[HN Gopher] The 20 year old PSP can now connect to WPA2 WiFi Net...
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       The 20 year old PSP can now connect to WPA2 WiFi Networks
        
       Author : zdw
       Score  : 426 points
       Date   : 2025-02-15 03:31 UTC (1 days ago)
        
 (HTM) web link (wololo.net)
 (TXT) w3m dump (wololo.net)
        
       | yjftsjthsd-h wrote:
       | I was under the impression that you needed some sort of hardware
       | support for WPA2. Is that not the case?
        
         | cjaackie wrote:
         | The thing is - and I tried finding out without success - that
         | it's likely an off the shelf either Realtek or Broadcom WiFi
         | chipset in the PSP that Sony probably omitted features on for
         | stability reasons. Sounds like maybe these folks made it happen
         | :) amazing to see
        
           | hiatus wrote:
           | Seems like it is Marvell.
           | 
           | https://web.archive.org/web/20090929182619/http://www.arm.co.
           | ..
        
           | noname120 wrote:
           | Marvell Libertas 88W8010 + Marvell Libertas 88W8380
           | 
           | More info: https://www.psdevwiki.com/psp/Wlan
           | 
           | Datasheet: https://uofw.github.io/upspd/docs/hardware/Liberta
           | s_WLAN_cli...
        
         | londons_explore wrote:
         | You normally need _firmware_ support for WPA2.
         | 
         | Obviously the availability of firmware is strongly linked to
         | the hardware, and since firmware isn't open source, adding a
         | big feature like WPA2 if it isn't already there is very hard.
         | 
         | However, I believe there is also the option of capturing raw
         | (encrypted) packets and doing all the encryption fully in
         | software.
        
         | toast0 wrote:
         | I don't think so? Isn't the point of the suplicant model
         | introduced in wpa1 that you can upgrade security in software,
         | so upgrading to wpa2 should be possible for most things that
         | ran wpa1 and had a viable way to get software upgrades.
        
         | userbinator wrote:
         | Newer hardware has accelerators for encryption, but that can be
         | done in software too. AFAIK the physical layer is the same, and
         | WEP/WPA/WPA2 are layers on top, implemented by firmware or host
         | software.
        
         | numpad0 wrote:
         | Very few of 16-bit PC cards support 11g and/or WPA1, and it was
         | supposed to be hardware/firmware limitation, though I'm not
         | sure of the details either.
        
         | daneel_w wrote:
         | Nope, for Wi-Fi the security doesn't sit on the physical or
         | link (radio) layer. It's not an accurate comparison but it's
         | similar to how TLS, too, doesn't sit on the physical or data
         | link layer.
        
       | petergs wrote:
       | It's a beautiful thing that people are still keeping the homebrew
       | PSP scene alive. PSP homebrew is what got me into programming and
       | security in the first place.
        
       | gyomu wrote:
       | Absolutely love the PSP - it was such a mind blowing piece of
       | hardware at the time. The portables in my life were an iPod and a
       | Game Boy Advance. Then a buddy of mine showed me the model he had
       | just imported from Japan running Wipeout - it was hard to believe
       | my eyes.
       | 
       | It truly felt like the future in a way very few pieces of tech
       | have managed to pull off since. One of Sony's peak
       | accomplishments.
        
         | monkpit wrote:
         | I had a PSP and also loved it, but I don't feel like it was
         | that mind blowing. The tricks they pulled made it less
         | impressive IMO. Most games felt like cheap pantomime versions
         | of what you wanted them to be, you'd buy something and then go
         | "oh, never mind".
         | 
         | The homebrew scene was much more impressive than anything
         | official, if you ask me.
        
           | sky2224 wrote:
           | I could see this as an adult, but as a kid, this thing was
           | killer.
           | 
           | I remember thinking: "Whoa, burnout 3 is something I play on
           | the big screen in the living room, and now it looks the same
           | and I can play it on a handheld device?" (it definitely
           | didn't look the same, but I was about 5 when it came out, so
           | I never paid much attention to the differences. Also sorry if
           | I'm making you feel old).
           | 
           | I also remember it being the first to do a joystick on a
           | handheld. That was pretty cool.
        
           | Nursie wrote:
           | Some of the games were awesome. I spent a lot of time playing
           | the star wars battlefront game on there. And armored core
           | formula front, wipeout, a few others.
           | 
           | You're not wrong that a lot of them felt hollow. Like that
           | assassin's creed game that had virtually nobody walking
           | around on the street and felt like a dead world as a result.
           | 
           | But there were some gems.
        
             | djmips wrote:
             | Cry. Bloodlines was something I worked on and was quite
             | proud of. But you can't please everyone.
        
               | Nursie wrote:
               | Sorry!
               | 
               | I love the AC franchise and have been playing it* since
               | the beginning. I know it was because of the limited power
               | of the platform that you couldn't have the usual crowds
               | of bystanders etc. I'm sure it was a great game in
               | general, it just felt like a bit of a ghost town :/
               | 
               | (* on and off, I took a break around 3/black flag after a
               | bit of burnout)
        
               | djmips wrote:
               | As I mentioned in other comments we only had 9 months
               | from zero to finished original game with no source code
               | or help from a very busy Ubisoft other than some
               | reference assets (which were completely redone for the
               | PSP). If we had more time, another year, bigger crowds
               | would have been a high priority!
        
