[HN Gopher] The Sims Game Design Documents (1997)
       ___________________________________________________________________
        
       The Sims Game Design Documents (1997)
        
       Author : krykp
       Score  : 398 points
       Date   : 2025-02-16 01:06 UTC (21 hours ago)
        
 (HTM) web link (donhopkins.com)
 (TXT) w3m dump (donhopkins.com)
        
       | DonHopkins wrote:
       | Also:
       | 
       | The Sims Steering Committee - June 4 1998
       | 
       | A demo of an early pre-release version of The Sims for The Sims
       | Steering Committee at EA, developed June 4 1998.
       | 
       | https://www.youtube.com/watch?v=zC52jE60KjY
        
         | hn_user82179 wrote:
         | The Sims is one of my all-time favorite games. Reading these
         | documents have been such a surprising delight and are a huge
         | dose of nostalgia for play this game in my childhood, but now
         | (>20 years later) I have a huge respect for how well-thought
         | out and absolutely massive the whole game is. I especially
         | enjoyed the TheSimsDesignDocumentDraft3-DonsReview.doc writeup,
         | such as the `Other game elements` section because it shows how
         | daunting it is to do a life sim game like this and do it well.
         | Thank you for sharing!
        
           | DonHopkins wrote:
           | Thank you! Here's some more stuff:
           | 
           | I attended this talk by Will Wright in 1996 at Stanford, and
           | went to work on him at Maxis soon thereafter. Years later
           | looking back and watching this after working on and shipping
           | the game he demonstrated for the first time in public in this
           | talk, I was surprised by how much of the important parts of
           | the design he already had thought through and explained in
           | this talk, including having the Sims talk with an abstract
           | language like adults in Charlie Brown, and using the game to
           | enable storytelling.
           | 
           | Will Wright - Maxis - Interfacing to Microworlds - 1996-4-26
           | 
           | https://www.youtube.com/watch?v=nsxoZXaYJSk
           | 
           | Jan 27, 2023 STANFORD UNIVERSITY - COMPUTER SCIENCE
           | DEPARTMENT
           | 
           | Video of Will Wright's talk about "Interfacing to
           | Microworlds" presented to Terry Winograd's user interface
           | class at Stanford University, April 26, 1996.
           | 
           | He demonstrates and gives postmortems for SimEarth, SimAnt,
           | and SimCity 2000, then previews an extremely early pre-
           | release prototype version of Dollhouse (which eventually
           | became The Sims), describing how the AI models personalities
           | and behavior, and is distributed throughout extensible plug-
           | in programmable objects in the environment, and he
           | thoughtfully answers many interesting questions from the
           | audience.
           | 
           | This is the lecture described in "Will Wright on Designing
           | User Interfaces to Simulation Games (1996)": A summary of
           | Will Wright's talk to Terry Winograd's User Interface Class
           | at Stanford, written in 1996 by Don Hopkins, before they
           | worked together on The Sims at Maxis.
           | 
           | Use and reproduction: The materials are open for research use
           | and may be used freely for non-commercial purposes with an
           | attribution. For commercial permission requests, please
           | contact the Stanford University Archives
           | (universityarchives@stanford.edu).
           | 
           | My notes and write-up:
           | 
           | Will Wright on Designing User Interfaces to Simulation Games
           | (1996) (2023 Video Update):
           | 
           | https://donhopkins.medium.com/designing-user-interfaces-
           | to-s...
           | 
           | HN discussion:
           | 
           | https://news.ycombinator.com/item?id=34573406
           | 
           | Lobster.rs post:
           | 
           | https://lobste.rs/s/fz36cj/will_wright_on_designing_user_int.
           | ..
           | 
           | Will Wright on Designing User Interfaces to Simulation Games
           | (1996) video games donhopkins.medium.com
           | 
           | DonHopkins avatar authored by DonHopkins 2 years ago | caches
           | | 3 comments
           | 
           | On April 4, 1996, Terry Winograd (who I worked with at
           | Interval Research) invited me to sit in on his HCI Group
           | CS547 Seminar where Will Wright was giving a presentation
           | called "Interfacing to Microworlds", in which he gave demos
           | and retrospective critiques of his three previous games,
           | SimEarth, SimAnt, and SimCity 2000.
           | 
           | He opened it up to a question and answer session, during
           | which Terry Winograd's students asked excellent questions
           | that Will answered in thoughtful detail, then one of them
           | asked the $5 billion question: "What projects are you working
           | on now?"
           | 
           | Will was taken aback and amused by the directness, and
           | answered "Oh, God..." then said he would back up and give
           | "more of an answer than you were looking for."
           | 
           | The he demonstrated and explained Dollhouse for the first
           | time in public, talking in depth about its architecture,
           | design, and his long term plans and visions.
           | 
           | I took notes of the lecture, augmented them with more recent
           | information and links from later talking and working with
           | Will, and published the notes on my blog. But all I had to go
           | on were my notes, and I haven't seen a video of that early
           | version of Dollhouse ever since.
           | 
           | But only last week I discovered the Holy Grail I'd been
           | searching for 27 years, nestled and sparkling among a huge
           | dragon's hoard of historic treasures that are now free for
           | the taking: Stanford University has published a huge
           | collection of hundreds of Terry Winograd's HCI Group CS547
           | Seminar Video Recordings, including that talk and two more by
           | Will Wright!
           | 
           | I really appreciate Terry Winograd for inviting me to Will's
           | talk that blew my mind and changed my life (it overwhelmingly
           | and irresistibly convinced me to go to Maxis to work with
           | Will on The Sims), and to the Stanford University librarians
           | and archivists for putting this enormous treasure trove of
           | historic videos online.
           | 
           | Guide to the Stanford University, Computer Science
           | Department, HCI Group, CS547 Seminar Video Recordings
           | 
           | https://oac.cdlib.org/findaid/ark:/13030/c82b926h/entire_tex.
           | ..
           | 
           | Will Wright, Maxis, "Interfacing to Microworlds", April 26,
           | 1996:
           | 
           | https://searchworks.stanford.edu/view/yj113jt5999
           | 
           | Will Wright, Maxis, "Games and Simulation", May 2, 2003
           | 
           | https://searchworks.stanford.edu/view/pw467bz3079
           | 
           | Will Wright, Maxis / Electronic Arts, "Laughing Creative
           | Communities: Lessons for the Spore community experience", May
           | 22, 2009
           | 
           | https://searchworks.stanford.edu/view/pd936vc7267
           | 
           | I uploaded the video to YouTube to automatically create
           | closed captions, which I proofread and cleaned up, so it's
           | more accessible and easier for people to find, and you can
           | translate the closed captions to other languages.
           | 
           | https://www.youtube.com/watch?v=nsxoZXaYJSk
           | 
           | And I updated my previous article "Will Wright on Designing
           | User Interfaces to Simulation Games (1996)" to include the
           | embedded video, as well as the transcript and screen
           | snapshots of the demo, links to more information, and slides
           | from Will's subsequent talk that illustrated what he was
           | talking about in 1996.
           | 
           | https://donhopkins.medium.com/designing-user-interfaces-
           | to-s...
           | 
           | [Reposting this thread here, because a GamerGate incel
           | "FAAST" just tried to vandalize this discussion by posting an
           | incoherent angry reply and flagged my comment as undermining
           | his self-loathing homophobic ideology, so now you can read it
