[HN Gopher] In Defense of Text Labels
       ___________________________________________________________________
        
       In Defense of Text Labels
        
       Author : delaugust
       Score  : 229 points
       Date   : 2025-02-22 20:40 UTC (1 days ago)
        
 (HTM) web link (www.chrbutler.com)
 (TXT) w3m dump (www.chrbutler.com)
        
       | sillywalk wrote:
       | I very much agree with this.
       | 
       | As an example, I look at the Markup Toolbar in MacOS, and I have
       | no idea what those icons mean until I've tried using the tools.
       | They're so similar, vague and monochrome.
        
       | Hizonner wrote:
       | Most of the world switched to phonetic scripts a long time ago.
       | That's be because they're strictly superior to pictograms. Icons
       | are _optional_. Text is _required_. Sorry if you have to
       | translate it.
        
         | greggsy wrote:
         | Also, text is literally just funny shapes that are used to
         | communicate.
        
         | echoangle wrote:
         | How are they strictly superior? Here are at least two reasons
         | where icons are better: Speed of recognition and needed Space
         | (especially width).
        
           | DecentShoes wrote:
           | But that's just not true. If I have to sit there trying to
           | figure out what an icon means, that's not faster than just
           | reading the word.
        
             | echoangle wrote:
             | Not when you first open the program, but for advanced
             | users, absolutely.
        
               | wpm wrote:
               | How and why would I become an advanced user of a program
               | I can't figure out how to use because none of the buttons
               | have labels?
               | 
               | Pixelmator Pro shows you the names of the tool buttons,
               | _once_ , when you first launch the app. They disappear
               | the moment you click a button. Nice. a whole 10 seconds
               | to memorize all two dozen of them.
               | 
               | And they chose not to use the system tooltip on hover, so
               | I have to wait for some humungous pictorial tooltip to
               | load in when all I want to know is the goddamn hotkey.
        
               | echoangle wrote:
               | How does that matter for the point? You can make it a
               | setting for the user or just always show both. I never
               | said that programs should exclusively use icons.
               | 
               | The initial claim was that text is strictly superior to
               | icons, which means that icons have not a single thing
               | they're better at then text. That's just plainly false.
        
               | layer8 wrote:
               | That's rarely the case, in my experience, especially when
               | there are a dozen monochrome icons in a row. They just
               | aren't distinct or memorable enough. You learn their
               | position after a while, but confirming the correct item
               | by their pictogram remains slower than just reading a
               | word or two, because the words are universal, whereas the
               | pictograms are typically specific to the application.
        
               | alexvitkov wrote:
               | Keyboard shortcuts are a feature for advanced users, not
               | pictures.
        
               | andybak wrote:
               | For some definitions of "advanced".
               | 
               | I use dozens of apps regularly enough to not be a
               | beginner but not so much that I know their keyboard
               | shortcuts. Icons have a role.
        
               | echoangle wrote:
               | Good luck learning keyboard shortcuts for every feature
               | of a CAD tool. I understand Boolean modifiers from
               | symbols faster than I can read them, but I'm not going to
               | memorize every shortcut for stuff like that.
        
             | crackalamoo wrote:
             | I think the commenter you're replying to might have been
             | referring to pictograms like many Chinese characters, not
             | icons that you have to figure out. Or maybe not
        
               | thaumasiotes wrote:
               | > pictograms like many Chinese characters
               | 
               | A handful of Chinese characters are pictograms. As far as
               | I recall, it is by far the smallest class of characters,
               | and all of them, including the ones that started as
               | pictograms, are treated by modern readers as phonetic
               | indicators.
               | 
               | Compare e.g. Xiang  to
               | https://img.zdic.net/zy/jinwen/33_E87E.svg .
               | 
               | They are the same character. Does that help you if you're
               | looking at Xiang ?
        
         | crazygringo wrote:
         | This is obviously not true.
         | 
         | You don't need a label to say "Close" next to the "X" on your
         | window. Or "Play" next to a right-facing triangle in your media
         | player. Or the word "Search" next to a text box with a
         | magnifying glass in it. We have certain "pictograms" that are
         | just as widely understood as letters themselves.
         | 
         | There is a spectrum from widely-understood symbols that don't
         | need labels, to totally ambiguous/confusing/custom symbols that
         | are helped greatly by labels.
         | 
         | That said, I agree with the article that right now, a lot of
         | apps could benefit from more labels rather than less.
        
           | cyberax wrote:
           | > Or "Play" next to a right-facing triangle in your media
           | player.
           | 
           | That's a good example. I love text buttons because they are
           | _larger_.
           | 
           | > Or the word "Search" next to a text box with a magnifying
           | glass in it.
           | 
           | And here I _definitely_ disagree. I hate the search
           | interfaces that are hidden behind a small icon somewhere.
        
             | echoangle wrote:
             | If it's your personal opinion and other people disagree,
             | it's not strictly superior though.
        
             | eviks wrote:
             | What are you disagreeing with if the "hidden behind small"
             | is the assumption you've made? Nothing about icons demands
             | hiding anything
        
           | danielmarkbruce wrote:
           | Try to keep going though. Close. Play. Search. Pause. Stop.
           | Fast forward. I'm guessing you can name a few more, and you
           | might get a group of people to agree about 15 are super
           | obvious and generally accepted. It's a tiny number.
        
             | mrandish wrote:
             | I agree. Maybe I'd add the three horizontal line
             | 'hamburger' for menu, folder, plus sign for 'create new"
             | and directional arrows for back/forward. Maybe around a
             | dozen all in but that's about it. Anything else should have
             | words.
             | 
             | Instead, I find myself trying to puzzle out what the hell
             | some cryptic pictogram means, very frustrating. I also have
             | really come to despise this trend of not visually
             | signifying that an icon is a pressable button.
        
               | petepete wrote:
               | > the three horizontal line 'hamburger' for menu
               | 
               | On modern Android menus are (more) often I under a button
               | with 3 dots.
               | 
               | Occasionally horizontal, usually vertical.
        
               | Izkata wrote:
               | > Maybe I'd add the three horizontal line 'hamburger' for
               | menu
               | 
               | Fun fact, the original icon for this was more like:
               | /-----\       | --- |       | --- |
               | 
               | Because it visually represented a menu popping up from
               | the bottom of the screen where the button was on Android
               | phones. Back in this era and earlier, the three
               | horizontal lines represented grips that indicated you
               | could click+drag an element on a webpage.
        