           | spike021 wrote:
           | the homebrew scene is what got me into programming. i knew
           | some of the great minds back then and really idolized what
           | they were able to pull off.
        
           | conradev wrote:
           | It was the first handheld device I had with a web browser,
           | years before I got my iPod touch
        
             | jolmg wrote:
             | That 2.0 update was mind-blowing on its own. Smallest
             | device you could browse the web with, I think? Pretty sure
             | it was still the time of PDAs, before smartphones.
             | 
             | EDIT: Yeah, July 2005, 2 years before the iPhone came out.
             | 
             | https://forums.digitalspy.com/discussion/254588/psp-2-0-upd
             | a...
        
               | zimpenfish wrote:
               | > Smallest device you could browse the web with, I think?
               | 
               | I'd contest that the Blackberry devices were smaller and
               | earlier, e.g the 7230 from 2003[0]. Pretty sure some of
               | the iPAQs (and other CE devices) arrived with wifi and a
               | browser before 2005 as well since Pocket PC 2000 shipped
               | with a version of IE 3.1.
               | 
               | [0] https://www.pcmag.com/news/the-evolution-of-the-
               | blackberry-f...
        
               | davidron wrote:
               | Handspring Trio had a web browser by (before?) 2003 with
               | a touchscreen. I loved mine!
        
             | mod50ack wrote:
             | It wasn't until 2009 - which is also when my family got
             | WiFi (and switched from dial-up) - that I got mine: a
             | Nintendo DSi.
             | 
             | Objectively, that browser was terrible, even at the time.
             | But the ability to just read text on my own (and not have
             | to ask to use the family computer - and to stay up all
             | night reading under the covers, which was much harder with
             | books) was amazing then! Of course, it would seem so quaint
             | to kids today.
        
             | scottbez1 wrote:
             | Yeah. As a high schooler I just wanted to use AIM on it,
             | but all the web-based AIM clients required Flash at the
             | time, which wasn't supported in the PSP browser.
             | 
             | So I ended up hacking together a site called AIMonPSP with
             | PHP and MySQL that did all the AIM communication on the
             | server instead of client-side. Made a decent amount of
             | money (for a high schooler) on AdSense banners, and learned
             | a lot about software design the hard way.
        
               | ravetcofx wrote:
               | what kind of server did you Host it on? local Desktop?
               | and how did it manage traffic and bandwidth?
        
               | scottbez1 wrote:
               | Started on a VPS and then scaled to a single larger
               | dedicated server through a hosting company. It was never
               | doing crazy amounts of traffic, maybe 1-2k concurrent
               | users at peak, and the frontend was just doing slow
               | polling every few seconds.
        
           | djmips wrote:
           | I feel a bit hurt. ;-)
           | 
           | I worked on a bunch of PSP titles, my personal favourite was
           | Bloodlines - are you not entertained?
        
             | thastings wrote:
             | Tell us more! I still beleieve that the PSP is a killer
             | platform, those games are beautiful with 60 fps mods at
             | high resolutions. I never really stopped playing them, just
             | moved them to my phone.
        
               | the4anoni wrote:
               | +1, tell us more.
               | 
               | Personally back in the days I had Nintendo DSi, but just
               | recently I bought gamepad for phone just to check what I
               | have missed by not owning PSP at that time :)
        
               | djmips wrote:
               | I can tell you how surprised I was to find out that index
               | triangles were slower than triangle lists on the PSP due
               | to (I conjecture) a broken vertex cache in the PSP
               | graphics hardware (guessing it was rushed out with this
               | bug). The huge challenge of clipping triangles on the PSP
               | - they had to be clipped on the CPU. I loved working on
               | the PSP and wished we could have done more PSP projects.
        
               | thastings wrote:
               | Despite the limitations, many games pulled off amazing
               | graphics. Many in the thread compare it to the PS2, but
               | that's unfair. Doing better than PS1 graphics in a
               | handheld was quite an accomplishment back then.
               | Interestingly, the quality of the assets in these games
               | didn't have a chance to show on the 480x272 screen of the
               | PSP. However, many games, including Bloodlines, Gran
               | Turismo, both GTA's, just to name a few, look very close
               | to PS2 when upscaled. So the work was very much put into
               | these titles, and it shows, even after two decades.
        
             | anal_reactor wrote:
             | I recall Bloodlines as not being a bad game, but not
             | particularly good either. I think the biggest problem with
             | PSP is that lots of games were just diet ports of PS2
             | games. Why play them if you can play better versions of
             | same games on PS2? Having said that, there were absolute
             | gems in the library, and it breaks my heart that in some
             | alternative universe I haven't played Patapon or LocoRoco.
        
