[HN Gopher] Netflix's Media Production Suite
       ___________________________________________________________________
        
       Netflix's Media Production Suite
        
       Author : MattSayar
       Score  : 238 points
       Date   : 2025-04-01 01:02 UTC (21 hours ago)
        
 (HTM) web link (netflixtechblog.com)
 (TXT) w3m dump (netflixtechblog.com)
        
       | fastball wrote:
       | The tech is cool, but it seems like the main result of having
       | such a pipeline is that Netflix has been able to produce an
       | incredible amount of low-effort schlock that mostly lacks soul
       | and artistic merit.
        
         | pests wrote:
         | I remember reading once how all Netflix content is really meant
         | for phones or smaller screens. Simple shots, not much
         | background detail, lots of face closeups etc.
         | 
         | I remember when being made by Netflix was a unique and cool
         | thing, it didn't last long until it meant probably-slop.
        
           | ksynwa wrote:
           | A lot of them are also meant to "second screen worthy" where
           | they run in the background while your attention is mainly
           | focused on some other task like playing a video game.
        
             | pests wrote:
             | I have never been able to second screen, I just can't focus
             | on my PC while listening to something. It's literally white
             | noise to me. I do understand people do this though. When I
             | do watch media seriously, I pay attention and keep off my
             | devices.
        
               | whatevertrevor wrote:
               | Yeah my attention during second screening is split such
               | that I'm now doing two things _terribly_ instead of one
               | thing well. I've decided to only have music or something
               | equally non intrusive in the background instead of second
               | screening a show/video/podcast.
        
               | pests wrote:
               | I use music too but it can't have too many vocals. I will
               | start to pay attention and get distracted. Similar to how
               | I can't fall asleep with a TV on, I'm still going to
               | listen to it.
        
         | sepositus wrote:
         | I barely even remember the last one that I watched let alone
         | enjoyed. I guess it was Arcane which is a total fluke.
        
           | theWreckluse wrote:
           | That was probably the plan. Except they probably expect a
           | higher fluke rate.
        
           | klodolph wrote:
           | Arcane is one of the most expensive Netflix series. Not that
           | budget is a panacea.
        
         | alpineidyll3 wrote:
         | This is exactly how I'd imagine the dreck on netflix is made
         | :).
        
         | mpalmer wrote:
         | Yes, strange to have so much and still feel like you'e lost
         | something.
        
         | walrus01 wrote:
         | Some C-levels have gone for the "quantity has a quality all of
         | its own" philosophy of media production.
         | 
         | My personal experience with netflix has been that a good filter
         | for 'quality' is what specific TV series and documentaries
         | various 'scene' groups in the warez/torrent community consider
         | worth ripping and properly encoding.
         | 
         | There's a certain amount of manual effort that's required to
         | properly encode a ripped netflix or amazon prime series. People
         | who do this strictly for street cred in the piracy community
         | generally don't waste their time on schlock.
        
         | crazygringo wrote:
         | Are you serious? Have you watched _Adolescence_? It 's got more
         | soul and artistic merit than practically anything else I've
         | ever seen. And that was just last week.
         | 
         |  _Maid_? _The Queen 's Gambit_? _Baby Reindeer_? _The Crown_?
         | _Ripley_? _BoJack Horseman_?
         | 
         | Sure they make a lot of schlock too, because they're a business
         | and that's what _most of their audience wants_.
         | 
         | But I don't see how you could possibly criticize them for that
         | when they continue to put out some pretty astonishingly
         | artistic and soulful stuff.
        
           | fastball wrote:
           | You don't need this pipeline to produce 6 shows over a
           | decade. Said another way, they almost certainly would not
           | have bothered to build this system if the purpose was mainly
           | to produce the shows you mention. The reason these systems
           | exist is to enable the creation of hundreds or thousands of
           | productions.
        
             | sofixa wrote:
             | House of Cards, The Diplomat, Kaleidoscope, Lincoln Lawyer,
             | The End of the Fucking World, etc etc
        
             | crazygringo wrote:
             | Those were just six examples. There are many more.
             | 
             | But OK yes, Netflix produces a lot of volume because that's
             | also what its viewers want. Are you saying that's a bad
             | thing?
             | 
             | Sometimes people get home from an exhausting stressful day
             | at work and they just need to relax with some mindless
             | entertainment. And that's OK. Not everything has to be art.
        
           | stackedinserter wrote:
           | So you're their target audience, enjoy.
        
         | blinded wrote:
         | Lincoln Lawyer?
        
         | duped wrote:
         | I mean if we go by volume of awards nominations it seems like
         | they're fine in the artistic merit department
        
         | anigbrowl wrote:
         | Having worked on both quality and junk film productions I
         | assure you the editing workflow is not the determinant of
         | artistic quality. No film or TV program has ever been improved
         | by the editor(s) trying to build their own NAS or hack a
         | version control system together.
        
           | fastball wrote:
           | It's not just editing though, right? This whole system makes
           | it more viable to just film tons of b-roll quality footage
           | without worrying about the end result. As they say, necessity
           | is the mother of invention, and this system makes it much
           | less necessary to worry about what you're filming and why.
        
             | anigbrowl wrote:
             | I mean you could say the same thing about video cameras
             | making it too easy to shoot footage compared to film.
        
               | fastball wrote:
               | Yes, and it is arguably true, right? That doesn't mean
               | digital shouldn't exist, but everything is a balance. The
               | quality and effort put into the "average" movie has
               | almost certainly gone down over the decades since the
               | normalization of digital cameras.
               | 
               | If our ability (as a society or as individuals) to filter
               | out the slop from the rest increases in lock-step, this
               | is a non-issue. But it seems that this not what has
               | happened, and instead we are inundated with mind-numbing
               | content that absorbs our time and does little to impact
               | us in any positive way.
        
               | anigbrowl wrote:
               | If you think something is bad, all I can advise is that
               | you stop watching it. Of course if it's easier/cheaper to
               | make content, more content will be made, and there will
               | be proportionately more crap around. My point is that
               | quality is not specifically a function of the technology
               | or workflow.
        
