.
         | 
         | I bought a switch. I didnt think I'd buy a switch 2 but damn it
         | if I didnt just see the new mario kart and think, "Maybe I
         | should get a switch 2". I would never buy another nintendo
         | device if they released their games on other system. So they
         | likely never will.
         | 
         | It's the same reason they will never put a mainline pokemon, a
         | game that is basically made for mobile phones, onto ios or
         | android.
        
           | tormeh wrote:
           | You also probably know this, but they don't really care about
           | the console per se. What you buying the console means is that
           | Nintendo gets to stand on the bridge between your console and
           | game developers and demand 30% or whatever it is.
           | 
           | Also getting a Switch 2, if nothing else than for all the
           | first-party Switch 1 games I haven't had legal access to.
        
       | thih9 wrote:
       | How good is platform support - can I install e.g. Diablo 3 and
       | have the thumbsticks control the character and not a virtual
       | mouse? Or would I need to remap the input myself?
        
         | WolfeReader wrote:
         | It varies by game - if the devs created a default control
         | scheme, the Deck will load that by default and you're good to
         | go. (The green check mark means that Valve verified this
         | behavior, as well as other things.) And if not, the Deck UI
         | makes it pretty easy to create your own mappings and share
         | them, or download "community layouts".
         | 
         | You don't need a Deck to try it - you can run Steam in "big
         | picture mode" on any computer, with a controller, and get the
         | same UI which the Deck uses.
        
           | thih9 wrote:
           | I was going to check that and I realized i can't find diablo
           | 3 on steam. I know I could install it myself through some
           | other online store. Still, I wish there were cartridges that
           | "just worked"; consoles (including today's Nintendo) got that
           | part right IMO.
        
         | tomnipotent wrote:
         | Steam's Input system is great, and many people will launch non-
         | Steam games through Steam specifically for the controller
         | mapping. Any game with controller support (console) works
         | flawlessly with the Deck, or any PC using a controller. I don't
         | think I've come across a game that doesn't work out of the box.
        
       | GardenLetter27 wrote:
       | It's one of the best devices I've ever bought.
       | 
       | I've used it for all sorts of stuff from gaming on flights, to
       | local multiplayer, to controlling a robot car, to watching
       | YouTube with adblocking, etc.
        
       | vinceguidry wrote:
       | > According to ProtonDB, over 5000 PC games are certified
       | Verified on the Steam Deck, and over 15,000 games are considered
       | playable. This means that there are tens of thousands of games
       | that can be run on Linux in some way.
       | 
       | Note that whether games work well on the Steam Deck or not isn't
       | reflective of whether they can be run on Linux at all. With
       | desktop Linux, virtually every game ever released can be run, on
       | any platform, the biggest obstacle being anticheat.
        
       | seba_dos1 wrote:
       | That's an editorialized title ("The Steam Deck is software-
       | freedom friendly") and subtly different than what the article
       | actually states. I don't think Steam Deck was made particularly
       | software-freedom friendly. I do think that it managed to not be
       | software-freedom unfriendly, and that's because unlike other
       | vendors Valve did not care to make it so. It's a subtle, yet non-
       | negligible difference that leads to different outcomes.
        
       | dezzadk wrote:
       | > The Steam Deck is a great gaming system. This isn't because of
       | it's great battery life. A Nintendo Switch would probably have
       | better battery life. It's not because of its great performance. I
       | don't usually play AAA games, so I wouldn't know.
       | 
       | First paragraph pretty much confirms my belief that some people
       | who aren't hardcore gamers don't buy the Steamdeck to play games,
       | they buy it because they are Steam/Valve fanboys.
       | 
       | Steam doesn't give a flying f if it runs the games on Xorg or
       | Wayland - the Wine project made Wine run on Wayland, not Steam.
       | What Steam does is hire Crossover developers to hack
       | compatability to newer games, because thats all that matters from
       | a business perspective and Valve is as corporate as any other.
       | 
       | Don't forget that Wine has been a a several decades long project
       | before Steam hired some Crossover devs to fork it and take the
       | limelight from the original project, the gamer-stupidity seems to
       | forget this and give all credit to Valve which is ignorant and
       | disrespectful to the work Wine has put in over several decades.
       | 
       | Lots of Linux ports have been cancelled since this is becoming
       | the norm.. Rocket League and many other games simply don't see
       | the reason to maintain their Linux ports. Linux ports are being
       | cancelled more than ever.
       | 
       | Honestly, this shift towards running everything in Wine disgusts
       | me. If you told me before the Steamdeck released that they would
       | try to sell a handheld running wine on battery I'd be pissing
       | myself laughing from how inefficient and terrible that sounds.
       | Software crash can happen at any time, thats life with Wine.
       | 
       | Another thing is that I know people who own Steamdecks who have
       | zero clue what games to play on it. It ends up being pirated
       | Nintendo games or emulator games. Often they have to fiddle with
       | control maps, settings before playing.
       | 
       | My idea of a handheld is that I don't want to tinker with it. I
       | want the integrated out-of-the-box experience - maintaining
       | another system despite my own PC is not something I prioritize my
       | time on, same reason I don't buy an Android phone, really..
       | 
       | Native Linux ports matters!
        
