[HN Gopher] Show HN: Immersive Gaussian Splat experience of Sutr...
       ___________________________________________________________________
        
       Show HN: Immersive Gaussian Splat experience of Sutro Tower, San
       Francisco
        
       Author : akanet
       Score  : 792 points
       Date   : 2025-02-20 21:39 UTC (2 days ago)
        
 (HTM) web link (vincentwoo.com)
 (TXT) w3m dump (vincentwoo.com)
        
       | slater wrote:
       | Uncaught SyntaxError: import assertions are not currently
       | supported
        
         | akanet wrote:
         | Oh interesting, can you tell me what browser environment you're
         | on?
        
           | duskwuff wrote:
           | I'm getting the same error on Firefox.
        
             | akanet wrote:
             | Thank you, a fix is deploying now.
        
               | duskwuff wrote:
               | Thanks! Works great now.
        
       | ovenchips wrote:
       | I can't find the easter egg. Clues appreciated. :)
        
         | akanet wrote:
         | Look around closely at the top level of the tower :)
        
         | qingcharles wrote:
         | I wonder if it's the dude waving from inside the gantry at the
         | top?
        
       | daft_pink wrote:
       | This is amazing. Hoping you will share more of these soon.
        
       | falcor84 wrote:
       | It's really cool, but I can't shake off an "uncanny valley"
       | feeling, with all of the small quirks in the geometry. What I
       | think I'd be interested in is a post-processing step where this
       | splat is automatically converted to a 3d model that approximates
       | each component, only falling back to the point cloud if there's
       | no simple shape that fits the observation at a particular
       | location.
        
         | c-fe wrote:
         | This is close to the idea of convex splatting (recent paper) in
         | which convex shapes are used to approximate these real 3d
         | objects as they are better suited than gaussians
        
           | lbeckman314 wrote:
           | https://convexsplatting.github.io/
           | 
           | TIL -- very cool work!
        
       | thot_experiment wrote:
       | If you haven't seen Tunnel Vision (same author) please do
       | yourself a favor and watch it. Dude does some fantastic projects.
        
         | pinoy420 wrote:
         | Great video if you like watching videos from the front of BART
         | which is pretty boring tbf. Much better videos of locos
         | travelling through the alps
        
           | akanet wrote:
           | Dude
        
             | derwiki wrote:
             | Sweet!
        
               | pinoy420 wrote:
               | Dude, but what's mine say?
        
           | thot_experiment wrote:
           | Context defines content.
        
       | whatever1 wrote:
       | The fidelity is amazing !
        
       | pinoy420 wrote:
       | Can we see the images it was made with
        
       | CamperBob2 wrote:
       | What blows me away is that R/C drones can operate that close to
       | those antennas. Frequency differences don't tend to matter much
       | once you go past 100,000 watts.
        
       | xrd wrote:
       | So gorgeous.
        
       | FlamingMoe wrote:
       | Beautiful, the visuals combined with the music gave me quite a
       | nostalgic feeling for the city where I once worked daily but
       | haven't visited in years.
        
         | null0pointer wrote:
         | I had the same feeling. Excellent work!
        
       | yapyap wrote:
       | I know this from the Watchdog game
        
       | JKCalhoun wrote:
       | The wife got me a Sutro Tower shirt one year for Christmas. This
       | was when OTA digital television rolled out. When the rest of San
       | Jose seemed to be taking down their TV aerials or letting them
       | fall apart I was nerding out: purchasing a new one and mast
       | sections from Rat Shack to set up one on our house.
       | 
       | Scanning the spectrum to pull in KQED, etc. The first Austin City
       | Limits I saw in HD blew my mind.
       | 
       | I think all but one TV station came to the South Bay by way of
       | Sutro. Quite a reach.
        
       | atarian wrote:
       | very cool, reminds me of watchdogs. where's the music from? it's
       | very calming
        
         | akanet wrote:
         | It's actually a mix my girlfriend made, but the main track is
         | https://soundcloud.com/martinlandh/moonlit-serenity
        
           | diogocp wrote:
           | What about the track in your video "I finally made it to the
           | top of Sutro Tower"? It's beautiful!
           | 
           | The video: https://www.youtube.com/watch?v=A7-3CKulsCc
        
       | Samin100 wrote:
       | Wow! I'd love to read a more in-depth blog post describing how to
       | create one of these myself, and maybe even contribute my own
       | splats to a collaborative library for iconic landmarks. I could
       | see interactive splats being added to Wikipedia for popular
       | locations.
        
         | akanet wrote:
         | I give a bit more color in the twitter thread
         | https://x.com/fulligin/status/1892685973731061937
        
           | wonger_ wrote:
           | https://xcancel.com/fulligin/status/1892685973731061937
        
             | pbronez wrote:
             | Only seems to have the first post; rest of thread didn't
             | load
        
               | marcellus23 wrote:
               | Works for me.
        
         | corysama wrote:
         | https://reddit.com/r/GaussianSplatting/ has been slowly talking
         | about the subject for a while now. There are probably several
         | articles and vids in the search bar.
         | 
         | If you want GS news, https://radiancefields.com/ reports a lot
         | of advances all the time.
        
         | 42lux wrote:
         | Pretty much the same workflow as photogrammetry take a lot of
         | images/videos and put them in one of the SOTA gaussian
         | splatting tools.
        
         | sm_park wrote:
         | There is an app you can try https://scaniverse.com/. it splats
         | using your phone's gpu.
        
       | LeoPanthera wrote:
       | Broadcast television is amazing, and I'm so sad it's dying out.
       | OK, maybe we don't need to tune in at 6 to watch the latest
       | episode of "Friends" anymore, but for any kind of live events -
       | news, sport, politics, having high-definition video you can pull
       | right out of the air without having to worry about paying for
       | data, latency, or bandwidth limitations, is amazing.
       | 
       | For certain applications the internet can never compete with
       | "broadcast".
        
         | perching_aix wrote:
         | ? Is over-the-air TV broadcast not encrypted and compressed to
         | oblivion in the US? Cause it definitely is here, and you're
         | expected to pay for a decoder card, except for a small handful
         | of channels.
        
