[HN Gopher] Video game workers in North America now have an indu...
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       Video game workers in North America now have an industry-wide union
        
       Author : ksec
       Score  : 326 points
       Date   : 2025-03-19 13:47 UTC (9 hours ago)
        
 (HTM) web link (www.engadget.com)
 (TXT) w3m dump (www.engadget.com)
        
       | toomuchtodo wrote:
       | United Videogame Workers-CWA (UVW-CWA)
       | 
       | https://cwa-union.org/news/releases/video-game-workers-launc...
        
       | dtagames wrote:
       | This is fantastic news and something we need very much!
       | 
       | When my studio was closed and 36 of us fired without notice 7
       | months ago, I poked around at union options and was shocked to
       | find they were only inside individual studios, not even across
       | whole companies, much less across the industry.
       | 
       | The games industry is 100 years behind film and music in
       | standardizing contracts, roles, and rights (including IP rights
       | for failed projects). This initiative gives us a chance to fix
       | it!
        
         | dontlaugh wrote:
         | That does depend on laws in your particular country.
         | 
         | In the UK, you can be join the national union even if you are
         | the only one in your workplace. Typically union recognition
         | within a particular workplace comes later after sufficient
         | numbers join.
        
         | Joel_Mckay wrote:
         | The churn rate in the gaming studios is usually abnormally
         | high. Most key talent often breaks off into their own indie
         | studios, and while budgets wont be spectacular AAA level... the
         | content usually offers better quality fun, and the artists
         | aren't burned out in 6 months.
         | 
         | The film and TV production situation is nothing to aspire
         | toward... especially if you are a contractor. It never lead to
         | more stable work for the crews, and became a feast or famine
         | type seasonal working arrangement for many.
         | 
         | Unions are better than none, as at least your crew actually
         | gets paid by some rat-fink production manager that often
         | disappeared on wrap.
         | 
         | Best of luck, and some of the best talent I've met was shafted
         | by a AAA studio at least once in their career (often for some
         | really bizarre reasons.) =3
        
         | smeeger wrote:
         | companies with unions are a hundred years behind companies that
         | run efficiently and do what they are supposed to instead of
         | acting as a playing piece in the game of politics and union
         | corruption. nobody ever talks about the fact that unions in
         | america are corrupt... unions in germany aren't corrupt and
         | germans can build bridges still. we can barely manage it
         | without hiring foreign firms... stop worshiping unions its part
         | of the problem
        
           | officeplant wrote:
           | Unions and the labor laws they helped create save American
           | lives. Unfortunately American companies have been upset about
           | this for decades and fight it at every level. Including
           | lobbying laws into places preventing industry strikes. Thus
           | leaving us far behind countries with properly working unions
           | like Germany as you mentioned.
        
             | jisnsm wrote:
             | Yes, unions at video game studios are bound to save so many
             | lives.
             | 
             | In other words your comment is hyperbolic and does not
             | apply to the topic at hand.
        
               | crooked-v wrote:
               | Given the pattern of video game studios unceremoniously
               | laying off people the second a game is complete and how
               | health care in the US is overwhelmingly tied to
               | employment, it's extremely plausible that somebody
               | somewhere has died from lack of collective bargaining
               | power. If it hasn't happened, that's most likely because
               | people just leave the video game industry before they
               | actually need those health care benefits.
        
               | officeplant wrote:
               | >Yes, unions at video game studios are bound to save so
               | many lives.
               | 
               | Stress & constant overtime crunch culture will absolutely
               | be a detriment on the health and wellbeing of workers in
               | any industry.
               | 
               | Again, labor laws saved lives in the past, they can save
               | and/or benefit lives today.
               | 
               | >In other words your comment is hyperbolic and does not
               | apply to the topic at hand.
               | 
               | Welcome to the topic at hand.
        
               | FirmwareBurner wrote:
               | _> Again, labor laws saved lives in the past, they can
               | save and/or benefit lives today._
               | 
               | They can, but game dev is not a critical national
               | industry that politicians are gonna fight for with laws
               | to protect labor. Otherwise we could have had unionized
               | clothes making union but what saw instead was the entire
               | textile industry shipped oversees. Game dev will follow a
               | similar fate.
               | 
               | You can unionize if you want, but unless you're guarantee
               | to have a blockbuster IP on your hands capable of raking
               | in billions, you won't be able to compete with game devs
               | from lower CoL countries.
               | 
               | In a globalized free market with no tariffs, high CoL
               | labor can't compete with low CoL labor making commodity
               | goods, which a a lot of games are nowadays. Unions won't
               | fix this, but accelerate offshoring at the expense of the
               | local industry.
        