           | without his ridiculous hate speech:]
           | 
           | I'm disappointed The Sims 1 wasn't included on that
           | frightened angry list of "Woke Games" the GamerGate incels
           | were circulating around!
           | 
           | https://donhopkins.com/home/TheSims/
           | 
           | The Sims Design Documents
           | 
           | https://donhopkins.com/home/TheSims/TheSimsDesignDocumentDra.
           | ..
           | 
           | This is a PDF file with the annotated Word document of Don
           | Hopkins's Review of The Sims Design Document Draft 3, 8/7/98.
           | 
           | On page 5, he wrote the following comments about same sex
           | relationships in the game:
           | 
           | >The whole relationship design and implementation (I've
           | looked at the tree code) is Heterosexist and Monosexist. We
           | are going to be expected to do better than that after the
           | SimCopter fiasco and the lip service that Maxis publically
           | gave in response about not being anti-gay. The code tests to
           | see if the sex of the people trying to romantically interact
           | is the same, and if so, the result is a somewhat violent
           | negative interaction, clearly homophobic. We are definitly
           | going to get flack for that. It would be much more realistic
           | to model it by two numbers from 0 to100 for each person,
           | which was the likelyhood of that person being interested in a
           | romantic interaction with each sex. So you can simply model
           | monosexual heterosexual (which is all we have now),
           | monosexual homosexual (like the guys in SimCopter), bisexual,
           | nonsexual (mother theresa, presumably), and all shades in
           | between (most of the rest of the world's population). It
           | would make for a much more interesting and realistic game,
           | partially influenced by random factors, and anyone offended
           | by that needs to grow up and get a life, and hopefully our
           | game will help them in that quest. Anyone who is afraid that
           | it might offend the sensibilities of other people (but of
           | course not themselves) is clearly homophobic by proxy but
           | doesn't realize it since they're projecting their homophobia
           | onto other people.
           | 
           | https://donhopkins.com/home/TheSims/TheSimsDesignDocumentDra.
           | ..
           | 
           | https://donhopkins.com/home/TheSims/TheSimsDesignDocumentDra.
           | ..
           | 
           | This is a PDF file with a scan of the handwritten notes, and
           | a PDF file with the annotated Word document of Don Hopkins's
           | Review of The Sims Design Document Draft 5, 8/31/98.
           | 
           | On page 4, there is a section about Same Sex and Opposite Sex
           | relationships, which reflects Don's suggestion to change the
           | design to support same sex relationships.
           | 
           | >Same Sex and Opposite Sex relationships To be outlined in
           | 9/30 Live Mode deliverable. Currently the game only allows
           | heterosexual romance. This will not be the only type
           | available - it just reflects the early stages of
           | implementation. Will is reviewing the code and will make
           | recommendations for how to implement homosexual romance as
           | well.
           | 
           | https://donhopkins.com/home/TheSims/TheSimsDesignDocumentDra.
           | ..
           | 
           | This is a PDF file with the annotated Word document of Don
           | Hopkins's Review of The Sims Design Document Draft 7,
           | 10/2/98.
           | 
           | On page 21, there is a section (same as above) about Same Sex
           | and Opposite Sex relationships, which reflects Don's
           | suggestion to change the design to support same sex
           | relationships.
           | 
           | After discussing it with Patrick J. Barrett III, we've
           | determined that the sequence of events that led to The Sims
           | having same sex relationships: The initial prototype
           | implementation did not support same sex relationships, and I
           | noticed that, when I tried to have two women kiss, the would-
           | be-kissee slapped the kisser. So I wrote up my opinion that
           | it should support same sex relationships, instead of
           | resulting in homophobic violence, and proposed a straw man
           | 2-dimensional way of modeling it. Subsequent design documents
           | said heterosexual romance would not be the only kind
           | available, and that Will was reviewing the code and would
           | make recommendations on how to implement it. Patrick was
           | hired soon after that, and was set to task implementing some
           | social interactions. But Will didn't get back to Patrick and
           | the production database didn't reflect his opinion by the
           | time Patrick started working on it. But Patrick implemented
           | support for same sex relationships anyway, but not by
           | explicitly modeling sexual preference as property of The Sims
           | personality -- just as a behavior that was possible at any
           | time for any character.
           | 
           | spondylosaurus 1 hour ago | parent | next [-]
           | 
           | And the Sims 1 live demo at E3 had two female sims
           | unexpectedly kiss!
           | 
           | https://www.newyorker.com/tech/annals-of-technology/the-
           | kiss...
           | 
           | Which generated a lot of buzz for the game, as you might
           | expect. Maybe it wouldn't have taken off without that
           | publicity.
           | 
           | DonHopkins 42 minutes ago | root | parent | next | edit |
           | delete [-]
           | 
           | Yes, the unplanned off-the-rails lesbian kiss at E3 generated
           | some really great press coverage! And it was also soon after
           | Columbine, when video games were getting a lot of unfair
           | flack and blame for causing violence and school shootings, so
           | people were really hurting for a non-violent gender inclusive
           | video game, both for gamers to play and for the press to
           | write about.
           | 
           | Here's a great video essay by Alex Avila, who deeply analyzes
           | The Sims, and discusses "The Kiss". The YouTube comments are
           | exceptionally amazing and heartwarming! (Well curated to
           | eliminate the toxic slime from hateful GamerGate incels like
           | FAAST, too.)
           | 
           | Did The Sims make you gay? - a video essay.
           | 
           | https://www.youtube.com/watch?v=Xi-HWyh0Ybk
           | 
           | >It's no doubt The Sims is an influential video game. In this
           | video essay, we're going to talk about its GAY influence,
           | particularly the role it plays in queer people's identity
           | development. Enjoy the presentation as we go over how the
           | Sims influenced a generation in letting them live out their
           | Tumblr dreams...
           | 
           | Just a few of the many comments:
           | 
           | Yes it did, I used to make wlw families in my Sims 2 games
           | and make their homes lower than the ground level bc I thought
           | it'd hide them from my parents
           | 
           | I DID SOMETHING LIKE THIS. I made the bedroom downstairs so
           | when they slept, cuddled or whoohoo, my parents would not
           | see.
           | 
           | Ah yes, fond memories of saving my gay in-game relationships
           | on a separate memory card. And if that wasn't enough good
           | measure, being a psychopath and making my characters fight to
           | reduce their social status back down to friends or enemies so
           | that no one would see or suspect that they were ever married.
           | 
           | You were hardly made gay by the sims. You were always gay.
           | The sims just help you discover it.
           | 
           | @tikimillie hey not trying to respond in a mean or hateful
           | way, I'm pretty sure everyone commenting and the person who
           | made the video know the sims didn't make them gay, but it's a
           | joke based on anti lgbt people claiming stuff makes us gay,
           | so this joke subverts that by claiming the thing that made us
           | gay is a game we love.
           | 
           | My wife was a huge fan of The Sims and your video on its