           | vlovich123 wrote:
           | It's not encrypted but compression and reliability of the
           | signal is a mixed bag. It's not encrypted because congress
           | mandated it as a condition for privatizing the analog
           | bandwidth (ie there's a carve out for public digital and
           | broadcasters have to broadcast publicly accessible signal
           | just like they had to on analog)
        
             | perching_aix wrote:
             | Oh wow okay, definitely didn't expect this. That's quite
             | the power move. I guess it's also why it's disappearing, at
             | least partly.
        
               | vlovich123 wrote:
               | Not really a power move but public broadcast will
               | probably disappear at some point in a boiling the frog
               | kind of way, but it's definitely being starved and killed
               | by corporate interests.
        
           | LeoPanthera wrote:
           | It's not encrypted, no. And the picture quality is very good.
           | Not 4K, but good quality 720 or 1080, depending on the
           | channel.
        
             | perching_aix wrote:
             | That's pretty cool. Do you know what kind of codec and
             | bitrate is involved / should I just do my own research?
        
               | LeoPanthera wrote:
               | H.264 video with AC3 audio.
               | 
               | https://en.wikipedia.org/wiki/ATSC_standards
        
             | gorbypark wrote:
             | Most every OTA channel here in Spain (at least in Valencia)
             | is 1080i, with a few being 720i, but there's two 4K test
             | channels, one SDR and one HDR. Not sure of the bitrate, but
             | the SDR one looks stunning on my TV (which "supports" HDR
             | but looks horrible in HDR mode). They usually just play
             | loops of B roll of various Spanish things, festivals,
             | random clips of theatre productions and things like that.
             | It's pretty neat!
        
           | ghostly_s wrote:
           | Are OTA channels subscription based where you are (where)? Or
           | the "decoder card" is just some middleware crap you buy once?
           | Our OTA TV has always been ad-supported, they just moved the
           | same channels to digital though in larger markets there are
           | now quite a few new low-overhead licensed syndicated content
           | options, presumably due to the cheaper cost of air slots.
        
             | perching_aix wrote:
             | It's a subscription, billed monthly, with a minimum one
             | year contract period. To the best I can tell, the service
             | provider is in a completely monopolistic position too (is
             | the only digital OTA (analog has been banned, and OTA is
             | more commonly referred to here as terrestrial) television
             | broadcaster in the country and is privately owned), so
             | yeah, good fun all around.
             | 
             | I looked into it a bit deeper inspired by this thread, and
             | it seems to be an explicit feature of the European digital
             | TV broadcast system standard (DVB-T) [0], commonly used not
             | just here in Europe, but also elsewhere around the world
             | apparently [1].
             | 
             | The formal name for the "decoder card" I recalled is
             | apparently CAM [2], which communicates with the TV using
             | the DVB-CI protocol(?) [3], and uses the form factor of the
             | old PCMCIA cards. I also see that the algorithm used is the
             | CSA [4], and even more curiously I see mentions of DES [5]
             | in the article for the encryption (with further mentions
             | that AES is a new addition to the standard that is
             | presently underadopted).
             | 
             | The only vendor-specific bit to this, because there is a
             | bit that is vendor-specific, seems to be the key exchange
             | algorithm used, although the articles are unclear to me
             | about this. Interesting subject for sure. Here where I
             | live, the Conax system [6] is in use supposedly. To be
             | clear, they're not the service provider and have nothing to
             | do with them (to the best I can tell).
             | 
             | Addendum:
             | 
             | Apparently I misinterpreted how it works a bit. So the
             | Conditional-Access Module is plugged into the TV, so far so
             | good, but that on its own is not going to achieve anything.
             | The actual unlock comes from a smart card bundled with the
             | CAM, and you're to put that into the CAM. As you can tell,
             | we've only ever watched the free channels :)
             | 
             | [0] Digital Video Broadcasting - Terrestrial,
             | https://en.wikipedia.org/wiki/DVB-T
             | 
             | [1] https://en.wikipedia.org/wiki/File:Digital_terrestrial_
             | telev...
             | 
             | [2] Conditional-Access Module,
             | https://en.wikipedia.org/wiki/Conditional-access_module
             | 
             | [3] Digital Video Broadcasting - Common Interface,
             | https://en.wikipedia.org/wiki/Common_Interface
             | 
             | [4] Common Scrambling Algorithm,
             | https://en.wikipedia.org/wiki/Common_Scrambling_Algorithm
             | 
             | [5] Data Encryption Standard,
             | https://en.wikipedia.org/wiki/Data_Encryption_Standard
             | 
             | [6] https://en.wikipedia.org/wiki/Conax
        
       | spps11 wrote:
       | very cool! always wondered what that tower was haha, now i know!
        
       | IshKebab wrote:
       | This does not work at all on Android Chrome. The about dialog
       | flies in super slowly, continually re-layouting the text, and
       | there's no "small cube" and no way to dismiss the about dialog
       | either.
       | 
       | The background looks tantalising but maybe a little more testing
       | is needed... (e.g. for the most common browser/OS in the world).
        
         | akanet wrote:
         | Wow surprising, do you have any console errors? I tested
         | extensively in Android chrome. To dismiss the modal you can tap
         | in the margin.
        
           | IshKebab wrote:
           | I'm not sure how to see console errors on mobile (without the
           | remote dev tools anyway).
           | 
           | I tried again today and it's still really slow but I do get
           | the controls this time so I was able to use it. Very neat!
           | 
           | This is on a Pixel 8, Chrome 113.
        
         | 8n4vidtmkvmk wrote:
         | Worked ok for me on Android Chrome. Pixel 7
        
         | mhandley wrote:
         | Worked for me on a 2.5 year old OnePlus Nord 2T, both in Chrome
         | and Firefox. Not a high frame rate, but perfectly usable, even
         | on this pretty old mid-range phone.
        
         | moondev wrote:
         | It runs excellently on my nothing phone 2. What phone are you
         | on?
        
       | rd wrote:
       | Does anything like this exist for just flying around cities (not
       | SF, anywhere) in general? Would love to experience what a drone
       | sees even if it's in a limited area.
        
