[HN Gopher] EmptyEpsilon open source spaceship bridge simulator
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       EmptyEpsilon open source spaceship bridge simulator
        
       Author : mmooss
       Score  : 137 points
       Date   : 2025-03-20 15:55 UTC (3 days ago)
        
 (HTM) web link (daid.github.io)
 (TXT) w3m dump (daid.github.io)
        
       | Aeolun wrote:
       | This is one of those things that would have been fantastic in
       | university, but now the idea of getting 6 adults (parents)
       | together in a room to play seems like a nearly insurmountable
       | task.
        
         | ibizaman wrote:
         | There are still lots of people playing DnD so not all hope is
         | lost. Or just do 6 kids and play with them, true it's a long
         | term investment just for one game :D Seriously though the
         | instructions say you can play over internet too.
        
           | Aeolun wrote:
           | I mean, it'll be fine again when they're older, they won't
           | want anything to do with their old man. But right now it
           | takes all the time you have ;)
        
         | jpwgarrison wrote:
         | You can get by with 3 or four people. A few can be kids! It is
         | intended to be played in person, but we started playing it
         | remotely for "team building" in mid 2020. It works great over
         | the internet, if everyone is technical enough to run two
         | clients: one for your station and one for the "main" screen. If
         | you have multiple monitors it works well. We've found all
         | remote or all in person work well, and mixed makes comms
         | frustrating.
        
       | alextingle wrote:
       | Are there any reviews of how the actual game plays? This sounds
       | right up my street, but I'd need some idea of what I'm getting
       | before I get my friends to invest their time in playing it.
        
       | Semaphor wrote:
       | 46 comments 4 years ago:
       | https://news.ycombinator.com/item?id=28345868
        
       | adrianhon wrote:
       | EmptyEpsilon is used for a couple of interesting large scale or
       | commercial immersive experiences, including the Odysseus larp and
       | Bridge Command. I've written up both:
       | 
       | Bridge Command: https://mssv.net/2024/07/31/bridge-command/
       | 
       | Odysseus larp: https://mssv.net/2025/03/19/the-collective-
       | ambition-behind-o...
       | 
       | There's a discussion on HN about the latter, too:
       | https://news.ycombinator.com/item?id=43414992
        
         | hifikuno wrote:
         | Odysseus is the one of the few things to get me truly excited
         | an quite some time. I will most likely never be able to attend
         | one but by god I would love too.
         | 
         | I want to try get involved in the local event scene to get some
         | experience. I think the only way I will get to experience
         | something like Odysseus it is to run my own.
        
         | mmooss wrote:
         | How well does it scale up?
        
         | throw_a_grenade wrote:
         | Do you know which EE scenarios do they run?
        
           | adrianhon wrote:
           | I'd imagine it's highly customised for both. They also have
           | live GMs running the game, too.
        
       | MaximalDamage wrote:
       | Also check out Starship Horizons:
       | https://www.starshiphorizons.com/
        
       | squarefoot wrote:
       | It appears it uses AI only to operate additional stations and
       | ships, while it could be interesting to have it also create
       | random universes, or expand known ones through wormholes. Then
       | add RPG capabilities, FPS and... ok, that would be too much.
        
       | myself248 wrote:
       | Oooo, as someone who's played a fair bit of Artemis SBS in the
       | past (and bought a license in the super super early days), but
       | who _constantly_ lamented its closed-source nature, this is super
       | intriguing. On the other hand, I've been out of the 'verse for a
       | while and haven't been following developments.
       | 
       | These simulators are so much fun, even the crappy ones, I don't
       | even what to compare them to. It's a whole new kind of game, and
       | it plays really well in a conference room after-hours, just
       | sayin'.
        
         | mmooss wrote:
         | > These simulators are so much fun, even the crappy ones ...
         | 
         | How? Why? Tell us ... :)
        
           | myself248 wrote:
           | Have you ever run a three-legged race? Your ankle tied to
           | your friend's ankle means you only get anywhere if you can
           | learn to cooperate, quickly and efficiently. Get a bunch of
           | people doing it and it's hilarious.
        
       | vhodges wrote:
       | Does anyone know if it supports networked play (eg fleet
       | operations or even ship vs ship)?
        
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       (page generated 2025-03-23 23:01 UTC)