           | impact on sexual orientation made her laugh out loud. She
           | would watch it over and over, always finding something new to
           | enjoy. Though she is no longer with me, the memories of her
           | laughter while watching your video will always be a source of
           | comfort. Thank you for creating something that brought her so
           | much joy. Rest in peace, my love.
           | 
           | I 100% made gay sims but the pattern actually started way
           | earlier. When I was five had a pair of polly pockets who were
           | "married" and lived in the same little pocket house. My
           | parents thought this was very cute and were equally sweet
           | (and completely unsurprised) when I came out 10 years later.
           | 
           | I was gay before but the Sims make me accept in who i am,
           | because of how gay people in the game is treated as just
           | normal people, it was so heart warming to see my two gay sims
           | kiss each other in public without people harassing them
           | 
           | I remmeber playing my first sim game (3) alone at the age of
           | 10 and my two characters, one rich old man and one surfer bro
           | who started out as roommates, eventually fell in love and
           | started cuddling on their own and at the time I was so
           | unfamiliar with gay content in any of the media I consumed I
           | remember being absolutely astonished that the game would let
           | them do that at all. not in the angry reactionary way but in
           | the "holy shit... they can just DO that????? and it's
           | FINE???????!!!!" kind of way
           | 
           | When I came out to my sister, the very first thing she said
           | to me was "....... Is that why all your Sims were gay?"
           | 
           | I'm one of those players that never had a problem with the
           | sexuality system in The Sims. I never felt the need for
           | labels, homophobia, queer history and such in my game. Equal
           | for me was enough. More than enough, it was everything I
           | wanted. No distinction means no hate. Everyone is normal and
           | the same. I love queer history irl, but I long for a world
           | where I don't need to label myself, to come out, to identify
           | with a community and not with another. For me, not having to
           | be different is freedom. As in, I can be as different and
           | unique as I want, but it won't make a difference in how much
           | people love me or hate me; I want walk down the street
           | holding hand with my partner without people looking at us
           | because we're not the pair they expect. Their indifference
           | would mean the world to me. And The Sims gives me that. I
           | don't want no labels, no hate, trauma in my game. Not the
           | real life kind that is. Downloading extreme violence and
           | ending families is a whole different story :)
           | 
           | Making my sim flirt with/date/kiss a female sim every day
           | before quitting without saving so my parents wouldn't find it
           | and so it didn't count is one of my gayest experiences
           | 
           | That reminds me a story of my childhood: Me and my cousin
           | playing the sims together. Making two sims (me: a female, he:
           | a male) and controlling them in turns. My cousin controls his
           | sim and gets him a girlfriend from some of the neighbor
           | households. Then he says: "Yay, I started dating her! And who
           | are you going to date?". And I answered, without a second
           | thought: "I am going to steal your girlfriend". He: "What? Is
           | it even possible?" Me: "Let's try and see." And it worked, my
           | sim successfully stole his sim's girlfriend. That's how we
           | discovered the sims can be gay. And how I discovered I prefer
           | girls. So I quess The Sims made me gay? :D
           | 
           | When I was like 7 I used to play a psp sims game and saw the
           | option for 2 same sex sims to get married, so I tried that
           | and was surprised to see it wasn't like a weird insulting
           | thing. When I showed it to my grandma she just confiscated
           | the psp and hid it for actual years which was so confusing
           | 
           | I remember the first time I ever made gay happen in the Sims.
           | As a kid I didn't know sex worked so I made my Sims adopt
           | their children as I was unsure of how to make them have
           | children naturally. I learnt much later by accident when 2 of
           | my Sims were sharing the same bed and the option came up. So
           | the next generation of my Sims family came along. Their
           | offspring was a girl who had a friend throughout childhood
           | who was also a girl. As they grew into teenagehood, I
           | realised the option to do romantic interactions was there. I
           | was really surprised. When I clicked on them I didn't think
           | the two girls would actually kiss. I felt really hot all
           | over, it was so exciting. I made them kiss over and over and
           | over. I didn't know why this kiss felt different from all my
           | other Sims kissing. Quickly, I started to feel guilty and
           | embarrassed (I don't know why because my family have no
           | issues with gay things, seeing as many members are gay
           | themselves). I forced my sim to leave her girlfriend and
           | marry a man so they could have children, because I was
           | desperate to have biological children. My Sims were basically
           | always gay as I got older and older. The Sims actually helped
           | me to realise that I was apart of the lgbtq community myself
           | even if I didn't know it yet.
           | 
           | as a bisexual sims fan, i view the lack of choosing an
           | identity, and the "utopia" of existing without having to
           | declare a label as something that was helpful to me. to see
           | sims autonomously love each other despite that was one of the
           | things that helped me realise that people having to come out
           | is just strange. And as someone who loves queer history and
           | understanding the oppression and suppression presently and in
           | the past i think having a game where flirting with the
           | opposite sex is the same as flirting with the same sex. it
           | felt refreshing to other games i also like, such as stardew
           | valley.
           | 
           | When we were 9 or 10 my best friend and I made an all-female
           | prison and since we had heard that lesbians were bad people
           | we made two prisoners kiss, it was supposed to be wrong but
           | for some reason it felt more familiar to me than my sim
           | self's life with a husband and kids. So I decided to give
           | myself a girlfriend and see how I felt, I realized this is
           | how I wanted my real life to be as well when I grew up.
           | Unfortunately, my mom caught me and made me delete my gf and
           | back in the closet I went.
           | 
           | I'm obsessed with how well this essay was put together. The
           | background information laid a wonderful platform to build off
           | of and put things into perspective, and then call back to as
           | we went and were introduced to new information. Not only
           | that, but it created a sense of tension that led up to and
           | really paid off around the 30 minute mark when the mirror
           | stage was brought up. That whole section brought all the
           | other ideas talked about into a singular, clear focus and
           | made a really compelling argument.
           | 
           | From the title before watching, I thought the video was going
           | to talk about being able to discover your identity through a
           | private experience with a game that allowed queer expression
           | that you might not have seen/experienced before, but damn, it
           | went in hard with the idea of queerness coming from innately
           | within or from external societal ideology and has seriously
           | made me rethink a bunch of things, past just the game and
           | even past the subject of queerness.
           | 
           | Seriously, amazing job. I hope you got great marks for your
           | school essays, because I'd bet my left foot you deserved
           | them.
           | 
           | [These are just a few examples. There are many more great
           | comments on the video!]
        