         | dag11 wrote:
         | More conventional mesh-based photogrammetry options include:
         | 
         | - https://maps.google.com (satellite view)
         | 
         | - https://earth.google.com (also in browser, possibly better
         | camera controls for what you want)
         | 
         | - Bing Maps (3D flyover mode, more stale data in my experience)
         | 
         | - Apple Maps satellite view (only on macOS/iOS)
         | 
         | - Google Earth VR[1] (requires a Windows PC and a VR headset
         | that can connect to it)
         | 
         | - Microsoft Flight Sim 2020/2024 (requires a beefy Windows PC,
         | uses Bing Maps plus a lot of other enhancements and rendering
         | goodness. Most lifelike "feels like I'm there" but not true to
         | earth)
         | 
         | I'm not aware of splat-based city photogrammetry aside from
         | one-offs like this but I'd love to learn if there's any such
         | projects!
         | 
         | [1] https://store.steampowered.com/app/348250/Google_Earth_VR/
        
         | whycome wrote:
         | There are a couple okay apps on the Meta Quest that use the
         | Google Earth API and you can fly around. It's neat. Wooorld.
         | Fly. EarthQuest.
        
       | wst_ wrote:
       | I think it would help to be able to move up and down (ex. space
       | and shift keys) without changing the camera angle. This seems a
       | better solution, to me, than existing pan with 3rd mouse button.
        
         | akanet wrote:
         | You can use Q and E
        
       | michaeloder wrote:
       | Fantastic work. This is one of the best gaussian splats I've
       | experienced. Especially in regards to the distant objects and
       | sky. I was surprised at how many more details I could perceive in
       | the VR mode. I couldn't spot the "easter egg" until I switched
       | over.
        
       | legitster wrote:
       | Completely unrelated, but aerial views of San Francisco blow my
       | mind with how under-zoned the city is.
       | 
       | One of the most desirable places on earth to live and it's on a
       | small peninsula. Yet it's a sea of single-family homes as far as
       | the eye can see.
       | 
       | The distance between Sutro Tower and the "Downtown" SF is less
       | than the distance between the Brooklyn Bridge and Central Park.
       | But could you imagine if that space was filled with 2-3 story
       | townhomes?
        
         | cbeach wrote:
         | > One of the most desirable places on earth to live and it's on
         | a small peninsula. Yet it's a sea of single-family homes as far
         | as the eye can see.
         | 
         | Ever wondered if it's desirable BECAUSE it's not a dense urban
         | jungle?
        
           | kaonwarb wrote:
           | Yes... but the climate and geography alone would make it
           | highly desirable at, say, 10x density.
        
           | gcapu wrote:
           | Maybe you're right, but we'll never know. It would be great
           | if they allowed some sections to develop so we can test it
           | out. To me it is a desirable location because of the
           | companies, not the lifestyle.
        
           | mhh__ wrote:
           | There's a difference between urban jungle and (say) nice 5
           | story European city buildings.
           | 
           | Londons problem for example is that they tried to be clever
           | and cheap at the same time in the 60s and now we're stuck
           | with it.
        
             | scoofy wrote:
             | This is why incrementalism is always the best method of
             | development.
             | 
             | Spread out the pain so everyone only suffers a little.
             | Spread out the development across different architectural
             | eras. Spread out density to the point where you have
             | diminishing returns.
             | 
             | The city shouldn't be changed overnight, but the city
             | _should be allowed to change an a consistent rate that
             | slowly accelerates_. A good example is to allow each
             | building to only double the square footage of the median
             | building within, say, a quarter-mile radius of the property
             | being redeveloped. This means that SFH 's can only become
             | duplexes until duplexes are the norm. After that, quad-
             | plexes can be built, and then when that's normal, you start
             | building large, eight-unit, european-style flats.
             | 
             | This allows different areas to grow at different rates,
             | while allowing density to remain generally uniform across
             | neighborhoods. This incentivizes people who _very much
             | want_ low density to have a reasonably, predictably low-
             | density neighborhood to invest in, while giving up the
             | ghost when a piece of land is just to valuable to
             | reasonably keep low density.
             | 
             | It would work, and would work quickly in areas where lots
             | of development is needed.
        
               | hex4def6 wrote:
               | Unless I'm misunderstanding, this solves for the problem
               | in which someone wants to put a skyscraper in the middle
               | of suburbia. In other words, based on the assumption that
               | developers will always want to build bigger, but the
               | locals don't want that.
               | 
               | Interesting to imagine what this city would look like. If
               | it spread out evenly, you'd get a strange "bowl", with
               | the original SFHs in the center, and high-rises on the
               | periphery.
               | 
               | I guess in reality you wouldn't have such even growth;
               | high rises would still potentially want to clump together
               | for business districts, etc.
               | 
               | As buildings get torn down, you could do the
               | recalculation; each new building can be x% above or below
               | the local building density "slope". So over time, even
               | the SFH areas could grow upwards, just at a slow pace.
        
               | scoofy wrote:
               | There are various ways to do it, but I genuinely think
               | uniform is better. Low density residential likely
               | prefers, and naturally supports, low density retail.
        
               | dragonwriter wrote:
               | > A good example is to allow each building to only double
               | the square footage of the median building within, say, a
               | quarter-mile radius of the property being redeveloped.
               | This means that SFH's can only become duplexes until
               | duplexes are the norm.
               | 
               | No, it doesn't; existing SFHs can, and have when allowed
               | to, become duplexes, triplexes, and sometimes even
               | quadruplexes _without changing square footage at all_ ,
               | with doubling, you can go even further. All it takes is
               | remodeling so that each subdivided unit meets minimum
               | habitability standards (separate access, its own
               | restroom, whatever other facilities are mininally
               | required.)
        
               | scoofy wrote:
               | This is a general argument assuming units being
               | arbitrary. Units should be effectively arbitrary, but
               | every town will have different rules.
        
               | dragonwriter wrote:
               | > This is a general argument assuming units being
               | arbitrary.
               | 
               | Well, no, it doesn't assume units are arbitrary, it
               | assumes units are fixed square footage, which they are
               | not. Under most regulatory schemes, there is a practical
               | minimum size or a habitable unit, but a pre-existing area
               | zoned for detached single-family units exclusively is
               | unlikely to be comprised of single-family units that
               | happen to also be the minimum square footage for a
               | habitable unit.
        