               | Apocryphon wrote:
               | > you won't be able to compete with game devs from lower
               | CoL countries.
               | 
               | I mean, those devs might unionize as well. Certainly
               | would've helped both the ZA/UM and CD Projekt Red devs,
               | for different reasons.
        
             | AngryData wrote:
             | Most of the problems with US unions can be traced back to
             | anti-union legislation that used the promises of
             | entrenching current unions as a carrot to get the laws
             | passed to suppress new unions. New unions are much harder
             | to create today, even more so if there is an existing union
             | that covers similiar employees to your own. And old
             | established unions are hard to get rid of even if the
             | majority of employees are unhappy with it and would rather
             | it was either gone or replaced with a different union with
             | different rules and leaders. And an old entrenched
             | bureaucratic political position is an easy target for
             | corruption.
        
           | matthewmacleod wrote:
           | America talks often about union corruption. In fact, it does
           | this to the point of crowding out any productive discussion -
           | because Americans are often quite resistant to looking at
           | other countries and understanding what approaches they take
           | to certain social issues.
        
         | dreadlordbone wrote:
         | I don't understand. If a company closes, how is a union
         | supposed to help?
        
           | alexathrowawa9 wrote:
           | Can a union force a company to continue a project if the
           | company decides to cancel it?
        
             | wickedsickeune wrote:
             | Yes. But it can more reasonably force the company to retain
             | the employees of said project, and move them to other
             | projects instead of firing them.
        
             | munk-a wrote:
             | Unions are a bargaining tool that can theoretically
             | advocate for anything - it's more useful generally to talk
             | about what they usually do. Generally unions focus on
             | employee rights and will only organize for specific
             | business policies if it is causing obvious harm to the
             | company and employees. I'd only expect a union to force a
             | project to be continued if it was being canceled for silly
             | reasons (internal company politics and similar) but usually
             | simply moving the workforce to another project would be
             | sufficient.
        
           | banannaise wrote:
           | Ideally the union wants to deal with the larger entity that
           | controls the studio. Presumably, the studio did not go out of
           | business; rather, it was shut down by its parent company.
        
           | gopher_space wrote:
           | One of the benefits to having a labor representative in top-
           | level planning is as a sanity check. Harder to tank your own
           | company if you have feedback loops in place.
        
       | khrbrt wrote:
       | This is the first I've heard of "direct-join union"s. DuckDuckGo
       | only brings up variations of this article, or the pages to join
       | individual, employer specific unions.
       | 
       | Where can I learn more about this type of union? Is there one for
       | US IT workers?
        
         | diggan wrote:
         | Seems the full name is "Directly affiliated local union" (or
         | "federal labor union") unless I'm mistaken:
         | https://en.wikipedia.org/wiki/Directly_affiliated_local_unio...
        
       | bsimpson wrote:
       | Sounds like an effort of the CWA, who is also behind the efforts
       | to unionize Google, the Apple Stores, Mapbox, the NY Times, NPR,
       | and the gaming companies mentioned at the bottom of the article:
       | 
       | https://en.wikipedia.org/wiki/CODE-CWA
        
       | tekla wrote:
       | Who cares? A union doesn't stop the fact that high budget games
       | just kinda suck. Layoffs happen because these games bomb over and
       | over and over and money runs out.
        
         | lenerdenator wrote:
         | What makes you think they just kinda suck?
        
           | tekla wrote:
           | What is the last game you can think of that has the cultural
           | impact of the Halo 3 release?
        
             | Etheryte wrote:
             | This is a common phenomenon, but I forget what it's called.
             | Everyone thinks the golden age of whatever was when they
             | grew up with it and it's never been quite the same ever
             | since. Doesn't make it true though.
        
               | tekla wrote:
               | OK. https://en.wikipedia.org/wiki/List_of_best-
               | selling_video_gam...
               | 
               | How many modern games are there on this list?
        
               | diggan wrote:
               | Almost half of the games on that list launched after
               | 2010, 6 of those being after 2020. Not sure what
               | qualifies a "modern game", but after 2010 would probably
               | be where I personally draw the line.
               | 
               | The most recent game on that list is from 2023, maybe it
               | just takes time before a game end up on that list?
               | Baldurs Gate 3 was beyond mainstream popular at one
               | point, and surely will end up that list sooner or later,
               | but maybe it's still too early?
        
