[HN Gopher] Meta Project Aria - Smart Glasses Research Kit
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       Meta Project Aria - Smart Glasses Research Kit
        
       Author : walterbell
       Score  : 121 points
       Date   : 2025-02-16 10:13 UTC (3 days ago)
        
 (HTM) web link (www.projectaria.com)
 (TXT) w3m dump (www.projectaria.com)
        
       | Etheryte wrote:
       | The specs [0] are quite interesting, in that they're nothing
       | fancy which enables the small form factor. I'm guessing the main
       | intent here is to do as much as possible off-device? 4GB of RAM
       | is not nothing, but it's not much if you want to use any advanced
       | models, never mind what that'll do to battery life.
       | 
       | [0]
       | https://facebookresearch.github.io/projectaria_tools/docs/te...
        
         | fatnoah wrote:
         | It's been a few years since I worked on wearables at Meta, so
         | things may have changed, but the goal from the beginning was to
         | move as much compute off the device as possible to deal with
         | the related problems of power consumption and heat generation.
         | For the particular wearable my time was very focused on at the
         | time, heat was actually the larger issue.
        
           | cco wrote:
           | Then why can't my Meta Ray Bans use a non-Meta AI
           | assistant???
           | 
           | Haha I understand why but my only real complaint about the
           | glasses is that I'm stuck with Meta AI. Would be so nice if I
           | could plug Gemini or Open AI into it.
           | 
           | Great product overall but suffers from not having an SDK and
           | lock in on the model.
        
             | Etheryte wrote:
             | Unfortunately pretty much every modern product suffers from
             | the same fate, we can't even have widely used open
             | standards for messaging interoperability. We're lucky the
             | open internet, email, irc and etc were invented before all
             | of this enshittification, all of those would be very
             | different if they were invented today.
        
       | bratwurst3000 wrote:
       | how are the other smart glasses of meta doing? The ray ben one
       | seems to be the new instagram.
        
         | ConfusedDog wrote:
         | I got one transition lens RayBan Meta glasses. It's pretty
         | useful to free up my hands when shooting a video of my kid
         | playing. I also like it can replace ear plugs if you don't care
         | about premium sound quality. The only downside is a tad bit too
         | heavy...
        
       | kaivi wrote:
       | For those who won't read the article: it's only a wearable camera
       | with an SDK for capturing data, there's no AR projection.
        
         | giancarlostoro wrote:
         | Reminds me of the original Oculus Rift, it was a def device.
        
       | _fat_santa wrote:
       | I'm glad Mark managed to dig Meta out of the hole it was in a few
       | years ago. I remember they were dumping so much money into the
       | metaverse telling everyone it was the future. Seems now they have
       | less of a focus on that and more of a focus on VR hardware and
       | their AI models, which IMO is a better place for them than where
       | they were.
        
         | robbbbbbbbbbbb wrote:
         | I don't know if you're conflating 'Metaverse' with 'NFTs' or
         | something, but in Meta land it's very much a VR/AR term.
         | 
         | If you're interested in where they're currently focusing their
         | spending and the timelines for return on investment, the
         | recently leaked memo isn't a bad place to start
         | https://www.uploadvr.com/meta-cto-to-staff-leaked-memo-2025-...
        
         | skizm wrote:
         | I feel like the original messaging was terrible. Everyone
         | thinks "metaverse" == Horizon Worlds, since that was the demo
         | they showed at the time. It was actually supposed to be a
         | blanket term for all post-phone tech that will be integrated
         | into daily life. Including but not limited to AR/VR, all sorts
         | of wearable tech, robotics, AI integration into everything,
         | etc. People walked away from their original presentation
         | assuming they were trying to clone second life in VR (they
         | were, but that was just one random project they demoed).
        
         | jayd16 wrote:
         | I do appreciate the big swing and the R& D is quite cool.
         | 
         | The Quest is a marvel and they seem to be making real gains
         | towards a mythical hands-free AR glasses experience.
         | 
         | I was also very excited to see a big tech company moved towards
         | premium hardware and premium software.
         | 
         | Sadly I fear a return to freemium, now AI generated, and soon
         | to be advertisement filled slop. Meta is still Meta but
         | hopefully their goals keep them on a better path.
        
