[HN Gopher] Technicalities of Homeworld 2 Backgrounds
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       Technicalities of Homeworld 2 Backgrounds
        
       Author : todsacerdoti
       Score  : 126 points
       Date   : 2025-03-23 13:14 UTC (9 hours ago)
        
 (HTM) web link (simonschreibt.de)
 (TXT) w3m dump (simonschreibt.de)
        
       | robin_reala wrote:
       | I meant to play this again last year, but it turns out that it's
       | another casualty of the mac 32-bit kill-off, and there doesn't
       | seem to be an obviously easy way to get it running with Wine or
       | equivalents. Maybe I'll look into it again...
        
         | maineagetter wrote:
         | With intel and amd getting much better in the low end power and
         | performance-wise, Apple should look at going back to x86. The
         | developer situation is still a mess with Docker x86 and arm
         | mismatches, and it was so convenient just to throw Windows on
         | to a mac to game.
        
           | solardev wrote:
           | I really hope they don't do this. Apple never cared about
           | desktop gaming and I hope they don't sacrifice the amazing
           | gains that Apple Silicon made in power and efficiency just to
           | support a niche use case that's often better served by
           | GeForce Now anyway.
           | 
           | The Apple Silicon machines I've had were tremendously better
           | than any x86 one I've ever used, at any price point, for
           | laptop work. Powerful, silent, battery efficient. Definitely
           | worth the tradeoff of losing x86 support IMHO.
           | 
           | I guess the x86 compat depends on what you work on. For the
           | web teams I've been a part of, it was a real headache in the
           | first couple years (the M1 era) but hasn't been an issue at
           | all since then. But that's just anecdotal.
        
           | stouset wrote:
           | The M-series of chips is quite possibly the most universally
           | beloved thing Apple has done in a decade.
        
             | withinboredom wrote:
             | Def not universal. It annoys me to no end when I need to
             | cross-compile on my windows machine so the content guys at
             | my company can use it, and then I have to walk them through
             | how to allow their machine to actually run it. God forbid
             | someone wants to just run internally developed software on
             | their own hardware.
        
           | dismalaf wrote:
           | Realistically, Macs are meant to develop for Apple devices
           | only. Apple creates their own ecosystem where nothing else
           | matters.
           | 
           | Want to develop on Docker (Linux)? You should use Linux.
           | 
           | AMD and Intel getting better means now you can have a very,
           | very good Linux experience too.
        
           | KronisLV wrote:
           | As someone who has about 800 Steam games (mostly various
           | indie titles, some free games, few AAA games grabbed on a
           | discount:                 * all 800 of those work on Windows,
           | in very few cases any of those work better on another
           | platform       * about 600 of those can be made to run on
           | Linux distros with Proton (with varying degrees of success,
           | relatively few actually have native versions)       * when it
           | comes to Mac, only about 120 of those have native versions
           | that run and Proton doesn't seem to be an option       * I
           | know that Game Porting Toolkit exists, but haven't really
           | looked that much into it, I probably should in the future
           | * none of that, not even Proton would be really necessary, if
           | people bothered to export versions of their games for all
           | platforms, which is at the very least an option that is
           | offered by all big mainstream game engines, or even smaller
           | ones like Godot; but we don't live in that kind of a world,
           | sadly       * oddly enough, in many cases games won't run
           | because the developers explicitly choose not to support
           | additional platforms, especially in the case of the various
           | anti-cheat solutions, which plain sucks
           | 
           | It's quite unfortunate, because otherwise I could definitely
           | enjoy more gaming even on my slightly dated M1 MacBook Air -
           | because while I wouldn't be playing that many cutting edge
           | AAA games, if you could have a satisfying gaming experience
           | even on a Nintendo Switch, then I see no reason why the same
           | couldn't be said about Apple hardware.
        
         | ziofill wrote:
         | Same... I've tried everything (or hopefully not). Does anyone
         | have a recommendation on how to play this on M-series macs?
        
           | solardev wrote:
           | The Windows version should work on Crossover: https://www.cod
           | eweavers.com/compatibility/crossover/homeworl...
        
             | robin_reala wrote:
             | Ah, right. I'd been looking at the remastered version,
             | which definitely doesn't get anywhere near as good results:
             | https://www.codeweavers.com/compatibility/crossover/homewor
             | l...
        
               | solardev wrote:
               | Ah, I didn't realize that was a different executable
               | altogether. Thanks for clarifying!
        
