[HN Gopher] Blender-made movie Flow takes Oscar
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       Blender-made movie Flow takes Oscar
        
       Author : boguscoder
       Score  : 738 points
       Date   : 2025-03-03 01:17 UTC (21 hours ago)
        
 (HTM) web link (www.reuters.com)
 (TXT) w3m dump (www.reuters.com)
        
       | edflsafoiewq wrote:
       | My kingdom for a hyphen!
        
         | anamexis wrote:
         | You owe @dang your kingdom :)
        
           | boguscoder wrote:
           | I fixed it myself so perhaps I can claim half of the kingdom
           | and half of the horse, please
        
       | kylecazar wrote:
       | I heard him thank Blender in the first few sentences and had to
       | Google it to see if he was talking about THAT Blender!
       | 
       | I remember doing all the tutorials when I was younger and
       | considering game dev.
        
         | bombcar wrote:
         | "I would like to thank Blender, and Flexo, and Fry."
        
       | neoecos wrote:
       | This is the first movie I took my 3 yo kids to watch in a
       | theater. My wife and I are FOSS enthusiasts.
        
       | owenpalmer wrote:
       | I remember being a little kid learning Blender, rooting for it to
       | become the industry standard. It's amazing to see how much the
       | project has grown.
        
       | LostMyLogin wrote:
       | Loved the film and was so happy to see it win. First nomination
       | for Latvia I believe.
        
         | madars wrote:
         | First two nominations, in fact - Flow also got nominated for
         | Best International Feature Film which went to Brazil's "I'm
         | Still Here." Flow is a beautiful film and I can wholeheartedly
         | recommend HN audience to watch it. It also has 97% audience
         | rating and 98% critic rating on Rotten Tomatoes.
        
       | tzs wrote:
       | That's kind of surprising. Academy members are not required to
       | watch all the nominees for Best Animated Feature before voting.
       | In fact they are not require to watch _any_ of them.
       | 
       | Several years ago I remember that after a year where the movie
       | that won best animated was not the one that those in the
       | animation industry overwhelming thought was sure to win some
       | animation industry magazine survived Academy members asking which
       | movie they voted for and why.
       | 
       | What they found was that a large number of the voters thought of
       | animated movies as just for little kids and hadn't actually
       | watched any of the nominees. They picked their vote by whatever
       | they remembered children in their lives watching.
       | 
       | E.g., if they were parents of young children, they'd vote for
       | whatever movie that their kids kept watching over and over. If
       | they no longer had children at home they would ask grandkids or
       | nieces or nephews "what cartoon did you like last year?" and vote
       | for that.
       | 
       | Another factor was that a lot of these people would vote for the
       | one they had heard the most about.
       | 
       | That gives Disney a big advantage. How the heck did Flow overcome
       | that?
       | 
       | Inside Out 2 had a much wider theatrical release in the US, was
       | widely advertised, made $650 million domestic, is the second
       | highest grossing animated movie of all time so far worldwide, and
       | streams on Disney+.
       | 
       | All that should contribute to making it likely that those large
       | numbers of "vote even though they don't watch animated movies"
       | Academy members would have heard of it.
       | 
       | Flow had a small US theatrical release at the end of the year. I
       | didn't see any advertising for it. I'd expect a lot of Academy
       | members hadn't heard of it.
       | 
       | As a guess, maybe Moana 2 is the movie that the kids are repeat
       | streaming. That was not a nominee so maybe those "vote for what
       | my kid watched" voters didn't vote this year and so we actually
       | got a year where quality non-Disney movies had a chance?
        
         | lukasb wrote:
         | Flow was a critical favorite, sometimes that matters at the
         | Oscars.
        
         | dmazzoni wrote:
         | The Grammy awards for music are the same thing. Members aren't
         | required to listen to the nominated albums, and every member
         | gets to vote in every category.
         | 
         | I had a friend who was a Recording Academy member as a
         | classical musician. He thought it was strange that they asked
         | him to vote for the best hip-hop album since he doesn't listen
         | to hip-hop at all.
         | 
         | So for many of the categories that are a little more niche, it
         | basically turns into a popularity contest, rather than the
         | opinion of true experts.
        
           | SoftTalker wrote:
           | Reminds me of when Jethro Tull won best Hard Rock/Metal
           | category, beating out Metallica and AC/DC.
        
         | stuart78 wrote:
         | I would guess this is, to some degree, a generational shift.
         | The Animated category has only existed for ~30 years and was
         | born from the resentment many in the academy felt toward Beauty
         | and the Beast being nominated alongside supposedly serious
         | films for Best Picture. Each generation following that one has
         | grown up with a more diverse slate of animated films available.
         | 
         | The Oscars are the slowest possible reflection of social
         | change, and I'm sure the perspective you share is still held my
         | many members, but this win holds out some hope for sure.
        
         | tootie wrote:
         | I adored Flow. It's hard to say it was truly "better" than
         | Inside Out 2. I think part of the calculation has to be that
         | everyone expected Pixar to deliver something top notch so it
         | only really met expectations. Flow was made by a no-name team
         | from Latvia and was really something unique and interesting. I
         | went into it kinda blind with no expectations and was blown
         | away.
        
           | riffraff wrote:
           | I didn't think inside out 2 was a very good movie.
           | 
           | It had good ideas but didn't do very well with them (contrary
           | to the first movie, which was great). I'm not surprised a
           | movie which wasn't "just a sequel" managed to beat Moana and
           | IO2.
        
             | autoexec wrote:
             | I was also disappointed by inside out 2. I thought it
             | followed the story beats of the first one a bit too
             | closely. Flow was the better film.
        