               | robertlagrant wrote:
               | I wouldn't call a 16 year old game particularly modern.
               | 
               | I would probably say the OP was commenting more on
               | Western gaming, as that's the pattern (see UbiSoft's
               | consecutive string of failures, for example). Games like
               | Elden Ring, Animal Crossing, and Cyberpunk came out of
               | popular non-Western gaming.
               | 
               | The only Western games in that list for the last 6 years
               | are Call of Duty games and Hogwarts Legacy, which was
               | good, although from what I remember vilified by Western
               | media for helping enrich JK Rowling.
        
               | mrob wrote:
               | I draw the line at the 2006 release of the Horse Armor
               | DLC for Oblivion:
               | 
               | https://en.wikipedia.org/wiki/Development_of_The_Elder_Sc
               | rol...
               | 
               | This is the turning point where the industry began to
               | change from selling products to selling services.
               | Expansion packs existed before then, but they were sold
               | as complete experiences, essentially mini-sequels sold at
               | a discount because they reused the same engine. The horse
               | armor was something different and controversial at the
               | time.
        
               | ANewFormation wrote:
               | Think about what you're saying - the majority of those
               | games are at least 16 years old.
               | 
               | That itself is fairly damning but what puts it over the
               | top is that there are wayyyy more gamers nowadays than
               | there were 16 years ago.
               | 
               | Modern AAA stuff is just simply pretty bad. Games made on
               | a conveyor belt just don't work, at least beyond a point
               | - and that point, wherever it may be, is well behind us
               | for just about all AAA studios.
        
               | simonw wrote:
               | Games don't have the same effect as movies where everyone
               | sees them within a month of release.
               | 
               | It's hard for a game released in the past year to make it
               | onto a top ten list full of games like GTA5 that have
               | been consistently selling copies for over a decade.
        
               | Goronmon wrote:
               | Well, Halo 3 isn't on that list either.
               | 
               | And I see a handful of games released since 2020 on that
               | list.
               | 
               | It also only deals with games that are sold. Whereas
               | games like Genshin Impact have a massive worldwide
               | audience and yet aren't going to show up on that list.
        
               | jcranmer wrote:
               | First off, video game sales are notoriously opaque, and
               | one always has to take numbers like this with a grain of
               | salt. (I particularly doubt the number for _The Oregon
               | Trail_ here, and the citation for it is extremely weak).
               | 
               | But also, note that many of the games--especially the
               | ones near the top--also double- and triple-count their
               | numbers by doing rereleases and special editions and
               | whatnot that all get to count for the "same" game.
               | 
               | Next, note that already 10% of the list came out since
               | the COVID-19 pandemic started--is that not modern enough
               | for you?
               | 
               | Finally, several of these games are continually being
               | worked on and receiving content updates. Minecraft and
               | The Sims 4 may be over a decade old, but they both
               | received updates within the past several months, and
               | their players fully expect _more_ updates in the next
               | several months. Does that mean they _aren 't_ modern?
        
               | dandellion wrote:
               | It's not that. Some of my favourite games of all time
               | have been made in the last few years. Japanese devs,
               | eastern European devs, Nordic devs don't seem to have any
               | issues making absolute bangers. Meanwhile, the most
               | recent one in my list from an American developer is...
               | Skyrim. Over a decade old.
        
               | smeeger wrote:
               | and it doesnt make you any more right. i remember in 2007
               | i noticed that movies sucked... i was a teenager. and i
               | was right because every industry has its ebbs and flows.
               | if you just measure the metrics of cultural impact, halo
               | is a high water mark. people dont even play single player
               | games or watch movies anymore. now the big cultural
               | impact is happening on tiktok and things like that.
               | things are not the same regardless of how much you want
               | to believe that
        
             | pmalynin wrote:
             | Most recently I think Baldurs Gate 3. People have also been
             | enjoying Balatro a lot
        
               | smeeger wrote:
               | go out onto the sidewalk in your city. ask a hundred
               | people what they think about balders gate 3 and then ask
               | them what they think of halo... doing so might break your
               | mind open to the truth
        
               | Maxatar wrote:
               | I didn't go out and ask random people, but as far as
               | sales figures go from what I find Baldur's Gate 3 has
               | sold more copies than Halo 3 has. Of course it's not a
               | fair comparison since Halo 3 was released in 2007 and
               | only on a single platform, but I would imagine if I went
               | around and asked a random group of people they'd likely
               | be far more familiar with Baldur's Gate 3.
               | 
               | Halo 3 seems to also be very popular only in the U.S.,
               | while Baldur's Gate 3 is more recognized internationally.
        
