[HN Gopher] MAME 0.276
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       MAME 0.276
        
       Author : chungy
       Score  : 42 points
       Date   : 2025-03-30 20:55 UTC (2 hours ago)
        
 (HTM) web link (www.mamedev.org)
 (TXT) w3m dump (www.mamedev.org)
        
       | p1mrx wrote:
       | If anyone from MAME is here, please review my PR to make vector
       | dots round: https://github.com/mamedev/mame/pull/13116
        
         | SoftMachine wrote:
         | That artificial brightness limitation sounds especially
         | diabolical, people should be able to enjoy high brightness as
         | it (potentially) existed and not have to deal with hard-coded
         | limitations. I'm not from mame though.
         | 
         | Rendering dots using circle texture sounds nice but why are the
         | dots in your renderings the size of something from pac-man?
         | They look comically large.
        
       | moomin wrote:
       | It's got a LinnDrum?! That is awesome!
        
       | SubiculumCode wrote:
       | MAME is cool, and its been cool for a long time. I've got a
       | question though: Is MAME just about emulation of historical
       | arcade machines, or is it constantly updating emulation for
       | arcades from the present decade?
        
         | chungy wrote:
         | MAME is about the emulation and preservation of basically
         | everything electronic. Arcades, computers, consoles,
         | calculators, LED Tiger games, you name it. If it has a CPU
         | (sometimes, even if it doesn't have a CPU), it's fair game for
         | MAME.
         | 
         | There are no hard cut-offs, but contemporary systems are rarely
         | implemented. MAME's focus on accuracy to a low-level degree
         | means that most modern systems would be painfully slow to
         | emulate.
        
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       (page generated 2025-03-30 23:00 UTC)