[HN Gopher] AI-designed chips are so weird that 'humans cannot u...
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       AI-designed chips are so weird that 'humans cannot understand them'
        
       Author : anonymousiam
       Score  : 397 points
       Date   : 2025-02-23 19:36 UTC (1 days ago)
        
 (HTM) web link (www.livescience.com)
 (TXT) w3m dump (www.livescience.com)
        
       | andrewfromx wrote:
       | now we are talking! next level for sure.
        
       | janice1999 wrote:
       | Is this really so novel? Engineers have been using evolutionary
       | algorithms to create antennas and other components since the
       | early 2000s at least. I remember watching a FOSDEM presentation
       | on an 'evolved' DSP for radios in the 2010s.
       | 
       | https://en.wikipedia.org/wiki/Evolved_antenna
        
         | happytoexplain wrote:
         | I don't believe it's comparable. Yes, we've used algorithms to
         | find "weird shapes that work" for a long time, but they've
         | always been very testable. AI is being used for more complex
         | constructs that have exponentially-exponentially greater
         | testable surface area (like programs and microarch).
        
         | xanderlewis wrote:
         | This is really interesting and I'm surprised I've never even
         | heard of it before.
         | 
         | Now I'm imagining antennas breeding and producing cute little
         | baby antennas that (provided they're healthy enough) survive to
         | go on to produce more baby antennas with similar
         | characteristics, and so on...
         | 
         | It's a weird feeling to look at that NASA spacecraft antenna,
         | knowing that it's the product of an evolutionary process in the
         | genuine, usual sense. It's the closest we can get to looking at
         | an alien. For now.
        
           | jhot wrote:
           | Two antennas get married. The wedding was ok but the
           | reception was great!
        
             | xanderlewis wrote:
             | Well done.
        
         | nyeah wrote:
         | Yes, for low-frequency analog circuits these experiments go
         | back to the 1990s at least.
         | 
         | J. R. Koza, F. H Bennett, D. Andre, M. A. Keane, and F. Dunlap,
         | "Automated synthesis of analog electrical circuits by means of
         | genetic programming," IEEE Trans. Evol. Comput., vol. 1, pp.
         | 109-128, July 1997. https://dl.acm.org/doi/10.1109/4235.687879
        
         | Wingman4l7 wrote:
         | There was also the more relevant (defunct) Distributed Hardware
         | Evolution Project from the University of Sussex, which was
         | using genetic algorithms to evolve circuits: https://wiki.bc-
         | team.org/index.php?title=Distributed_Hardwar...
        
         | 1970-01-01 wrote:
         | Yes, it's nothing novel. But it is AI adjacent news, so it
         | automagically becomes a headline.
        
       | NitpickLawyer wrote:
       | > AI models have, within hours, created more efficient wireless
       | chips through deep learning, but it is unclear how their
       | 'randomly shaped' designs were produced.
       | 
       | IIRC this was also tried at NASA, they used some "classic"
       | genetic algorithm to create the "perfect" antenna for some
       | applications, and it looked unlike anything previously designed
       | by engineers, but it outperformed the "normal" shapes. Cool to
       | see deep learning applied to chip design as well.
        
         | Frenchgeek wrote:
         | Wasn't there an GA FPGA design to distinguish two tones that
         | was so weird and specific not only did it use capacitance for
         | part on its work but literally couldn't work on another chip of
         | the same model?
        
           | robotresearcher wrote:
           | Yes. The work of Adrian Thompson at the University of Sussex.
           | 
           | https://scholar.google.com/citations?user=5UOUU7MAAAAJ&hl=en
        
           | isoprophlex wrote:
           | Yes, indeed, although the exact reference escapes me for the
           | moment.
           | 
           | What I found absolutely amazing when reading about this, is
           | that this is exactly how I always imagined things in nature
           | evolving.
           | 
           | Biology is mostly just messy physics where everything happens
           | at the same time across many levels of time and space, and a
           | complex system that has evolved naturally appears to always
           | contain these super weird specific cross-functional hacks
           | that somehow end up working super well towards some goal
        
             | alexpotato wrote:
             | > Yes, indeed, although the exact reference escapes me for
             | the moment.
             | 
             | It's mentioned in a sister comment:
             | https://www.damninteresting.com/on-the-origin-of-circuits/
        
           | actionfromafar wrote:
           | I think it was that or a similar test where it would not even
           | run on another part, just the single part it was evolved on.
        
           | hinkley wrote:
           | As I recall it didn't even work from day to day due to
           | variance in the power supply triggered by variance in the
           | power grid.
           | 
           | They had to redo the experiment on simulated chips.
        
         | Ey7NFZ3P0nzAe wrote:
         | Here's the link to that antenna:
         | https://samim.io/static/upload/Screen_Shot_2018-03-15_at_09....
        
           | noisy_boy wrote:
           | My theory is that if aliens ever turn up in a ship, assuming
           | it is visible, it will be a butt-ugly super optimized messy
           | asymmetrical shape.
        
             | permo-w wrote:
             | well you don't have to be streamlined in a vacuum
        
       | valine wrote:
       | I strongly dislike when people say AI when they actually mean
       | optimizer. Calling the product of an optimizer "AI" is more
       | defensible, you optimized an MLP and now it writes poetry. Fine.
       | Is the chip itself the AI here? That's the product of the
       | optimizer. Or is it the 200 lines of code that defines a reward
       | and iterates the traces?
        
         | trollbridge wrote:
         | If you want grant and VC dollars, you'll rebrand things as
         | "AI".
        
           | latexr wrote:
           | See also: Iced tea company rebranded to include "blockchain"
           | in name, and stocks jumped.
           | 
           | https://www.cnbc.com/2017/12/21/long-island-iced-tea-
           | micro-c...
        
         | scotty79 wrote:
         | The chip is not called AI-chip but rather AI-designed chip. At
         | least in the title.
        
           | valine wrote:
           | My point is that it's equally ridiculous to call either AI.
           | If our chip here is not the AI then the AI has to be the
           | optimizer. By extension that means AdamW is more of an AI
           | than ChatGPT.
        
             | ulonglongman wrote:
             | I don't understand. I learnt about optimizers, and genetic
             | algorithms in my AI courses. There are lots of different
             | things we call AI, from classical AI (algorithms for
             | discrete and continuous search, planning, sat, Bayesian
             | stuff, decision trees, etc.) to more contemporary deep
             | learning, transformers, genAI etc. AI is a very very broad
             | category of topics.
        
               | valine wrote:
               | Optimization can be a tool used in the creation of AI.
               | I'm taking issue with people who say their optimizer _is_
               | an AI. We don 't need to personify every technology that
               | can be used to automate complex tasks. All that does is
               | further dilute an already overloaded term.
        
               | kadoban wrote:
               | It's not "an AI", it's AI as in artificial intelligence,
               | the study of making machines do things that humans do.
               | 
               | A fairly simple set of if statements is AI (an "expert
               | system" specifically).
               | 
               | AI is _not_ just talking movie robots.
        
               | Dylan16807 wrote:
               | You can remove the word 'an' if you're attributing some
               | weird meaning to it, the point is still valid. Genetic
               | algorithms and optimizers are usually in there to _make_
               | AI algorithms, they aren 't themselves AI algorithms.
               | 
               | And you have to be doing something rather specific with a
               | pile of if statements for it to count as an expert
               | system.
        
               | layer8 wrote:
               | I agree that the article is wrong in using the wording
               | "the AI". However, firstly the original publication [0]
               | doesn't mention AI at all, only deep-learning models, and
               | neither do any of the quotes in the article. Secondly, it
               | is customary to categorize the technology resulting from
               | AI research as AI -- just not as " _an_ AI". The former
               | does not imply any personification. You can have
               | algorithms that exhibit intelligence without them
               | constituting any kind of personal identity.
               | 
               | [0] https://www.nature.com/articles/s41467-024-54178-1
        
               | soulofmischief wrote:
               | Who said it was 'an AI'? Do you understand what
               | intelligence means? And what artificial means?
        
               | Nition wrote:
               | In game dev we've called a bunch of weighted If
               | statements AI since the 80s. Sometimes they're not even
               | weighted.
        
               | fc417fc802 wrote:
               | I think that's a bit different. The term is overloaded.
               | There's "the machine is thinking" AI and then there's
               | "this fairly primitive code controls an agent" AI. The
               | former describes the technique while the latter describes
               | the use case.
               | 
               | Clippy was an AI but he wasn't an AI.
        
             | rowanG077 wrote:
             | I don't understand what your gripe is. Both are AI. Even
             | rudimentary decision trees are AI.
        
               | valine wrote:
               | Lets just call every turning complete system AI and be
               | done with it.
        
               | coderenegade wrote:
               | There's no function here that is analogous to a decision
               | tree, or a parametrized model, just an optimizer and a
               | loss function with a simulator. This isn't AI in the way
               | it's commonly understood, which is _the function that
               | takes an input and produces a learned output_.
        
               | kadoban wrote:
               | The entire point of the thing is that it takes an input
               | and produces an output. The output is the designed chip.
        
               | coderenegade wrote:
               | An optimizer produces a single optimized set of
               | parameters. AI is a (usually parametrized) function
               | mapping a collection of input states to a collection of
               | output states. The function is the AI, not the optimizer.
               | I'd suggest anyone who thinks otherwise go and do some
               | basic reading.
        
             | saltcured wrote:
             | Artificial intelligence, as others are using it here to
             | cover a broad field of study or set of techniques. You seem
             | to be objecting because the described product is not "an
             | artificial intelligence", i.e. an artificial mind.
             | 
             | For some of us, your objection sounds as silly as if we
             | were to tell some student they didn't use algebra, because
             | what they wrote down isn't "an algebra".
        
               | coderenegade wrote:
               | You use optimization to train AI, but we usually refer to
               | AI as being the parametrized function approximator that
               | is optimized to fit the data, not the optimizer or loss
               | function themselves.
               | 
               | This is "just" an optimizer being used in conjunction
               | with a simulation, which we've been doing for a long,
               | long time. It's cool, but it's not AI.
        
               | jjk166 wrote:
               | You use teachers to train humans, but that doesn't mean
               | teachers can't also be humans.
        
