[HN Gopher] Arbitrary-Scale Super-Resolution with Neural Heat Fi...
       ___________________________________________________________________
        
       Arbitrary-Scale Super-Resolution with Neural Heat Fields
        
       Author : 0x12A
       Score  : 126 points
       Date   : 2025-03-15 10:39 UTC (12 hours ago)
        
 (HTM) web link (therasr.github.io)
 (TXT) w3m dump (therasr.github.io)
        
       | jiggawatts wrote:
       | The learned frequency banks reminded me of a notion I had:
       | Instead of learning upscaling or image generation in _pixel
       | space_ , why not reuse the decades of effort that has gone into
       | lossy image compression by generating output in a _psychovisually
       | optimal_ space?
       | 
       | Perhaps frequency space (discrete cosine transform) with a
       | perceptually uniform color space like UCS. This would allow
       | models to be optimised so that they spend more of their compute
       | budget outputting detail that's relevant to human vision. Color
       | spaces that split brightness from chroma would allow increased
       | contrast detail and lower color detail. This is basically what
       | JPG does.
        
         | littlestymaar wrote:
         | > why not reuse the decades of effort that has gone into lossy
         | image compression by generating output in a psychovisually
         | optimal space
         | 
         | I've been wondering exactly this for a while, if somebody more
         | knowledgeable knows why we're not doing that I'd be happy to
         | hear it.
        
         | mturnshek wrote:
         | You may already know this, but image generators like Stable
         | Diffusion and Flux already do this in the form of "latent
         | diffusion".
         | 
         | Rather than operate on pixel space directly, they learn to
         | operate on images that have been encoded by a VAE (latents). To
         | generate an image with them, you run the reverse diffusion
         | (actually flow in the case of flux) process they've learned and
         | then decode the result using the VAE.
         | 
         | These VAE encoded latent images are 8x smaller in width/height
         | and have 4 channels in the case of Stable Diffusion and 16 in
         | the case of Flux.
         | 
         | I do think it would be more useful if it worked more like you
         | said, though - if the channels weren't encoded arbitrarily but
         | some of them had pretty clear, useful human meaning like
         | lightness, it would be another hook to control image
         | generation.
         | 
         | To some extent, you can control the existing VAE channels, but
         | it is pretty finicky.
        
           | sigmoid10 wrote:
           | If there's one thing that neural networks have shown, it's
           | that they are much better at picking up encoding patterns for
           | realistic tasks than humans. There are so many aspects that
           | could be used in dimensional reduction tasks that it seems
           | pretty wild that we've come this far with human-designed
           | patterns. From a top down engineering perspective, it might
           | seem like a disadvantage to have algorithms that are not
           | tailored to particular cases. But when you want things like
           | general purpose image generation, it's simply much more
           | economical to let ML figure out which dimensions to focus on.
           | Because humans would spend years coming up with the details
           | of certain formats and still not cover half the cases.
        
         | pizza wrote:
         | We do, see eg LPIPS loss
        
         | crazygringo wrote:
         | > _by generating output in a psychovisually optimal space?
         | Perhaps frequency space (discrete cosine transform)_
         | 
         | I've never understood the DCT to be psychovisually optimal at
         | all. At lower bitrates, it degrades into ringing and blockiness
         | that don't match a "simplified perception" at all.
         | 
         | The frequency domain models our auditory space well, because
         | our ears literally process frequencies. Bringing that over to
         | the visual side has never been about "psychovisual modeling"
         | but about existing mathematical techniques that happen to work
         | well, _despite_ their glaring  "psychovisual" flaws.
         | 
         | On the other hand, yes a HSV color space could make more sense
         | than RGB, for example. But I'm not sure it's going to provide a
         | significant savings? I'd certainly be curious. It also might
         | create problems though, because hue is undefined when
         | saturation is zero, saturation is undefined when brightness is
         | zero, etc. It's not smooth and continuous at the edges the way
         | RGB is. And while something like CIELAB doesn't have that
         | problem, you have the problem of keeping valid value
         | combinations "in bounds".
        
           | pizza wrote:
           | JPEG is good for when you want a picture to look reasonably
           | good while throwing away ~90-95% of the data. In fact,
           | there's a relatively new JPEG variant that lets you get even
           | better psychovisual fidelity for the same compression level
           | by just doing JPEG in the XYB color space, xybjpeg. JPEG is
           | also a very simple algorithm, when compared to the ones
           | that'd be noticeably better near 99% compression.
           | 
           | To beat blockiness/banding across very gradually varying
           | color gradients (think eg the gradient of a blue sky), JPEG
           | XL has to whip out a lot of tricks, like handling sub-LF DCT
           | coefficients between blocks, heterogeneous block sizes,
           | deblocking filters for smoothing, and heterogeneous
           | quantization maps.
           | 
           | BTW, one of the ways different camera manufacturers aimed to
           | position themselves as having cameras that generated the best
           | pictures was by using custom proprietary quantization tables
           | to optimize for psychovisual quality.
        
