[HN Gopher] Why Apple's Severance gets edited over remote deskto...
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       Why Apple's Severance gets edited over remote desktop software
        
       Author : shortformblog
       Score  : 287 points
       Date   : 2025-03-29 18:00 UTC (4 hours ago)
        
 (HTM) web link (tedium.co)
 (TXT) w3m dump (tedium.co)
        
       | Mindwipe wrote:
       | Oh yeah, this is completely true. It would be a shoebox that
       | barely ran Windows 98 and it wouldn't make much difference, and
       | Apple's tools have completely failed to keep pace with this
       | reality.
        
       | whalesalad wrote:
       | Makes sense why the framerate is so bad during some of the
       | playback scenes. Also makes sense as multiple editors will be
       | sharing the same editing tasks and it's easier to share a single
       | resource with the scenes loaded that are connected to local
       | storage, and manipulate remotely, versus trying to pull that
       | content to your machine and then push it back.
        
         | chris_pie wrote:
         | I have to say, I laughed when I noticed the framerate, in
         | what's (in a way) a hardware ad
        
       | eddieroger wrote:
       | Saving a click and a lot of editorializing:
       | 
       | * More powerful machines centrally located
       | 
       | * COVID-19 practices make lots of people in one place undesirable
       | 
       | * It's easy for rogue editors to steal stuff, and this prevents
       | that
        
         | curiousgal wrote:
         | We've had this setup in the investment bank where I work for a
         | couple of years now, Citrix though.
        
       | citizenpaul wrote:
       | That was a lot of words to reiterate that Apple is a consumer
       | focused company. Not enterprise or B2B.
        
         | turtletontine wrote:
         | Bingo. So many decisions made perfect sense once I realized
         | Apple is basically a lifestyle brand that makes electronics,
         | and Microsoft is a massive bureaucratic B2B conglomerate.
         | Totally explained Microsoft's ineptitude with consumer facing
         | products (remember Windows Phone? Zune?), yet they have a
         | stranglehold on the business world. This is the opposite: Apple
         | is designed for locking individuals into its lifestyle (or
         | ecosystem, if you prefer), and has mostly given up on
         | enterprise facing products.
        
           | 12_throw_away wrote:
           | Heh, it sure would be nice if they made a computer that was
           | explicitly for getting work done (hell, they could call it a
           | "workstation"). I miss the days when big tech still saw a
           | market for this ...
        
             | robocat wrote:
             | I also wish Microsoft would treat developers as a seperate
             | customer segment to market to.
             | 
             | When the people using your tools hate the tools, that isn't
             | a good sign.
        
               | mulmen wrote:
               | Between GitHub, VS Code, and TypeScript it is hard to
               | make the case Microsoft doesn't focus on developers as a
               | segment.
        
               | droopyEyelids wrote:
               | It's not a good sign if they have the choice to use
               | different tools. But if microsoft can make sure they
               | don't have a choice it's a neutral sign!
        
               | josephg wrote:
               | What are you referring to? Microsoft's developer tools
               | are top notch. I'd pick visual studio over Xcode any day
               | of the week - Xcode is so crazy buggy that I don't know
               | how anyone at Apple gets work done on it. And VSCode is
               | probably the most popular ide on the planet.
        
               | kbolino wrote:
               | I'm sure they could do more, but ...
               | 
               | They own GitHub, they make Visual Studio Code, they made
               | C#/.NET open-source and cross-platform, they added Linux
               | support to Windows (twice), and they created WinGet, just
               | off the top of my head.
        
               | mtlmtlmtlmtl wrote:
               | Developers developers developers developers
        
               | int_19h wrote:
               | Stuff like this?
               | 
               | https://learn.microsoft.com/en-us/windows/dev-drive/
        
             | josephg wrote:
             | They do - that's the point of the Mac Pro. The problem is
             | software. Lots of expensive pcie ports won't help much when
             | you can't put a GPU in any of them to use cuda and such.
             | 
             | There's also so much inefficient, bloated crap that ships
             | with modern macOS that I would never pick it for a proper
             | workstation these days. I have CPU meters in the system
             | tray, and there's always some stupid process gobbling up
             | all my spare cycles. The other day it was some automatic
             | iPhone backup process. (Why was that using so much cpu,
             | Apple?). Sometimes it's indexing my hard drive, or looking
             | for faces in photos, or who knows what stupid thing. It's
             | always something, and its almost always first party
             | software.
             | 
             | In comparison, the cores on my Linux workstation are
             | whisper quiet, and usually idle at 0%. The computer waits
             | for me to give it work.
        
               | astrange wrote:
               | There is no reason to care about this. There's two or
               | three different mechanisms that stop background processes
               | from having any effect on actual work you're doing.
               | 
               | (Namely background QoS, it only runs on the efficiency
               | cores, and more expensive activities stop when the user
               | is active.)
               | 
               | If you're having an actual specific problem report it
               | with Feedback Assistant. If you aren't, I recommend
               | removing all that useless monitoring stuff and getting an
               | outdoor hobby.
               | 
               | As an actual performance engineer I've basically never in
               | my life gotten a useful report from someone looking at
               | those every day. Although other vibes based bugs like "I
               | feel like my battery life is bad lately" often do find
               | something.
        
               | gopher_space wrote:
               | If you were able to keep your housekeeping out of my way
               | I wouldn't have been looking at metrics in the first
               | place.
               | 
               | The "bug" here is system activity I'm not deliberately
               | invoking.
        
           | scarface_74 wrote:
           | The remote computers are still Macs.
        
           | mulmen wrote:
           | Microsoft also created the Xbox and every developer I know
           | runs a Macbook.
        
             | dboreham wrote:
             | No MacBook here.
        
           | walrus01 wrote:
           | TBH it's _still_ possible to use a macbook air as basically a
           | fancy unix-like workstation that has great battery life, and
           | not buy into any of the apple ecosystem. No icloud account,
           | no icloud backup, no iphone, no use of itunes or appletv, no
           | apple synchronization of anything. The day that stops being
           | viable is the day I stop buying them.
           | 
           | The extent of my 'cloud' involvement with apple is the
           | operating system software update mechanism and having an
           | account to download Xcode, so that I can install compiler +
           | macports on a new machine.
        
         | mattl wrote:
         | I'd love to know what Apple uses internally for stuff like
         | email and calendaring.
         | 
         | I'm fairly sure they don't use iCloud which is why some of that
         | stuff is still less than desirable.
         | 
         | We can probably assume that Microsoft uses some kind of
         | Exchange set up and Google will use a version of Gmail.
         | 
         | Whenever I meet with people from Apple, it's over WebEx.
         | 
         | I heard a rumor that they use some Oracle enterprise groupware,
         | which is presumably
         | https://en.m.wikipedia.org/wiki/Oracle_Beehive
        
           | rcarmo wrote:
           | They use Oracle mail servers for their corporate e-mail.
           | Ironically, the direct descendant of the Sun Internet Mail
           | Service software I wrestled with back in the early 2000s.
        
             | mattl wrote:
             | Any idea what Oracle's mail server is called? Is it the
             | thing I linked?
             | 
             | I don't find it all that surprising:
             | 
             | - Sun/NeXT were doing stuff together before Apple and NeXT
             | merged
             | 
             | - Lots of Java stuff at Apple immediately following the
             | merger including a Cocoa-Java bridge and WebObjects is
             | rewritten in Java
             | 
             | - Oracle/Sun stuff doesn't need to be run on Windows
             | 
             | - Steve Jobs and Larry Ellison were good friends
        
               | rcarmo wrote:
               | Yeah: Oracle Communications Messaging Server (8.1 and
               | above over the past 5 years).
        
         | alwillis wrote:
         | How long before these new Apple-made servers are available (or
         | a variant) as a backend for video editing?
         | 
         | https://www.apple.com/newsroom/2025/02/apple-will-spend-more...
         | 
         |  _Opening a New Manufacturing Facility in Houston_
         | 
         | As part of its new U.S. investments, Apple will work with
         | manufacturing partners to begin production of servers in
         | Houston later this year. A 250,000-square-foot server
         | manufacturing facility, slated to open in 2026, will create
         | thousands of jobs.
         | 
         | Previously manufactured outside the U.S., the servers that will
         | soon be assembled in Houston play a key role in powering Apple
         | Intelligence, and are the foundation of Private Cloud Compute,
         | which combines powerful AI processing with the most advanced
         | security architecture ever deployed at scale for AI cloud
         | computing. The servers bring together years of R&D by Apple
         | engineers, and deliver the industry-leading security and
         | performance of Apple silicon to the data center.
        