               | coderenegade wrote:
               | This is totally irrelevant.
               | 
               | Optimization is a branch of mathematics concerned with
               | optimization techniques, and the analysis and quality of
               | possible solutions. An optimizer is an algorithm
               | concerned with finding optima of functions. You don't get
               | to rewrite decades of mathematical literature because it
               | gives you AI vibes.
               | 
               | Yeah, you need an optimizer to train AI, but it's not the
               | AI part. _Most_ people would refer to and understand AI
               | as being the thing they interact with. You _can 't_
               | interact with an optimizer, but you _can_ interact with
               | the function that is being optimized.
               | 
               | I'm honestly stunned that this is even a controversial
               | position.
        
               | saltcured wrote:
               | FWIW, I suspect there are more folks here with exposure
               | to decades of computer science literature about AI than
               | to comparable mathematics literature.
               | 
               | The CS literature has used AI to refer to nearly any
               | advanced search algorithm, e.g. during the prior AI boom
               | and bust cycle around symbolic AI. In this literature, it
               | is idiomatic that AI techniques are the broad category of
               | search and optimization techniques. There wasn't
               | necessarily any "training" involved, as machine learning
               | was considered part of the AI topic area but not its
               | entirety.
        
               | coderenegade wrote:
               | Maybe I'm getting old and grumpy.
               | 
               | It's always been acknowledged that various disciplines
               | had significant crossover, e.g. ML and operations
               | research, but I've never seen anyone claim that
               | optimization is AI until recently.
               | 
               | Ian Goodfellow's book is, what, 10 years old at this
               | point? The fundamentals in that book cover all of ML from
               | classical to deep learning, and pretty clearly enumerate
               | the different components necessary to do ML, and there's
               | no doubt that optimization is one of them. But to say
               | that it _is_ AI in the way that most people would
               | probably understand it? It 's a stretch, and hinges on
               | whether you're using AI to refer to the collection of
               | techniques or the discipline, as opposed to the output
               | (i.e. the "intelligence"). I, and I'd argue most people,
               | use AI to refer to the latter, but I guess the
               | distinction between the discipline and the product is
               | vague enough for media hype.
               | 
               | And to be clear, I'm not trying to take away from the
               | authors. Optimization is one of the tools I like to throw
               | around, both in my own projects and professionally. I
               | love seeing cool applications of optimization, and this
               | definitely qualifies. I just don't agree that everything
               | that uses optimization is AI, because it's an unnecessary
               | blurring of boundaries.
        
             | TeMPOraL wrote:
             | Yes. It's the optimizer here that's called "AI" because AIs
             | are optimizers - and so are humans. It's a matter of
             | sophistication.
        
         | catlifeonmars wrote:
         | Yesterday I used a novel AI technology known as "llvm" to
         | remove dead code paths from my compiled programs.
        
           | selcuka wrote:
           | > known as "llvm" to remove dead code paths
           | 
           | Large Language Vulture Model?
        
             | FergusArgyll wrote:
             | At the risk of responding to obvious satire...
             | 
             | https://en.wikipedia.org/wiki/LLVM
             | 
             | Released approx 20 years before ASGSI (Artificial Super
             | General Super Intelligence)
        
               | smj-edison wrote:
               | At the risk of responding to obvious satire...
               | 
               | Isn't ASGSI just a marketing term, while ASSGSI is the
               | one as smart as a human?
        
           | sph wrote:
           | Say no more. Here's $100 million to take this product to
           | market.
        
           | fweimer wrote:
           | You may find it funny, but it's unclear if profile-guided
           | optimization is permitted under typical corporate AI
           | policies.
        
         | LPisGood wrote:
         | Optimization is near and dear to my heart (see username), but I
         | think it's fine to call optimization processes AI because they
         | are in the classical sense.
        
           | ragebol wrote:
           | Once a computer can do something, it no longer called AI but
           | just an algorithm.
           | 
           | At least, that used to be the case before the current AI
           | summer and hype.
        
             | whatshisface wrote:
             | Once a computer can do something, it's just an algorithm.
             | LLMs can't really do anything right, so they're AI. ;)
        
             | Dylan16807 wrote:
             | If you have an agent in an environment, the program that
             | controls its choices has pretty consistently been called AI
             | even when it's a simple design.
             | 
             | But I'm skeptical of calling most optimizers AI.
        
           | rollcat wrote:
           | > [...] the classical sense.
           | 
           | Which one? Fuzzy logic, ANNs, symbol processing, expert
           | systems, ...?
           | 
           | It's always entertaining to watch the hype cycles. Hopefully
           | this one will have a net positive impact on society.
        
             | LPisGood wrote:
             | Chapters 4, 6, 10, and 11 of Russel and Norvig's Artificial
             | Intelligence text all fit this bill.
        
         | satvikpendem wrote:
         | _Sigh,_ another day, another post I must copy paste my
         | bookmarked Wikipedia entry for:
         | 
         | > "The AI effect" refers to a phenomenon where either the
         | definition of AI or the concept of intelligence is adjusted to
         | exclude capabilities that AI systems have mastered. This often
         | manifests as tasks that AI can now perform successfully no
         | longer being considered part of AI, or as the notion of
         | intelligence itself being redefined to exclude AI
         | achievements.[4][2][1] Edward Geist credits John McCarthy for
         | coining the term "AI effect" to describe this phenomenon.[4]
         | 
         | > McCorduck calls it an "odd paradox" that "practical AI
         | successes, computational programs that actually achieved
         | intelligent behavior were soon assimilated into whatever
         | application domain they were found to be useful in, and became
         | silent partners alongside other problem-solving approaches,
         | which left AI researchers to deal only with the 'failures', the
         | tough nuts that couldn't yet be cracked."[5] It is an example
         | of moving the goalposts.[6]
         | 
         | > Tesler's Theorem is:
         | 
         | > AI is whatever hasn't been done yet.
         | 
         | > -- Larry Tesler
         | 
         | https://en.wikipedia.org/wiki/AI_effect
        
           | taberiand wrote:
           | We'll never build true AI, just reach some point where we
           | prove humans aren't really all that intelligent either
        
             | AlienRobot wrote:
             | AI is when Einstein is your butler.
        
           | fc417fc802 wrote:
           | > It is an example of moving the goalposts.
           | 
           | On the contrary. The "AI effect" is an example of attempting
           | to hold others to goalposts that they never agreed to in the
           | first place.
           | 
           | Instead of saying "this is AI and if you don't agree then
           | you're shifting the goalposts" instead try asking others
           | "what future developments would you consider to be AI" and
           | see what sort of answers you get.
        
             | jjk166 wrote:
             | People did ask that, and they got back answers like
             | "beating grandmasters at chess" and "being able to hold a
             | conversation with a human," but no one considers chess
             | engines or chatbots to be AI anymore because the goal posts
             | were moved.
        
               | fc417fc802 wrote:
               | I would dispute that. I consider both of those examples
               | to be AI, but not general AI and not particularly strong
               | AI.
               | 
               | Meanwhile I do not consider gradient descent (or biased
               | random walk, or any number of other algorithms) to be AI.
               | 
               | The exact line is fuzzy. I don't feel like most simple
               | image classifiers qualify, whereas style transfer GANs do
               | feel like a very weak form of AI to me. But obviously
               | it's becoming quite subjective at that point.
        
           | dijksterhuis wrote:
           | Prior to 2021/202-whenever, most sensible people called this
           | stuff deep learning / machine learning etc. For over 15+
           | years it's been called machine learning -- "getting machines
           | to complete tasks without being explicitly programmed to do
           | so".
           | 
           | since 2021/whenever LLM applications got popular everyone has
           | been mentioning AI. this happened before during the previous
           | mini-hype cycle around 2016-ish where everyone was claiming
           | neural networks were "AI". even though, historically, they
           | were still referred to by academics as machine learning.
           | 
           | no-one serious, who actually works on these things; isn't
           | interested in making hoardes of $$$ or getting popular on
           | social media, calls this stuff AI. so if there were a
           | wikipedia link one might want to include on this thread, I'd
           | say it would be this one --
           | https://en.m.wikipedia.org/wiki/Advertising
           | 
           | because, let's face it, advertising/marketing teams selling
           | products using linear regression as "AI" are the ones
           | shifting the definition into utter meaninglessness.
           | 
           | so it's no surprise people on HN, some of whom _actually know
           | stuff about things_ , would be frustrated and annoyed and get
           | tetchy about calling things "AI" (when it isn't) after 3
           | sodding years of this hype cycle. i was sick of it after a
           | month. imagine how i feel!
           | 
           | - edit, removed line breaks.
        
             | aidenn0 wrote:
             | Machine learning is a subfield of AI. Complaining about
             | calling ML AI is like complaining about calling Serena
             | Williams an "athlete" because she's actually a "tennis
             | player"
        
               | dijksterhuis wrote:
               | You've missed the point I was making it seems, so I'll
               | condense and focus down on it.
               | 
               |  _The reason why the "AI" goalposts always seem to shift_
               | -- is not because people suddenly decide to change the
               | definition, but because the definition gets watered down
               | by advertising people etc. Most people who know anything
               | call this stuff deep learning/machine learning to avoid
               | that specific problem.
               | 
               | Personally, I can't wait for people who work in
               | advertising to get put on the same spaceship as the
               | marketers and telephone sanitizers. (It's not just people
               | in advertising. i just don't like advertising people in
               | particular).
               | 
               | --
               | 
               | I'd argue machine learning is actually a sub-field within
               | statistics. but then we're gonna get into splitting hairs
               | about whether Serena Williams is an athlete, or a
               | professional sports player. which wasn't really the point
               | I was making and isn't actually that important. (also, it
               | can be a sub-field of both, so then neither of us is
               | wrong, or right. isn't language fun!).
        
         | selcuka wrote:
         | > I strongly dislike when people say AI when they actually mean
         | optimizer.
         | 
         | It probably uses a relatively simple hill climbing algorithm,
         | but I would agree that it could still be classified as machine
         | learning. AI is just the new, hip term for ML.
        
           | edanm wrote:
           | What? Quite the opposite. AI is the original and broader
           | term, ML is a subset of AI. Deep Learning was the "hot"
           | terminology around 2015-2018, and since 2022/Chatgpt, LLM has
           | become the trendy word. Yes, people now talk about "AI" as
           | well, but that term has _always_ been there, and anytime
           | _some_ AI technique becomes talked about, the term AI gets
           | thrown around a lot too.
           | 
           | (Note - I may have misunderstood your meaning btw, if so
           | apologies!)
        
