[HN Gopher] Amiga 600: From the Amiga No One Wanted to Retro Fav...
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       Amiga 600: From the Amiga No One Wanted to Retro Favorite
        
       Author : rbanffy
       Score  : 153 points
       Date   : 2025-03-16 17:28 UTC (1 days ago)
        
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       | EvanAnderson wrote:
       | I think the article is a little hard on the 600 in its stock
       | configuration. (That's not to say that Commodore did a great job
       | with it, in terms of product-line placement. Oh, Commodore...
       | >sigh<)
       | 
       | The 600 isn't a "repackaged Amiga 1000" or a "cut-down version of
       | the Amiga 500". It didn't make sense in the line-up when
       | Commodore introduced it, but it's definitely a step-up from the
       | A1000 and A500. Having the Enhanced Chip Set[0] meant getting the
       | Productivity video modes on a multisync monitor.
       | 
       | The internal ATA controller was also a big enhancement as
       | compared to the A500 and A1000, too. Laptop IDE/ATA drives were
       | getting pretty common. When equipped with a hard disk it was
       | vastly more portable than an A500 (w/ a "sidecar" hard disk drive
       | module).
       | 
       | Having the built-in color composite video output was a "win" for
       | just plugging it into a TV or VCR. Again, that helped with
       | portability as compared to an A500.
       | 
       | As a retro machine it is a cute little machine. The community has
       | definitely stepped-up with enhancements for the A600, though.
       | 
       | [0] https://en.wikipedia.org/wiki/Amiga_Enhanced_Chip_Set
        
         | Kimitri wrote:
         | Exactly. Commodore made a mistake when they introduced it but I
         | loved mine to bits! After owning it for about a year I upgraded
         | it with a 68030 turbo (incl. 4 megs of fast mem, an FPU and an
         | MMU) and a 4 gig IBM Travelstar HD. The upgrade made it one of
         | the flakiest bits of computing hardware I've ever used (you'd
         | be lucky to use it for an hour without it crashing) but it was
         | just so frigging cool! I painted it pink and purple and
         | labelled it "Sikakone" ("Pig machine" in Finnish).
        
           | amiga386 wrote:
           | That sounds awesome, do you have any pictures of your
           | Sikakone?
        
             | Kimitri wrote:
             | Unfortunately not. It was quite the setup! The A600 had a
             | built-in dock for a hard drive but the turbo took its
             | place. I ran a long ATA cable through the PCMCIA slot and
             | had the drive just sit on the table next to the computer.
             | The turbo also ran extremely hot (it had a plastic cover
             | that started to melt almost immediately so I took it off)
             | which meant I couldn't keep the case closed. I propped it
             | open by shoving a 3,5 inch floppy between the disk drive
             | and the case and have it sit there completely vertically.
             | This allowed for enough air flow to keep the thing from
             | overheating too much. Good times!
        
         | afro88 wrote:
         | Agree, definitely not a repackaged 1000 / 500. It also shipped
         | with Kickstart 2.0 / Workbench 2.0 which was a pretty decent
         | upgrade on 1.3 that the A500 had. And it shipped with 1MB of
         | chip RAM, rather than 512KB. 1MB chip wasn't possible in the
         | A500 without soldering IIRC. Some games utilised that, though
         | bot many.
         | 
         | I think once the 1200 came out it was just an odd product in
         | the lineup. The 1200 made way more sense given the massive
         | upgrade across CPU, memory, chipset and OS
        
           | mjg59 wrote:
           | The 500 Plus had ECS and supported up to 2MB chip RAM without
           | soldering (and shipped with Kickstart 2.04)
        
             | afro88 wrote:
             | Ah true, good point. Forgot about the 500 Plus.
        
           | wkat4242 wrote:
           | Yes though it was pretty easy to update the 500 to KS2.0.
           | Just replace one chip that was already socketed. I think you
           | could even reuse the original with an eprom burner.
        
             | abrugsch wrote:
             | I updated my A500 to kickstart 2.0 but I never did the 1mb
             | chip RAM Agnus mod
        
               | wkat4242 wrote:
               | Neither did I but the fast ram upgrade module was pretty
               | good too.
        
           | abrugsch wrote:
           | It's not a repackaged A500 but it IS a repackaged (and
           | enhanced with the IDE/PCMCIA interface) A500+ which was also
           | already shipping with ECS, 1Mb Chip RAM and Kickstart 2.0 The
           | stupid thing was it was designed to be cheaper to produce and
           | sell than the outgoing A500+ and was supposed to be branded
           | the A300 (early revisions even have A300 printed in the top
           | copper layer on the motherboard) Long term it was cheaper to
           | produce and had fewer warranty returns however at launch the
           | production cost was higher than expected so they had to sell
           | it for MORE than the outgoing A500+ (for what was perceived
           | at the time as no real improvement to the end user and a lack
           | of numberpad meant breaking functionality for programs and
           | games that relied on the numpad) and changed the name up to
           | A600 to reflect that. The biggest problem IMHO is that the
           | 600 was launched before the A1200 was announced so the whole
           | product just seemed like a slap in the face for what we were
           | expecting. Basically at the time it just felt like a massive
           | let down so out anger was directed as hatred of the product,
           | but in hindsight it's easier to see the tangible benefits.
        
           | icedchai wrote:
           | I'd disagree. Chipset and architecture wise, there is not
           | much that makes the A600 different from an A500. ECS is
           | almost zero improvement over OCS for most use cases. Both are
           | on the same old ~7mhz 68000 CPU, which was absolutely ancient
           | by 1992 when the A600 was released. The A500 was a cost
           | reduced A1000, and there is little real difference to the
           | user (other than kickstart in ROM.)
           | 
           | If anything, the A600 is a downgrade because it's missing the
           | Zorro expansion bus...
        
         | derriz wrote:
         | Sure but none of those improvements had any sort of "wow"
         | factor for the target audience - who were primarily interested
         | in graphics, sound and CPU speed - particularly wrt to gaming.
         | ECS is a marginal improvement, otherwise you're still looking
         | at 7 year old technology. What killed the Amiga as a mass
         | market device in Europe IMHO were the new consoles - Megadrive
         | and the like which blew it out of the water in terms of eye
         | candy and speed.
        
           | krige wrote:
           | But MegaDrive games don't look inherently better than OCS
           | Amiga ones - and sound worse to boot. Compare Desert Strike
           | or Battle Squadron which had a version for both systems.
           | Maybe SNES was an improvement; the main advantage was the
           | price of the system instead (and the hidden cost was that the
           | games were 2x - 3x as expensive, which added up quickly).
        