       | brcmthrowaway wrote:
       | I would like to use this comment to mention Parsec. It's
       | unbelievable how much snappier it feels compared to the default
       | Screen Sharing. What is their secret sauce?!
       | 
       | I just wish it didn't require an internet connection for
       | authentication
        
         | kjeldsendk wrote:
         | On gpu encoding/decoding of the frame buffer
        
         | TZubiri wrote:
         | How would it not require an internet connection lmao, it's a
         | remote connection tool
        
           | kjeldsendk wrote:
           | I think op meant cloud based in the sense you have to create
           | a user account on their site and everything goes through
           | that.
        
           | hackinthebochs wrote:
           | Remote desktop between computers on a local network
        
           | xoa wrote:
           | > _How would it not require an internet connection lmao, it
           | 's a remote connection tool_
           | 
           | I'm kinda surprised you've managed to be on HN for 5 years
           | and never come across the concept of a "LAN" or "VPN" before,
           | but I guess you're one of today's lucky 10000. To the first,
           | sometimes you have machines (or VMs) local to your own
           | network but in another physical location that you'd like to
           | be able to access from your own system. It's a fairly
           | significant use case, and one where no internet connection is
           | involved whatsoever. For example it's generally desirable to
           | locate powerful (and in turn generally loud) servers and
           | associated gear (including environmental control, redundant
           | power etc) in physically isolated locations from where the
           | humans are working for noise reasons if nothing else, though
           | security and efficiency are important as well. While it's
           | possible to pipe raw video over IP, a quality remote desktop
           | solution will generally be more flexible/scalable and doesn't
           | require special (expensive) extra hardware and potentially
           | additional fiber.
           | 
           | And for systems located on other LANs remote from your own,
           | you can use a VPN to link them securely as if they had a
           | direct physical (though higher latency/more jittery) link,
           | again avoiding any exposure to the public net. That then
           | reduces to the above. In both cases it's desirable to have
           | zero unnecessary 3rd party dependencies.
        
             | ibeff wrote:
             | > I'm kinda surprised you've managed to be on HN for 5
             | years and never come across the concept of a "LAN" or "VPN"
             | before
             | 
             | Unnecessary snark.
        
               | xoa wrote:
               | It's not snark, in your reply you for whatever reason cut
               | out the context at the end of the sentence. "Lucky 10k"
               | is referring to this xkcd comic [0] which I thought was a
               | pretty good one and I've tried to take to heart. I was
               | genuinely surprised, but that's the point, what one
               | thinks is "common sense" or "everyone knows" is always
               | going to be brand new to someone every single day. It's
               | happened to me lots, and is one of the delights of HN, to
               | learn about a whole new set of use cases you've never
               | considered before. In this case maybe it will lead them
               | to consider how it might be useful in their own offices
               | or homes for that matter. Making a powerful machine run
               | quietly is both challenging and can be fairly expensive.
               | But if you have the physical space available, then you
               | may be able to just use powerful, cheap loud fans by
               | virtue of putting it in an area of a basement or the like
               | away from living space/home office and accessing it
               | remotely. Depending on how you do so the quality can be
               | the same as if you were sitting in front of it.
               | 
               | ----
               | 
               | 0: https://xkcd.com/1053/
        
           | Syzygies wrote:
           | Cloudless Fluid requires a Teams Enterprise subscription. Or
           | one can manually enter IP addresses. Their default is cloud
           | mediation, so yes, they presume a working internet
           | connection.
        
         | poisonborz wrote:
         | Try Moonlight, similar tech but open/no cloud auth. Works
         | better over local networks though as opposed to internet (which
         | you need to set up via vpn/portforward etc)
        
           | brcmthrowaway wrote:
           | Sadly seems to be NVIDIA/PC? only.
        
             | wrigby wrote:
             | This bummed me out, but it looks like it's not? From the
             | Sunshine (server) GitHub page[1]:                 Sunshine
             | is a self-hosted game stream host for Moonlight. Offering
             | low latency, cloud gaming server capabilities with support
             | for AMD, Intel, and Nvidia GPUs for hardware encoding.
             | Software encoding is also available.
             | 
             | 1: https://github.com/LizardByte/Sunshine
        
             | numpad0 wrote:
             | I think it was originally all NVIDIA proprietary, then got
             | reverse engineered OSS client(Moonlight), then got RE'd OSS
             | server(Sunshine).
        
           | xoa wrote:
           | Sunshine/Moonlight are awesome, but fwiw in this specific
           | context it's worth noting that macOS support with Sunshine is
           | still extremely experimental and janky. It's Homebrew only
           | for now, and when I tried it out last the main release didn't
           | install at all, only the beta. And then locally even over a
           | 10 gig network while the image quality was great the latency
           | was abysmal, even before other oddities. I will say this is
           | enormous improvement over even a year ago, but given the
           | initial gaming focused use case I suspect that (not at all
           | unreasonably!) they've prioritized client capabilities when
           | it comes to Macs for now.
        
           | jdboyd wrote:
           | Last I looked, they didn't support passing through USB
           | devices like Wacom tablets or edit controllers or space mice.
           | I am eager for that stuff to work so that I can start using
           | moonlight/sunshine for more of my work.
        
         | thomasjudge wrote:
         | Is there a free alternative to Screen Sharing that is more
         | performant? I'm just surprised at the latency and cpu usage of
         | Screen Sharing on my lan. (Mac specific)
        
           | brcmthrowaway wrote:
           | NoMachine
        
             | rcarmo wrote:
             | Just don't. It is janky and buggy and keeps coming up time
             | and time again, but it is not a real solution.
        
       | kjeldsendk wrote:
       | Avid does have a cloud based solution. This isn't that.
       | 
       | It's a clever way to have your media centralized and yet have
       | access to editors all over the world.
       | 
       | And a modern AVID system does not struggle with a few editors
       | accessing the same footage.
       | 
       | First of all it's usually a proxy format and Secondly the storage
       | can deliver a combined 800MB pr box sustained for x number of
       | editors at the same time.
       | 
       | Yes I avid feel free to ask.
        
         | fragmede wrote:
         | Have you used an Editshare?
        
           | kjeldsendk wrote:
           | I actually tried the first version.. back in the day. But
           | even if NEXIS is stupid expensive it's still acceptable if
           | you have the productions for it.
           | 
           | One of the main reasons it's used in larger post houses is
           | the hardware and software support that is world wide with
           | people on site if needed.
        
         | johnklos wrote:
         | Nothing these days "struggle(s) with a few editors accessing
         | the same footage".
         | 
         | AVID hasn't been at the forefront of video editing since the
         | Avid/1 / ABVB days. They sell a reasonably usable program with
         | horrible hardware (since Meridien hardware - it's good they
         | finally let us use other hardware such as BlackMagic), but
         | never truly fix large problems. People therefore stay on a
         | specific version of the software for ages, because everyone is
         | scared of new and different bugs.
         | 
         | AVID's shared media offerings are tenfold the cost of other
         | storage options simply because they have a flag on the mounted
         | volumes that tells Media Composer to allow project and media
         | sharing. "800MB pr box sustained" means nothing because anyone
         | can do that easily with commodity hardware.
         | 
         | In other words, AVID is milking their cash cow and they really
         | don't innovate or even try to offer a good product.
         | 
         | Apple, on the other hand, destroyed their professional editing
         | products, then replaced them with decent tools, but ones that
         | are worlds different. Many people have mixed feelings about
         | this. On the other hand, if you want to edit 8K ProRes, Final
         | Cut Pro makes it simple on any ARM-based Mac.
        