         | loeg wrote:
         | They're still dumping roughly the same amount of money into the
         | Metaverse hole as they were in 2022 ($4-5B/quarter), investors
         | have just warmed up to it (and spending growth slowed down).
        
         | modeless wrote:
         | I don't know why people are so focused on the amount they're
         | spending on VR/AR. It's a tenth of their revenue, a quarter of
         | their profit. They spent more on stock buybacks. As far as I'm
         | concerned _all_ the tech companies that are printing money
         | should be spending like this on specific technologies they
         | believe in, instead of stock buybacks. E.g. Google ought to
         | have gone all in on Waymo instead of seeking outside
         | investment.
        
           | nprateem wrote:
           | It's called diversification
        
         | gessha wrote:
         | > Mark managed to dig Meta out of the hole
         | 
         | He himself put Meta in that hole, found out he couldn't
         | manifest better hardware out of the magical money hat, and
         | finally gave up on the idea, firing a whole bunch of engineers
         | in the process.
        
       | robbbbbbbbbbbb wrote:
       | The original paper abstract [1] cuts through a lot of the jargon
       | on the website, but yeah it's just a research platform for
       | capturing (and doing limited processing on) video and telemetry
       | for the purposes of AR-focused ML research.
       | 
       | It's not a new headset or a protoype for one.
       | 
       | "Egocentric, multi-modal data as available on future augmented
       | reality (AR) devices provides unique challenges and opportunities
       | for machine perception. These future devices will need to be all-
       | day wearable in a socially acceptable form-factor to support
       | always available, context-aware and personalized AI applications.
       | Our team at Meta Reality Labs Research built the Aria device, an
       | egocentric, multi-modal data recording and streaming device with
       | the goal to foster and accelerate research in this area. In this
       | paper, we describe the Aria device hardware including its sensor
       | configuration and the corresponding software tools that enable
       | recording and processing of such data."
       | 
       | [1] https://arxiv.org/abs/2308.13561
        
       | 31337Logic wrote:
       | Am I the only one who wants to see these things banned in most
       | public places?
        
         | phyrex wrote:
         | I assume you're consistent and therefore also want to ban any
         | other photo or video device in most public places?
        
           | darkwater wrote:
           | Are you recording non-stop all the time? If so, yes, you
           | should not be able to do it.
        
             | paxys wrote:
             | The glasses aren't recording non stop
        
             | phyrex wrote:
             | I wish we had batteries so small and powerful but there's
             | no way to record constantly with a tiny device like that
        
           | Timpy wrote:
           | Right now people have to point their phone cameras at at the
           | thing they're photographing or recording, it's a very clear
           | visual signal to others and there are cultural norms for this
           | behavior. If a person is doing this in a common tourist
           | destination that's more acceptable than pointing your camera
           | at somebody else's children without asking them first.
           | Imagine how uncomfortable it would be for somebody to hold
           | their phone at eye level and point it at you the entire time
           | they're having a conversation with you, even if they say
           | they're not recording or anything like that. Having a
           | distaste for smart glasses is pretty consistent with the
           | status quo.
        
             | shkkmo wrote:
             | > Right now people have to point their phone cameras at at
             | the thing they're photographing
             | 
             | I mean, that really isn't true. There have been wearable
             | and carryable hidden cameras for ages and we also have 360
             | cameras that no longer need to be pointed at what they are
             | capturing.
             | 
             | This isn't changing anything about what is available to
             | purchase, and if anything, these are relatively more
             | obvious.
             | 
             | The actual change would be, that if these become widely
             | adopted, those types of cameras would be everywhere.
        
         | ilrwbwrkhv wrote:
         | especially if it's being made by Facebook
        
           | unsui wrote:
           | This is key.
           | 
           | If this were pushed by Apple, people would be responding much
           | differently, since there is an inherent level of trust in
           | regards to Apple's privacy protections, vs Meta.
           | 
           | So, not so much the technology, but rather the trust (or lack
           | thereof) behind the implementor.
        