               | scoofy wrote:
               | The same concept, at a minimum, would need to be extended
               | to _units_. This is what I mean by assuming it's
               | arbitrary. It's just redundant to say that, yes,
               | obviously you need an incremental increase in units,
               | sqft's, footprint, vertical footprint, etc.
        
           | xvedejas wrote:
           | Well, I desired and moved to SF exactly because it's the
           | closest thing to a dense urban jungle that I could find in
           | California. I even dream of moving to a denser part of the
           | city one day, once I can reasonably afford it, but those
           | parts are so in demand to be pricier.
        
             | neom wrote:
             | sidentoe: If you wanna live out a super dense
             | dream/experience on the cheap, go spend 6 months in Seoul,
             | I lived in Manhattan for 10+ years and still found Seoul
             | pretty intense.
        
           | tshaddox wrote:
           | There are lots of places that are not dense urban jungles and
           | are not desirable, so I'm certain your explanation is
           | insufficient.
        
             | nomel wrote:
             | You're assuming some linear/symmetric relationship, by
             | trying to relate an inverted sign! The more direct question
             | is, are there dense urban jungles that are desirable? A
             | good way to measure that might be comparing where wealthy
             | people live, with the assumption that desire and price are
             | related, locally. Do they live more inner-city, or do they
             | live more in the suburbs at the outskirts?
        
           | skyyler wrote:
           | No. It is the good weather capital of the country.
           | 
           | Mild winters, mild summers.
           | 
           | Not too much rain.
           | 
           | No serious threat from tornadoes or hurricanes.
           | 
           | That's a very big draw and it wouldn't go away by making more
           | dense housing, even if the rest of the peninsula was
           | developed like Manhattan.
        
             | twolf910616 wrote:
             | Yeah...it's so close to other beautiful nature. not to
             | mention two world class university near by.
        
             | yieldcrv wrote:
             | And it should be, given that they built the CBD on landfill
             | which has the specific instructions of "do not shake",
             | since a seemingly solid foundation turns to liquid during
             | an earthquake
             | 
             | The buildings should go somewhere else, on bedrock
        
             | swayvil wrote:
             | My first thought, sitting by the bay : Beautiful. Perfect.
             | Now they just need to get rid of all these damn people.
        
             | xipho wrote:
             | And it lives on a series of incredibly active fault lines.
             | During my undergrad I had multiple geology profs adamantly
             | mention that when not if aspect of this, and on time-scales
             | of 100s of years, not 1000s. YRMV.
        
               | xvedejas wrote:
               | My friends in the geological sciences have told me there
               | will be a big earthquake, but it will be capped at around
               | magnitude 8.0; the faults here are not capable of a 9.0.
               | Buildings in SF have been constructed or retrofit for
               | modern earthquake safety by law.
        
               | 20after4 wrote:
               | An 8.0 would still cause massive devastation. Even if
               | structures mostly survive there is the threat of fire and
               | tsunami. This antenna tower looks like it is likely to
               | survive though.
        
               | skyyler wrote:
               | A lot of people would take earthquakes over hurricanes,
               | tornadoes, blizzards, hail, 120f summers, -20f winters,
               | and more.
        
           | legitster wrote:
           | SF is kind of neither though. If you spend any time in the
           | city, it definitely feels overstuffed. The houses may be cute
           | and small but they are stuffed with roommates. The city is
           | stuck in nostalgia and ignoring that it's bursting at the
           | seams. It's like wearing clothes that are too small and
           | pretending you are still skinny.
        
             | Two4 wrote:
             | Kinda makes you wish there was a massive earthquake while
             | everyone was safely tucked away at a Beyonce concert in an
             | earthquake-proof stadium.
        
           | mindwork wrote:
           | Could it be not desirable because of single-family homes, but
           | rather because all lucrative and high paying jobs are located
           | here? And it's proximity to the Valley? Also there is much
           | more events and gatherings happen than in the Valley.
        
           | screye wrote:
           | No? Paris, NYC, Tokyo, Singapore, Shanghai, London are all
           | dense urban jungles. Doesn't stop them from being desirable.
        
           | rz2k wrote:
           | It is easy to argue that Manhattan is far more livable than
           | San Francisco due to the layout and highly convenient zoning,
           | even before taking the obvious transportation advantages into
           | account. San Francisco's advantage is the climate and
           | beautiful natural setting.
           | 
           | Considering the advances in seismic technology made over the
           | past fifty years, it is a shame that much faster upgrades to
           | the real estate have not been encouraged.
        
           | Hammershaft wrote:
           | Bullshit. It's desirable because it's the tech capital of the
           | planet. Is New York undesirable because it's developed
           | density?
        
             | throwaway2037 wrote:
             | I would not say that SF is tech capital of the planet; I
             | would give that label to Silicon Valley. There is a big
             | difference in my mind.
        
           | renewiltord wrote:
           | Haha, no, it's desirable because of geography and things to
           | do. This is proven by the fact that large numbers of people
           | are moving into expensive Mission Bay housing which has no
           | single family homes by it.
        
         | adamiscool8 wrote:
         | There would be 3-4X the people, yet still the same amount of
         | roads, services, and public utilities. Why is densifying always
         | seen as some unalloyed good? I constantly see this pitched as a
         | plan for housing problems without the basic consideration of
         | whether human beings thrive in such an unnatural environment.
         | 
         | If you're going to force-densify anything, why not actual low-
         | per-capita population areas [0] and develop mass transit, so
         | North America can have the successful China city-tier model [1]
         | with spread-out opportunities instead of cramming everyone
         | together in one place.
         | 
         | [0]
         | https://en.wikipedia.org/wiki/File:California_population_map...
         | 
         | [1] https://en.wikipedia.org/wiki/Chinese_city_tier_system
        
           | m-ee wrote:
           | Public schools are closing due to lack of enrollment. Transit
           | agencies are cutting back from low ridership and lack of fare
           | revenue. If housing costs were low enough for more people to
           | move in affordably it could be a boon for the city.
        
             | adamiscool8 wrote:
             | Maybe a boon for the city, but is definitively a boon for
             | the people? Or could they be better served by building up
             | another nearby town and connecting it?
        