           | kjeldsendk wrote:
           | What's your experience based on? Do you work in post
           | production on big projects?
           | 
           | It's their dependency on Blackmagic that's been there biggest
           | problem the past 5 years.
           | 
           | Meridian was light years ahead of the competition. The
           | firewire based adrenaline sucked.
           | 
           | And you won't find anyone complaining about their DX series
           | just to bad they dropped that.
           | 
           | And your really not understanding the way avid nexis works if
           | you think it's just a flag
        
             | johnklos wrote:
             | First, facts don't rely on the amount of experience the
             | person sharing them has. But I do get that it's easier to
             | take someone at their word when they have lots of
             | experience, so yes, I've worked on all sorts of projects of
             | all sizes.
             | 
             | I think you've been sold a bunch of ideas. For instance,
             | Avid has no dependency on Blackmagic. They use Open IO,
             | which means you can use any card that supports Open IO,
             | whether Aja, Blackmagic, Bluefish, Matrox, whatever.
             | 
             | Nexus / ISIS isn't special. The flag is literally just a
             | flag that tells Media Composer to enable bin and media
             | sharing. It can be enabled on any kind of sharing - NFS,
             | AFS, SMB, et cetera. For example, check out Mimiq software
             | for enabling it wherever you want.
        
         | bob1029 wrote:
         | I spent some time a while back thinking about a web-native
         | video editing tool with very lightweight client demands. This
         | came up after watching all those LTT videos about their storage
         | & networking misadventures around the editors. It seems
         | something approximating this (or superior to it) has already
         | been developed.
         | 
         | The way you develop & manage the proxies appears to be the
         | biggest part of the battle in making things go fast. There's no
         | reason for editor workstations to be operating with the full
         | res native material unless theres a targeted reason to do so.
        
           | kjeldsendk wrote:
           | Before Covid your idea was the one everyone was pursuing,
           | including AVID with a embarrassing system that i never saw a
           | in a satisfying version.
           | 
           | With Covid remote access became the norm and the online/proxy
           | workflow more or less died. Avid still has a working version
           | (better than the original) but it's widely used.
           | 
           | Proxies are used for several reasons, expensive storage,
           | heavy codecs at high bitrates or multicams.
           | 
           | They are typically avoided whenever you can because the
           | online part of a proxy based workflow can be a challenge. And
           | especially if you have tight deadlines you want all the
           | variables out of the way.
        
           | viraptor wrote:
           | LTT is probably not a good/representative example for
           | anything. They'll do infra stunts for content, then it will
           | fail and they'll get content from the failure and content
           | from the new thing. It's in their interest to be slightly on
           | the bleeding edge and slightly janky while having access to
           | subsidised hardware.
           | 
           | And I mean that in a completely positive "it's awesome" way.
           | Just... not the problems anyone else should be facing.
        
         | maphale wrote:
         | I Avid too. And manage two sizable (300+ virtualized editors)
         | on-premise VDI systems, and one bigger(somedays 600+) AWS-based
         | one that holds more Adobe than Avid. Remote experience is a
         | bandwidth and latency thing more than anything else, but the
         | technology is limited - for example you can't do a good
         | ProTools system virtualized with a control surface and sync can
         | be a real pain to sort out. As for Avid's solutions to the
         | problem: they do it a couple of ways:
         | 
         | - Composer/Nexis all hosted on Cloud (AWS): fine, but pricy and
         | the Nexis experience is meh
         | 
         | - Composer hosted Cloud/Nexis hosted on Prem: actually works
         | well, but you need to have a direct-connect to AWS (the network
         | can be pricey)
         | 
         | - Composer on on-premise VDI/Nexis hosted on Prem: works really
         | well, and I have a bias towards this instead of fully in cloud
         | for not only security reasons since the TCO is less
         | 
         | - Composer Cloud (or whatever they call it today - used to
         | Composer Sphere): this is a setup where instead you stream
         | real-time proxy to the Composer from MediaCentral. You can
         | download hi-res media if you need to. It works ok, but it more
         | suited for News workflows. Security is a thing with this
         | solution.
         | 
         | - Adobe/OpenDrives on AWS: I mention this, because we do this
         | too. This has all sorts of things to talk about, and is pretty
         | good, but, again, you gotta know what you are doing.
         | 
         | For the on-premise ones, VMWare is our Hypervisor of choice,
         | and, yup, we are looking for other options. And we have all the
         | usual IT problems: domain management, updates, roaming
         | desktops, etc.
         | 
         | If you are looking for 3rd-monitor image viewing (like in the
         | old days with hardware), you can swing NDI or 2110. NDI is ok,
         | and for 2110 you need a network and router to handle it.
        
           | kjeldsendk wrote:
           | During covid I ran a home made ndi solution for remote color
           | correction.
           | 
           | It worked.. Kind a
        
       | TZubiri wrote:
       | Looks good, don't see the drawback for this usecase
       | 
       | "These editors aren't working on Macs, per se. They're working
       | around them. Sure, there's an Apple logo in the top-left corner
       | (two, actually), but it feels superfluous, knowing that the
       | software isn't directly on the machine and it just as easily be
       | running on a Windows or Linux box a thousand miles away"
       | 
       | But the source AND target of the remote connections are both
       | macs, pretty straightforward
        
         | leshenka wrote:
         | the point they make is that if you're using a remote desktop
         | program to remotely edit videos you don't need a mac on the
         | client side.
         | 
         | what would have been a far better PR is if Final Cut offered
         | enterprise solution with "server" part that holds videos and
         | does the heavy lifting and "client" part that works with
         | miniatures doesn't let you export anything to disk and all that
        
       | ajaimk wrote:
       | The real reason is cause we can. The technology and internet
       | speeds have evolved to make editing video over RDP possible.
        
         | llm_nerd wrote:
         | It looks like an absolutely _brutal_ way to edit video[1], even
         | with an incredible internet connection. This is a compromise
         | courtesy of the reality of the Apple hardware ecosystem and not
         | some sort of ideal way of working.
         | 
         | Sometimes I play Civilization through an RDP connection to my
         | desktop box below my desk over a dedicated ethernet connection
         | and that's bad enough. Trying to do full video editing, with
         | critical concerns over every pixel, color and timing....oof!
         | 
         | [1] - as they note, you can see him doing it over the remote
         | connection and it looks hurky-jerk disastrous.
        
           | CharlesW wrote:
           | > _This is a compromise courtesy of the reality of the Apple
           | hardware ecosystem..._
           | 
           | They're still editing on a Mac, just remotely, which is how
           | you know that this choice is not a compromise caused by the
           | Apple hardware ecosystem.
        
             | harrall wrote:
             | I was a diehard PC person but getting colors to display
             | right and consistently on Apple hardware is much easier...
             | so I admitted defeat.
             | 
             | p.s. I'm the guy that will point out that one of your white
             | lightbulbs has a slight greener tint over your other white
             | lightbulbs (aka it's not slight to me).
        
               | cosmic_cheese wrote:
               | It's crazy how much of a mess color management is on
               | Windows, even now. I used to try to use a calibrator-
               | produced profile for my gaming PC's monitor but keeping
               | it applied was hacky and it still didn't work everywhere.
        
               | harrall wrote:
               | Tell me about it. I even got a monitor color calibration
               | probe and it was not cheap.
               | 
               | My next step was going to buy a new monitor too but then
               | I was like... F it I'll just buy a Mac and call it a day.
        
             | llm_nerd wrote:
             | It is pretty obvious that their use of Apple hardware is
             | forced on them by Apple for this show.
             | 
             | As said in TFA, he could have had a Chromebook on his desk.
             | And for that matter he could have been remoted into a
             | massive server from that Chromebook with a cluster of
             | virtualized GPUs, hosting a dozen editors on a monster
             | backbone. Apple has nothing like that, so instead they have
             | like a NAS connected to a dozen Macs back in the office to
             | host a dozen editors. It's super dodgy, and is a limit,
             | and, as is the point of the article, kind of highlights
             | some serious gaps in Apple's hardware ecosystem.
             | 
             | They're using Avid and Ableton for this show, and then some
             | third party remoting to connect to the Macs. This wasn't
             | really an Apple-first production.
        