               | panick21_ wrote:
               | That's just your avg elitism. The idea that the world is
               | better by making the creation of art expensive so that
               | only a small group of elite people is nonsense.
               | 
               | Effort of course went down that's clearly a good thing.
               | As for quality, before you needed to get enough return to
               | pay for the expensive equipment and process, so likely
               | you only do it for very few project. So on some abstract
               | sense maybe 'quality' did go down, but that isn't bad as
               | the total amount of high quality goes up far more.
               | 
               | See the massive amount of great TV that have happened
               | since digital cameras.
               | 
               | > slop
               | 
               | What's slop for you is somebody else's favorite show.
               | 
               | Art doesn't have to 'impact us in a positive way'
               | whatever that means. You are not a better person for
               | having watched "Lawrence of Arabia". And in the past most
               | people didn't watch "Lawrence of Arabia" but generic TV
               | shows.
               | 
               | Personally I can easily filter the 'slop' (ie thinks I
               | don't care about) so given how much better the ability is
               | to select what to watch. On demand media libraries,
               | recommendation systems, digital word of mouth and so on.
               | In the past there were few TV channels and only a few
               | movies in theaters at the same time.
               | 
               | So the total access to high quality content has gone up
               | exponentially.
        
         | mrandish wrote:
         | Using faster, easier or cheaper production workflows aren't
         | significantly correlated with end product quality, other than
         | perhaps in the obvious sense that investing a large amount of
         | money/effort into a production _might_ cause the investing
         | party to take more care to ensure ROI. However, there are so
         | many counter examples of very expensive, high-effort
         | productions lacking artistic merit that the correlation is weak
         | at best.
        
         | pjc50 wrote:
         | Thinking about this, and the reasonable argument below that
         | Netflix have _also_ produced a number of prestige films and
         | series that are genuinely great, I wonder if the production
         | pipeline has a side effect: flattening the quality signal.
         | 
         | That is, it used to be (80s/90s) a lot more obvious what the
         | prestige/not prestige boundary was. Cheap TV content (soaps
         | etc) was shot on video, expensive content shot on film. Now
         | everything looks the same. Perhaps the one remaining effort
         | signal was lighting, but Netflix seem to have chosen very flat
         | bright lighting styles for everything now. Bad news for us
         | chiaroscuro lovers. And even when directors do try to do that,
         | they've often over-estimated the HDR so you get the opposite:
         | an entire series which is _too dark_.
        
       | echelon wrote:
       | Having a dozen different VFX departments using different file
       | transfer methods like FTP seems like a nightmare. But then I
       | realized that the banks do this, and probably worse.
       | 
       | There's one that uses Gmail to exchange documents (not financial,
       | but important nonetheless) and uses the read receipt to determine
       | if it has ingested the data. Replaying ingestion is marking
       | unread.
        
         | nimish wrote:
         | This is a sign they need deep reform and good management. Many
         | such cases in technology these days.
        
         | alabastervlog wrote:
         | The only part of that that seems crazy to me is the Gmail part.
         | I'd want to control the mail server.
        
         | MarceliusK wrote:
         | It's amazing how often critical workflows rely on duct tape and
         | hope
        
         | prmoustache wrote:
         | I've seen people in healthcare send patient data through
         | whatsapp to other doctors in the same hospital.
         | 
         | It was not allowed and they had reliable corporate tools to
         | exchange patient data, but the UX probably felt so cumbersome
         | they'd rather face legal risks than doing it the right way.
        
           | ahmedfromtunis wrote:
           | It doesn't make it any less worse, but that was my takeaway
           | from the Signal scandal. Of course more secure channels
           | exist, but I'm sure the UX sucked big time!
        
       | cssinate wrote:
       | [flagged]
        
         | dang wrote:
         | " _Don 't be snarky._"
         | 
         | https://news.ycombinator.com/newsguidelines.html
        
       | jfountain2015 wrote:
       | Isn't this what Frame.io does just without the markup tools? They
       | have had camera to cloud for a while.
        
       | _m_p wrote:
       | I was reading about the cinematography of _Collateral_, possibly
       | the first large budget feature film to be shot digitally, and one
       | of the issues back in 2004 when it was made was the amount of
       | storage required for digital video and the risk of not being able
       | to retrieve the images from the data stores:
       | 
       | > "We did massive testing with the hard drives, and everything
       | was great, and then we had an experience where we shot, and when
       | we sent in the material, they couldn't get the information off
       | the hard drive," said Cameron. "So the studio went ballistic and
       | was like, 'There's just no way we can we can let you guys do
       | this.'"
       | 
       | > The compromise was the production would record to hard drives
       | as well as SRW tape. And unlike today, verifying the digital
       | footage was equally cumbersome and tension-filled.
       | 
       | > "We recorded everything two or three times on decks that we
       | carried with us," said Beebe. "So we were backing up, two or
       | three times."
       | 
       | https://www.indiewire.com/features/interviews/michael-mann-c...
        
         | progbits wrote:
         | > we were backing up, two or three times
         | 
         | So they just rediscovered what IT world knew for decades, or
         | what am I missing?
        
           | wodenokoto wrote:
           | That you don't film on two or three wheels at a time
        
             | progbits wrote:
             | I mean they should, film can get damaged too. The reason
             | they don't are probably because it would be too expensive,
             | bulky and film is single-use so also wasteful.
             | 
             | Even hobby level DSLRs have two card slots with option to
             | write to both.
             | 
             | Professional cameras have tons of gear strapped to them, a
             | second drive or some link to external storage is a no-
             | brainer.
        
           | m463 wrote:
           | probably 20 years and the switch from hard disks to flash
           | drives.
           | 
           | I remember when hard drives started getting big that it took
           | a long time to get data on and off them. They got bigger
           | faster than interfaces could keep up.
           | 
           | I think about 2004, a "big machine" would be an aluminum
           | powermac G5 with an 80gb sata hard drive. Or a powerbook G4
           | with a 60gb ATA drive.
        