               | tootie wrote:
               | This is my point though. Inside Out 2 suffered from high
               | expectations. If Pixar never existed and Inside Out 2
               | came from an unknown studio it would have blown you away.
        
               | bombcar wrote:
               | Exactly. Pixar is somewhat a victim of its own success,
               | but in this case Inside Out 2 is _just Inside Out_ again
               | - none of the additions or developments are really
               | surprising.
               | 
               | And that's not bad! Sometimes you really do just want
               | more of the same - after all, many wildly successful TV
               | shows are just the same story, told differently each
               | episode.
               | 
               | Flow wildly beat expectations which already gives it a
               | leg up, but it was "new and weird" enough that I bet more
               | of the reviewers actually _watched_ it vs Inside Out 2 or
               | other big-name movies.
               | 
               | Even the tagline of "feature length movie with no
               | dialogue that's actually good" is enough to get people
               | interested.
        
             | brookst wrote:
             | The title of the movie is perfect. It's more of the same.
             | Which is still very good, but lacking in anything novel.
        
         | CmdrKrool wrote:
         | Interesting. I loved Flow and I'm glad the stars aligned for it
         | on this particular occasion. This article [1] lists a bunch of
         | other Oscar-related firsts:
         | 
         | * Gints Zilbalodis, who is 30 years old, is the youngest
         | director to win the Oscar for best animated feature.
         | 
         | * Flow is the first fully-European produced and funded film to
         | win the feture animation Oscar.
         | 
         | * Flow is the first dialogue-less film to win the feature
         | animation Oscar.
         | 
         | * Flow, made for under $4 million, is by far the lowest-budget
         | film to ever win the category.
         | 
         | It also says the winner of the animated short category, In the
         | Shadow of the Cypress, was unexpected since the Iranian
         | filmmakers couldn't do any of the usual in-person campaigning
         | of Academy voters due to visa problems.
         | 
         | [1] https://www.cartoonbrew.com/awards/underdogs-win-latvias-
         | flo...
        
         | Timwi wrote:
         | Could they have heard of it en masse because of its success at
         | the Golden Globes?
        
           | dkh wrote:
           | Historically the Golden Globes are the biggest predictor of
           | the Oscars, so, yes, but then you have to ask how it won the
           | Golden Globe lol
        
             | bombcar wrote:
             | I suspect as I said elsewhere that "feature length movie
             | with no dialogue that's actually good" was enough to get
             | people watching it, even seeking it out. We're more than a
             | hundred years out from silent movies, so it's a curiosity
             | by that metric alone.
             | 
             | And then it turns out to be actually good!
             | 
             | It's similar to the Lego Movie in that respect, everyone
             | had assumptions about what it was and then it went and was
             | well done and hit you right in the feels.
        
               | tzs wrote:
               | > I suspect as I said elsewhere that "feature length
               | movie with no dialogue that's actually good" was enough
               | to get people watching it, even seeking it out. We're
               | more than a hundred years out from silent movies, so it's
               | a curiosity by that metric alone
               | 
               | There have been 4 other Best Animated nominees with no
               | dialogue.
               | 
               | * "Shaun the Sheep Movie" (2015) with 99% on Rotten
               | Tomatoes with an average critic rating of 8.1/10
               | 
               | * "The Red Turtle" (2016) with 93% on RT and an average
               | critic rating 8.10/10
               | 
               | * "A Shaun the Sheep Movie: Farmageddon" (2019) with 96%
               | on RT with an average critic rating of 7.5/10
               | 
               | * "Robot Dreams" (2023) with 98% on RT and an average
               | critic rating of 8.4/10
        
         | chillee wrote:
         | A couple things:
         | 
         | 1. The academy has had a significant increase of young voters
         | in the past 10 years or so. Generally speaking, young voters
         | are more likely to take animation as a "serious" medium.
         | 
         | 2. These interviews were always somewhat overstated. Of course
         | some voters have stupid rationales, but I don't think this
         | dominates the academy.
         | 
         | 3. Disney's Inside Out 2 was nowhere close to winning the award
         | this year - Flow's biggest competition was The Wild Robot,
         | which did gross far more than Inside Out 2, but far below
         | Inside Out 2.
         | 
         | If you look at the past couple years, The Boy and the Heron
         | (Studio Ghibli) won over Across the Spider-Verse (with Pixar's
         | movie Elemental nowhere close) in 2023, Guillermo del Toro's
         | Pinocchio won over Across the Spider-Verse (with Pixar's movie
         | Turning Red nowhere close) in 2022, etc.
         | 
         | I'm curious what year you're thinking about above. Perhaps Toy
         | Story 4 over Klaus in 2019?
        
           | brookst wrote:
           | 4. The results can still be valid if there's a lot of random
           | noise in the sample. There are about 10,000 voters here. If
           | 9,000 vote at random and 1,000 watch the films and vote on
           | merit, there's about a 2% chance of getting a different
           | result than if all 10,000 watched and voted on merit.
        
           | zimpenfish wrote:
           | > Flow's biggest competition was The Wild Robot, which did
           | gross far more than Inside Out 2, but far below Inside Out 2.
           | 
           | Exactly the same as Inside Out 2 then?
           | 
           | (I'm guessing it was far more than Flow but less than Inside
           | Out 2?)
        
         | jfengel wrote:
         | They aren't required to watch them, but the voters do all get
         | screeners. They at least have the opportunity to watch it,
         | regardless of whether they've seen it in the theater. They
         | don't vote just for what they've heard of.
         | 
         | The Academy has a reputation for seeking "artistic merit" even
         | at a cost of good entertainment. They're hoping to advance
         | something that didn't do well at the box office. Sometimes that
         | means giving awards to films that turn out to be dogs, but
         | sometimes they manage to promote things that deserve attention.
         | 
         | A lot of Oscar-bait gets a small release at the end of the
         | year, to qualify it for the Oscars. If it gets a nomination,
         | they'll use that as part of a wider campaign later. That's why
         | they send out screeners: they know that many members won't have
         | had a chance to see it in the theater.
        