               | layer8 wrote:
               | I wasn't originally a fan of the hamburger menu icon
               | (it's not self-explanatory, you have to know what it
               | means), but there was already precedence in Windows 1.0
               | for the so-called system menu for each application: https
               | ://upload.wikimedia.org/wikipedia/en/4/4e/Windows1.0.pn..
               | .
               | 
               | Similarly in some DOS TUIs:
               | https://retrocomputing.stackexchange.com/a/23921
        
               | mrandish wrote:
               | > I wasn't originally a fan of the hamburger menu icon
               | (it's not self-explanatory
               | 
               | I definitely agree. I just think that it's just been so
               | common in GUIs for long enough to be one of the few
               | that's probably safe to just assume will be understood.
               | Sort of like the two vertical bars for 'pause' on a media
               | player.
        
               | layer8 wrote:
               | I hate that it's being used on the desktop, where there
               | is plenty of space, resulting in a smaller hit target and
               | often an additional click for items that would normally
               | be top-level. Even on mobile, there would often be
               | sufficient space to show a word like "Menu".
        
             | BiteCode_dev wrote:
             | Back arrow, reload sign, house for the home button (all
             | them on most web browsers), +/- signs, trash can to delete,
             | music notes, thumbs up and down, movie clap, compas for
             | navigation, "?" for help, clock for time, lockpad for
             | secured, git wrap for free, speaker for volume, bell for
             | notification, battery, pen to edit, calendar for date,
             | clipboard to copy/past, gear for settings, yellow triangle
             | for warning, red circle carrying an icon for forbidden,
             | check mark for approved...
             | 
             | We are literally living in the era of emoji and there is
             | one for every single one up there. Teens can have all
             | conversations without using words.
             | 
             | It happens because the more we use symbols, the more we
             | attach and spread meaning.
             | 
             | Send "lesser than three" to someone 30 years ago, you'll
             | get a blank reaction.
             | 
             | Send "<3" today, and it's a different game.
        
           | tsm wrote:
           | A magnifying glass on its own could mean:
           | 
           | 1. Search (across the application)
           | 
           | 2. Find on page
           | 
           | 3. Adjust zoom
        
           | hnlmorg wrote:
           | > You don't need a label to say "Close" next to the "X" on
           | your window
           | 
           | A lot of windowing systems will show a tool tip saying
           | "Close" if you hover over that X.
           | 
           | Similarly, any menu items for Close (eg right clicking on the
           | task bar) will have both text and an icon.
           | 
           | > Or "Play" next to a right-facing triangle in your media
           | player.
           | 
           | It's actually pretty common on hardware devices to have text
           | accompanying those icons.
           | 
           | And particularly on older devices when those icons were less
           | ingrained into everyone's memory.
           | 
           | For example:
           | 
           | https://www.bhphotovideo.com/images/images2500x2500/coby_cvr.
           | ..
           | 
           | > Or the word "Search" next to a text box with a magnifying
           | glass in it
           | 
           | And you'd be amazed at the number of nontechnical people who
           | struggle with that.
           | 
           | This is why websites designed for people of varying technical
           | abilities, for example holiday booking sites, have text
           | inside the search box describing what it's used for.
           | 
           | For example in this picture of EBay, there is text that says
           | "Search for anything"
           | 
           | https://www.lifewire.com/thmb/DwZPyw8OFhQje9EAgEVOtBpUYVM=/1.
           | ..
           | 
           | > There is a spectrum from widely-understood symbols that
           | don't need labels
           | 
           | Widely understood by who? People writing the software? Or
           | people actually using the software? ;)
           | 
           | Software engineers sometimes forget that most people don't
           | use computers nor websites for fun and thus don't want to
           | learn what a bunch of pictograms mean.
           | 
           | Frankly, I don't want to memorise icons either and I do use
           | computers for fun. So there has better be some text labels
           | available for when I'm old, eyesight going, and less
           | comfortable with technology than I currently am.
        
         | tristramb wrote:
         | Text is in a sense universal. At least within a particular
         | language. It is not tied to a particular app or operating
         | system. You can interpret it using the same mechanism that you
         | use to interpret a book, the label of a bottle of wine, or the
         | name on a gravestone.
        
       | xeonmc wrote:
       | ObsidianMD is probably the biggest offender, it's completely
       | unusable to me thanks to their aggressive iconification and
       | aEsTHEtic low-contrast interface.
        
         | layer8 wrote:
         | Same for me, due to the low contrast in particular.
        
           | saint_yossarian wrote:
           | Switch to a high-contrast theme then?
        
       | teddyh wrote:
       | A.k.a. _Mystery meat navigation_ :
       | <https://en.wikipedia.org/w/index.php?title=Mystery_meat_navi...>
        
       | layer8 wrote:
       | Balance is important. For example, having _some_ icons in a menu
       | provides anchor points and gives the menu a distinct "shape":
       | http://colfinder.net/materials/Supporting_Distance_Education...
       | 
       | But when every menu item has an icon, it's all just a blur:
       | https://us1.discourse-cdn.com/gitlab/original/3X/6/3/634da24...
        
         | ranger207 wrote:
         | I prefer every item having both text and an icon. If I don't
         | know what the icon mean, there's text there to explain it. If I
         | do know what the icon means, i can scan just the icons and find
         | what I need faster. In my opinion it's the best of both worlds.
         | That being said, your first example might be even better,
         | because a lot of those things like "close" or "versions" I'm
         | not going to be clicking often, so if they had an icon I'd have
         | to read the text to figure them out every time anyway
        
           | radicality wrote:
           | Same for me.
           | 
           | In case it's useful to someone, in many native Mac apps you
           | can get the main toolbar to show both. Try right-clicking on
           | the toolbar -> Customize Toolbar -> Icon and Text. Doesn't
           | work everywhere though, but still super useful to me, I
           | enable it whenever I can.
        
           | olejorgenb wrote:
           | But it's not as compact as icons only, which to me is the
           | main advantage of icons. All icon buttons should have hover
           | text with the command name of course.
        
         | aqueueaqueue wrote:
         | I am wondering why I agree with you!
         | 
         | I think because the shape creates landmarks. This is why some
         | cities are easier to navigate than others. You need some stuff
         | to be different.
        
           | 01HNNWZ0MV43FF wrote:
           | The icons are also used on the most commonly used items.
           | 
           | "Groups" on that Git forge probably isn't used as often as
           | "issues" but they both have vague little grey icons.
           | 
           | "Issues" should just be an icon of a bug
        
           | layer8 wrote:
           | Yes, it's the non-uniformity. The icons being colored and
           | having high contrast also helps. They furthermore highlight
           | the most important functions.
        