               | djmips wrote:
               | Bloodlines was not a diet port. It was an original. Given
               | what we had to do and the timeframe we had (9 months) we
               | had to go from zero to finished game and it was a
               | terrific challenge. We had no original source code so
               | everything you see, including the mobile version of
               | parkour, all the game systems, complete pipeline from
               | Maya had to be designed and built as well as getting a
               | game finished. I truly believe the project was a AAA
               | endeavour but with a AA budget and timeframe. Assassin's
               | Creed, the original game has a much larger scope but also
               | a much larger team and a four year development time.
               | Bloodlines if only given an additional months to a year
               | could have been outstanding. I'm still very proud of the
               | accomplishment of our team given our constraints.
        
               | anal_reactor wrote:
               | As someone involved in the game production, you saw all
               | the hard work and miracles that happened. It's your child
               | and you love it even if it's imperfect. As audience, I
               | compare this game to a different one, without any regard
               | to the constrains you had. Heck, I'll give your game a
               | bad score simply because I don't like the genre, in which
               | case there's absolutely nothing you could've done to
               | improve my experience.
               | 
               | I just grabbed my PSP and took a look at the save file of
               | Bloodlines. It says "Percentage completed: 0", which is
               | super strange, because I distinctly remember playing the
               | game as a kid when visiting my aunt. Maybe I actually
               | enjoyed the game, but the savefile got fucked, I got
               | angry, and never played it again? My memories are hazy,
               | but now that I focus, I do remember enjoying it, but not
               | much beyond that.
               | 
               | BTW when looking at the save files, what strikes me is
               | how few games I actually played. To me it seems like
               | there were lots of them, but actually no, I just spent
               | lots of time playing same games.
        
               | anal_reactor wrote:
               | When you think about it too long, the fact that one day
               | you're a kid, and then you're not a kid anymore is super
               | strange
        
               | thastings wrote:
               | I'm impressed! Bloodlines was the only AC I've ever
               | finished completely, and even though the story was odd at
               | some points, I found the gameplay and the graphics to be
               | spot on for the platform. Very enjoyable for teenager me
               | back then, and still holds up quite well. Doing this in 9
               | months... Just wow.
        
               | bluesign wrote:
               | been long time but I recall playing it on PSP, ( before
               | playing the AC game before though ) I have pretty good
               | memories, and it was one of the best games I played on
               | PSP for sure.
               | 
               | I think maybe Sony created too high expectations with
               | PSP.
        
             | TheAceOfHearts wrote:
             | I loved my PSP and the homebrew scene during that era. The
             | biggest area where the PSP felt like it was lacking was
             | with multiplayer games. I remember playing some fighting
             | and puzzle games with friends on the PSP, but the most fun
             | wireless multiplayer experiences were on the DS; and
             | primarily it was Mario Kart DS. The real killer feature was
             | being able to play with friends without requiring them to
             | own the game; I don't think PSP games were capable of this.
        
               | forgotacc240419 wrote:
               | For some reason the DS didn't take off at all in the area
               | I grew up (neither did the original Pokemon games despite
               | seemingly being massive everywhere and the cartoon being
               | a big hit in my school).
               | 
               | it was only like ten years later when I got to realise
               | how great those download play titles must have been for
               | some kids. PSP games would have been way too large to
               | pull off similar stuff, DS games were often only a few
               | megabytes
        
               | Talanes wrote:
               | Maybe it's just because it was high school and not
               | elementary school, but I remember basically everyone who
               | was into games even a bit having a DS, but nobody used
               | them as a daily carry portable. It was something you'd
               | just notice in people's rooms when you went over.
        
               | thastings wrote:
               | There were some games that had a feature called game
               | sharing. This let you send a smaller version of the game,
               | essentially a demo, to another PSP over wifi, and this
               | let you at least try the experience without owning the
               | game. Burnout Legends definitely did this, but I also
               | remember it on some NFS and sports titles. I just found a
               | list of games that did this.[0] Also, there were some
               | good shooters as well, like Medal of Honor or
               | Battlefront, with pretty nice maps, especially for a
               | handheld. And for racing games, Gran Turismo was
               | incredible with almost all GT5 tracks and 900+ cars
               | present.
               | 
               | [0] https://www.lifewire.com/psp-games-with-
               | gameshare-2792549
        
               | chmod775 wrote:
               | > I don't think PSP games were capable of this.
               | 
               | They were. You could play Tekken against a friend without
               | him having to own the game. It was great.
               | 
               | But in general not many games did this. Since even Tekken
               | had pretty high load times, I suspect that the much
               | higher graphical fidelity of the PSP made most games just
               | too big for this to work well.
        
             | lordviet wrote:
             | I remember being so excited for Bloodlines because I had no
             | way to play AC2. It was really impressive what you and your
             | team managed to accomplish on a handheld. Now knowing that
             | you built it from the ground up makes it even more amazing.
             | 
             | Can you share more about the experience, the development
             | process, and any other PSP titles you worked on?
        
             | lxgr wrote:
             | The PSP was probably the most hyped up gadget in my teenage
             | years. It was launched only after a long delay in Europe,
             | but even after all that time of waiting and the highest of
             | expectations, it delivered. So thank you for being a part
             | of that :)
             | 
             | What other games did you work on?
        
