[HN Gopher] Particle Based Physics Engine in Golang
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       Particle Based Physics Engine in Golang
        
       Author : rudransh61
       Score  : 75 points
       Date   : 2025-03-20 13:41 UTC (9 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | rudransh61 wrote:
       | Hi I am a higshchooler from India , I just made a physics engine
       | please tell your ideas or feedback to improve it , I actually
       | wanted to make this product successful. I understand the spirit
       | of opensource and want to contribute to this society....
       | 
       | please leave a star if you like or feedback if you dont , I am
       | soo happy finally after a year of learning all those stuff I made
       | this , also I am terrible at code , so i used ai for that (not
       | everytime) and my physics and maths skills for logic building and
       | improvements....
       | 
       | I am new to this , please any advice can help me .... Thanks for
       | reading and giving your precious time to me .....
        
         | mecsred wrote:
         | Nice work! I like that you put lots of examples in the readme
         | for people to get an idea of the engine right away. It looks
         | great and I hope you enjoyed building it!
        
         | porridgeraisin wrote:
         | I would cut down a little on the AI usage, it might be getting
         | a little too ahead of you. While it's completely fine to ai
         | generate your own physics engine for learning or whatever, I
         | noticed your PR to google/metrax which seemed AI generated --
         | that's not the best thing to do, especially when you're not
         | able to tell that the AI output for that PR was completely off-
         | base.
        
           | rudransh61 wrote:
           | ok i will keep that in mind , i just use ai because im
           | terrible at formatting and naming , but i will work on those
           | skills and cut down its usage as more as i can .... thanks
           | for giving advice , i will work on my problems and become a
           | better developer (ihope)...
        
             | ForTheKidz wrote:
             | > There are only two hard things in Computer Science: cache
             | invalidation and naming things. -Phil Karlton
             | 
             | Let the tooling figure out the formatting, just sweat the
             | syntax. And build whatever you can!
        
       | pjmlp wrote:
       | Nice work, kudos.
       | 
       | Interesting to see Go getting some game development love.
        
         | rob74 wrote:
         | Not sure if you're aware of it, but there's even a game engine
         | written in Go that has been used for a few commercial titles:
         | https://ebitengine.org/en/showcase.html
        
       | zeroq wrote:
       | The ususal question - why would I want to use it instead of
       | Box2D?
        
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       (page generated 2025-03-20 23:01 UTC)