[HN Gopher] Sublogic Flight Simulator - By Paul Lefebvre
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       Sublogic Flight Simulator - By Paul Lefebvre
        
       Author : rbanffy
       Score  : 17 points
       Date   : 2025-03-07 11:16 UTC (2 days ago)
        
 (HTM) web link (www.goto10retro.com)
 (TXT) w3m dump (www.goto10retro.com)
        
       | amelius wrote:
       | I think I played this on the Apple ][, and still have the manual
       | somewhere. It ran at about 1 fps, so it required a lot of
       | patience.
        
         | brookst wrote:
         | Wow, ancient memories. Yes, the swerve, overcorrect, swerve,
         | overcorrect , swerve, crash game. Spent many hours on that when
         | I was too young to have any patience at all.
        
         | billfor wrote:
         | OMG playing that thing with the little analog apple II joystick
         | plugged into the motherboard....
        
           | rbanffy wrote:
           | The stick that got slower responses the further you pushed it
           | towards a corner.
        
             | amelius wrote:
             | Indeed, it was resistance based and it used a timer to
             | measure the resistance.
        
         | rbanffy wrote:
         | It was about 1fps, but, apart from that, it was more or less
         | real-time. It'd take about 5 hours to fly from Chicago to NYC.
         | It's quite a miracle they managed to approximate real-time on
         | the Apple II with only cycle counting.
        
       | leetrout wrote:
       | Makes me think of my favorite flight sim which came much later -
       | Corncob 3D
       | 
       | https://pieskysoft.miraheze.org/wiki/Corncob_3D
        
         | ramses0 wrote:
         | That was the one with the helicopter fights, right?
         | 
         | Good times!
        
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       (page generated 2025-03-09 22:00 UTC)