           | Almondsetat wrote:
           | There are much better solutions for LAN game streaming. Using
           | RDP is... curious
        
             | llm_nerd wrote:
             | If the discussion was about the best way to play games
             | remotely, your curious would be a great sneer. But it
             | isn't. It's about someone doing full-screen video editing
             | over a remote connection. And FWIW, remoting Civilization
             | is a magnitude easier than full-screen video editing, so my
             | comparison was to something much simpler.
             | 
             | I don't _only_ play Civilization. In fact the reason I have
             | the Windows box under my desk is for CUDA work on a big GPU
             | while my main computer is an M4 Mac. And FWIW, Steam Remote
             | Play is utter dogshit compared to RDP. RDP is actually one
             | of the best remoting technologies.
             | 
             | Still can't make highly dynamic desktops super ideal
             | remote.
        
               | fragmede wrote:
               | For all the failings of Google at running the service as
               | a product to consumers, Stadia actually worked. GeForce
               | Now/others are still around. It's absolutely down to the
               | connection, but the technology's there.
        
               | llm_nerd wrote:
               | Indeed, I still have a GeForce Now "founders"
               | subscription as my son uses it, and I did originally use
               | it to scratch the Civilization itch. At least until 2k
               | got greedy and removed it.
               | 
               | But...wait...just looking and it appears that
               | Civilization has joined GFN again. Apparently they saw
               | GFN as a selling point for 7 so they offered it again.
               | Huh.
        
               | fragmede wrote:
               | Just one more turn!
        
               | RulerOf wrote:
               | > It turns out that RDP is one of the best remoting
               | technologies.
               | 
               | I was very surprised by this too. I think it was Windows
               | 8.1, when going from one machine to another, was
               | basically a no-compromise experience for most gaming,
               | except for FPS--the latency was always a little too high.
               | 
               | Nowadays I can use Parsec over WiFi at 4K and almost
               | can't tell the difference. Almost. And only with a
               | controller.
        
         | pier25 wrote:
         | Possible, yes, but adequate?
        
           | TeMPOraL wrote:
           | There's a lot of things that are possible and even adequate,
           | but not a good idea unless you're sure that the org will not
           | cheap out on Internet connection or other necessary infra.
        
           | rcarmo wrote:
           | It works _great_, actually. Depends on your RDP client
           | mostly, although I don't do color grading myself.
        
           | ajaimk wrote:
           | I play computer games running on my PC on my MacBook via
           | Parsec (RDP) all the time. Video editing probably is less
           | intensive that gaming.
           | 
           | Linus Tech Tips uses Parsec too since at least 2020 for their
           | remote employees for video editing.
        
       | fathermarz wrote:
       | They did mention it outright by saying something along the lines
       | of "remote into". I don't see this being a show stopper for the
       | use case.
        
       | megadata wrote:
       | The Thin Client idea dates back to the 80s at least.
       | 
       | https://en.m.wikipedia.org/wiki/Thin_client
        
       | beached_whale wrote:
       | This is similar to how Steam Remote Play works too, it uses RDP.
       | A lot of tasks work really well over remote desktop.
        
         | Havoc wrote:
         | Remote play isn't actually RDP. Similar concept but different
         | protocol
        
         | wtallis wrote:
         | Is the protocol actually based on RDP, or is it merely
         | achieving a similar purpose?
        
           | rcarmo wrote:
           | Well, it is similar to RDP with H.264 (and yes, you can do
           | H.264 in RDP, and yes, the text has no artifacts), but not
           | RDP where it regards authentication.
        
       | 486sx33 wrote:
       | I'm not convinced they were ever trying to say a Mac mini could
       | create a production film on its own. This isn't how post
       | production works...
        
       | pier25 wrote:
       | I'm surprised at this point Apple still doesn't have some sort of
       | solution for cloud/remote editing integrated into Final Cut. What
       | I mean is a native desktop GUI but with the video files streaming
       | from a remote location for the previews, thubmnails, etc. Heck,
       | the GUI could even be a web app.
        
         | Q6T46nT668w6i3m wrote:
         | Latency?
        
           | kelseyfrog wrote:
           | More than remote desktop?
        
           | pier25 wrote:
           | If the GUI is running locally I don't think latency would be
           | that bad given that you're not on the other side of the world
           | and you have a decent connection.
        
         | thomassmith65 wrote:
         | They had the beginnings of that, but they discontinued it 15
         | years ago:
         | 
         |  _Final Cut Server:_
         | 
         | * https://en.wikipedia.org/wiki/Final_Cut_Server
         | 
         | * https://unflyingobject.com/posts/final-cut-server (2007)
        
         | therein wrote:
         | He isn't even using Final Cut. That should tell you how good of
         | a job Apple is doing with FCP.
        
           | pier25 wrote:
           | Avid is the industry standard and has been for years. Doesn't
           | matter how good or bad FC is.
           | 
           | Even DVR hasn't been able to compete even though it's
           | probably the industry standard for grading.
        
             | troupo wrote:
             | > Avid is the industry standard and has been for years.
             | Doesn't matter how good or bad FC is.
             | 
             | FCP used to hold 60% of the market (by various estimates),
             | and then Apple botched both the transition to FCP X _and_
             | the Mac Pro at the same time.
        
               | pier25 wrote:
               | That was like... 15 years ago?
        
       | grandempire wrote:
       | But they are still using a Mac at the end? What's the point of
       | this story?
        
       | 0xbadcafebee wrote:
       | > requirements in its EULA that seem designed to protect its
       | hardware business above all else
       | 
       | To get this you have to understand Apple's business model. They
       | sell style, quality, and exclusivity, and ease of use. They can't
       | ensure those things if they separate the hardware from the
       | software. I'm sure they would love to make money from software
       | licenses without the hardware. But it would end up creating new
       | problems that would dilute the value of their product.
       | 
       | The proof is in the pudding. They're the most valuable company in
       | the world because of their limitations, not despite them.
        
       | pier25 wrote:
       | Maybe the remote stuff was just to edit on set or in a hotel room
       | or something?
        
       | jedberg wrote:
       | I use Keynote to make my presentations, and one time I wanted to
       | build a presentation with someone else. I asked my friend who has
       | worked at Apple for 20 years, "How do you guys build Keynote
       | presentations together? There doesn't seem to be an easy way to
       | do that?".
       | 
       | He said, "We don't collaborate at Apple because of the
       | (perceived) risk of leaks. None of our tools are built for
       | collaboration". Apple is famously closed about information
       | sharing, to the point where on some floors every office requires
       | its own badge, and sometimes even the cabinets within.
       | 
       | So it doesn't surprise me that their video editing tools are
       | designed for a single user at a time.
       | 
       | Edit: This happened about six years ago, they have since added
       | some collaboration tools, however it's more about the attitude at
       | Apple in general and why their own tools lag on collaboration.
       | 
       | Edit 2: After the replies I thought I was going crazy. I actually
       | checked my message history and found the discussion. I knew this
       | happened pre-COVID, but it was actually in 2013, 12 years ago. I
       | didn't think it was that long ago.
        
         | galad87 wrote:
         | That's a weird answer, Keynote can shares presentations, and
         | multiple people can work on the same presentation in real-time,
         | either on the macOS/iOS or the web version. The feature has
         | been available for years: https://support.apple.com/en-
         | us/guide/keynote/tan4e89e275c/m...
        
           | jedberg wrote:
           | > Note: Not all Keynote features are available for a shared
           | presentation.
           | 
           | That's the main issue. But also this happened about six years
           | ago.
        
             | galad87 wrote:
             | The collaboration features were introduced in 2013 on the
             | web version, and in 2016 on the native versions. And maybe
             | check which features are actually not available before
             | dismissing it.
        
               | rad_gruchalski wrote:
               | Maybe the person who the op was talking about doesn't
               | work on Keynote and ... secrecy ... they missed the memo?
        
             | jbverschoor wrote:
             | Six years ago Keynote supported simultaneous editing
             | through share with iCloud
        
           | cptskippy wrote:
           | > To collaborate on a shared presentation, people you share
           | with need any of the following:
           | 
           | >
           | 
           | > A Mac with macOS 14.0 or later and Keynote 14.3 or later
           | 
           | >
           | 
           | > An iPhone with iOS 17.0 or later and Keynote 14.3 or later
           | 
           | >
           | 
           | > An iPad with iPadOS 17.0 or later and Keynote 14.3 or later
           | 
           | Those OSes were released around June of 2023, so a little
           | over a year?
        