           | icedchai wrote:
           | ECS barely added anything for the average user. Almost nobody
           | used the productivity or weird super-hires modes.
           | 
           | They could've skipped the A600 entirely and just left the
           | A500 Plus on the market.
        
       | A4ET8a8uTh0_v2 wrote:
       | Those complaints ring true. I had one and you ran into its
       | limitations almost immediately, but that would not likely be an
       | issue were it not for the fact that not everything was compatible
       | between a500, a1200 and a600. But even that wasn't the biggest
       | issue. The most amusing issue, in retrospect -- I hated this as a
       | kid, was lack of full keyboard, because, please try not to laugh,
       | I could not play civilization properly since it had no numpad. It
       | was years later before I could enjoy moving diagonally. Eh, to be
       | a child again.
        
         | daneel_w wrote:
         | The A500 and A600 are near identical. The tiny differences
         | between them are in fact not incompatibilities in that sense.
         | The A1200 is quite a different upgrade, and software making use
         | of its new custom hardware features (or 68020-specific
         | instructions) will obviously not run on the A600/500+/500,
         | though the A1200 will run any correctly written piece of
         | software from the past.
        
           | t0mek wrote:
           | I've always seen A600 more like a budget version of A1200
           | rather than a new variant of A500: better graphics chip, IDE
           | port, PCMCIA and new look-and-feel of the Workbench 2.04 (at
           | the first sight hardly distinguishable from the Workbench
           | 3.0) gave a taste of something new.
        
             | daneel_w wrote:
             | I feel that "budget A1200" is a misnomer. The IDE port was
             | its strongest addition, but internally it's still just an
             | A500 with ECS instead of OCS, and that never really panned
             | out as leverage. Not even the additional 512KB of chipmem
             | made a splash. No more than a handful of titles,
             | productivity and games alike, took any advantage of it.
             | Incomparable to the upgrade seen with AGA and a 14 MHz 020.
        
               | amiga386 wrote:
               | Sure, in terms of hardware, it was a slightly better
               | A500, and you could plug it into better monitors than the
               | A1080, and you could finally get "normal" IDE HDDs which
               | were a fraction of the cost of SCSI HDDs with some
               | expensive third party adapter.
               | 
               | But also, Kickstart/Workbench 2.0 was a million miles
               | better than 1.3, and it opened access to a lot of very
               | cool software. Even though the A1200 and A4000 got KS/WB
               | 3.0, most new software remained compatible with 2.0, and
               | only used 3.0's APIs for bonus functionality... the big
               | leap was from 1.3 to 2.0
               | 
               | (of course, if you were purely game-brained, you'd
               | probably be complaining that your A500+ or A600 didn't
               | run KS1.3... bleh, you had enough RAM to softkick it if
               | you wanted)
        
               | daneel_w wrote:
               | Those who were "demo/intro-brained" (the demo scene being
               | the 2nd largest user segment) were unaffected.
               | 
               | Commodore actually did release an official KS2.0x ROM
               | upgrade for the A500.
        
             | Findecanor wrote:
             | Indeed, it is a shame that the A600 didn't come with
             | Kickstart/Workbench 3.x.
             | 
             | It had other improvements than just support for the AGA
             | chipset's video modes. "Datatypes" were pretty neat. Thanks
             | to it, the Amiga got PNG support in _all_ web browsers
             | before many other platforms got it at all.
        
             | bogantech wrote:
             | The A500+ already had ECS graphics, up to 2MB chip ram &
             | Kick 2.04
        
         | bspinner wrote:
         | If I remember correctly most of the 600s compatibility issues
         | could be worked around by adjusting settings via _early startup
         | control system_. Eg by switching off newer hardware features.
        
       | t0mek wrote:
       | The article doesn't mention the recent development in Amiga
       | extension cards - PiStorm is an easy (and affordable) way to max
       | out the specs of any Amiga, A600 included.
        
         | whitehexagon wrote:
         | I think MNT / mntre also have some Amiga expansion cards for
         | graphics and sound. For me I'll keep my memories for fear of
         | being disappointed. Maybe if the mini had included shadow of
         | the beast, lemmings, bubble bobble, great ghiana sisters, I
         | might have been more tempted. But then I would have wanted
         | devpac and a true 680n0 chip + the fun chiplets to play with.
        
           | ForOldHack wrote:
           | I never heard of a graphics card for the Amiga until a decade
           | later. In 92 I bought a IBM clone that cost 1/2 the price of
           | an Amiga. One of my roommates had an Amiga 1000, and he got
           | another 600 when it came out. In 96, I got one in trade for a
           | Macintosh, while the roommate and I both got Lucas
           | Acellerators and IDE interfaces for pennies on the dollar. We
           | played games that used the serial ports. We had 1mb of chip
           | ram and 2 mb of fast ram, the price of which was falling
           | fast.
           | 
           | I think the lucas boards were 25mhz MC68030,and within a few
           | weeks,we had gotten 33mhz parts w/ FPUs and soldered on new
           | crystals. Such an incredible source of cheap fun, while the I
           | world was struggling with widows 1,2,3. The Amiga was, as was
           | claimed, head and hands above the PC until the 486s became
           | cheap 8~10 years later. Amigas ruled. Too bad commodore were
           | such schmucks.
        
       | AnotherGoodName wrote:
       | The big issue was less technical and more market based. I
       | remember in 92 you could easily get an Amiga 500 for under $500
       | that this sold for. People were upgrading and stores were doing
       | clearances of old stock. So it competed with a flood of Amiga
       | 500s.
        
       | wileydragonfly wrote:
       | My god, have you looked up the price of an Amiga on eBay in
       | response to this thread? I did and it's horrifying.
        
         | abrugsch wrote:
         | They've been horrifying since about 2020. I could sell up and
         | put my kids through a good college!
        
         | walrus01 wrote:
         | NeXT workstations and cubes on eBay are also quite ridiculous,
         | compared to what they were 15 or 20 years ago.
        
         | caned wrote:
         | Is USD 1-1.2k for a clean, recapped Amiga 1200, with newest
         | ROMs, updated PS and TF '030 accelerator horrifying? If so,
         | call me a fool!
         | 
         | (FWIW, I acquired mine two years ago, and it looks like recent
         | sales on ebay are in the same ballpark...)
        