       | moritonal wrote:
       | Fun fact, when I was like... 12, I made a presentation to my
       | parents based off the Demo of this game as to why they should buy
       | it. I sold them on it when one slide was just a photo of a single
       | perfectly rendered missile being fired, traveling across space.
        
         | MrLeap wrote:
         | Adorably nerdy. Was it a powerpoint on the livingroom TV?
        
         | moritonal wrote:
         | Okay, I actually found the presentation, if you want a laugh (/
         | be impressed at game that's >20 years old), here you go https:/
         | /docs.google.com/presentation/d/e/2PACX-1vR18QhznFBRK....
        
           | SquareWheel wrote:
           | This is absolutely adorable. Thank you for sharing!
        
           | tryfinally wrote:
           | Thanks, this made my day! No wonder your pitch was a success.
        
           | bombcar wrote:
           | Don't tell my kids (hi kids, if you're reading this!) but the
           | first thing they ask for with a freaking presentation they're
           | probably getting.
        
           | sevg wrote:
           | This is so great!
           | 
           | You even had call to action links on your "where to buy?"
           | slide.
           | 
           | I enjoyed the "Special thanks to dad for paying the
           | electricity bill and Internet bill for this project" XD
        
           | bot403 wrote:
           | Thanks for sharing this amazing bit. I love the "our team has
           | found out..." At the end.
           | 
           | Like....who is the 12 year olds team?
        
             | airstrike wrote:
             | Tom, Tom, Tom and Tom. It's right there in the credits!
        
           | pipes wrote:
           | Great pitch! I now want to play homeworld 2! It was only a
           | tenner in Tesco? Why so cheap?
        
           | zipy124 wrote:
           | This is bloody brilliant!
        
           | pbohun wrote:
           | Hahaha amazing! This is better than the some of the
           | presentations our junior hires do at work.
        
           | brulard wrote:
           | 2 weeks later, a presentation why you need a new hardware to
           | run your Homeworld 2 smoothly on.
        
       | tumsfestival wrote:
       | It really is some of the most beautiful looking space games ever
       | made, I used to play this a lot as a kid and I was so
       | disappointed to learn that nowhere in space looks like this game.
       | I wish more sci-fi media embraced this kind of aesthetic, bright
       | colorful space with nebula sunsets, almost makes the void
       | inviting.
        
         | qiine wrote:
         | and don't forget about the music !
        
           | tumsfestival wrote:
           | Absolutely, back then I was in love with some of the tracks
           | in the second game that had this tribal ambiance mixed with
           | electronic music. The entire art direction in the series is
           | fantastic in fact, all those colorful ships straight out of
           | Jodorowsky's Dune... Beautiful!
        
         | pawelduda wrote:
         | I had high hopes for the recent Homeworld 3 "reboot" of the
         | series but apparently they butchered it
        
           | tumsfestival wrote:
           | Gearbox was involved so there were no surprises there, seems
           | like everything they touch turns into crap. They also screwed
           | up the remaster of the first two games, the geniuses there
           | decided to port the first game into the second game's engine,
           | only they forgot the first Homeworld had a ship formation
           | mechanic that was absent in the second one, they tried
           | recreating it post-launch but the AI was pretty much
           | lobotomized in the process. Such a shame, because it looks
           | gorgeous on the newer engine.
        
       | aledalgrande wrote:
       | The personal project linked in the article is so beautifully
       | done. A joy to interact with
        
         | dostick wrote:
         | One thing is not so nice, in Substack this article is under
         | huge Russian flag hero image. Is russia the homeworld?
        
       | ceejayoz wrote:
       | A friend showed me the Homeworld (1) beta in... 1999 I think? The
       | beauty of the backgrounds was a huge part of the appeal. I wound
       | up administering the Relic forums for many years. Delightful to
       | see the franchise here on HN.
        
       | nntwozz wrote:
       | I love the Homeworld games (especially the Cataclysm expansion),
       | but I think EVE online has far superior backgrounds.
       | 
       | https://evetravel.wordpress.com/visible-nebulae-in-new-eden/
       | 
       | Cloud ring is my favorite.
        
       | laurex wrote:
       | This is just a note to say Aaron Kambietz is great. [buy the book
       | https://www.homeworldremastered.com/artbook/]
        
       | egypturnash wrote:
       | The early Spyro the Dragon games on the Playstation 1 did this
       | too. Looked gorgeous.
        
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       (page generated 2025-03-23 23:00 UTC)