         | crazygringo wrote:
         | Agreed, absolutely.
         | 
         | The other thing is that full-color, textured icons help a great
         | deal with immediate recognition as well. It's easy when the
         | "open" icon is a _yellow_ folder.
         | 
         | Sadly, the move to flat design with monochrome icon outlines
         | destroyed that entirely. I'm still waiting for full-color icons
         | to come back in style again. They can still be flat, but being
         | filled with color (not just colored outlines) helps _immensely_
         | with fast recognition.
        
           | fedorareis wrote:
           | Why does the folder color matter? Is it just because that is
           | what you are used to from a specific OS?
           | 
           | Color helps for some people but when making an accessible
           | design you have to account for color blindness and other
           | vision issues. Which means the icon needs enough contrast and
           | can't rely on just color to convey meaning, unless the icon
           | is paired with a text label that also conveys the meaning the
           | color was trying to convey.
           | 
           | So while I agree that color iconography can be extremely
           | helpful for the average user, unless it is supplemented by
           | other techniques it can make a product completely unusable
           | for a subset of users
        
             | layer8 wrote:
             | In the example, the folder is recognizable as such from
             | just its shape. The color merely makes it _more_
             | recognizable (because folders are yellow on Windows -- it
             | reinforces that the icon depicts a file folder).
             | 
             | For accessibility reasons, you shouldn't rely on _only_ the
             | color, but that doesn't mean that color isn't a very useful
             | property to apply.
        
             | mlx0x wrote:
             | Folders were always yellow on Windows because people were
             | used to Manilla folders.
        
             | fmbb wrote:
             | The commenter did not say yellow was important per se, or
             | that the color yellow was the most important property of
             | the icon.
             | 
             | The commenter said that adding distinct colors to icons
             | help users tell them apart.
        
           | y1n0 wrote:
           | I absolutely despise color coding. I'm red-green colorblind
           | but that affects all colors that have red or green as part of
           | the mix.
        
             | drdec wrote:
             | What the GP is asking for does not affect the color blind.
             | They are not suggesting there should be multiple folder
             | icons of different colors. They just want color included in
             | the existing icons. My understanding of color blindness
             | means that that would be better for people with color
             | blindness as well.
        
               | Izkata wrote:
               | Particularly with this example, because even with the
               | not-the-same-yellow that a colorblind person would see,
               | it would still end up closer to the object the icon is
               | based on: https://www.amazon.com/AmazonBasics-File-
               | Folders-Reinforced-...
        
             | skywhopper wrote:
             | I'm deuteranomolous myself, but I disagree. Color, shape,
             | labels, and location can all combine to be useful for
             | recognition. Using color _alone_ is definitely a mistake,
             | or making color the only difference between two icons. But
             | combine distinct shapes and distinct colors (informed by
             | color-blindness awareness) for the best results.
        
         | kace91 wrote:
         | In your first example, my intuition tells me if some elements
         | are more important than others in away that's worth
         | distinguishing with icons, it's better to think on providing
         | easier access to them (priority at the top?) or hiding the
         | rest.
         | 
         | There's 17 options there, where only 5 are deemed important.
         | 
         | The second example is bad for different reasons. There's no
         | apparent rime or reason to the options other than "places you
         | might want to check", no grouping and no priorisation. It would
         | be a hard to parse with or without icons.
        
           | layer8 wrote:
           | In the first example the items are grouped by topic (such as
           | "printing"), which I think makes sense. When you go select a
           | "frequent" action, it's useful to see which "less frequent"
           | but related actions exist nearby. And the icons _not_ being
           | all grouped together but being (partially) isolated actually
           | helps in better recognizing them.
           | 
           | It's from Microsoft Word ('97, I believe), by the way. A
           | later version had "expandable" menus that by default only
           | showed the most frequently used options, and on expansion (or
           | by global setting) then also showed the other options. Many
           | users didn't like that, however, either because they missed
           | that the menu could be expanded and thus didn't find the item
           | they were looking for, or because the expansion changed the
           | relative locations of the items, meaning they were at an
           | unexpected position depending on the expansion mode; or just
           | because the expansion required an extra click.
           | 
           | I'm just noting this because Microsoft deemed the topical
           | grouping of items within the menu important enough that they
           | kept it, orthogonal to the expansion mechanism. And they
           | doubled down on the grouping with the later ribbon interface
           | -- which I personally dislike because it's not linearly
           | greppable and feels jumbled, and they felt the need to give
           | _every_ item an icon there, whether memorable or not.
        
           | vvillena wrote:
           | Hiding parts of the menu hinders discoverability when those
           | options are needed, creates a need for one extra action to
           | show all the available options, and messes with the users'
           | spatial and muscle memory. This particular mistake was
           | already made a quarter of a century ago, in Office 2000.
        
           | nerdponx wrote:
           | The brilliant thing about the first example is that
           | differentiating "important" items with the icon actually
           | allows multiple forms of categorizing items in the list,
           | whereas your suggestions only allow one. The items in the
           | list are grouped by topic, and important/common ones are
           | highlighted with an icon. Hiding the less important options
           | makes them needlessly harder to find if/when you do need
           | them. Moving important items to the top breaks the topical
           | grouping. In both cases, the application becomes less
           | discoverable.
        
             | 8n4vidtmkvmk wrote:
             | +1 it would be silly to ungroup all the save actions
        
           | troupo wrote:
           | > it's better to think on providing easier access to them
           | (priority at the top?) or hiding the rest.
           | 
           | Microsoft tried it. Hiding things doesn't work. Because what
           | is unimportant to you is important to someone else.
           | 
           | See Why the UI https://web.archive.org/web/20080316101025/htt
           | p://blogs.msdn...
           | 
           | --- start quote ---
           | 
           | There was no way to get the default "short" menu right.
           | Although conventional wisdom holds that "everyone only uses
           | the same few features in Office," the reality is that people
           | use an amazingly wide range of functionality. So, one
           | person's ideal default "short" menu was exactly the wrong
           | thing for someone else.
           | 
           | --- end quote ---
        
             | XorNot wrote:
             | This is essentially the problem that the average user uses
             | only a few features, but no actual user _only_ uses those
             | features.
        
           | immibis wrote:
           | The easy access is that there is an icon next to them.
           | Providing a collapsible menu just breaks muscle memory and
           | adds an extra click to the other items. Microsoft tried this
           | once.
        
         | moron4hire wrote:
         | Should have done BitBucket's menu. Every entry has an icon and
         | they are all some variation on arrows pointing at dots.
         | Completely useless.
        
