[HN Gopher] Ikemen-GO: open-source reimplementation of MUGEN
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       Ikemen-GO: open-source reimplementation of MUGEN
        
       Author : klaussilveira
       Score  : 86 points
       Date   : 2025-03-19 13:33 UTC (9 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | ranger_danger wrote:
       | At least they got rid of that weird custom SSZ scripting
       | language.
        
       | quantumwoke wrote:
       | Strongly recommend going through the process of creating a
       | character in MUGEN/Ikemen. It's easy enough (with some legacy
       | rough edges), and with Ikemen you can use it in multiplayer.
       | There is a lot of depth in implementing specific fighting game
       | mechanics and a wealth of resources out there from people who
       | have gone before. The community is eccentric but like fighting
       | games has a lot of depth in ultra niche areas.
        
         | Beretta_Vexee wrote:
         | Eccentric, I don't know what you're talking about. Who hasn't
         | dreamed of seeing characters from Jojo Bizarre Adventure and
         | Ronald McDonald face off?
        
           | quantumwoke wrote:
           | Trust me, it gets weirder
        
         | typeiierror wrote:
         | I've always wanted to do this - do you have any articles /
         | videos that helped you get started? Is Fighter Factory Studio
         | still the way to go?
         | 
         | As an aside, this feels like a fun application of Gen AI
         | (generating sprites + movesets based on photos of friends or
         | hand drawn characters, etc).
        
           | quantumwoke wrote:
           | Fighter Factory Studio and just make a few characters to
           | figure out the quirks. The elecbyte documentation is ok for
           | the basics, and then there are a few tutorials on MUGENGuild
           | and MFFA as well. I agree, and I have the dataset to make a
           | GenAI project out of this. Maybe I will do it someday!
        
           | klaussilveira wrote:
           | > Fighter Factory Studio
           | 
           | You have unlocked a few memories for me. Thanks!
        
         | robotnikman wrote:
         | I remember making a character in MUGEN in Highschool when I
         | first discovered it. It was some very overpowered OC pixelart
         | thing I made, which in retrospect makes me cringe a little
         | remember how shoddily made it was.
         | 
         | It's nice to see the community is still around and kicking, I
         | should try it out again sometime. Just watching the AI
         | controlled characters battle it out was always fun.
        
       | ohthatsnas wrote:
       | This is neat. Any examples of games running on Ikemen-GO now?
       | Either way, will definitely try my hand at getting a mini-game up
       | this weekend
        
       | tombert wrote:
       | Huh, today I learned that MUGEN wasn't already open source.
       | 
       | I've always associated it with the Linux and FOSS and just
       | assumed it was open, but apparently it's just freeware. I'm glad
       | that a FOSS version is being built then.
        
       | debacle wrote:
       | SaltyBet on twitch hosts automated MUGEN matches that channel
       | users can bet on. Sometimes enjoyable, if not a bit random.
       | 
       | https://www.twitch.tv/saltybet
        
       | sundarurfriend wrote:
       | > "Ikemen" is an acronym of:
       | 
       | > itsumademo Wan Cheng shinai Yong Yuan ni Wei Wan Cheng  enzin
       | 
       | > Itsu made mo Kansei shinai Eien ni Mikansei ENgine
       | 
       | Translated, this apparently means: _Forever incomplete, an engine
       | eternally unfinished._
       | 
       | (Ikemen as a word by itself would mean a handsome or attractive
       | man.)
        
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       (page generated 2025-03-19 23:01 UTC)