             | spondylosaurus wrote:
             | And the Sims 1 live demo at E3 had two female sims
             | unexpectedly kiss! https://www.newyorker.com/tech/annals-
             | of-technology/the-kiss...
             | 
             | Which generated a lot of buzz for the game, as you might
             | expect. Maybe it wouldn't have taken off without that
             | publicity.
        
               | DonHopkins wrote:
               | Yes, the unplanned off-the-rails lesbian kiss at E3
               | generated some really great press coverage! And it was
               | also soon after Columbine, when video games were getting
               | a lot of unfair flack and blame for causing violence and
               | school shootings, so people were really hurting for a
               | non-violent gender inclusive video game, both for gamers
               | to play and for the press to write about.
               | 
               | Here's a great video essay by Alex Avila, who deeply
               | analyzes The Sims, and discusses "The Kiss". The YouTube
               | comments are exceptionally amazing and heartwarming!
               | (Well curated to eliminate the toxic slime from hateful
               | GamerGate incels like FAAST, too.)
               | 
               | Did The Sims make you gay? - a video essay.
               | 
               | https://www.youtube.com/watch?v=Xi-HWyh0Ybk
               | 
               | >It's no doubt The Sims is an influential video game. In
               | this video essay, we're going to talk about its GAY
               | influence, particularly the role it plays in queer
               | people's identity development. Enjoy the presentation as
               | we go over how the Sims influenced a generation in
               | letting them live out their Tumblr dreams...
               | 
               | Just a few of the many comments:
               | 
               | Yes it did, I used to make wlw families in my Sims 2
               | games and make their homes lower than the ground level bc
               | I thought it'd hide them from my parents
               | 
               | I DID SOMETHING LIKE THIS. I made the bedroom downstairs
               | so when they slept, cuddled or whoohoo, my parents would
               | not see.
               | 
               | Ah yes, fond memories of saving my gay in-game
               | relationships on a separate memory card. And if that
               | wasn't enough good measure, being a psychopath and making
               | my characters fight to reduce their social status back
               | down to friends or enemies so that no one would see or
               | suspect that they were ever married.
               | 
               | You were hardly made gay by the sims. You were always
               | gay. The sims just help you discover it.
               | 
               | @tikimillie hey not trying to respond in a mean or
               | hateful way, I'm pretty sure everyone commenting and the
               | person who made the video know the sims didn't make them
               | gay, but it's a joke based on anti lgbt people claiming
               | stuff makes us gay, so this joke subverts that by
               | claiming the thing that made us gay is a game we love.
               | 
               | My wife was a huge fan of The Sims and your video on its
               | impact on sexual orientation made her laugh out loud. She
               | would watch it over and over, always finding something
               | new to enjoy. Though she is no longer with me, the
               | memories of her laughter while watching your video will
               | always be a source of comfort. Thank you for creating
               | something that brought her so much joy. Rest in peace, my
               | love.
               | 
               | I 100% made gay sims but the pattern actually started way
               | earlier. When I was five had a pair of polly pockets who
               | were "married" and lived in the same little pocket house.
               | My parents thought this was very cute and were equally
               | sweet (and completely unsurprised) when I came out 10
               | years later.
               | 
               | I was gay before but the Sims make me accept in who i am,
               | because of how gay people in the game is treated as just
               | normal people, it was so heart warming to see my two gay
               | sims kiss each other in public without people harassing
               | them
               | 
               | I remmeber playing my first sim game (3) alone at the age
               | of 10 and my two characters, one rich old man and one
               | surfer bro who started out as roommates, eventually fell
               | in love and started cuddling on their own and at the time
               | I was so unfamiliar with gay content in any of the media
               | I consumed I remember being absolutely astonished that
               | the game would let them do that at all. not in the angry
               | reactionary way but in the "holy shit... they can just DO
               | that????? and it's FINE???????!!!!" kind of way
               | 
               | When I came out to my sister, the very first thing she
               | said to me was "....... Is that why all your Sims were
               | gay?"
               | 
               | I'm one of those players that never had a problem with
               | the sexuality system in The Sims. I never felt the need
               | for labels, homophobia, queer history and such in my
               | game. Equal for me was enough. More than enough, it was
               | everything I wanted. No distinction means no hate.
               | Everyone is normal and the same. I love queer history
               | irl, but I long for a world where I don't need to label
               | myself, to come out, to identify with a community and not
               | with another. For me, not having to be different is
               | freedom. As in, I can be as different and unique as I
               | want, but it won't make a difference in how much people
               | love me or hate me; I want walk down the street holding
               | hand with my partner without people looking at us because
               | we're not the pair they expect. Their indifference would
               | mean the world to me. And The Sims gives me that. I don't
               | want no labels, no hate, trauma in my game. Not the real
               | life kind that is. Downloading extreme violence and
               | ending families is a whole different story :)
               | 
               | Making my sim flirt with/date/kiss a female sim every day
               | before quitting without saving so my parents wouldn't
               | find it and so it didn't count is one of my gayest
               | experiences
               | 
               | That reminds me a story of my childhood: Me and my cousin
               | playing the sims together. Making two sims (me: a female,
               | he: a male) and controlling them in turns. My cousin
               | controls his sim and gets him a girlfriend from some of
               | the neighbor households. Then he says: "Yay, I started
               | dating her! And who are you going to date?". And I
               | answered, without a second thought: "I am going to steal
               | your girlfriend". He: "What? Is it even possible?" Me:
               | "Let's try and see." And it worked, my sim successfully
               | stole his sim's girlfriend. That's how we discovered the
               | sims can be gay. And how I discovered I prefer girls. So
               | I quess The Sims made me gay? :D
               | 
               | When I was like 7 I used to play a psp sims game and saw
               | the option for 2 same sex sims to get married, so I tried
               | that and was surprised to see it wasn't like a weird
               | insulting thing. When I showed it to my grandma she just
               | confiscated the psp and hid it for actual years which was
               | so confusing
               | 
               | I remember the first time I ever made gay happen in the
               | Sims. As a kid I didn't know sex worked so I made my Sims
               | adopt their children as I was unsure of how to make them
               | have children naturally. I learnt much later by accident
               | when 2 of my Sims were sharing the same bed and the
               | option came up. So the next generation of my Sims family
               | came along. Their offspring was a girl who had a friend
               | throughout childhood who was also a girl. As they grew
               | into teenagehood, I realised the option to do romantic
               | interactions was there. I was really surprised. When I
               | clicked on them I didn't think the two girls would
               | actually kiss. I felt really hot all over, it was so
               | exciting. I made them kiss over and over and over. I
               | didn't know why this kiss felt different from all my
               | other Sims kissing. Quickly, I started to feel guilty and
               | embarrassed (I don't know why because my family have no
               | issues with gay things, seeing as many members are gay
               | themselves). I forced my sim to leave her girlfriend and
               | marry a man so they could have children, because I was
               | desperate to have biological children. My Sims were
               | basically always gay as I got older and older. The Sims
               | actually helped me to realise that I was apart of the
               | lgbtq community myself even if I didn't know it yet.
               | 
               | as a bisexual sims fan, i view the lack of choosing an
               | identity, and the "utopia" of existing without having to
               | declare a label as something that was helpful to me. to
               | see sims autonomously love each other despite that was
               | one of the things that helped me realise that people
               | having to come out is just strange. And as someone who
               | loves queer history and understanding the oppression and
               | suppression presently and in the past i think having a
               | game where flirting with the opposite sex is the same as
               | flirting with the same sex. it felt refreshing to other
               | games i also like, such as stardew valley.
               | 
               | When we were 9 or 10 my best friend and I made an all-
               | female prison and since we had heard that lesbians were
               | bad people we made two prisoners kiss, it was supposed to
               | be wrong but for some reason it felt more familiar to me
               | than my sim self's life with a husband and kids. So I
               | decided to give myself a girlfriend and see how I felt, I
               | realized this is how I wanted my real life to be as well
               | when I grew up. Unfortunately, my mom caught me and made
               | me delete my gf and back in the closet I went.
               | 
               | I'm obsessed with how well this essay was put together.
               | The background information laid a wonderful platform to
               | build off of and put things into perspective, and then
               | call back to as we went and were introduced to new
               | information. Not only that, but it created a sense of
               | tension that led up to and really paid off around the 30
               | minute mark when the mirror stage was brought up. That
               | whole section brought all the other ideas talked about
               | into a singular, clear focus and made a really compelling
               | argument.
               | 
               | From the title before watching, I thought the video was
               | going to talk about being able to discover your identity
               | through a private experience with a game that allowed
               | queer expression that you might not have seen/experienced
               | before, but damn, it went in hard with the idea of
               | queerness coming from innately within or from external
               | societal ideology and has seriously made me rethink a
               | bunch of things, past just the game and even past the
               | subject of queerness.
               | 
               | Seriously, amazing job. I hope you got great marks for
               | your school essays, because I'd bet my left foot you
               | deserved them.
               | 
               | [These are just a few examples. There are many more great
               | comments on the video!]
        
               | throwaway314155 wrote:
               | > [These are just a few examples. There are many more
               | great comments on the video!]
               | 
               | Just FYI, in general people on this forum (and many
               | others) _really_ don't appreciate a big wall of text;
               | more so if the text is just a big paste from another
               | source.
        
               | DonHopkins wrote:
               | Funny you'd say that in a discussion of a whole directory
               | full of gigantic walls of text. Other people posted
               | replies thanking me for sharing the big walls of text,
               | and I think most people prefer to have all the text and
               | links curated, deduplicated, links checked and broken
               | links updated to archive.org, and merged together in one
               | place, instead of scattered around across many different
               | pages with broken links.
               | 
               | It takes more than a few words to describe the contents
               | of the half a gig compressed archive of Sims objects I
               | posted a link to, and I think most people would want to
               | have some idea what was in it, installation instructions,
               | and links to videos demonstrating how to use it, before
               | downloading it.
        
               | spacechild1 wrote:
               | Can't reply directly to Don's comment because it has been
               | flagged unfortunately. Do I read this correctly that you
               | (Don) are responsible for allowing same-sex romantic
               | interactions in The Sims? If yes, that's so cool! I
               | played The Sims as a teenager and this feature really
               | stood out to me!
        
