[HN Gopher] Meta's Awful 'Horizon Worlds' Ad Helps Explain $70B ...
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       Meta's Awful 'Horizon Worlds' Ad Helps Explain $70B Metaverse Loss
        
       Author : ChrisArchitect
       Score  : 25 points
       Date   : 2025-02-17 20:01 UTC (3 hours ago)
        
 (HTM) web link (www.forbes.com)
 (TXT) w3m dump (www.forbes.com)
        
       | jsheard wrote:
       | The original Instagram link goes to a 404 for me, did they delete
       | it out of shame?
       | 
       | lol
        
       | sandy_coyote wrote:
       | The animation in the commercial reminds me of Reboot, the 90s cgi
       | kids cartoon. I found the animation too uncanny to stomach.
        
       | bayarearefugee wrote:
       | Meta claims to be anti-DEI and yet gave most of the ostensibly
       | male character models in their metaverse product a nice pair of
       | ta-tas. Not that I'm complaining, I love me some ta-tas.
        
         | wand3r wrote:
         | Maybe they are just catering to what the market wants? It could
         | be that people who are early adopters in online immersive
         | virtual reality want to see or be men with "ta tas".
        
           | bayarearefugee wrote:
           | Maybe?
           | 
           | In any case I am not at all anti-diversity. I am very pro
           | diversity. I just think its funny that given their recent
           | political realignment and public statements all but one of
           | the character models (that the sort of people who spout anti-
           | DEI rhetoric would insist must identify as male) in their ad
           | have prominent boobs.
           | 
           | I think the real answer is that their 3D rendering and
           | animation systems just absolutely suck despite the 10s of
           | billions of dollars of investment, its like looking at
           | something out of the mid-90s.
        
       | mrandish wrote:
       | It took a minute but I found the hugely elaborate and expensive
       | >hour-long video Meta showed in Oct 2021 to announce and pitch
       | the Metaverse concept (along with renaming the company). Almost
       | everything in it is simulated by pre-rendered mock-ups. It's
       | interesting to skim through and compare the vision with what's
       | shipping today after 4 1/2 years of intensive development and
       | >$100B. https://www.youtube.com/watch?v=Uvufun6xer8
        
       | pram wrote:
       | During covid, my manager (also personal friend) was legitimately
       | excited about trying out the "metaverse" to have meetings. Never
       | before in my life have I immediately lost so much respect and
       | trust in someone. It still haunts me!
        
         | strix_varius wrote:
         | Ironically, a work meeting was my best experience with VR. I
         | enjoyed it much more than video calls (at least once a group is
         | > 4 people)
        
         | yoz wrote:
         | When I worked at Second Life we'd often have work meetings in-
         | world. It was fun, often silly, but also productive.
         | Ultimately, it was a voice conference with decent audio and
         | tinker-toy visuals, and we could dogfood and demo our work.
         | 
         | But this was around 2010, when most internet video conferencing
         | tools were still terrible, so Second Life was decent
         | competition. For doing work meetings in 2025, the only virtual-
         | world-like competition to Zoom & co that I can think of is
         | _maybe_ Apple 's Spatial Facetime, and that's thanks to
         | expensive hardware designed to solve or hide the usual VR
         | usability issues.
        
       | Legend2440 wrote:
       | Metaverse always felt like they were trying to invent a new thing
       | for the sake of inventing a new thing.
       | 
       | We have all of this money and no ideas, so let's try...
       | productivity-oriented Second Life in VR?
        
         | 0cf8612b2e1e wrote:
         | I took it as trying to corner a hardware device market they
         | owned. Not limited by whatever telemetry Google and Apple are
         | willing to share.
        
         | quitit wrote:
         | Maybe I'm a bit too cynical, but I always felt like its entire
         | reason for being was to be the optimal data collector.
         | Everything Meta does is driven by that need, and this never
         | revealed itself as an exception.
         | 
         | That view also felt like the simplest explanation for why they
         | re-implemented things we can already do extremely efficiently
         | without a virtual world, while largely ignoring the
         | efficiencies and innovation that a virtual world can bring.
        
       | yoz wrote:
       | Horizon Worlds continues to look like a product with leaders who
       | don't actually want to use a virtual world, or understand the
       | appeal. There is no amount of money which can fix that.
       | 
       | Until that changes, it won't be anywhere near as good as Second
       | Life (which I worked on) or VRChat, despite those systems costing
       | a tiny fraction of what Meta has spent on Horizon Worlds and
       | related projects (Facebook Spaces, Oculus Rooms, etc.). Ex-
       | colleagues of mine worked on this stuff at Meta for years,
       | eventually giving up because of leadership's continual failure to
       | grasp fundamentals of why people like and use virtual worlds.
        
         | lm28469 wrote:
         | > Horizon Worlds continues to look like a product with leaders
         | who don't actually want to use a virtual world, or understand
         | the appeal. There is no amount of money which can fix that.
         | 
         | Hmmm people worth millions of dollars, who basically won in
         | real life and can experience/afford pretty much anything they
         | desire don't see the appeal in locking themselves up in some
         | sort of virtual wii sport looking universe
         | 
         | Perplexing...
         | 
         | Everywhere I look I only see desperate techbros trying to keep
         | the money printing machine running. I'm still not convinced
         | anything good came out of tech after google maps
        
       | fullshark wrote:
       | A fascinatingly horrible advertisement, revealing what they
       | likely know about their user base: lonely people looking for
       | company, but failing to understand how any of this would be
       | appealing to such a person.
        
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       (page generated 2025-02-17 23:02 UTC)