         | AlienRobot wrote:
         | Is there anything we can even call AI that would be correct?
        
         | ssivark wrote:
         | AI is such an ill-defined word that it's very hard to say what
         | it's definitely not.
         | 
         | Marvin Minsky -- father of classical AI -- pointed out that
         | intelligence is a "suitcase word" [1] which can be stuffed with
         | many different meanings.
         | 
         | [1] https://www.nature.com/articles/530282a
        
           | zelphirkalt wrote:
           | I think it is as follows: We call it AI nowadays as long as
           | we cannot clearly easily show how to get to the result, which
           | means the computer did something that seems intelligent to us
           | for the moment. Once we can explain things and write down a
           | concise algorithm, we hesitate to call it AI.
           | 
           | Basically, we call things AI, that we are too stupid to
           | understand.
        
             | azinman2 wrote:
             | I think what's really happened is we get output that's
             | close enough to normal communications to "feel" human. I
             | could say it's all a giant trick, which it kind of is, but
             | we've also gotten to the point where the trick it also
             | useful for many things that previously didn't have a good
             | solution.
        
           | xen2xen1 wrote:
           | Marketing is as marketing does.
        
         | parsimo2010 wrote:
         | The "OG" AI research, like the the era of Minsky's AI Lab at
         | MIT in the 1970s, broke AI into a few sub-domains, of which
         | optimization was one. So long before we used the term AI to
         | describe an LLM-based chat bot, we used it to describe
         | optimization algorithms like genetic algorithms, random
         | forests, support vector machines, etc.
        
         | immibis wrote:
         | Things used to stop being called AI once they worked well,
         | because AI was artificial human thought and those things
         | weren't that.
         | 
         | Now they start being called AI, because AI is artificial human
         | thought and those things are that.
         | 
         | What changed? Our perception of the meaning of "thought".
        
       | rkagerer wrote:
       | In a sense, Adrian Thompson kicked this off in the 90's when he
       | applied an evolutionary algorithm to FPGA hardware. Using a
       | "survival of the fittest" approach, he taught a board to discern
       | the difference between a 1kHz and 10KHz tone.
       | 
       | The final generation of the circuit was more compact than
       | anything a human engineer would ever come up with (reducible to a
       | mere 37 logic gates), and utilized all kinds of physical nuances
       | specific to the chip it evolved on - including feedback loops,
       | EMI effects between unconnected logic units, and (if I recall)
       | operating transistors outside their saturation region.
       | 
       | Article: https://www.damninteresting.com/on-the-origin-of-
       | circuits/
       | 
       | Paper:
       | https://www.researchgate.net/publication/2737441_An_Evolved_...
       | 
       | Reddit:
       | https://www.reddit.com/r/MachineLearning/comments/2t5ozk/wha...
        
         | hiAndrewQuinn wrote:
         | I remember talking about this with my friend and fellow EE grad
         | Connor a few years ago. The chip's design really feels like a
         | biological approach to electrical engineering, in the way that
         | all of the layers we humans like to neatly organize our
         | concepts into just get totally upended and messed with.
        
           | pharrington wrote:
           | Biology also uses tons of redundancy and error correction
           | that the generative algorithm approach lacks.
        
             | remexre wrote:
             | Though, the algorithm might plausibly evolve it if it were
             | trained in a more hostile environment.
        
         | quanto wrote:
         | Fascinating paper. Thanks for the ref.
         | 
         | Operating transistors outside the linear region (the saturated
         | "on") on a billion+ scale is something that we as engineers and
         | physicists haven't quite figured out, and I am hoping that this
         | changes in future, especially with the advent of _analog_
         | neuromorphic computing. The quadratic region (before the  "on")
         | is far more energy efficient and the non-linearity could
         | actually help with computing, not unlike the activation
         | function in an NN.
         | 
         | Of course, the modeling the nonlinear behavior is difficult. My
         | prof would say for every coefficient in SPICE's transistor
         | models, someone dedicated his entire PhD (and there are a lot
         | of these coefficients!).
         | 
         | I haven't been in touch with the field since I moved up the
         | stack (numerical analysis/ML) I would love to learn more if
         | there has been recent progress in this field.
        
           | ImHereToVote wrote:
           | I believe neuromorphic spiking hardware will be the step to
           | truly revolutionize the field of anthropod contagion issues.
        
             | trainsarebetter wrote:
             | Can't tell if this is a joke or not
        
               | burnished wrote:
               | I came in already knowing what neuromorphic hardware is
               | and I'm also unsure
        
               | fouc wrote:
               | joke I think, anthropod is probably another way of saying
               | bugs/ants haha
        
               | burnished wrote:
               | Oh christ you're right, they were actually being really
               | funny. I was being super literal and imagined them being
               | very excited about futuristic advances in giant isopod
               | diagnosis and care
        
               | ImHereToVote wrote:
               | Yeah, anthropic bugs. The planet is infested with them.
        
               | Sharlin wrote:
               | *arthropod, as in "joint(ed) leg" (cf. arthritis), GP
               | misspelled it. "Anthropod" would mean something like
               | "human leg".
        
               | sat_solver wrote:
               | Bug zapper
        
             | igleria wrote:
             | at last, something possibly more buggy than vibe coding!
        
             | gtirloni wrote:
             | My thoughts, exactly.
        
           | Aurornis wrote:
           | The machine learning model didn't discover something that
           | humans didn't know about. It abused some functions specific
           | to the chip that could not be repeated in production or even
           | on other chips or other configurations of the same chip.
           | 
           | That is a common problem with fully free form machine
           | learning solutions: They can stumble upon something that
           | technically works in their training set, but any human who
           | understood the full system would never actually use due to
           | the other problems associated with it.
           | 
           | > The quadratic region (before the "on") is far more energy
           | efficient
           | 
           | Take a look at the structure of something like CMOS and
           | you'll see why running transistors in anything other than
           | "on" or "off" is definitely not energy efficient. In fact,
           | the transitions are where the energy usage largely goes. We
           | try to get through that transition period as rapidly as
           | possible because minimal current flows when the transistors
           | reach the on or off state.
           | 
           | There are other logic arrangements, but I don't understand
           | what you're getting at by suggesting circuits would be more
           | efficient. Are you referring to the reduced gate charge?
        
             | adrian_b wrote:
             | The previous poster was probably thinking about very low
             | power _analog_ circuits or extremely slow digital circuits
             | (like those used in wrist watches), where the on-state of
             | the MOS transistors is in the subthreshold conduction
             | region (while the off state is the same off state as in any
             | other CMOS circuits, ensuring a static power consumption
             | determined only by leakage).
             | 
             | Such circuits are useful for something powered by a battery
             | that must have a lifetime measured in years, but they
             | cannot operate at high speeds.
        
             | nextaccountic wrote:
             | In other words, optimization algorithms in general are
             | prone to overfitting. Fortunately there are techniques to
             | deal with that. Thing is, once you find a solution that
             | generalize better to different chips, it probably won't be
             | as small as the solution found.
        
             | Thorondor wrote:
             | > Take a look at the structure of something like CMOS and
             | you'll see why running transistors in anything other than
             | "on" or "off" is definitely not energy efficient. In fact,
             | the transitions are where the energy usage largely goes. We
             | try to get through that transition period as rapidly as
             | possible because minimal current flows when the transistors
             | reach the on or off state.
             | 
             | Sounds like you might be thinking of power electronic
             | circuits rather than CMOS. In a CMOS logic circuit, current
             | does not flow from Vdd to ground as long as either the
             | p-type or the n-type transistor is fully switched off. The
             | circuit under discussion was operated in subthreshold mode,
             | in which one transistor in a complementary pair is
             | partially switched on and the other is fully switched off.
             | So it still only uses power during transitions, and the
             | energy consumed in each transition is lower than in the
             | normal mode because less voltage is switched at the
             | transistor gate.
        
               | Aurornis wrote:
               | > In a CMOS logic circuit, current does not flow from Vdd
               | to ground as long as either the p-type or the n-type
               | transistor is fully switched off.
               | 
               | Right, but how do you get the transistor fully switched
               | off? Think about what happens during the time when it's
               | transitioning between on and off.
               | 
               | You can run the transistors from the previous stage in a
               | different part of the curve, but that's not an isolated
               | effect. Everything that impacts switching speed and
               | reduces the current flowing to turn the next gate on or
               | off will also impact power consumption.
               | 
               | There might be some theoretical optimization where the
               | transistors are driven differently, but at what cost of
               | extra silicon and how delicate is the balance between
               | squeezing a little more efficiency and operating too
               | close to the point where minor manufacturing changes can
               | become outsized problems?
        
             | ajmurmann wrote:
             | Seems like this overfitting problem could have been
             | trivially fixed by running it on more than one chip, no?
        
               | Aurornis wrote:
               | Unfortunately not. This is analogous to writing a C
               | program that relied on undefined behavior on the specific
               | architecture and CPU of your developer machine. It's not
               | portable.
               | 
               | The behavior could change from one manufacturing run to
               | another. The behavior could disappear altogether in a
               | future revision of the chip.
               | 
               | The behavior could even disappear if you change some
               | other part of the design that then relocated the logic to
               | a different set of cells on the chip. This was noted in
               | the experiment where certain behavior depended on logic
               | being placed in a specific location, generating certain
               | timings.
               | 
               | If you rely on anything other than the behavior defined
               | by the specifications, you're at risk of it breaking.
               | This is a problem with arriving at empirical solutions
               | via guess and check, too.
               | 
               | Ideally you'd do everything in simulation rather than on-
               | chip where possible. The simulator would only function in
               | ways supported by the specifications of the chip without
               | allowing undefined behavior.
        
               | Lerc wrote:
               | >The behavior could change from one manufacturing run to
               | another. The behavior could disappear altogether in a
               | future revision of the chip.
               | 
               | That's the overfitting they were referring to. Relying on
               | the individual behaviour is the overfit. Running on
               | multiple chips (at learning time) reduces the benefit of
               | using an improvement that is specific to one chip.
               | 
               | You are correct that simulation is the better solution,
               | but you have to do more than just limit to the operating
               | range of the components, you have to introduce variances
               | similar to the specified production precision. If the
               | simulator made assumptions that the behaviour of two
               | similar components was absolutely identical to each other
               | then within tolerance manufacturing errors could be
               | magnified.
        
