[HN Gopher] Show HN: Blunderchess.net - blunder for your opponen...
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       Show HN: Blunderchess.net - blunder for your opponent every five
       moves
        
       blunderchess.net is an open source, peer-to-peer chess app where
       every five moves, players each get to make one blunder-move for
       their opponent
        
       Author : eviledamame
       Score  : 111 points
       Date   : 2025-02-16 00:22 UTC (22 hours ago)
        
 (HTM) web link (blunderchess.net)
 (TXT) w3m dump (blunderchess.net)
        
       | pbh101 wrote:
       | Not seeing any players online.
        
         | jmclnx wrote:
         | may take time for people to see this
        
         | jpat wrote:
         | Nor am I
        
       | billsunshine wrote:
       | let's play
        
       | maxmcd wrote:
       | There seem to be errors connecting to peers
        
         | tyre wrote:
         | the real blunder was the networks we relied on along the way
        
       | vlovich123 wrote:
       | Tried the local version and the only blunder given was to White
       | after move 5 & the rest of the game played out normally. Some
       | blunders in the code perhaps?
        
         | eviledamame wrote:
         | The tricky thing about playing locally is that white and black
         | will always alternate- so if you're not paying close attention
         | to the turn order at the bottom, it appears as if it is playing
         | out as normal chess. However the turn order is five normal
         | moves, followed by two blunder-for-opponent moves, repeating
        
           | badgerb wrote:
           | Very cool! Maybe the board could rotate when it's your turn
           | agin on opposition colour?
        
             | eviledamame wrote:
             | yeah good point, something like that could definitely help
        
       | thepuppet33r wrote:
       | The font is hard to read. From a usability and accessibility
       | standpoint, I'd recommend changing it.
        
         | sudoshred wrote:
         | Agree, though it seems that the font choice is so bad it must
         | be intentional.
        
       | thijsvandien wrote:
       | I once had the idea to take this to the extreme and make a
       | version where you only control your opponent's pieces, so in
       | terms of this game: blunder after blunder. Hardly having any
       | chess experience, I'm not sure how interesting it would be.
       | There's a good chance it essentially turns the one to start into
       | the winner. Every few moves like here might work a lot better.
        
         | jlund-molfese wrote:
         | Sounds like a similar idea to antichess. Antichess is also
         | (sadly) a solved game assuming perfect play.
        
           | thijsvandien wrote:
           | Ah, yes! That's pretty much the same then, just rotating the
           | board.
        
           | NooneAtAll3 wrote:
           | antichess is about eating pieces - it differs a lot from
           | standard
           | 
           | the "true answer" is sometimes called misere chess - but it
           | isn't talked about much or as popular
           | 
           | optimal misere strategy seem to be winning (almost) all the
           | pieces - and then forcing checkmate onto yourself with force
        
       | dsjoerg wrote:
       | Has anyone worked out good strategy for this variant? At first
       | think, I'd think Player 2 has an advantage because they are the
       | first player who is able to make a move for their opponent and
       | then _immediately_ play a move for themselves that exploits it.
       | 
       | And, I suppose there might be some strategy where it's important
       | not to expose yourself to potential shenanigans of this kind.
       | 
       | So I'm wondering how this game looks for skilled players of both
       | sides -- is it balanced, are the strategies interesting, etc. Or
       | are we trying to work that out right now?
       | 
       | Were these rulesets chosen carefully among many options because
       | they result in the most interesting games? Or is this just a
       | YOLO?
        
         | elif wrote:
         | The cow is probably meta opening NGL it's all about hiding your
         | power behind pawns
        
         | eviledamame wrote:
         | My observations so far is that this game mode causes a lot of
         | draws- because when a player gets a "power play" (moving
         | opponent's piece, then immediately own piece) they can nullify
         | pretty much any attack. It does seem like restricting mobility
         | to your important pieces like the queen and rooks can be
         | advantageous- to prevent your opponent from taking them on a
         | "power play"
         | 
         | As for the turn order- it generally needs to be "odd number of
         | consecutive normal moves" followed by two "blunder for opponent
         | moves". I have it set at five consecutive normal moves right
         | now. Initially, I tried three, but that was too frustrating.
         | Your opponent had too much control over your board. I could be
         | convinced that seven normal consecutive moves is better than
         | five though. Beyond that, I would think that the gimmick
         | (playing for opponent) would occur too rarely. I'm not sure
         | though! I'm curious what others think
        
         | CSMastermind wrote:
         | I've had a lot of success bringing a knight out first and
         | playing a generally defensive game.
        
