[HN Gopher] Diablo hackers uncovered a speedrun scandal
       ___________________________________________________________________
        
       Diablo hackers uncovered a speedrun scandal
        
       Author : pitwin
       Score  : 142 points
       Date   : 2025-02-15 14:00 UTC (9 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | uolmir wrote:
       | There have been several of these deep dives into manipulated
       | speed runs and they seldom disappoint. Since we are on HN, I'll
       | mention another mathy one that was summarized by Matt Parker:
       | https://www.youtube.com/watch?v=8Ko3TdPy0TU
        
       | szvsw wrote:
       | As someone with absolutely no knowledge of speedrunning community
       | norms, it's very interesting to see how a practice that is
       | fundamentally about exploiting generally unintended mechanisms
       | within a system design still develops its own notion of ethics,
       | legitimate and illegitimate exploits, etc. Not that different
       | than something like the Astros technology-assisted sign-stealing
       | scandal (as opposed to legitimate sign-stealing) against the
       | Dodgers in the '17 WS, at least from the perspective of needing
       | to identify the lines between fair play and illegitimate
       | advantage.
       | 
       | Edit: children have helped point out the precise notion of ethics
       | - no exploit is unethical on its face, so long as it is
       | disclosed, which allows the speedrun to be correctly classified
       | and compared to others in its class.
        
         | darkwater wrote:
         | I have your same knowledge but what you mention seems pretty
         | normal and even human, no? You exploit some difficult to
         | exploit bugs and you don't want easy tricks to be used instead.
         | 
         | Although following this logic I don't fully understand why TAS
         | are allowed.
        
           | __s wrote:
           | What do you mean by allowed?
           | 
           | TAS runs aren't put on leaderboards against RTA runs
        
             | nurettin wrote:
             | Everything is allowed as long as you cat honestly. Some
             | present no challenge (like idspispopd and run to exit makes
             | no sense) so nobody runs it.
        
               | mst wrote:
               | Aha! Doom noclip so you can run through walls.
               | 
               | (the first google result I got for idspispopd did not say
               | _which_ cheat code it was, so figured I'd mention)
        
             | darkwater wrote:
             | No idea, I'm no expert at all in the scene :) it's just how
             | TFA closes its story.
        
           | aithrowawaycomm wrote:
           | I think of TAS as a code competition, almost like demoscene,
           | whereas tool-free speedrunning is more e-athletics.
        
           | ChoGGi wrote:
           | TASes aren't allowed in regular categories (I'm sure they are
           | somewhere), they're used to find the fastest way possible
           | then human players try to reproduce it.
        
         | __s wrote:
         | Note this is what categories are for. The category sets the
         | rules. There are glitchless categories (which define glitching,
         | see Ocarina of Time which has restricted & unrestricted
         | glitchless categories since the game is so broken:
         | https://m.youtube.com/watch?v=2ebZ94KGlVw or how glitched
         | categories include no-SRM & no-ACE)
        
         | vanderZwan wrote:
         | It's not a particularly complex or surprising "ethics" though:
         | the point of competing between speed-runners is an honest
         | comparison of human skills, so all exploits require full
         | disclosure to ensure a fair comparison and the ability to agree
         | on which skills are actually being compared. This is why tool-
         | assisted speedruns are separated from human speed runs, for
         | example.
        
           | szvsw wrote:
           | > It's not a particularly complex or surprising "ethics"
           | though
           | 
           | Yes, you are mostly right, but it's still interesting (and
           | positive!) that the community landed on an "anything goes so
           | long as you are honest" set of norms.
           | 
           | As someone without much (well, any) interaction with
           | speedrunning communities, it's still fun to see how other
           | internet communities have codified or tacitly established
           | their operating procedures, expectations, norms etc.
        
             | dahart wrote:
             | What is interesting or unique about honesty as a shared
             | norm?
             | 
             | You are, again here, despite trying to deny it elsewhere in
             | this thread, claiming the "anything goes" part within the
             | bounds of the game and within the rules of the competition
             | is somehow reflecting on the community norms and making
             | this "interesting".
             | 
             | It's like trying to say "Oh wow it's so interesting that
             | marathon runners have their own ethics; they can just run
             | as fast as they want as long as they don't take shortcuts".
        
             | pdpi wrote:
             | An interesting peculiarity of the speedrunning community is
             | that there is also a large component of "the community vs
             | the game" mattering more than than "runner vs runner".
        
               | Adachi91 wrote:
               | That is very accurate, whenever I was dethroned from a
               | position (legitimately) I was happy for that person and
               | challenged me to find a better way to complete the run.
               | 
               | Although the games I've done are very niche and have
               | small moderation teams.
        