         | bluescrn wrote:
         | Yeah, prices have shot way up over the last 2-3 years, and not
         | just for the big-box Amigas, even A1200 prices have got fairly
         | silly. But people have a whole lot of love for the Amiga, it
         | was a revolutionary machine at the time, and for many people it
         | was their introduction to doing creative things with computers,
         | as well as the gaming.
         | 
         | And retro gaming/computing is a growing hobby. There's so much
         | new hardware and software out there for old platforms now,
         | letting you add never-before-possible upgrades (e.g. PiStorm
         | for the Amiga), get decent output to a modern TV, and sometimes
         | give them shiny new cases and keyboards. Which is great if you
         | already had a collection of retro machines, but not so much if
         | you're trying to buy them now, with increased demand and ever
         | diminishing supply.
        
       | foft wrote:
       | If anyone was interested in the Amiga but has not kept up with
       | recent developments, I suggest looking up the Vampire V4. It is
       | mentioned in the article but I thought I'd add a few more
       | details.
       | 
       | It has a reimplementation of the ECS and AGA chipset. It includes
       | custom extensions to the chipset to 'SAGA' which is an attempt at
       | extending the registers to more modern standards.
       | 
       | It also has a reimplementation of the 680x0 CPU, which is using
       | more modern design techniques. The developer used to work on
       | Power.
       | 
       | Anyway putting it all together its a great system in the vein of
       | the Amiga. Of course it is not as fast as a modern ASIC, being
       | consumer low end FPGA based. Still it is great fun.
       | 
       | Relevant to the Amiga 600? Well there is a standalone version but
       | there is also a version called 'Manticore' that fits into the
       | Amiga 600.
       | 
       | Many people will say you can get similar performance with
       | emulation. This is of course true though, as someone who studied
       | microelectronics, I see the value in real hardware. Both in
       | future potential for making an ASIC and for more precise sub-
       | microsecond level timing.
       | 
       | There is an alternative semi-emulation approach. i.e. emulating
       | the CPU with a raspberry pi and using the rest of the original
       | hardware. This is known as PiStorm and connects the GPIOs from PI
       | onto the 68K to replace the original CPU.
        
         | amiga386 wrote:
         | I mean, sure, but, as the Vampire makes clear in its name...
         | it's not an Amiga, it's its own thing, wearing the Amiga's skin
         | as a hat. You can also stick a Raspberry Pi running E-UAE
         | inside an Amiga case for pretty much the same thing (a thing
         | that's definitely not an Amiga, emulating being an Amiga, in
         | the shell of an Amiga)
        
           | snvzz wrote:
           | Worth looking into pimiga and amiberry, if using raspberry pi
           | for Amiga emulation.
           | 
           | Of course, retroarch has an Amiga emulator as well.
        
           | Keyframe wrote:
           | older accelerators still work and are great compatibility-
           | wise of course, there's also terrible fire which is great.
           | I'd put Vampire the last actually, in-part due to
           | compatibility and as you've said it.. you can pretty much do
           | the thing with RPI and heck, you can even have rpi as an
           | accelerator within an amiga - PiStorm.
           | 
           | I have three A1200s, two A600s, and an A500+. In each A1200 I
           | have in order of least to most powerful: Blizzard 1230 with
           | 030+FPU, Blizzard 1260 with 060, and TF1260 with 060. If I'm
           | after most compatibility and games, it's 1230 that gets out.
           | B1230 is just plug and play, you put it into Amiga and it's
           | faster. That's it. With 1260 both Blizzard and TF you have to
           | install stuff, play with it etc. It's good for demos and demo
           | coding where target always is anyways Blizzard 1260. In A600
           | I have one stock and one with Furia with 030. A500+ is stock
           | (actually A500 reworked to be A500+). Technically that's the
           | full circle of it. There's no new stuff made for it or
           | advantage of more power than this. Demos are made for 060
           | anyways. I also have PCMCIA cards with WiFi on them so that I
           | can move stuff to amigas over the air, or even remote execute
           | code.
           | 
           | Aside from ALL OF THAT (including a bunch of 1084s monitors),
           | I have RPI 400 on which I have installed an emulator. It gets
           | most use out of all of the above. I boot it up, it's an
           | amiga, has all the crap on it and most of it works
           | immediately. What's also cool is it's a computer in a
           | keyboard with a mouse, just like amiga was. That's what I'd
           | recommend anyone wanting to get a bit into it outside of
           | WinUAE on their own comp.
        
             | zozbot234 wrote:
             | > ...I have RPI 400 on which I have installed an emulator.
             | It gets most use out of all of the above. ... What's also
             | cool is it's a computer in a keyboard with a mouse, just
             | like amiga was.
             | 
             | Worth noting that the RPi 500 is also out now, with much
             | improved performance. It's the most "home computer"-like
             | thingy on the market, so it goes quite well with that kind
             | of usage.
        
               | Keyframe wrote:
               | _RPi 500_
               | 
               | Oh, I haven't been paying attention, haven't realized
               | this came out in the meantime! Thanks
        
         | robinsonb5 wrote:
         | And for anyone who doesn't mind going down a massive rabbithole
         | there are many variants of Minimig, the original FPGA-based
         | recreation of the Amiga - most of which are on more affordable
         | hardware than the Vampire - and open-source to boot.
         | 
         | The versions which have a soft-CPU are significantly slower
         | than the Vampire - but for my money feel more authentic as a
         | result. The versions which use a real 68000 CPU are slower
         | still - but I think the version which combines an FPGA for
         | chipset and an actual PiStorm for CPU is currently the fastest
         | nearly-an-Amiga...
        
         | snvzz wrote:
         | The vampire v4 is too proprietary, has too many
         | incompatibilities and there's way too much drama around it,
         | besides costing an arm and a leg.
         | 
         | For a modern FPGA setup, I'd look at miSTer. There's an
         | excellent miniMig core for it, complete with AGA support, and
         | it is open source hardware.
        
         | jamesy0ung wrote:
         | The Vampire is way overpriced and the extensions it adds are
         | useless because they only work on other Vamprire machines. The
         | PiStorm is much, much cheaper, and emulates a standard 68k
         | while continuing to use the Amiga chipset.
        
         | jug wrote:
         | Vampire is real hardware alright, but is basically just
         | emulation in that layer instead. The hardware has nothing to do
         | with an Amiga. So I don't see much being won over traditional
         | emulation in this case, other than perhaps improved input
         | latency and performance.
         | 
         | If I were to go there, I'd go MiSTer or a clone instead, and
         | save a load of cash in the process. You'll get an A1200 level +
         | AGA performance, and this ought to cover by far most of the
         | content from the Amiga scene.
        