             | dcrazy wrote:
             | The documentation always refers to the current versions of
             | the software, and the latest version of iWork always
             | requires being on latest or near-latest OS. Collaboration
             | also requires all clients to be on the latest version of
             | the software.
        
           | mort96 wrote:
           | > The feature has been available for years
           | 
           | Exactly. It has been available for some years. While Keynote
           | has been available for 22 years. Did it not strike you that
           | _maybe_ the events your parent comment described happened
           | _before_ those collaboration features were added?
        
         | ghaff wrote:
         | Huh. At my last company, probably less so presentation
         | collaboration (in my case, less though still some if I were co-
         | presenting) but shared documents with editors and so forth were
         | huge. Better built-in workflows would have been nice ut it
         | worked well enough with a bit of discipline, e.g. once you do a
         | handoff you (mostly) don't make further changes unless you
         | noting a typo or something.
        
         | spacedcowboy wrote:
         | Wut ?
         | 
         | Keynote works just fine with multiple simultaneous users. I
         | work at Apple (for now) and do it all the time with
         | managers/EPMs etc.
        
           | jedberg wrote:
           | This was about six years ago.
        
             | jbverschoor wrote:
             | Was working like that six years ago
        
             | threeseed wrote:
             | I worked at Apple over a decade ago and no idea what OP is
             | talking about.
             | 
             | There is plenty of collaboration in the company but it's
             | typically constrained to the current project you're working
             | on. And working in enterprise companies today it is no
             | different.
        
         | jc__denton wrote:
         | I seem to recall an anecdote from a colleague that interviewed
         | with one of Apple's security teams. The actual room where the
         | interview took place was locked from the outside and you had to
         | use a badge reader on the inside to leave. I guess they didn't
         | want folks wandering if someone needed to make a restroom
         | break, but I can't help but wonder about issues like, say, a
         | fire...
        
           | astrange wrote:
           | Presumably it unlocks if there's a fire alarm. The security
           | team aren't more powerful than the fire marshal.
        
             | abenga wrote:
             | Presumably. We wouldn't know until it's too late.
        
               | PaulHoule wrote:
               | A few times in my life I really had to get through a
               | locked door and asked myself "What would Kojak do?" and
               | always got through with at most three kicks.
        
               | throwaway173738 wrote:
               | I just go up and over through the drop ceiling.
        
             | JoshTriplett wrote:
             | One wonders how well that is tested, as well as what
             | happens if a fire goes detected, or if someone's badge
             | stops working, or if there are technical difficulties with
             | the badge reader or its infrastructure...
             | 
             | There are far too many things that can go wrong with such a
             | setup.
        
               | astrange wrote:
               | This is a "midbrow dismissal".
               | 
               | Yes, the fire marshal has also thought of the first thing
               | you just thought of to post. They aren't stupid.
        
               | heavenlyblue wrote:
               | arent most of these doors magnetic, ie the power goes
               | down, all doors open
        
           | jedberg wrote:
           | It probably still opens, just sets of an alarm if you don't
           | badge out.
        
         | aschobel wrote:
         | I've been working at Apple for almost 12 years. While secrecy
         | is indeed paramount, once a tool is internally blessed, we
         | collaborate normally using it. Keynote collaboration is
         | actually pretty standard nowadays.
         | 
         |  _Opinions are my own and do not reflect those of my employer._
        
           | DidYaWipe wrote:
           | Not to mention that blanket statements about Apple are
           | absurd. I was a developer there for a decade, and every group
           | was different.
           | 
           | I love reading articles that purport to tell the public how
           | things at Apple work. They're almost always laughably full of
           | shit.
        
             | ipaddr wrote:
             | Didn't the article say some floors require keys for
             | different offices and sometimes filing cabinets.
             | 
             | That implies every floor is different which matches what
             | you are saying.
             | 
             | Most of the stories that have come out felt like they were
             | the image Apple wanted to give. It started with Apple going
             | after missing iphone that was left at a bar. We've heard
             | those working on latest design for the next iphone were
             | sequestered away from the rest of the company. I've always
             | thought it was marketing spin and I'm glad we have an ex-
             | apple employee confirming this. Back in the 'Lisa' days
             | Apple did split and silo divisions, Apple did closely guard
             | new iPhone designs with very few leaks happening but the
             | rest of the mythology is more marketing.
        
             | Spooky23 wrote:
             | Anything Apple gets attention. But any large organization
             | does various forms of segmentation. Many of these stories
             | are "true", but also bullshit.
             | 
             | I worked for a company that did some work for the federal
             | government. Boring stuff. Their compliance rules
             | essentially required that we firewall the folks with
             | operational access to their data from the rest of the
             | company. We included the physical offices in that to avoid
             | certain expenses and controls companywide.
        
         | mattl wrote:
         | Keynote and Numbers are interesting apps.
         | 
         | Both are designed to replicate the same functionality as
         | Concurrence and Quantrix (itself a clone of Lotus Improv) both
         | by Lighthouse Design, who made lots of apps for NeXTSTEP and
         | were purchased by Sun.
         | 
         | Steve Jobs used Concurrence on a ThinkPad and also a Toshiba
         | laptop to make presentations prior to Keynote (which I believe
         | was created internally for him at first) even while back at
         | Apple.
        
         | nerevarthelame wrote:
         | I wouldn't be surprised if their attitude toward remote
         | collaboration probably changed pretty significantly around 5
         | years ago. But fair enough that it may not yet be a primary
         | consideration in all of their software.
        
         | jjcm wrote:
         | Obviously a huge bias here (I work for Figma), but it's one of
         | my favorite things about Figma Slides. The product still has a
         | ways to go, but man being able to actually be collaborative and
         | not feel like you're fighting against the software is a game
         | changer.
         | 
         | Video is a harder game due to the processing and data
         | requirements, but I know that there are a lot of startups
         | trying to make it collaborative first. I'm really excited for
         | that to be the default.
        
           | SSLy wrote:
           | A lot video work can be done on proxies that any M-equipped
           | device should be able to process a dozen or so without
           | breaking a sweat.
        
         | rcarmo wrote:
         | Apple is not like that anymore. Well, not where it concerns
         | remote tools and cloud use.
        
         | mhh__ wrote:
         | Isn't it also true that Apple have dozens of different scm /
         | developer platforms scattered around the company? e.g. some
         | teams use gitlab, others phabricator etc etc
        
           | mattl wrote:
           | I think so as I just saw this on their jobs website:
           | 
           | > We are seeking an experienced Software Architect
           | specialized in source control systems to join our dynamic
           | team. The ideal candidate will have expertise in designing,
           | implementing, and managing systems like GitHub, GitLab,
           | Perforce, Bitbucket, and Artifactory.
        
           | threeseed wrote:
           | Almost certainly yes because Apple acquires a lot of
           | companies.
           | 
           | Many of which take time to be migrated into the mothership.
        
         | js2 wrote:
         | > I knew this happened pre-COVID, but it was actually in 2013.
         | 
         | Real-time collaboration was added in Keynote 7.0 released in
         | Sept 2016.
         | 
         | https://www.macworld.com/article/228811/keynote-pages-and-nu...
        
         | carlmr wrote:
         | >Apple is famously closed about information sharing, to the
         | point where on some floors every office requires its own badge,
         | and sometimes even the cabinets within.
         | 
         | The severed floor.
        
           | eschaton wrote:
           | "Severance" is exactly how Apple's New Product Security and
           | Public Relations organizations would like all employees to
           | be, to an absolute T. However, the rest of the company is
           | much more pragmatic and understands well the value of
           | collaboration and employees having enriched lives that they
           | share with the workplace, since that leads to greater
           | innovation and works well as a recruiting tool as well.
        