             | me_me_me wrote:
             | Just to add a bit more context.
             | 
             | For a given game there are often multiple categories. With
             | rules for each. Some forbid some exploits, some complete
             | game as fast as possible some 100% it.
             | 
             | When a new tech gets discovered there might be a debate if
             | it belongs to certain categories or not.
        
         | cbarrick wrote:
         | No, I think you are misunderstanding. There really isn't an
         | "ethics" of what exploits are allowed or disallowed.
         | 
         | Speed running communities generally don't care what exploits
         | you use, as long as you are up-front and honest about it. The
         | idea is to have apples-to-apples comparisons. You did a 100%
         | run with no exploits? Cool, let's compare that to other people
         | who also ran that category. Your friend did an any% run with
         | save file manipulation? Also cool, let's compare that to others
         | in the category.
         | 
         | If you modified your save file mid run, but tell everyone else
         | that your run should be compared against other runs that did
         | not modify save files, that's clearly dishonest. The problem
         | isn't the part about what exploit was used; it's the part where
         | he lied to the community about which category it should be
         | classified.
         | 
         | Also, the core aspect of speed running is speed: the amount of
         | time it takes you to complete the game. If you are modifying
         | save files outside the game after you start a run, you need to
         | record that time.
        
           | szvsw wrote:
           | > Speed running communities generally don't care what
           | exploits you use, as long as you are up-front and honest
           | about it.
           | 
           | That is, precisely, a set of ethics!
           | 
           | > There really isn't an "ethics" of what exploits are allowed
           | or disallowed.
           | 
           | It sounds like there is: disclosed exploits are allowed,
           | while non-disclosed exploits are disallowed. This is very
           | clearly a set of ethics. It is different than that of
           | industry, where generally speaking trade-secrets and non-
           | disclosure of methodology is often considered critical to
           | business success, short of establishing protected IP; in
           | academia, disclosure is putatively the norm but there is
           | plenty of partial disclosure of methodology rather than
           | complete... etc.
           | 
           | > The problem isn't the part about what exploit was used;
           | it's the part where he lied to the community about which
           | category it should be classified.
           | 
           | That puts it very precisely, and also highlights his
           | unethical behavior in the context of speedrunning's norms
           | around ethical representation of achievements.
        
             | dahart wrote:
             | Whether someone was honest or lied in competition isn't a
             | unique set of ethics anywhere. Yes they use ethics, and
             | those ethics are shared with society's notion of ethics.
             | You're failing to make a case that speed running has their
             | own norms.
        
             | cbarrick wrote:
             | I see. Maybe we're getting too hung up on a prescribed
             | meaning of the word "ethics" rather than the larger meaning
             | of what we're actually saying to each other.
             | 
             | Your original comment talks about the distinction between
             | "legitimate" and "illegitimate" exploits, and the
             | juxtaposition of ethics and exploits. My point is that this
             | framing is a misunderstanding of speed running norms -
             | there isn't actually a distinction between "legitimate" and
             | "illegitimate" exploits. And this undermines the poignancy
             | of the juxtaposition. I even refute your assertion that
             | speed running is fundamentally about exploiting - some of
             | the most fun categories or glitchless.
             | 
             | I assumed you meant the original comment in the scope of
             | behaviors that could be triggered by the game's code. So it
             | seemed to me that there was a misunderstanding:
             | "illegitimate exploits" simply isn't a thing in this scope,
             | given honesty around the recording.
             | 
             | But now I see you make the distinction "disclosed exploits
             | are allowed, while non-disclosed exploits are disallowed".
             | Yes, lying is a exploit, in a larger sense. It wasn't clear
             | to me that this was the intended original meaning. So sure,
             | in this scope it is valid to talk about illegitimate
             | exploits.
             | 
             | Frankly, I'm still not sure this actually was your original
             | intended meaning, and it feels like I got strawmanned into
             | an argument about the semantics of the words "ethics" and
             | "legitimacy", when my original intent was to add clarity
             | around the culture of speed running. Any further debate
             | about the philosophy of language is getting too far off
             | topic.
             | 
             | Oh, and your edit about "children" is rude.
        