               | DonHopkins wrote:
               | I was the first one to suggest it, and sketched out a
               | straw-man design, but Patrick implemented it himself with
               | his own design, after the design document mentioned it
               | was TBD, but before the production database specified a
               | design.
               | 
               | My straw-man design suggested a two-dimensional
               | representation in the character properties: male
               | attraction and female attraction.
               | 
               | But Patrick's design was actually much better from a game
               | play and exploratory experimental perspective: it didn't
               | explicitly represent the character's sexual preference at
               | all, just their relationships with each other, so it was
               | all up to you to decided who to love and what to do at
               | any given moment, and you could change your mind if you
               | wanted.
               | 
               | Regardless of whether or not sexual preference is
               | something that's set at birth or you can change it if you
               | want to, all human beings deserve the right to love who
               | they choose, and how they behave, just like you get to
               | decide your favorite color or food regardless of whether
               | you're born with that attraction and can change it or
               | not.
               | 
               | In the debate about LGBTQ+ rights, it really doesn't
               | matter whether or not sexual preference is innate,
               | because human beings already have the right of freedom of
               | choice, and deserve to love anyone they want, no matter
               | if they can chose or change their sexual preference or
               | not.
               | 
               | The bigoted arguments against gay rights and marriage
               | based on the belief that sexual preference is a choice
               | (which is pretty presumptuous of anybody who's not LGBTQ+
               | themselves to have an opinion about) don't matter at all.
               | Nobody even really knows or understands how the human
               | mind and body works enough to be sure, and it's different
               | from person to person, and there are many factors at
               | play, so why bake it into the game one way or the other?
               | 
               | So from a gameplay, family representation, and
               | storytelling perspective, it was better not to explicitly
               | represent sexual preference, and just let the players and
               | Sims be free to love whoever they want. Like it should be
               | in the real world.
               | 
               | >After discussing it with Patrick J. Barrett III, we've
               | determined that the sequence of events that led to The
               | Sims having same sex relationships: The initial prototype
               | implementation did not support same sex relationships,
               | and I noticed that, when I tried to have two women kiss,
               | the would-be-kissee slapped the kisser. So I wrote up my
               | opinion that it should support same sex relationships,
               | instead of resulting in homophobic violence, and proposed
               | a straw man 2-dimensional way of modeling it. Subsequent
               | design documents said heterosexual romance would not be
               | the only kind available, and that Will was reviewing the
               | code and would make recommendations on how to implement
               | it. Patrick was hired soon after that, and was set to
               | task implementing some social interactions. But Will
               | didn't get back to Patrick and the production database
               | didn't reflect his opinion by the time Patrick started
               | working on it. But Patrick implemented support for same
               | sex relationships anyway, but not by explicitly modeling
               | sexual preference as property of The Sims personality --
               | just as a behavior that was possible at any time for any
               | character.
        
               | spacechild1 wrote:
               | > So from a gameplay, family representation, and
               | storytelling perspective, it was better not to explicitly
               | represent sexual preference, and just let the players and
               | Sims be free to love whoever they want. Like it should be
               | in the real world.
               | 
               | Agree 100%!
        
               | dang wrote:
               | (This was originally a reply to
               | https://news.ycombinator.com/item?id=43065004 but I've
               | moved it to Don's other subthread so more people will get
               | to see it.)
        
             | nativeit wrote:
             | This is a wonderful trove of historical and contextual
             | material. I had moved on to other interests by the time The
             | Sims was released, but I remember thinking it had broken
             | some interesting barriers in gaming. I just wanted to thank
             | you for being so generous with your knowledge and
             | experiences. This has been a really fascinating rabbit hole
             | to dive into.
        
             | 101008 wrote:
             | Don, what are you waiting for to write a book about The
             | Sims and its history? I'm sure a lot of people (me
             | including) would love to read.
        
               | DonHopkins wrote:
               | Thank you for the kind feedback and encouragement!
               | 
               | I'd love to write a book, but it's an enormous investment
               | of time and effort, so I write about it here off and on
               | when I can. I'm working on collecting it all and
               | publishing it in a blog in my rare spare time.
               | 
               | Chaim Gingold wrote an excellent tour-de-force book all
               | about Building SimCity, which he invested many years in,
               | and I can only dream and aspire to write something as
               | deep and comprehensive as that, but writing on Hacker
               | News and collecting it in blog will have to do for now.
               | 
               | Check out the Hacker News discussion about Chaim's book,
               | where he popped in and answered questions:
               | 
               | Building SimCity: How to put the world in a machine
               | (mitpress.mit.edu) 440 points by jarmitage 8 months ago |
               | hide | past | favorite | 168 comments
               | 
               | https://news.ycombinator.com/item?id=40698442
               | 
               | chaimgingold 8 months ago | next [-]
               | 
               | Hi! I wrote this book. Ask me anything. I also was a
               | designer on Spore. I'm also trying to feed my 8 month old
               | lunch and he is very excited to asn``wer anything too.
               | 
               | https://news.ycombinator.com/item?id=40695565
               | 
               | DonHopkins 8 months ago | parent | context | favorite |
               | on: SimCity in the web browser using WebAssembly and O...
               | 
               | Micropolis Web Demo 1:
               | https://www.youtube.com/watch?v=wlHGfNlE8Os
               | 
               | Micropolis Web is the browser based version of Micropolis
               | (open source SimCity), that uses WebAssembly, WebGL, and
               | SvelteKit. Based on the original SimCity Classic code,
               | designed by Will Wright, ported by Don Hopkins. This
               | first demo shows an early version that runs the
               | WebAssembly simulator and animates the tiles with WebGL,
               | but most of the user interface is still a work in
               | progress.
               | 
               | Live MicropolisWeb Site: https://MicropolisWeb.com
               | 
               | GitHub Repo with source code and documentation:
               | https://github.com/SimHacker/MicropolisCore
               | 
               | Much more Info in Chaim Gingold's book, "Building
               | SimCity":
               | https://mitpress.mit.edu/9780262547482/building-simcity/
               | 
               | Chaim Gingold's "SimCity Reverse Diagrams":
               | 
               | https://smalltalkzoo.thechm.org/users/Dan/uploads/SimCity
               | Rev...
               | 
               | Micropolis Web Space Inventory Cellular Automata Music 1:
               | https://www.youtube.com/watch?v=BBVyCpmVQew
               | 
               | Micropolis Web is the browser based version of Micropolis
               | (open source SimCity), that uses WebAssembly, WebGL, and
               | SvelteKit. Based on the original SimCity Classic code,
               | designed by Will Wright, ported by Don Hopkins. This
               | first video has music by Juho Hietala, Blamstrain, and
               | the Space Inventory Cellular Automata is performed by Don
               | Hopkins.
               | 
               | Music by Juho Hietala, Blamstrain:
               | https://blamstrain.com/
        
       | DonHopkins wrote:
       | [flagged]
        
       | spondylosaurus wrote:
       | Ah, the guinea pig cage disease... that must have been fun to
       | pitch. And the cowplant in later installments.
        