           | fezz wrote:
           | When Data/File based workflows started in movies (around
           | 2004), 2-3 copies was the standard from the get go and
           | ideally this was with MD5 checksums (currently xxhash is more
           | common because it's alot faster). LTO backups are also
           | generally part of the copy chains as the 3rd or 4th copy.
           | Before that, duplication with tape was while recording wasn't
           | as common, but it was more common to duplicate after
           | recording. Although you'd have some amount of generation loss
           | depending on the format, not so with recording to multiple
           | decks with the same source video. With film it obviously
           | wasn't possible but original negative (o-neg) was much more
           | cautiously handled. You'd have copies made going to an
           | interpositive for editing and dailies process. Those wouldn't
           | an identical quality so to get a negative copy, you'd be 2
           | generations of loss. By the time you're seeing a print in a
           | theater, it would be 3 generations. (one->IP->IN->print)
        
             | dkh wrote:
             | 3 different copies driven to 3 different places by 3
             | different people before you leave set for the day continued
             | to be how it was when I was working on set. And believe it
             | or not, there was still one incident in 2015 where Murphy's
             | Law negated all 3 and I spent about a week file-carving the
             | $60k worth of footage we didn't have the ability to reshoot
             | again if we had to
        
         | pier25 wrote:
         | Weren't the Star Wars prequels the first big digital
         | productions?
        
           | dmbche wrote:
           | Phantom menace used some (pioneering) digital shots but
           | Collateral is fully shot on digital from my understanding
        
             | pier25 wrote:
             | Attack of the Clones (2002) was shot fully digital with an
             | early Cine Alta camera.
             | 
             | https://en.wikipedia.org/wiki/CineAlta
        
         | MarceliusK wrote:
         | Back then, it was basically the Wild West with digital
         | cinematography. No wonder studios freaked out at the idea of
         | lost footage
        
         | dkh wrote:
         | _Collateral_ was not the first fully digitally shot feature
         | film. In fact, _Collateral_ was not even fully digital. (The
         | first _major_ , all-digital, _HD_ feature film was _Attack of
         | the Clones_ , but there were other fully-digital feature films
         | before that, just not as major, and/or not always HD. Robert
         | Rodriguez' _Once Upon a Time in Mexico_ (2001) was fully
         | digital.)
         | 
         | But you are right that _Collateral_ did do _something_ very new
         | /unusual at the time, and that was shooting scenes in higher
         | frame-rates than 24, and mixing multiple frame rates in a film.
         | (This might not sound like much, but until this time, pretty
         | much every film was 24fps for the previous _eighty years_ and
         | it had a very specific look that everyone 's eyes/brains were
         | conditioned for, unbeknownst to them.)
         | 
         | And the other thing that was very interesting thing about it
         | (though not something very visible to a viewer) was that it was
         | shot on the Thomson Viper FilmStream camera[1], which was the
         | first major attempt at shooting not just digital, but very
         | close to "raw". It was also a _huge pain in the ass_. The
         | camera itself was massive, but due to the bandwidth, it
         | recorded to an external storage array that had to be pushed
         | alongside it at all times, and that was itself about the size
         | of a shopping cart. (This device was hilariously referred to as
         | the  "Director's Friend.")
         | 
         | In 2002, my friend and I, both cinema nerds in high school,
         | drove an hour away to the nearest theater showing a film called
         | _Russian Ark_ [2]. Why were journeying to to see a strange
         | little Russian film where a never-named character walks the
         | viewer through Russian history? Because just like each episode
         | of the recently-released Netflix show _Adolescence_ , this
         | _entire film_ was a single, very long, very complicated,
         | unbroken shot. One shot. No trickery, no cuts that were just
         | hidden to the audience, _one shot_ , through streets,
         | buildings, snow, ballrooms with a couple hundred choreographed
         | actors, it was crazy. This is easy now compared to how it was
         | back then.
         | 
         | As we've now established with _Collateral_ (and this film
         | predates it by 2 years), digital cinematography existed, but
         | the storage was a real problem, the power was a real problem.
         | Since this film was one shot, it needed almost 100 minutes of
         | both, unbroken. And since it was a very complex moving shot, it
         | had to be operated handheld. So essentially they had an
         | incredibly ripped director of photography who operated the
         | camera on a steadicam the whole time while a giant array of
         | daisychained batteries and hard drives were lugged behind him.
         | And they did it something like 100 times until they had a few
         | takes where there were no mistakes.
         | 
         | None of this really means anything to anyone anymore, but at
         | the time, to cinematography nerds at least, this stuff was all
         | absolutely insane!
         | 
         | [1]
         | https://web.archive.org/web/20040103133953/http://www.thomso...
         | 
         | [2]: https://en.wikipedia.org/wiki/Russian_Ark
        
           | pjc50 wrote:
           | I saw Russian Ark! Definitely a piece of art made by film
           | buffs for film buffs; impressive to see, but far more
           | impressive when you understand the amount of work that went
           | into it.
           | 
           | I'm wondering why people would have chosen to do early
           | digital if it was so inconvenient. When did the cost and
           | flexibility advantages start to really kick in?
        
             | dkh wrote:
             | So in the context of this specific goal--shooting a feature
             | film in a single unbroken shot--digital was a pain in the
             | ass, but this was close to _impossible_ to do on film, and
             | Russian Ark was the first to ever do it, on any medium.
             | 
             | Simply shooting a feature film digitally was not _that_
             | complicated by this time, or at least it didn 't have to
             | be. The Sony CineAlta F900 was the camera developed to
             | shoot the Star Wars prequels, and was revolutionary at the
             | time, became the gold standard for years, and very
             | convenient relative to film. Tons of things started to be
             | shot in 1080p around that time, and it was very nice to
             | work with. Collateral was insane because they wanted to
             | shoot raw and at high frame rates. Russian Ark needed a
             | single unbroken shot in a form factor that one human would
             | be capable of holding for that long. Aside from very
             | specific and/or boundary-pushing needs, the arrival of the
             | F900 in 2000 was effectively when digital was more
             | convenient than shooting film while also meeting the
             | technical requirements of high-end production (though it
             | was many more years before most cinematographers agreed
             | that the image quality was comparable)
        