               | lcnPylGDnU4H9OF wrote:
               | > Maybe we're getting too hung up on a prescribed meaning
               | of the word "ethics" rather than the larger meaning of
               | what we're actually saying to each other.
               | 
               | Huh, this reminds me of speedrunners and speedrunning
               | being called "cheaters" and "cheating" by new-to-
               | speedrunning viewers on speedrun streams. (Really,
               | they're just interested in the glitchless categories.) It
               | seems to be a fairly common first reaction and this
               | thread helps put that in perspective.
               | 
               | > Oh, and your edit about "children" is rude.
               | 
               | That's presumably not how they meant it.
               | https://news.ycombinator.com/item?id=43060190
        
               | cbarrick wrote:
               | > That's presumably not how they meant it.
               | 
               | Hah, I have made a misunderstanding again! I guess the
               | philosophy of language _is_ on topic for this thread :P
        
         | lcnPylGDnU4H9OF wrote:
         | > its own notion of ethics, legitimate and illegitimate
         | exploits, etc.
         | 
         | There are run "categories" for any given game. Super Metroid's
         | arguably most prestigious category used to be called "Any%",
         | referring to the required item collection percentage as
         | distinct from 100% or Low%, and now it's called "Any%, No Major
         | Glitches" because someone discovered that you can go out of
         | bounds with the X-Ray Scope and a door. It specifies "major"
         | glitches because the run otherwise makes heavy use of (among
         | others) a "minor" glitch called Mock Ball, which lets you move
         | in morph ball form at regular form running speed. Ultimately,
         | the community has to agree on what is major and what is minor
         | but it's usually moot until a new exploit is discovered.
         | 
         | It is interesting and it makes a whole lot of sense once you
         | look at it from this angle. The categories actually have pretty
         | rigorously defined rules precisely because there is so much
         | competition involved.
        
           | jordigh wrote:
           | It also depends on what is "fun". Major glitches in Super
           | Metroid make you skip too much of the game and that just
           | isn't fun to watch.
           | 
           | Speedrunning is a spectator sport, so spectators ultimately
           | determine which categories are the prestigious ones.
        
           | immibis wrote:
           | You can always play whatever you want - you just can't rank
           | it on leaderboards if it doesn't follow the rules of that
           | leaderboard.
           | 
           | TASes break every rule and are pretty cool.
        
             | recursive wrote:
             | I mean there can still be rules. Like using a hacked ROM or
             | spliced video. Of course you wouldn't splice to get good
             | performances, but different RNG states or something.
        
             | NobodyNada wrote:
             | > TASes break every rule and are pretty cool.
             | 
             | There's still rules in TASing, just a different set of
             | rules! Specifically, you have to submit a file containing a
             | sequence of controller inputs that completes the game when
             | played back in an accurate emulator (or a replay device
             | connected to the controller port of an original console
             | running the original game).
             | 
             | I co-authored the current fastest TAS of Super Metroid:
             | https://youtu.be/m-Gt57ur7OA?t=2m30s We completed the game
             | in under 2 minutes of gameplay by exploiting a race
             | condition in the game's sprite animation system to start an
             | exploit chain leading to full arbitrary code execution
             | (full writeup: https://tasvideos.org/8214S ).
             | 
             | We used all kinds of tooling to create the run: a recording
             | emulator with savestates, slowdown, and frame-by-frame
             | input editing, scripting tools, debuggers, disassemblers,
             | and memory viewers. We used memory editing tools during
             | development to test different scenarios without having to
             | set them up in-game first, but the actual run you submitted
             | is completely "pure"; just an input file that beats the
             | original, unmodified game.
             | 
             | And just like real-time speedruns, TASes are split into
             | categories too. Here's the world record TAS with major
             | glitches disallowed, by Sniq: https://youtu.be/Rr9gdQ-VkO4
             | Whereas our ACE TAS is more like a CTF challenge than
             | anything else, Sniq's run is a masterpiece of gameplay that
             | shows how far the game can be pushed beyond the current
             | human limits. But again, it's still a true run of the game;
             | the only difference is that you submit an input file
             | instead of a realtime performance of the run.
        
           | zerocrates wrote:
           | Another good example is the Zelda Ocarina of Time any%, which
           | progressed as new techniques allowed skipping more and more
           | of the game, but which was still pretty broadly popular even
           | when it was a warp to the final boss in under 20 minutes, is
           | now way less popular now that they discovered a arbitrary
           | code execution method that credits-warps in under 5 minutes.
           | 
           | This process had already been going on before, but you have
           | this progressive sequence of the speedrun getting harder to
           | play _and_ harder to watch. You see some spliting out to
           | restricted categories but even those aren 't all that
           | popular, but also something else that's recently become
           | really common particularly in the communities for these games
           | that have been optimized to death: randomizers. Shuffle
           | around the positions of the necessary items, or the map
           | itself, and you have something that's fresh for viewers and
           | people who've played the game forever, an extra aspect of
           | chance, usefulness of skills and familiarity with parts of
           | the game that wouldn't otherwise be relevant... but it does
           | split the community even more.
        