               | daedrdev wrote:
               | Only if they are in your age group though. People older
               | wouldn't know Halo, and Fortnite is far more popular than
               | halo ever was both overall and with the youth.
        
             | SpicyLemonZest wrote:
             | Just from the 2020s, Hogwarts Legacy, Animal Crossing New
             | Horizons, and Valorant. I think you're overweighting the
             | impact of Halo 3 - note that its sales numbers put it
             | nowhere close to the list of best-selling games you linked
             | below.
        
             | qingcharles wrote:
             | Is Halo 3 good? I honestly didn't even know there was a
             | Halo 3 and I'm an ex-gamedev, so I'm thinking the impact of
             | it wasn't that huge?
        
               | ANewFormation wrote:
               | It set the standard for online matchmaking, had
               | exceptional (if not revolutionary) AI for an FPS,
               | phenomenal level design, and is a definite competitor for
               | the best game soundtrack ever. It is probably Bungie's
               | magnum opus.
               | 
               | So it makes perfect sense that contemporary AAA devs
               | would have no idea it even existed.
        
               | silisili wrote:
               | I'd argue Halo 2 set the standard for online matchmaking.
               | I don't think younger people understand just how popular
               | xbox live/halo 2 were in that era. Probably how us olders
               | underestimate just how popular stuff like Fortnite is
               | today.
        
               | Jach wrote:
               | I'd second this. The "advanced AI" was pioneered with
               | Halo 2's Behavior Trees. I'd not give very high props to
               | level design to any of the 3, partly because I so easily
               | remember all the re-used assets and geometry and moving
               | areas, but also because Halo was responsible for what I
               | see as a decline in overall FPS design. From reload
               | mechanics to limited ability to carry weapons, to the
               | level design itself that went from more abstract and
               | branching level design to long corridors with too much
               | linearity. There's more creativity in things like the
               | Metroid Prime series, just because of the need for
               | backtracking and new areas when you get new gear. (Of
               | course the Half-Life series also contributed, though
               | interestingly few FPS games have tried to imitate the
               | physics puzzles.) Later on Gears of War and other cover
               | shooters took that to its own sort of perfection. There's
               | good level design in all these, but it's good in their
               | contexts, not exactly phenomenal or standout especially
               | just looking at the FPS genre. (The multiplayer Halo maps
               | are of course pretty good, but again while it's probably
               | just a difference in taste, I think of them as overall
               | steps down from what was going on in Quake/Unreal and
               | their derivatives.)
               | 
               | I guess I'm mostly just amused by the initial comment
               | suggesting Halo 3 of all games as a super incredible
               | cultural impact game. I just can't see it like that at
               | all -- at the time it was just a capstone to what Halo 1
               | and 2 set up. And in modern times, Halo is so irrelevant
               | that it's probably going to be on Sony's console.
        
               | tekla wrote:
               | Just because you are ignorant means nothing
               | 
               | https://www.youtube.com/watch?v=reaXYMihM1Y
               | 
               | https://en.m.wikipedia.org/wiki/Marketing_of_Halo_3
               | 
               | Halo 3 broke sales records at a time where you needed to
               | buy physical copies.
               | 
               | It had a famous Superbowl ad
               | https://www.youtube.com/watch?v=GKDkKKt9Y7I
        
               | Apocryphon wrote:
               | Modern Warfare 2 probably was more influential than Halo
               | 3, especially for the FPS genre.
        
             | xboxnolifes wrote:
             | Fortnite has had a larger impact on the newest generation
             | of gamers.
        
         | chii wrote:
         | a union doesn't guarantee money, that's true. However, a union
         | can guarantee acceptable hours worked - for example, limit
         | overtime (without pay) to X hrs per week.
         | 
         | Or, they ensures you're credited regardless if you left before
         | the game shipped (because it is a form of portfolio for your
         | career).
         | 
         | And lastly, a union means you cannot be exploited hard, like a
         | lot of wanabe game programmers and artists are wont to be.
        
           | tekla wrote:
           | And cool, good for them. They can get laid off after Korean
           | game devs working for 1/5 the pay make games that sell much
           | better
        
             | munk-a wrote:
             | You're focusing on a fact of the market which is not
             | relevant to unionization discussions - what you're
             | presenting is a risk for everyone in the industry. Instead
             | unionization focuses on doing what we can to ensure we're
             | treated with common decency and respect where we do work.
        