               | rangestransform wrote:
               | There are also a lot of nearby towns already connected by
               | somewhat frequent rail service that could also do well to
               | densify
        
             | what wrote:
             | Public schools are closing because of DILDOs (dual income,
             | little dog owners). If people aren't having children,
             | there's no need for the schools.
        
               | slater wrote:
               | Not because their budgets are being slashed every year?
        
               | what wrote:
               | Why wouldn't you slash the budgets when enrollment is
               | decreasing? And when you expect a 15% decrease in
               | enrollment over the next 10 years?
        
               | slater wrote:
               | Chicken, egg?
        
           | legitster wrote:
           | I would not say that dense city living is not without its
           | downsides. But if people need to work in these cities, they
           | may as well get to live closer. And if you are already living
           | in an apartment, it's not that much different to live in a 6
           | story apartment building vs a 4 story one.
           | 
           | > There would be 3-4X the people, yet still the same amount
           | of roads, services, and public utilities.
           | 
           | That's the point! Per capita, it _should_ be cheaper to live
           | in cities because infrastructure goes so much further. And if
           | you are arguing for better mass transit, you will have to
           | build many, many more miles if you also want to encourage
           | people to sprawl.
           | 
           | Although I think the strongest case for allowing cities to
           | get dense is it allows greenbelts and less dense areas closer
           | to the city. You can build a big dense city UP and make it
           | easier for people to get out and enjoy nature and farms and
           | etc. Or you can build a city OUT and then it's just desolate
           | city for hours around.
        
             | adamiscool8 wrote:
             | Is it cheaper because the infrastructure is going farther,
             | or because every individual is getting less and less of an
             | overburdened commons?
             | 
             | If you build out instead and everyone gets the SFH white-
             | picket-fence life, the escape to nature is suddenly less
             | important. Even if it's more expensive to connect, in the
             | process we develop ample capacity in the commons.
             | 
             | Maybe it's just not possible with so much cost focus and so
             | many competing incentives in the West. And no superseding
             | body who can make it happen like China.
             | 
             | Converting 4-story to 6-story isn't really what I see
             | pitched either, it's generally rezoning SFH/2/4-plex to
             | 6-story+ with subsidies, which is really a huge remaking of
             | neighborhoods.
        
               | TylerE wrote:
               | I've been to Atlanta. A hundred miles of suburbia is not
               | an improvement and is actually a dystopia.
        
               | adamiscool8 wrote:
               | Dystopia usually conjures up a neon bright towers of an
               | overwhelming big city. I've been to Atlanta too and I
               | quite liked it. Low density, lots of green space, decent
               | public transit (MARTA). Lots of interesting neighborhood
               | variability.
        
               | TylerE wrote:
               | Atlanta is beyond overwhelming big. It can literally take
               | 3 hrs to drive across.
        
               | llm_trw wrote:
               | The only reason why suburbia is possible is because it is
               | _heavily_ subsidized.
               | 
               | If you had to pay the real bill for road maintenance
               | alone suburbs would no longer be viable.
               | 
               | So the suburbs take from the commons and don't give back
               | in your example.
        
               | adamiscool8 wrote:
               | Would be interested in reading more about this claim, but
               | it is not true for my suburb which raises plenty in
               | development fees and property tax.
               | 
               | Looking at a random SF suburb, "Pleasanton" [0] - it
               | looks like 72% of their budget is funded through taxes
               | and only ~7% is transfer payments.
               | 
               | [0] https://www.cityofpleasantonca.gov/assets/our-
               | government/fin...
        
               | crazygringo wrote:
               | > _Is it cheaper because the infrastructure is going
               | farther_
               | 
               | Yes, that's exactly it!
               | 
               | > _or because every individual is getting less and less
               | of an overburdened commons?_
               | 
               | No, it's not that at all. Why would common services be
               | overburdened? Everyone still gets their water, sewage,
               | electricity, internet, etc., but it's _far_ cheaper to
               | provide per-person.
               | 
               | And with the density you get to build public transit, so
               | people aren't burdened by having to necessarily own a
               | car.
        
               | adamiscool8 wrote:
               | >Why would common services be overburdened?
               | 
               | Water restrictions? Fatbergs? Brownouts? Congestion?
               | Traffic? Breathing room? Not to mention increasing demand
               | on any inelastic local supply will drive up prices. To my
               | initial point, the upscaling of utilities and
               | infrastructure is often magically handwaved alongside the
               | up-zoning demands. There are real negatives to cramming
               | more and more people into one place!
        
               | FredPret wrote:
               | Fatbergs and brownouts point to underinvestment in
               | utilities (budget problems / many historic,
               | undemolishable buildings)
               | 
               | You need to keep less $ invested in infrastructure per
               | person if everyone lives on top of one another in a
               | condo.
               | 
               | If everyone lives in a white picket fence SFH then you
               | have to build miles of extra roads, pipes, cables. Every
               | trip for every bus, truck, and car is a bit further.
               | 
               | There's a lot to be said for both rural and city life but
               | cities can be much cheaper if there's unrestrained
               | development.
        
               | rangestransform wrote:
               | It's not actually handwaved when in a lot of cities, fees
               | are charged to property developers to pay for the
               | necessary infrastructure upgrades
        
           | FredPret wrote:
           | I enjoy both low and high density living.
           | 
           | The argument in favour of density is that if you increase
           | density, then you also decrease the average distance that
           | people have to travel until they get somewhere interesting,
           | like a job or a shop.
           | 
           | Vehicle-delivered utilities like garbage collection, package
           | deliveries, and mass transit get more efficient, and the same
           | goes for tunnel-delivered utilities like fiber internet and
           | water.
           | 
           | San Francisco is economically one of the world's most
           | impactful cities; it'd be good for all of us if there was
           | more of it. You get all sorts of interesting multiplier
           | effects when you put lots of a certain kind of person in one
           | place.
           | 
           | - all the theater kids in one town: LA
           | 
           | - all the bankers: NYC, London
           | 
           | - all the computer people: SF
        
             | adamiscool8 wrote:
             | Granted there are economic efficiencies. But I'm not
             | convinced the fully expanded multipliers from one Super SF
             | with 4X the density - turning it into somewhere like Manila
             | - would be better across all metrics (economic and human)
             | than fostering four easily interconnected mini-SFs.
        