         | michaelt wrote:
         | There's certainly a weird aspect to it.
         | 
         | Historically, body-worn hidden cameras have been for perverts,
         | spies and journalists. Normal folks don't mind people knowing
         | they're taking a photo, and want to be able to frame the photo
         | and suchlike. Gopros would be clearly visible, front and centre
         | on people's helmets - and only while doing sports. Guards and
         | cops with body cameras _want_ people to know they 've got a
         | camera, as a deterrent.
         | 
         | You'd occasionally see hidden camera footage used by
         | investigative journalists - but outside of that, the market for
         | body-worn hidden cameras was mostly weird lonely pervs who
         | wanted to take photos at the topless beach and upskirt photos
         | without getting into trouble.
         | 
         | A glasses-camera product won't succeed among us normal folk if
         | wearing it makes you look like a weird lonely perv.
        
           | ctoth wrote:
           | > A glasses-camera product won't succeed among us normal folk
           | if wearing it makes you look like a weird lonely perv.
           | 
           | You say this, and yet as a blind user of the Meta glasses
           | (they're actually great for accessibility!) I am not ...
           | seeing it. They are far more ubiquitous and warn by far more
           | people than you would expect, especially when comparing to
           | Google Glass.
        
         | ge96 wrote:
         | Gotta wear clothes with embedded data to poison the recording
         | (not an original thought by me saw it in GITS SAC 2045)
        
       | jimiasty wrote:
       | Founder of Estimote, Inc. (YC S13) here -- we do beacons.
       | 
       | In Project Aria video, they claim to have installed beacons at an
       | airport to enable indoor location, only to dismiss it as
       | something that "doesn't scale."
       | 
       | Instead, they say they "trained" an AI model using vision from
       | glasses, allowing for vision-based localization.
       | 
       | So, here's an honest question: which approach is actually easier,
       | more cost-effective, and energy-efficient?
       | 
       | 1) Deploying 100 or even 1,000 wireless, battery-operated beacons
       | that last 5-7 years--something a non-tech person can set up in a
       | day or two.
       | 
       | 2) Training an AI model for each airport, then constantly burning
       | compute power from camera-equipped glasses or phones that barely
       | last a few hours.
       | 
       | Thoughts?
        
         | idopmstuff wrote:
         | > So, here's an honest question: which approach is actually
         | easier, more cost-effective, and energy-efficient?
         | 
         | Really it's more like three questions.
         | 
         | 1. Easier? I guess that depends how you define ease, but it
         | largely depends on what resources you have available to you. If
         | I'm Meta and I already have a ton of compute and AI training
         | expertise but don't have relationships with all of the
         | airports, stadiums, etc., their approach is probably easier.
         | You'd have to spin up new teams of people all over the world to
         | get beacons everywhere you want them.
         | 
         | 2. Cost-effective? I don't know enough about the costs of your
         | solution to give an accurate answer here, but again it just
         | seems like they're probably already spending resources training
         | models on a huge number of images of the world, so maybe not a
         | lot of incremental cost here.
         | 
         | 3. Cost efficient? I would assume your approach wins here.
        
         | bantz_thoughts wrote:
         | 1) Is a $1-$20M business requiring "humans in the loop"
         | deploying, monitoring, and maintaining beacons with a single
         | purpose, getting past lots of "humans with opinions" on
         | "aesthetics" and "not in my back yard".
         | 
         | 2) Is a $1-??? business requiring a few dedicated nerds working
         | on CV with inf more applications and doesn't require "invading"
         | physical buildings you dont own.
        
         | simne wrote:
         | It depends on scale need to achieve. 1000 beacons easier for
         | one town scale, but train model for each airfield is Earth
         | scale(in 1990 in US was ~6000 airfields, whole Europe have less
         | number of airfields).
         | 
         | Also exist some nuances, as some cities are flat but others
         | have large hills, so need to place few beacons on sides of hill
         | (rough surface need much more beacons).
         | 
         | Practically, I have experience in project to deploy LoraWan
         | network in large city Kiev, and one concurrent bought research
         | from cellular network planners and for first look they drawn
         | ~300 access points to have more than 99% coverage.
        