             | crazygringo wrote:
             | No disagreements.
             | 
             | I do suspect that at some point we will make a major
             | compression breakthrough that _is_ based on something more
             | "psychovisual". Not Gaussian splatting, but something more
             | akin to that -- something that directly understands
             | geometric areas of gradating colors as primitive objects,
             | textures as primitives, and motion as assigned to those
             | rather than to pixels.
             | 
             | On the other hand, it may very well be a form of AI-based
             | compression that does this, rather than us explicitly
             | designing it.
        
         | dahart wrote:
         | Interesting thoughts! First thing to mention is that if you
         | look at the code, it uses SSIM, which is a perceptual image
         | metric. Second is that it may be using sRGB, which isn't a
         | perceptually uniform color space, but is closer to one than
         | linear RGB. I say that simply because most images these days
         | are sRGB encoded. Whether Thera is depends on the dataset.
         | 
         | Aren't Thera's frequency banks pretty darn close to DCT or
         | Fourier transform already? This is a frequency space
         | decomposition & reconstruction, and their goal is similar to
         | JPG in that it aims to capture the low frequencies accurately,
         | and skimp on the frequencies that matter less, either by being
         | less visible or lead to error (aliasing artifacts). It doesn't
         | seem entirely accurate to frame this paper as learning in pixel
         | space.
         | 
         | As far as perceptual color spaces, yeah that might be worth
         | trying. It's not clear exactly what the goal is or how it would
         | help, but it might. Thera does use the same color spaces that
         | JPG encoding uses: RGB and YCbCr, which are famously bad.
         | Perceptual color spaces save some bits in the file format, and
         | like frequency space, they are convenient and help with
         | perceptual decisions, but it's less common to see them used to
         | save work, at least outside of research. Notably, image
         | generation often needs to work in linear color space anyway,
         | and convert to a perceptual color space at the end. For
         | example, CG rendering is all done in linear space, even when
         | using a perceptual color metric to guide adaptive sampling.
         | 
         | Another question worth asking is whether in general a neural
         | network already learns the perceptual factors. When it comes to
         | black box training, if the data and loss function capture what
         | a viewer needs to see, then the network will likely learn what
         | it needs and use it's own notion of perceptual metrics in it's
         | latent space. In that case, it may not help to use inputs and
         | output that are encoded in a perceptual space, and we might be
         | making incorrect assumptions.
         | 
         | In this case with Thera, the paper's goal may be difficult to
         | pin down perceptually. Doesn't the arbitrary in 'arbitrary-
         | scale super resolution' toss viewing conditions and the notion
         | of an ideal viewer out the window? If we don't even _want_ to
         | know what the solid angle of a pixel is, we can't know very
         | much about how they're perceived.
        
         | cma wrote:
         | There is definitely work out there that deals directly in dct
         | blocks from jpeg:
         | 
         | https://arxiv.org/abs/1907.11503
         | 
         | https://arxiv.org/abs/2308.09110
         | 
         | With generative ai they tend to have a learned compressed
         | representation instead (VAE)
        
       | Hizonner wrote:
       | Where are the ground truth images?
        
         | WhitneyLand wrote:
         | Click through to the actual paper and they are in the last
         | column labeled "GT".
        
       | WhitneyLand wrote:
       | Seems like a nice result but wouldn't have hurt for them to give
       | a few performance benchmarks. I understand that the point of the
       | paper was a quality improvement, but it's always nice to
       | reference a baseline for practicality.
        
         | vessenes wrote:
         | Not disagreeing, but the number of parameters are listed in the
         | single digit millions size (which surprised me). So, I would
         | expect this to be very fast on modern hardware.
        
           | KeplerBoy wrote:
           | Very fast is a bit vague in a space where you might have a
           | millisecond per frame.
        
             | cubefox wrote:
             | I doubt that this is a technique for real-time
             | applications. They don't say anything about that on the
             | website.
        
               | KeplerBoy wrote:
               | True, especially because they would probably talk about
               | things like temporal coherency if it were meant to be
               | applied to video/game feeds.
        
             | cubefox wrote:
             | This seems more in line with potential real-time
             | applications, though it is still a lot slower than DLSS:
             | https://dl.acm.org/doi/10.1145/3641519.3657439
        
       | flerchin wrote:
       | I'd like to see the results in something like Wing Commander
       | Privateer.
        