           | TylerE wrote:
           | Have you actually checked on those Chinese cities to see how
           | they're doing? Many are literal vacant ghost towns because it
           | turns out people don't want to live in the middle of nowhere.
        
             | adamiscool8 wrote:
             | Not saying those don't exist but China also has like 50
             | tier-3 cities significantly larger than SF. And for the
             | most part, really great transit between them.
        
           | pchristensen wrote:
           | It is currently being force "low-densified" by restrictions.
           | If those restrictions and force were removed, it would
           | densify itself due to market demands. It would be much, much
           | less forced than the current paradigm.
        
           | protocolture wrote:
           | Mass transit isnt a silver bullet either. Here in Brisbane,
           | they standardized around a narrow gauge designed to pull cart
           | loads of timber down mountains. They duplicate it where they
           | can, but effectively its a city of technical debt. Theres a
           | maximum size of train we are already at, and a maximum number
           | of trains per minute we can sustain.
           | 
           | So we have a decent mass transit system but its not far from
           | peak capacity, and most of what the government has been doing
           | is hacking around that. Trammish busses, cross river rail
           | etc.
           | 
           | So we need to attack the issue from the other side too. We
           | have a weirdly non dense central region, largely due to
           | single issue anti development voters, who dont want apartment
           | buildings right where they should be (on top of mass transit
           | hubs). Instead the inner suburbs are littered with 1950s
           | character homes, battleaxed once for massive profit.
           | 
           | We can take significant load off of a system close to a
           | decade from collapse by simply removing outdated zoning.
           | 
           | And the way the council here operates, utilities and road
           | upgrades necessitated by development are borne by the
           | property developer. So there's really near zero cost in
           | approaching things this way. And they have also used priority
           | approvals, where if a certain amount of floor space of a
           | development is earmarked for light commercial, they can cut a
           | few years off approval time. So theres absolutely no reason
           | not to, as the big residential buildings grow, they grow
           | their own services and utilities.
        
         | Ericson2314 wrote:
         | Lol my first thought too, as a native San Franciscan who now
         | lives in New York.
         | 
         | It's a real travesty.
        
         | bbcc90 wrote:
         | true. See here for a map:
         | https://sfplanninggis.s3.amazonaws.com/hub/BIGmap.pdf
         | 
         | I live in the that space (between tower and the city) and the
         | local neighbourhood group (HANC) is ridiculously NIMBY.
         | rezoning is happening but it's slow going...
        
         | parentheses wrote:
         | My criticism is aimed at the glacial and mostly mishandled
         | infrastructure projects. That is one of the big reasons for
         | zoning changes taking so long.
         | 
         | I hope the US gets its act together and learns from exemplar
         | infrastructure projects around the world.
        
         | physhster wrote:
         | And horribly outdated and poorly built single-family homes for
         | the most part...
        
       | fuddle wrote:
       | That's super cool, I like how they explain what each antenna is
       | used for.
        
       | mcstempel wrote:
       | wow, this is wonderfully made
        
       | aqueueaqueue wrote:
       | Beautiful. Slow on my phone, but it is doing alot!
        
       | toephu2 wrote:
       | Ten television stations, three FM radio stations, and 20 wireless
       | and mobile communications users (i.e. law enforcement agencies,
       | taxi cabs, school buses, wireless internet, etc.) rely on Sutro
       | Tower antennas to transmit signals over the air to the entire Bay
       | Area.
        
         | roughly wrote:
         | For some reason it never occurred to me that Sutro was still a
         | live radio tower - it's such an SF landmark that I think I just
         | assumed it was decommissioned or something.
        
       | bastawhiz wrote:
       | This is great! Back in 2009 or so, I took dozens of high-
       | resolution photos with my digital camera from the observation
       | spot at Sutro Tower (towards the city, not the tower), and
       | combined the images together in Microsoft Photosynth [0] to
       | create an astoundingly high resolution point cloud of the city. I
       | started with lots of zoomed-out photos, then took an overlapping
       | grid of photos at various zoom levels. I wish Photosynth was
       | still around; I'd love to look at the result again.
       | 
       | [0] https://en.wikipedia.org/wiki/Photosynth
        
         | akanet wrote:
         | the tower released some gigapixel imagery from the top at
         | https://explore.sutrotower.com/
        
       | DonHopkins wrote:
       | Decades ago a radio technician friend of mine took me up the
       | elevator in the west leg to the top platform, to enjoy the
       | fantastic view of the city. As the caption at the base of the
       | west leg elevator entrance says, it was quite small and cramped
       | indeed, and it definitely was disconcerting when it changed
       | orientation passing through the waist of the tower!
        
       | bentt wrote:
       | That's wonderful, nice work! Love the ambient audio track.
        
       | armchairhacker wrote:
       | How feasible would it be to generate high-quality guassian splats
       | of everywhere, starting with big cities, like Google Maps street
       | view and 3D view?
       | 
       | Then you can make video games and interactive experiences in
       | real-world locations. I doubt the collision handling is there,
       | but you can at least start with something like Microsoft Flight
       | Simulator with low-flying drones.
       | 
       | It would also be great for training AI to generate realistic-
       | looking scenarios. Besides playing and working (ex: VR) in real
       | places, you can in very-realistic liminal spaces. (And it's
       | training on public areas, so less ethical issues.)
        
         | akanet wrote:
         | the collision handling part is actually not that hard to back
         | into from the splat data. i think HQ splats of everywhere is
         | something we'll start seeing in the next decade! we haven't
         | quite solved scaling issues, LoD, and streaming for splats but
         | the early work is promising
        
           | jg0r3 wrote:
           | Could you direct me to resources about collisions and splat
           | data?
           | 
           | I have an extreme interest in deriving measurements from
           | splat data of vegetation, as it tends to reconstruct thin
           | planes like leaves far better than other traditional SfM
           | techniques.
        
         | ipsum2 wrote:
         | They already are using NeRFs for Street View. (NeRF is similar
         | to a Gaussian splat with different rendering trade-offs)
         | https://blog.google/products/maps/sustainable-immersive-maps...
        