           | nyeah wrote:
           | I'm having trouble understanding. Chips with very high
           | transistor counts tend to use saturation/turn-off almost
           | exclusively. Very little is done in the linear region because
           | it burns a lot of power and it's less predictable.
        
           | shermantanktop wrote:
           | > Operating transistors outside the linear region (the
           | saturated "on")
           | 
           | Do fuzz pedals count?
           | 
           | To be fair, we know they work and basically how they work,
           | but the sonic nuances can be very hard to predict from a
           | schematic.
        
         | Terr_ wrote:
         | IIRC the flip-side was that it was hideously specific to a
         | particular model and batch of hardware, because it relied on
         | something that would otherwise be considered a manufacturing
         | flaw.
        
           | svilen_dobrev wrote:
           | long time ago, maybe in russian journal "Radio" ~198x, there
           | was someone there describing that if one gets certain
           | transistor from particular batch of particular factory/date,
           | and connect it in whatever weird way, will make a full FM
           | radio (or similar-complex-thing).. because they've wronged
           | the yields. No idea how they had figured that out.
           | 
           | But mistakes aside, what would it be if the chips from the
           | factory could _learn_ / fine-tune how to work (better) , on
           | the run..
        
             | genewitch wrote:
             | AM radio can be "detected" with a semiconductor, so this
             | kinda makes sense if you squint. If you can find it,
             | someday, update this!
        
             | yetihehe wrote:
             | At my highschool, we had FM radio transmitter on the other
             | side of street. Pretty often you could hear one of the
             | stations in computer speakers in library, so FM radio can
             | be detected by simple analog circuits.
        
             | fooker wrote:
             | Interestingly, radios used to be called transistors
             | colloquially.
        
           | phire wrote:
           | Not even one batch. It was specific to that exact one chip it
           | was evolved on. Trying to move it to another chip of the same
           | model would produce unreliable results.
           | 
           | There is actually a whole lot of variance between individual
           | silicon chips, even two chips right next to each other on the
           | wafer will preform slightly differently. They will all meet
           | the spec on the datasheet, but datasheets always specify
           | ranges, not exact values.
        
             | BoiledCabbage wrote:
             | If I recall the original article, I believe it even went a
             | step further. While running on the same chip it evolved on,
             | if you unplugged the lamp that was in the closest outlet
             | the chip the chip stopped working. It was really
             | fascinating how environmentally specific it evolved.
             | 
             | That said, it seems like it would be very doable to first
             | evolve a chip with the functionality you need in a single
             | environment, then slowly vary parameters to evolve it to be
             | more robust.
             | 
             | Or vice versa begin evolving the algorithm using a fitness
             | function that is the average performance across 5 very
             | different chips to ensure some robustness is built in from
             | the beginning.
        
               | flir wrote:
               | Yeah, if you took it outside the temperature envelope of
               | the lab it failed. I guess thermal expansion?
               | 
               | There were also a bunch of cells that had inputs, but no
               | outputs. When you disconnected them... the circuit
               | stopped working. Shades of "magic" and "more magic".
               | 
               | I've never worked with it, but I've had a fascination
               | with GA/GP ever since this paper/the Tierra paper. I do
               | wonder _why_ it 's such an attractive technique -
               | simulated annealing or hill climbing just don't have the
               | same appeal. It's the biological metaphor, I think.
        
               | sitkack wrote:
               | > slowly vary parameters to evolve it to be more robust
               | 
               | Injecting noise and other constraints (like forcing it
               | place circuits in different parts of the device) are
               | totally valid when it needs to evolve in-place.
               | 
               | For the most part, I think it would be better to run in a
               | simulator where it can evolve against an abstract model,
               | then it couldn't overfit to the specific device and
               | environment. This doesn't work if the best simulator of
               | the system is the system itself.
               | 
               | https://en.wikipedia.org/wiki/Robust_optimization
               | 
               | https://www2.isye.gatech.edu/~nemirovs/FullBookDec11.pdf
               | 
               | Robust Optimization
               | https://www.youtube.com/watch?v=-tagu4Zy9Nk
        
         | userbinator wrote:
         | That's exactly what I thought of too when I saw the title.
         | 
         | Basically brute force + gradient descent.
        
         | alexpotato wrote:
         | I read the damn interesting post back when it came out and
         | seeing the title of the post immediately led me to thinking of
         | Thompson's post as well.
        
         | breatheoften wrote:
         | I remember this paper being discussed in the novel "Science of
         | Discworld" -- a super interesting book involving collaboration
         | between a fiction author and some real world scientists --
         | where the fictional characters in the novel discover our
         | universe and its rules ... I always thought there was some deep
         | insight to be had about the universe within this paper. Now
         | moreso I think the unexpectedness says something instead about
         | the nature of engineering and control and human mechanisms for
         | understanding these sorts of systems ... -- sort of by
         | definition human engineering relies on linearized
         | approximations to characterize the effects being manipulated --
         | so something which operates in modes far outside those models
         | is basically inscrutable. I think that's kind of expected but
         | the results still provoke the fascination to ponder the
         | solutions super human engineering methods might yet find with
         | the modern technical substrates.
        
           | thirdtruck wrote:
           | Xe highly recommend the series! Xe keep going back to them
           | for bedtime audio book listening. Chapters alternate between
           | fact and fiction and the mix of intriguing narrative and
           | drier but compelling academic talk help put xir otherwise
           | overly busy mind to rest. In fact, xe bought softcover copies
           | of two of them just last week.
           | 
           | The science is no longer cutting edge (some are over twenty
           | years old) but the deeper principles hold and Discworld makes
           | for an excellent foil to our own Roundworld, just as Sir
           | Pratchett intended.
           | 
           | Indeed, the series says more about _us_ as humans and our
           | relationship to the universe than the universe itself and xe
           | love that.
        
             | pillefitz wrote:
             | You're not doing whatever oppressed group you're
             | representing a favor by using weird, alienating pronouns.
        
               | reverius42 wrote:
               | People don't necessarily choose their own pronouns based
               | on how it will reflect on an oppressed group, and they
               | don't necessarily intend to be representing a group when
               | representing themselves.
        
         | viccis wrote:
         | I really wish I still had the link, but there used to be a
         | website that listed a bunch of times in which machine learning
         | was used (mostly via reinforcement learning) to teach a
         | computer how to play a video game and it ended up using
         | perverse strategies that no human would do. Like exploiting
         | weird glitches (https://www.youtube.com/watch?v=meE5aaRJ0Zs
         | shows this with Q*bert)
         | 
         | Closest I've found to the old list I used to go to is this:
         | https://heystacks.com/doc/186/specification-gaming-examples-...
        
           | robertjpayne wrote:
           | Make no mistake most humans will exploit any glitches and
           | bugs they can find for personal advantage in game. It's just
           | machines can exploit timing bugs better.
        
             | Muromec wrote:
             | Some people are able to do frame perfect inputs semi
             | consistently from what I understand. I don't understand
             | how, as my own performance is around hitting 100ms window
             | once, every other time
        
               | TeMPOraL wrote:
               | Maybe they have better equipment?
               | 
               | If you're using a typical PC (or $deity forbid, a phone)
               | with a typical consumer OS, there's several sources of
               | variability between your controller and the visual
               | feedback you receive from the game, each of which could
               | _randomly_ introduce delays on the order of milliseconds
               | or more. That  "randomly" here is the key phrase - lag
               | itself is not a problem, the variability is.
        
               | Muromec wrote:
               | Better equipment or not, frame-perfect input is just hard
               | to do and I'm impressed with people being able to do it.
        
           | genewitch wrote:
           | on youtube, codebullet remakes games so that he can try
           | different AI techniques to beat them.
        
           | y33t wrote:
           | My favorite example was a game of pong with the goal of
           | staying alive as long as possible. One ML algo just paused
           | the game and left it like that.
        
             | voidUpdate wrote:
             | Is that Learnfun/Playfun that tom7 made? That one paused
             | just before losing on tetris and left it like that, because
             | any other input would make it lose
        
               | y33t wrote:
               | No I want to say this was ~10 years ago. Happened to a
               | university researcher IIRC.
        
             | chefandy wrote:
             | My favorite was the ML learning how to optimally make the
             | lowest-impact landing in a flight simulator-- it discovered
             | that it could wrap the impact float value if the impact was
             | high enough so instead of figuring out the optimal landing,
             | it started figuring out the optimal path to the highest-
             | impact crashes.
        
               | hammock wrote:
               | This comment ought to be higher up. Such a perfect
               | summary of what I have struggled to understand, which is
               | the "danger" of AI once we allow it to control things
               | 
               | And yes you can fix the bug but the bike wheel guy shows
               | you there will always be another bug. We need a
               | paper/proof that invents a process that can put an AI-
               | supported (non human intervention) finite cap or limiter
               | or something on the possible bug surface
        
               | aurbano wrote:
               | Is AI the danger, or is our inability to simplify a
               | problem down to an objective function the problem?
               | 
               | If anything, AI could help by "understanding" the real
               | objective, so we don't have to code these simplified
               | goals that ML models end up gaming no?
        
               | hammock wrote:
               | >simplify a problem down to an objective function
               | 
               | Yes, I have an intuition that this is NP hard though
        
               | TeMPOraL wrote:
               | Simplification is the problem here, arguably. Even a
               | simple-sounding objective (say, a bicycle wheel that
               | holds load the best) has at least one implicit assumption
               | - it will be handled and used in the real world. Which
               | means it'll be subject of sloppy handling and thermal
               | spikes and weather and abuse and all kinds of things that
               | are _not_ just meeting the goal. Any of those cheesy AI
               | designs, if you were to 3D-print /replicate them, they'd
               | fall apart as you picked them up. So the problem seems to
               | be, ML algorithm is getting _too simple_ goal function -
               | one lacking the  "used in the real world" part.
               | 
               | I feel that a good first step would be to introduce some
               | kind of random jitter into the simulation. Like, in case
               | of the wheels, introduce road bumps, and perhaps start
               | each run by simulating dropping the wheel from a short
               | distance. This should quickly weed out "too clever"
               | solutions - as long as the jitter is _random enough_ , so
               | RL won't pick up on it and start to exploit its non-
               | randomness.
               | 
               | Speaking of road bumps: there is no such thing in reality
               | as a perfectly flat road; if the wheel simulator is just
               | rolling wheels on mathematically perfect roads, that's a
               | _big_ deviation from reality - precisely the kind that
               | allows for  "hacky" solutions that are not possible in
               | the real world.
        