             | sky2224 wrote:
             | You worked on AC: Bloodlines?!
             | 
             | I absolutely loved that game. I remember playing it on my
             | white Star Wars PSP with a decal of Darth Vader on the
             | back. I spent so many hours sitting on my bean bag chair
             | playing it.
             | 
             | Thank you for making my childhood more fun :)
        
               | djmips wrote:
               | I appreciate that! It was a really fun project to be part
               | of.
        
           | 999900000999 wrote:
           | Disagree.
           | 
           | Most of the games still hold up and emulation is very easy to
           | run. Probably the best handheld of its era.
           | 
           | Only limited by it's controls. KZ was great, they even had to
           | patch in the last chapter, but it was an amazing game.
        
           | djtango wrote:
           | It was niche outside of Japan but Monster Hunter
           | Freedom/Portable was incredible and wildly more successful
           | than the console edition - the PSP and social monhun parties
           | in Japan validated a brand new IP for Capcom
           | 
           | Admittedly with homebrew it was even more fun when the
           | community patched MHP3 translations and we would have AdHoc
           | wifi parties proxied over the net using a dongle. Good times
        
           | spookie wrote:
           | I do not agree.
           | 
           | God of war chains of olympus, metal gear solid peace walker,
           | crisis core ff7, test drive unlimited, motor storm artic
           | edge... I could go on.
           | 
           | I don't see a world where a handheld console released in 2005
           | being able to play these games isn't impressive. And I wonder
           | what homebrew could offer to match these games too.
        
             | TheAceOfHearts wrote:
             | Homebrew made the PSP a killer emulation machine way ahead
             | of its time. You could emulate the original PlayStation,
             | which was how I got around to playing the original Final
             | Fantasy 7 (although I think this also had an official
             | release, my memory is fuzzy). And it could emulate the
             | SNES, which was how I got around to playing Chrono Trigger.
             | 
             | Funnily enough, I remember some rumors going around about
             | some people trying to develop an N64 emulator which never
             | got released or went anywhere, AFAIK. I have a vague memory
             | of a guy going by the ID PSDonkey or something like that.
        
               | tripflag wrote:
               | I played a bit of Super Mario 64 using an early version
               | of Daedalus, so it was more than a rumour :>
               | 
               | Granted, it ran at about 80-90% realtime speed, and audio
               | was a no-go, but maybe that improved in later releases.
        
               | circuit10 wrote:
               | As someone who modded my PSP a few years ago I can
               | confirm that Mario 64 now runs fine with working sound,
               | and you can even force it into widescreen
        
               | goosedragons wrote:
               | FF7 did get an official PSN release playable on PSP. You
               | could play FF1-9 on PSP by the end of it's life once the
               | port of the DS version of FFIII arrived. There was also a
               | PSN release of the PS1 version of Chrono Trigger, which
               | is actually how I played through it (although perhaps on
               | Vita).
        
               | lxgr wrote:
               | PS1 emulation on the PSP is actually mostly a native Sony
               | feature! Sony has always been very interested in
               | backwards compatibility; initially to solve the chicken-
               | and-egg problem of a new console not having many titles
               | available at launch, but later largely focusing on
               | additional revenue by selling people digital downloads
               | for games they might well already own (because they
               | removed native media compatibility...)
               | 
               | For the PSP, media compatibility was obviously never a
               | possibility, but as I understand it, the native PS1
               | emulator on the PSP essentially works with completely
               | unmodified PS1 ISOs in some sort of container file
               | format, which homebrew developers have then quickly
               | reverse engineered.
               | 
               | The emulator itself is technically quite impressive, and
               | apparently largely runs unmodified PS1 MIPS R3000 code on
               | the PSP's MIPS R4000, although the GPU is emulated [1].
               | 
               | [1] https://www.eurogamer.net/investigating-the-psps-
               | psone-emula...
        
             | psygn89 wrote:
             | Grand Theft Auto 3 (Liberty City Stories) running on the
             | handheld... mind blown.
        
           | ssl-3 wrote:
           | The homebrew scene is why I still have no idea if the UMD
           | drive in the PSP that I bought new a million years ago has
           | ever worked.
           | 
           | Because while I definitely bought a PSP, I definitely have
           | never bought a UMD-based game to play on it.
           | 
           | It was quite amazing at the time, and (IMHO) it remains a
           | spectacularly-good handheld for playing whatever games with
           | an emulator or whatever.
           | 
           | (Am I the reason why we can't have nice things? Yes, perhaps.
           | Perhaps I am.)
        
             | lxgr wrote:
             | To be fair, Sony released an UMD-less model themselves!
             | Many titles, especially later in the system's life, got a
             | digital/PSN release in addition to the UMD one, and some
             | were even digital exclusive.
        
           | ezconnect wrote:
           | It was mind blowing at that time because it felt solid and
           | you can even watch movies on it. Too bad Sony abandoned it.
           | The form factor was amazing even Nintendo and Steam copied
           | it.
        
           | roboror wrote:
           | It's a cool device but the display was terrible.
        