       | lemming wrote:
       | I'm very pleased to see this, Flow was such a lovely film. I
       | didn't realise it was made with blender!
        
       | dang wrote:
       | Recent and related:
       | 
       |  _First time a Blender-made production has won the Golden Globe_
       | - https://news.ycombinator.com/item?id=42620656 - Jan 2025 (49
       | comments)
        
       | jsheard wrote:
       | Not only was it made with Blender, the final renders were done
       | with Blenders semi-realtime Eevee engine rather than its max-
       | fidelity Cycles engine. That reduced the compute required by
       | orders of magnitude - the director said a render farm wasn't
       | necessary because his local workstation could produce final-
       | quality 4K frames in 0.5-10 seconds.
       | 
       | "Proper" production renderers like Cycles do look better of
       | course, but having an alternative which is viable on a shoestring
       | budget is very valuable.
        
         | teruakohatu wrote:
         | I am out of touch with the latest and greatest Blender
         | features. If best/highest fidelity renders are required, can
         | Blender scale with a render farm?
         | 
         | Last I heard that was the advantage of the propriety/in-house
         | alternatives.
        
           | hamaluik wrote:
           | Yup! https://www.sheepit-renderfarm.com/home Is a great
           | community example of this.
        
             | ad-astra wrote:
             | I made my own distributed render orchestrator that supports
             | Cycles + custom plugins. It uses Modal's cloud compute APIs
             | to spawn jobs on up to 20x containers with an L40S GPU
             | (like 80% as fast as a 4090 with tons more VRAM) each. It
             | ain't cheap but it's absurdly fast, and much easier in
             | terms of cash flow than outright buying the equivalent
             | GPUs.
             | 
             | https://github.com/stoicsuffering/distributed-blender-
             | render...
        
               | sbarre wrote:
               | That is possibly the most original README I've seen in a
               | long time.
               | 
               | I will admit it's a bit.. obfuscated, though?
        
               | remify wrote:
               | Second title should have been named the Book of Job IMO
        
               | ad-astra wrote:
               | Sure why not, updated.
        
               | ad-astra wrote:
               | Thanks for checking it out! And yeah, I'm not expecting
               | it to gain much traction, just having fun with it.
        
           | zoky wrote:
           | Any embarrassingly parallel task can scale almost infinitely
           | by throwing more resources at it.
        
             | touisteur wrote:
             | I think I've seen some amazing Blender hacker put Cycles to
             | the test on a machine with both NVIDIA _and_ Intel GPUs.
             | Love it that their API seems that portable and able to
             | parrallelize on heterogeneous hardware. Amazing software
             | work.
        
               | Doxin wrote:
               | Getting blender to run on my NVIDIA GPU and AMD CPU
               | simultaneously is as easy as checking two boxes in the
               | settings. It's not usually worth it since the GPU
               | absolutely _smokes_ the CPU. it 's a testament to how
               | well blender is made that it works at all, let alone that
               | trivially.
        
           | sznio wrote:
           | a stupid-simple approach would be to split up the render
           | betweeen machines by manually starting it on each one and
           | setting different frame ranges to render
        
             | diggan wrote:
             | Once you feel like that isn't enough anymore, you can also
             | start dividing each frame into a grid of N cells and
             | distribute that :) As long as the rendering is
             | deterministic, you'd just join the cells into a complete
             | frame on the coordinator.
        
           | orlp wrote:
           | An 1.5 hour movie at 24 FPS has ~130k frames to render. As
           | long as you have less machines than that the parallelization
           | is essentially free.
        
           | sangnoir wrote:
           | IIRC, the Blender Foundation's Open Source movies have been
           | rendered on render farms from the very first one, produced
           | over 20 years ago. This predates Cycles/Eevee, but I don't
           | think it's something they'd regress on.
        
         | leonidasv wrote:
         | Now I'm curious how the film would look if it was rendered in
         | Cycles, there are some lighting aspects that really feel "off".
         | Perhaps now that the film is acclaimed they could release a
         | remaster done in Cycles.
        
           | Fluorescence wrote:
           | I kind of hope they don't. I like the humble, democratic,
           | FOSS spirit - it's like Dogme 95 / "Vows of Chastity".
           | 
           | "rules to create films based on the traditional values of
           | story, acting, and theme, while excluding the use of
           | elaborate special effects or technology. It was supposedly
           | created as an attempt to "take back power for the directors
           | as artists" as opposed to the movie studio."
           | 
           | https://en.wikipedia.org/wiki/Dogme_95
           | 
           | I had a negative initial reaction to the animation style but
           | it hooked me in and blew me away. It had virtues far more
           | vital than render quality. In contrast, I bailed on "Inside
           | Out 2" and have no interest retrying. I hope more people are
           | encouraged to create lofi meaningful movies instead of
           | thinking it's the preserve of billion dollar studios and
           | sweat-shop animation factories.
        
           | Neywiny wrote:
           | Haven't watched yet but that was my gut reaction. When the
           | engine first got stable released I tried it and was impressed
           | at how quickly it got to a 90% solution, but the now
           | complicated lighting scenarios that it couldn't handle took
           | me back to cycles.
        
