[HN Gopher] Particle Based Physics Engine in Golang
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Particle Based Physics Engine in Golang
Author : rudransh61
Score : 75 points
Date : 2025-03-20 13:41 UTC (9 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| rudransh61 wrote:
| Hi I am a higshchooler from India , I just made a physics engine
| please tell your ideas or feedback to improve it , I actually
| wanted to make this product successful. I understand the spirit
| of opensource and want to contribute to this society....
|
| please leave a star if you like or feedback if you dont , I am
| soo happy finally after a year of learning all those stuff I made
| this , also I am terrible at code , so i used ai for that (not
| everytime) and my physics and maths skills for logic building and
| improvements....
|
| I am new to this , please any advice can help me .... Thanks for
| reading and giving your precious time to me .....
| mecsred wrote:
| Nice work! I like that you put lots of examples in the readme
| for people to get an idea of the engine right away. It looks
| great and I hope you enjoyed building it!
| porridgeraisin wrote:
| I would cut down a little on the AI usage, it might be getting
| a little too ahead of you. While it's completely fine to ai
| generate your own physics engine for learning or whatever, I
| noticed your PR to google/metrax which seemed AI generated --
| that's not the best thing to do, especially when you're not
| able to tell that the AI output for that PR was completely off-
| base.
| rudransh61 wrote:
| ok i will keep that in mind , i just use ai because im
| terrible at formatting and naming , but i will work on those
| skills and cut down its usage as more as i can .... thanks
| for giving advice , i will work on my problems and become a
| better developer (ihope)...
| ForTheKidz wrote:
| > There are only two hard things in Computer Science: cache
| invalidation and naming things. -Phil Karlton
|
| Let the tooling figure out the formatting, just sweat the
| syntax. And build whatever you can!
| pjmlp wrote:
| Nice work, kudos.
|
| Interesting to see Go getting some game development love.
| rob74 wrote:
| Not sure if you're aware of it, but there's even a game engine
| written in Go that has been used for a few commercial titles:
| https://ebitengine.org/en/showcase.html
| zeroq wrote:
| The ususal question - why would I want to use it instead of
| Box2D?
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