               | hammock wrote:
               | You would have to introduce jitter to every possible
               | dimension, when the dimensions themselves are continually
               | expanding (as illuminated by the bike wheel example)..
               | the combination of jitter x dimensions leads to an
               | undefined problem (AKA theory of everything) in
               | exponential fashion
        
               | tbrake wrote:
               | How would more AI help? "given this goal with these
               | parameters, figure out if another AI will ever game it
               | into eventual thermonuclear war. "
               | 
               | Feels halting problem-esque.
        
               | aurbano wrote:
               | My point was that instead of blaming ML - or optimisation
               | tools really - for gaming objective functions and coming
               | up with non-solutions that do maximise reward, AI could
               | instead be used to measure the reward/fitness of the
               | solution.
               | 
               | So to the OP's example "optimise a bike wheel",
               | technically an AI should be able to understand whether a
               | proposed wheel is good or not, in a similar way to a
               | human.
        
               | wizzwizz4 wrote:
               | Humans don't simplify problems by reducing them to
               | objective functions: we simplify them by reducing them to
               | specific instances of abstract concepts. Human thought is
               | fundamentally different to the alien processes of naive
               | optimising agents.
               | 
               | We _do_ understand the  "real objectives", and our
               | inability to communicate this understanding to hill-
               | climbing algorithms is a sign of the depth of our
               | understanding. There's no reason to believe that anything
               | we yet call "AI" is capable of translating our
               | understanding into a form that, magically, makes the
               | hill-climbing algorithm output the correct answer.
        
               | themaninthedark wrote:
               | There is an apocryphal story about AI:
               | 
               |  _Conglomerate_ developed an AI and vision system that
               | you could hook up to your Anti-aircraft systems to
               | eliminate any chance of friendly fire. DARPA and the
               | Pentagon went wild, pushing the system through test so
               | they could get to the live demonstration.
               | 
               | They hook up a live and load up dummy rounds system, fly
               | a few friendly planes over and everything looks good
               | however when they fly a captured Mig-21 over the system
               | fails to respond. The Brass is upset and the engineers
               | are all scratching their heads trying to figure out what
               | is going on but as the sun sets the system lights up,
               | trying to shoot down anything in the sky.
               | 
               | They quickly shut down the system and do a postmortem, in
               | the review they find that all the training data for
               | friendly planes are perfect weather, blue sky overflights
               | and all the training data for the enemy are nighttime/
               | low light pictures. The AI determined that anything fling
               | during the day is friendly and anything at night is
               | terminate with extreme prejudiced.
        
               | red-iron-pine wrote:
               | we used synthetic data for training a (sort of) similar
               | system. not gonna get into the exact specifics, but we
               | didn't have a lot of images of one kind of failure use-
               | case.
               | 
               | like they're just not that many pictures of this stuff.
               | we needed hundreds, ideally thousands, and had, maybe, a
               | dozen or so.
               | 
               | okay, so we'll get a couple of talented picture / design
               | guys from the UI teams to come out and do a little
               | photoshop of the images. take some of the existing ones,
               | play with photoshop, make a couple of similar-but-not-
               | quite-the-same ones, and then hack those in a few ways.
               | load those into the ML and tell em they're targets and to
               | flag on those, etc. etc.
               | 
               | took a week or two, no dramas, early results were
               | promising. then it just started failing.
               | 
               | turns out we ran into issues with two (2) pixels, black
               | pixels against a background of darker black shades, that
               | the human eye basically didn't see or notice; these were
               | artifacts from photoshopping, and then re-using parts of
               | a previous image multiple times. the ML started
               | determining that 51% or more of the photos had those 2
               | pixels in there, and that photos lacking those -- even
               | when painfully obvious to the naked eye -- were fails.
               | 
               | like, zooming in at it directly you're like yea, okay,
               | those pixels might be different, but otherwise you'd
               | never see it. thankfully output highlighting flagged it
               | reasonably quickly but still took 2-3 weeks to nail down
               | the issue.
        
               | Someone wrote:
               | That likely is an urban legend. See
               | https://gwern.net/tank
        
               | jjk166 wrote:
               | Humans have the same vulnerability
               | 
               | https://en.wikipedia.org/wiki/Perverse_incentive
        
               | 1234letshaveatw wrote:
               | Ummm, I'm going to hold off on that FSD subscription for
               | a bit longer...
        
               | tlb wrote:
               | All these claims are like "programming is impossible
               | because I typed in a program and it had a bug". Yes,
               | everyone's first attempt at a reward function is
               | hackable. So you have to tighten up the reward function
               | to exclude solutions you don't want.
        
           | porridgeraisin wrote:
           | The recent nvidia AI cuda engineer was also similar:
           | https://news.ycombinator.com/item?id=43113941
        
           | GranPC wrote:
           | I'm almost 100% sure this is the link you're looking for: htt
           | ps://docs.google.com/spreadsheets/d/e/2PACX-1vRPiprOaC3Hs...
        
             | viccis wrote:
             | Haha that was actually the same one I posted in my comment.
             | 
             | This was some old website. A coworker sent it to me on
             | Hipchat at my previous job about 10 years ago. And finding
             | anything online older than like 5 years is nearly
             | impossible unless you have the exact URL on hand.
        
               | GranPC wrote:
               | Oh sorry! I recognized the description but since I
               | recalled mine being a Google Sheets link, I just went
               | straight into search mode - and yep, it actually took me
               | a bit to find.
        
           | szvsw wrote:
           | There's a few very cool examples where someone recently used
           | RL to solve trackmania, and ends up having to add all sorts
           | of constraints/penalties to prevent extremely strange
           | exploits/glitches that are discovered IIRC... been a while
           | since I watched.
           | 
           | https://youtu.be/Dw3BZ6O_8LY?si=VUcJa_hfCxjZhhfR
           | 
           | https://youtu.be/NUl6QikjR04?si=DpZ-iqVdqjzahkwy
        
             | hnuser123456 wrote:
             | Well, in the case of the latter, there was a vaguely known
             | glitch for driving on the nose that allowed for better
             | speeds than possible on 4 wheels, but it would be
             | completely uncontrollable to a human. He figured out how to
             | break the problem down into steps that the NN could
             | gradually learn piecewise, until he had cars racing around
             | tracks while balancing on their nose.
             | 
             | It turned out to have learned to keep the car spinning on
             | its nose for stability, and timing inputs to upset the
             | spinning balance at the right moment to touch the ground
             | with the tire to shoot off in a desired direction.
             | 
             | I think the overall lesson is that, to make useful machine
             | learning, we must break our problems down into pieces small
             | enough that an algorithm can truly "build up skills" and
             | learn naturally, under the correct guidance.
        
             | shagie wrote:
             | One of the games that I stumbled across on Steam recently
             | was "AI Learns to Drive" - https://store.steampowered.com/a
             | pp/3312030/AI_Learns_To_Driv...
             | 
             | It's a neat toy (not really "useful" nor too much of a
             | "game") for generating interest in how neural nets work.
        
           | Muromec wrote:
           | > using perverse strategies that no human would do
           | 
           | Of course we do use perverse strategies and glitches in
           | adversarial multiplayer all the time.
           | 
           | Case in point chainsaw glitch, tumblebuffs, early hits and
           | perfect blocks in Elden Ring
        
           | matsemann wrote:
           | In my thesis many years ago [0] I used EAs to build bicycle
           | wheels. They were so annoyingly good at exploiting whatever
           | idiosyncrasies in my wheel-simulator. Like, the first
           | iterations of my simulator it managed to evolve wheels that
           | would slowly oscillate due to floating point instability or
           | something, and when applied forces to it would increase and
           | increase until the whole simulator exploded and the recorded
           | forces were all over the place, of course then out-competing
           | any wheel in at least some objective dimension.
           | 
           | After fixing those bugs, I mostly struggled with it taunting
           | me. Like building a wheel with all the spokes going from the
           | hub and straight up to the rim. It of course would break down
           | when rolling, but on the objective of "how much load can it
           | handle on the bike" it again out-competed every other wheel,
           | and thus was at the pareto-front of that objective and kept
           | showing up through all my tests. Hated that guy, heh. I later
           | changed it to test all wheels in at least 4 orientations, it
           | would then still taunt me with wheels like (c) in this
           | figure[1], exploiting that.
           | 
           | [0]: https://news.ycombinator.com/item?id=10410813 [1]:
           | https://imgur.com/a/LsONTGc
        
           | elzbardico wrote:
           | For the model, the weird glitches are just another element of
           | the game. As they can't reason, have no theory of world or
           | even any real knowledge of what is doing, the model don't
           | have the prior assumptions a human would have about how the
           | game is supposed to be played.
           | 
           | If you think about it, even using the term "perverse" is a
           | result of us antropomorphizing any object in the universe
           | that does anything we believe is on the realm of things
           | humans do.
        
           | rdlw wrote:
           | Not quite what you're describing, but no one has yet linked
           | the classic Tom7 series where he applies deep learning to
           | classic NES games: https://youtu.be/xOCurBYI_gY
        
         | codr7 wrote:
         | And this is the kind of technology we use to decide if someone
         | should get a loan, or if something is a human about to be run
         | over by a car.
         | 
         | I think I'm going to simply climb up a tree and wait this one
         | out.
         | 
         | What if it invented a new kind of human, or a different kind of
         | running over?
        