           | reaperducer wrote:
           | _I had a PSP and also loved it, but I don't feel like it was
           | that mind blowing._
           | 
           | Perhaps you came to the PSP late in its cycle.
           | 
           | I happened to be in Tokyo when the PSP was released. I was on
           | a subway and saw a girl playing Lumines and it completely
           | blew my mind.
           | 
           | As soon as I was done with my daytime obligations, I went
           | straight to Yodobashi Camera and bought one. When I got back
           | to the U.S., showing it to people always blew their minds,
           | also.
           | 
           | Until then, the notion of "handheld gaming" was mostly the
           | early GameBoy series, and maybe Lynx. The PSP was a whole
           | different category.
        
             | thastings wrote:
             | I got a PSP-3000 during high school, and loved it. In
             | addition to playing native and PS1 games, it was a very
             | powerful media player as well. Much more versatile than
             | most phones at the time, especially with its nice, though
             | not very hi-res, screen. The PSP wasn't very common in our
             | area, but I managed to get some friends to get one, and we
             | had a lot of fun with multiplayer too.
        
           | bigstrat2003 wrote:
           | I just never felt like there were games worth buying for the
           | PSP. I only ever got three - Crisis Core, FFT, and God of War
           | Chains of Olympus. The system collected dust mostly. My DS
           | got a lot more use, because Nintendo is just better at making
           | games imo.
        
         | ekianjo wrote:
         | Wipeout Pure was a absolutely mind blowing in 2004. Nothing on
         | mobile platforms came close to it. It was indeed a portable
         | playstation.
        
           | cmxch wrote:
           | In the right circumstances, Wipeout Pure also was a decent
           | web browser.
        
             | ekianjo wrote:
             | Wow! I had no idea about that. Looks like it shipped with a
             | web browser built-in indeed:
             | 
             | https://gamefaqs.gamespot.com/boards/920780-wipeout-
             | pure/204...
        
         | freedomben wrote:
         | I couldn't stomach the cost. At the time you could get a PS2
         | for the same or less money, do I could never justify a PSP.
         | Nowadays I'm not broke so maybe I could though, but that
         | ingrained mental block of "too expensive" is hard to get past
        
           | jolmg wrote:
           | I mean, it's a PS2, but portable, so more difficult to make
           | and more usable...
        
           | forgotacc240419 wrote:
           | It's the only machine I ever got at launch. Utterly gigantic
           | purchase for 14 year old me
           | 
           | This was more than a small part due to the calculation that
           | early models were more likely to be hacked and I'd save
           | myself a lot of money emulating snes games instead of buying
           | new ones...
        
         | have-a-break wrote:
         | I was lucky enough to travel with my PSP and played Metal Gear
         | Solid: Peace Walker. I have no clue how it would detect which
         | country I was in, but you could capture mercenaries and every
         | country I visited seemed to have distinct "soldiers".
         | 
         | Still remember catching a ton of max-leveled soldier's when I
         | was in Russia.
        
         | m3kw9 wrote:
         | Yeah PSP got the most play time even vs the DS
        
         | chongli wrote:
         | I never had a PSP but also didn't really want one after seeing
         | my friend's. It seemed way too fragile and complicated, not
         | rugged and simple like Nintendo portables.
         | 
         | It also had a bigger problem in that it seemed to be designed
         | for (and built a library of) ports from regular consoles. I've
         | always believed full console ports make lousy portable games
         | because they're not designed for stop-and-go play sessions. I'm
         | not interested in playing through some epic boss battle in God
         | of War while waiting in line at the grocery store. On the other
         | hand, I'm totally fine with playing a few moves in a quick
         | adventure/puzzle/strategy game on a DS.
         | 
         | And that's the crux of it. PSP seems to be designed for
         | portable play only around the house. In that case I'd rather
         | just have a regular console.
        
           | goosedragons wrote:
           | I feel like with sleep mode on the DS, PSP and later
           | handhelds that became mostly moot anyways. There are still
           | great OG Game Boy games I probably wouldn't want to play in
           | the grocery store line (e.g., Link's Awakening) but with
           | sleep mode it doesn't really matter. You just stop whenever,
           | pick up whenever. Arguably the PSP suffered from not going
           | all in on console style gaming with just a single analog
           | stick. SO many games on there suffered from that.
           | 
           | The PSP was definitely more complicated, and perhaps more
           | fragile but it felt incredibly futuristic in early 2005.
           | Graphics basically as good as my home PS2, you could watch
           | really high quality movies, music on the go, browse the web.
        