               | robertlagrant wrote:
               | > what you're presenting is a risk for everyone in the
               | industry
               | 
               | I don't think that's quite true. Unions can definitely
               | make a company less competitive, in addition to the usual
               | headwinds they face.
        
               | munk-a wrote:
               | Your statement isn't false but it isn't the norm.
               | Unionized employees have much higher retention rates and
               | that comes with better skill growth within an
               | organization which generally leads to a more competitive
               | entity. The modern market driven employment process
               | causes massive long term inefficiencies while optimizing
               | for short term valuation which can increase debt
               | accessibility but generally lowers long term value. I
               | think this is a wider discussion however and it'd be
               | better to focus any examination of unions on the employee
               | outcomes who are effectively the consumers of union.
               | 
               | Whether a company prospers or fails the employees working
               | for that company will, in nearly all circumstances, have
               | much better quality of employment while that company
               | lasts. I'd argue that long term company health is
               | supported by unionization but I understand that there is
               | a massive entrenched cultural rejection of that notion.
        
               | soperj wrote:
               | Can also get you a loyal workforce like at Costco.
        
           | qingcharles wrote:
           | I quit gamedev because the hours were insane (often 80/wk)
           | and the pay was ridiculously low. I would have loved a union
           | to have tamped that down.
           | 
           | But.. the core problem was the schedule for development was
           | bunk. If the schedule was right you wouldn't need crazy long
           | hours.
        
             | FirmwareBurner wrote:
             | _> If the schedule was right you wouldn 't need crazy long
             | hours._
             | 
             | Unless you're making the next GTA6 for which the customer
             | is willing to wait forever, if you increase the schedule so
             | that everyone works fewer hours, then you'll get
             | outcompeted in the free market by game devs from China,
             | Korea and Japan where long hours are not an issue and can
             | get games much quicker to market on lower budgets, putting
             | you out of business.
        
               | hamandcheese wrote:
               | Why aren't China, Korea, and Japan outcompeting
               | Hollywood?
        
               | FirmwareBurner wrote:
               | They are starting to outcompete Hollywood on quality (see
               | Godzilla minus one, Squid Game, Parasite, etc), they just
               | don't have the hundred millions of dollars of marketing
               | budget that Hollywood has to push and advertise their
               | movies in foreign cinemas across the world, nor do
               | Americans have a huge appetite of watching movies with
               | subtitles, nor could they read even if they wanted to
               | ("54% of adults have a literacy below sixth-grade
               | level"[1]).
               | 
               | [1] https://www.crossrivertherapy.com/research/literacy-
               | statisti...
        
               | qingcharles wrote:
               | Humans are humans. I'm betting the workers in Asia doing
               | 80+ hours are equally as weary as the ones in the West.
               | What's the burnout rate? It's expensive to replace a
               | developer halfway through development as it takes forever
               | to get up to speed on both the codebase and the game
               | design.
        
       | Aurornis wrote:
       | > This is a direct-join union, meaning that workers can sign up
       | on their own. This allows folks to bypass traditional
       | unionization processes like elections and employer consent.
       | 
       | Good reminder that the word "union" is overloaded and doesn't
       | always mean what you might assume.
       | 
       | People who join a union like this don't have union representation
       | or union contracts with companies. They rely on individual
       | members to take action in various forms within there own
       | companies. In theory they could call for a strike and ask
       | everyone who is a member to strike from their respective
       | companies, but in practice it's more about raising awareness and
       | making noise in hopes of driving change.
       | 
       | So while technically it's a union, it's not comparable to what
       | most people think of as a union in the United States.
        
         | throw9304040 wrote:
         | I would be careful with assuming that.
         | 
         | In some countries/industries you have to be a member of an
         | union by the law. Just by working in industry, union is forced
         | upon you by law, and you have to pay their fees. The only way
         | out, is to form your own union, with all paperwork. It really
         | sucks for self employed folks.
        
           | drakonka wrote:
           | Could you please point me to which countries/industries those
           | are? Just a link is fine. Googling isn't helping :(
        
             | bena wrote:
             | Just in the US
             | 
             | Screen Actors Guild
             | 
             | Writers Guild of America
             | 
             | Directors Guild of America
             | 
             | NFL Players Association
             | 
             | Now, I'll give you, SAG, WGA, and DGA don't control _all_
             | film and television production and there are plenty of non-
             | union jobs available. But most of the film and television
             | you consume is union work.
             | 
             | Every player in the NFL is required to be a member of the
             | NFLPA.
        