         | johnklos wrote:
         | The Vampire people really turned me, and likely many others,
         | off when they tried to argue that FPU emulation isn't important
         | and that hardly anything uses the FPU, rather than simply
         | saying they weren't going to work on it then.
         | 
         | When you try to use bullshit to make excuses, people notice.
         | 
         | After that, they said the MMU isn't important, and that being
         | fully m680x0 compatible isn't really as important as other
         | things.
        
           | zozbot234 wrote:
           | Didn't the original Amiga MC68000 use soft-FP anyway? Not
           | sure why this would matter.
        
             | vidarh wrote:
             | The issue, I guess, is that the Vampire sits in this weird
             | space where they've picked a pretty arbitrary cutoff in
             | which classic hardware they care about - most users who
             | stuck with the Amiga for a long time would have had an
             | accelerator with an M68k with an FPU, and MMU.
             | 
             | At the same time the Vampire extends the 68k instruction
             | set and chipset in various ways. So it reflects this very
             | opinionated "alternate history" version of what the Amiga
             | could've been that involves ignoring a lot of what was.
             | 
             | I find the Vampire fascinating, and would quite like one
             | (but maybe not enough to fork out what they're asking for
             | it) but I realise I probably wouldn't use it much - it's
             | mostly interesting because it's a fun oddity.
             | 
             | I'd have loved a Vampire-like machine that actually tried
             | to take things forward across the board. I'm happy to see
             | them experiment with 68k extensions, but I'd have loved to
             | see them match the "full" classic experience with FPU and
             | MMU first.
             | 
             | But it's their project - they're of course free to do what
             | they want.
        
               | danby wrote:
               | I think this the best analysis of the Vampire. To my mind
               | it is more of an Amiga-compatible computer (with some odd
               | graphics and CPU incompatibilities) than it is an actual
               | extension of any Amiga platform ideas or plans.
               | 
               | Their odd instance on sticking with the "chipset
               | architecture" also ensures it'll never be anything other
               | than a niche device within a retro-computing niche.
               | 
               | I agree that it would indeed be more interesting if their
               | 68080 actually extended the 68060 rather than branching
               | off from the 68000. And their sAGA/Maggie architecture is
               | a real deadend for programmers if, as they claim, they
               | want to reignite Amiga's popularity. Commodore themselves
               | understood that OCS/AGA was a deadend and designed their
               | Hombre specification to replace it. If they implemented a
               | 64bit version of Hombre than would be an intriguing thing
               | I think.
               | 
               | Though frankly why you wouldn't just design for PCI based
               | GPUs is anyone's guess but then you kind of have to admit
               | your whole platform would just be better off being a PC
        
         | pjmlp wrote:
         | As someone that was the only PC guy among a group of friends
         | all Amiga owners, I don't think these systems do justice to the
         | original systems.
         | 
         | What made Amiga great was the 1980- mid 1990's landscape of
         | computers, 30 years later it is hardly any different from
         | running an emulator, even if modern OSes still lack features
         | present on AmigaOS.
        
       | meling wrote:
       | I remember spending my whole years (part-time) work salary on an
       | Amiga 4000 in 1993 or 94. I miss that computer. But man, my then
       | girlfriend (now wife) was pretty horrified that I spent so much
       | money on a computer... I don't remember what other plans she had
       | for my money, haha.
        
       | doener wrote:
       | Reddit discussions about the same article:
       | https://www.reddit.com/r/amiga/comments/1jcrtct/amiga_600_th...
        
       | krige wrote:
       | I've had a stock A600 for over a decade, it was okay. Sure I had
       | to run a ReloKick for some games but the OS was vastly superior
       | to the awful blue-orange flat shading ugly 1.3 topaz font hell of
       | A500. Sure A500+ existed but over here (central europe) it was
       | very rare and it was missing the IDE port anyway. Ironically for
       | me the greatest issue was lack of the numpad, which caused issues
       | with some software, _and_ forced a very lasting aversion to
       | numpad usage on me.
       | 
       | From today's perspective, A600 is... annoying, which I've found
       | out a few years ago. The architecture choices are hard to work
       | with: the PCMCIA slot limits the amount of memory you can work
       | with (well, unless you don't want to use it but it's almost
       | indispensable, esp. for data transfer), the internal bus only
       | accepts "slow" RAM - the desired Fast RAM (CPU exclusive) can
       | only be added by expansions put directly over the CPU itself.
       | Sure, there are Vampires and PiStorms but the compatibility of
       | both can be a bit spotty, and if you're dumping that much on the
       | system you must love it specifically, lest you'd just go with an
       | A1200 which is superior in every respect.
       | 
       | On that note, currently the easiest no-brainer Amiga to actually
       | have fun with without eating your budget too much is an A1200.
       | Slap an 8MB fast ram expansion, an IDE CF controller, and 3.2.2
       | OS/ROM it's ready to go. WHDLoad installs exist for every
       | important game and many obscure ones too, data transfer can go
       | either via PCMCIA>CF card, or a Parallel Port contraption that
       | reads microSD cards. And if you want more power (though I can't
       | imagine why, unless you want to run Doom on it), TerribleFire
       | cards aren't too pricey. 128MB RAM + 030/060 CPU is a substantial
       | boost (note: games, especially early 3D, will break with that
       | much power).
       | 
       | Just watch for leaky capacitors (thankfully there's a whole
       | industry for fixing this), and for the love of god don't use the
       | stock A1200 PSU, it'll kill your system (thanks Commodore).
        
         | renewedrebecca wrote:
         | > and for the love of god don't use the stock A1200 PSU, it'll
         | kill your system (thanks Commodore)
         | 
         | That is definitely a Commodore tradition. I had a C64 back that
         | had a PSU die in 1985 and took out all of the DRAM chips.
        
           | danby wrote:
           | It isn't true though. C64 PSUs would fail high and fry
           | downstream chips and passives. Amiga PSUs are designed to
           | fail low, and with the exception of some exceptionally rare
           | faults, they won't fry your computer if the capacitors fail
        
             | krige wrote:
             | It fried mine, twice in a row. Lost the A600, which came
             | with A1200 PSU, and then an A500 to a different PSU.
             | Additionally, the second(ary) issue with A1200 PSU is it's
             | barely strong enough to support the base hardware
             | configuration and will make expanded systems unstable.
        
               | danby wrote:
               | Your PSU issues aren't actually all that common. The
               | A1200 PSU being trash was a prime example of commodore's
               | decades long costing cutting horrors.
        