         | eschaton wrote:
         | They were BSing you or working in a different part of the
         | company than SWE.
         | 
         | Back in the day Keynote files would just be passed around via a
         | shared server so you and the people you were collaborating with
         | could make and merge changes between them, eg I'd do one part
         | of a presentation, Rick would do another part, and we'd copy
         | our slides out of and paste them into each others' decks to get
         | a complete version for rehearsing with. If we had notes for
         | each other, we'd give each other the notes out of hand rather
         | than just directly change each others' slides.
         | 
         | There's a lot of mythology that people just make up about how
         | secrecy works at Apple. It's mostly sensible.
        
       | NaOH wrote:
       | Actual Title: Severed Edits
       | 
       |  _>...please use the original title, unless it is misleading or
       | linkbait; don 't editorialize._
       | 
       |  _> Please don't use HN primarily for promotion. It's ok to post
       | your own stuff part of the time, but the primary use of the site
       | should be for curiosity._
       | 
       | https://news.ycombinator.com/newsguidelines.html
        
         | freedomben wrote:
         | I'm normally a big believer in that rule, but in this case the
         | original title is absolutely terrible
        
         | mubou wrote:
         | OP used the page <title>/og:title
        
       | m3kw9 wrote:
       | Nope cloud and local processing is always gonna be 2 things and
       | not one will replace the other. Cloud has been around, and if you
       | look at games nobody wants to play their game thru a service like
       | Stadia.
        
         | kevinsync wrote:
         | Ultimately / objectively I agree, but subjectively I'm not so
         | sure -- I recently gave NVIDIA GeForce NOW a whirl (cloud
         | gaming, $19.99/month (cheaper prepaid) for an 'Ultimate'
         | account which instantly connects you to an RTX 4080 VM + HDR +
         | max 240fps) and it just works. Super smooth, realtime gameplay
         | at max graphics.
         | 
         | I wanted to test it out given that my son was looking to
         | upgrade his PC and not only are component costs through the
         | roof, there's barely any inventory to be had if you were trying
         | to buy exactly what you want! (thanks, resellers...)
         | 
         | It's not a perfect setup obviously -- really only ideal for AAA
         | games with cloud saves, no mods, etc (Cyberpunk 2077, that kind
         | of thing), and I won't make the argument that it's ultimately
         | better than local for gaming (it's not), but I _will_ say that
         | in my experience, the hardware-rendered framerates are through
         | the roof, it streams seamlessly at high resolution, and I could
         | see envision a scenario where video editing on an appropriate
         | VM should be virtually indistinguishable from local.
         | 
         | Just food for thought!
        
       | medos wrote:
       | Couldn't the traffic be LAN? Everyone keeps mentioning 'over the
       | internet' - the device they're doing the editing on could be in a
       | different room in the same building over gigabit++ speeds.
        
         | int0x29 wrote:
         | There is very little good reason to have this setup if you are
         | in the same building as it.
        
           | bongodongobob wrote:
           | What? On prem multi user remote desktop servers used by on
           | prem users are extremely common.
        
       | vsviridov wrote:
       | Most editing software, eg DaVinci Resolve allows editing with low
       | resolution proxies, and final rendering is done with the full
       | size footage
        
         | atonse wrote:
         | Final Cut Pro also lets you edit with proxies............... I
         | think.
        
           | mattl wrote:
           | It does, yes.
           | 
           | https://support.apple.com/guide/final-cut-pro/create-
           | optimiz...
           | 
           | Which is how I'm editing stuff on an 8Gb original M1 Mac Mini
           | and it just works.
        
       | secabeen wrote:
       | I've seen NICE DCV be used for this too. Amazon bought them, so
       | it's free if the server end is on AWS, but they will also sell
       | you licenses for your own hardware too. It's essentially 4k60
       | video streaming where the video is your desktop and they use all
       | the tricks they've developed for media streaming here as well.
        
         | bluedino wrote:
         | We use this for interactive GPU apps we run on clusters
        
         | rperez333 wrote:
         | I was always curious about its performance. How is the latency
         | compared to alternatives like Parsec, HP Anywhere or NoMachine?
        
       | nickdothutton wrote:
       | There are a number of reasons why the industry centralises.
       | Particularly in post. One of them is the fact that the shot
       | footage is insured and those policies have very strict clauses
       | about handling the material. Yes this applies to an all-digital
       | production as it would have applied to the film era.
        
         | kmeisthax wrote:
         | Insurance companies haven't yet grokked "Lots of Copies Keeps
         | Stuff Safe" yet. Unless the insurance is anti-piracy insurance?
        
           | cbozeman wrote:
           | I suspect that's a big reason. Remember about a decade back
           | or so when Fox had four of it's upcoming television shows
           | leaked onto public and private tracker sites about six months
           | before their actual premieres?
           | 
           | Lucifer, Minority Report, Blindspot, and Carmichael were all
           | leaked, and those shows were on different networks, which
           | means it was likely a third-party company that was doing
           | effects in post. I don't recall if it was ever sussed out
           | what exactly happened and now they all got leaked, but it
           | definitely made the industry a bit warier.
        
           | Aurornis wrote:
           | Spreading copies around ad-hoc isn't a backup plan.
           | 
           | They have redundancy and backups.
           | 
           | > Unless the insurance is anti-piracy insurance?
           | 
           | This is a big part of it, actually. Content that leaks prior
           | to launch can reduce revenues significantly. Both from lost
           | viewership due to people already having seen it, and from
           | negative reviews of the unfinished early edits. Many movies
           | change significantly for the better from early cuts.
        
       | a-dub wrote:
       | it's pretty standard these days i think. i remember aws having
       | some hyperlocal low latency POPs with graphics capabilities for
       | this specific purpose.
       | 
       | i think there have also been a handful of purpose built remote
       | desktop packages that were purpose built.
        
       | LASR wrote:
       | Oh how far we've come.
       | 
       | My home internet is a fiber gigabit 3g/3g up/down. Tucked away
       | under the staircase is where my fiber ONT terminates and it is my
       | server room. I have half a dozen boxes running various things. 4
       | symmetric 2012 i7 mac minis running linux KVM, and hosting
       | various critical services - pihole, home automation, Homekit
       | Secure Video etc.
       | 
       | Then there a giant former gaming PC with 7 HDD bays running the
       | entire storage backend for a whole load of GoPro/Osmo/Insta360
       | videos I capture. Rclone to Google Photos for back-up. I don't
       | edit any videos. Just there to capture memories so I can at some
       | point when AI tools get good enough just have it generate clips.
       | Same box runs my plex server with HW transcoding.
       | 
       | Then there is the actual gaming PC, a mini-ITX running steam
       | remote play. Has power, a network cable and a fake HDMI dongle
       | that emulates a monitor to trick the GPU into thinking something
       | is actually plugged in.
       | 
       | Basically everything I do with desktop PCs at home is via some
       | sort of remote interface.
       | 
       | Remote gaming is probably the most demanding of all of these.
       | Low-latency HW-accelerated solutions eg: Parsec / steam-link are
       | incredible technologies.
       | 
       | I carry an AppleTV + PS5 controllers to friends' houses and play
       | the latest games across the internet.
        
         | deadbabe wrote:
         | The most impressive thing here is that you physically go to
         | friends houses to play games together.
        
         | dalanmiller wrote:
         | Do you have a write up on how you get this to work with Apple
         | TV? What you have I consider the dream setup.
        
       | brcmthrowaway wrote:
       | The real question is why arent they using Final Cut Pro? And does
       | the composer using Logic?
        
       | WorldPeas wrote:
       | I will post a text to a friend of mine from a day ago: "I use my
       | iphone to access pwas on my server so I can use it as a computer.
       | I use my computer for x forwarding so I can use my server's
       | programs." I'm not the norm but isn't it telling when I don't
       | want to use your hardware, I have to? I want to enjoy these
       | products, but their immutability compared to prior versions is a
       | thorn in my side.
        
       | thatswhoweneed wrote:
       | a super easy way to work on big video files and not worry about
       | the hassle of remote desktop and the back and forth with the
       | team, versioning, etc.. is lucidlink
       | (https://www.lucidlink.com/). A content creation collaboration
       | tools lots of studios use. The app makes accessing cloud files as
       | smooth and fast on your laptop as if they were local.
        