           | recursivecaveat wrote:
           | I don't think its too bad (assuming you mean this one, I
           | can't find a higher-level one)
           | https://i.imgur.com/V06bwjJ.png There are a few similar
           | arrow-and-dot ones, but at least they're directly connected
           | to the related git action. The gitlab one... milestones are a
           | clock, but activities are a clock running backwards? Projects
           | and issues are just sets of rectangles in a different
           | rotation. I feel like part of the problem is these concepts
           | are not themselves super coherent already, but they didn't do
           | a great job either. (how about an actual mile marker for
           | mile-stones?)
        
         | fzeindl wrote:
         | This is an example for something I have always troubling
         | arguing with in technical discussions: Sometimes a solution
         | only works if you apply it partially, "in good measure".
         | 
         | I can imagine the discussions on the issue above with the
         | outcome being either no icons, or icons on every item, but
         | nothing in between.
         | 
         | How go about convincing a group of people about this?
        
           | pphysch wrote:
           | When it comes to quantities, point to
           | https://en.wikipedia.org/wiki/Subitizing. Simply put: "1, 2,
           | 3, 4, many". Designers should be conscious when quantities
           | might cross this (approx) subitizing threshold, and consider
           | increasing the dimensionality with nesting or other
           | techniques, rather than allow the size of simple visual sets
           | to become overwhelming to users.
           | 
           | Whether intentional or not, the Windows example has exactly 4
           | icons in that column, and the rest are blank space. This
           | makes it easy to visually navigate to, and identify, those
           | emphasized options.
        
         | Mikhail_Edoshin wrote:
         | The first example was used together with a toolbar. Commands
         | that had buttons on the toolbar also had icons in the menu, so
         | the user could make a connection between the menu and the
         | toolbar.
         | 
         | The second example uses icons merely as a decoration. This is a
         | wrong usage.
         | 
         | Aside from that toolbar example menus normally should not have
         | icons at all. A good use of icons is a list that may have items
         | of different kind, like a list of files that displays a
         | pictogram for each file type or maybe a tiny preview of the
         | file's contents.
        
         | globular-toast wrote:
         | I wonder if the earlier Windows 95 style with a few choice
         | icons was a deliberate design decision, or just a budget
         | limitation? I'm thinking it's probably the latter. Funny how a
         | limited budget often leads to better results.
        
           | immibis wrote:
           | I think the convention was that if the same command was
           | activated by a menu item and a toolbar button, you put the
           | icon from the toolbar button next to the menu item. This also
           | tells the user that they can access the command more quickly
           | in the toolbar, and doesn't force the user to only learn the
           | toolbars by hovering the cursor over every icon.
        
         | atoav wrote:
         | The thing is you should structure your interface the way a good
         | craftsperson would structure their tools.
         | 
         | That means a single-digit number important tools should be
         | directly accessible, ideally in the order in which you usually
         | need them. Other tools sbould be organized in sections that
         | make sense, even if you don't make these sections explicit.
         | 
         | For example in the shown gitlab sidebar you put milestones and
         | activity next to each other as they both are related to project
         | managment. Projects and Groups maybe should just become
         | something like "Dashboard" or "Overview" as having separate
         | pages for them is probably not the most efficient way to get
         | you where you want etc.
         | 
         | Just putting everything in a menu is thr lazy option, the good
         | option is to tbink long and hard how to organize the tools and
         | create good defaults that suit many people
        
         | emilfihlman wrote:
         | To me the icons in the first are not useful and they are also
         | distracting, I immediately only scan the text while ignoring
         | the icons.
         | 
         | I also immediately ignore the icons and scan the text on the
         | latter one.
         | 
         | I guess it's mostly from not trusting icons, the only ground
         | truth comes from the text where there's no possible alternative
         | meaning.
        
       | bolognafairy wrote:
       | Often cited by people on this website as "designers dumbing down
       | user interfaces" but I assure you that this is easily
       | predominantly perpetrated by "i can do UX too, I know what's
       | best" developers.
       | 
       | I say this as a developer, and as someone that's never identified
       | or worked on paper as a 'designer'.
       | 
       | I lead a team of developers, and we usually have no designer
       | input unfortunately. It's all us. My team OFTEN tries to "just
       | use an icon" for something, and I almost always pull the back
       | from this. It seldom works. It's almost always confusing for
       | people. Text all the way.
        
         | cosmic_cheese wrote:
         | "Devs doing design" are absolutely largely responsible, but on
         | the design side of things there's also been a tidal wave of
         | non-UI designers who've washed onto the shores of UI/UX design
         | in the past decade+ which I believe are just as culpable.
         | They're great at making UIs that look amazing on a promo page
         | but the usability of their products leave much to be desired.
        
       | cosmic_cheese wrote:
       | Though it's decayed somewhat in recent releases, I think the
       | Cocoa/AppKit toolbar widget is a great example of how all parties
       | can be made happy. Right-click any standard Mac app toolbar and
       | you get options for text + icons or icons only as well as
       | sometimes the option to shrink the toolbar items (depending on
       | the app).
       | 
       | So when a user first starts using an app, they might leave it on
       | the default of text+icons, but once they've used it long enough
       | to build familiarity they can elect to hide the text and shrink
       | the icons to save screen real estate if they want to.
       | 
       | Unfortunately it's become the norm for toolbars to have zero
       | adjustability, a trend that I feel was mostly popularized by
       | Chrome, which has had a mostly static toolbar since its
       | inception.
        
         | bluedino wrote:
         | I couldn't find an app that I have open right now that still
         | uses the Cocoa toolbar widget.
        
         | dceddia wrote:
         | Chrome allowed hiding the extensions and the "current profile"
         | icon until a handful of years ago (hmm maybe 6?). I remember
         | because I was recording screencasts and I'd turn all the stuff
         | off to keep it clean, and I was so mad when they introduced the
         | change where you couldn't turn off those icons anymore. Still
         | kinda salty about it.
        
         | wpm wrote:
         | There's sometimes a third option in there for "text" only. Can
         | be nice in some cases.
         | 
         | A lot of times, if the dev didn't put the text only option in,
         | you can force it by setting the NSToolbar's prefs in that app's
         | CFPreferences plist.
        
       | guelo wrote:
       | Jetbrains just did a redesign of their IDEs to "minimize
       | distractions", it's basically just iconifying everything in the
       | sidebars. I gave it two months to see if it would stick but it
       | hasn't. It's added friction every time I have to hunt for the
       | icons.
        
         | juped wrote:
         | I really should have cancelled over it, even if they mollified
         | me with the ability to inconveniently disable it
        
       | aqueueaqueue wrote:
       | Text on Web pages can be found with ctrl-f too which I use almost
       | daily to deal with Web UIs!
        
