[HN Gopher] SheepIt Render Farm server code goes open source
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       SheepIt Render Farm server code goes open source
        
       Author : hyperific
       Score  : 124 points
       Date   : 2025-03-15 00:42 UTC (3 days ago)
        
 (HTM) web link (gitlab.com)
 (TXT) w3m dump (gitlab.com)
        
       | Havoc wrote:
       | For those not familiar this is basically crowdsourcing rendering.
       | You contribute compute and get credits for it that you can redeem
       | against the collective render farm later
       | 
       | CPU or GPU but obv favours gpu
        
         | Joel_Mckay wrote:
         | Blender has had its own render farm utilities for dormant
         | workstation utilization for sometime:
         | 
         | https://flamenco.blender.org/download/
         | 
         | The reason is simply a weird copyright paradox could form when
         | a work is rendered on someone else's computer outside a
         | company. No one that does media for a living will risk their
         | revenue model on some amateur cloud service.
         | 
         | Now for those lucky few that have a dozen RTX 5090 laying
         | around unused, it is a niche problem most folks wished they had
         | right now. lol =3
        
           | Tomte wrote:
           | > The reason is simply a weird copyright paradox could form
           | when a work is rendered on someone else's computer
           | 
           | Why? Copyright protects creativity, not hardware ownership.
           | J.K. Rowling doesn't print her books in her apartment,
           | either.
        
             | Joel_Mckay wrote:
             | An external work done by someone else is implicitly owned
             | by that creator.
             | 
             | i.e. if Rowling wrote some description about a bigoted
             | neglected single mom striking it rich, and someone else
             | actually wrote the work... than ownership is not guaranteed
             | without legal assignment of rights to said work (depends on
             | the location in the world). Thus, a publisher may not pay
             | the muse unless under legal obligation of rights transfer,
             | and having similar works further complicate exactly who
             | owns the copyrights.
             | 
             | When you publish media or games, than the providence of
             | assets/compositions become extremely important in a
             | commercial setting.
             | 
             | I didn't make the rules, but do hire project artists all
             | the time. The paperwork involved ends up ridiculously
             | complicated, and requires specialized lawyers. This is why
             | we avoid "AI" content, cloud based GPU service, and any
             | vendor ignorant enough to force the issue. =3
        
               | Tomte wrote:
               | > An external work done by someone else is implicitly
               | owned by that creator.
               | 
               | Rendering an image is not "creating a work" in the
               | copyright sense. There may be all kinds of other legal
               | quagmires, implicit contracts etc., but copyright is not
               | one of them.
               | 
               | > someone else actually wrote the work
               | 
               | So you throw in a totally different situation? If the
               | Blender scene has been modelled by someone else, then
               | yes, that someone owns the copyright. But not because I
               | let someone else render the completed scene.
        
               | Joel_Mckay wrote:
               | If they are an employee under legal agreements, than a
               | firm retains copyright. Yet if the render node is another
               | companies property, than it is highly advisable to talk
               | with your IP lawyers to figure out the jurisdictional
               | copyright rules in your country.
               | 
               | 'Rendering an image is not "creating a work" in the
               | copyright sense.'
               | 
               | Perhaps your super awesome precedent case against BBC,
               | Sony, and or Disney will end in your favor. It is not 0%
               | chance, but pretty close from what the IP firms have
               | advised.
               | 
               | 'If the Blender scene has been modelled by someone else,
               | then yes, that someone owns the copyright'
               | 
               | That is just not true in most places, and including
               | assets/compositions from libraries you "found" does not
               | assign copyrights to use said work. Even if some con
               | artist on the Unity store sold you "rights", there is no
               | guarantee it was theirs to assign.
               | 
               | Please consider talking with an IP lawyer in your
               | jurisdiction, as your ludicrous notions of ownership
               | could end up a liability. lol Best of luck =3
        
               | Tomte wrote:
               | > Perhaps your super awesome precedent case against BBC,
               | Sony, and or Disney will end in your favor
               | 
               | You have no clue at all. Goodbye!
        
               | Joel_Mckay wrote:
               | The US system is interesting in regards to well-known
               | public personalities:
               | 
               | https://www.youtube.com/watch?v=YhgYMH6n004
               | 
               | You were warned this area gets complicated, there are
               | some scenarios that get truly bizarre. Get some popcorn,
               | and best of luck =3
        
               | lyu07282 wrote:
               | This is of course nonsense, but interestingly enough also
               | a FAQ entry of Sheepit:
               | 
               | > Who owns the copyright of the images generated?
               | 
               | > SheepIt Render Farm does not lay any claim to generated
               | images, it only acts as a tool to provide compute power
               | to owners of the project. The owner of the project will
               | have all rights reserved to them; As long as the claimant
               | is the true rights holder of all assets used, and
               | complies with governed free use laws, as well as
               | potential rights holder permissions.
               | 
               | Otherwise I guess GitHub owns the copyright on all
               | software artifacts build on their CI systems. Obviously
               | not how copyright works, like at all.
        
               | Joel_Mckay wrote:
               | "GitHub owns the copyright on all software artifacts
               | build on their CI systems"
               | 
               | Good question, someone should get the IP lawyers to go
               | over the EULA of both git and the login email identity
               | service providers. However, I would assume for most FOSS
               | licensed projects it is likely a moot argument. Microsoft
               | probably wouldn't do anything evil...
               | 
               | Best of luck, =)
        
               | lyu07282 wrote:
               | https://en.wiktionary.org/wiki/author
        
               | Joel_Mckay wrote:
               | Hard to say for sure... One would assume github
               | implicitly agrees to the FOSS project license by hosting
               | the source, and thus is still in compliance when
               | compiling the binary in the CI pipeline.
               | 
               | Best of luck =3
        
         | virtualritz wrote:
         | > CPU or GPU but obv favours gpu
         | 
         | Why obviously?
        
           | MyOutfitIsVague wrote:
           | Rendering is significantly faster and more energy efficient
           | on a GPU.
        
         | 0cf8612b2e1e wrote:
         | Are there any notable works that have been created with this
         | model? Or all hobbyist projects?
        
           | Joel_Mckay wrote:
           | Blender is cheaper than Maya and Autodesk Nuke... and
           | accessible to every artist.
           | 
           | Thus, it is a very common tool choice behind the scenes
           | (targeting OpenEXR frame sequences and post-render
           | compositing layers), but the color profiles are usually still
           | done with professional video editing software. The OpenEXR
           | format offers a few tricks for cleaning up lighting without
           | re-rendering a scene.
           | 
           | Blenders problem is it is perpetually Beta, and plugin
           | ecosystems can be unreliable in a production setting. The
           | film Flow was a miracle to pull off with a tool with dozens
           | of known broken features every "release".
           | 
           | It is like any other tool, in that most of its features take
           | a lot of time to master. For low-poly game assets, it is
           | totally worth a donation. =3
        
         | Imustaskforhelp wrote:
         | Hmm interesting indeed.
        
       | aerostable_slug wrote:
       | Is this linked to the fun & free Electric Sheep collaboratively-
       | rendered screensaver in code, personalities, or just in spirit?
        
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       (page generated 2025-03-18 23:01 UTC)