         | dahart wrote:
         | You're framing this in a very funny way.
         | 
         | This is not at all the same thing as the Astros scandal. Astros
         | didn't break the agreed upon rules (edit: I'm wrong - human
         | sign stealing was allowed, but electronic sign stealing was
         | not). Groobo did break the agreed upon rules.
         | 
         | There is no "own notion" of ethics here, and it's presumptuous
         | and incorrect to suggest that exploiting games during a game
         | exploit competition somehow reflects on ethics and makes the
         | cheating "interesting". Cheating and ethics in a competition is
         | defined by what the agreed upon rules are. Perhaps ironically,
         | your comment is developing it's own notion of ethics.
        
           | travisjungroth wrote:
           | > Astros didn't break the agreed upon rules.
           | 
           | They did. Using electronic devices to communicate during a
           | game (I guess besides the dugout phone) is banned. They were
           | watching the video feed in the clubhouse. https://en.m.wikipe
           | dia.org/wiki/Houston_Astros_sign_stealing...
        
             | dahart wrote:
             | Ah, you're right, thanks. I read that sign stealing was
             | allowed, and missed the parts about devices being banned.
        
               | szvsw wrote:
               | Runners on 2B are allowed to try to steal signs if they
               | can crack whatever set the pitcher and catcher have
               | switched to (well they use pitch com now); the astros
               | used live video feeds to pick up the signs even with no
               | one on base as well as computer assisted methods to crack
               | the codes, and then related the pitches to the batter via
               | the dugout.
        
           | szvsw wrote:
           | > This is not at all the same thing as the Astros scandal.
           | Astros didn't break the agreed upon rules.
           | 
           | Sheesh, didn't expect to re-litigate WS'17 on HN today... I
           | concede that there was at least some gray area in the
           | codified official rules and the 2001 directive around
           | electronic transmission, but it very clearly was a violation
           | of the norms, IMO, and the Giants-Dodgers binocular incident
           | in the 50s and its reception is good precedent.
           | 
           | > There is no "own notion" of ethics here, and it's
           | presumptuous and incorrect to suggest that exploiting games
           | during a game exploit competition somehow reflects on ethics
           | and makes the cheating "interesting".
           | 
           | That's not what I was suggesting was interesting to me. What
           | interests me is the social phenomenon that is what the actual
           | members of the community deem to be acceptable or in this
           | case unacceptable, how the the community works to identify
           | violations of norms, and then handle with the fallout.
        
             | dahart wrote:
             | > That's not what I was suggesting was interesting to me.
             | What interests me is the social phenomenon that is what the
             | actual members of the community deem to be acceptable or in
             | this case unacceptable, how the the community works to
             | identify violations of norms, and then handle with the
             | fallout.
             | 
             | You cited the exploiting as the one and only reason that
             | cheating is interesting here, and explicitly implied that
             | it's somehow different from other kinds of competition.
             | After this new comment, I don't see how to interpret your
             | top comment any differently.
             | 
             | This community competition didn't do anything differently
             | than any other competition. Someone entered the competition
             | claiming to be adhering to the rules
             | (https://kb.speeddemosarchive.com/Rules), they flagrantly
             | broke the competition rules, tried to hide their cheating,
             | and people got upset when it was uncovered. No different
             | than any competition cheating, I don't see what you're
             | implying about what people deem to be acceptable, or norms.
             | The norms here are no different than anywhere else.
        
               | szvsw wrote:
               | > You cited the exploiting as the one and only reason
               | that cheating is interesting here
               | 
               | As far as I can tell, I did not... this is what I said:
               | 
               | > it's very interesting to see how a practice that is
               | fundamentally about exploiting generally unintended
               | mechanisms within a system design still develops its own
               | notion of ethics, legitimate and illegitimate exploits,
               | etc
               | 
               | Removing extra clauses:
               | 
               | > it's very interesting to see how a practice [...]
               | develops its own notion of ethics, legitimate and
               | illegitimate exploits, etc
        
               | dahart wrote:
               | > Removing extra clauses
               | 
               | Oh, "fundamentally about exploiting" is just a "extra
               | clause"? Hahaha.
               | 
               | Your sentence intentionally juxtaposed game exploits with
               | ethics. If you disagree with that, you're contradicting
               | yourself and not me.
               | 
               | What's left over is still the part I'm objecting to.
               | Nobody developed their own notion of ethics, the
               | community has the same competition ethics that
               | practically any competition anywhere uses.
        