         | bigyabai wrote:
         | > the gamer-stupidity seems to forget this and give all credit
         | to Valve which is ignorant and disrespectful to the work Wine
         | has put in over several decades
         | 
         | You seem to be forgetting that Steam Machines existed back
         | then, and Wine barely supported D3D9.dll in those days. Valve
         | and Codeweavers did the majority of the work bringing up DXVK,
         | without which there would be no DX11/DX12 game support on Linux
         | at all. It's not exaggeration to say that the Steam Deck would
         | not have been a success if DXVK never existed.
         | 
         | There's certainly cause to celebrate Wine's accomplishments
         | reverse-engineering Win32. But it's far from the only thing
         | required to get games running, and I think you've oversold it's
         | importance.
         | 
         | > Lots of Linux ports have been cancelled since this is
         | becoming the norm..
         | 
         | Shocker. Given the way MacOS is treated by game developers, I'd
         | much prefer translation be the focus instead of courting native
         | ports that will break in 2 months from a glibc update.
         | 
         | > to sell a handheld running wine on battery I'd be pissing
         | myself laughing from how inefficient and terrible that sounds
         | 
         | I'm not sure why. The GPU is where the lion's share of power
         | consumption happens, and Proton uses the same Vulkan API that
         | modern, native Linux titles target. Sure, you have to wait for
         | shaders to cache, but you have to do that on most Windows PCs
         | nowadays too.
        
           | dezzadk wrote:
           | >There's certainly cause to celebrate Wine's accomplishments
           | reverse-engineering Win32. But it's far from the only thing
           | required to get games running, and I think you've oversold
           | it's importance.
           | 
           | Thats like saying you think I've oversold Chromium because
           | Brave has done the heavy lifting (I bet you use Brave too, I
           | sure don't nor ever will).. You sound incredibly confirming
           | to the gamer-stupidity that revolves around the Steamdeck
           | community.. You literally discredit Wine a decades old
           | project to shine on a fork that is a few years old. You're
           | exactly the type I'm talking about- get a grip.
        
             | bigyabai wrote:
             | I don't use Brave, I'm pretty clued-in to Eich's personal
             | dysfunctions. Contextually, this is more like you saying
             | that Chrome users are ignoring the real innovations that
             | Google leverages like KHTML. It's certainly an important
             | element of the program, but it's also one of the oldest,
             | least-complex and easiest to replace. The heritage Chrome
             | owes to KHTML is basically nothing at this point, the same
             | really goes for Proton too if you've seen what the repo
             | looks like today.
             | 
             | I'll even go a step further, really - Wine isn't as
             | technically impressive as DXVK. They're both large and
             | complex projects, but the reverse-engineering required to
             | get DX11 to run with Vulkan in realtime is a head-and-
             | shoulders harder problem than mapping Win32 syscalls to a
             | monokernel. Graphics performance was one of the biggest
             | struggles Wine faced back in the OpenGL days, and the
             | performance deficit still persists:
             | https://linuxreviews.org/Wine_6.3_Built-
             | in_vs_DXVK_1.8:_A_Co...
             | 
             | > You literally discredit Wine a decades old project to
             | shine on a fork
             | 
             | Calling Proton a "fork" of Wine is like calling Fedora a
             | "fork" of Linux. You're patently incorrect, and you're not
             | really identifying how this is a bad thing for Wine or
             | Proton users.
        
       | Fwirt wrote:
       | The selling point of a Steam Deck is that it is a PC console. One
       | of the problems with the PC gaming market is that even though in
       | theory all PCs are "compatible", the reality for game developers
       | is very different. Different PCs have subtly (or not so subtly)
       | incompatible software and hardware, and it's up to OS developers
       | to try to maintain some semblance of compatibility, and game
       | developers to ensure that their product runs on as many
       | configurations as possible.
       | 
       | The problem is that there is a large market segment that would
       | enjoy the greater variety of games that are available on PC than
       | on any given console, but they simply view a gaming PC as another
       | "console". I have a friend who I would consider a "gamer" (a long
       | history of console ownership, hundreds of hours logged on his
       | Nintendo Switch on "hardcore" games), whose only PC is a laptop
       | that is too weak to run any modern games, and feels that buying
       | another appliance just to play a handful of games he can't
       | currently access doesn't make sense.
       | 
       | The Steam Deck bridges the gap by providing a console experience
       | for PC games. Developers only need target one hardware and
       | software configuration to ensure that any Steam Deck owner can
       | play their games. The Steam Deck operating system indicates which
       | games run well, and provides out-of-the-box settings for
       | controller and graphics configurations that ensure that a Steam
       | Deck owner can buy a game and be reasonably sure that they won't
       | have to spend any time updating graphics drivers, remapping
       | controls, tweaking settings, or troubleshooting PC-centric issues
       | just so they can play a PC game. It inhabits a handheld form
       | factor because that is the best selling form factor (see Game
       | Boy, Nintendo DS, etc.) with the added bonus that it can be
       | docked and played like a regular console. The same combination
       | that propelled the Nintendo Switch to massive success.
       | 
       | People outside the HN echo chamber don't care about the arcane
       | hardware and software issues that cause many to turn away in
       | disgust, they just want to buy a device that gives them access to
       | a library of games they wouldn't otherwise be able to play. At
       | present, the Steam Deck is the device that does that the best.
        
       | benoror wrote:
       | > I had no issues installing Epic Games
       | 
       | Except Fortnite =(
        
       | skeptrune wrote:
       | I don't think a product being freedom friendly is going to make
       | it a success in and of itself, but seeing one always makes me
       | smile and that's a win in my book.
        
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