[HN Gopher] Show HN: Editable Games
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       Show HN: Editable Games
        
       I made an animation programming language that you can type into a
       textarea. I make little games with it. Now other people can
       customize the games I make with it.  I've been working on canvas
       language for 15 years now. Not very successful, but editable gifs
       turned out okay. Since it's my passion, I keep trying, and my
       latest is editable games - I'm not officially calling it that
       though.  I've had some interest in advergames and this would allow
       designers to easily customize games for their clients - the hidden
       objects game being the best example for this, and the only one made
       specifically for the purpose.  Anyways, games are interpreted at
       runtime by JavaScript. To publish, for example on itch or your own
       website, you need to submit your project file (download it from the
       dev studio) and wait a few minutes. You'll get back a JS file that
       contains your game.  ngl, although a passion project, I'd like this
       to one day be profitable - trying to work that out.  If interested,
       the main project site is https://canvaslanguage.com  I'd love to
       get some feedback. Although to be honest, I just want to show
       somebody my newest creation :)  Thank you.
        
       Author : sclerek
       Score  : 106 points
       Date   : 2025-03-10 15:31 UTC (7 hours ago)
        
 (HTM) web link (playscl.com)
 (TXT) w3m dump (playscl.com)
        
       | lacoolj wrote:
       | Anyone else misread this is "Edible Games" at first? Got kinda
       | excited
        
         | jagged-chisel wrote:
         | yes ... I blame my old eyes
        
         | asadm wrote:
         | yup, maybe it's the fasting.
        
         | MaikaDiHaika wrote:
         | Yeah haha
        
         | ciroduran wrote:
         | Slightly OG-offtopic, but there is a very good book about
         | edible games! https://www.amazon.co.uk/Edible-Games-Cookbook-
         | Play-your-ebo...
        
         | sclerek wrote:
         | I misread that too when I got the domain name for EditableGIFs,
         | and I think I even bought EdibleGIFs at the time to just
         | reserve it. I let it expire though.
        
       | Tistron wrote:
       | I really liked stars and snargs, challenging and fun.
        
       | AtlasBarfed wrote:
       | Want some fun as a programmer?
       | 
       | Download an open source roguelike and get it working in an IDE.
       | 
       | I am hacking frogcomposband right now with shitty old Eclipse CDT
       | IDE, and having a blast.
       | 
       | Mass dissolve? No pet mana cost? Never need food? Cast spells
       | from books that are in your home and not waste inventory? Access
       | your home from anywhere in the dungeon? Teleport towns from
       | anywhere in the overworld? Find anything annoying? Code it away.
       | 
       | Remnants of the Precusors (a Master of Orion super-remake) is
       | great too. Doomstar super-sized ships with certain tech combos?
       | Ultralarge worlds? Mark artifacts and mineral worlds in a radius
       | from you because you are a xenoarchaelogist? That is plain old
       | Java so you can IntelliJ away.
       | 
       | Of course with any IDE there is the old breakpoint and modify
       | values hacking, even if you don't change the code.
       | 
       | I want to do Cataclysm DDA next but the git clone is bombing
       | every time. Maybe it is too big.
        
         | grimgrin wrote:
         | You could try a shallow clone at first, "git clone --depth 1
         | ..."
         | 
         | Later you can pull to get all of it
        
         | Jotalea wrote:
         | Modding games was the first reason why I started to learn
         | programming. From modifying a TXT file inside an APK, to
         | injecting DLLs, and replacing strings on a Hex editor, it just
         | feels so great.
        
         | debo_ wrote:
         | You cannot avoid the ballyhack.
        
         | tmtvl wrote:
         | Starsiege Tribes modding was pretty accessible. Everything was
         | just a bunch of .cs files, Tribes RPG was a fun thing to check
         | out and play with. An example would be the Shifter mod:
         | <https://github.com/BHare1985/Tribes-Shifter>
        
       | 6stringmerc wrote:
       | Not that I'm the person to do it, mind you, but for your own
       | safety and liability purposes I advise caution allowing uploaded
       | images to be used.
       | 
       | As in, it may have the potential for content that you find
       | disturbing, inappropriate, or illegal. Between stories/concepts
       | like NEDM and Rule 34, the potential for misuse, if unregulated,
       | could be exploited by an opportunistic bad actor.
       | 
       | At the bare minimum, use of Copyrighted material could
       | foreseeably result in a view that your project, even at the free
       | stage, is a form of enabling unauthorized derivative works...and
       | result in litigation.
        
         | Etheryte wrote:
         | I don't really see how this is an issue? As far as I can tell,
         | the above product does not host what you make, you have to find
         | a place and upload it yourself when you're done with the
         | editing.
        
         | birthdaywizard wrote:
         | I've also read about various image hosting tools, such as apps
         | for creating wallpapers, being overrun by pornography because
         | communities where pornography is banned found it bypassed
         | various automatic censors. If arbitrary image hosting is a
         | subset of your functionality, it can be used as such.
        
         | sclerek wrote:
         | I'm weary of this as well, but without traffic, its a problem
         | I'll deal with later.
         | 
         | For now, I don't host much, and if the time comes, I'll add
         | that google (or is it aws) service that scans inapprop things.
        
       | kurokikaze wrote:
       | PICO-8 is very cool for that matter. You can always view the Lua
       | source code of the cartridge, and the size of the game is
       | inherently limited, so you don't have too much code to dig
       | through.
        
       | peterjaap wrote:
       | Playpen IRL!
        
       | flybarrel wrote:
       | For some reason I read "edible games" and was super duper
       | curious...
        
         | herpdyderp wrote:
         | It took until reading your comment for me to realize I was
         | misreading it as well
        
         | baobabKoodaa wrote:
         | I was also confused for the same reason! And hungry.
        
         | kvirani wrote:
         | Was just about to write this. Glad I'm not alone.
        
       | InsideOutSanta wrote:
       | _" Not very successful (...) Since it's my passion, I keep
       | trying"_
       | 
       | The technology you've built is very impressive, but I suspect the
       | way it's presented won't appeal to your target audience. It's
       | very programmer-art-y.
       | 
       | It might be worthwhile hiring a designer and having them go over
       | everything for you, both making sure it looks like a professional
       | tool aimed at an audience that values sophisticated visuals, and
       | also that the examples you have look premium.
        
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       (page generated 2025-03-10 23:00 UTC)