         | tialaramex wrote:
         | Yes. All of human culture is like this.
         | 
         | When you do something nobody did before or are faced with a
         | moral dilemma you've no prior experience with it's often
         | unclear whether what's "Good" and what's "Bad" in some general
         | sense and so the reaction may be based on "vibes".
         | 
         | Dick Fosbury's weird jumping style? No rule against that, but
         | equally the committee could have seen it and said "No, that's
         | not OK" and forbidden it by the next event. They did not, Dick
         | seems like an athlete, this is a new technique, fine by us -
         | and today everybody serious uses this style (the "Fosbury
         | Flop") or one based on it for jumping.
         | 
         | Modern Contract Law mostly comes back to "Carlill v Carbolic
         | Smokeball Co" in the 19th century. This is about a quack
         | medicine (Carbolic Smokeballs don't prevent Influenza) but the
         | legal question was: If you specifically advertise that if
         | people do a thing (use your Carbolic Smokeballs) and an event
         | happens (a customer catches Influenza, "flu") you will pay them
         | a lot of money (PS100 in the 1890s) - well can the advertiser
         | say they didn't mean it when asked for the money? Mrs Carlill
         | seems like a nice lady, everybody hates people selling quack
         | medicine, so obvious Carlill wins - but setting out explicitly
         | _why_ she wins forms the basis of an important part of modern
         | civil law. That advert is an _Offer_ , the choice to buy and
         | use the Carbolic Smokeballs was _Acceptance_ , she caught flu,
         | therefore now Carbolic Smokeball Co. owe Mrs Carlill PS100.
         | 
         | If you've ever heard about why people would buy a seemingly
         | worthless thing for $1, or about the peppercorn rents, or
         | wondered why you're told you "agreed" to a bunch of legal stuff
         | you don't care about and haven't actually read - that all comes
         | back to Carlill v Carbolic Smokeball Co. Maybe if she'd been an
         | awful smug Karen trying to get paid for moaning and they were
         | selling a pretty good (but not 100% effective) cure for flu,
         | judges would have instead figured out why she _does not get
         | paid_ and our case law would have turned out very differently.
         | 
         | [Edited to fix typo]
        
           | Y_Y wrote:
           | It's a good story but I think you oversell it. Carbolic Smoke
           | Ball was heard in 1892, peppercorn rents (literal and
           | figurative) predate that case by hundreds of years.
        
             | ricree wrote:
             | To elaborate on your points some more: the basic building
             | blocks of contract law were already well established by the
             | time Carlill v Carbolic Smoke Ball came about. The main
             | question at hand was whether these could apply when the
             | offer was made to the public at large rather than to any
             | specific person or group.
        
         | dahart wrote:
         | > Edit: children have helped point out the precise notion of
         | ethics - no exploit is unethical on its face, so long as it is
         | disclosed
         | 
         | (Edit: I know I goofed here) Calling people children for
         | correcting your assumptions breaks HN guidelines, please
         | review: https://news.ycombinator.com/newsguidelines.html
         | 
         | Whether video game exploits are ethical was never a question.
        
           | lcnPylGDnU4H9OF wrote:
           | Children comments to theirs, not childish commenters. For
           | what it's worth, I thought the same thing on first read
           | before I realized another interpretation.
        
             | dahart wrote:
             | Sorry! You're right. My bad assumption, I'm embarrassed.
             | Apologies to parent @szvsw.
        
               | buttercraft wrote:
               | FWIW, I completely misinterpreted their comment too. I
               | thought they were talking about actual young people and
               | the intersection of innocence and ethics or something.
               | Never would have connected it to "child comments."
        
           | shakow wrote:
           | > Calling people children for correcting your assumptions
           | 
           | I'm pretty sure that's an abbreviation for "children
           | comments".
        
             | dahart wrote:
             | Yep, my bad.
        
         | nottorp wrote:
         | Speedruns aren't only about exploiting glitches.
         | 
         | For example, I only watch glitchless speedruns. That's what I'm
         | interested in.
         | 
         | People who are interested in speedruns including glitches want
         | all of them to be disclosed though.
        
         | sandworm101 wrote:
         | >> a practice that is fundamentally about exploiting generally
         | unintended mechanisms within a system design
         | 
         | That is true of _all_ racing. From NASCAR and F1 to the Olympic
         | 100m, everyone operates on the bleeding edge of  "the rules"
         | ... at least that's where winners play.
        
         | rpdillon wrote:
         | I think this notion of ethics is: "Don't lie."
        
         | bigstrat2003 wrote:
         | Honestly, I really can't stand speedrunning because it is so
         | focused on glitches most of the time. No glitch categories
         | exist, but are by far in the minority. I don't find it
         | interesting to watch people exploit programming bugs, I want to
         | watch people play the game as intended at a high level of
         | skill.
        