               | banannaise wrote:
               | The NFLPA functionally only deals with one company (the
               | NFL) so it's not really a great example. Most
               | professional sports leagues have a players' union
               | specific to that league.
               | 
               | The others, though, yes.
        
               | bena wrote:
               | Coaches and other front office personnel aren't required
               | to enter a union to work for a club.
               | 
               | There is a union for coaches and it's entirely voluntary.
               | Which is why you won't see Belichick in most Madden games
               | as his contract has to be negotiated separately.
        
               | dragonwriter wrote:
               | The NFL does jot employ players, and is a separate
               | company from the teams, which do, and which are also
               | separate companies from each other.
        
               | dylan604 wrote:
               | > Now, I'll give you, SAG, WGA, and DGA don't control all
               | film and television production and there are plenty of
               | non-union jobs available.
               | 
               | The thing about the "hollywood" unions is that they are
               | very supportive of the others. So when the recent
               | writer's strike was taking place, the actors also
               | supported them as well as the directors by not working
               | without their writers.
               | 
               | If the auto union workers strike, the steel workers
               | aren't stopping work in solidarity. If the stevedores go
               | on strike, the truck drivers don't go on strike in
               | solidarity.
        
               | Animats wrote:
               | Not any more. That's called a "secondary boycott", and
               | has been illegal in the US since 1959. Before that, it
               | was common for union truckers to refuse to cross a picket
               | line. When a company's workers went on strike, deliveries
               | by Teamsters stopped.
               | 
               | American labor law was written when unions were much
               | stronger. It assumes strong unions and strong employers
               | in conflict, with the NLRB as referee. That hasn't been
               | true in the US for decades now.
        
               | drakonka wrote:
               | And just to be clear - there is an actual law forcing you
               | to join these unions and pay their membership fees? (Not
               | in the US, maybe this law is actually common knowledge
               | that went completely over my head so far!)
        
               | jcranmer wrote:
               | My understanding is that it's not so much a law as it is
               | a contract between the union and the employer that
               | prohibits the employer from hiring people who don't join
               | the union.
        
             | butshouldyou wrote:
             | We have a similar thing in Switzerland for the gastronomy
             | (food and drinks) industry. The industry is pretty abusive
             | - here and abroad - so the "union" makes sure there's
             | protections for workers.
             | 
             | Because of this, there's free management training, free
             | skilled training, and holiday and pay minimums. Plus, free
             | advice and legal support for workers.
        
             | jcranmer wrote:
             | The terms you want to look for are "closed shop" and "union
             | shop" (the difference between the two is that a union shop
             | allows non-union members to be hired, but they have to join
             | the union after being hired).
        
               | Animats wrote:
               | Basic labor terms:
               | 
               | - Closed shop - must be member of union to be hired.
               | 
               | - Union shop - must join union when hired.
               | 
               | - Agency shop - don't have to join union, but have to pay
               | a fee to it.
               | 
               | - Open shop - don't have to join union, but can.
               | 
               | - Yellow-dog contract - not allowed to join union.[1]
               | 
               | The two extremes are mostly illegal in the US.
               | 
               | [1] https://en.wikipedia.org/wiki/Yellow-dog_contract
        
           | Retric wrote:
           | The word is extremely overloaded. China has a lot of "unions"
           | that exist to protect companies, avoid strikes, and stifle
           | complaints not represent workers.
           | 
           | That doesn't have any relevance for American unions, but
           | people seems to think any issue they ever had with a union
           | applies to every union.
        
             | skyyler wrote:
             | America has unions like this, too. Ask anyone that works
             | for an Albertson's.
        
               | Retric wrote:
               | You might think they are overly cozy with Albertson's but
               | it's a categorically different situation.
               | 
               | I'd suggest you read up on "fake unions" it's 1984 level
               | double talk shit.
        
             | Yeul wrote:
             | "that exist to protect companies, avoid strikes, and stifle
             | complaints not represent workers"
             | 
             | That sounds like the Republican Party.
        
         | lalaithion wrote:
         | How do you think unions start? Yes, an entire workplace can
         | just up and decide some day to unionize but more often unions
         | start as non-bargaining unions and then at some point get
         | enough support to bargain with the companies.
        
           | 3acctforcom wrote:
           | uhhh you should really look into how that works. The union
           | playbook is to organize in secret because retaliation is in
           | the HR playbook. All sorts of fun and completely (not)illegal
           | retaliation like firing organizers.
        