           | deng wrote:
           | First off, switching to Cycles is probably quite a bit of
           | work. While the renderers are supposed to be interchangeable,
           | since AFAIK Cycles supports more features than Evee, options
           | that previously did not matter with Evee rendering now have
           | to be set for Cycles.
           | 
           | Also, having seen the film, I found the "unrealistic",
           | cartoonish look very much to be a creative choice. Evee can
           | produce much more "realistic" renders than what you see in
           | the movie, but this requires also much more investment into
           | things like assets and textures, otherwise you quickly land
           | in the uncanny valley. So I think switching to Cycles
           | probably would not matter much, unless the creators would
           | also change their creative choices, which would result in a
           | different movie, but not necessarily a better one.
        
             | CSSer wrote:
             | This is arguably true for all director's cuts and remasters
             | ever released.
        
             | PaulDavisThe1st wrote:
             | What's odd in Flow is the contrast between the near-
             | realistic non-animal rendering, and the non-realistic
             | animal rendering. It didn't bother me much - it was clearly
             | an aesthetic choice - but I know people who were bothered
             | by the contrast.
        
           | jancsika wrote:
           | It could be revelatory.
           | 
           | Like the first time I played Super Mario Bros. on an LED
           | screen. Finally I could see each pixel clearly, exactly the
           | way the original artist didn't intend!
           | 
           | Edit: in all seriousness, this makes me wonder: has anyone
           | ever re-orchestrated Beethoven's Fifth? Say, in the
           | orchestration style of Ravel or Strauss? Someone _must_ have
           | done this, even as a joke, and I 'd love to hear it. (I know
           | about the "Fifth of Beethoven" disco tune which is great, but
           | that's not what I'm asking about.)
        
             | alanvillalobos wrote:
             | Somewhat in this vein is Recomposed by Max Richter: Vivaldi
             | - The Four Seasons. I liked it, but I am definitely not a
             | purist.
        
         | raverbashing wrote:
         | Honestly yeah it won't be "perfect" but neither is a videogame
         | being rendered in real time and it looks pretty good
         | 
         | Since they're not going crazy with effects it seems like a good
         | compromise
        
         | pier25 wrote:
         | Weren't Blender working on a more efficient cycles renderer?
        
           | pilaf wrote:
           | You're probably referring to Cycles X [1], which if I'm not
           | mistaken has already been released.
           | 
           | It will never be on-par with Eevee's performance though as
           | they are fundamentally different approaches to rendering:
           | Cycles is a physically-based path-tracing engine, while Eevee
           | uses rasterization through OpenGL.
           | 
           | 1: https://code.blender.org/2021/04/cycles-x/
        
             | pier25 wrote:
             | You're right.
             | 
             | I think I confused it with the Eevee Next project released
             | last year.
             | 
             | https://code.blender.org/2024/07/eevee-next-generation-in-
             | bl...
        
         | eurekin wrote:
         | Cycle's renders are beautiful, but 10 minutes per frame can be
         | a hard sell... I wonder, if anybody tried rendering in cycles
         | to output eevee's primitves. I remember that was one of the
         | tricks that architecture rendering community used - just paint
         | with lights in places that a full blown global rendering/path
         | tracing would do.
        
           | Joel_Mckay wrote:
           | That is a common assumption, but there are ways to get your
           | PC to do better:
           | 
           | https://www.youtube.com/watch?app=desktop&v=a0GW8Na5CIE
           | 
           | Blender has a lot of other problems, but CUDA/Optix support
           | is there for reasonable hardware =3
        
         | zo1 wrote:
         | I just had a look at the trailer, and I'm trying not to poo on
         | it's parade, but this thing looks... disappointing - worse than
         | most in-game cut-scenes these days. It doesn't even feel
         | "Artistic", and I'm definitely not a snob for "hyper realistic"
         | types of looks.
         | 
         | The distant and "landscape" views look very nice, and in stark
         | contrast to the game-like and amateur rendering of close up
         | scenes with the animals. They don't even have anti-aliasing and
         | the things look "blocky".
         | 
         | I hope this thing won because of the story and characters, and
         | not its visuals.
        
           | Funes- wrote:
           | I agree, but mainly for some other reasons I won't be listing
           | just now. As much as I find it all very cute and I'm a sucker
           | for this kind of shit (I can already sense I would cry my
           | heart out watching this at some point or another--I know, I'm
           | very sensitive), it kinda looks like a long-winded tech demo
           | or video placeholder.
        
           | snowwrestler wrote:
           | There are incredible visuals in the movie, but not because of
           | their realistic details. They are instead incredibly
           | evocative of a mysterious depth behind the relatively small
           | story being told in the movie.
           | 
           | The movie doesn't look real, but it also doesn't act real
           | either.
        
           | ChrisMarshallNY wrote:
           | The look is scruffy.
           | 
           | The story is not, and the visuals are sufficient to tell the
           | story.
        
           | sepositus wrote:
           | With the amount of utter trash that modern Hollywood puts
           | out, combined with the Oscars always feeling like a "pat on
           | the back for rich snobs," I am just genuinely happy to see
           | something like this win anything at all.
           | 
           | Seems like a fluke, though.
        
       | maxglute wrote:
       | It shows, Blender has come a long way, but FLOW doesn't look
       | technically incredible. On the otherhand, I just rewatched Shrek
       | recently, and complex graphics isn't everything.
        
         | bolognafairy wrote:
         | Take a look at the earlier concepts / renderings for Shrek!
         | Before the studio gutted the team(?) and told everyone to pull
         | their heads in. Absolutely off-putting.
        