       | BrenBarn wrote:
       | I think this one form of a slightly more general issue which is
       | the belief that good UX (or even "good ways of doing things" in
       | some broader sense) should not require verbal explanation. This
       | is seen in various kinds of "streamlined" interfaces that attempt
       | to make things "obvious" or "intuitive", but often this comes at
       | the cost of functionality. Icons are fine if you only have a few
       | simple things you want to do, but when you have more potential
       | actions and/or those actions are more complex, you start to need
       | more explanation of what you're doing and how you're doing it,
       | and for that you need words.
        
         | xg15 wrote:
         | The irony is that those UIs usually end up needing even more
         | elaborate explanations - they just hide them away in "new
         | feature" popups that are shown exactly once, usually at the
         | worst possible time, then are gone forever.
        
           | BrenBarn wrote:
           | Yeah. Also they often wind up trading "no explanation needed
           | for the most common use case" for "incredibly involved
           | explanation needed for any other use case" (or even "all
           | other use cases are unsupported").
        
       | xg15 wrote:
       | I'd like to extend this to "In defense of having a consistently
       | organized UI and menu structure and not throwing icon-only
       | buttons, text-only buttons, right-click menus, mouseover menus
       | and '...'/'hamburger' menus randomly all over the UI."
       | 
       | Notable examples would be MS Teams and the YouTube app, but
       | almost every modern app seems to do that to some degree.
        
         | quectophoton wrote:
         | You forgot GitHub:
         | 
         | One hamburger menu on the top left, with things related to your
         | account, like repositories or the GitHub marketplace.
         | 
         | One hamburger menu on the top right (using your profile picture
         | instead of the hamburger icon), with things related to your
         | account, like repositories or the GitHub website.
         | 
         | And between those two menus there's no-man's-land.
        
       | linguae wrote:
       | This reminds me of what I've read about the Xerox Mesa/Cedar
       | environment, which in turn influenced the look and feel of
       | Wirth's Project Oberon and the acme text editor from Plan 9 from
       | Bell Labs. I also have a copy of Jef Raskin's _The Humane
       | Interface_ , and while I haven't fully read the book, I remember
       | it advocating the use of text over the use of icons.
        
       | calderwoodra wrote:
       | If I had a dollar for every time I had to teach someone how to
       | share screen in Google Meets...
       | 
       | In Google's defense, text labels are hard for i18n, but icons
       | without text is low effort, bad UX too.
        
         | xg15 wrote:
         | The meanings of icons can also be highly dependant on culture,
         | we just tend to ignore those dependencies easier than with
         | text.
        
         | esafak wrote:
         | And they'll never know people are struggling. How would they?
        
         | fedorareis wrote:
         | But if they are doing accessibility they have to create alt
         | text for the icons anyway and that needs to be translated. So
         | the only i18n complexity left would the ltr vs rtl languages
         | and depending on how you place the text they wouldn't need to
         | really change the layout to accommodate both.
        
         | kmstout wrote:
         | $ aspell dump master | egrep -i '^i.{18}n$'
         | institutionalization       internationalization
        
           | card_zero wrote:
           | They're institutionalized into replacing text with icons.
        
       | russellbeattie wrote:
       | My rule for user interfaces: A GUI is as good as it is easy to
       | help someone use it verbally. The best interfaces have unique
       | handles, names and minimal hidden features. The interface doesn't
       | necessarily need to have tons of labels, but everything on a
       | screen should be identifiable by name.
       | 
       | If you can guide someone through an app while sitting next to
       | them, or over the phone, it's a good GUI. If you have to say,
       | "The grey thing on the left. No, the other one. In the box. It's
       | a rectangle with a sort of an arrow thing," then that's a sign
       | the UI sucks.
        
         | EdwardDiego wrote:
         | That is a brilliant rule for GUI evaluation
         | 
         | "Could I guide my Nana through your app over the phone?"
         | 
         | - Beattie's Law of UI
        
       | eviks wrote:
       | I'd also defend the text from the emptiness. In the Magnolia
       | evoke example the text label is small while there is plenty of
       | space around.
       | 
       | Also, you can go on the attack with text and make it rich! Bold /
       | emphasising individual letters with colors to make all those
       | visual scan easier.
       | 
       | Though the ultimate solution is allowing easy user choice of both
       | to override whatever mistakes the designers made, and at an "OS
       | level", so that a user could use a single identical icon for
       | "Export" and avoid the mentioned per-app inconsistency. But that
       | will have to wait until the fantasy era of UI design arrives
       | 
       | > We've spent our lives learning to recognize words instantly,
       | while most app icons require new visual vocabulary.
       | 
       | Unfortunarely we haven't reached that level of magic reading
       | skills despite spending a part of our early lives learning to...
       | well, also not instant recognition.
       | 
       | > Scanning text is fundamentally easier than scanning icons. A
       | stacked list of text requires only a one-directional scan (top-
       | to-bottom), while icon grids demand bi-directional scanning (top-
       | to-bottom and left-to-right).
       | 
       | But this is a fundamental mistake, besides the fact that icons
       | take less space, so "efficiency" is higher, you can recognize
       | familiar shapes/positioning without full per icon scanning
        
       | puzzledobserver wrote:
       | I agree that over-reliance on pictograms frequently causes
       | confusion.
       | 
       | I remember reading an article some time ago about European vs
       | North American traffic signs. The article was praising the
       | European system that relies more heavily on icons over the North
       | American system which is more text-heavy. I can't remember the
       | details now, but I remember disagreeing vehemently with the
       | article.
       | 
       | I find many of the traffic icons (particularly the ones
       | indicating something about parking, stopping and one-way streets)
       | very unintuitive. I strongly prefer the text-heavy signage that I
       | see in the US.
        
         | marcosdumay wrote:
         | People literally take courses on the meaning of the traffic
         | icons.
         | 
         | That's why they are not confusing. If people take courses on
         | the meaning of the icons on your software's menu, and you need
         | to save every millisecond from them recognizing the items,
         | that's the way to go.
         | 
         | If both don't apply to you, you should do something different.
        
         | lucumo wrote:
         | It's not really accurate to call them the "European system".
         | These signs are used in many countries. Which also immediately
         | tells you why icons are more useful than text: language
         | barriers.
         | 
         | Where the US is one big area with a single language, that's not
         | the case in the rest of the world. Processing words in a
         | foreign language takes longer than just seeing the same traffic
         | signs in a slight variation.
         | 
         | As for intuitiveness. I don't know, I kind of subscribe to the
         | notion that the only intuitive interface is the nipple.
         | Everything else is learned. What people call intuitive is just
         | familiarity. The traffic signs are easy to get familiar with if
         | you grow up with them. A systems-minded (or traffic-interested)
         | kid can easily learn the meaning of most traffic signs long
         | before they can read fast enough.
        