       | Liquix wrote:
       | also covered by Abyssoft in video format:
       | https://www.youtube.com/watch?v=N_1su-dOUNw
        
       | sesm wrote:
       | So, the speedrun author claimed it was RNG-edited, but it was
       | level edited instead? The author could easily refute that by
       | providing the RNG seed. I think every run that claims to be RNG-
       | edited should post RNG seed for verification. If the author
       | claimed that the run was unedited and it was 'just luck', I'm
       | surprised that anyone believed him in the first place.
        
         | hn-acct wrote:
         | The copyright notice mismatch is suspicious and the missing
         | items is a dead giveaway away and should have made it
         | ineligible alone.
        
         | mst wrote:
         | > I think every run that claims to be RNG-edited should post
         | RNG seed for verification
         | 
         | If I understood the later parts of the article right, that's
         | now basically a standard or nobody believes you.
        
           | lcnPylGDnU4H9OF wrote:
           | And it encourages the community to create a "fixed-seed"
           | category for the game, which would generally have a fastest
           | known seed with a fastest known route.
        
       | lcnPylGDnU4H9OF wrote:
       | On the topic of speedrunning, DwangoAC is a name that stands out.
       | He's represented (possibly led but I'm not familiar) the TAS
       | Block team for Games Done Quick events in the past (not sure
       | about events since 2018 since I did not watch them) and they've
       | put together some impressive work.
       | 
       | My favorite was publicly declaring that all PS2 replay files for
       | Super Monkey Ball 2 can't be trusted after a public demonstration
       | as to why. Closely followed by Brain Age shenanigans. Interesting
       | but not surprising to see the name on this story as well.
       | 
       | https://youtube.com/watch?v=-0eM0413N8w (SMB2, declaration near
       | the end after the run)
       | 
       | https://youtube.com/watch?v=uXFiKuK5M30 (Brain Age)
        
       | ghastmaster wrote:
       | Here is the full analysis that the article links to eventually:
       | 
       | https://diablo.tas.bot/
        
       | boomboomsubban wrote:
       | "Fastest completion of an RPG videogame?" You can beat Pokemon
       | Blue in ~1 minute, and I'm sure there are countless other similar
       | examples.
       | 
       | Guinness being in this area at all is bizarre to me, but it
       | probably sells books.
        
         | autarch wrote:
         | Guinness is a joke. They don't really have standards for lots
         | of their records. For example, Guinness called Ben Lee's the
         | "fastest violinist" for his "performance" of Flight of the
         | Bumblebee. I put "performance" in quotes because he absolutely
         | butchered the piece. But he butchered it very quickly!
         | 
         | It's obvious when you think about it that these sorts of
         | categories are meaningless. What is the fastest violinist?
         | Surely this has to include both speed and _accuracy_. How do
         | you measure accuracy over speed?
        
           | devnullbrain wrote:
           | GWR's website's about us:
           | 
           | >We are the global authority on all things record-breaking
           | 
           | GWR website when you search "first person to":
           | 
           | >1 to 20 of 1691 results found
           | 
           | Now how do they propose I break those?
        
             | thih9 wrote:
             | Become the first person to X+1, or the first person to X in
             | record time, or the oldest person to X, or the first person
             | to X while Y, etc.
        
           | ASalazarMX wrote:
           | Had to lookup a video of his performance. The fastest
           | speakers somehow enunciate all phonemes when played back
           | slowly, but Lee just at 25% is running notes into another. It
           | doesn't help that he keeps winking at the camera instead of
           | fully concentrating like high-performers do.
           | 
           | It's as if Steve Woodmore started slurring words and claimed
           | an even faster Guiness record. The difference is most of us
           | have great hearing for words, but not so great for music.
        
             | autarch wrote:
             | I have Ben Lee beat. I've done the fastest violin
             | performance of John Cage's 4:33, and I didn't even need a
             | violin. I'll be calling up Guinness next Monday to have it
             | confirmed.
        
           | danem wrote:
           | Five years ago, Guinness left the following note on their
           | video of Ben Lee's performance:
           | 
           | " It's worth noting that this is no longer a category that
           | our records team monitor - the record has been rested. Our
           | records managers are no longer able to monitor fastest
           | musician records as it has become impossible to judge the
           | quality of the renditions, even when slowed down. In terms of
           | monitoring the number of musical notes, it is not clear if
           | all notes have been played fully. "
        
             | autarch wrote:
             | Yeah, I think this is in large part due to TwoSetViolin, a
             | classical music YouTuber duo who did a hilarious roast of
             | this performance, as well as the whole concept of "fastest
             | performance". See
             | https://www.youtube.com/watch?v=BvsvaCU6i1M for the
             | original video.
        
