[HN Gopher] MAME 0.276
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MAME 0.276
Author : chungy
Score : 42 points
Date : 2025-03-30 20:55 UTC (2 hours ago)
(HTM) web link (www.mamedev.org)
(TXT) w3m dump (www.mamedev.org)
| p1mrx wrote:
| If anyone from MAME is here, please review my PR to make vector
| dots round: https://github.com/mamedev/mame/pull/13116
| SoftMachine wrote:
| That artificial brightness limitation sounds especially
| diabolical, people should be able to enjoy high brightness as
| it (potentially) existed and not have to deal with hard-coded
| limitations. I'm not from mame though.
|
| Rendering dots using circle texture sounds nice but why are the
| dots in your renderings the size of something from pac-man?
| They look comically large.
| moomin wrote:
| It's got a LinnDrum?! That is awesome!
| SubiculumCode wrote:
| MAME is cool, and its been cool for a long time. I've got a
| question though: Is MAME just about emulation of historical
| arcade machines, or is it constantly updating emulation for
| arcades from the present decade?
| chungy wrote:
| MAME is about the emulation and preservation of basically
| everything electronic. Arcades, computers, consoles,
| calculators, LED Tiger games, you name it. If it has a CPU
| (sometimes, even if it doesn't have a CPU), it's fair game for
| MAME.
|
| There are no hard cut-offs, but contemporary systems are rarely
| implemented. MAME's focus on accuracy to a low-level degree
| means that most modern systems would be painfully slow to
| emulate.
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(page generated 2025-03-30 23:00 UTC)