[HN Gopher] Half-Life 2 and Dishonored art lead Viktor Antonov h...
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       Half-Life 2 and Dishonored art lead Viktor Antonov has died
        
       Author : Trasmatta
       Score  : 275 points
       Date   : 2025-02-16 17:01 UTC (5 hours ago)
        
 (HTM) web link (www.eurogamer.net)
 (TXT) w3m dump (www.eurogamer.net)
        
       | Trasmatta wrote:
       | Really sad to hear about this. He was only 52. It's a safe bet
       | that his brilliant art direction was deeply impactful to a lot of
       | HN readers.
        
       | txdv wrote:
       | O wow, the architecture in Dishonored gave me always combine
       | vibes, now I do understand why
        
       | asdf6969 wrote:
       | RIP. Dishonored was a beautiful game with a surprisingly deep
       | world. Sad to read this. I was hoping to see more
        
       | karaterobot wrote:
       | I didn't know the same person was involved in shaping both
       | projects, but as soon as I read that, the personality that
       | connected both those beautiful games was immediately clear. What
       | an amazing legacy to leave despite a sadly shortened life.
        
         | automatic6131 wrote:
         | The man loves spikey metal walls in European cities, especially
         | with an overhang. He couldn't help himself!
        
       | nice_byte wrote:
       | HL2 stuck with me for years and years exactly because of his art
       | direction. It was the first time I ever saw a video game world
       | that somewhat resembled my actual real-world surroundings.
       | Incredibly sad he passed away at only 52...
        
       | the__alchemist wrote:
       | Dishonored and its sequel were two of the most memorable games
       | I've played.
        
         | Trasmatta wrote:
         | Agreed. Two of the best games ever created, and I'm not sure
         | we'll ever see anything like them ever again. The art design
         | played a huge role in that.
         | 
         | Let's gather for whiskey and cigars tonight, in honor of
         | Viktor.
        
           | alserio wrote:
           | Indeed. I believe so.
        
         | alserio wrote:
         | I loved the first one and its dlcs and had the second on my
         | steam queue for 8 years while life got in the way. This year
         | I've 100% completed the game (3 playthroughs) and I'm currently
         | thoroughly enjoying Death of the Outsider. These games are the
         | amazing product of talented people who love their crafts and
         | Viktor was one of them.
        
       | scrlk wrote:
       | RIP. For those who haven't seen it yet, he was interviewed in the
       | HL2 20th Anniversary Documentary:
       | https://www.youtube.com/watch?v=YCjNT9qGjh4 (intro and chapter 1
       | at 13:40)
        
       | heraldgeezer wrote:
       | HL2 is a masterpiece. RIP.
        
       | maartenscholl wrote:
       | This is sad news, I was aware of his work on Half Life 2 through
       | art books, and I bought the first Dishonored game because of it
        
       | portaouflop wrote:
       | Half-life 2 is imo still the most important and impactful game of
       | our generation -- from gameplay to art-style to game mechanics
       | and so on, it's still exceptional and I struggle to come up with
       | another single player game that blew me away like HL2 - Dead
       | Space comes close but it was less revolutionary imo
        
         | Trasmatta wrote:
         | > I struggle to come up with another single player game that
         | blew me away like HL2
         | 
         | I feel the same, but incidentally one of the ones that blew my
         | away like HL2 was Dishonored.
        
           | Aeolun wrote:
           | Prey was really good too, if not quite up to the level of HL
           | and Dishonored.
        
             | Trasmatta wrote:
             | Dishonored, Prey, Deus Ex. Relics of a lost era: I don't
             | know if we'll ever see big budget "immersive sims" like
             | them again.
        
         | rightbyte wrote:
         | >I struggle to come up with another single player game that
         | blew me away like HL2
         | 
         | The original? I thought the first person story telling mode of
         | HL1 was really mind blowing.
        
           | strangescript wrote:
           | Exactly, so many first of its kind moments in HL1. The first
           | time you saw a scripted sequence, like wtf am I playing, this
           | is amazing.
           | 
           | HL2 was more refined, and the art style did help elevate the
           | story telling.
        
             | shawabawa3 wrote:
             | The gravity gun in hl2 was absolutely mind-blowing
             | 
             | Every game up until then had been full of 100% static
             | assets and suddenly you could just pick up and throw
             | anything with realistic physics
        
               | rightbyte wrote:
               | The mix of good open landscape and good indoor maps were
               | also quite impressive for the time if I remember
               | correctly.
        