           | philistine wrote:
           | Publicly disowned cheater Billy Mitchell is disgraced with
           | all record-keeping authorities. Except Guinness. They have
           | reinstated his records years after all his cheating
           | allegations had been thoroughly proven. Guinness is 100% pay
           | for play and should not even be trusted with beer-making,
           | even less record-keeping.
        
             | wileydragonfly wrote:
             | He lives rent free in your head. Let it go.
        
         | chmod775 wrote:
         | It mainly sells beer, but some books too.
        
         | Deathmax wrote:
         | Their primary business model nowadays is as an advertising
         | agency, not book selling:
         | https://www.guinnessworldrecords.com/business-marketing-solu...
        
       | memhole wrote:
       | Highly recommend watching this channel if you're curious about
       | speedruns:
       | 
       | https://www.youtube.com/@SummoningSalt
        
         | latexr wrote:
         | I don't care about speed runs at all, but that channel always
         | grabs me.
        
       | fracus wrote:
       | It is kind of hilarious the fraud was uncovered by some esoteric
       | technical investigation when there was definitive evidence in
       | plain sight the whole time.
       | 
       | "For instance, the "1996-2001" copyright date seen on the title
       | screen in Groobo's video is inconsistent with the v1.00 shown on
       | the initial menu screen, suggesting Groobo's run was spliced
       | together from runs on multiple different versions of the game.
       | Items acquired early in the run also disappear from the inventory
       | later on with no apparent explanation."
       | 
       | It reminded me of a joke in Northern Exposure where Ed uncovers a
       | thief by listing circumstantial evidence and then adding one
       | piece of evidence that he almost forgot.. he witnessed the thief
       | stealing a radio.
        
         | permo-w wrote:
         | the whole thing is so chaotic. I don't get the impression that
         | Guinness World Records or anyone in the Youtube comments is
         | aware it's a segmented run, but it is clearly stated in the
         | original submission:
         | 
         | https://web.archive.org/web/20091121211238/https://speeddemo...
         | 
         | it's cheating for other reasons too, but it's confusing as fuck
         | trying to figure who originally thought the record was
         | segmented or not.
        
         | Salgat wrote:
         | Everyone knew it was probably faked, but for the longest time
         | there was no smoking gun that refuted the run's legitimacy
         | without any plausible deniability. You have to remember that
         | the speed runner gave plausible answers to many of the concerns
         | brought up, which took a lot of concrete work to disprove (for
         | example, proving that the map seeds they used required
         | different runs, which required special tooling to bruteforce
         | check against).
        
           | fracus wrote:
           | Were the two inconsistencies I quoted not smoking guns?
        