         | raverbashing wrote:
         | No kidding, Shrek probably had to do with 100x less computing
         | (per hour) than a modern production. First Toy Story probably
         | something like 1000x less computing
         | 
         | We did come a long way
        
           | pbronez wrote:
           | Great example of how accumulated technical innovations unlock
           | unexpected opportunities. Flow, Shrek and Toy Story have
           | roughly similar technical quality but vastly different price
           | tags. That cost reduction allows more experimentation, which
           | delivers more compelling outcomes.
        
             | bombcar wrote:
             | It's kind of surprising to go back and watch Toy Story in
             | 4k today - the rendering really is quite rudimentary
             | compared to what even video games put out now.
             | 
             | But - you have to be paying attention to see it, because
             | Pixar knew the limitation of their systems. For example,
             | rendering of the time made everything look plasticy, so
             | they rendered ... plastic toys as the main characters! The
             | most noticeable graphical issues are with the rendering of
             | people, but those are put in the background.
        
         | raxxorraxor wrote:
         | What do people mean with technically impressive? There are
         | Blender renders that look quite incredible though and you just
         | cannot differentiate it from real picture anymore
         | 
         | Example: https://images.squarespace-
         | cdn.com/content/v1/58586fa5ebbd1a...
         | 
         | There are probably some flaws here as well, but you need to
         | study the picture in detail. And Flow used the fast renderer of
         | Blender, not the quality one.
         | 
         | Still, it does have a unique style that is much more
         | interesting than many other animated movies. So what is
         | technically impressive, just throwing more compute at it to
         | make it photorealistic?
         | 
         | I think art style will have a larger impact. In a way it is
         | technically impressive as it didn't need a lot of compute
         | power.
        
           | WhatThisGuySaid wrote:
           | I think people are specifically referring to the movie not
           | looking technically impressive, not that Blender isn't
           | capable of technically impressive renders at all.
        
         | Clamchop wrote:
         | Blender comes with two renderers: Cycles for production
         | rendering, and Eevee for near-real time preview.
         | 
         | This movie was rendered with the latter.
         | 
         | Like any 3D package, you can also install other renderers.
         | 
         | So any perceived deficit in picture quality here is more to do
         | with budget than some limitation of Blender.
        
           | maxglute wrote:
           | Yeah, the real time stuff is pretty solid in blender but for
           | very high image quality / realistic prerendering, blender is
           | still missing a lot of the professional/proprietaries tools
           | that gives the last 10% of polish in big budget productions
           | (photorealism). The community has done a great job in last 10
           | years but there's still a lot of technical tools locked
           | behind something like max/maya ecosystems professional
           | paywall that most people eventually transitions to for
           | "serious" industry work because pipelines are hard to change.
           | At least that's the state a few years ago.
        
         | j3s wrote:
         | there are parts of Flow that definitely look incredible imo
        
       | viccis wrote:
       | As someone who started using Blender before 1.8, posting on the
       | old blender.nl forums before its move to BA, it's just been
       | pretty insane to watch it reach this point. Back then it didn't
       | even have ray tracing, and all of the attempts to make long form
       | videos with it were very very rudimentary.
        
       | legitster wrote:
       | I did not find Flow to be a _technically_ impressive movie. The
       | animation was very imperfect. The rendering (especially shadows
       | and textures) were off. The whole movie looked like a video game
       | cut scene.
       | 
       | But oh boy, what an amazing cutscene to watch. I'm worried that
       | the story the media is putting forward is that this was an
       | innovative and cutting edge movie - based only on a superficial
       | appreciation of the (stunning) art design. But the real story is
       | how the director worked within his limitations to make something
       | equally enjoyable and meaningful as the other guys.
       | 
       | Most importantly, this movie passed the Actual Kid (TM) test. My
       | 7 year old and his friends sat raptured through the entire movie
       | without any slapstick, pop music numbers, or even dialogue! Not
       | once, but 4 times now!
        
         | crooked-v wrote:
         | I feel like it kind of fits in the same category as Hundreds of
         | Beavers (also a fantastic film), as something using the
         | roughness of low-cost methods as a genuine part of the artistic
         | style.
        
         | brundolf wrote:
         | A takeaway may be that cutting-edge rendering doesn't really
         | matter for cartoon-stylized films, especially for kid viewers
        
           | stvltvs wrote:
           | Yep, grew up on cartoons like Transformers, GI Joe,
           | Thundercats, etc. Looking at them now, they are laughably bad
           | in most respects, but they sparked our imaginations and
           | didn't need to be sophisticated to do it.
        
             | agumonkey wrote:
             | yes, there's a balance to get and visual "perfection" is
             | nothing real, even star wars had blunders and visibly
             | lesser tricks, but the whole created a deep sense of wonder
             | and you got along
        
               | stvltvs wrote:
               | The Star Wars trilogy wasn't great cinema, but the amount
               | of time we spent playing with improvised light sabers and
               | trying to move objects with the Force attests to the
               | imaginative possibilities behind it.
        
               | agumonkey wrote:
               | it was visually ground breaking though, and there was
               | something strange because if you look at movies of that
               | era, a lot of attempts at space action fantasy existed,
               | but they all looked crudely crafted and not believable.
               | there was an alignment of talent, from VFX to audio, to
               | music that made the whole thing hold
        
             | Hoasi wrote:
             | If the goal is sparking the imagination, these flaws are
             | often a feature, not a bug. You have to do a little bit of
             | work to complete the picture. That's also why the original
             | book is almost always better than the fully rendered movie
             | inspired by the book. No matter the budget.
        
