[HN Gopher] Hexagon Spiral Coordinates
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       Hexagon Spiral Coordinates
        
       Author : ibobev
       Score  : 41 points
       Date   : 2025-03-13 09:20 UTC (2 days ago)
        
 (HTM) web link (www.redblobgames.com)
 (TXT) w3m dump (www.redblobgames.com)
        
       | artemonster wrote:
       | Idk if you will ever need this, but if you like hexagonal grids
       | that are rotated 30degrees you can have almost perfect one with
       | vertices that lie on integer coordinates: just build a hex from
       | triangle (0,0), (11,11), (15, -4). This is due to the fact that
       | 2*(11^2)=242~ 241=15^2+4^2 and (7,4) vector being very close to
       | 30 degrees. Alternatively, just build flat top hexes out of
       | (0,0), (4,7), (8, 0)
        
       | coreyp_1 wrote:
       | A _new_ post on hexagons (the best-agons!)!!! Now that 's a nice
       | surprise!
       | 
       | I appreciate the effort that Red Blob Games puts into their
       | website.
        
       | nickandbro wrote:
       | I am making a vim game, with levels that are connected using
       | hexagons and used redblobgame's hexagon guide. Was extremely
       | helpful! If anyone's interested in checking out my hobby project,
       | here it is: vimgolf.ai
       | 
       | It's prone to breaking at times, but I am continuously improving
       | it and will do a official post on hackernews once there's a good
       | amount of levels and its fairly robust with how it scales the vim
       | instances.
        
       | airstrike wrote:
       | Damn it, you're making me want to write games but I already have
       | weekend plans!!
        
       | sesm wrote:
       | The spiral looks unnatural, why not do it like this:
       | https://imgur.com/a/e25fDvc ?
        
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       (page generated 2025-03-15 23:00 UTC)