       | keepamovin wrote:
       | That is so cool! I really wanna do a project like this just for
       | fun to understand it
        
       | rsch wrote:
       | That looks rad.
       | 
       | One bit of feedback: don't move the camera if someone clicks one
       | of the circles, that is super disorienting. There is also a bug
       | that if a drag to move the camera happens to end on a circle, the
       | popup opens.
        
       | ghfhghg wrote:
       | It doesn't seem to load on Android Chrome or Firefox. Maybe a hug
       | of death?
        
       | mortenjorck wrote:
       | As a child of the 90s, I see this as one of those rare, genuine
       | examples of the "museum in cyberspace" imagined by the futurists
       | of the day. Thank you for keeping the dream alive!
        
         | biofox wrote:
         | Glad I'm not the only one who thought of that. On opening it,
         | my mind went immediately to the 3D virtual tours in Encarta.
        
         | aa-jv wrote:
         | Indeed, you might be interested in the Artificial Museum
         | project, which has managed to realize that ol' cyberpsace dream
         | all over the place:
         | 
         | https://artificialmuseum.com/
         | 
         | For example, check the Vienna map .. so many interesting
         | locations!
        
         | gertrunde wrote:
         | In the same vein, it reminds me of the 1980's Domesday project,
         | which had some sections that were similar to this, although
         | given that it was published in 1986 , it was pretty much point
         | and click to move between static photographs.
         | 
         | [1] https://en.wikipedia.org/wiki/BBC_Domesday_Project
        
       | czbond wrote:
       | Thank you for posting this - really cool project. Also, thank you
       | for sharing your splat experience and methodology.
        
       | gameofby wrote:
       | Excellent!
        
       | chriscjcj wrote:
       | I had the privilege of spending about 30 minutes at level 6 in
       | May of 2023. It was as spectacular as you might imagine. I would
       | say that if you have even the slightest fear of heights the whole
       | experience would be a nightmare.
        
         | arjvik wrote:
         | How'd you get this opportunity?
        
           | chriscjcj wrote:
           | I work in broadcast TV in San Francisco and am very good
           | friends with one of the engineers who is responsible for the
           | care and maintenance of some of the facilities up there. We
           | talked about him taking me up there for ten years before we
           | finally got around to it. :-)
        
       | keepamovin wrote:
       | This is great but please implement mouse look! It makes it way
       | more immersive and is the lingua franca of FPS interactions.
        
         | akanet wrote:
         | You can free look with the right mouse button
        
           | keepamovin wrote:
           | Right, or with multitouch gestures on trackpad but I want
           | true mouse look. Better. Pleeease!
           | 
           | You can gate it with pointer capture API but please do it!!!!
        
       | archagon wrote:
       | My favorite structure in SF. I hope I get the chance to visit the
       | top deck someday.
        
       | mihirsahu wrote:
       | This is beautiful. I didn't know about gaussian splatting, seems
       | like really cool tech
        
       | smithclay wrote:
       | Fun fact: NBC does not broadcast from Sutro tower, but San
       | Bruno...
       | 
       | Which means effectively zero over-the-air reception in parts of
       | the Mission. Lesson learned during a Super Bowl party the 2010s.
        
       | jmux wrote:
       | This is really cool, nice work!
       | 
       | Something I've been looking for for a while is an interactive
       | view of SF from above - I think it'd be cool to experience the
       | verticality of SF and see how all the different hills relate to
       | each other (and gmaps/earth just isn't cutting it).
       | 
       | this is actually pretty good for around the panhandle, but if
       | anyone is aware of something like that for the whole city please
       | let me know!
        
       | nickvec wrote:
       | This is awesome. Have been enamored with Sutro Tower since I
       | moved here a few years back. Love that you can see what the
       | different antennas are for as well.
        
       | scottrogers86 wrote:
       | love it. love this city, too <3
        
       | 01HNNWZ0MV43FF wrote:
       | 30 MB! Very cool! It runs about 0.5 FPS on my iGPU but alas...
       | good work anyway
        
         | jasonjmcghee wrote:
         | Very interesting. It runs seemingly flawlessly on my 3.5 year
         | old iphone.
        
         | jcarrano wrote:
         | Runs perfect on my iGPU, no idea how many FPS but surely
         | enough.
        
       | deanmoriarty wrote:
       | Very beautiful and nostalgic, so well done.
       | 
       | I used to live nearby and my favorite "urban" hike was going up
       | Glen Canyon, up and down the two Twin Peaks, loop through Sutro
       | Forest and then go back to downtown walking down 17th. Loved
       | those weekend walks.
        
         | teeeg wrote:
         | Ha yes love that loop, so strange to see someone else tying it
         | all together! Not quite as good but when I lived in the sunset
         | -- grand view to golden heights along the ridgeline then down
         | to Laguna Honda trails and up to twin peaks and out sutro
         | forest to Parnassus.
        
       | boguscoder wrote:
       | Looking under the surface has its own charm
        
       | dmazin wrote:
       | San Francisco is just so beautiful. There's a serenity to it that
       | I can't quite put my finger on. The way the fog waterfalls over
       | the hills when you take the train in from the south... the view
       | from Sutro. The gum tree trove near the tower.
       | 
       | This captured that serenity.
        
       | Lorin wrote:
       | Sadly the controls are not mobile friendly and I ended up
       | spinning wildly.
        
         | kiririn wrote:
         | Works fine on iOS safari, two finger drag to move
        
       | kevthecoder wrote:
       | The Metaverse Standards Forum has had some activity around
       | gaussian splats recently, for example debating whether it's too
       | early to standardise.
       | 
       | There's a town hall on 5th March with speakers from Niantic and
       | Cesium: https://metaverse-standards.org/event/gaussian-splats-
       | town-h....
       | 
       | The previous splats town hall, and other related talks, are on
       | the videos page (there was another gaussian splat talk a couple
       | of days ago from Adobe). https://metaverse-
       | standards.org/presentations-videos/
        
       | Luc wrote:
       | I wasn't expecting to be able to see through the lattice
       | structure. Amazing amount of detail.
       | 
       | Naively, it seems to me that the many needle-like artifacts
       | further away from the tower could be filtered out?
        
       | desdenova wrote:
       | The help text mentions a "little cube" that would enable AR mode,
       | but I can see no cube.
       | 
       | Touch controls are very weird and don't rotate the view as
       | expected.
        