       | hdaz0017 wrote:
       | I might be biased as the A600 was the first computer I bought
       | with my own money, but there was no way I would have bought a
       | 386SX over the A600.
       | 
       | This article is so tilted towards the American market and that's
       | fine.
       | 
       | I used to play Wolfenstein 3D on a friend's PC. They certainly
       | did not pay anything like what I had, but within a year or so
       | they would have had to upgrade as well. The thing is I could do
       | more with my A600 than most people who used a pc. One the games
       | were there and the games were great to play, the first game I
       | bought for the A600 was almost all I needed for Sensible Soccer,
       | soon to be upgraded to SWOS. but there were probably 50 - 100
       | games that were just amazing. Photo and Video Editing, Making
       | Music all in 1992 in fact the A600 kept me going way into 1999. I
       | then bought a A1200 but it was not the same...
       | 
       | Saga and Nintendo were the challange to the Amiga, I am not
       | saying Doom did not have a big effect but I think we just assumed
       | there would be a release at some point.
       | 
       | Three words, plug and play!
       | 
       | I do wish Commodore would have released the A1200 in the A600's
       | package if they had. I probably would not have been able to buy
       | it.
       | 
       | I got an Amiga Format magazine in the hope that the 3 half inch
       | disks would fit into my home computer. (( they didn't half an
       | inch out )) lol It showcased the A600 and the style of the
       | machine was so much better for the time than the A500 it looked
       | sharp and new I ended up buying it within weeks or month or so.
       | 
       | The A500, A600 and A1200 are all prone to discoloration....
       | 
       | I still have two A600's and one A1200 and all of them are still
       | working, not bad for a computer that is 33 years old and took a
       | battering for many years.
       | 
       | :)
        
         | erickhill wrote:
         | > This article is so tilted towards the American market and
         | that's fine.
         | 
         | The author is from the US and is relating his experience that
         | what he saw around him at the time. Every article I read about
         | the Amiga from someone in the UK or EU is also "tilted" based
         | on their experiences. There was no global experience when it
         | came to the Amiga, other than it started in the US first and
         | died in the UK/EU. By the time the 1200 made a big splash
         | overseas, the US was well down another path - the road that
         | ultimately became everyone's. So there's a time-shift at play
         | and a regional one. How that played into the PC/Mac market in
         | their respective regions is really up to economics at the time.
         | 
         | >I do wish Commodore would have released the A1200 in the
         | A600's package if they had. I probably would not have been able
         | to buy it.
         | 
         | Agree about wishing AGA was way too little, way too late. I
         | wish they'd released it no later than 1990 rather than the end
         | of 1992. Maybe then Commodore could have kept the massive US
         | market's interest longer than they did. The choices Commodore
         | made, well... it's no wonder what happened, happened.
        
         | layer8 wrote:
         | Nah, I was an Amiga 500 user in Europe at the time and was
         | looking at maybe getting an Amiga 2000 or 3000, but with VGA
         | games like Comanche and Ultima VII being released on PC, great
         | IDEs like Turbo Pascal/C/C++ available, the value proposition
         | of the Amiga just wasn't really there anymore, the writing was
         | on the wall. And so with a heavy heart I bought a 486DX
         | instead. I agree insofar as I wouldn't have opted for a 386SX.
        
           | nikau wrote:
           | Pretty much exactly the same - I was at university at the
           | time and heard of this slackware Linux thing - my Amiga was
           | hardly used after that.
        
         | nikau wrote:
         | Doom was indeed the death knell of the Amiga - most Amiga games
         | were still targeting ECS due to market share and were pretty
         | much rehashes of old titles.
         | 
         | Doom came along and was the first PC game that was standout
         | with "must have" wow factor. I remember spending hours late one
         | night getting 3 person multi player working via some ghetto IPX
         | over serial hack.
        
       | nmstoker wrote:
       | Interesting.
       | 
       | Also, the article mentions the AGA chip with no introduction of
       | it. Some sort of editing mix up?
        
         | ForOldHack wrote:
         | AI was not there, not trained properly. Let it go back to
         | writing code.
        
       | whywhywhywhy wrote:
       | >A stock Amiga 600 can play a Commander Keen-style game just as
       | smoothly as a faster PC.
       | 
       | Look... comparing Amiga platformers to Commander Keen is
       | insulting. Amiga had "Genesis style games" not "Commander Keen
       | style games"
       | 
       | Amiga games looked and sounded like this
       | https://www.youtube.com/watch?v=wFtLGDywZlg
       | 
       | Not this https://www.youtube.com/watch?v=iKHUOKVzo0Q
        
         | floren wrote:
         | And Keen 4 was more fun.
        
           | snvzz wrote:
           | Politely disagree.
        
         | snvzz wrote:
         | >just as smoothly as a faster PC
         | 
         | No. _actually_ smooth, unlike a PC.
         | 
         | One game frame per each frame sent to the screen. Which the PC
         | would only achieve many years later when it got raw power via
         | 3d acceleration.
        
           | zozbot234 wrote:
           | AIUI the main limitation with early PC graphics was (1) it
           | was a dumb framebuffer and (2) bandwidth from the system to
           | said framebuffer was too low to replace the entire screen in
           | a single frame. This only really got solved comprehensively
           | in the late 1990s or so, hence prior to that timeframe you
           | were always more or less relying on some kind of "trick" to
           | achieve smooth video output.
        
       | mikepavone wrote:
       | > By the time you added a monitor and a hard drive to get the
       | system you really wanted, it cost closer to $1,000. At that
       | price, you could get an off-brand PC with a VGA monitor.
       | 
       | So I decided to check some prices in 1992 computer catalogs and
       | I'm not sure this is really true. Looking at the Tandy
       | catalog[0], you could get a Tandy 1000 RLX with a 10 MHz 286,
       | 512k of RAM, VGA and a monitor for $1K, but it didn't come with a
       | hard drive at that price. The same catalog also lists a Tandy
       | 1000 RL with a 9.5 MHz 8086, 512k of RAM and CGA/Tandy graphics
       | for $500 without monitor. I think the 600 actually fairs pretty
       | well against that machine.
       | 
       | Looking at a Sears catalog from 1992, they have a Packard Bell
       | 386SX with 1MB of RAM and a 40MB HD for $1100, but without a
       | monitor. The cheapest monitor option on that page was another
       | $290.
       | 
       | Obviously two random catalogs doesn't give you comprehensive
       | pricing data, but at least from this quick look it does seem like
       | the 600 was reasonably competitive at the $500 price point it was
       | sold at.
       | 
       | Seems to me the bigger problems were higher up the product line.
       | Not having a real response to the rise of VGA (first introduced
       | 1987) until October 1992 was a huge miss.
       | 
       | [0]
       | https://www.radioshackcatalogs.com/flipbook/c1992_rsc-23.htm...
       | 
       | [1]
       | https://christmas.musetechnical.com/ShowCatalogPage/1992-Sea...
        
