[HN Gopher] Show HN: Detective Stories -Lateral thinking detecti...
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       Show HN: Detective Stories -Lateral thinking detective game with
       Deepseek player
        
       Author : emurph55
       Score  : 11 points
       Date   : 2025-02-09 22:29 UTC (4 days ago)
        
 (HTM) web link (detective-stories.com)
 (TXT) w3m dump (detective-stories.com)
        
       | emurph55 wrote:
       | I have had this lateral thinking game online for a while. The
       | jist of the game is that one player asks a "host" a series of
       | questions in order to reach a full understanding of what happened
       | in a story, based on an initial premise.
       | 
       | I have tried in the past at adding AI players but could never get
       | reliable answers. However, as AI has improved, I decided to give
       | it another go. At the moment it is connected to deepseek v3 with
       | some basic prompts, and it looks to handle the task pretty well.
       | Not yet perfect but it definitely does form an impressive
       | understanding of the stories, and the game itself.
        
         | jsnell wrote:
         | It tends to reveal a lot of extra information, even when you're
         | playing it straight rather than trying to trick the AI.
         | 
         | Like, when you ask the "does the reason the window is open
         | matter?"-style questions that should be bread and butter for
         | this kind of game it'll often go beyond a "YES" into "YES, the
         | reason the window is open provides crucial context to what they
         | were thinking". The worst case was me asking whether somebody
         | died via foul play, and the AI answered "NO. Your question is
         | whether he was intentionally killed rather than it being a
         | <spoiler> accident".
        
           | emurph55 wrote:
           | that's pretty funny. Yeah, its far from perfect in terms of
           | implementation at the moment. I was more curious to see if it
           | was capable of understanding the game more than anything for
           | the moment. Previous attempts with other models had proved to
           | be disappointing. I will tweak the prompts to resolve that
           | issue soon enough though. Like you say, it should be bread
           | and butter for this.
        
       | unsnap_biceps wrote:
       | The wording of the questions really impacts the AI answers. For
       | the elevator one,
       | 
       | "Did Colin start on a lower floor than 6 to start?" "Yes"
       | 
       | "Did Colin Press the up button on the elevator?" "I don't know"
        
         | s2th4d wrote:
         | What's Wrong? "I don't know"
        
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       (page generated 2025-02-13 23:01 UTC)