       | andybak wrote:
       | it so _nearly_ runs on a Quest 3. The next gen of mobile XR
       | chipsets (or maybe even the current gen with less thermal
       | throttling) are going to be able to handle these kinds of scenes
       | with a bit more optimization.
        
         | akanet wrote:
         | there is still some perf headroom in software to get, too!
        
       | zokier wrote:
       | What is the limiting factor for level of detail here? Is it the
       | source data (too low res camera/too far away), the processing, or
       | getting it rendered in real-time in browser? Is this the full
       | detail, or is this somehow downsampled/compressed version for the
       | web?
        
         | akanet wrote:
         | The processing and alignment of source imagery, imo
        
       | FinnKuhn wrote:
       | I can also recommend "Tunnel Vision: An Unauthorized BART Ride",
       | which was made by the same author and is a really great
       | documentary film.
       | 
       | It's free on YouTube: https://www.youtube.com/watch?v=3-Jrp6it9Ss
        
         | franky47 wrote:
         | "Good morning, and welcome to the Black Mesa transit system" is
         | the first thing that popped in my head when the train started
         | moving.
        
       | chadd wrote:
       | I'm biased bc I worked with the team while there, but I believe
       | Snap's acquisition of PlayCanvas was one of their most
       | underrated. Incredible technology.
        
       | cloudfudge wrote:
       | This brings a meta quest 3s to its knees. It's almost so bad you
       | can't quit it, and the video lags 15 seconds, which is very
       | disorienting to be immersed in (it can make you fall down).
       | Shame, since it looks gorgeous.
        
         | poutrathor wrote:
         | what part is the culprit : the meta quest or the 3D
         | implementation from the website ? On a classis laptop, it
         | behaves well
        
           | PaulHoule wrote:
           | The quest is underpowered (it's basically a midrange Android
           | phone you wear.) More efficient coding or a simpler model
           | would help. _Inside the Scaniverse_ does something similar
           | with a high framerate but the models are simple and don 't
           | look very good.
           | 
           | I had to power cycle mine to get out, but boy was the view
           | great despite the motion sickness.
        
           | ladon86 wrote:
           | The Quest's Snapdragon GPU, like most mobile GPUs, uses a
           | tiled rendering [1] architecture.
           | 
           | The basic technique for rendering gaussian splats is
           | kryptonite for this architecture, essentially implementing
           | every worse practice for rendering on a mobile GPU:
           | 
           | * Tons of overdraw (overlapping splats)
           | 
           | * Tons of alpha blending
           | 
           | * Millions of splats in the distance generate a lot of tiny
           | triangles resolving to a single pixel
           | 
           | * Long thin splats in the foreground generate triangles that
           | cover multiple tiles
           | 
           | These are all the ingredients you need to bring a mobile GPU
           | to its knees! Any desktop GPU (including most laptops) will
           | be far less sensitive to these issues, even if it's not very
           | powerful. It's a fundamental issue of architecture rather
           | than one of raw FLOPs.
           | 
           | [1] https://en.wikipedia.org/wiki/Tiled_rendering
        
         | itishappy wrote:
         | Weird. Runs totally fine on Intel integrated graphics. 15-20
         | fps, but starts instantly and is responsive.
        
       | PaulHoule wrote:
       | Amazing.
       | 
       | I tried it on my MQ3 last night and it was the first thing like
       | that which was photorealistic, but it badly overloaded the MQ3,
       | so it was the closest experience to _Sword Art Online_ I 've had
       | yet in VR. (The sky was transparent and my room showed through!)
       | I should have been sitting when I started it but since the frame
       | rate was low and the horizon improperly oriented I could have
       | fallen transitioning to the couch if I hadn't steeled myself to
       | rely 100% on proprioception.
       | 
       | Contrasted to the way too lo-fi _Inside the Scaniverse_ and the
       | bland but cringe _Horizon Worlds_ it 's a hit. I gotta try it
       | again in tethered mode.
        
       | accrual wrote:
       | This is very cool. I feel like the technique used (gaussian
       | splatting) gives it a more realistic appearance from certain
       | viewpoints. It almost felt like my monitor turned into a window
       | in the sky looking out over the city for a moment. The illusion
       | falls apart once once drifts too far from the nominal viewing
       | area, but until then, it looks even better than something like
       | Google Earth which renders actual polygons for everything.
        
       | jcarrano wrote:
       | Not only does it look amazing, it renders super fast even on an
       | iGPU. Feels like magic. A couple of questions: Why do objects
       | flicker when moving the camera? And why do surfaces get
       | translucent when close up?
        
       | kevinwang wrote:
       | very nice, vincent!
        
       | pppoe wrote:
       | Can anyone give some numbers for a more intuitive understanding
       | of the advantages from GS? How large would the file/content be if
       | it is in mesh? Can we get similar rendering FPS?
        
       | tuckerpo wrote:
       | Exponential back-off while zooming in is nice, but maybe reset if
       | scrolling back out.
        
       | skeeter_sky wrote:
       | The background music seamlessly blended with the chorus of Nina
       | Nesbitt's song 'On The Run,' which was playing when I opened the
       | site. I genuinely didn't realize there was any background music
       | at all.
        
       | amgee wrote:
       | This is fantastic.
       | 
       | I've been trying to build something myself for biological and
       | heritage captures. Could you elaborate at all on the JS decoder
       | method used or resources that ended up enabling you to make it?
       | 
       | I've been playing with Playcanvas React for the past week, would
       | your method integrate with their platform?
        
         | ovenchips wrote:
         | This application was built on PlayCanvas Web Components:
         | https://github.com/playcanvas/web-components/
         | 
         | It's very similar to PlayCanvas React, but with a fully Web
         | Components-based architecture. You can use the same scripts
         | interchangeably between both frameworks.
        
           | amgee wrote:
           | I'm assuming you started working on this before their React
           | release, or was Web Components chosen for a specific reason?
           | 
           | I'm trying to make something that can take in real-time data
           | and also handle some XR/AR if possible as well, but I am
           | pretty ignorant beyond html/css/js.
        
       ___________________________________________________________________
       (page generated 2025-02-22 23:02 UTC)