         | pjmlp wrote:
         | In Portugal it certainly wasn't, and I am quite sure, given I
         | got a 386SX at 20 MHz (with Turbo!), 40MB, SVGA monitor in that
         | year, as upgrade to a Timex 2068 which I had been holding to
         | since 1986.
         | 
         | It was about 15000 euros (300723 escudos) in 1992's money,
         | which given our economy meant a credit spread over three years.
         | 
         | Meanwhile, Amigas were at a quarter of that value, and most
         | folks used the TV anyway, I think I only saw Amigas plugged
         | into monitors at the computer stores.
        
         | actionfromafar wrote:
         | I agree. The A600 was a costcut and future proofing of A500
         | with some extra features.
         | 
         | The disappointment was A1200 and A4000. The A1200 was not
         | enough for gaming, A4000 was not enough for workstation use.
         | Both could have been so much better with pretty minor changes.
        
           | vidarh wrote:
           | I remember how we were fuming at the A4000 opting for IDE
           | over SCSI, and the other ways it was hampered, and how ugly
           | it was. The A4000's was PC-ification of the Amiga without the
           | upsides - things like SCSI helped offset the anaemic higher
           | end M68k CPU's. An A3000 + faster CPU + flicker fixer built
           | in + AGA, would've been vastly superior. Basically Dave
           | Haynie's A3000+ prototype.
        
             | actionfromafar wrote:
             | And MMU... and CPU daughter cards on the Zorro bus with
             | local RAM for things like "distributed" Lightwave
             | rendering. It would have made performance better for the
             | rather price insensitive pro segment.
             | 
             | Commodore basically catered to _no_ market segment.
             | 
             | Edit: the A1200 could have been better (twice the speed for
             | calculations) if it had some just a tiny sliver of fast RAM
             | instead of only chip RAM. And so on. It should also have
             | had a VGA connector, it wouldn't have cost more than a few
             | cents. People used TVs because the couldn't find multisync
             | monitors. Commodore, a fractal of bad business decisions.
        
               | vidarh wrote:
               | Have you read Brian Bagnall's series of books on
               | Commodore? It really digs into the full universe of
               | badness that was Commodore management in excruciating
               | detail.
        
               | actionfromafar wrote:
               | No, thanks, I'll get ahold of them.
        
               | arexxbifs wrote:
               | The A1200 lacking fastmem out of the box does seem like a
               | strange decision, but in this case I believe Commodore
               | actually listened to game developers. Having more chipmem
               | instead meant that games could effortlessly load more
               | graphics, music and sampled audio.
               | 
               | As for the VGA connector, there was a cheap Amiga
               | RGB->VGA adapter available. Connectivity wasn't the
               | problem. The issue was that VGA monitors couldn't cope
               | with a 15 kHz PAL/NTSC signal. Many didn't work with the
               | 50 Hz PAL refresh, either. In order for a VGA connector
               | to be meaningful, hardware would've been needed to
               | address this, adding to the cost of the machine - and
               | ruining the 50 Hz sync of a massive, pre-existing games
               | library.
        
               | actionfromafar wrote:
               | If it had even 32 _kilo_ bytes of fast mem, (it had 2
               | megs of chip, same as the original Playstation) it would
               | have made a huge difference for games.
               | 
               | Back in the day, people didn't even _know_ Amiga 1200
               | could output VGA resolutions. Also, you needed a special
               | adaptor cable which I only saw home-made versions of. If
               | it had a VGA connector people would know they could run
               | productivity software on a regular monitor. Having a TV
               | for gaming and a monitor for word processing would have
               | been _fine_. There 's precedent with Atari supporting
               | both regular (TV-like frequencies) monitors and the
               | monochrome monitor for productivity.
               | 
               | (IIRC you had to press both mouse buttons at boot or
               | something like that to get VGA frequencies. All of this
               | could have been made automatic if the VGA monitor was
               | plugged in or something. BOM cost would have been almost
               | 0. No strategic thinking at all at Commodore leadership,
               | no understanding of the market.)
        
               | arexxbifs wrote:
               | 32 k of fastmem probably wouldn't have made much
               | difference at all. A single routine or two could maybe
               | run faster, but data for them would still have to be
               | mostly in chipmem. Plus, you'd need to add space and
               | tracing for it on the motherboard. Once you've done that,
               | 32 k seems a bit pointless. Then you might as well have
               | added a SIMM socket, too. The initial doubled speed and
               | increased video bandwith compared to the A500 was already
               | a major step up for the type of Amiga games that were
               | popular when the A1200 was designed.
               | 
               | Whether or not people knew of the scandoubled modes back
               | in the day, well, me and all my friends certainly did,
               | and all the A1200 reviews I've read mentions them. Having
               | both a TV and a VGA monitor sort of defeats the purpose
               | of a cheap, compact entry-level machine. Atari users
               | typically had _either_, not _both_: The monochrome
               | monitor was for the DTP and music studio markets.
               | 
               | There was no mode switching in the early startup menu,
               | apart from being able to toggle between NTSC and PAL.
               | Selection of AGA scandoubled modes were made in the
               | Workbench preferences. Adding some kind of auto-sensing
               | hardware would add to the cost of the machine and require
               | a rewrite of Workbench to cope with this in some way
               | without interfering with screenmode preferences (and what
               | if you indeed had both a TV and a VGA monitor hooked up
               | at the same time?).
               | 
               | In hindsight, I think the A1200 was a decent solution to
               | a hard problem: constructing a cheap, worthwhile upgrade
               | while remaining compatible with as much existing software
               | and hardware as possible.
        
               | einr wrote:
               | _Back in the day, people didn 't even know Amiga 1200
               | could output VGA resolutions. Also, you needed a special
               | adaptor cable which I only saw home-made versions of._
               | 
               | The Commodore monitors which were released at the time
               | _intended for use with A1200 /A4000,_ the 1940 and 1942,
               | had a _permanently attached 15-pin VGA cable._ I know
               | because I have one for my A1200.
               | 
               | These monitors were dual-sync 15 and 31 KHz devices, and
               | were perfectly usable as a VGA monitor with a PC.
               | Probably not a lot of PC users bought them.
               | 
               | But if you bought the 1940 for use with the Amiga 1200,
               | you couldn't _plug it into the computer without a 15- >23
               | pin adapter._ I'm sure it came with the adapter in the
               | box, but still...
        