           | jorvi wrote:
           | > I've always believed full console ports make lousy portable
           | games because they're not designed for stop-and-go play
           | sessions.
           | 
           | I realized this after purchasing a Steam Deck. Initially I
           | installed things like Apex Legends (rip) and Doom Eternal,
           | but even with gyro and trackpads, it's just didn't feel great
           | on a small screen. I will admit playing through the entire
           | Master Chief Collection over various transits made my inner
           | child kind of giddy. But Halo's chapter format and slow-paced
           | combat makes it kind of an unique fit.
           | 
           | On the go I now mostly use my Deck for things like Slay The
           | Spire, Ori, Okami, Hollow Knight, Tails of Iron, Stardew
           | Valley, Baba is You, etc; Docked with a TV, playing the
           | aforementioned FPS is fine. Or party games like Heave-Ho :-).
           | 
           | To be honest, I do kind of wish for a Vita-like, running
           | SteamOS, with enough horsepower to run previously mentioned
           | OTG games. Key factor is to be 'pocketable'.
           | 
           | > And that's the crux of it. PSP seems to be designed for
           | portable play only around the house. In that case I'd rather
           | just have a regular console.
           | 
           | Sometimes the TV gets relinquished to the other half, in
           | which case its nice to stil snuggle up instead of
           | sequestering yourself to the study.
        
             | keyringlight wrote:
             | The impression I have is that 'game playing devices' coming
             | out now are picking points on a speed-quality-cost style
             | trilemma triangle, except it's desktop PC/couch+TV
             | console/portables. All the different products are picking
             | different points in the triangle to see if there's a
             | market, if laptops are a step away from desktops, then the
             | GPD Win is a second step towards portables, the steam deck
             | is third. The software side also answers another desire
             | that a lot of people have which is to have PC games with a
             | more console-like management experience, and the desire for
             | the steambox to do something similar for HTPC form factor
             | never went away.
        
           | lxgr wrote:
           | > It seemed way too fragile and complicated
           | 
           | The thing is an absolute tank. I vividly remember the horror
           | of dropping mine onto a concrete floor from a significant
           | height - with no consequences, other than a minor paint chip.
           | 
           | And the thing features an _optical disk drive_! Between that
           | and MiniDisc, I 'm still convinced that Sony's mechanical
           | engineers are wizards.
        
         | kotaKat wrote:
         | > just imported from Japan
         | 
         | Lik-Sang? Good ol' Lik-Sang, before Sony threw them into the
         | ground. So much Japanese video game console eye candy for
         | grabs.
        
         | MarcelOlsz wrote:
         | >It truly felt like the future in a way very few pieces of tech
         | have managed to pull off since.
         | 
         | For me it was the Nokia Ngage, and ipod video. And then the
         | airpods.
        
       | danbolt wrote:
       | Semiconductors are a magical thing, and I've always felt like
       | their quick obsolescence is a bit sad.
       | 
       | It's really lovely to see that we can keep making them useful and
       | relevant.
        
       | userbinator wrote:
       | _2.4 GHz Only_
       | 
       | I believe that's a hardware limitation of the radio, which
       | software won't be able to change.
        
         | walrus01 wrote:
         | Even the much newer first generation PS4 from 2013/2014 is a
         | 2.4 GHz only wifi device.
         | 
         | It's exceedingly unlikely to find something from the time of
         | the psp in 2003/2004 that has 802.11a 5GHz and isn't a business
         | laptop.
        
           | nicman23 wrote:
           | huh 5ghz existed since 1999
        
             | walrus01 wrote:
             | Yeah, but certainly wasn't common until 802.11n 5GHz stuff
             | shipped and became in common consumer use. The target
             | market for a psp would have had 802.11b or .g 2.4 GHz only
             | home routers/APs. Think Linksys wrt54g and similar.
        
               | felixg3 wrote:
               | Yes and even plenty of 802.11n devices were 2.4Ghz only.
        
             | throwaway173738 wrote:
             | It was actually the first band that wifi supported.
        
               | walrus01 wrote:
               | It was not, 802.11 (no letters) and 802.11b were 2.4GHz.
               | the 802.11a standard came later.
        
             | washadjeffmad wrote:
             | We had a fleet of PCMCIA cards for wardriving in the early
             | 2000s, but only one for 802.11a.
             | 
             | It was rare to find, but the networks were left weirdly
             | open, presumably because it was rare, limited range, and
             | they didn't care to troubleshoot security on top of
             | connectivity.
        
         | Aachen wrote:
         | Not with that attitude you can't. Simply overclock the CPU to 5
         | GHz and connect an antenna to pin 8!
         | 
         | (This comment was inspired by this actually functional crazy
         | project:
         | https://web.archive.org/web/20220104163626/http://www.icrobo...
         | | HN discussions: https://hn.algolia.com/?q=Pi+fm)
        
           | xg15 wrote:
           | This is amazing! Saved.
        
           | mschuster91 wrote:
           | Ham here. This is _nuts_, thanks.
           | 
           | I wonder what a RPi 2040 could accomplish with its dedicated
           | realtime components. Add a variable (center frequency and
           | bandwidth) bandpass circuitry to filter out nasty harmonics
           | and I'd guess you can at least go for purely software
           | transmitting CW (morse code), FM and the various digital
           | modes like DMR that are AFAIK all variations of either
           | straight FM or FSK.
           | 
           | FPGAs are too expensive / require too niche knowledge to pull
           | it off, and regular GPIOs suffer from hardware interrupts...
           | 
           | The other question of course is how to _receive_ , but I
           | guess for that you can use an RTL-SDR...
        
