[HN Gopher] Ikemen-GO: open-source reimplementation of MUGEN
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Ikemen-GO: open-source reimplementation of MUGEN
Author : klaussilveira
Score : 86 points
Date : 2025-03-19 13:33 UTC (9 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| ranger_danger wrote:
| At least they got rid of that weird custom SSZ scripting
| language.
| quantumwoke wrote:
| Strongly recommend going through the process of creating a
| character in MUGEN/Ikemen. It's easy enough (with some legacy
| rough edges), and with Ikemen you can use it in multiplayer.
| There is a lot of depth in implementing specific fighting game
| mechanics and a wealth of resources out there from people who
| have gone before. The community is eccentric but like fighting
| games has a lot of depth in ultra niche areas.
| Beretta_Vexee wrote:
| Eccentric, I don't know what you're talking about. Who hasn't
| dreamed of seeing characters from Jojo Bizarre Adventure and
| Ronald McDonald face off?
| quantumwoke wrote:
| Trust me, it gets weirder
| typeiierror wrote:
| I've always wanted to do this - do you have any articles /
| videos that helped you get started? Is Fighter Factory Studio
| still the way to go?
|
| As an aside, this feels like a fun application of Gen AI
| (generating sprites + movesets based on photos of friends or
| hand drawn characters, etc).
| quantumwoke wrote:
| Fighter Factory Studio and just make a few characters to
| figure out the quirks. The elecbyte documentation is ok for
| the basics, and then there are a few tutorials on MUGENGuild
| and MFFA as well. I agree, and I have the dataset to make a
| GenAI project out of this. Maybe I will do it someday!
| klaussilveira wrote:
| > Fighter Factory Studio
|
| You have unlocked a few memories for me. Thanks!
| robotnikman wrote:
| I remember making a character in MUGEN in Highschool when I
| first discovered it. It was some very overpowered OC pixelart
| thing I made, which in retrospect makes me cringe a little
| remember how shoddily made it was.
|
| It's nice to see the community is still around and kicking, I
| should try it out again sometime. Just watching the AI
| controlled characters battle it out was always fun.
| ohthatsnas wrote:
| This is neat. Any examples of games running on Ikemen-GO now?
| Either way, will definitely try my hand at getting a mini-game up
| this weekend
| tombert wrote:
| Huh, today I learned that MUGEN wasn't already open source.
|
| I've always associated it with the Linux and FOSS and just
| assumed it was open, but apparently it's just freeware. I'm glad
| that a FOSS version is being built then.
| debacle wrote:
| SaltyBet on twitch hosts automated MUGEN matches that channel
| users can bet on. Sometimes enjoyable, if not a bit random.
|
| https://www.twitch.tv/saltybet
| sundarurfriend wrote:
| > "Ikemen" is an acronym of:
|
| > itsumademo Wan Cheng shinai Yong Yuan ni Wei Wan Cheng enzin
|
| > Itsu made mo Kansei shinai Eien ni Mikansei ENgine
|
| Translated, this apparently means: _Forever incomplete, an engine
| eternally unfinished._
|
| (Ikemen as a word by itself would mean a handsome or attractive
| man.)
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(page generated 2025-03-19 23:01 UTC)