[HN Gopher] Exult: Recreating Ultima VII for modern operating sy...
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       Exult: Recreating Ultima VII for modern operating systems
        
       Author : nateb2022
       Score  : 26 points
       Date   : 2025-02-22 16:56 UTC (6 hours ago)
        
 (HTM) web link (exult.sourceforge.io)
 (TXT) w3m dump (exult.sourceforge.io)
        
       | pixelpoet wrote:
       | Ultima 7 was for many, many years my fav game ever. Blew my mind
       | as a kid!
        
         | philsnow wrote:
         | Ultima VII (and its expansions) and Star Control 2 form a core
         | part of my childhood computer experience.
        
           | pixelpoet wrote:
           | I think I'd pay like 250 Eur for a massive Ultima game by
           | Larian, in which they lean hard on the U8 style pentagram
           | spells, you can at any point just become a baker or
           | something, etc :D
        
       | snickerer wrote:
       | Exult/Ultima VII is an RPG with a real story. I enjoyed it. If
       | you people out there like RPGs, try it, if you can live with the
       | 'retro' graphics.
        
       | robenkleene wrote:
       | This is probably just nostalgia, as I was the right age to sink
       | hours into the golden age of Ultima IV-VII when I was younger,
       | but I still think these are the best roleplaying games ever made,
       | and by an absolutely gigantic mile. Every time I try a new RPG, I
       | initially have this feeling like, will this be like Ultima, will
       | this be like Ultima, but I always end up disappointed.
       | 
       | The best way of describing what makes them so great is that they
       | avoid everything feeling like one of those fake-cardboard-cutout
       | Western movie sets. Every other RPG I've played feels like this,
       | the infinity engine games like Baldur's Gate (I've only played 1,
       | not 2) being the canonical example. Everytime I run into an NPC
       | or situation in Baldur's Gate it just feels like the characters
       | start talking through a script that was written just for me, the
       | player, to setup some problem for I, the player, to solve. This
       | is of course the very definition of immersion breaking, because
       | this artificial setup draws attention to the fact that you're
       | playing a game, you're not actually in a real believable world.
       | Baldur's Gate has fantastic combat (an area Ultima VII is
       | terrible), but I think the way that the story is setup and told
       | is boring and uninspired. And that goes similar for literally
       | every other RPGs I've played: Mass Effect ("Hi I'm an alien from
       | a new race you've never met, would you like me to tell you
       | everything about how my race fits into the universe?"), Skyrim
       | (Besthesda, masters of the anonymous, faceless NPC), the
       | Witcher/Cyberpunk (the CD Projekt Red games are actually masters
       | of this style of game design, because they use it as scaffolding
       | for easily the best writing ever in video games, but they're
       | still hampered by inherent weakness of the format: That the world
       | feels like a prop to setup quests for the player to knock down).
       | 
       | In contrast, the Ultima games feel like they create the world
       | first, so that feels alive and believable. And I don't mean by
       | writing a bunch of lore (writing has it's format already, _books_
       | , use _game mechanics_ to tell your story), but I mean by
       | creating a world piece by piece, character by character, city
       | block by city block, room by room, each piece of furniture,
       | _individual dresser by individual dresser_. Environmental story
       | telling, game mechanic story telling, _storytelling native to the
       | format of of games._ The tavern goes here, the barber lives here,
       | these three friends meet at this pub, at this time every day, and
       | discuss this. Ultima does this for every town and every character
       | in the game, for even the most trivial NPC. There 's no
       | anonymous, faceless, story-less NPCs acting as walking props like
       | in every other RPG. And once that world feels like a real
       | believable place, one that you could just sit and watch at have
       | it be interesting, like people watching through cafe window--
       | existing through an intersection of mechanics (how NPCs move,
       | day-night-cycles, how they interact with the environment, e.g.,
       | the classic "using flour to bake bread"). _Only then_ are the
       | player-driven interactions _then built on top of this world_ ,
       | e.g., if you hear a rumor that the shopkeeper seems to disappear
       | for a couple of hours after their shop closes each night, well
       | you can wait till 5 PM and follow them and see what they're up
       | to. Since _everything_ is scripted to this degree, it doesn 't
       | feel like you've entered into a pre-programmed scenario for
       | following just this one NPC, you can follow anyone in the game
       | this way, it just so happens that some NPCs might do something
       | interesting after you follow them, like maybe you see them hide a
       | key under a plant and you can go investigate.
       | 
       | This way of having the player-driven gameplay come directly from
       | mechanics _that existed first to make a believable world_ , just
       | makes for more interesting games in my opinion than anything that
       | has come after. A game that's just a series of scripted
       | encounters for the player to knock down is just less interesting.
        
         | robenkleene wrote:
         | While I'm on a Ultima VII nostalgia kick, I love this YouTuber
         | Noah Antwiler's videos on the Ultima series. This clip (at
         | about 16m22s, the link should jump directly there) is a funny
         | telling of how wild some of the quest design in Ultima VII is
         | https://www.youtube.com/watch?v=7mRb36-uMrc&t=16m22s
        
       | chasil wrote:
       | I remember playing the original Ultima on an Apple ][ in high
       | school.
       | 
       | Something about Mondain?
        
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       (page generated 2025-02-22 23:00 UTC)