       | thaumasiotes wrote:
       | Hmmm.
       | 
       | From the article:
       | 
       | > "My run is a segmented/spliced run," Groobo said. "It always
       | has been and it was never passed off as anything else, nor was it
       | part of any competition or leaderboards. The Speed Demos Archive
       | [SDA] page states that outright." Indeed, an archived version of
       | Groobo's record-setting Speed Demos Archive submission [link to
       | archive from 2009-11-21] does say directly that it's made up of
       | "27 segments appended to one file."
       | 
       | > But simply splitting a run into segments doesn't explain away
       | all of the problems the TAS team found. Getting Naj's Puzzler on
       | dungeon level 9, for instance, still requires outside
       | modification of a save file, which is specifically prohibited by
       | longstanding [link to current rules page] Speed Demos Archive
       | rules that "manually editing/adding/removing game files is
       | generally not allowed." Groobo's apparent splicing of multiple
       | game versions and differently seeded save files also seems to go
       | against SDA rules, which say that "there obviously needs to be
       | continuity between segments in terms of inventory, experience
       | points or whatever is applicable for the individual game."
       | 
       | This doesn't really look like good reporting. First, we're
       | comparing an archived page from 2009 to the rules as they're
       | reported today. But the rules page from 2009-11-28, ten months
       | after the submission, says this (
       | https://web.archive.org/web/20091128190935/http://speeddemos...
       | ):
       | 
       | > System modification: You are not allowed to modify your system
       | or use extra hardware such as GameSharks and Game Genies. These
       | devices let you alter game parameters and can give you an unfair
       | advantage. The only allowed extra hardware are modchips and boot
       | disks used for playing imports, and official add-ons. For
       | example, the PS2 HDD is allowed, while the HD Loader is not.
       | 
       | > Game modification: Removing or altering a game
       | disc/cartridge/files while the game is running is forbidden.
       | Examples of this are the crooked cartridge trick in The Legend of
       | Zelda: Ocarina of Time and the CD streaming trick in The Legend
       | of Zelda: Twilight Princess. If you're not sure what this rule
       | means, think about it this way: don't mess with your system while
       | playing the game, and don't modify the game itself at any time.
       | 
       | > Games that allow you to save your progress and continue later
       | can be done using segments. You can retry segments as much as you
       | want, in order to optimize them. Keep in mind that the purpose of
       | segmentation is not to make life easier for you or to reduce the
       | amount of time it takes you to produce a run. A segmented run
       | implies a higher level of risk-taking and a lower tolerance for
       | mistakes. Use as many segments as is optimal to achieve the
       | fastest final time.
       | 
       | The continuity-between-segments requirement is not present in the
       | 2009 rules. And not only does the prohibition on editing game
       | files not exist, there's a clause stating it's allowed while the
       | game isn't running. Why might the game not be running? Well, if
       | you're doing a segmented run, you're expected to save and quit
       | the game, restarting it later.
       | 
       | This raises some questions:
       | 
       | 1. Are we allowed to set our system clock to a time in the
       | future? The rules appear to specify that we aren't ("you are not
       | allowed to modify your system"). But that part of the rules is
       | heavily focused on altering the hardware, making it unclear
       | whether the system clock is supposed to count in that category.
       | 
       | 2. Are we allowed to change the random dungeon generation seed
       | stored in our savefile between segments? Now the rules specify
       | that we can! ("Removing or altering a game disc/cartridge/files
       | _while the game is running_ is forbidden.)
       | 
       | 3. The summary of the modification rules says the opposite of
       | what the rules themselves say. ("1. You are not allowed to modify
       | your system; 2. Altering game files while the game is running is
       | forbidden; 3. In summary, don't alter the system while the game
       | is running, and don't alter the game at any time.") What's up
       | with that?
       | 
       | 4. Can two segments of a segmented run come from different
       | savefiles?
       | 
       | Second, the original submission doesn't just state that it's a
       | segmented run. It also says this:
       | 
       | > Once more I'm here to cut down the time almost in half and it's
       | due to even more luck manipulation, even more glitches, and even
       | more sexiness. The most important thing is that I manipulated
       | Naj's Puzzler to drop from the earliest monster possible.
       | 
       | The implication is that there is some form of RNG manipulation in
       | Diablo 1 that would have been allowed, but the actual form of
       | manipulation that groobo used wasn't it. If that's true, the
       | article should have covered what would have been allowed and why
       | this was different. As written, this looks more like the
       | journalist didn't bother reading what groobo said about his
       | video.
       | 
       | Third, the article almost glosses over what appears to be a much
       | more significant problem:
       | 
       | > Groobo's final fight against Diablo, for instance, required
       | just 19 fireballs to take him out. While that's technically
       | possible with perfect luck for the level 12 Sorceror seen in the
       | footage, the TAS team found that the specific damage dealt and
       | boss behavior only matched when they attempted the same attacks
       | using a level 26 Sorceror.
       | 
       | While there isn't an explicit continuity requirement in 2009, the
       | difference between fighting a boss at level 26 vs level 12 is
       | large enough that I'm comfortable assuming it violated an
       | implicit requirement. I'm also curious about whether your level
       | is displayed on screen - which would imply that the video isn't
       | just segmented but assembled from edited frames - or not. This
       | finding appears to have been glossed over because it's not in the
       | original report on the video. But the journalist should have
       | exercised better judgment.
        
         | layer8 wrote:
         | > The continuity-between-segments requirement is not present in
         | the 2009 rules.
         | 
         | Arguably, it is implied by "the purpose of segmentation is not
         | to make life easier for you". In the present case, the
         | segmentation not only makes it easier, it makes the run
         | possible at all in the first place.
        
       | anthk wrote:
       | That's why I prefer gameplays on Nethack/Slashem, they are pretty
       | hard to either fake or cheat in.
       | 
       | You can replay these online, or with TTYREC. Also, the fanbase
       | has values, the gameplay has conducts to reflect what kind of
       | behaviour did you follow ingame.
       | 
       | You can play as a vegetarian, or as a pacifist, letting your pet
       | bash and bite everyone.
       | 
       | OFC locally they can hack the game, but these are mostly done
       | from developers to test the game, not for "serious" gameplays.
        
       | bastardoperator wrote:
       | I don't care about speed running at all. The drama in this
       | community though, absolutely top notch, it's like a technical
       | soap opera and I love it.
        
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       (page generated 2025-02-15 23:00 UTC)