         | dang wrote:
         | Related. Others?
         | 
         |  _The origin of circuits (2007)_ -
         | https://news.ycombinator.com/item?id=18099226 - Sept 2018 (25
         | comments)
         | 
         |  _On the Origin of Circuits: GA Exploits FPGA Batch to Solve
         | Problem_ - https://news.ycombinator.com/item?id=17134600 - May
         | 2018 (1 comment)
         | 
         |  _On the Origin of Circuits (2007)_ -
         | https://news.ycombinator.com/item?id=9885558 - July 2015 (12
         | comments)
         | 
         |  _An evolved circuit, intrinsic in silicon, entwined with
         | physics (1996)_ - https://news.ycombinator.com/item?id=8923902
         | - Jan 2015 (1 comment)
         | 
         |  _On the Origin of Circuits (2007)_ -
         | https://news.ycombinator.com/item?id=8890167 - Jan 2015 (1
         | comment)
         | 
         | That's not a lot of discussion--we should have another thread
         | about this sometime. If you want to submit it in (say) a week
         | or two, email hn@ycombinator.com and we'll put it in the
         | second-chance pool (https://news.ycombinator.com/pool,
         | explained at https://news.ycombinator.com/item?id=26998308), so
         | it will get a random placement on HN's front page.
        
           | trogdor wrote:
           | If you're up for sharing, I'm curious to know approximately
           | how many hours each week you spend working on HN. It seems
           | like it would be an enormous amount of time, but I'm just
           | guessing.
        
             | ajju wrote:
             | Dang leads HN: https://www.newyorker.com/news/letter-from-
             | silicon-valley/th...
        
               | jajko wrote:
               | I suspect cloning tech is out there and Dang(s) are one
               | of the first successful iterations. I just dont get how
               | there is seemingly no time off, no vacations, sick days
               | etc. Talk about passion.
               | 
               | Other alternative is the image of pale guy with laptop on
               | some beautiful beach or climbing some crazy peak. Same
               | passion, just concentrated in 1 body.
        
               | ethbr1 wrote:
               | Dang is the end product of an evolutionary algorithm.
        
             | 1024core wrote:
             | @dang has a neuralink implant directly feeding HN to his
             | brain...
        
             | dang wrote:
             | I don't count them so I'm afraid I don't know. The hours
             | get sort of fractally sprayed across my days (and weeks).
        
           | Retr0id wrote:
           | Did something funky happen to the timestamps in this thread?
           | I could've sworn I was reading it last night (~12h ago)
        
             | dang wrote:
             | It looks like we put the thread in HN's second-chance pool
             | (https://news.ycombinator.com/item?id=26998308), so it got
             | re-upped and given a random slot on the frontpage.
             | 
             | The relativized timestamps are an artifact of the re-upping
             | system. There are past explanations here: https://hn.algoli
             | a.com/?dateRange=all&page=0&prefix=true&que....
             | 
             | Sorry for the confusion! I know it's weird but the
             | alternative turns out to be even more confusing and we've
             | never figured out how to square that circle.
        
             | skissane wrote:
             | I think dang did something manual to push it back to the
             | frontpage, and that reset the timestamps on everyone's
             | existing comments...
             | 
             | There is a comment here by me which says "2 hours ago", I
             | swear I wrote it longer ago than that - indeed, my threads
             | page still says I wrote it 20 hours ago, so it is like part
             | of the code knows when I really wrote it, another part now
             | thinks I wrote it 18 hours later than I did...
        
               | dang wrote:
               | Yes, the relativized timestamps only show on /news (i.e.
               | the frontpage) and /item pages. You can always see the
               | original timestamps on other pages, like /submitted,
               | /from, or (as you say) /threads.
               | 
               | Edit: I checked the code and the actual list is:
               | '(news item reply show ask active best over classic).
        
         | cgcrob wrote:
         | Relying on nuances of the abstraction and undefined or variable
         | characteristics sounds like a very very bad idea to me.
         | 
         | The one thing you generally want for circuits is
         | reproducibility.
        
         | huxley wrote:
         | "More compact than anything a human engineer would ever come up
         | with" ... sounds more like they built an artificial Steve
         | Wozniak
        
         | mk_stjames wrote:
         | I've referenced this paper many times here; it's easily in my
         | top 10 of papers I've ever read. It's one of those ones that,
         | if you go into it blind, you have several "Oh no f'king way"
         | moments.
         | 
         | The interesting thing to me now is... that research is very
         | much a product of the right time. The specific Xilinx FPGA he
         | was using was incredibly simple by today's standards and this
         | is actually what allowed it to work so well. It was 5v, and
         | from what I remember, the binary bitstream to program it was
         | either completely documented, or he was able to easily generate
         | the bitstreams by studying the output of the Xilinx router- in
         | that era Xilinx had a manual PnR tool where you could
         | physically draw how the blocks connected by hand if you wanted.
         | All the blocks were the same and laid out physically how you'd
         | expect. And the important part is that you couldn't brick the
         | chip with an invalid binary bitstream programming. So if a
         | generation made something wonky, it still configured the chip
         | and ran it, no harm.
         | 
         | Most all, if not all modern FPGAs just cannot be programmed
         | like this anymore. Just randomly mutating a bitstream would, at
         | best, make an invalid binary that the chip just won't burn. Or,
         | at worst, brick it.
        
         | cyanydeez wrote:
         | So, the future is reliance on undefined but reproducible
         | behavior
         | 
         | Not sure that's working out well for democracy
        
         | jccalhoun wrote:
         | I should have read the comments because I just spent 20 minutes
         | trying to find the article in Discover magazine about this
         | exact thing:
         | https://www.discovermagazine.com/technology/evolving-a-consc...
         | 
         | The part that I always remember is that if they changed the
         | temperature in the room by a couple degrees the chip would stop
         | working.
        
         | markisus wrote:
         | The interesting thing about this project is that it shouldn't
         | even be possible if the chip behaved as an abstract logical
         | circuit since then it would simply implement a finite
         | automation. You must abuse the underlying physics to make the
         | logic gates behave like something else.
        
           | rini17 wrote:
           | Abstract logical circuits are still leaky abstractions, for
           | example hazards are possible.
           | 
           | https://en.wikipedia.org/wiki/Hazard_(logic)
           | 
           | Yes you can go even more abstract and ignore time flow
           | completely and have pure boolean logic, but then it can't be
           | practically implemented at all.
        
         | bhouston wrote:
         | Yup, was coming here to basically say the same thing. Amazing
         | innovations happen when you let a computer just do arbitrary
         | optimization/hill climbing.
         | 
         | Now, you can impose additional constraints to the problem if
         | you want to keep it using transistors properly or to not use EM
         | side effects, etc.
         | 
         | This headline is mostly engagement bait as it is first nothing
         | new and second, it is actually fully controllable.
        
         | ivanmontillam wrote:
         | Reminds of disassembled executables, unintelligible to the
         | untrained eye.
         | 
         | It's even more convoluted when also re-interpreted into C
         | language.
         | 
         | Designs nobody would ever come up with, but equivalent and even
         | with compiler tricks we'd not have known.
        
         | pjs_ wrote:
         | A classic. What's old is new again
        
         | gnarbarian wrote:
         | classic thank you! I've been trying to find this recently. I
         | first heard about this in my genetic algorithms class more than
         | 15 years ago.
        
         | kjs3 wrote:
         | Thompson is who I immediately thought of. Thanks for digging up
         | the actual cite.
        
       | zahlman wrote:
       | If we can't understand the designs, how rigorously can we really
       | test them for correctness?
        
         | 42lux wrote:
         | Results?
        
           | evrimoztamur wrote:
           | Can you always test the entire input space? Only for a few
           | applications.
        
             | 42lux wrote:
             | I am really curious about how you test software...
        
               | AndroTux wrote:
               | Literally no piece of software is bug-free. Not one. What
               | are you talking about? Of course it's impossible to test
               | all inputs, because there's going to be inputs that you
               | can't even convince of at the time of designing. What if
               | your application suddenly runs at 1000000x the intended
               | speed because hardware improves so much? How do you test
               | for that?
        
               | 42lux wrote:
               | Hardware doesn't change over time...
        
               | AndroTux wrote:
               | Yes it does. It ages. But even if it doesn't, my point
               | still stands. Or are you insinuating that the engineers
               | over at Intel, AMD and Apple don't know what they're
               | doing, because clearly their CPUs aren't flawless and
               | still have bugs, like Spectre/Meltdown.
        
               | 42lux wrote:
               | It deteriorates, it doesn't change. The functionality is
               | still there and no modern hardware deteriorates to a
               | failing state before it gets obsolete. Yes, I am
               | insinuating that the engineers at intel, AMD, apple and
               | nvidia are incentivized to prioritize expedient solutions
               | over developing more robust architectures, as evidenced
               | by vulnerabilities like Spectre and Meltdown.
        
               | voidUpdate wrote:
               | print("No Bugs!")
        
               | fouronnes3 wrote:
               | Depending on the language, this simple code actually has
               | a bug:
               | 
               | https://blog.sunfishcode.online/bugs-in-hello-world/
        
               | hansvm wrote:
               | It's a little different in software. If I'm writing a
               | varint decoder and find that it works for the smallest
               | and largest 65k inputs, it's exceedingly unlikely that
               | I'll have written a bug that somehow affects only some
               | middling number of loop iterations yet somehow handles
               | those already tested transitions between loop iteration
               | counts just fine.
               | 
               | For a system you completely don't understand, especially
               | when the prior work on such systems suggests a propensity
               | for extremely hairy bugs, spot-checking the edge cases
               | doesn't suffice.
               | 
               | And, IMO, bugs are usually much worse the lower down in
               | the stack they appear. A bug in the UI layer of some
               | webapp has an impact and time to fix in proportion to
               | that bug and only that bug. Issues in your database
               | driver are insidious, resulting in an unstable system
               | that's hard to understand and potentially resulting in
               | countless hours fixing or working around that bug (if you
               | ever find it). Bugs in the raw silicon that, e.g., only
               | affect 1 pair of 32-bit inputs (in, say, addition) are
               | even worse. They'll be hit in the real world eventually,
               | and they're not going to be easy to handle, but it's
               | simultaneously not usually practical to sweep a 64-bit
               | input space (certainly not for every chip, if the bug is
               | from analog mistakes in the chip's EM properties).
        
         | djmips wrote:
         | Especially true if the computer design creates a highly coupled
         | device that could be process sensitive.
        