               | brap wrote:
               | There was also that crossbow that shoots red hot rebar,
               | let's you pin things (and enemies) to walls. I had so
               | much fun with that
        
               | swinglock wrote:
               | Not quite static. Hitman and Red Faction comes to mind,
               | years before Half-Life 2. Still, it was groundbreaking.
        
             | rightbyte wrote:
             | >The first time you saw a scripted sequence, like wtf am I
             | playing, this is amazing.
             | 
             | Ye. It is hard to remember how stale games used to be with
             | "story parts" and "game play parts".
             | 
             | Small things like "two scientist runs towards you. One is
             | eaten by head crab zombie unless you save him really fast"
             | -- all these kind of small scripted events added so much.
             | And fluently playing the whole mess up experiment and then
             | try to escape overarching story.
        
           | poglet wrote:
           | Black Mesa is a great way to re-experience HL1 too.
        
         | jakubmazanec wrote:
         | Agree. I recently played HL2 again with the new commentary
         | (added because of the 20th anniversary) and it really shows why
         | the level design is so good: a lot of play testing and
         | iterative design. They really did the work. Now I'm playing the
         | Halo franchise and the difference in how boring and uninspired
         | the levels are is really striking.
        
           | ben_w wrote:
           | Mm. Halo 3 felt really open and expensive the first time I
           | played it. Second time, I tried to explore outside the normal
           | path and rapidly discovered that it was a very well disguised
           | rails shooter.
           | 
           | But I've also gone back further than that in Bungie's back
           | catalogue, having recently been playing Marathon 2 and
           | Marathon [?] (winner of the MacFormat(?) magazine award for
           | "largest version number increase between successive
           | releases") on Steam, and... well, 2 has still-interesting
           | levels, but Infinity's levels are a spatially confusing mess.
        
         | rdtsc wrote:
         | Absolutely agree. I just replayed all the Half Life series with
         | my kids and they love it. It's a game that's just so well done
         | and I think it held well after all these years.
        
       | moralestapia wrote:
       | RIP, truly a legend, very creative guy, thanks for all the good
       | times!
        
       | accrual wrote:
       | Rest in peace, Viktor. Your influence and design greatly affected
       | the way I viewed and experienced video games.
        
       | whywhywhywhy wrote:
       | Art direction is the part of HL2 that has aged the least imho.
       | Still would be a surprising setting and tone if done today.
        
       | remoquete wrote:
       | No matter how brilliant the game mechanics of those games were,
       | they wouldn't have hooked me as they did without Antonov's
       | exceptional vision. City 17 and Dunwall Will forever live in our
       | memory.
        
       | teroshan wrote:
       | The bleakness of both Half Life 2 and Dishonored's really
       | resonated with me. I can't overstate how much I appreciated both
       | of these games, and in no small part thanks to the art direction.
       | 
       | This is really sad news, but it's amazing how much of a profound
       | impact he left on so many players, and without a doubt on so many
       | past, current, and future artists.
        
         | nixass wrote:
         | Somewhat related: That Creepy Feeling - What is it with Source
         | games? https://m.youtube.com/watch?v=03yL_JCeQBI
        
         | duxup wrote:
         | I remember quitting HL2 at times because "man this is
         | depressing".
        
         | ReptileMan wrote:
         | >The bleakness of both Half Life 2
         | 
         | Its just Eastern Europe in the 80s and 90s.
        
           | brap wrote:
           | Not long ago I had to visit this town in Slovakia, and
           | immediately upon arrival I thought "damn this is City 17".
           | Fun place though. No striders or anything.
        
             | omnimus wrote:
             | Which town?
        
           | wave-function wrote:
           | Or almost all of the former USSR up to this day, excluding a
           | few cities here and there. The place I'm living in basically
           | hasn't changed in the last 30-40 years.
        
         | JeanMarcS wrote:
         | Well it seems I played almost all of his games recently. I have
         | an Half Life 2 game in progress and finished Dishonored for the
         | 4th time last december.
        
       | caseyy wrote:
       | One of the most prominent artists in games - unfortunate to hear
       | this news. I hope the conditions of the stressful and demanding
       | video game industry didn't contribute to this.
        
       | PicassoCTs wrote:
       | RIP: He left a trail of things to behold- and you knew he was
       | involved, long before the credits rolled.
        
       | movedx wrote:
       | His work and impact on both games is still fresh in my mind.
       | You'll be missed, Viktor. RIP.
        
       | eBombzor wrote:
       | That's sad. Dishonored 2 is one of the greatest games of all time
       | and there's truly nothing like that on the market anymore.
        
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       (page generated 2025-02-16 23:00 UTC)