       | tobi_bsf wrote:
       | Real work is not done on a Mac ;)
        
       | impoppy wrote:
       | Video editing is not as portable as coding, there ain't no git.
       | It doesn't surprise me that they have to do that, I imagine it's
       | simply speedier and comfier to connect to a desktop that already
       | has the work in progress in the latest state instead of ensuring
       | everything is synced on different devices one uses. I also
       | imagine that beefy MBPs with M3 and upwards could handle 4K
       | editing of Severance (or maybe 8K) and they'd edit on local
       | machines, should it be actually more convenient than connecting
       | to a remote desktop. It's a bit shameful to admit, but still
       | something we have to deal with while having such crazy advances
       | in technology.
        
         | Uehreka wrote:
         | When I got into projection design I tried using git to keep
         | track of my VFX workspace. After typing `git init` I heard a
         | sharp knock at my apartment door. I opened it to find an
         | exhausted man shaking his head. He said one word, "No." and
         | then walked away.
         | 
         | Undeterred by this ominous warning, I proceeded to create the
         | git repo anyway and my computer immediately exploded. I have
         | since learned that this was actually the best possible outcome
         | of this reckless action.
        
           | impoppy wrote:
           | All jokes aside, it's too big of a pain in the ass to have
           | that stuff version controlled. Those file formats weren't
           | meant to be version controlled. If there's persistent Ctrl-Z
           | that's good enough and that's the only thing non technical
           | people expect to have. Software should be empathetic and the
           | most empathetic way to have the project available everywhere
           | is either give people a remote machine they can connect to or
           | somehow share the same editor state across all machines
           | without any extra steps.
        
         | jiggawatts wrote:
         | In principle a good editing tool could use Git for the edit
         | operations (mere kilobytes!) and use multi-resolution video
         | that can be streamed and cached locally on demand.
        
       | ddtaylor wrote:
       | Another story about Apple users are upset about how they
       | sell/license their software.
        
       | crazygringo wrote:
       | I mean, of course. The source video files for an entire season of
       | 4K TV are friggin' _huge_ , and you want different editors to be
       | able to work in different locations.
       | 
       | The article argues:
       | 
       | > _To me, though, it highlights a huge issue with Apple's current
       | professional offerings. They are built to work on a single
       | machine. At least for high-end use cases, the remote workflow
       | threatens to cut them out of the equation entirely..._
       | 
       | This is hardly a "huge issue". Plenty of people work on a single
       | machine. Once your project gets too big, you move more and more
       | to remote and cloud. It's a spectrum, and you want a machine
       | flexible enough to handle both.
        
       | DidYaWipe wrote:
       | Interesting, but this misses perhaps the most embarrassing part:
       | They're using Avid and not FCP.
       | 
       | I also don't buy the author's rationale for remote editing; it's
       | oddly archaic: "high-end video production is quite storage-
       | intensive, which is why your favorite YouTuber constantly talks
       | about their editing rigs and network-attached storage. By putting
       | this stuff offsite, they can put all this data on a real server."
       | 
       | Storage is cheap now, and desktop computers are more than
       | powerful enough for any video editing. Any supposed advantage of
       | remote "real servers" is going to be squandered by having to send
       | everything over the Internet. The primary benefit of remote
       | editing (and the much-hyped "camera to cloud") is fast
       | turnaround, which you need for stuff like reality TV and news.
       | But a dramatic series like Severance?
       | 
       | It is pretty baffling that Apple would create a PR vehicle that
       | impugns its products like this. It would be better to say
       | nothing. After Apple acquired Shake, they splashed Lord of the
       | Rings, King Kong, and other major tentpoles on the Apple homepage
       | at every opportunity... of course not mentioning that Weta was
       | rendering those movies on hundreds of Linux servers instead of
       | Macs. But at least Shake was the same product across all
       | platforms, and it really was the primary effects tool on all
       | those movies.
       | 
       | "they do not mention the use of Jump Desktop, which seems like a
       | missed opportunity to promote a small-scale Mac developer. C'mon
       | Apple, do better.)
       | 
       | Oh boy, this is just a minor infraction in Apple's history of
       | disrespect toward developers. They do this, and worse, to major
       | development partners too. I'm not going to name names, but after
       | one such partner funded the acquisition of material on its own
       | equipment and that material was used in a major product
       | keynote... Apple not only neglected to credit or even mention
       | that partner, but proceeded to show the name of a totally
       | uninvolved competitor in its first slide afterward. The level of
       | betrayal there was shocking.
        
         | jauntywundrkind wrote:
         | Sorry, this take is not good.
         | 
         | Yes, attaching many terabytes of video is cheap now.
         | 
         | But scrubbing through that high res raw video isnt (just) size
         | intensive. Its throughput intensive. Size : throughput ::
         | energy density : power density. You _can_ get pretty good all
         | SSD NAS but using a 40Gbps (5GBps, minus overhead) Thunderbolt
         | 4 is still gonna be ok but not stellar. A _single_ desktop SSD
         | can _triple_ that!
         | 
         | I can fully see the desire to remote stream. Being able to AV1
         | on the fly encode to your local editing station, or even 265,
         | at reduced quality, while still having the full bit depth
         | available for editing sounds divine.
        
       | KaiserPro wrote:
       | Ex VFX person here.
       | 
       | It was quite common to have remote desktop cards on high end
       | machines so that you could hide them away somewhere quiet. The
       | edit stations/Flame/Baselite machines all hada fucktonne of 15k
       | sas drives in them, so were really noisy.
       | 
       | You couldn't invite a director to see what you were doing, when
       | all you can hear is disk/fan whine.
       | 
       | They were quite expensive because they needed to be able to
       | encode and send 2k video in decent bitdepth (ie not 420, but
       | 444), and low latency. Worse still they needed to be
       | calibrateable so that you could make sure that the colour you saw
       | was the colour on the other end.
       | 
       | Alas, I can't remember what they are called, thankfully, because
       | they are twats to manage.
        
         | Karrot_Kream wrote:
         | Did y'all run the remote desktop over specific networks?
        
         | mulmen wrote:
         | Why can't you just run a longer cable into a temperature/noise
         | controlled room nearby?
        
           | walrus01 wrote:
           | Based on the comment of 15k spinning drives this must have
           | been quite some time ago, but there's very definite reach
           | length limits on DVI and displayport cables. Let's say this
           | was in 2007 and the maximum state of the art was a dual link
           | DVI 2560x1600 display, you can't extend that in any practical
           | way beyond about 15 feet. Extending USB keyboard and mouse by
           | comparison is trivial. Unless all of the desks and
           | workstations were set up directly on one side of an acoustic
           | barrier wall, a hard problem to solve.
        
             | diggan wrote:
             | > you can't extend that in any practical way beyond about
             | 15 feet
             | 
             | For passive cables, that makes sense. But with repeaters,
             | wouldn't you be able to go further? Maybe cable repeaters
             | like that are newer than I imagine.
        
               | magicalhippo wrote:
               | I bought an expensive 10m (30ft) active HDMI cable for
               | connecting my PC to my TV. It said it was UltraHD rated,
               | but could never get it to work reliably beyond 1080p.
        
               | ascagnel_ wrote:
               | You need fiber for that -- I have a pair of them (100' to
               | my desk, 30' to my TV), and they've been rock-solid for 4
               | years.
        
           | KaiserPro wrote:
           | Good question!
           | 
           | So there are a couple of options, depending on the hardware.
           | If it kicked out HD-SDI you could just patch the display into
           | the coax in the building and have done with it.
           | 
           | But that only worked if you were in the same building _and_
           | your machine kicked out HD-SDI
           | 
           | Most machines either shat out dual-link DVI or worse, some
           | custom shit. Getting a cable that can _reliably_ transport
           | dual-link DVI  >10 meters was difficult and expensive. Worse
           | still, it had a habit of dropping back to single link, or
           | some other failure mode that was everso annoying to debug.
           | More over, 10 meters often isn't far enough. Especially if
           | the room had a projector (so might be >5m long throw.)
           | 
           | Now, thats the simple case. The hard case is multi-building.
           | Say, you have an operator working in london, and the director
           | in new york, you want to give them the highest quality
           | picture possible. The only way to do that at the time was
           | with one of these cards, or some nasty SDI-hardware h264
           | transcoder (hugely expensive at the time)
           | 
           | I really wish I could remember what they were called. They
           | appear to have fallen out of favour.
           | 
           | Now, you'd just use cynesync, as you're laptop can encode
           | video in real time now
           | (https://www.backlight.co/product/cinesync) Also, rumour has
           | it that the wolverene movie was leaked because a producer got
           | coked up and left an unencypted laptop on a plane, rather
           | than using cynesync to show an edit to someone important.
           | Alas I can't verify that.
        