             | ChrisMarshallNY wrote:
             | But some of the really old (like 1940s) cartoons were
             | _very_ smooth and well-done. I have DVDs of old _Tom &
             | Jerry_ cartoons, and they are excellent.
             | 
             | My experience, is that the ones made in the 1970s and 1980s
             | had crap quality.
             | 
             | I watched this movie, and think it very much deserved the
             | Oscar, but the character rendering was a bit "scruffy." The
             | environment rendering was great, and it looks like they
             | optimized for movement, in the characters, which was a good
             | choice. Once I spent some time, watching, the rough
             | rendering didn't matter.
             | 
             | I had a similar experience, watching _Avatar_. At first, it
             | seemed like a cartoon, but I quickly became immersed, and
             | the fact it was rendered, didn't matter.
             | 
             | I read, somewhere, that the movie is being re-rendered. I
             | think they may have the money for that, now.
        
               | HelloNurse wrote:
               | Animation quality has always been a question of budget
               | and motivation: the shortcuts (still or partially still
               | images, reuse of cels and whole sequences, lower frame
               | rate and systematically repeated frames, less effort at
               | designing intermediate poses and timing them well, badly
               | drawn interpolations between key frames...) are always
               | the same and always available, with modest impact from
               | technological advances (e.g. badly drawn interpolation
               | done by a neural network or by an IK simulation instead
               | of an inexpensive, overworked and unskilled artist).
               | 
               | Crap quality is typical of cheap TV productions, e.g.
               | Hanna-Barbera and some anime in the seventies and
               | eighties.
        
               | ChrisMarshallNY wrote:
               | Spielberg did a great job on _Animaniacs_ , so it is
               | possible to do well.
               | 
               | Many modern cartoons are 3D-rendered, and I feel a bit
               | "uncanny-valley" about them. That may be, because I was
               | raised on the classics.
        
               | MisterTea wrote:
               | > My experience, is that the ones made in the 1970s and
               | 1980s had crap quality.
               | 
               | Because a lot of it turned into a marketing machine
               | thanks to GI Joe. Cheap cartoons enabled kid oriented
               | commercial slots to sell ad time for junk food and toys.
               | The 80's were notorious for throwing all sorts of action
               | figure selling ideas at the wall. Every 80's kid had some
               | cartoon merchandise toy crap.
        
             | bombcar wrote:
             | You have things like Homestar Runner that were animated in
             | Flash.
             | 
             | Animation tools are just part of the story-telling tools,
             | and just because something is visually beautiful in stills
             | (or even animated) doesn't mean that the story is well
             | told, or the tools well used.
             | 
             | And often 'bad graphics' or whatever you want to call it
             | can actually help with the story, just like low-def TV,
             | because it covers up things that are unimportant without
             | drawing attention to it.
        
           | kevinventullo wrote:
           | I think Nintendo figured this out years ago. Their games are
           | not graphically cutting-edge, but they still sell like crazy.
        
             | Liquix wrote:
             | nintendo has distilled their own flavor of "disney magic".
             | their flagship games are polished beyond belief, the art
             | direction is a careful choice. they hit the borderlands
             | bullseye over and over - not particularly cutting edge to a
             | gfx professional but _unique_ , cohesive, and beloved.
        
             | brundolf wrote:
             | A key there (and it sounds like in the OP) is that art
             | direction is an order of magnitude more important than
             | graphics technology, especially these days
        
           | Rendello wrote:
           | A lot of the cartoons I watched as a kid had excellent
           | animation, and a lot was very primitive 3D rendering that
           | looks horrible in comparison. As a kid, I didn't even notice!
        
         | guelo wrote:
         | Weird, my actual 10 year old was quickly bored and lost
         | interest.
        
           | bdangubic wrote:
           | same - 11-year old. movie buff too.
        
             | sbarre wrote:
             | It's almost like different people have different tastes or
             | something.. ;-)
        
         | watt wrote:
         | Recently I reminisced about Blender foundations first(?)
         | effort, Tears of Steel, with the script like "Look, Celia, we
         | have to follow our passions; you have your robotics and I just
         | want to be awesome in space!" - "Why don't you just admit that
         | you're freaked out by my robot hand?!"
         | 
         | It's not about the textures and shadows.
        
           | seba_dos1 wrote:
           | "Tears of Steel" was the fourth Blender Open Movie project.
           | The first one was 2006's "Elephants Dream", then "Big Buck
           | Bunny" and "Sintel".
           | 
           | From the more recent ones I highly recommend "Sprite Fright".
        
             | UncleEntity wrote:
             | I don't know what they've been up to after _Tears of Steel_
             | but the primary mission of the older Blender Foundation
             | movies was to further the tech, e.g. motion tracking.
        
         | deskr wrote:
         | The shaky camera is a deal breaker for me. Doesn't matter if
         | it's animated or not, TV series or film. Shaky camera is an
         | instant switch off for me.
        
       | namuol wrote:
       | Hey look, the good guys won! It was well-deserved. Three
       | generations within my family all loved it start to finish,
       | including the snobs like me - that's no small feat.
       | 
       | (Nothing against the other nominees though of course, just seeing
       | the little guy take a huge W makes me feel good and ... I feel a
       | bit starved of this kind of W lately? Just me?)
        
       | febin wrote:
       | Animation of Flow (Blender Conference 2024)
       | https://www.youtube.com/watch?v=fxz6p-QATfs
        
       | ChrisArchitect wrote:
       | Was wondering this when the film started winning stuff earlier in
       | Awards season...
       | 
       | What is the connection between these things? Quirky meme video
       | from awhile back: https://vm.tiktok.com/ZMkyTWLpV/
       | 
       | I don't really understand the Blender model/meme-world crossover
       | here - can someone explain? Similar models? Similar concept? Same
       | creators? Kinda wacky. Complete coincidence?!
        