           | sagacity wrote:
           | Around 2004 I worked for a company in The Netherlands that
           | owned a Viper camera (one of the few in NL, I guess because
           | they were based in Breda and Thomson had an HQ there). The
           | company actually had a big Mercedes van that contained a
           | Quantel iQ system just to record and postprocess the video
           | coming out of that Viper.
           | 
           | In the years after that I worked with them to write a custom
           | application based on a Bluefish444 card combined with some
           | ATTO fiber channel storage _just to get the frames to disk
           | fast enough_. A lot of custom code, overlapped I /O, that
           | kind of thing. We had a beast of a JBOD RAID setup, must have
           | been about 12 spinning disks.
           | 
           | The only alternative in those days were systems that stored
           | to tape, but could only do so in a compressed format (I think
           | Sony had a solution that did 4:2:0 instead of the 4:4:4
           | coming out of the Viper). People were scrambling for these
           | storage solutions so much that we even got Arri to lend us
           | their prototype D-20 camera (which turned into D-21 which
           | turned into Alexa) just so we could make sure our storage
           | system worked with their camera. We just had this amazing
           | prototype camera sitting around our office for what must have
           | been a year. They just lent it to us. Wild. I think our only
           | main competitor at the time was Codex, which admittedly had a
           | much slicker system.
           | 
           | We visited the CINEC trade show and got a ton of interest. I
           | think I still have a business card of the DoP that did all
           | the miniature work in Lord Of The Rings. He loved the fact
           | that we would store things uncompressed, which would make
           | things like compositing a lot easier.
           | 
           | Unfortunately, mismanagement caused the whole thing to
           | collapse. Oh well. Nowadays you just use a CompactFlash card
           | :)
        
             | dkh wrote:
             | A Mercedes van to lug it all around is both hilarious and
             | also probably the coolest way to do it.
             | 
             | While working on set between 2012-2014, we were shooting
             | all RED, and I had a 12-disk ATTO FC RAID10 rig on set at
             | all times borrowed from RED. Not needed for speed of frames
             | by this time of course, but for the ridiculous total
             | storage required shooting 6.5k raw and the time needed to
             | copy it all. On paper this system should've been good/safe
             | enough. In practice, we almost lost it a handful of times
             | within a month, each in a unique way, including the time a
             | stunt driver messed up, veered off course, and plowed
             | directly into video village, striking the RAID and killing
             | exactly the maximum number of disks in one mirror it could
             | tolerate, but thankfully no more. (Needless to say the
             | shoot was a massive learning experience and I have never
             | managed data the same ever since.) By the time the shoot
             | was over, the RAID was alive, but it was absolutely beat to
             | shit, and I was afraid of how the guy from RED would react
             | when he came to pick it up. When he did, he was completely
             | unphased. He chuckled and said, "You should've seen how
             | messed it was after Ridley Scott's crew borrowed it!"
             | 
             | Very cool background though, I was not quite old enough to
             | get into it all quite that early! When the Viper came out,
             | I was still in high school, just exceedingly nerdy. I
             | believe to this day I have PCs with ATTO Disk Benchmark on
             | them
        
           | tuna74 wrote:
           | "But you are right that Collateral did do something very
           | new/unusual at the time, and that was shooting scenes in
           | higher frame-rates than 24, and mixing multiple frame rates
           | in a film. (This might not sound like much, but until this
           | time, pretty much every film was 24fps for the previous
           | eighty years and it had a very specific look that everyone's
           | eyes/brains were conditioned for, unbeknownst to them.)"
           | 
           | Why was certain scenes in Collateral filmed in other frame
           | rates than 24 fps (unless you are doing slow motion of
           | course)? AFAIK it was never projected/shown in anything else
           | than 24 fps.
        
             | dkh wrote:
             | Correct, theaters at the time could not really been project
             | anything other than 24fps. So there were 2 parts to the
             | shooting style, and one of them is what you describe,
             | shooting at the higher frame rate used in order to have it
             | play back slower when conformed to 24. But they did this in
             | a pretty unusual way. During the action sequences, they
             | would ramp up frame rate from 24 to 30 and back down. They
             | would do adjust _during_ the shot, so the action scenes had
             | these subtle but constantly-occurring increases and
             | decreases in speed that looked very interesting and had not
             | been done before.
             | 
             | The other major part was the shutter speed. They of course
             | could not actually shoot/project 48/60fps, but they a shot
             | a lot scenes at the high shutter speeds one typically uses
             | when shooting those frame rates, a lot of it had that
             | "ultratrealistic" look that people had weren't used to in
             | films, resembling more the look of video, TV soap operas in
             | 60i, etc.
             | 
             | I feel slightly absurd even writing about this considering
             | how little of this really applies today, and how
             | inconsequential changing the shutter speed on a camera is
             | now. "I hit the '+ shutter' button a couple of times,
             | _revolutionary!_ " But it's crazy how conditioned everyone
             | was to these looks at the time due to how little variety
             | there was. I taught this film class where I would
             | demonstrate to everyone, with nearly 100% success, that
             | they _all_ were influenced by and conditioned for these
             | frame rates, even if they didn 't know what a frame rate
             | was. We'd shoot a scene with multiple cameras side-by-side
             | shooting at different frames rates, play it back to the
             | class later, and ask which one looked "more like a movie"
             | to them. Invariably, even if they couldn't explain why,
             | everyone always picked the 24p version
        
               | tuna74 wrote:
               | "We'd shoot a scene with multiple cameras side-by-side
               | shooting at different frames rates, play it back to the
               | class later, and ask which one looked "more like a movie"
               | to them. Invariably, even if they couldn't explain why,
               | everyone always picked the 24p version"
               | 
               | Isn't this the most expected result? How could it
               | possibly be anything else?
        