         | noname120 wrote:
         | I wonder if the Marvell Libertas 88W8010 chip could be replaced
         | with one from the same family but with 5 GHz support. That
         | would require additional patches but probably not a whole
         | rewrite.
        
       | joecool1029 wrote:
       | Sick, I still have mine and now I won't have to turn off security
       | on my hotspot for the PSP to connect. Last year I spot welded a
       | panasonic prismatic cell from a toughbook onto the original psp
       | batt board to get a decent batt. The chinesium ones wouldn't last
       | and my original was long dead.
        
       | opello wrote:
       | Is there any kind of technical write up of how this was
       | accomplished? Looking at the Git history of the branch that
       | introduced the plugin[1] was a bit rough, but I did find an
       | interesting commit[2]. That commit looks like it patches some
       | other code (apparently some pspnet_apctl.prx module)[3] but maybe
       | all the discussion was in Discord and it's not been written up
       | elsewhere?
       | 
       | It's probably unreasonable to ask for such details without
       | delving into how PSP software images are structured and learning
       | that ecosystem. Also maybe it's obvious for someone with a more
       | low level understanding of the WPA 1 vs. 2 differences. But here
       | I am unreasonably curious. :)
       | 
       | [1] https://github.com/PSP-Archive/ARK-4/commits/rev160/
       | 
       | [2] https://github.com/PSP-
       | Archive/ARK-4/commit/edcc6f01618e3e45...
       | 
       | [3]
       | https://www.reddit.com/r/PSP/comments/1igh5c9/wpa2_support/m...
        
         | Ambroos wrote:
         | I'm far from an expert, but what is most likely is:
         | 
         | - The underlying firmware for the Marvell WiFi controller that
         | Sony provided when they updated the PSP to support WPA (with
         | AES) also supports WPA2 (with AES).
         | 
         | - Sony never set it up on the userspace side, perhaps for
         | stability reasons or because there was no demand and they
         | preferred playing it safe.
         | 
         | - The patches swap out the userspace bits to talk WPA AES with
         | the ones for a WPA2 AES. The difference isn't huge, it's mostly
         | changing data in some management frames and configuring the key
         | exchange differently.
         | 
         | It's very impressive that that developer found the right things
         | to patch, with the right values.
         | 
         | Looks like it has been in the works for a while.
         | 
         | https://psp-archive.github.io/apps/wpa2.html
         | 
         | https://arstechnica.com/uncategorized/2005/04/4865-2/
        
           | chillingeffect wrote:
           | I'm amazed it was so close all that time and hackers didnt
           | turn it on back then. 20 years ago the internet was just
           | coming into its own as a collaboration platform for large
           | anonymous groups. I remember hackers set up a public website
           | where you could annotate blocks of the PSP firmware as you
           | reverse engineered it.
           | 
           | I remember the cat and mouse game with sony on the swaploit
           | and eventually hacked firmare being released. I remember when
           | the first psp dev kit was released on linux. I had a macbook
           | but tried it bc it was just a huge shell script. Imagine my
           | glee when, after 5 minutes of chunking spinning rust. I was
           | able to compile code for the PSP! Then I remember the first
           | time someone figured out how to send graphics commanda to its
           | gpu and also how to change the cpu speed between 111/222/333
           | MHz.
           | 
           | I remember the first euro-style demo I saw by Alonetrio,
           | which I modified to create PSPKick. Then came the first Atari
           | 2600 emu and then then the first C64 emu. The spirit of
           | collaboration was lively, jovial, fraternal, and celebratory!
        
           | opello wrote:
           | Thanks for that perspective and detail, it makes a lot of
           | sense. The first link also has some very nice establishing
           | context for the environment. I'd still love to read the
           | technical journey of the developer because I agree it is very
           | impressive.
        
         | noname120 wrote:
         | Yeah so basically the Marvell Libertas 88W8380 supports 802.11i
         | (also known as WPA2) out of the box:
         | https://uofw.github.io/upspd/docs/hardware/Libertas_WLAN_cli...
         | 
         | The module patches the PSP kernel WPA module to make it use the
         | native WPA2 capability of the chip/firmware instead of WPA.
        
       | UnlockedSecrets wrote:
       | Damn it's been 20 years since the PSP.... loved that thing
       | growing up.... So much Monster Hunter Freedom Unite... grabbed
       | mine off the shelf after all this time just to feel it again and
       | the battery is almost 1 inch thick.... Guess it's time to go
       | through some of the old electronics and recycle the batteries
       | before they either off gas, or catch something on fire...
        
         | khalilravanna wrote:
         | Same. Mine had expanded so much it almost popped the battery
         | panel off. Thankfully replacements are quite cheap! I went
         | through and replaced old ones on my PSPs, DSs, etc and now keep
         | em all charged (with a mess of cables) to hopefully keep em
         | semi healthy and not cause a bonfire in my closet.
        
       | hx8 wrote:
       | I wonder if we'll start to see services that allow you to
       | download home-brew directly onto the PSP now (similar to Vita
       | services), instead of having to transfer everything over SD
       | cards.
       | 
       | The PSP is fantastic, I use mine often.
        
