[HN Gopher] Show HN: I made a little puzzle game about a rogue c...
___________________________________________________________________
Show HN: I made a little puzzle game about a rogue chess knight
Author : freetonik
Score : 56 points
Date : 2025-03-29 14:02 UTC (2 days ago)
(HTM) web link (knightride.rakhim.org)
(TXT) w3m dump (knightride.rakhim.org)
| freetonik wrote:
| Wrote a blog post about making the game:
| https://rakhim.exotext.com/knight-ride-a-game-about-rogue-ch...
| nosioptar wrote:
| I can't scroll on Firefox mobile, moves and anything below are
| not visible. I can't tell if I have limited moves (if so, would
| prefer an option to get unlimited) or if it's just counting my
| moves.
|
| I wish I could kill the sound.
|
| Otherwise, everything seems to work.
| snarf21 wrote:
| Is there a help screen with the rules or am I missing how to
| trigger it?
| wonderwonder wrote:
| Just click on the square where you want the knight to move. Has
| to be a legal move from the current position. Took me a bit as
| well
| fallinditch wrote:
| Nice job, it's fun. Thank you :-)
| parsimo2010 wrote:
| This was fun. I played for a few minutes and like how there seem
| to be multiple ways to play the game-
|
| 1. just get through the level and not worry about losing points
|
| 2. get through the level without losing any points but not
| worrying about clearing all the pieces
|
| 3. absolute perfection where you clear all the pieces without
| losing any points
|
| This flexibility makes it good for serious players but also
| kids/casual players. Great job!
| wonderwonder wrote:
| Fun, nice job
| yubiox wrote:
| 4872 first game. I got all the pieces on every level except the
| first because I didn't realize you could. Pretty fun and I don't
| even play chess. Are the levels designed by hand or generated?
| vikingerik wrote:
| They must be generated. Hand designed levels probably wouldn't
| have things like pawns on the first rank, or four opposing
| rooks, or situations where the first move unavoidably loses
| points.
| Eric_WVGG wrote:
| You're standing in notable footsteps, one of Alexei Pajitnov's
| follow-ups to Tetris was a similar game.
| https://en.wikipedia.org/wiki/Knight_Move
| dylan604 wrote:
| Way back when Flash was a thing, one of the teachers at my
| kiddo's school started a chess club. They never played a full
| game of chess, but other games that taught the kids how to move
| the pieces and not burden them with the strategy of a full game.
| I decided to try to turn a few of those into Flash based games.
| It was fun making each of the pieces with the rules limiting
| their movement which became a game on its own just to show where
| pieces could go or not. Then adding more pieces to start playing
| the games. I never worked it up to the point of having player vs
| computer though. Glad to see other people also thinking chess
| based games could be made without needing a vs computer as well.
|
| I think this game would be perfect for a young kids chess club.
| Nice job!
| roskelld wrote:
| I picked up chess a few weeks ago after having a lift time of
| never getting around to learning it. This is great fun and I'm
| getting to use my newly found skill set of knowing horses move in
| L shapes.
|
| EDIT: Just scraped through level 9 with zero moves left. Felt
| tense.
___________________________________________________________________
(page generated 2025-03-31 23:00 UTC)