[HN Gopher] Ask HN: What's the best implementation of Conway's G...
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Ask HN: What's the best implementation of Conway's Game of Life?
Anyone else, like me, at one point try to implement Conway's Game
of Life? If you have, what is the best implementation you've found?
Mine has to be this continuous version that makes pretty crazy
looking creatures:
https://chakazul.github.io/Lenia/JavaScript/Lenia.html.
Author : jakemanger
Score : 8 points
Date : 2025-02-12 10:22 UTC (12 hours ago)
| jakemanger wrote:
| https://chakazul.github.io/Lenia/JavaScript/Lenia.html
| mikequinlan wrote:
| https://ericlippert.com/2020/04/13/life-part-1/
| dang wrote:
| (I did a bit of surgery on this post - I moved your text to the
| top and moved the link to the text so that the submission would
| show up on /ask. Then I put it in the second-chance pool (see
| https://news.ycombinator.com/item?id=26998308) so it will get a
| random placement on HN's front page. I hope this is all ok!)
| zabzonk wrote:
| I've always liked Golly - covers all sorts of CAs.
|
| https://golly.sourceforge.io/
| mordechai9000 wrote:
| Not an implementation, but Bill Gosper's hashlife algorithm blew
| my mind when I first encountered it.
|
| https://en.wikipedia.org/wiki/Hashlife
|
| My personal favorite has to be the one I made in x86 assembly ~30
| years ago. I didn't know about hash life at the time, but still,
| it ran pretty fast. I seem to remember I used page flipping and
| moved the start of video memory each iteration. Or something like
| that.
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(page generated 2025-02-12 23:01 UTC)