         | molticrystal wrote:
         | Our human designs strive to work in many environmental
         | conditions. Many early AI designs, if iterated in the real
         | world, would incorporate local physical conditions into their
         | circuits. For example, that fluorescent lamp or fan I'm picking
         | up(from the AI/evolutionary design algorithm's perspective) has
         | great EM waves that could serve as a reliable clock source,
         | eliminating the need for my own. Thus if you move things it
         | would break.
         | 
         | I am sure there are analogous problems in the digital
         | simulation domain. Without thorough oversight and testing
         | through multiple power cycles, it's difficult to predict how
         | well the circuit will function, and how incorporating feedback
         | into the program will affect its direction, if not careful,
         | causing the aforementioned strange problems.
         | 
         | Although the article mentions corrections to the designs, what
         | may be truly needed is more constraints. The better we define
         | these constraints, the more likely correctness will emerge on
         | its own.
        
           | skissane wrote:
           | > Our human designs strive to work in many environmental
           | conditions. Many early AI designs, if iterated in the real
           | world, would incorporate local physical conditions into their
           | circuits. For example, that fluorescent lamp or fan I'm
           | picking up(from the AI/evolutionary design algorithm's
           | perspective) has great EM waves that could serve as a
           | reliable clock source, eliminating the need for my own. Thus
           | if you move things it would break.
           | 
           | This problem may have a relatively simple fix: have two FPGAs
           | - from different manufacturing lots, maybe even different
           | models or brands - each in a different physical location,
           | maybe even on different continents. If the AI or evolutionary
           | algorithm has to evolve something that works on _both_ FPGAs,
           | it will naturally avoid purely local stuff which works on one
           | and not the other, and produce a much more general solution.
        
             | reissbaker wrote:
             | This is similar to why increasing the batch size during LLM
             | training results in better performance: you force the
             | optimizer to generalize to a larger set.
        
             | IsTom wrote:
             | And then you change temperatre/elevation/move it next to a
             | router and it falls apart, because after all there is going
             | to be _something_ correlated.
        
               | FeepingCreature wrote:
               | Great, so use ten. Use a hundred. Spread them around. Put
               | one on the ISS.
               | 
               | The problems just have to be uncorrelated.
        
               | skissane wrote:
               | > Put one on the ISS.
               | 
               | I can see it already: cloud provider offers orbital FPGAs
               | for testing your AI hardware designs
        
         | PhilipRoman wrote:
         | Ask the same "AI" to create a machine readable proof of
         | correctness. Or even better - start from an inefficient but
         | known to be working system, and only let the "AI" apply
         | correctness-preserving transformations.
        
           | AndroTux wrote:
           | I don't think it's that easy. I'm sure Intel, AMD and Apple
           | have a very sophisticated suite of "known working systems"
           | that they use to test their new chips, and they still build
           | in bugs that security researchers find 5 years later. It's
           | impossible to test and verify such complex designs fully.
        
         | xarope wrote:
         | following classic TDD, use novel "AI" to write millions of test
         | cases.
         | 
         | (forgive me, my fellow HNers...)
        
         | timdiggerm wrote:
         | Were we ever doing that though?
        
         | pfdietz wrote:
         | Evolution seems to work at producing "designs" and there's no
         | understanding there at all.
        
         | fennecbutt wrote:
         | Think about it in the context of LLMs, their internals and the
         | way that we test them; we do our best at the time.
        
       | awinter-py wrote:
       | > The AI also considers each chip as a single artifact, rather
       | than a collection of existing elements that need to be combined.
       | This means that established chip design templates, the ones that
       | no one understands but probably hide inefficiencies, are cast
       | aside.
       | 
       | there should be a word for this process of making components
       | efficiently work together, like 'optimization' for example
        
         | fc417fc802 wrote:
         | This is a strange distinction for the article to point out. If
         | you want to take a more modular approach all you have to do is
         | modify the loss function to account for that. It's entirely
         | arbitrary.
        
       | pmlnr wrote:
       | These are highly complicated pieces of equipment almost as
       | complicated as living organisms.         ln some cases, they've
       | been designed by other computers.         We don't know exactly
       | how they work.
       | 
       | Westworld, 1973
        
         | lionkor wrote:
         | Except outside of science fiction, it'll just be horribly
         | broken once you put it to use in the real world
        
           | bredren wrote:
           | This may have been explored but how much different is this
           | from natural phenomena which we have only theories for their
           | behavior?
           | 
           | That is, people have worked with aspects of physics and
           | horticulture to use long before understanding the science.
           | Also, with varying success.
           | 
           | Could LLM-generated AI artifacts be thought of in similar
           | lines?
        
           | mprev wrote:
           | To be fair, most of the science fiction is about it being
           | horribly broken or, at least, functioning in ways its human
           | stewards did not intend.
        
             | permo-w wrote:
             | yeah besides the first and last chapters, this is pretty
             | much _I, Robot_ in a nutshell
        
           | pmlnr wrote:
           | that's basically what the movie is about.
        
             | hinkley wrote:
             | Yul Brynner running around murdering humans.
        
       | neltnerb wrote:
       | Actual Article:
       | https://www.nature.com/articles/s41467-024-54178-1#Fig1
        
       | choxi wrote:
       | Maybe we're all just in someone's evolutionary chip designer
        
       | DrNosferatu wrote:
       | Its inevitable: software (and other systems) will also become
       | like this.
        
         | codr7 wrote:
         | And then it's pretty much game over.
        
           | DrNosferatu wrote:
           | It's better we [democracies] ride and control the AI change
           | of paradigm than just let someone else do it for us.
        
             | pessimizer wrote:
             | "Democracy" is just a chant now. It's supposed to somehow
             | happen without votes, privacy, freedom of expression, or
             | freedom of association.
        
               | DrNosferatu wrote:
               | Well, Democracy is still the least worst of all political
               | systems!
               | 
               | But please: would you prefer something else?
        
               | codr7 wrote:
               | The point is there is no difference except spelling.
        
           | DrNosferatu wrote:
           | Not game over: it's just that Engineering will turn into
           | Biology :D
        
             | int_19h wrote:
             | Psychotherapy, rather, as the natural evolution of
             | prompting.
        
         | satvikpendem wrote:
         | I've been using Cursor, it already is. I've found myself
         | becoming merely a tester of the software rather than a writer
         | of it, the more I use this IDE.
        
           | DrNosferatu wrote:
           | It's a bit clunky still IMHO. Or you found a good tutorial to
           | leverage it fully?
        
             | virgildotcodes wrote:
             | It's really been advertised heavily lately but I just
             | discovered it a couple weeks ago, and in case you're
             | unaware the real aha moment with Cursor for me was Composer
             | in Agent mode with Sonnet 3.5.
             | 
             | If you want the highest chance of success, use a reasoning
             | model (o3-mini high, o1 pro, r1, grok 3 thinking mode) to
             | create a detailed outline of how to implement the feature
             | you want, then copy paste that into composer.
             | 
             | It one shots a lot of greenfield stuff.
             | 
             | If you get stuck in a loop on an issue, this prompt I got
             | from twitter tends to work quite well to get you unstuck:
             | "Reflect on 5-7 different possible sources of the problem,
             | distill those down to 1-2 most likely sources, and then add
             | logs to validate your assumptions before we move onto
             | implementing the actual code fix."
             | 
             | Just doing the above gets me through 95% of stuff I try,
             | and then occasionally hopping back out to a reasoning model
             | with the current state of the code, errors, and logs gets
             | me through the last 5%.
        
         | invalidusernam3 wrote:
         | One of the junior developers I worked with years ago wrote code
         | that humans couldn't understand, maybe he was was just ahead of
         | his time
        
         | perlgeek wrote:
         | Some software I inherited from my predecessor is already like
         | this.
         | 
         | When I got it, one part of it was a single Perl file with about
         | 5k lines of code, with 20+ variables visible in the whole file,
         | with 10+ levels of nested loops, basically all of them with
         | seemingly random "next LABEL" and "last LABEL" statements,
         | which are basically slightly-constrained GOTOs. Oh, and the
         | variable names very mostly meaningless to me (one or two
         | letters).
         | 
         | This was only a small part of my job, over the years I've
         | managed to reduce this mess, broke out some parts into smaller
         | functions, reduced the scope of some variables etc. but a core
         | remains that I still don't really understand. There's some
         | mental model deep in the original programmer's mind that I
         | simply cannot seem to grasp and that the code structure is
         | based on.
         | 
         | (We're now replacing this whole thing by cleaner re-
         | implementation, with unit tests, a less idiosyncratic
         | structure, and more maintainers).
         | 
         | Now imagine what it must feel like if the original programmer
         | wasn't human, but some alien mind that we're even further from
         | understanding.
        
       | mwkaufma wrote:
       | "In particular, many of the designs produced by the algorithm did
       | not work"
        
       | mikewarot wrote:
       | I've only started to look into the complexities involved in chip
       | design (for my BitGrid hobby horse project) but I've noticed that
       | in the Nature article, all of the discussion is based on
       | simulation, not an actual chip.
       | 
       | Let's see how well that chip does if made by the fab. (I doubt
       | they'd actually make it, likely there are a thousand design rule
       | checks it would fail)
       | 
       | If you paid them to over-ride the rules at make it anyway, I'd
       | like to see if it turned out to be anything other than a short-
       | circuit from Power to Ground.
        
         | mng2 wrote:
         | They do have some measurement results in figures 6 and 7. Looks
         | like they didn't nail the center frequencies but at mmWave it's
         | reasonable for a first attempt -- they're still missing
         | something in their model though, same as if you did it by hand.
         | 
         | I'm skeptical that these pixelated structures are going to turn
         | out anything better than the canonical shapes. They look cool
         | but may just be "weird EM tricks", deconstructing what doesn't
         | really need to be. Anyone remember the craze for fractal
         | antennas?
        
       | the_real_cher wrote:
       | Judging by the code it outputs we need to because I have to
       | constantly fix most code LLMs output.
        
         | coderenegade wrote:
         | Vast chunks of engineering are going to be devalued in the next
         | 10-15 years, across all disciplines. It's already enabling
         | enormous productivity gains in software, and there's zero
         | reason this can't translate to other areas. I don't see any
         | barrier to transformers being able to write code-cad for a
         | crankshaft or a compressor, for example, other than the fact
         | that so far they haven't been trained to do so. Given the
         | extent to which every industry uses software for design,
         | there's nothing to really stop the creation of wrappers and the
         | automation of those tasks. In fact, proprietary kernels aren't
         | even a barrier, because the gains in productivity make building
         | a competitor easier than ever before.
        