               | tuna74 wrote:
               | "Correct, theaters at the time could not really been
               | project anything other than 24fps. So there were 2 parts
               | to the shooting style, and one of them is what you
               | describe, shooting at the higher frame rate used in order
               | to have it play back slower when conformed to 24. But
               | they did this in a pretty unusual way. During the action
               | sequences, they would ramp up frame rate from 24 to 30
               | and back down. They would do adjust during the shot, so
               | the action scenes had these subtle but constantly-
               | occurring increases and decreases in speed that looked
               | very interesting and had not been done before."
               | 
               | Wouldn't this just lead to judder? Maybe that was
               | something that had not been seen before in a movie shown
               | at cinemas.
               | 
               | I've heard that sometimes scenes like kung fu fights were
               | filmed in a lower frame rate (maybe 20 fps) and then it
               | got faster when it was projected in 24 fps. If you do it
               | the other way around movement just get slower (which is
               | what you want for slow motion).
        
               | _m_p wrote:
               | In the book _In the Blink of an Eye_ by Walter Murch
               | (which is generally about film editing), there's a
               | section that speculates that 24 frames per second somehow
               | resonates with some innate constant of how human vision
               | works, which is wild to think about!
        
         | okdood64 wrote:
         | > large budget feature
         | 
         | What does this mean?
        
           | pbalau wrote:
           | A film that requires lots of resources in order to be made?
        
           | herculity275 wrote:
           | You parsed it wrong - it's a _large budget_ feature film. A
           | feature film is a theatrical movie too long to be called a
           | short film: https://en.wikipedia.org/wiki/Feature_film
        
       | gcanyon wrote:
       | I read through that whole article thinking,                  - I
       | wonder what the UI looks like compared to tools I use now
       | - I wonder if there will be a free tier, since my video needs are
       | modest
       | 
       | It _never_ occurred to me until I reached the end that this wasn
       | 't a "enjoy this tool we made" post, but instead a "look how
       | awesome we are" post. :-/
        
         | Gshaheen wrote:
         | Ha! Yes sure, but it does make sense that they'd keep something
         | like this to themselves.
         | 
         | Creating massive amounts of high quality content efficiently,
         | on a global scale, with seamless global distribution is an
         | incredible competitive advantage.
         | 
         | I don't see why they would provide it to anyone outside of
         | their ecosystem.
         | 
         | It'll be interesting to see if they translate this to games as
         | well.
        
           | nottorp wrote:
           | High quality?
        
           | persedes wrote:
           | They've been pretty great about pushing for open standards.
           | In the last article their argument to provide these tools for
           | free was along the lines of "A rising tide lifts all boats".
        
         | VWWHFSfQ wrote:
         | I've worked at a few different FAANG's (including this one).
         | I've participated in some of these engineering blog posts.
         | 
         | They will never tell you anything that is real-world relevant
         | for you.
         | 
         | At best, you might get some kind of _theoretical_ insight. It's
         | because they're operating at a scale that just isn't realistic
         | for hobby developers.
         | 
         | But they're still engineers just the same as you and me. So
         | they write blogs like this. And it's interesting! I love to
         | read them.
        
         | penultimatename wrote:
         | I've sat through a few Netflix talks and they're all the same
         | flavor of "look what you can achieve with millions of dollars
         | and hundreds of engineers." They're somewhat interesting from
         | an architectural perspective, but even scaled down versions
         | aren't feasible in most environments and it leaves a taste in
         | your mouth that you just sat through a recruiting pitch.
        
           | LeFantome wrote:
           | Mostly agree though I find VMAF useful
        
           | diab0lic wrote:
           | Until a few years ago most projects at Netflix were done with
           | a handful of engineers ( <= 6 ). A dozen people working on
           | something would have been considered very large. Four dozen
           | would have been considered a company wide effort.
        
             | red-iron-pine wrote:
             | isn't the TCO for those engineers also something like 400k
             | each? not talking Principle Big-Dick Super-Staff Engineer,
             | but like mid-level.
             | 
             | Netflix was famous for that, too -- no RSUs, just straight
             | cash, and we'll fire you if we think you can't deliver.
             | 
             | 100s of devs would essentially be their entire, company-
             | wide, operating budget; it's gotta be like 10-15 people
             | tops on these things.
        
               | dkh wrote:
               | Netflix is still pretty cash-heavy on average, though
               | with a lot more compensation going towards stock options
               | in recent years. They let the employee choose the ratio.
               | They pay extremely well, but this comes along with very
               | high hiring standards and a very difficult culture.
               | 
               | The culture was and still is as you have described, with
               | massively high pressure, "radical candor" taken to
               | arguably very unhealthy levels, and with no hesitation in
               | firing you. This is a major reason why, despite the fact
               | that I am a video engineer with a film background who
               | lives walking distance to 2 of their campuses and has a
               | great amount of respect for their technical achievements,
               | I never apply there.
        
         | dagmx wrote:
         | I know quite a few people who worked on this and unfortunately
         | this is effectively the product.
         | 
         | It's a company that prioritizes micro services and enterprise
         | style crud apps internally. I've seen so many of their
         | presentations and it's like an IBM demo.
         | 
         | It's data , data, data. That's their approach to everything.
        
           | red-iron-pine wrote:
           | they're streaming fantastic quantities of movies in HD,
           | constantly.
           | 
           | why wouldn't data data data be their approach?
           | 
           | that and churning out design-by-keyword visual media
        
             | dagmx wrote:
             | It's fine, but it doesn't make for nice to use tools or
             | even interesting tools, which is what the person I
             | responded to was talking about.
             | 
             | CRUD apps are great for what they are. Exciting they are
             | not.
        
         | MarceliusK wrote:
         | Yeah, I had the same feeling. The tech itself sounds genuinely
         | impressive, but the article reads more like an internal case
         | study than something aimed at engaging the wider community
        
         | oDot wrote:
         | Hi there, I'm a fellow filmmaker building my own tools and
         | would love to hear your thoughts and needs. If you'd like (and
         | anyone reading this), please email
         | 
         | Studios at weedonandscott dot com
        
           | dkh wrote:
           | At last I've stumbled upon somebody using Gleam without
           | expressly going and looking for it
        
         | dkh wrote:
         | For people in within the industry or the tech side of it,
         | Netflix's engineering blog has always been fascinating and
         | extremely useful because of the insane amount of stuff in this
         | space they have solved or reworked. They have put more into
         | tech side of modern-day TV/film than anybody else, and it's not
         | even close. In a technical/workflow sense, working on a Netflix
         | show is unlike working on any other. I have my issues with
         | Netflix in other respects, but with respect to technology and
         | workflow, they _are_ awesome.
         | 
         | If you're unable to appreciate a behind-the-scenes look at
         | their engineering because the technology isn't for you or
         | available to you, that's totally valid! But it's a _you 're not
         | interested_ thing, not a _Netflix is boasting about something
         | that doesn 't matter_ thing. Only a few thousand teams in the
         | world need most of what they do over there, but that doesn't
         | mean they aren't _massive_ technical achievements. Most of them
         | are. The scale, complexity, and cadence of modern production
         | has given rise to some of the biggest technical challenges I've
         | ever seen. And for anyone close to that world, this kind of
         | content is of great interest -- if not genuinely valuable.
        