           | JumpCrisscross wrote:
           | > _more often unions start as non-bargaining unions_
           | 
           | Source? I'd guess most unions start as collective-bargaining
           | unions because if they can't colletively bargain I'm
           | struggling to see their point over, like, a conference or
           | subreddit.
        
         | __MatrixMan__ wrote:
         | Most people in the united states think of unions as some kind
         | of entrenched bureaucratic entity that's not capable of
         | effecting change. Typically we say "the union" as if there can
         | only be one, and once it's corrupt, there's no recourse. Often
         | our laws reflect this, striking as part of a "wildcat" union
         | can be illegal. It leads to this feeling that you have to know
         | the right people to unionize.
         | 
         | It's a problematic perspective. "The" union might be an
         | impotent lost cause, but "A" union can appear suddenly, strike
         | hard, and dissipate once the need for it has gone. This seems
         | more like the latter.
        
       | charcircuit wrote:
       | Looking at their website, it has obvious socialism / communism
       | design influences. I hope these activists fail to get a foothold
       | in the industry. These are not the type of people I want to work
       | with and it would be bad for the stock price.
        
         | frakt0x90 wrote:
         | Most people joining unions are concerned about horrible working
         | conditions and lack of basic respect and rights. The stock
         | price should not be put above basic decency.
        
           | Vaslo wrote:
           | Source?
        
           | short_sells_poo wrote:
           | It is truly amazing how violently certain people want to
           | fight against their own rights and organizations whose
           | purpose is to fight for those rights.
        
             | ThrowawayR2 wrote:
             | Workers in industries where there's an oversupply of labor
             | driving down wages want unions. Workers in industries where
             | there's an undersupply of labor don't care because there's
             | no benefit to them. What's amazing about that?
        
               | mullingitover wrote:
               | Unions in the past century were strongest when there was
               | a chronic labor shortage. Somewhere around the 1970s the
               | labor shortage ended, and that's also about the time that
               | union power began a serious decline.
               | 
               | Negotiating solo against a large organization with an
               | available labor pool is the weakest possible position,
               | even if the type of talent is in demand. I'd argue that
               | people _always_ want the power in compensation
               | negotiations that 's only obtainable by forming strong
               | associations. It's just a matter of whether they can get
               | it or not based on the political power of their
               | counterparties. This type of conflict has been happening
               | since the dawn of civilization.
        
         | diggan wrote:
         | > it has obvious socialism / communism design influences
         | 
         | Which website are you looking at?
         | 
         | Unless I'm mistaken, the website is https://uvw-cwa.org/ and it
         | isn't even red, have no hammers/sickles, and mostly talks about
         | "stronger together", which fair enough, I guess could give some
         | knee-jerk reaction about socialism if you don't believe in
         | working together with others.
        
           | charcircuit wrote:
           | https://cwa-union.org/news/releases/video-game-workers-
           | launc...
           | 
           | This is red. And look at the zine cover.
        
             | duskwuff wrote:
             | Do you also avoid YouTube, Coca-Cola, and Netflix because
             | of their obvious socialist connections? :)
        
               | charcircuit wrote:
               | No, because I am evaluating the overall design language
               | the organization uses. Red is just one element that this
               | group of people uses, but other people also use red.
        
             | munk-a wrote:
             | Ah, much like Republicans - the party of socialism and
             | communism because red.
        
         | mullingitover wrote:
         | You're going to be _furious_ when you look at the terminology
         | and symbolism of the United States:
         | 
         | - it's a "Union," founded by "We the people" rather than being
         | subjects subservient to an ordained ruler
         | 
         | - It has revolutionary ideals at its core
         | 
         | - There are fasces _everywhere_ , an overt symbol of collective
         | effort
         | 
         | - Right out of the gate, the US socialized one of the largest
         | industries: transporting mail across the nation. Founders wrote
         | it into the Constitution to ensure that it was untouchable
         | 
         | - To go along with that, the interstate highway system is a
         | massive, communal project
         | 
         | - The most politically untouchable service, something
         | politicians practically place on an altar, is a massive wealth
         | redistribution scheme: Social Security
         | 
         | Beyond all this I didn't see a single thing on that site that
         | has socialism design influences, which frankly makes it sort of
         | un-American.
        