         | numpad0 wrote:
         | They have to have pictograms in Europe because of things like
         | emergency stop buttons marked "NOT" in Germany[0], on top of
         | having dozen different languages. They need a system that is
         | deliberately disconnected from languages, ideally but
         | optionally corrected for biases.
         | 
         | North America can just get away with text labels because en_US
         | is dominant in NA and learning curve for HMIs in English is
         | flat as it gets.
         | 
         | 0: Naturally, means emergency. If you think that's odd, English
         | "emergency" is also just "arising" if taken literal. Emerging
         | what?
        
       | foobarbecue wrote:
       | I have always hated icons and their proliferation.
       | 
       | I advocate for text, but it usually falls on deaf ears. I've been
       | wondering why and recently hit on a new hypothesis: many people
       | are slow readers.
       | 
       | It takes me about a second to read all of the labels in a typical
       | menu column, if I'm familiar with what sort of things might be in
       | the menu. I'm starting to realize this is not true for everyone.
       | 
       | For me, there is never a time when it's faster to interpret an
       | icon than text. But I'm becoming sympathetic to the fact that we
       | may need to accomodate slow readers in UI design.
       | 
       | I just wish there was a toggle to disable all of the icons in my
       | entire operating system, with the exception of minimize,
       | maximize, and close.
        
       | userbinator wrote:
       | I've heard this sentiment phrased as "a picture is worth a
       | thousand words, but often just one is enough."
        
         | veltas wrote:
         | A good picture, unfortunately most modern apps are full of
         | meaningless icons.
        
       | energy123 wrote:
       | The problem is cognitive load. I have to deal with 20 apps or
       | websites, each has 5-10 non-text icons. I then have to drag my
       | mouse over each icon and wait for the preprogrammed 1000ms timer
       | to show me what the icon is actually doing, which I'll then
       | forget by the time I next use your app. It's too much load, it's
       | too much irritation waiting for your stupid 1000ms timer to fire.
       | It makes me hate your app without consciously realizing why.
        
       | acc_297 wrote:
       | I don't mind an icon but I am frustrated if hovering the mouse
       | doesn't show a tooltip or alt-text style label
       | 
       | It makes learning new software much slower and basically requires
       | going to the docs or a video tutorial if the ui design isn't
       | exactly spot-on and perfectly intuitive which it almost never
       | will be
        
         | hh2222 wrote:
         | Accessibility wise, for those people with impaired vision, a
         | larger mouse cursor obscures the tool tip text making it
         | unreadable.
        
           | Timwi wrote:
           | That's just a bug then. The tooltip should obviously just
           | appear below the mouse, no matter how large it is, or it
           | could just appear above the element instead of below.
        
           | layer8 wrote:
           | Tooltips appear below the mouse pointer. By the way, this is
           | an important reason to use OS mechanisms for UI features like
           | that, which take care of such details, and not (having to)
           | roll your own. Another standard feature of tooltips is that
           | they remain on screen for a configurable amount of time (OS
           | setting) and you can move the mouse during that time, should
           | it obscure the tooltip for some reason.
        
             | chrismorgan wrote:
             | I don't know what OS you're talking about, but that's
             | basically never been true on Windows. Native tooltips don't
             | natively try to dodge the cursor, and there's no
             | configuration of times and such, and not much actually even
             | uses the _original_ native stuff any more, nor should it.
             | And as regards dodging the cursor, I don't know of a single
             | piece of software that actually queries the cursor in order
             | to dodge it--though my dad told me years ago he'd
             | implemented such a thing personally back somewhere around
             | 2000.
             | 
             | This wasn't _much_ of a problem in the past, because the
             | largest cursors shipped out of the box were only two or
             | three times as big, and not _much_ would collide. But in I
             | think 2019 Windows 10 gave you a colour and size selector,
             | and it extends the range past 1-3 all the way up to _15_ ,
             | which I think might have been 256x256 or something, which
             | is absolutely huge and I actually had a lot of fun
             | deliberately doing bright orange size 15 cursor for a whole
             | week when that feature first came out, before eventually
             | settling on 4, which is still _way_ bigger than people are
             | used to, and well worth it, in my opinion, except that for
             | size 3 and beyond, tooltips get occluded, and so I'd lose
             | the first couple of letters of tooltips. (I like the way
             | macOS enlarges the cursor if you shake it about, so you can
             | find it if you lost it.)
             | 
             | Huh, just checked the original Firefox bug from 2004,
             | https://bugzilla.mozilla.org/show_bug.cgi?id=248718, and it
             | looks like they've finally fixed this after twenty years,
             | in https://bugzilla.mozilla.org/show_bug.cgi?id=1712669.
             | Still took five more years of occasional complaints, but I
             | wonder if Windows making it so easy to get bad tooltips has
             | pushed more software to fix their tooltip placement. Nice
             | to see, even if it's too late to benefit me any more.
             | 
             | Of course, on the web you can't do it properly with in-DOM
             | tooltips; only with native tooltips, which are
             | unfortunately very limited and often unsuitable for other
             | reasons.
             | 
             | --***--
             | 
             | Now as for Linux + Wayland... ugh. The situation is still
             | laughably bad. I use Sway, `output eDP-1 scale 1.5` and
             | `seat seat0 xcursor_theme Adwaita 96`, and the cursor still
             | appears at at least three different sizes, depending on the
             | app. It used to be five. GTK is just ignoring the size
             | thing so I can't judge it, Qt seems to be actually
             | positioning tooltips sanely these days, avoiding the
             | cursor, which I don't think it did four years ago. Good
             | show.
        
       | ryukoposting wrote:
       | I firmly agree, and I'll call out Linear for being struck with
       | labelitis. The pieces of a good app are there, but so many things
       | are buried behind buttons with funny symbols with obvious
       | meaning.
        
       | kmeisthax wrote:
       | If we're going to make icons bear 100% of the semantic burden of
       | UI design, we can at least be consistent and use Chinese
       | characters for our icons. Billions of people know what they mean
       | - way more than the number of people who will know what symbol
       | you picked from whatever symbol library is chic this week. /s
        
       | egeozcan wrote:
       | Every time I'm busy with a topic, the next day it somehow ends up
       | showing up on HN!
       | 
       | I was creating a small drawing app for my 27-month-old son
       | (mostly for me to draw tractors and excavators for him). At
       | first, I only used icons, but they confused him. So, I added text
       | labels, and surprisingly, even though he can't read, the labels
       | helped reduce visual clutter. Suddenly, he could "learn" what
       | each tool does and remember.
        