           | fidotron wrote:
           | Netflix get away with it because they own the result at the
           | end of the process. If you were to suggest these workflows to
           | other studios they'd balk at the idea of having the raw stuff
           | being uploaded to the cloud etc. If they tried selling this
           | as a solution do we think people outside Netflix would buy
           | and use it?
           | 
           | One of the people I worked with that is now at Netflix on
           | this stuff was so violently opposed to not owning his own in
           | office render farm and drive array it verged on ridiculous.
        
             | okdood64 wrote:
             | > they'd balk at the idea of having the raw stuff being
             | uploaded to the cloud
             | 
             | Why?
        
               | dangoor wrote:
               | Perhaps over fears of their shows getting leaked early.
               | Apple apparently has people using Remote Desktop for
               | severance: https://tedium.co/2025/03/29/severance-apple-
               | remote-editing-...
        
             | gamblor956 wrote:
             | The major studios use cloud services all the time. For
             | example, Paramount uses AWS. Disney has its own internal
             | cloud system but also uses a combination of external clouds
             | like AWS.
             | 
             | The resistance to cloud services is based on preventing
             | leaks, not opposition to technology.
             | 
             | And in specific response to your comment: Netflix's
             | "technology" is just a content management system. They're
             | just reinventing a wheel that many of their competitors
             | already use and bragging about something that Disney,
             | Paramount, etc., did over a decade ago when they began
             | embracing digital-first production.
        
           | geodel wrote:
           | Netflix is case of "nothing succeeds like success". We have
           | at work a lot of Netflix libraries, frameworks etc which are
           | in deprecated / half-assed state waiting to be replaced for
           | years. It all works for Netflix because they can spend ton of
           | money , resources and people and make even dubious shit work.
           | 
           | I think it will remain fine for Netflix in any case keep or
           | replace. But companies who keep using Netflix OSS, or
           | architecture ideas only because _Netflix is so cool_ are
           | going to have worse outcomes. Case in point is Micro services
           | revolution which is almost invented and promoted by Netflix.
        
           | cush wrote:
           | > They have put more into tech side of modern-day TV/film
           | than anybody else, and it's not even close
           | 
           | I feel Disney is up there too they just don't blog about it
        
             | youngNed wrote:
             | I find it weird that people don't think of the BBC as a
             | tech company, from their work on microphones way back in
             | the day, to launching iPlayer (before youtube, and
             | launching on christmas day iirc) to regular live streaming
             | of huge events in 4k (something netflix has struggled
             | with). But yet they are never recognised for their
             | engineering.
        
               | finnthehuman wrote:
               | I don't think they're not recognized for it, they just
               | don't brand themselves as it.
               | 
               | For as long as broadcasting has been a thing, major
               | broadcasters were involved in pushing the technology
               | forward. For most of it's history the American network
               | NBC was a subsidiary of the Radio Corporation of America.
               | But NBC's brand is not tech, they want to consumer to
               | associate the gliz of the picture.
        
               | dkh wrote:
               | They've done a lot of great stuff and I've always
               | followed their engineering-related tools and content as
               | well! In particular they made some major contributions to
               | media archival and analysis tools, and, yes of course, to
               | web players. Unfortunately they haven't put as much focus
               | on a lot of it in recent years, at least not in the tools
               | they've opened sourced and topics they used to write
               | about a lot
        
             | dkh wrote:
             | All of the players in this echelon have contributed
             | massively, and all of them have pretty wild workflows and
             | impressive solutions to technical problems. If we were
             | measuring technical achievement across the broader history
             | of filmed entertainment, there's a strong case to be made
             | for Disney as the most influential. But when it comes to
             | how content is produced and distributed today, Netflix has
             | definitely invested the most into tackling modern
             | challenges and continues to do so, and these efforts feed
             | directly into the meticulous, end-to-end workflow that's
             | applied across every production.
             | 
             | There are plenty of people who have worked on Netflix and
             | non-Netflix shows and would would argue that Netflix's
             | workflow and high standards are difficult if you're not
             | used to it yet, or more stringent than they'd like, but
             | very few would deny the end results or technical
             | superiority
        
             | eccentricsquare wrote:
             | the disney studios (walt disney animation, walt disney
             | pictures, pixar, Industrial Light and Magic, Blue Sky, 20th
             | Century Fox) contributed a significant amount of research
             | towards technologies used in film and television, much of
             | it in academic conferences like SIGGRAPH
        
           | gamblor956 wrote:
           | _They have put more into tech side of modern-day TV /film
           | than anybody else_
           | 
           | This is objectively not true. Netflix has put almost no tech
           | into the basic tooling of modern day TV/film (i.e., the
           | cameras or audio equipment) or the software used to produce
           | the content, or even the tech used to create the sets,
           | makeup, CGI, or any of the other actual work that goes into
           | producing the content.
           | 
           | The only place where Netflix has put in more work is on the
           | _non-linear_ distribution side.
           | 
           | Netfix is way behind the big dogs in the live streaming
           | space. Peacock...the smallest major streaming service...
           | livestreamed dozens of Olympic sports simultaneously at HD
           | and 4K resolutions to over a hundred million simultaneous
           | viewers without issue. Netflix couldn't handle half of that
           | traffic for a single boxing match without crashing or
           | degrading the streams to CRT-era resolution. The biggest
           | player in the live streaming space is Disney Streaming (fka
           | BAMTech before its acquisition) which was created to create
           | the technology to stream MLB games and now currently provides
           | the technology for ESPN streaming, NHL, MLB, Blaze Media, and
           | Hulu's live streams.
           | 
           | The difference is that Netflix's competitors don't brag about
           | their technology.
        