         | noname120 wrote:
         | https://brew.psp.place/hb/ has an installable channel on the
         | PSP: https://brew.psp.place/hb/HDStore.prs
        
       | nektro wrote:
       | wow one of the most ad-ridden sites i've ever seen
        
         | wao0uuno wrote:
         | ublock origin
        
       | waltercool wrote:
       | This is good news
       | 
       | And finally non-political articles here lol
        
       | pfoof wrote:
       | Would love to see the same for Nintendo DS but no chance with
       | this tiny SoC
        
       | hassleblad23 wrote:
       | I bought a PSP last year and now its my main gaming device in
       | 2025. I wish Sony brings it back in some form.
        
       | gregjw wrote:
       | The PSP was a masterpiece of a device. Glad people still tinker
       | with them.
        
       | illwrks wrote:
       | I still have mine (PSP 1000 ), such an amazing piece of tech. I
       | did an IPS screen mod over covid, it made it 10 times better - no
       | more ghosting of the display and vibrant colours!
        
       | INTPenis wrote:
       | That's great, I just started using WPA3. As far as my radio
       | neighbors tell me, I'm the only one.
        
       | Avamander wrote:
       | I wish someone did this for the Nintendo DS or added WPA3 support
       | to 3DS. I haven't seen any public RE effort going into
       | replacement WiFi modules of those.
        
         | msk-lywenn wrote:
         | It doesn't even have an OS. The launcher would have to
         | dynamically patch the games. Not impossible, but a lot
         | trickier, I guess.
        
         | the4anoni wrote:
         | DS games didn't even worked with WPA.
         | 
         | Only DSi Enchanced and 3DS games supported WPA2 at best. Your
         | best bet is using older router with OpenWRT to make WPA3 to WEP
         | bridge.
        
         | 6SixTy wrote:
         | Problem is that from what I've read, the system firmware is
         | embedded in a module that also serves as WiFi. There is a
         | chance that the firmware could be hacked to enable WPA2, but
         | probably not WPA3.
        
       | forgotpwd16 wrote:
       | What is more impressive, that Moment fella solved that 20y,
       | considered very hard evident by the in Discord's bot's response,
       | issue within 3d after joining the scene.
        
       | joshuaturner wrote:
       | I love seeing old hardware kept alive by community effort like
       | this.
       | 
       | Would love to see similar for the Sidekick, although I know
       | hardware limitations will make that much less likely to
       | materialize anything meaningful.
       | 
       | I just want to flip it open to respond to a text message one more
       | time.
        
       | agentkilo wrote:
       | This is impressive!
       | 
       | I still have my PSP 3000 (bought over a decade ago), which is in
       | great condition, despite the frequency I whip it out and have fun
       | playing the classics.
       | 
       | I mostly just play vanilla single-player games on it, so there's
       | rarely a need to bring it online. But when that occasion appears,
       | it can be really cumbersome. I keep a cheap mobile hotspot around
       | and have it work in WEP mode, just for bridging my PSP to other
       | WiFi networks. I will definitely try this instead.
       | 
       | That said, I think a great feature of PSP (and other old-gen
       | handhelds) is, it can work great while being completely offline.
       | I think I will keep it forever, or until they stop making new
       | batteries for it.
        
       | tobyhinloopen wrote:
       | Garbage website
        
       | palla89 wrote:
       | I can't think enough how amazing it is: so much time invested in
       | a 20 years old console without any money reward!
       | 
       | PSP was so great that just seeing the screenshot of the WiFi
       | networks trigger in me a nostalgic tear :')
        
       | 0xTJ wrote:
       | When I had a DS Lite when I was younger, it was annoying to me
       | that I couldn't connect to the Wi-Fi at home. (IIRC) It only had
       | WEP, instead of WPA(2?).
        
       | stn8188 wrote:
       | I have my own special experience with the PSP, totally unrelated
       | to games. Back in 2009 I was deployed to the middle east. At the
       | time, connectivity was difficult: we used phone cards to call
       | back home. One alternative was that you could use Skype on the
       | PSP, and the cost of a call was very cheap. I remember hanging
       | out in random cafes (probably the Cinnabon outside the Navy base
       | in Bahrain) using their Wi-Fi to call home. Thanks for the
       | reminder of a great memory!
        
       | 1oooqooq wrote:
       | yet another celebration of something that would be banal if there
       | were any attention to true open source movement (no, bsd and mit
       | not n included)
        
       | mdtrooper wrote:
       | There are two important things about wololo. One they did the
       | jailbreak to PSP. And they made
       | https://github.com/WagicProject/wagic (the best open source
       | alternative to Magic the Gathering).
        
       | mortos wrote:
       | Just in time for WPA3 to begin to be all but required, as WiFi 7
       | MLO requires strict WPA3.
       | 
       | This is pretty awesome though to see new life breathed into these
       | devices. I know the Vita has a big community around homebrew and
       | emulators.
        
       | gatane wrote:
       | Please, do not bother the devs on how to install this on your
       | PSP, the plugin is still on the works.
       | 
       | Source: the PSP Discord.
        
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       (page generated 2025-02-16 23:02 UTC)