           | bigstrat2003 wrote:
           | I certainly disagree that it's enabling enormous productivity
           | gains in software. It's a productivity loss to have a tool
           | whose output you have to check yourself every time (because
           | you can't trust it to work reliably).
        
             | coderenegade wrote:
             | When I was studying, I implemented a flight dynamics
             | simulation from scratch, partly as a learning exercise, and
             | partly so that I could have greater control over the
             | experiments I wanted to run. The trickiest part of this was
             | the rotations between the local and inertial frames, which
             | took the better part of a week for me to figure out
             | (especially the time derivative of the quaternion).
             | 
             | On a lark, I asked Deep Seek to implement the relevant
             | functions yesterday, and it spat them out. Not only were
             | they correct, they came with a very good low level
             | description of what the code was doing, and why -- i.e. all
             | of the stuff my head was against the desk for while I was
             | figuring it out.
             | 
             | If I wanted to implement, say, an EKF tomorrow, I have zero
             | doubts that I could do it on my own if I had to, but I'm
             | also 99% sure Deep Seek could just spit it out and I'd only
             | have to check it and test it. It's not a substitute for
             | understanding, and knowing the right questions to ask, but
             | it is tremendously powerful. For the stuff I'm usually
             | doing, which is typically mathematically demanding, and for
             | which implementation can often be harder than checking an
             | existing implementation is correct, it's a tremendous
             | productivity gain.
        
       | citizenpaul wrote:
       | >that pitfalls remain "that still require human designers to
       | correct." In particular, many of the designs produced by the
       | algorithm did not work
       | 
       | So? Nothing.
        
       | anshumankmr wrote:
       | No wonder YC was looking for startups working in this field.
        
       | morninglight wrote:
       | The same comments were made about John Koza's results with
       | Genetic Programming. However, there are some obvious differences
       | between the current model based techniques and Genetic
       | Algorithms. Some feel that the path to AGI will necessarily
       | include a GA component.
       | 
       | https://www.genetic-programming.com/jkpdf/gecco2000antenna.p...
        
       | 6d6b73 wrote:
       | AI designed electronics and software will be security nightmare,
       | at least in the beginning.
        
       | faramarz wrote:
       | That's an approach.
       | 
       | Just last night I took a similar approach to arriving a number of
       | paths to take when I shared my desired output with a knowledge
       | graph that I had populated and asked the AI to fill in the blank
       | about the activities that would lead a user to my desired output.
       | it worked! I got a few none-corralative gaps that came up as well
       | and after some fine tuning, got included in the graph to enrich
       | the contentious output.
       | 
       | I feel this is a similar approach and it's our job to populate
       | and understand the gaps in between if we are trying to understand
       | how these relationships came to existence. a visual mind map of
       | the nodes and the entire network is a big help for a visual
       | learner like myself to see the context of LLMs better.
       | 
       | anyway, the tool I used is InfraNodus and am curious if this
       | community is aware of it, I may have even discovered it on HN
       | actually.
        
       | mupuff1234 wrote:
       | Didn't realize I have so much in common with AI designed chips.
        
       | whatever1 wrote:
       | I mean all of the complex operations research optimal solutions
       | are not graspable by human brain. See a complex travelling
       | salesman solution with delivery time windows and your head will
       | spin, you will be wondering how come that solution is optimal.
       | But then you try your rational heuristic and it sucks compared to
       | the real optimal.
        
       | adpirz wrote:
       | I've never been able to put it into words, but when we think
       | about engineering in almost any discipline, a significant amount
       | of effort goes into making things buildable by different groups
       | of people. We modularize components or code so that different
       | groups can specialize in isolated segments.
       | 
       | I always imagined if you could have some super mind build an
       | entire complex system, it would find better solutions that got
       | around limitations introduced by the need to make engineering
       | accessible to humans.
        
         | zemvpferreira wrote:
         | I think it's half-guess and half-hope but I imagine we'll spend
         | centuries building really dumb mechanism, then suddenly be
         | completely left in the dust intellectual. I guess that's what
         | you'd call the singularity. I don't know if that hypermind will
         | bother designing circuits for us.
        
         | jayd16 wrote:
         | Doesn't need a supermind to prove this is possible. Mere
         | mortals and simple compilers can inline functions and trade
         | abstraction for performance.
        
         | heisenbit wrote:
         | An "optimal" solution may do away with "wasteful" abstraction
         | of interfaces and come up with something more efficient. But
         | there is wisdom in narrow interfaces and abstractions.
         | Structure helps to evolve over time which at least for now most
         | computer optimization focuses on getting the best solution now.
        
       | diabllicseagull wrote:
       | Pieces like this remind me that even professors need to sell what
       | they do, like saying "Humans cannot really understand them." in
       | this case. Never have we ever had more simulation tools and
       | compute power like we have today and we can't understand how
       | these chips really work?
       | 
       | I think this is an example of mystifying-for-marketing as used in
       | academia, like portraying this research as some breakthrough at a
       | level that exceeds human understanding. IMHO practitioners of
       | science should be expected to do better than this.
        
         | jampekka wrote:
         | It's not necessarily the professor really saying that.
         | Journalists (and university press offices) like to have such
         | lines in pop science articles, and how it goes is that there's
         | an interview from which the writer "interprets" some quotes.
         | These are typically sent to the interviewee to check, but many
         | don't bother to push back so much of it's not egregiously bad.
        
       | aiono wrote:
       | That's kind of stuff that really makes me excited about AI.
        
       | myrandomcomment wrote:
       | All the way at the bottom after all the amazing claims "many of
       | the designs produced by the algorithm did not work."
        
       | lasermike026 wrote:
       | When I see something I don't understand I use AI to help me
       | understand it.
        
       | exabrial wrote:
       | This comment (not mine) from the article is absolute Gold:
       | 
       | > "Not only did the chip designs prove more efficient, the AI
       | took a radically different approach -- one that a human circuit
       | designer would have been highly unlikely to devise."
       | 
       | > That is simply not true... more likely, a human circuit
       | designer would not be allowed to present a radical new design
       | paradigm to his/her superiors and other lead engineers. (a la
       | Edison, Westinghouse, Tesla, Da Vinci, et-al.)
        
       | p0w3n3d wrote:
       | I wonder about security of such designed chips. We've been
       | demonstrated that apparently optimal architecture can lead to
       | huge errors that create security flaws (spectre, Pacman for M1
       | etc).
        
       | calibas wrote:
       | I think it's pure AI hype to claim these are beyond human
       | understanding, and I doubt that's what the professor really
       | meant. There's real physical processes going on, and we can study
       | them carefully to eventually learn how they work. We just don't
       | understand them yet.
       | 
       | It's religion that claims reality is beyond human understanding,
       | it's not something scientists should be doing.
        
       | phendrenad2 wrote:
       | And the fact that humans "cannot understand it" means that it's
       | likely overfitted to the job. If you want to make slight
       | modifications to the design, you'll likely have to run the AI
       | tool over again and get a completely new design, because there's
       | zero modularity.
        
       | whywhywhywhy wrote:
       | Thought tiny wireless antennas were already dark magic that
       | people barely understood anyway was more trial and error. Feels
       | like yet another so called science publication doing a clickbait
       | headline.
        
       | pradn wrote:
       | There's a great paper that collects a long list of anecdotes
       | about computational evolution.
       | 
       | "The surprising creativity of digital evolution: A collection of
       | anecdotes from the evolutionary computation and artificial life
       | research communities"
       | 
       | [1] https://direct.mit.edu/artl/article/26/2/274/93255
        
       | elzbardico wrote:
       | They make no mention of the kind of algorithm/model they used. I
       | believe it was not an LLM, was it?
        
       | logicallee wrote:
       | But does it work correctly? That's the big problems with AI
       | hallucinations. They're weird and don't work correctly.
       | 
       | Our vision for a Utopian state run by autonomous AI's included
       | building a web browser. So we did so. It barely works.
       | 
       | Today's write-up: https://medium.com/@rviragh/our-new-ai-
       | generated-browser-bar...
        
       | z3t4 wrote:
       | As I kid I played a competitive text based strategy game, and I
       | made my own crude simulation that randomly tried different
       | strategies. I let the simulation run for a few days with billions
       | of iterations, and it came up with a very good gameplay strategy.
       | I went from being ranked below 1000 to top 10 using that
       | strategy.
       | 
       | I also wrote programs that simulated classic game shows like the
       | 3 doors, where you either stay with one door or change door.
       | After running the simulation one million time it ended up with
       | 66% chance of winning if you changed door. The teacher of course
       | didn't believe me as it was too hard a problem for a highscooler
       | to solve, but many years later I got it confirmed by a math
       | professor that prooved it.
       | 
       | Computers are so fast that you don't really need AI learning to
       | iterate, just run a simulation randomly and you will eventually
       | end up with something very good.
       | 
       | I think this might be a use case for quantum computers, so if you
       | have a quantum computer I'm interested to work with you.
        
         | kccqzy wrote:
         | In general I also find middle school and high school math
         | teachers woefully ignorant about Monte Carlo methods.
        
       | karaterobot wrote:
       | Hey, some of us didn't understand regular chips anyway.
        
       | lwhi wrote:
       | I'm sure AI produced code will be unintelligible to humans soon
       | too.
        
       | sonorous_sub wrote:
       | tool assisted speedrun produces unreadable spaghetti code
       | 
       | ship it
        
       | rwj wrote:
       | Also see wok done on topological optimization. Mechanical designs
       | no human would design, but AI not required either, just numerical
       | optimization.
        
       | bli940505 wrote:
       | When r we gonna see these in production and actually used?
        
       | arnaudsm wrote:
       | I've seen junior code "so weird that humans cannot understand
       | them".
        
       | StarterPro wrote:
       | "Although the findings suggest that the design of such complex
       | chips could be handed over to AI, Sengputa was keen to point out
       | that pitfalls remain "that still require human designers to
       | correct." In particular, many of the designs produced by the
       | algorithm did not work- equivalent to the "hallucinations"
       | produced by current generative AI tools."
       | 
       | :-|
        
       | RadiozRadioz wrote:
       | Resistance is futile
        
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