             | dkh wrote:
             | I should've been more specific--I was referring to the
             | modern-day workflow for producing a scripted series, which
             | is what the article was about. In that context, Netflix has
             | the most technically sophisticated workflow and tooling to
             | optimize production of that kind of content, from the
             | perspective of creatives working on those sorts of shows.
             | Certainly they have _major_ blind spots in a lot of user-
             | facing stuff that they only recently started to care about,
             | with live content being a huge one.
             | 
             | I've been a big fan of peaock! The Olympics coverage was
             | massively impressive. Like much of what Peacock does, their
             | success wasn't just about comprehensively covering it
             | (which they did do) but also with how cleverly they
             | packaged it, and all sorts of cool features it had that
             | nobody else does/did, like the "Gold Zone" Red Zone-esque
             | whip-around coverage, the constantly-updating highlights
             | and key moments, etc. My impression of Peacock from the
             | beginning was very good because their design and interface
             | pretty much blows everyone else's away, and then I
             | continued to be impressed after discovering a lot of these
             | "cleverness" features, like when I noticed while watching
             | soccer matches that the key moments/highlights were tagged
             | and timestamped for easy access in real-time as they were
             | occurring. I just wish they had a better catalog of shows
             | to go along with. It is worth noting that while they are
             | the smallest streamer, they do have one of the largest
             | budgets and are probably the least burdened by existential
             | risk because they've got Comcast behind them
        
         | barrkel wrote:
         | The purpose of these articles is to promote the brand among
         | engineers, help hire engineers, and help the careers of the
         | authors both internally ("I'm helping the company hire") and
         | externally (you can point at what you built because it's now
         | public).
        
           | pritambarhate wrote:
           | Also creates an image that Netflix is a tech company!
        
         | pests wrote:
         | For your first point, you can see it in the videos they have
         | embedded.
        
       | thecybernerd wrote:
       | I wonder if Netflix will offer MPS as a service in the future for
       | shows that are not on Netflix.
        
         | mrandish wrote:
         | Probably not. One reason is that this is a competitive
         | advantage for Netflix but I suspect the larger reason is that
         | they created this to optimize their primary business, while
         | operating it for other productions would be a secondary
         | business and not mission critical. Another reason is that
         | productions not on Netflix have other commercial options for
         | camera to cloud production workflows (Frame.io for example).
         | 
         | This workflow and tool set is tuned for Netflix and is probably
         | opinionated in a variety of ways to conform with Netflix
         | production standards and requirements. If your production is
         | being funded by Netflix then you're incentivized to learn and
         | use their provided tools.
        
           | ahmedfromtunis wrote:
           | > I suspect the larger reason is that they created this to
           | optimize their primary business
           | 
           | Wasn't this how AWS started at Amazon as well?
        
       | BhavdeepSethi wrote:
       | 15 years ago, the first start up I worked for provided APIs for
       | music streaming in India. One of the founders who managed all
       | infra was in US, and so the servers (bare metal) were in LA. I
       | still find it amusing, that it was cheaper (and faster) just to
       | fly to India, buy bunch of portable hard drives, upload the
       | media, fly back to US and upload the data to the file server,
       | than uploading the media directly from India to the US server.
       | Obviously only applies when data is in order of TBs. Later saw
       | the same thing with AWS Snowball and Snowmobile.
        
         | VectorLock wrote:
         | "Never underestimate the bandwidth of a station wagon full of
         | tapes hurtling down the highway." - Andrew S. Tanenbaum,
         | Computer Networks, 3rd ed., p. 83. (paraphrasing Dr. Warren
         | Jackson, Director, University of Toronto Computing Services
         | (UTCS) circa 1985)
        
         | MarceliusK wrote:
         | How much global infrastructure has improved... but also how
         | physical logistics can still beat the internet when you're
         | dealing with massive datasets.
        
           | dkh wrote:
           | The technical requirements always seem to increase at the
           | same rate as the technical advances. I've found this
           | especially true in film/TV. Sure, by 2014ish we were shooting
           | on solid state and had giant RAIDs on set and storage was
           | cheaper than it ever had been, but we easily negated all of
           | that by shooting on multiple RED cameras in raw at
           | resolutions of 6.5k+. Terabytes of new data each day, even
           | duplicating it before leaving took a lot of time! And then
           | storing it at the office while letting more than 1 editor
           | work with it at the time meant building a 36-disk ZFS server
           | with 10GbE to each client. Just playing the footage back on a
           | computer required a dedicated PCIe card
        
         | Foobar8568 wrote:
         | We had to transfer a few 10GBs, if not 100GBs between Europe
         | and the US back 15yo.
         | 
         | Bandwidth was of 100KB/sec at most, I suggested to do that fly
         | over things if the systems team didn't want to raise the
         | priority of that transfer, after prod tried 3 times over the
         | weekend, sadly, they changed the priority of that flow, it took
         | still like 40h? For the initial load.
        
         | okdood64 wrote:
         | Mailing hard drives of LARGE amounts of data was relatively
         | common as recently as the mid 2010s.
        
       | nimish wrote:
       | What part of this makes good stories?
        
         | poisonborz wrote:
         | The time and stress saved for users.
        
           | nimish wrote:
           | Doesn't seem to be working that well tbh
        
       | MarceliusK wrote:
       | The part that struck me most was how much manual, error-prone
       | work is still common in the industry. Still, I wonder how
       | portable this is outside Netflix. It sounds like a very
       | vertically integrated solution.
        
