[HN Gopher] Sublogic Flight Simulator - By Paul Lefebvre
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Sublogic Flight Simulator - By Paul Lefebvre
Author : rbanffy
Score : 17 points
Date : 2025-03-07 11:16 UTC (2 days ago)
(HTM) web link (www.goto10retro.com)
(TXT) w3m dump (www.goto10retro.com)
| amelius wrote:
| I think I played this on the Apple ][, and still have the manual
| somewhere. It ran at about 1 fps, so it required a lot of
| patience.
| brookst wrote:
| Wow, ancient memories. Yes, the swerve, overcorrect, swerve,
| overcorrect , swerve, crash game. Spent many hours on that when
| I was too young to have any patience at all.
| billfor wrote:
| OMG playing that thing with the little analog apple II joystick
| plugged into the motherboard....
| rbanffy wrote:
| The stick that got slower responses the further you pushed it
| towards a corner.
| amelius wrote:
| Indeed, it was resistance based and it used a timer to
| measure the resistance.
| rbanffy wrote:
| It was about 1fps, but, apart from that, it was more or less
| real-time. It'd take about 5 hours to fly from Chicago to NYC.
| It's quite a miracle they managed to approximate real-time on
| the Apple II with only cycle counting.
| leetrout wrote:
| Makes me think of my favorite flight sim which came much later -
| Corncob 3D
|
| https://pieskysoft.miraheze.org/wiki/Corncob_3D
| ramses0 wrote:
| That was the one with the helicopter fights, right?
|
| Good times!
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(page generated 2025-03-09 22:00 UTC)