         | viraj_shah wrote:
         | This is a tangent but what was your journey into VFX?
        
         | da_chicken wrote:
         | This is a pretty common problem with all true workstation level
         | computer systems. It's like taking a rack from a data center
         | and putting it in your office. You've got a dozen or more
         | spindles and fans spinning. I've seen systems with $200,000
         | worth of RAM in them, but that was back when 256 GB of RAM was
         | $100k. And, yeah, they had 15k SAS drives. If you think servers
         | are expensive, you've not priced workstations.
         | 
         | Every time I've seen higher end workstations, the actual
         | workstation itself was always in a separate room, and there's
         | been some kind of remote KVM solution used. The workstation was
         | always very noisy and generated a lot of heat. It's also
         | just... a lot of money to shove under a desk where people kick
         | it all afternoon.
        
         | doctorpangloss wrote:
         | Guys c'mon... The desk is set dressed. Nothing in the photos
         | makes any sense. Last of all, Geoffrey Richman isn't doing
         | editing work in Ben Stiller's apartment.
         | 
         | > Geoffrey Richman reviews season two finale footage. In his
         | at-home edit bay (not pictured), he works on iMac, which
         | remotes into a separate Mac mini that runs Avid from a post-
         | production facility in Manhattan's West Village.
         | 
         | Yeah. That would be a horrible experience.
        
       | jmull wrote:
       | I've been working this way for a long time. Not video editing,
       | but it's the same principle -- I want to be over here (with my
       | monitor, keyboard and mouse) but the large, complex, performance-
       | sensitive environment I need to use is over there.
       | 
       | Jump is excellent, BTW.
       | 
       | The article seems confused though. They say they are confused if
       | Macs are being used to edit the show, but since the editors are
       | remoting from one Mac to another it seems unambiguous.
       | 
       | The flavor of both the local machine and remote machine makes a
       | difference. The OS of the machine you're remoting to makes the
       | biggest difference, but since different OS's have their own ways
       | of handling input devices, the local machine's OS is significant
       | too. Every combo has its quirks, but I find Mac to Mac over Jump
       | to be good.
        
       | ricardobeat wrote:
       | > These editors aren't working on Macs
       | 
       | Isn't the editing software on Macs? Can't see what point is being
       | made here.
        
         | moefh wrote:
         | I have absolutely no experience with video editing, so I can't
         | say if it's good or not, but the point the article is making is
         | very clear:                   Put another way, if Stiller's
         | team was building this for Amazon or Netflix, would that be a
         | Mac Mini on Richman's desk, or an HP or Lenovo box? Why even
         | use a Mac in this editing process at all, when other companies
         | offer access to better GPUs anyway?              [...]
         | Sure, there's an Apple logo in the top-left corner (two,
         | actually), but it feels superfluous, knowing that the software
         | isn't directly on the machine and it [could] just as easily be
         | running on a Windows or Linux box a thousand miles away. There
         | are way more efficient ways to do this, and Apple doesn't offer
         | them. Instead it relies on cloud providers like MacStadium, or
         | localized IT teams, to work around their convoluted rules
         | around VMs.
         | 
         | So the client is irrelevant (it's just a terminal), and a non-
         | Apple server would be a better option. (Again, I have no idea
         | if any of this is actually true.)
         | 
         | The point of the article, and the full quote, is "These editors
         | aren't working on Macs, per se. They're working around them".
        
       | kittikitti wrote:
       | I do this all the time and get laughed at. I try to explain the
       | exact same reasons but no one pays attention. I guess I just
       | needed the Big Tech gatekeepers to tell the sheep that it works.
       | Among sheep, it's not about the message but the messenger.
        
       | bitwize wrote:
       | I think Apple and Microsoft are both prepping us for a future in
       | which our computers are, mostly, mere terminals for their host of
       | cloud services, rather than personal computing devices. This may
       | be a test run/demonstration of whether and how a highly
       | interactive, compute-intensive task like video editing can be
       | performed under such a paradigm.
        
         | crooked-v wrote:
         | If anything Apple's gone in exactly the opposite direction,
         | given how much effort they've put into having photo processing,
         | Siri, etc happen locally on specialized hardware. Even stuff
         | like their autocomplete is now using invisible-to-the-end-user
         | LLMs running on local hardware.
        
       | afro88 wrote:
       | The linked promotional materials [0] say that they remote into a
       | _mac mini_ running Avid.
       | 
       | > he works on iMac, which remotes into a separate Mac mini that
       | runs Avid
       | 
       | So the conjecture from the article that the mac mini isn't
       | powerful enough is false
       | 
       | > In other words, little of the horsepower being used in this
       | editing process is actually coming from the Mac Mini on this
       | guy's desk. Instead, it's being driven by another Mac on the
       | other side of a speedy internet connection
       | 
       | And based on other comments here, this is a pretty common way to
       | do things.
       | 
       | Why the sensationalism?
       | 
       | [0] https://www.apple.com/newsroom/2025/03/how-the-mind-
       | splittin...
        
       | abalone wrote:
       | _> "In other words, little of the horsepower being used in this
       | editing process is actually coming from the Mac Mini on this
       | guy's desk... I'm not entirely sure we were supposed to see that,
       | but there it is. Oops."_
       | 
       | Sounds like this author didn't watch the whole video. They are
       | completely open about the fact that the editing team collaborated
       | through remoting. At 5:20 an editor specifically says they
       | "remoted into the Mac mini."
       | 
       | The second half of the post raises an arguably good question
       | about the need for fancy Macs when cloud-based workflows only
       | require glorified terminals. But that too may misplaced here --
       | it's entirely possible that the team members each do local
       | editing work and then host their own collaboration sessions.
        
       | derefr wrote:
       | Kind of funny to me that they have to go so "thin client" with
       | this.
       | 
       | You'd think there'd be some kind of "mipmap gateway" component to
       | network-aware video editors, that incrementally re-renders
       | _scrub-quality_ and _preview-quality_ renders of the timeline as
       | the client tells it about project changes, and then streams those
       | rendered changes back down the pipe to the client, proactively,
       | into a local cache -- without the client ever needing to (or even
       | being allowed to!) hold the raw assets.
       | 
       | Then the local "fat client" editing UI could be snappy at pretty
       | much all times -- _except_ for just after modifying the timeline,
       | when it 'd have to flush (some variable amount of) the preview
       | cache. (And even then, the _controls_ would still respond; just
       | the preview and timeline-thumbnails would jitter, until the
       | [active part of the] re-cache finished.)
       | 
       | Would this enable piracy? No! Who's going to want to release a
       | 480p rip of a TV episode at this point? (And 480ps _is_ all you
       | need, for a _functional_ live preview, when lining up ADB or
       | B-roll or whatever else. Anything needing closer examination --
       | VFX, say -- could be rendered and sent by the gateway  "on
       | demand", as stills [on play-head stop] or as short clips [on
       | first play after range-selection].)
       | 
       | (It _would_ enable leaks... but so does RDP, if you combine it
       | with local video-capture software. So that 's nothing new.)
        
       | krupan wrote:
       | He's saying that Apple stuff is hard for IT people to configure,
       | customize, and virtualize, but isn't Apple's whole selling point
       | that you don't need to be an IT person to use their products?
       | It's a different market.
       | 
       | I think that's why a lot of tech companies now give their
       | employees Apple laptops (they are easy for employees to self-
       | support) but use everything but Apple in the data centers.
        
       | yapyap wrote:
       | poor editors, having to work with a magic keyboard
        
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