         | clondon00 wrote:
         | I was in the cow plant design meeting, with a few others, was
         | Creative Director back then. Fun times
        
           | DonHopkins wrote:
           | Hi Charles! ;)
           | 
           | Remember how the players were totally freaking out that their
           | Sims were dropping dead due to them not taking good care of
           | the guinea pig? (Not that the cause/effect relationship was
           | at all obvious!) It was the first downloadable object for The
           | Sims, with an actual communicable deadly virus! I think that
           | was one of Will's twisted ideas.
           | 
           | https://sims.fandom.com/wiki/Illness#Guinea_Pig_Disease
           | 
           | I wrote more details about it here:
           | 
           | https://news.ycombinator.com/item?id=22599872
           | 
           | Something Is Killing the Sims, and It's No Accident. By John
           | Markoff, April 27, 2000.
           | 
           | https://www.nytimes.com/2000/04/27/technology/something-
           | is-k...
           | 
           | The Sims Pie Menus: SimAntics visual programming language:
           | 
           | https://www.youtube.com/watch?v=-exdu4ETscs&t=743s
           | 
           | Soon afterwards, we issued a downloadable painting of a
           | guinea pig that would immunize your whole family against the
           | deadly Guinea Pig Virus. Kind of the opposite of the tragic
           | clown painting, which if you looked at it would summon that
           | poor depressing sad clown character to torment your family.
           | (Another of Will's twisted ideas, if I recall.)
           | 
           | https://sims.fandom.com/wiki/Tragic_Clown
           | 
           | You could also get Poopy Pants if you ate from the buffet
           | table when your hygiene was low. Another valuable life
           | lesson!
           | 
           | https://sims.fandom.com/wiki/Illness#Poopy_Pants
           | 
           | Irk's posted some great videos with his memories and artwork:
           | 
           | The Sims Animation Basics Video. Stories, events, how's,
           | why's of 2000 Game the Year by Will Wright:
           | 
           | https://www.youtube.com/watch?v=tXSAT-4GjNQ
           | 
           | >A basic Primer and stories from the Crypt on the animation
           | of The Sims PC Game of the Year from the year 2000. Two years
           | of heavy toil, fear of cancellation, game industry politics,
           | real & artificial personalities, and Silly Little Computer
           | People. How we provided scads of content over a very short
           | amount of time to help make millions of people happy. Using
           | old techniques of acting to give life to artificial beings.
           | What was at the core of a phenomenon when it came to building
           | the style and the substance of a something special. The Sims,
           | The Sims PC, OG Sims, 24th Anniversary, Will Wright, Maxis,
           | Electronic Arts, TS1, The Sims 1, irk, animation, fun, joke,
           | whimsy, Eric Hedman
           | 
           | irk says, the Sims Livin' Large is special. for many reasons.
           | 
           | https://www.youtube.com/watch?v=Jx-Fy1SENbc
           | 
           | Sims Unleashed Object Story My Corgi's Distant Cousin
           | Hachiko's Statue
           | 
           | https://www.youtube.com/watch?v=da4kAQRFS98
           | 
           | This The SIMS image helped keep the project alive.
           | 
           | https://www.youtube.com/watch?v=Xh-NOVzJ9ds
           | 
           | The Sims "Wild Bill" Big BBQ is not for cooking babies.
           | 
           | https://www.youtube.com/watch?v=zvGXu4uE0kQ
           | 
           | Also: Juno Birch the delusional alien diva just posted this
           | delightful tour of the re-release of The Sims 1 -- she really
           | loves Jerry Martin's music:
           | 
           | The Sims is back! Juno plays the Sims 1 for the first time in
           | forever:
           | 
           | https://www.youtube.com/watch?v=Z4A00YPJpUU
           | 
           | Jerry Martin's Music:
           | 
           | https://boombamboom.com/
           | 
           | How The Sims Made New-Age Jazz Piano the Soundtrack of Our
           | Lives:
           | 
           | https://www.youtube.com/watch?v=_LpVUi9TQ8U
           | 
           | The Sims Soundtrack CHEATED. Here's how:
           | 
           | https://www.youtube.com/watch?v=IJMds3jT7c8
        
       | fitsumbelay wrote:
       | gold mine. thanks, OP
        
       | clondon00 wrote:
       | Hey, it's Charles! Nice to see all this stuff, Don. I remember
       | writing up that State of the Art doc.
        
       | tiahura wrote:
       | Seemed like a copy of Little Computer People.
        
         | DonHopkins wrote:
         | Yes, Little Computer People was certainly one of the
         | inspirations for The Sims! I played it on my Apple ][+.
         | 
         | https://en.wikipedia.org/wiki/Little_Computer_People#Legacy
         | 
         | >Little Computer People is often compared to an early
         | predecessor to The Sims game series.[12][11] When asked about
         | its influence, Crane responded that "Almost everything we
         | touched in those days could be constructed as the precursor to
         | something on the market today. So rather than go there, I
         | simple acknowledge that I took the first baby steps toward the
         | simulation genre when I added human-like interactivity to
         | Little Computer People."[12] Will Wright, designer of The Sims,
         | has mentioned playing Little Computer People and receiving
         | valuable feedback on The Sims from its designer, Rich Gold.[23]
         | 
         | Will Wright: A chat about the "The Sims" and "SimCity", January
         | 20, 2000, CNN:
         | 
         | https://web.archive.org/web/20190412045233/https://edition.c...
         | 
         | >Question from MaxSteele: Will, did you ever play "Little
         | Computer People Research Project" from Activision, and did it
         | influence you at all?
         | 
         | >Will Wright: Yes, a long time ago. I've since gotten to know
         | several people who were involved with that project, and many of
         | them gave valuable feedback on The Sims, especially Rich Gold.
         | 
         | >Question from Dan: Can Sims express their sexuality?
         | 
         | >Will Wright: To a degree. We have different levels of romantic
         | involvement. At the highest you see very passionate kissing,
         | sharing of the hot tub naked, sharing a bed together, and
         | sharing of the bathrooms with no modesty.
         | 
         | >But as I said we wanted to keep the game accessible to kids.
         | The Sims make babies by very passionate kissing.
         | 
         | >Question from Pinky: Is homosexuality addressed in the Sims?
         | 
         | >Will Wright: We wanted players to be able to roughly model
         | their own family structures whenever possible. So we allow the
         | players to develop homosexual relationships in the game, though
         | they won't happen automatically unless the player is directing
         | it in that direction.
         | 
         | The awesome recent indie game "TinyLife" is even Little
         | Computer Peoplier than The Sims 1! It takes it the opposite
         | direction of The Sims 4, with a beautiful retro pixelated 8 bit
         | graphics style.
         | 
         | https://tinylifegame.com/
         | 
         | https://x.com/TinyLifeGame
         | 
         | https://x.com/xardox/status/1785112477904023674
         | 
         | >Don Hopkins @xardox
         | 
         | >@TinyLifeGame by @Ellpeck is an awesome indie game that's a
         | retro pixel graphics deeply moddable modern re-interpretation
         | of The Sims 1, but is also highly unique with its own style,
         | and stands on its own, with a mesmerizing soundtrack by
         | @leissMusic !
         | 
         | It blows my mind that one person could accomplish all that (he
         | says it's a labor of love). And I really like the retro 8-bit
         | pixel art style. The music is also top quality, listenable to
         | for hours. And it even allows plug-in user created content,
         | which was essential for the success and popularity and
         | longevity of The Sims! I can't wait to see how it develops over
         | time.
        
         | yreg wrote:
         | It's the same genre, but not a copy at all.
        
       | mewc wrote:
       | Nice I love looking at these sorts of things. RCT would be a
       | dream.
       | 
       | If you want to download all quickly:
       | 
       | curl -s https://donhopkins.com/home/TheSimsDesignDocuments/ | \
       | grep -o 'href="[^"] _" ' | \ cut -d'"' -f2 | \ while read -r
       | file; do # Skip parent directory and query strings if [[ $file !=
       | "../" && $file != _"?"* ]]; then echo "Downloading $file" curl -O
       | "https://donhopkins.com/home/TheSimsDesignDocuments/$file" fi
       | done
        
         | philsnow wrote:
         | Another way is plain old wget                 wget --no-host-
         | directories \            --cut-dirs=1 \            --recursive
         | \            --no-parent \            --accept '*.pdf' \
         | https://donhopkins.com/home/TheSimsDesignDocuments/
         | 
         | drops all the pdfs into ./TheSimsDesignDocuments
        
           | fambalamboni wrote:
           | Nice. Anyway to batch convert it all to ePub?
        