         | dkh wrote:
         | Look, I don't know if you have seen the movie, and I get that
         | both the film and this TikTok video contain 1) a black cat and
         | 2) a lush green backdrop. But one is a feature film that
         | marvelously captured the mannerisms of its animal characters,
         | has made countless adults cry and just won an Oscar. The other
         | is a vacuous, seconds-long video where 2 static animal models
         | rock back/forth a couple times on their Z-axis and spin a
         | couple times on their Y-axis. Do you really think the
         | similarities are striking, enough so to raise questions? Do you
         | actually think there's a chance they are made by the same
         | creator?
         | 
         | I think to most people, the film and this video look like polar
         | opposites.
        
         | snowwrestler wrote:
         | I think it's a bummer you're getting downvoted because there is
         | a connection, and it's actually quite relevant to some other
         | comments.
         | 
         | The connection is not in the characters or plot, but in the
         | expectations of the audience. People have now had many years of
         | being entertained by poorly rendered silly stuff like this
         | TikTok. There are thousands of variations on this theme that
         | have racked up huge viewership numbers, despite looking super
         | cheap with almost no narrative. In fact to some extent the
         | crappy aesthetics are part of why people like these.
         | 
         | So with this cultural background, when folks see something like
         | Flow, they are not going to reject it immediately just on
         | aesthetics. Arguably they recognize the aesthetics as a choice,
         | and to them, the lack of explanation along the way is aligned
         | with that choice.
        
       | FpUser wrote:
       | I could not give a flying fuck what it was rendered with , tech
       | level is not impressive. But what a story and presentation. I
       | find Flow beautiful. I, my daughter and my grandson watched it
       | and could not take our eyes away from it.
        
         | dkh wrote:
         | You may not care, and you don't have to, but certainly it means
         | a lot to the Blender Foundation, who for 23 years have been
         | actively working on something free & open-source, and now
         | finally it is in the big leagues.
         | 
         | Just as _Flow_ 's win looks even more impressive when you look
         | at the films it competed against, who produced them, and what
         | resources they had, Blender has been a project competing for
         | parity and to be taken seriously while remaining totally free,
         | and going up against systems that are either wildly expensive
         | or not available outside the studio that made it _at all_.
         | 
         |  _Flow_ is not good because it was made with Blender, but
         | Blender _is_ proven to be very good and in that top echelon
         | because _Flow_ was made with it. For those who make or use
         | Blender, this is big. Those folks have already believed for
         | years /decades that Blender was great and serious, but now a
         | lot more people outside that circle will know this, too.
        
           | FpUser wrote:
           | Look, I am in no way trying to diminish work developers put
           | in Blender. It is great product. I saw videos made in Blender
           | that looks way better than Flow from the tech point of view.
           | 
           | My point was that the value of Flow is in its story, both
           | written and visual and far overshadows any technical aspect.
           | Avatar for example is totally opposite from that point of
           | view in my opinion. Great graphics and absolutely meh, story.
        
             | elaus wrote:
             | And the value of Blender (or any 3D rendering software) is
             | not only the fidelity of the rendered result, but the tools
             | it gives artists to transform their vision into something
             | that can be rendered by a computer.
        
             | PaulDavisThe1st wrote:
             | The point is that this amazing story could be produced, as
             | a finished movie, by a team that only needed to raise about
             | $3M. Precisely how much of that is because they used
             | Blender is still not clear to me, but the importance of
             | Blender's use here is that it opens the door to
             | equivalently great (or even better!) story telling on
             | (relatively) low budgets ($3M is still a lot to raise, it
             | seems to me). This story would never have been made if it
             | needed $30M or $300M to make.
        
               | FpUser wrote:
               | >" but the importance of Blender's use here is that it
               | opens the door to equivalently great (or even better!)
               | story telling on (relatively) low budgets"
               | 
               | I agree that what they have achieved for "only $3M" is
               | nothing but amazing. I have no idea how much money was
               | saved by using Blender.
        
         | autoexec wrote:
         | > I could not give a flying fuck what it was rendered with ,
         | tech level is not impressive.
         | 
         | It's pretty impressive to me that something of Flow's quality
         | could be created with free software that's avilable to anyone
         | with an internet connection. There are a lot of highly creative
         | people out in the world without massive amounts of money for
         | expensive hardware/software. It's exciting for the future of
         | animation, and I hope all the news stories talking about Flow
         | being made with Blender will inspire more people to give it a
         | try and see what they can do with it.
        
       | guelo wrote:
       | I am baffled. My family found it boring, senseless and my kids
       | didn't want to finish watching it. My theory is that the lack of
       | talking makes people imagine there is something there when there
       | is nothing. It makes zero sense. The graphics are also not very
       | good.
        
         | thatswrong0 wrote:
         | What isn't there to get? it's a dead simple concept
        
           | guelo wrote:
           | How? I feel like I'm being trolled. None of it makes sense.
           | There's an unexplained great flood, unexplained human ruins,
           | weird whale-like creatures, some kind of being sucked up into
           | heaven thing that happens to the stork-like bird. I've seen
           | people online trying to put it into a sensible plot but it's
           | so heavy on made up symbolism that to me it's bullshit.
        
             | jgilias wrote:
             | I assume people found it refreshing that for one there's an
             | animated picture that doesn't just pour down your throat
             | the same story rehashed for the 1000-th time, and spelled
             | out by a committee to ensure it's "easy to understand".
        
             | eurekin wrote:
             | I haven't seen the movie, but based solely on your comment,
             | it reminds me of how Miyazaki films are often described--
             | full of fantastical, otherworldly wonders that evoke the
             | joy of exploring the unknown.
        
