[HN Gopher] Measuring Acceleration Structures
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Measuring Acceleration Structures
Author : ibobev
Score : 71 points
Date : 2025-04-02 12:28 UTC (10 hours ago)
(HTM) web link (zeux.io)
(TXT) w3m dump (zeux.io)
| genpfault wrote:
| See also:
|
| https://news.ycombinator.com/item?id=43548212
|
| https://news.ycombinator.com/item?id=43543933
| vardump wrote:
| Neither had any discussion?
| whizzter wrote:
| I wrote an non-RTX on-GPU raytracer a while back (naive compared
| to this) and it's super-interesting to read about the advances in
| compressing BVH structures.
|
| But the changes also highlights a change in focus from just
| implementing this naively(RDNA3 technically not too much removed
| from the naive raytracer I wrote) to moving it to something
| carefully engineered and optimized for memory bandwidth (with
| savings circuits even built into silicon?).
| vardump wrote:
| Smaller data is where it's at when optimizing nowadays. Less
| bandwidth required and higher cache hit rate.
|
| You can compute a ton per bit transferred from DRAM. On both CPUs
| and GPUs.
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