         | drekipus wrote:
         | that's wild. I find that my.... 27-month old daughter (heh,
         | what a coincidence) also recognises the titles of bluey
         | episodes pretty easy..
         | 
         | we can be scrolling a list of bluey episodes, and she knows
         | what they are by the words.. "what episode do you want to
         | watch?" "curry quest!" - sure enough, that's what it's called
         | and that's what the title is
         | 
         | all of the pictures are some form of the characters doing
         | something, so i find them fairly indistinguishable... I haven't
         | tried letting her pick one without the picture, which will be
         | the real test i guess.
        
           | egeozcan wrote:
           | Cool, also yeah, what a coincidence! We had the same thing
           | with books. My wife and I really suspected that he was
           | somewhat reading until we figured out that he memorized the
           | shapes of the sentences, so individual words or the same
           | sentence in a different font wouldn't be recognized. It's
           | fascinating to witness how a human brain evolves.
           | 
           | Also, about Bluey... The little guy has limited screen time
           | so he can only see an episode or two per day, but I really
           | want to keep watching even when he can't lol. I literally
           | fell off the sofa laughing in the episode where they are
           | trying to lick each others ice cream while the waltz music
           | from the Nutcracker plays :)
        
           | IshKebab wrote:
           | She's definitely recognising the pictures not the words.
        
             | h3half wrote:
             | Words are just little pictures with particular semantic
             | meaning. My 33-month old definitely recognizes the word
             | "no" in a few different fonts; that doesn't mean he can
             | read, he just knows what the word "no" looks like
        
       | Timwi wrote:
       | On toolbars, text labels should be tooltips.
       | 
       | And tooltips should show up without delay, so I can go through
       | the icons at my own pace by just hovering over them.
       | 
       | I feel that the idea that tooltips only show after a delay was a
       | grave mistake, which has become cemented and is relentlessly
       | perpetuated.
        
       | zzo38computer wrote:
       | I agree, that text labels are usually much better than using
       | icons. Icons are sometimes helpful too, but usually text is more
       | helpful, I think. But, what is better than text and icons is
       | documentation. Documentation is what makes the interface
       | understandable, rather than icons.
        
       | withinrafael wrote:
       | On Windows 11, open the Microsoft Store app and select the
       | Entertainment section, (confusingly) marked by a clapperboard
       | icon. You'll notice an unfortunate design choice where the text
       | labels disappear upon clicking, making navigation (or remembering
       | where you are) less intuitive. I've raised this as a usability
       | issue multiple times with the development team and they don't
       | seem to agree or care. It drives me up the wall.
        
       | frabcus wrote:
       | I suspect people's internal mind abilities impact this a lot. I
       | have little visual memory so icons are hard for me. Others I
       | think struggle with quickly scanning words.
       | 
       | I think both are needed as we are varied people, and empathy for
       | the need for both is important.
       | 
       | Finally... The UI that drives me mad for this is the Discord
       | server list in its left bar. You can't turn on text! It slows me
       | down and makes it hard for me to deal with - especially as I'm
       | slow to learn the icons of new servers. The list changes and they
       | have no coherent design! (And no, the hover tooltip doesn't solve
       | the problem)
        
       | holowoodman wrote:
       | I'd say this also depends on the number of menu/icon bar/...
       | entries that have to be distinguished. If there are only 5
       | options, like new/open/save/settings/help, plain icons are fine.
       | If you are making a very complex application and there are 50
       | options, text is absolutely necessary. The alternative is me
       | hovering over each icon and waiting for the tooltip hover text,
       | status line help or (worst of all) using the context-help button.
       | 
       | It also depends on how common and recognizable your icons and
       | functions are. If you are doing new/open/save/settings/help, and
       | the icons are resembling the usual standards everyone is used to,
       | fine. If you either draw your own icons, or your functions are
       | frobnicate/somnambulate/fart/discombombulate/deflagrate, then
       | plain icons are insufficient, you need text labels as well.
        
       | begueradj wrote:
       | You don't need to translate a "delete" icon in a multilingue
       | website.
        
         | IshKebab wrote:
         | You don't need to translate the word "Delete" either. Automatic
         | translation can trivially deal with that.
         | 
         | More broadly, unless your pictograms are _very_ clear (e.g.
         | IKEA) then it 's still better to add text because then at least
         | the information is there.
         | 
         | I can't count the number of instruction manuals I've read where
         | the authors have clearly thought they were IKEA and could avoid
         | using text, only to make incomprehensible diagrams that confuse
         | more than help. If only they had used text in any language! I
         | don't care if it's Swahili, at least then I would be able to
         | translate it.
        
         | nloomans wrote:
         | Only if you don't care about accessibility. You still want
         | labels for screenreaders and other assistive technologies.
        
       | pavlov wrote:
       | UI research since the 1990s has shown this to be the case. Labels
       | provide much better recognition than icons alone.
       | 
       | Paradoxically we now have much better display technology that
       | allows rendering sharp and legible text in UIs, but design
       | fashion and localization laziness dictate that most UI designers
       | have instead been trying to eliminate all text.
       | 
       | Even when usability guidelines exist, they are ignored because UI
       | design has become a vibes-based profession. For example, Apple's
       | iOS human interface guidelines unequivocally say that tab bars
       | should include both icons and text labels. It's been a long time
       | since I met a designer who has actually read these guidelines.
       | They seem to think anything Apple publishes is some kind of
       | checklist for engineers, and can't be meant to inhibit their
       | Figma freedoms.
        
       | hiAndrewQuinn wrote:
       | I like text labels because they let me Ctrl-F for the thing I'm
       | actually looking for in a cluttered interface. I can't Ctrl-F an
       | icon.
        
       | levmiseri wrote:
       | To add to this. UX Myth -- Icons enhance usability:
       | https://uxmyths.com/post/715009009/myth-icons-enhance-usabil...
        
       | globular-toast wrote:
       | I'll take neither, thanks. The best user interface is a bunch of
       | physical buttons/keys arranged in a board on my desk. A
       | "graphical" UI seems to require similar brain engagement as, say,
       | navigating the index of a book.
       | 
       | Physical keys, on the other hand, engage a completely different
       | part of the brain that is capable of "muscle memory". Ever seen
       | someone knitting and watching TV at the same time? Or controlling
       | a car while simultaneously watching other traffic and following
       | road signs? It's the same thing. A keyboard allows you to express
       | your intention to the computer without actually engaging the
       | "thinking" part of your brain at all.
        