             | w4yai wrote:
             | Here's how :                 $ sudo apt install poppler-
             | utils pandoc       $ for pdf in *.pdf; do pdftohtml -c
             | -noframes "$pdf" "${pdf%.pdf}.html"; done       $ for html
             | in *.html; do pandoc "$html" -o "${html%.html}.epub"; done
             | 
             | For your convenience :
             | 
             | https://files.web.dynu.net/RCDtnceIVfyv.zip
        
         | DonHopkins wrote:
         | Thanks for the helpful comment! Also there's a handy zip file
         | here:
         | 
         | https://donhopkins.com/home/TheSimsDesignDocuments/TheSimsDe...
         | 
         | Additionally, here is a treasure trove of about half a gig
         | compressed of unreleased custom Sims objects, including the
         | Simprov Wedding Play Set stuff like Cupid (who makes you
         | instantly fall in love with anyone you want, even cats and
         | dogs) and Buddha (who makes everybody happy and not piss
         | themselves and fall asleep in their own puddles of urine during
         | parties) and the Crowd Sitter (to make your guests all sit down
         | and shut up for the wedding ceremony, also useful for
         | assembling and controlling cults) and lots of beautiful
         | SimFreaks objects and skins.
         | 
         | Please subscribe to Zombie Sims to thank and support Heather
         | and Steve for all their great and generous work, which they've
         | updated for the recent 25 year anniversary release of The Sims
         | Legacy Collection. Then you can spice up your wedding by
         | inviting zombies!
         | 
         | https://news.ycombinator.com/item?id=34485103
         | 
         | DonHopkins on Jan 23, 2023 | parent | context | favorite | on:
         | A guide for playing The Sims 1 on Intel and ARM Ma...
         | 
         | ZombieSims is a mind-blowing, brain-eating, tour de force Sims
         | 1 fan expansion pack by two of the greatest Sims user created
         | content artists and programmers: Heather "SimFreaks" (who
         | created SimFreaks.com and much of the beautiful content for
         | Sims 1 at http://www.simfreaks.com/index.php including themed
         | play sets like
         | http://www.simfreaks.com/themes/storytime/pirate/index.shtml )
         | and Steve "SimSlice" (who created SliceCity: SimCity within The
         | Sims at http://simslice.com/Slicecity.htm by programming many
         | interlocking objects in SimAntics, and also many other amazing
         | Sims 1 objects like the weather machine at other cool stuff at
         | http://www.simslice.com/Objects-Electronic.html ). Heather and
         | Steve were both early Sims 1 fans who each published their own
         | popular web sites with downloadable objects, met through the
         | Sims 1 modding community, then eventually moved in together and
         | got married, and now they've combined their extreme art and
         | programming talents to make an intricately intertwingled
         | collection of Sims 1 Zombie objects, with a whole lot of
         | original artwork and programming!
         | 
         | https://zombiesims.com/
         | 
         | Twitch streaming videos:
         | 
         | https://www.twitch.tv/simfreaks_heather/videos
         | 
         | Highlight: Zombie Sims - Beta - Everybody Dies
         | 
         | https://www.twitch.tv/videos/1049524221
         | 
         | Check out some of the crazy menus that pop up -- this demo
         | barely scratches the surface!
         | 
         | DonHopkins on Jan 23, 2023 | parent | context | favorite | on:
         | A guide for playing The Sims 1 on Intel and ARM Ma...
         | 
         | (In Professor Farnsworth's voice:) Good news everyone! I asked
         | Heather permission, and she says it's OK for me to give away
         | the huge collection of custom Sims objects I have that includes
         | an archive snapshot of many classic SimFreaks objects, as well
         | as all the unreleased SimProv Wedding Playset objects that
         | Heather and Donna and Steve and I created years ago but never
         | finished and released, and a whole bunch of other stuff like
         | the Transmogrifier object that randomly changes your body, the
         | Dumbold voting machine that sometimes makes you accidentally
         | vote for Pat Buchanan, Satan who shows up when you're depressed
         | and offers to buy your soul, the Crowd Sitter that makes
         | everyone gather together and sit down on chairs, and the Cupid
         | that lets you instantly fall in love with anyone in the
         | neighborhood, and the Buddha that makes everyone happy and not
         | piss themselves and fall asleep in their own puddles of urine
         | during parties.
         | 
         | I don't have time to actually support and debug any of this
         | stuff, but at least I recently updated the Cupid to be
         | compatible with the Pets expansion pack, so it now lets you
         | fall in love with any pet in the neighborhood. (You just can't
         | actually marry them -- not that there's anything wrong with
         | marrying cats and dogs, but we didn't have the animations for
         | that!)
         | 
         | If you want to express your appreciation, then please subscribe
         | to Zombie Sims for a $9.99 lifetime membership, and then you
         | can play around with inviting lots of Zombies to your weddings
         | and see how that works! (Or don't invite them, and they will
         | crash your wedding anyway!) But no guarantees or warranties
         | that it doesn't devolve into a bloody mess!
         | 
         | Here's my special collection of Sims 1 downloads, including the
         | unreleased and not quite finished "SimProv" wedding Playset and
         | handy "Cupid" that lets you instantly fall in love with anyone
         | in the neighborhood (including pets)!
         | 
         | https://donhopkins.com/home/DonsSims1Downloads.zip
         | cd ~/Downloads         curl
         | https://donhopkins.com/home/DonsSims1Downloads.zip >
         | DonsSims1Downloads.zip         cd ~/Applications/Wineskin/The\
         | Sims\ Complete\
         | Collection.app/Contents/SharedSupport/prefix/drive_c/Program\
         | Files\ \(x86\)/Maxis/The\ Sims/         unzip
         | ~/Downloads/DonsSims1Downloads.zip
         | 
         | Simprov Wedding Play Set: Demo of the Simprov Wedding Play Set
         | for The Sims 1. Graphics by SimBabes and SimFreaks. Programming
         | by Don Hopkins.
         | 
         | https://www.youtube.com/watch?v=Mwt5LJlrMe8
         | 
         | Speed Dating With Cupid: A demo of Speed Dating with Cupid,
         | part of the SimProv Wedding Play Set for The Sims 1.
         | Programming by Don Hopkins. Graphics by SimBabes and SimFreaks.
         | 
         | https://www.youtube.com/watch?v=YVUP9OXmHTM
         | 
         | Transmogrify Self: A quick demo of The Sims Transmogrifier
         | personified in The Sims 1. Graphics by SimBabes, programming by
         | SimSlice.
         | 
         | https://www.youtube.com/watch?v=dsTbs7IL5EI
         | 
         | To find the Cupid and other Simprov items, go into buy mode,
         | press the last icon of three dots for "Miscellaneous", then
         | press the first icon with a pool table for "Recreation". The
         | main item of the Simprov wedding playset is the "Hope Chest",
         | which has a "Help" item that explains what to do next, and it
         | summons a wedding consultant (who you can dismiss and call back
         | if you don't like her hanging around in your bedroom forever).
         | Then you can click on the hope chest to make other objects like
         | the Cupid, and click on the wedding consultant to make catalogs
         | of other items (most of them are just placeholder programmer
         | art right now, but some of then configure things like what kind
         | of wedding you will have and who will officiate it), but the
         | idea was that you could order lots of items through the
         | catalogs that you couldn't get through the normal shopping
         | interface. But for now most of the wedding items are still in
         | the build mode shopping catalog. The Simprov Wedding Playset
         | video above walks through how to use most of the objects!
         | 
         | Also be sure to check out Donna's beautiful wedding beds, the
         | luxurious buffet with ice dolphin sculpture, gold inlaid glass
         | dining table, fancy dollhouses, elegant dolls, and many other
         | premium objects identified as Simprov, SimBabes, and SimFreaks
         | in their catalog descriptions.
         | 
         | The crowd sitter and the Dumbold voting machine are included in
         | the collection. (Just kind of hard to find since there are so
         | darn many objects!) The Sims 1 Crowd Sitter
         | 
         | https://donhopkins.medium.com/the-sims-1-crowd-sitter-1f478b...
         | 
         | Dumbold Voting Machine for The Sims 1
         | 
         | https://donhopkins.medium.com/dumbold-voting-machine-for-the...
         | 
         | Will Wright on Designing User Interfaces to Simulation Games
         | (1996)
         | 
         | https://donhopkins.medium.com/designing-user-interfaces-to-s...
         | 
         | The Sims, Pie Menus, Edith Editing, and SimAntics Visual
         | Programming Demo
         | 
         | https://www.youtube.com/watch?v=-exdu4ETscs
         | 
         | Demo of The Sims Transmogrifier, RugOMatic, ShowNTell,
         | Simplifier and Slice City.
         | 
         | https://www.youtube.com/watch?v=Imu1v3GecB8
         | 
         | Transmogrify Self
         | 
         | https://www.youtube.com/watch?v=dsTbs7IL5EI
         | 
         | Speed Dating With Cupid
         | 
         | https://www.youtube.com/watch?v=YVUP9OXmHTM
         | 
         | Simprov Wedding Play Set
         | 
         | https://www.youtube.com/watch?v=Mwt5LJlrMe8
         | 
         | FreeTheSims Sims Character Animation ActiveX Control Demo
         | 
         | https://www.youtube.com/watch?v=Nzz0cFSmgiM
        