       | YesBox wrote:
       | Just my opinion. I have no experience working in the industry
       | _for someone else_. I am, however, working on my own game (3+
       | years). I'm not a believer in poor work environments, as I don't
       | think that environment maximizes creative output. I know what
       | it's like working with less than 7 hours of sleep, or sitting in
       | front of a screen hours on end. It dulls the mind. It's like
       | being half alive.
       | 
       | All that said: A hit based industry is not one that provides
       | stability. I cant think of how slapping a union on top of an
       | unstable foundation is going to solve anything. I've heard a
       | couple people who crossed over from the film industry say it's
       | just going to turn most roles into contracts (just like the film
       | industry), and will quickly filter out the unskilled and less
       | driven people.
       | 
       | There isn't really a solution to this. Market pressure keep the
       | prices of games down. Funding gets a better bang for buck by
       | investing in up and coming countries (e.g. Poland). Most
       | qualified[1] games don't even break a million. Hitting [just!]
       | $150,000 in revenue is when Steam starts seriously promoting your
       | game[2]. $150K is not even enough to live in a coastal city
       | (after dev. costs), never mind hiring people.
       | 
       | [1] The dev had the intent to market _and_ sell a legitimate
       | product, which is the minority of games on steam.
       | 
       | [2] howtomarketagame.com
        
         | jmyeet wrote:
         | > I cant think of how slapping a union on top of an already
         | unstable foundation is going to solve anything
         | 
         | You mean like the entire television and film industry? Any
         | production over a certain (small) size is completely unionized.
         | It's so massively successful the American cultural exports
         | dominate in almost every corner of the world.
         | 
         | I'm not sure where the idea that unions can't work for the
         | games industry comes from since it's almost identical to the
         | film and TV industry. Unions exist so workers don't get
         | exploited and to provide stability.
         | 
         | What about Nintendo? They famously have very limited layoffs.
         | They see value in providing stability and maintaing culture and
         | institutional memory.
         | 
         | If anything, it's short-term profit-seeking that destroys
         | industries. You see this in the world of original content
         | production for streamers. They cut the size of writers rooms.
         | They tried to no longer have writers on set. There's a push for
         | "mini writing rooms". Why? Because it cuts costs on a very
         | short term basis.
         | 
         | In doing so, Netflix (etc) are intentionally throwing away the
         | model that created billion dollar properties like Friends,
         | Seinfeld, ER, MASH, Cheers, etc that, to this day, generate
         | massive profits. Seinfeld was known for getting over a million
         | viewers when it was running in syndication.
         | 
         | Long-term it creates problems. Future products and showrunners
         | are writers who need to get experience on set. Shortsighted
         | cost-reudction is literally killing the future of the industry.
         | 
         | As for the price of video games, there are several aspects to
         | this:
         | 
         | 1. AAA publishers like to complain that games still cost $60
         | after years. That's true but also the distribution is
         | significantly higher than it was 20 years ago. You're selling
         | way more games;
         | 
         | 2. The marginal cost of producing a game via download is
         | essentially zero; and
         | 
         | 3. Games eventaully get much cheaper on Steam. That's a good
         | thing. Early experiments with this showed that selling a game
         | cheap on Steam could generate significantly more revenue than
         | the original release. And because the marginal cost is zero,
         | it's all profit.
        
           | maxglute wrote:
           | The entertainment industry isn't doing well right now. Nor
           | gaming. US film+TV grew by 5x thanks to streaming money in
           | last 20 years. Gaming sector also exploded. But everyone is
           | competing for attention with each other and decades of
           | backlog. Netflix has milked the game to the point where
           | they're competing against sleep - there's only so demand for
           | the occasional hit properties. IMO it's not the same
           | supply/demand enviroment anymore that can support unions
           | everywhere. Very few companies are Nintendos who has a few
           | golden goose franchise and an entire hardware ecosystem to
           | support long term vision. And of course if most of the
           | industry doesn't unionize, the few that could likely won't,
           | even if the should.
        
         | nitwit005 wrote:
         | Being a contractor isn't inherently bad. If you work at a
         | company that is contracted to work on games or films, you're
         | more insulated from the financial risks. You will normally get
         | paid either way.
        
       | TaurenHunter wrote:
       | Gamergate II loading...
        
       | egypturnash wrote:
       | WOOOO
        
       | ineedaj0b wrote:
       | looking at the games US workers have put out... this is only
       | gonna make 'western' games worse.
       | 
       | US games are in a tremendous slump of quality and seem to be slop
       | factories rn. Add in unions, I don't know. I don't see this
       | helping the slop factories become _not_ slop factories.
        
       | wnevets wrote:
       | Kind of surprising it has taken this long for such little
       | progress, video game workers have been abused by these mega
       | corporations for decades [1].
       | 
       | [1] https://ea-spouse.livejournal.com/274.html
        
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