       | md_rumpf wrote:
       | My guess is a lot of these studies don't replicate as well in
       | Europe vs. US.
       | 
       | Road signs in the US are predominantly text: PED XING. ONE WAY.
       | DO NOT PASS. Where the European equivalents are all pictograms.
       | Europe needs to do it this way, because the countries are so
       | small you'd expect German-speakers driving in France and vice-
       | versa: French-only text signs would be criminal. Similarly, a
       | French-speaker can navigate a German train station without
       | understanding German writing.
       | 
       | Europeans are actually much more attuned to deriving meaning from
       | pictograms than their American counterparts.
        
         | fsh wrote:
         | As a European, I cannot make any sense of the low-contrast
         | pictograms in "modern" software (VS Code, Obsidian, etc.).
        
         | theandrewbailey wrote:
         | French people don't do anything radically different on French
         | roads and train stations than they do on German ones (and vice-
         | versa for any pair of nationalities), but what one does in one
         | app might be very different to another.
        
         | kbrannigan wrote:
         | What if the writings were English only would that be a sin?
         | 
         | I think English speakers have this innate expectation for the
         | world adapt to them.
         | 
         | They Speak their native language and expect signage, menus,
         | conversations, to be in English.
         | 
         | But if a person attempts to only speaks their own non-english
         | native language, that's being rude.
        
           | mft_ wrote:
           | I totally get your underlying point, but sometimes it comes
           | down to pragmatism.
           | 
           | If one's goal is for the world to work as efficiently and
           | with as little friction as possible, then things like a
           | single common language make a lot of sense.
           | 
           | For example, in most spheres of international business
           | English is the common language. It's not a value judgement
           | about the importance of English or the inferiority of other
           | languages - it's just pragmatism as English is the commonest
           | _shared_ language that most people understand, whether as a
           | first or second+ language.
        
         | gary_0 wrote:
         | It is standard practice to translate software into many
         | languages, whereas road signs cannot be.
        
         | eadmund wrote:
         | I came here to post about European washing machines, which are
         | labelled with inscrutable _pictograms_ instead of words. My own
         | experience is that those pictograms are far less easily
         | understood than words in a foreign language would be, at least
         | to an English speaker who is familiar with cognates from the
         | Germanic and Romance languages.
        
       | moffkalast wrote:
       | On smartphones it makes sense to have just icons, since screen
       | real estate is extremely limited.
       | 
       | But there's no reason not to have both icons and text on
       | desktop/tablets. I don't get what people see in GNOME and W10+
       | style taskbars with grouped icons where you can't tell shit about
       | fuck about what's actually open. Labelled non-grouped tabs reduce
       | the amount of steps and clicks needed to switch and it's not like
       | we're running out of screen space to display them on 16:9
       | monitors.
        
       | andybak wrote:
       | I wonder how many people with strong opinions commenting here
       | have read any of the classic books and blog posts on this topic?
       | 
       | There seems to be a lot rehashing of debates that I always
       | regarded as mostly settled.
        
         | macintux wrote:
         | Every discussion here is mostly by people who haven't read the
         | literature, but that's true of any online forum.
        
       | codr7 wrote:
       | Big issue in mobile apps from my experience, guessing which blob
       | of pixels means what gets old fast.
       | 
       | Even the icons aren't very good most of the time, seemingly
       | aiming for anything but simplifying use.
       | 
       | They do make a nice square target to tap compared to text, but
       | the same effect could be achieved by using the first letter
       | capitalized as icon or something similar.
       | 
       | I sometimes dream of Lisp machine/SmallTalk like mobile
       | interfaces, is there anything going on in that area?
        
       | jll29 wrote:
       | It's neither about icons nor strictly speaking "text" labels, but
       | I'm bothered by the spread of menus titled "+" or "..."; they are
       | a new thing, and they make stuff harder to find.
       | 
       | In the 1990s, "..." was reserved as part of text labels, and it
       | had a clear meaning: "save" without "..." saved a file
       | immediately, whereas "save as..." with the three dots indicated
       | there was another dialog coming once clicked (to determine the
       | file name). The new uses of "..." (alone) don't mean much, as far
       | as I can see.
        
       | cassepipe wrote:
       | One of the griped I had about Firefox latest UI design was
       | actually that they removed text labels from their menu, among
       | others
       | 
       | Using this now, this embraces the new design but fixes poor UI
       | decisions. It even has a one liner install/update script !:
       | 
       | https://github.com/black7375/Firefox-UI-Fix
        
       | WalterBright wrote:
       | I've been saying this since the Mac was introduced!
       | 
       | There's a reason why every pictographic language evolved into a
       | phonetic language.
       | 
       | > a trash can icon reliably communicates "delete,"
       | 
       | Only because Jobs popularized it. Manny iphone apps use "delete".
       | 
       | The trouble with pictures is they can indicate objects (though
       | not very reliably), they cannot indicate verbs reliably at all.
        
       | singpolyma3 wrote:
       | If you don't know what a button does, tap it and find out.
        
       | AlienRobot wrote:
       | This is the correct opinion have. The text "Del" conveys the same
       | meaning as a trash can and uses less space.
       | 
       | >The more icons we have to scan over, the more brain power we put
       | toward making sense of them rather than using the tools they
       | represent
       | 
       | While we're talking about brains, it's my personal theory that
       | the monochrome icons like those in the screenshots are the bane
       | of all GUI design. Humans were born with the ability to see all
       | colors (that humans can see). Limiting icons to a single color
       | effectively restricts the ability of the icon to convey visual
       | information. If each icon was a distinctive color, we wouldn't
       | even need to look at their shape.
        
       | card_zero wrote:
       | I just updated my Vivaldi browser, and here is the new icon for
       | "home page":
       | 
       | https://ibb.co/0RXBmf46
       | 
       | It's a flabby pentagon with slightly rounded corners and a short
       | horizontal line in the lower middle. I guess the old familiar
       | house shape wasn't modern enough? So is this what modern houses
       | look like, wider at the top than the bottom? The line,
       | presumably, represents a door, in a stylish, minimal, modern way.
        
       | oliviergg wrote:
       | As a developer, I'm so used to fuzzy search command (ctrl+P) that
       | I would like to see this in every complex application. Just some
       | important icon with label the rest in the search bar.
        
       | eirikbakke wrote:
       | This problem was traditionally solved with menu bars (File, Edit,
       | View etc.).
       | 
       | Every action in the app would be listed somewhere in the menu,
       | spelled out in text and with the icon and keyboard shortcut
       | listed next to it if available.
       | 
       | That user interface tradition was eventually lost, first with
       | ribbons, and then with web apps.
        
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       (page generated 2025-02-23 23:01 UTC)