         | optymizer wrote:
         | In my experience with a mesh wi-fi project, physical devices
         | come with real world physical side-effects: accidents happen,
         | devices go offline, or get stolen, or knocked off the
         | walls/shelves, a physical location needs to be negotiated with
         | the space owner (less of a problem if the number of venues is
         | in the hundreds as we have business people to handle those at
         | scale), dust, water, heat, animals, etc.
         | 
         | It's not a big problem if you want to equip one venue or a
         | couple, but scaling the operation means these side-effects
         | scale too, and we had to work on solutions to handle those,
         | rather than working on our core competency of mesh wi-fi.
         | Unsurprisingly the project was scrapped despite being
         | technically feasible on a small scale - we had a couple of
         | sites.
         | 
         | Virtualizing a physical space gives you more flexibility. It
         | keeps most problems in the software engineering space and
         | limits physical requirements (eg someone might still need to
         | walk around an airport to update the model, but I can't think
         | of any other major ones).
         | 
         | That said, AI is sexy (right now), Meta is heavy in the MR
         | space and the tech is reusable, even if it's not the most
         | energy-efficient solution.
         | 
         | (disclaimer: just my personal ramblings, I don't work on
         | project Aria)
        
         | Kuinox wrote:
         | > 2) Training an AI model for each airport, then constantly
         | burning compute power from camera-equipped glasses or phones
         | that barely last a few hours.
         | 
         | It's their purpose in VR/AR to have cheap indoor location, for
         | them it's one more step in that direction. Eventually they will
         | achieve doing it with little compute.
        
         | strangescript wrote:
         | AI will get faster and more energy efficient over time.
         | Deploying physical hardware will never improve in any
         | meaningful way that fixes the biggest problem, deploying X
         | amount of things everywhere you need it. Its a non-starter.
        
         | pitched wrote:
         | Getting permission to install hardware is a lot harder than not
         | getting permission to install hardware. It isn't the hardware
         | that doesn't scale, it's the people.
        
         | matthewmacleod wrote:
         | And here's an honest answer - it is likely to be option 2.
         | 
         | In over a decade of indoor robotics I have _never_ seen a
         | beacon-based solution that practically scales (even marker-
         | based solutions are challenging). And it's not because the tech
         | is even bad - it's just that any process that involves
         | _installing things_ is a PITA and wildly more expensive and
         | time-consuming that it should be.
         | 
         | This kind of sucks but it is an unfortunately reality, in my
         | experience at least.
        
         | fny wrote:
         | With beacons, you need to install something---with glasses, you
         | don't.
         | 
         | With glasses, you can map the space while identifying POIs---
         | with beacons you can't.
         | 
         | Unfortunately, no one really cares about energy use.
        
         | jayd16 wrote:
         | Well judging from consumer VR people will pick inside out
         | tracking over beacons most of the time.
         | 
         | The headset needs the inside out tracking anyway to draw
         | specially locked virtual objects.
         | 
         | To create a fresh spatial anchor at home on mobile hardware is
         | maybe 1 second of compute time. But that doesn't really matter
         | because the anchors would be shared across every user and
         | computed offline beforehand.
         | 
         | As far as scaling the device itself can be used to crowdsource
         | these anchors so it's not even close that the visual solution
         | wins out.
         | 
         | That said beacons are probably better for supporting handset
         | platforms. Powering up modern cell phone cameras to use AR is
         | pretty slow and tedious for the user.
        
         | alsodumb wrote:
         | When Valve came out with their VR headset that had base
         | stations, everybody thought that'd be the holy grail, that you
         | can never achieve better localization and tracking without base
         | stations, and a base station free method can never be better
         | than that.
         | 
         | Well, Meta poured a shit ton of money into making Quest base
         | station free and they got there. We use to use valve setup for
         | our robotics applications but we swapped it out with Quest
         | cause honestly Quest was as good but much more easy to setup
         | and operate.
         | 
         | The bitter lesson is that don't bet against data or compute.
         | Also, I don't think you'd have to train a AI model for each
         | location at every time in the future. Things get more
         | efficient, etc.
        
         | verdverm wrote:
         | > Training an AI model for each airport
         | 
         | This is where I think the gap is. We only have to train one
         | model for all environments, not per
         | 
         | How do the costs compare for training one big model vs
         | installing billions of beacons?
         | 
         | Also consider the pace at which model sizes, training, and
         | operating costs are falling
        
         | hansonkd wrote:
         | > which approach is actually easier, more cost-effective, and
         | energy-efficient?
         | 
         | I think you are asking the wrong question. The right question
         | is: "Which approach will people use?"
         | 
         | Doesn't matter if it is the easiest cheapest most energy
         | efficient thing, if people don't use it.
        