             | nikau wrote:
             | I recall reading commodore had a glut of PC cases and
             | tooling they wanted to use up, hence the weird case for the
             | A4000 with the mouse ports cut out inconveniently on the
             | side.
        
         | doener wrote:
         | Yes, also the lack of peripherals. Amiga had way better
         | graphics and sound in 1985 to 1987 than almost all PCs with no
         | extra peripherals. But with PC compatibles becoming more
         | established also the the range of graphics cards and sound
         | cards grew.
        
         | helpfulContrib wrote:
         | In the US, in the 90's, there were many, many other cottage-
         | shop PC builders, setting up shop.
         | 
         | So yeah - your catalog Tandy has a 'competitive' price, but you
         | could - in those days - take such a catalog into "Joe's
         | Computers" and get a cottage-shop PC, or at least parts for it,
         | like .. on the regular, much cheaper.
         | 
         | Pasadena Computer Trade Show was how I built my mega-PC's in
         | those days.
         | 
         | (Amiga dominated in Hollywood, though, for a while .. I had
         | pals who scoffed at my mega-PC's with their fully tricked-out
         | Video Toaster rigs, and their Dec Alpha render-farms were often
         | pitched against my SGI boxes, over lunch-time jests...)
        
           | bombcar wrote:
           | The 90s was days spent looking at advertisements in the free
           | local weekly that were just lists of parts and prices; you
           | could build your own or have one assembled for big discounts
           | compared to pre-made machines.
           | 
           | And for home users and even smaller businesses - that's just
           | what you did.
        
           | mikepavone wrote:
           | My general feeling is that folks tend to have somewhat
           | unreliable memories about how early certain things got cheap.
           | Catalogs are not perfect, but they don't change over time.
           | That said, I managed to find a Computer Shopper from August
           | 1992 on the Internet Archive [0]. There definitely are some
           | systems in there advertised at the $1K price point with HD
           | and monitor (though generally no sound card), but also a lot
           | of sellers with nothing that cheap for a complete system.
           | 
           | Not sure what the proper conclusion is about how competitive
           | the pricing of the 600 was from that, but I think the catalog
           | does reinforce how much further in the hole they were a bit
           | higher up the price chart. If you wanted to spend a bit more,
           | the only 1st party offering from Commodore until the fall of
           | 1992 was the Amiga 3000. Not sure what they were charging for
           | one of those at the time, but apart from the builtin SCSI I
           | don't think it compares very favorably with a 386DX with SVGA
           | and those weren't all that expensive by then. The 4000 did
           | launch a little after this catalog, but it was priced much
           | higher than the 486 systems that were already on the market.
           | 
           | [0] https://archive.org/details/computer-shopper-august-1992/
        
         | arexxbifs wrote:
         | For arcade-style platform games and shmups, the A600 was
         | competitively priced compared to PC:s, at least for a year or
         | so. The biggest problem with the Amiga line in general was that
         | it couldn't feasibly keep up with 486 CPU:s and the game
         | complexity they enabled. Consumer-level Amigas were supposed to
         | be cheap and cheerful - that was their selling point. Adding a
         | 68040 (or even a fast 68030) would've pushed the price point
         | into another territory entirely.
        
         | danby wrote:
         | To be honest there's lots of little factual inaccuracies in
         | that piece. The notion that the A600 was "fully software-
         | compatible with the A500" just isn't true.
        
           | roryirvine wrote:
           | Similarly, claiming that the SoundBlaster had "22 voice
           | sound" vs the Amiga's 4 voices. Yes, later SBs had a 22
           | channel FM synth chip, but that's not remotely the same
           | thing!
           | 
           | It would have been more accurate to say that as PCs became
           | faster they became capable of mixing multiple audio samples
           | together before playing them through a stereo (ie. "2 voice")
           | DSP - using the greater CPU power to match (and, eventually,
           | exceed) the Amiga's sound capabilities.
           | 
           | In general, I suspect the author is misunderstanding
           | secondary sources, rather than misremembering first-hand
           | experience.
        
             | danby wrote:
             | The Amiga's audio reproduction is an odd beast. Incredibly
             | sophisticated one hand then completely hamstrung by the
             | fact that stereo planning has to be done in software. So
             | you either run it as 4 independent mono channels, or you
             | devote lots of CPU time to software panning, which rules
             | doing that if anything else CPU intensive is going on. So
             | you basically can't have stereophonic audio in games.
        
         | wyclif wrote:
         | As an owner of an Amiga 500, I remember watching the 600 flop
         | even though I was mildly interested in upgrading, but he's
         | right that this was the point where a lot of users like me
         | threw in the towel and said "Right, I'm just getting a PC." And
         | I did, and it was probably the best decision I could have made
         | at that time.
        
           | Fr0styMatt88 wrote:
           | For me, Wolfenstein 3D planted the seed and then Doom sealed
           | the deal. Not to mention I was a fan of Sierra games back in
           | the day and the Amiga conversions of the 256-colour VGA games
           | were trash (except KQ6 which I believe wasn't done by Sierra
           | themselves for the Amiga version). Which was a shame because
           | arguably the Amiga had the best versions of the AGI games
           | (better colour palettes, use of the Tandy 3-voice soundtrack
           | as standard) and great 16-colour SCI conversions (use of
           | sound samples from the MT-32 versions of the soundtracks as
           | far as I can tell looking back).
        
         | kryptonomist wrote:
         | From at I remember, at least in Europe, it's only from
         | 1994-1995 that you could start thinking having a better
         | proposition with a PC than with an Amiga/Atari ST. In order to
         | surpass what you had on an Amiga 500/600 in terms of games,
         | your needed at least a small 386 VGA.
         | 
         | Before that, the only way to get a configuration at the same
         | price was typically some Amstrad PC (typically the popular
         | PC1512), far less capable in terms of graphics and music.
        
       | Dabbling_Dion wrote:
       | Meh. Whole Amiga concept was a glorified game console for
       | PAL/NTSC TV standard. Once PC market moved aboive using TV
       | monitors, whole Amiga lineup was doomed.
       | 
       | As anything Commodore ever did, Amiga was far overengineered for
       | what it did.
       | 
       | That being said, there are only two Amigas worth remembering: -
       | A500 as original one ( A1000 was overpriced crap) - A1200 as a
       | cheap successor. Its upgrade value was "meh", but it was cheap.
       | And there were games, actually using those extras. And it had a
       | cheap HDD option (used an IDE drive).
        