       | Waterluvian wrote:
       | I love this concept of taking a game, making one rule change, and
       | suddenly the game has a whole new feeling to it.
       | 
       | This may be old news for some but I just discovered this rule
       | that makes tic tac toe _incredibly fun_ to play with my kids:
       | only the last three moves of each player stay on the board.
        
         | throwup238 wrote:
         | I've heard that one of the ways to writing good science fiction
         | is to take the world as it is now, and imagine what would
         | happen if you changed just _one_ thing. This feels like a good
         | rule in general to iterate on things in the real world that
         | have been known to work or be fun, etc.
        
           | Waterluvian wrote:
           | I think that's one reason The Expanse is a compelling series.
           | It's largely the same everything except "what if we could
           | generate propulsion without the need of massive volumes of
           | fuel?"
           | 
           | I think Fallout is also similar: "what if the transistor
           | wasn't invented until much later?"
        
         | sockbot wrote:
         | You might be interested in 960 chess a.k.a Fischer random
         | a.k.a. freestyle chess. There is a weekly tournament on Fridays
         | at chess.com if you want an intro.
        
       | eviledamame wrote:
       | there were indeed some networking issues which should now be
       | resolved :)
        
       | elif wrote:
       | Accepted someone's challenge then they gave up after turn 5.
       | 
       | This has the age old probably in online chess of people
       | abandoning games and even accounts to preserve their ego
        
         | eviledamame wrote:
         | Very true!
        
         | TZubiri wrote:
         | Author may be able to adapt stockfish to play this variant
        
       | Townley wrote:
       | My teenage niece is getting solid at chess, but I can still beat
       | her handily. So we came up with a fun handicap the last few times
       | we've played:
       | 
       | Every third turn, my four year old daughter gets to move for me.
       | She doesn't know the rules so she chooses a piece and we give her
       | the full rundown of options where that piece can legally move.
       | Neither of us can influence her choice, but there's some degree
       | of psychological play allowed for everyone's entertainment
       | 
       | It's been unexpectedly rich and fun for everyone involved:
       | 
       | - My daughter is slowly learning the game and likes hamming up
       | the choice
       | 
       | - I exercise a different part of my brain around guarding
       | eventualities and conservative movements
       | 
       | - Pure cackles of joy and glee from my niece whenever my daughter
       | reaches for the queen
        
         | bpev wrote:
         | tfw "defensive play" is actually just blocking your own pieces
         | on purpose
        
         | ryannevius wrote:
         | This reminds me a bit of Hand and Brain [1], another fun
         | variant with kids. We usually switch to normal chess after a
         | predetermined number of moves.
         | 
         | [1] https://en.m.wikipedia.org/wiki/Hand_and_brain
        
           | jarofgreen wrote:
           | That's so close to a variant we once invented. There were 4
           | of us, 2 of us good at chess and 2 beginners. We played in
           | teams, a good person and a beginner on each team. We took it
           | in turns to move and you couldn't tell your partner ANYTHING.
           | 
           | As the good player, you had to come up with a good move for
           | the board but also for what your partner might do next. Was
           | fun!
        
             | SonOfLilit wrote:
             | In Go this is known as Rengo and is the most popular
             | couples' tournament format.
        
         | eviledamame wrote:
         | I love that! A very similar situation was also the inspiration
         | for this variant- a beginner friend and I wanted to play but
         | make the game less serious and more funny
        
       | aqueueaqueue wrote:
       | gg "Linda"
        
       | pmcarlton wrote:
       | This is very interesting! I recommend that you add a visual
       | indicator of where you currently are in the normal/blunder cycle,
       | and whose turn it will be when.
        
         | eviledamame wrote:
         | the turn order is shown at the bottom. although i do think it
         | could be improved. adding additional highlighting around "power
         | plays" (moving opponents piece, then immediately own piece)
         | could be helpful
        
       | moomin wrote:
       | Penultimate Chess is interesting: you propose two moves, your
       | opponent picks which one happens.
        
       | jrockway wrote:
       | I don't need any help making chess blunders!
        
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       (page generated 2025-02-16 23:01 UTC)