         | nandometzger wrote:
         | Try it yourself. Here is the demo:
         | https://huggingface.co/spaces/prs-eth/thera
        
           | karmakaze wrote:
           | Tried it on this image[0] and it was blurry while still being
           | pixelated.
           | 
           | [0] https://en.wikipedia.org/wiki/Wing_Commander:_Privateer#/
           | med...
        
         | mastax wrote:
         | It just looks like a strong sharpening filter.
        
         | smusamashah wrote:
         | It does not work with pixel art very well.
        
       | adhoc32 wrote:
       | Instead of training on vast amounts of arbitrary data that may
       | lead to hallucinations, wouldn't it be better to train on high-
       | resolution images of the specific subject we want to upscale? For
       | example, using high-resolution modern photos of a building to
       | enhance an old photo of the same building, or using a family
       | album of a person to upscale an old image of that person. Does
       | such an approach exist?
        
         | MereInterest wrote:
         | Not a data scientist, but my understanding is that restricting
         | the set of training data for the initial training run often
         | results in poorer inference due to a smaller data set. If
         | you're training early layers of a model, you're often
         | recognizing rather abstract features, such as boundaries
         | between different colors.
         | 
         | That said, there is a benefit to fine-tuning a model on a
         | reduced data set after the initial training. The initial
         | training with the larger dataset means that it doesn't get
         | entirely lost in the smaller dataset.
        
         | 0x12A wrote:
         | Author here -- Generally in single image super-resolution, we
         | want to learn a prior over natural high-resolution images, and
         | for that a large and diverse training set is beneficial. Your
         | suggestion sounds interesting, though it's more reminiscent of
         | multi image super-resolution, where additional images
         | contribute additional information, that has to be registered
         | appropriately.
         | 
         | That said, our approach is actually trained on a (by modern
         | standards) rather small dataset, consisting only of 800 images.
         | :)
        
           | adhoc32 wrote:
           | I'm not a data scientist, but I assume that having more
           | information about the subject would yield better results. In
           | particular, upscaling faces doesn't produce convincing
           | outcomes; the results tend to look eerie and uncanny.
        
         | crazygringo wrote:
         | That is how Hollywood currently de-ages famous actors, by
         | training on their photos and stills from when they were around
         | the desired age.
         | 
         | But it's extremely time-consuming and currently expensive.
        
         | imoreno wrote:
         | That is effectively what it's doing already. If you examine the
         | artifacts, there is obviously a bias towards certain types of
         | features.
        
       | seanalltogether wrote:
       | I would love to see this kind of work applied to old movies from
       | the 30s and 40s like the Marx Brothers.
        
         | throwaway2562 wrote:
         | Just curious: why?
         | 
         | It wouldn't be more funny ha-ha, just more funny strange.
        
       | nthingtohide wrote:
       | DLSS will benefit greatly from research in this area. DLSS 4 uses
       | transformers.
       | 
       | DLSS 3 vs DLSS 4 (Transformer)
       | 
       | https://www.youtube.com/watch?v=CMBpGbUCgm4
        
       | flufluflufluffy wrote:
       | Was anyone else expecting an infinitely zoomable pictures from
       | that title? I am disappoint
        
         | imoreno wrote:
         | You were imagining something where you give it one grey pixel,
         | then zoom in infinitely and read the Magna Carta? Where did you
         | imagine it would get the information from?
        
           | p1mrx wrote:
           | the cloud
        
       | mrybczyn wrote:
       | hrm. on nature portrait photography 600x600 upscale, it has a LOT
       | of artifacts. Perhaps too far out of distribution?
       | 
       | That said, your examples are promising, and thank you for posting
       | a HF space to try it out!
        
         | 0x12A wrote:
         | Hi, author here :) It shouldn't be OOD, unless its too noisy
         | maybe? And what scaling factor did you use? Single image SR is
         | a highly ill-posed problem, so at higher upscaling factors it
         | just becomes really difficult...
        
           | throwaway314155 wrote:
           | Perhaps parent comment used a .jpg as input? The model seems
           | to artifact a lot on existing compression artifacts.
        
       | i5heu wrote:
       | Very good work!
       | 
       | Sadly this model really does not like nosy images that have codec
       | compression artifacts, at least with my few test images.
        
         | LoganDark wrote:
         | I wonder if there is a de-artifacting model out there.
        
       | rini17 wrote:
       | I tried photos of animals, and it was okayish except the eyes
       | were completely off.
        
       | earthnail wrote:
       | @0x12A what's the difference between this version and v1 of the
       | paper from November 2023?
        
       | varispeed wrote:
       | Could such method be adapted to audio? For instance to upscale
       | 8-bit samples to 16-bit in Amiga mods?
        
       | saddat wrote:
       | Why do those algorithm not include prompting to guide the scaling
       | ?
        
       ___________________________________________________________________
       (page generated 2025-03-15 23:00 UTC)