         | numpad0 wrote:
         | They already have perfected vSLAM system for their VR headsets.
         | Feature point extraction -> ego motion derivation ->
         | environmental mesh reconstruction.
         | 
         | The data will all be relative to initial positions and it will
         | have drifts, but how those affect your research goals will be
         | use case dependent(esp. since this is pitched for researches
         | than as ready to go entertainment).
        
         | escapecharacter wrote:
         | I've used beacons a lot in installations. I found their
         | reliability was a bit over-promised [1]. If you want to know
         | whether a user is within a 4 metre sphere, in a time window of
         | about 5 seconds, then it's fine. But don't hope for anything
         | more precise than that; the false positives/negatives aren't
         | great.
         | 
         | A large part of the variation I found was due to how individual
         | users held their phones, and the resulting signal attenuation.
         | 
         | [1] https://hackaday.com/2015/12/18/immersive-theatre-via-
         | ibeaco...
        
           | mezeek wrote:
           | was that Bluetooth or UWB? Cause that's like saying VHS vs.
           | 4K
        
         | sgnelson wrote:
         | My answer is why not both? Is the end goal energy efficiency or
         | making a product that works?
        
         | asadm wrote:
         | do we really still train model for EACH airport?
        
         | ashoeafoot wrote:
         | using wifi routers?
        
         | ponty_rick wrote:
         | Why not just set up QR codes that link the location to your
         | phone that the glasses can scan instead of a beacon? You could
         | just as many as you want and slabber them on the wall.
        
         | elif wrote:
         | I'm a little shocked by the use of beacons outside of
         | manufacturing or logistics or robot safety contexts.
         | 
         | Anything you want to track in the meat realm, especially a
         | place like an airport, the airtag or google equivalent mesh
         | networks are going to be far more dense than your beacons and
         | last forever with no power required.
        
         | e12e wrote:
         | 3) paint some qr codes on walls/signage to help make 2) easier?
        
       | singularity2001 wrote:
       | Why glasses? Why not a headband / bandeau / frontlet / taenia?
        
         | verdverm wrote:
         | People want smart glasses so they can see virtual overlaid on
         | the real world.
        
           | singularity2001 wrote:
           | That's not what these do though.
        
             | verdverm wrote:
             | Obviously, they are an early development device for what
             | will be smart glasses. Why use a different form factor for
             | this?
        
       | k__ wrote:
       | Don't know how hyped people are about this after Meta let Spark
       | users standing in the rain...
        
       | qwertox wrote:
       | One question: as a person who is far and nearsighted at the same
       | time, I basically see only sharp at a distance of around 20 cm,
       | could I even use such glasses?
        
         | corysama wrote:
         | It would probably involve a small physical adjustment to the
         | device. Whether or nor Meta provides that option is a good
         | question.
         | 
         | VR and AR devices so far always use a fixed focal plane for
         | everything. Usually around 1 meter. So, if you are looking at a
         | distant object in VR or through AR video passthrough, your eyes
         | need to focus at around 1 meter.
         | 
         | I know some VR headsets that offer customizable lens. But, I
         | don't know about this device in particular.
        
         | ipsum2 wrote:
         | The glasses don't have a display, they're just normal glasses
         | with audio/video recording functionality.
        
       | clueless wrote:
       | Seems like they've been pushed to release this as open source
       | alternatives are catching up, if not passing them by [1] ...
       | 
       | [1] https://augmentos.org/
        
       | hx8 wrote:
       | Was anyone else disappointed not to see any sort of display built
       | into the lens? When Google Glass came out 12 years ago I thought
       | he would have DBZ Scouter level tech by now.
        
       | qwertox wrote:
       | Link to hardware specifications provided by the manual, has good
       | images:
       | 
       | https://facebookresearch.github.io/projectaria_tools/docs/te...
        
       | ge96 wrote:
       | Oh this one isn't Orion, Orion looks amazing
        
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