         | dkh wrote:
         | There is still a lot of manual, error-prone work, even at
         | Netflix. Netflix just has workflows that ensure so many passes
         | are of each task are done, with so many failsafes, fallbacks,
         | tests, checks (both human and automated), and they start doing
         | them all earlier in the production process than most other
         | studios so they can handle things they still didn't account
         | for.
         | 
         | Yes, it's pretty vertical, but essentially every big streaming
         | platform or production company is. There's a very specific
         | Netflix way that governs how all Netflix shows are produced.
         | There is a very different but still meticulously standardized
         | way that governs how all Hulu shows are produced, one for all
         | Warner Bros. shows, etc. This is an area where being vertically
         | integrated is totally fine. It not only makes enormous sense
         | for these studios, but nobody outside of those environments
         | wants or needs _these_ workflows. Netflix 's workflows are
         | there to aid Netflix even more than their shows, and while
         | there's a lot of excellent stuff in their workflows that most
         | productions should utilize for efficiency/safety/whatever,
         | there's also a ton of stuff that would make no sense to use
         | independently.
        
       | perfmode wrote:
       | What languages are used? The screenshot of the desktop app looks
       | native.
        
         | dagmx wrote:
         | I know some of the folks who worked on this and a big chunk is
         | Java with some Python afaik.
        
       | alwinaugustin wrote:
       | I can see this evolving into something like AWS -- a platform
       | that offers high-end production tools to anyone willing to pay.
       | That would democratize access to cutting-edge tech, effectively
       | solving the tooling problem. But it still wouldn't address the
       | real bottleneck: compelling storytelling.
        
         | mschuster91 wrote:
         | > But it still wouldn't address the real bottleneck: compelling
         | storytelling.
         | 
         | The problem is, storytelling is risky. Either you stick to
         | something bland (adaptations of popular books, cartoons or
         | videogames) and it usually gives decent returns, or you go for
         | something completely original - at the risk of it either going
         | boom or going bust.
         | 
         | As your average cinema movie is a triple-digit million dollar
         | business these days just in pure production and actor cost and
         | double that in promo cost, it's hard to find banks to finance
         | the production, and so the banks prefer to go with something
         | "proven and bland" over something risky.
        
         | mrguyorama wrote:
         | Netflix doesn't make "stories" or "films" or "art" or anything
         | that impressive.
         | 
         | They make "content", and the distinction is super important.
        
       | sluongng wrote:
       | More on Netflix's Remote Workstation setup for artists
       | https://aws.amazon.com/solutions/case-studies/netflix-workst...
        
       | shubhamjain wrote:
       | With the asset sizes they are talking about (hundreds of
       | terabytes), how does it make it feasible to do this over the
       | wire? Even with 1Gbps connection, it will take ~10 days to upload
       | a single 100TB original camera file. And there could be several.
        
         | chedabob wrote:
         | Wouldn't surprise me if they had something like this in a few
         | cities with big production teams. There must've been pipelines
         | in place from when 35mm was the standard for movies, and crews
         | needed to get hours of footage developed and over to various
         | people for review each day.
         | 
         | https://aws.amazon.com/blogs/aws/new-physical-aws-data-trans...
        
         | ancientworldnow wrote:
         | A single file isn't 100TB - an entire production of OCF is
         | ~200TB. A single take is typically 10-200GB depending on a
         | variety of factors.
        
       | i5heu wrote:
       | So.. it is just a NAS with transcoding?
        
         | ryukoposting wrote:
         | To be fair, it's a really, really big NAS with an interesting
         | use case.
        
         | Thaxll wrote:
         | A NAS with ffmpeg :D
        
       | gabriel666smith wrote:
       | > "... automation became imperative. The intricacies of color and
       | framing management, along with deliverables, must be seamlessly
       | controlled and effortlessly managed by the user, without the need
       | for manual intervention. Therefore, we cannot lean into humans
       | configuring JSON files behind the scenes to map camera formats
       | into deliverables."
       | 
       | I'd often thought (critically) about the lack of visual diversity
       | in Netflix output - and this is something I often see
       | stereotypical film-enjoyers complain about.
       | 
       | I'd never considered it as a consequence of Netflix's sheer
       | scale. It's always really interesting when I discover that
       | something I'd previously put down as an (unimaginably
       | unimaginative) aesthetic choice might in fact be an operational
       | choice. It makes me check myself!
       | 
       | It sounds an incredibly complex and clever system; I can't help
       | but feel that applying such a strong vertical to the more
       | creative aspects of film and tv production - such as colour
       | grading - will ultimately prove short-sighted.
        
         | scyzoryk_xyz wrote:
         | This. "the medium is the message" Marshall McLuhan.
         | 
         | The actual content is invariably a result of the infrastructure
         | behind it. And it's not just the image, it's also what kind of
         | scripts are written, what kind of audience insights are passed
         | on to creative producers, what kind of creative teams are
         | selected.
         | 
         | Is it proving short-sighted? If you're optimizing for cinematic
         | art, then yeah. But they're optimizing for subscriptions and
         | global reach. That vertical will likely move to live-streaming,
         | sports and other forms that retain subscribers. And on multiple
         | global markets at the same time (not just U.S.)
         | 
         | It's a weird vertical, they're quite sophisticated in their
         | approach, but it's surprising how they sometimes contract
         | entire chunks out. I've read academic papers talking about how
         | Netflix is a very strange disjointed _thing_.
        
           | gabriel666smith wrote:
           | That's interesting. I'd love to read those papers, if you
           | remember what they were.
           | 
           | I do wonder if an in-house aesthetic can become 'tacky' in
           | the age of global media - can trends 'die' when there are
           | still billions more people to reach? And will a creative org
           | structure like this be able to move fast enough should that
           | happen? I don't think we know the answer to that yet.
           | 
           | I personally believe (maybe optimistically!) that this will
           | be an important question even though Netflix's natural
           | conclusion is to move towards the subscription-retaining,
           | low-creative products like sports that you mentioned.
           | 
           | The problem with those entertainment products is that they
           | have intrinsic value: if the provider is adding little value
           | besides distribution, some (or lots) of users will pirate
           | that content. Super apparent in sports media.
           | 
           | Maybe it's a naive hope, rather than a belief, but I hope /
           | believe that because of this, companies like Netflix will be
           | ultimately forced by users to have more idiosyncrasy in their
           | production pipeline and output. It'll be really interesting
           | to find out!
        
       ___________________________________________________________________
       (page generated 2025-04-01 23:01 UTC)