           | danielskogly wrote:
           | Thank you for the zip! Unfortunately it 404's for me, though
           | :/
        
             | DonHopkins wrote:
             | Oops, right, thanks for letting me know -- I forgot to take
             | out the directory name. Try this:
             | 
             | https://donhopkins.com/home/TheSimsDesignDocuments.zip
        
               | danielskogly wrote:
               | Works! Thank you :)
        
         | 1vuio0pswjnm7 wrote:
         | x=https://donhopkins.com/home/TheSimsDesignDocuments/
         | curl -s "$x" \        |sed -n
         | "/href=/s/.*href=.//;/pdf/{s/\".*//;s>.\*>url=$x&@output=&>p;}"
         | \        |tr @ '\n' \        |curl -K /dev/stdin
        
       | throwaway314155 wrote:
       | Can we _please_, __pleeease__ go back to doing software like
       | this?
        
         | robjan wrote:
         | If you work in a regulated industry there is no way around
         | producing design documents.
        
           | lemurien wrote:
           | Do you mean something like defense or banking?
        
         | mandarax8 wrote:
         | 'So what are the requirements for this project?'
         | 
         | 'Requirements? Were agile, we'll figure it out as we go!'
         | 
         | ...
         | 
         | Actual conversation a while back at work regarding a (now
         | failed) project.
        
         | hinkley wrote:
         | I can't be the only one who is a little bummed that Will
         | basically disappeared after Spore turned out not to be
         | everything he hoped it would be. And now he's old enough to be
         | retired, and I have little hope of him doing a Miyazaki and
         | coming out of retirement multiple times for good premises.
         | 
         | Oxygen Not Included, Rimworld, and City Skylines have all
         | occupied niches that used to be his to rule.
        
       | lastdong wrote:
       | Thanks for sharing! So great to learn more about this iconic
       | game. Just recently there was a discussion about the Video Game
       | History Foundation library -- this feels like it could be a nice
       | addition to it. https://news.ycombinator.com/item?id=42926076
        
       | _def wrote:
       | > This is the prototype for the soul of The Sims, which Will
       | Wright wrote on January 23, 1997. [...] This code is a
       | interesting example of game design, programming and prototyping
       | techniques. The Sims code has certainly changed a lot since Will
       | wrote this original prototype code. For example, there is no
       | longer any "stress" motive.
       | 
       | So they are basically drugged?
        
         | iknowstuff wrote:
         | The game kept an average of all the motives, and if it was less
         | than half, Sims would refuse to learn or do chores. Kinda like
         | stress!
        
       | nalekberov wrote:
       | Thanks a lot for sharing! These are real gems.
        
       | lazylion2 wrote:
       | tangential but this game has one of the best soundtracks imo
       | 
       | https://www.youtube.com/watch?v=Bs5QGN-zhwM&list=PL538B8AD43...
        
         | seanthemon wrote:
         | I listen to this soundtrack while working, been doing it for
         | years. Recently my wife started playing the remaster and now I
         | feel my adrenaline spiking when I hear the music lol
        
         | spacechild1 wrote:
         | When I was a teenager I wrote an e-mail to Jerry Martin, the
         | composer, to ask him various questions I had about the music.
         | He actually send me a very nice and helpful reply!
        
           | sandblast wrote:
           | Can you share anything more?
        
             | spacechild1 wrote:
             | This was almost 20 years ago and I can't remember my exact
             | questions unfortunately. I just found it really cool that
             | he would answer me.
        
         | DonHopkins wrote:
         | I really love Jerry Martin's music -- here's his web site with
         | more:
         | 
         | https://boombamboom.com/
         | 
         | How The Sims Made New-Age Jazz Piano the Soundtrack of Our
         | Lives:
         | 
         | https://www.youtube.com/watch?v=_LpVUi9TQ8U
         | 
         | The Sims Soundtrack CHEATED. Here's how:
         | 
         | https://www.youtube.com/watch?v=IJMds3jT7c8
        
         | spondylosaurus wrote:
         | The mood change between Build Mode and Buy Mode is genius.
         | Build always felt tranquil, almost contemplative, whereas Buy
         | was exactly the kind of peppy music that makes you want to
         | spend your hard-earned (or in my case, hard-cheated) simoleons.
        
       | fullstackwife wrote:
       | > Ch04-People.pdf
       | 
       | Common sense approach to AI in game, no buzzwords, or resume
       | driven development!
        
       | rvnx wrote:
       | There is also a script language powering the game, it is +/-
       | documented here: http://simantics.wikidot.com/
        
       | spacechild1 wrote:
       | This is so cool! The Sims was one of my favorite games as a kid
       | and I am so excited to get a glimpse at its inner workings.
        
       | z3t4 wrote:
       | hmm, so The Sims is kinda like Crusader Kings ? :P
        
       | oktwtf wrote:
       | The Sims will forever be one of those magic games to me; one that
       | inspired me to learn MAX to get my own items into the game, non-
       | perspective rendering, sprites, z-buffer, iirc. I still play and
       | work in 3D to this day, game modding has taught me the best way
       | to interact with a computer... create vs. consume!
       | 
       | It has this quality that I'd describe as toy-like, you can pick
       | it up in so many different ways and let your imagination fill in
       | the experience.
       | 
       | Personally I'd spend weeks just building, paused, filling up my
       | account SSSSSS as I need, ignoring my sims at the curb. Other
       | times I'd give it an honest play-through roleplaying as myself in
       | a different world. Eventually I'd be mean and lock my Sims in a-
       | (maybe I'll not document my war-crimes today.)
       | 
       | I'd reinstall and build up a fancy house, but I fear it'd grab me
       | like a Factorio drip and I'd disappear into the Sims for a month.
       | I think I'll give this a read instead, I haven't done the design-
       | document thing since I studied Game Design in college many moons
       | ago.
       | 
       | Thanks so much for posting all the tidbits and insight into
       | another true gem of a game.
        
       | mlsu wrote:
       | Wow, incredible. Reading these brings back so many memories. I
       | remember spending so many hours in architecture mode designing
       | houses, reading these makes me realize how well designed the
       | whole thing was.
       | 
       | These design documents are incredibly rich. I would love to work
       | at a place that had such clarity and vision before sitting down
       | to actually write software...
        
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