         | krige wrote:
         | Except the system was designed with a productivity display
         | oriented RGB port that worked, and its main selling point was
         | the hardware, not the games. My stock 1200 can output 1440x550
         | res and more, and it works just fine.
         | 
         | Deluxe Paint, tracker music, Video Toaster w/Lightwave, all
         | Amiga achievements. And all systems were extremely good value
         | for the dollar until late VGA era. Europe understood and
         | appreciated that; US unfortunately had Commodore main branch,
         | which was very self-sabotaging, to put it mlildly.
        
           | Dabbling_Dion wrote:
           | "Productivity oriented RGB display"...
           | 
           | I remember going through a TON of pirated SW to get useful
           | PCB CAD programs on Amiga (being the graphic "beast" of the
           | time) and wasted a ton on non-PC harware (basically
           | everything from Sinclair QL to Atari ST lines and Amigas,
           | from 500 to 1200) only to admit defeat years later and settle
           | on plain old DOS PC and Tango.
           | 
           | Amiga was ATROCIOUS for everything besides gaming. Its
           | graphics was great only on paper - until you had it on the
           | desk and havign to use it daily.
        
         | nikau wrote:
         | It wasn't overengineered, it was well engineered.
         | 
         | It was cheaper than a PC and much nicer to use - Windows was
         | terrible in that era, the janky mouse jumping all over the
         | place under load due to no hardware sprite and serial buffer
         | overrun.
         | 
         | Meanwhile an Amiga under 100% CPU would have a silky smooth
         | mouse due to hardware mouse port tracking and sprite pointer.
         | 
         | Then you had stuff like autoconfig hardware that was 10 years
         | ahead of its time.
        
           | Dabbling_Dion wrote:
           | Practically no one was using AMiga for its OS. All the people
           | would ever see is a Kickstart as tool to load their game.
           | 
           | Amiga was smooth just as long as CPU usage was low and as
           | long one used the stuff that its chipset could do.
           | 
           | And all that "smoothness" was useless once one got above what
           | TV can do. I used PC for DOS Tango (schematic and PCB CAD)
           | for example and even cheap Tseng ET-4000 card with 1MB would
           | put Amiga to shame as it could do 1280x1024x16 colors.
           | 
           | Yes, animation speed wasn't great, but it worked. Two years
           | later I had Diamond Stealth 2MB which could do 1600x1200x16
           | colors, running circles around anything any Amiga could do.
        
         | bluescrn wrote:
         | The Amiga brought us DPaint, OctaMED, AMOS, Blitz Basic, and a
         | whole lot more.
         | 
         | People bought it for the games, then got interested in the
         | creative possibilities. At the very least it inspired a
         | generation of game developers, digital artists, and electronic
         | music creators.
         | 
         | Meanwhile, many PCs of the time only had PC speaker audio
         | capabilities, the horrible palette of EGA, and the inability to
         | scroll the screen smoothly. And a DOS prompt rather than a
         | smoothly-multitasking GUI.
         | 
         | Yes, there were only a few short years before the PC caught
         | up/overtook the Amiga. But for those few years, the Amiga was
         | something really special.
        
       | forgotmypw17 wrote:
       | https://archive.ph/17oZA
        
       | saltysalt wrote:
       | I owned an Amiga 600 when I was a kid, absolutely loved it! A
       | great gaming machine.
        
       | arexxbifs wrote:
       | Nice article, the A600 was indeed a strange machine to be
       | released between the A500+ and A1200, and the PCMCIA port was a
       | curious choice at the time.
       | 
       | Some thoughts:
       | 
       | * Commodore could have added a faster 68000, and it seems like a
       | good idea in theory. But in order for a faster CPU to have any
       | meaningful impact, they would have needed to add either a
       | sizeable cache or, preferably, some real fastmem (memory that
       | isn't shared with the custom graphics and audio hardware). This
       | would have raised the cost significantly.
       | 
       | * The text doesn't mention the Amiga 500 Plus, also released in
       | 1992, just before the A600. It was an upgraded A500 featuring
       | Kickstart 2.0, the ECS chipset and 1 meg of chipmem. People who
       | had bought an A500+ felt fooled by Commodore, and rightly so:
       | Adding a hard drive to the A600 meant the cost of a stand-alone
       | 2.5" IDE drive. Adding one to an A500/+ involved a sidecar
       | expansion that cost about as much as the computer itself.
       | 
       | * The A600 was squeezed in between the A500+ and the A1200, which
       | means that in 1993, you could buy an A500+ for PS199, an A600 for
       | PS199 or an A1200 for PS299 - all of them supposed entry-level
       | machines. Very confusing for consumers.
       | 
       | * It wasn't really fully software-compatible with the A500. In
       | part because of the newer Kickstart, in part because of the lack
       | of the A500's peculiar "slowfast" memory that many games took for
       | granted, and in part because of the newer ECS chipset. The same
       | problems afflicted the A500+, and meant that large amounts of
       | already existing games just didn't work. This was the fault of
       | the software houses, sure, but gamers looking for a good deal
       | didn't care; they'd rather buy a second-hand A500 than gamble
       | with an incompatible machine that offered no significant hardware
       | upgrade.
       | 
       | * People in the know who were on the market for an Amiga in 1993
       | or 1994 probably bought an A1200.
        
         | danby wrote:
         | > * The A600 was squeezed in between the A500+ and the A1200,
         | which means that in 1993, you could buy an A500+ for PS199, an
         | A600 for PS199 or an A1200 for PS299 - all of them supposed
         | entry-level machines. Very confusing for consumers.
         | 
         | If commodore loved anything it was to release products designed
         | to compete with themselves.
        
           | actionfromafar wrote:
           | And nothing wrong with that if done correctly, but Commodore
           | confused its customers.
        
             | danby wrote:
             | Having different products for different market segments is
             | often a good idea. But in many cases Commodore released
             | simultaneous products to compete for the same market
             | segment.
        
           | arexxbifs wrote:
           | I honestly can't tell if it was stupid or genius of them, on
           | a corporate level, to sell cheap PC:s that directly competed
           | with Amigas in the home segment. On the one hand, they helped
           | usher in the demise of their own cash cow. On the other hand,
           | there was no shortage of competition from other home PC
           | manufacturers.
        
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