               | lucasoshiro wrote:
               | It really has a Ghibli-like feeling. I found that it has
               | the same dream-like feeling that Spirited Away and The
               | Boy and the Heron have.
               | 
               | And that discomfort that the commenter felt is what I
               | felt when watching Ghibli for the first time.
        
             | latexr wrote:
             | > stork-like bird
             | 
             | https://en.wikipedia.org/wiki/Secretarybird
        
             | tnolet wrote:
             | That's the whole point. That it's not explained and you are
             | left with tantalizing questions. It's ok to not like it.
             | Not everyone likes the same things.
        
             | NicuCalcea wrote:
             | Why do you expect everyone to come away with the same
             | message? Watching it, I thought about friendship, growth,
             | climate change, death. Other people will see something else
             | in it.
        
             | ErneX wrote:
             | Environmental is another form of storytelling. Not
             | everything needs to be explained in detail.
        
             | lucasoshiro wrote:
             | > There's an unexplained great flood, unexplained human
             | ruins
             | 
             | And that's the point. Perhaps you didn't like the movie
             | because you are used to movies that every single detail
             | needs to have a meaning and you were expecting that
             | everything would be eventually explained. In this movie,
             | things just happen and its story is not about them, but
             | about how the characters react to them. Just like real
             | life.
             | 
             | Specially for animals like the main characters. From a
             | perspective of a pet, it's unexplained why its owners leave
             | and return to their homes everyday at the same time; it's
             | also unexplained why they can't pee everywhere. But they
             | can manage to follow their lives and adapt to those
             | unexplained facts without needing to understanding them.
             | 
             | And for me, this is what makes this movie great. It puts me
             | in that perspective of an animal in a human world, where
             | nothing really seems to make sense and it's pointless to
             | try to find a meaning. And that's the opposite of <insert
             | here any mainstream movie with animals as main characters>
             | where we try to give a human perspective of what happens in
             | their lives.
        
             | mppm wrote:
             | Cooperation in the face of adversity and rising water
             | levels == very moving and profound.
             | 
             | What's not to understand?
             | 
             | /s
        
         | dsign wrote:
         | That's the thing with narrative art. It doesn't click the same
         | way, or at all, with everybody. And there is nothing wrong with
         | that. Art that tries too hard to be appealing to everybody ends
         | up being tepid.
         | 
         | To me, for example, with the bits I've heard about the plot,
         | Flow's story doesn't sound particularly appealing. But I'm over
         | the Moon with the news of how it was made, and the fact that
         | budding movie producers won't have to declare bankruptcy after
         | paying Maxon for software licenses. And because the financial
         | barrier is now slightly lower, it means there will be slightly
         | less scripts-by-committee, and slightly better art for non-
         | mainstream audiences.
        
       | danbmil wrote:
       | I would love to see the day when Autodesk is sold to some scumbag
       | bigCo for peanuts.
        
       | ndsipa_pomu wrote:
       | Still trying to find some english subtitles for the film
       | 
       | More seriously, I really enjoyed the film and it shows the
       | importance of getting the story and emotional connection right.
        
         | fnands wrote:
         | Lol
        
       | mppm wrote:
       | I am honestly surprised by this. Congrats to the makers and to
       | the Blender community, of course, but to me Flow looked more like
       | a feature-film-length demo reel. And not even the most impressive
       | demo reel, visually speaking. Compared to all the other animation
       | films out there... I don't think it would rank even in the top
       | 100 for me.
        
         | sbarre wrote:
         | What would be your defining criteria for "best animated film" ?
        
           | mppm wrote:
           | The overall package -- plot, characters, visual style. There
           | are so many movies that nail all three, but Flow is weak in
           | every category, IMO.
        
       | lucideng wrote:
       | For me, Flow's greatest strength was the complete lack of
       | voiceovers, almost like a silent film. No overbearing narrator
       | coercing you. Flow allows you to feel on your own terms without
       | interference.
       | 
       | With most media since the dawn of Hollywood, the internet and now
       | AI, we are accustomed to being told exactly what is happening.
       | Think about how 'laugh tracks' tell you to laugh. The search for
       | an answer or meaning of something is largely taken away from you.
       | Without that instruction you are left to make your own
       | interpretation of things, no delivery of a specific message or
       | theme. This means the movie is experienced differently by
       | everyone. That why it's so great.
        
       | qwertox wrote:
       | Also thanks to Ton Roosendaal. Creating the Blender Foundation
       | and starting the "Free Blender"-campaign with the hopes of
       | getting Blender to where it is now is something I was doubting if
       | it would ever work out. And it did. Blender is one of those gems
       | in the OSS ecosystem.
        
       | microflash wrote:
       | I adored this film. We have three generations at home with
       | different depths of expertise in different languages and this
       | transcended all those barriers making it so very enjoyable
       | experience to watch together. Truly a family friendly film at so
       | many levels.
        
       | harlanji wrote:
       | Well earned. Best overall movie since Napoleon Dynamite.
       | 
       | I happened into the Hacker Dojo (in Mountain View) the other
       | night after traveling in from Central Valley for the weekend and
       | about 8 of us watched the movie glued to our seats and discussed
       | it for another couple hours. My first thought was "this looks
       | like Blender" when I saw the cat, and we did talk about some that
       | resolution and information density as one layer of the movie. I
       | had no background on the movie, had never heard of it, just
       | happened in by chance. Massive serendipity felt tho, on a side
       | note. Kudos to the team who did the film.
        
       | dismalaf wrote:
       | On one hand, its super cool that a Blender made film won an
       | Oscar. On the other hand, I hate that this film is being held up
       | as a "Blender film" since it really doesn't showcase what Blender
       | can do. Blender is capable of far, far better visuals than what
       | this film chose as their art style.
        
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