[HN Gopher] Show HN: I made a little puzzle game about a rogue c...
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       Show HN: I made a little puzzle game about a rogue chess knight
        
       Author : freetonik
       Score  : 56 points
       Date   : 2025-03-29 14:02 UTC (2 days ago)
        
 (HTM) web link (knightride.rakhim.org)
 (TXT) w3m dump (knightride.rakhim.org)
        
       | freetonik wrote:
       | Wrote a blog post about making the game:
       | https://rakhim.exotext.com/knight-ride-a-game-about-rogue-ch...
        
       | nosioptar wrote:
       | I can't scroll on Firefox mobile, moves and anything below are
       | not visible. I can't tell if I have limited moves (if so, would
       | prefer an option to get unlimited) or if it's just counting my
       | moves.
       | 
       | I wish I could kill the sound.
       | 
       | Otherwise, everything seems to work.
        
       | snarf21 wrote:
       | Is there a help screen with the rules or am I missing how to
       | trigger it?
        
         | wonderwonder wrote:
         | Just click on the square where you want the knight to move. Has
         | to be a legal move from the current position. Took me a bit as
         | well
        
       | fallinditch wrote:
       | Nice job, it's fun. Thank you :-)
        
       | parsimo2010 wrote:
       | This was fun. I played for a few minutes and like how there seem
       | to be multiple ways to play the game-
       | 
       | 1. just get through the level and not worry about losing points
       | 
       | 2. get through the level without losing any points but not
       | worrying about clearing all the pieces
       | 
       | 3. absolute perfection where you clear all the pieces without
       | losing any points
       | 
       | This flexibility makes it good for serious players but also
       | kids/casual players. Great job!
        
       | wonderwonder wrote:
       | Fun, nice job
        
       | yubiox wrote:
       | 4872 first game. I got all the pieces on every level except the
       | first because I didn't realize you could. Pretty fun and I don't
       | even play chess. Are the levels designed by hand or generated?
        
         | vikingerik wrote:
         | They must be generated. Hand designed levels probably wouldn't
         | have things like pawns on the first rank, or four opposing
         | rooks, or situations where the first move unavoidably loses
         | points.
        
       | Eric_WVGG wrote:
       | You're standing in notable footsteps, one of Alexei Pajitnov's
       | follow-ups to Tetris was a similar game.
       | https://en.wikipedia.org/wiki/Knight_Move
        
       | dylan604 wrote:
       | Way back when Flash was a thing, one of the teachers at my
       | kiddo's school started a chess club. They never played a full
       | game of chess, but other games that taught the kids how to move
       | the pieces and not burden them with the strategy of a full game.
       | I decided to try to turn a few of those into Flash based games.
       | It was fun making each of the pieces with the rules limiting
       | their movement which became a game on its own just to show where
       | pieces could go or not. Then adding more pieces to start playing
       | the games. I never worked it up to the point of having player vs
       | computer though. Glad to see other people also thinking chess
       | based games could be made without needing a vs computer as well.
       | 
       | I think this game would be perfect for a young kids chess club.
       | Nice job!
        
       | roskelld wrote:
       | I picked up chess a few weeks ago after having a lift time of
       | never getting around to learning it. This is great fun and I'm
       | getting to use my newly found skill set of knowing horses move in
       | L shapes.
       | 
       | EDIT: Just scraped through level 9 with zero moves left. Felt
       | tense.
        
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       (page generated 2025-03-31 23:00 UTC)