[HN Gopher] Bouncing Beholder, my winning JS1K entry (2012)
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Bouncing Beholder, my winning JS1K entry (2012)
Author : wonger_
Score : 64 points
Date : 2025-02-04 13:37 UTC (9 hours ago)
(HTM) web link (marijnhaverbeke.nl)
(TXT) w3m dump (marijnhaverbeke.nl)
| jitl wrote:
| This person is also the author of CodeMirror and ProseMirror, the
| best choices in my opinion for plain text editing and rich text
| editing respectively for the web platform
| degun wrote:
| Also, the author of "Eloquent JavaScript", the book from which
| I learned the language. Endless respect for Marijn.
| KingOfCoders wrote:
| I wrote boot sector stuff (1k) on the Amiga (68k assembler).
| Today I wonder if I could have written a game (tech wise and
| skill wise).
| ASalazarMX wrote:
| Definitely. For example, a boot sector Space Invaders in 512
| bytes.
|
| https://github.com/nanochess/Invaders
| KingOfCoders wrote:
| It depends on your video memory and how it is structured.
| Also as I've said, skills ;-)
| rob74 wrote:
| See also:
| https://en.wikipedia.org/wiki/Beholder_(Dungeons_%26_Dragons...
| mohsen1 wrote:
| I did a JS1K back in the day [1] such a fun concept!
|
| I wonder these days if anyone is using multi-character emoji
| (don't know what do you call those exactly) to compress more data
| in 1024 "bytes"?
|
| Since HackerNews does not allow emojis, here is a demo of what I
| mean:
|
| https://output.jsbin.com/nebemihuhe
|
| [1] https://js1k.com/2013-spring/demo/1426
| gorkish wrote:
| "Bytes" is not an arbitrary definition in the contest. Any use
| of an emoji takes 4 bytes. Some of these new combined ones can
| be 25+ bytes when accounting for zero width joiners, variant
| selectors, and modifiers. Technically you can pack nearly as
| much data as you like into a single legal Unicode glyph (think
| infinite zalgo text) if you just want to have the thought
| experiment.
|
| Unicode is a nightmare, but I'm glad everyone agrees to share
| the same nightmare.
| mohsen1 wrote:
| That explains it!
| lifthrasiir wrote:
| For the record, JS1024 [1] is a de-facto spiritual successor to
| JS1K nowadays.
|
| [1] https://js1024.fun/
| wonger_ wrote:
| And sorta similar: https://js13kgames.com/
| leptons wrote:
| Go have a look at https://beta.dwitter.net - many of the
| examples there use this technique to fit more than 140 bytes
| into the "dweet" (many are also less than 140 characters, so
| don't need to use this compression technique). There is a
| convenient "compressed" switch to "decompress" the code. The
| rule on dwitter.net is no more than 140 characters (not 140
| bytes).
| rounce wrote:
| There are ways of using actual compression to pack demos:
| https://archive.is/8KzKA
| kristopolous wrote:
| https://js1k.com/2013-spring/demo/1534 that was mine
| calibas wrote:
| > I've heard people wax poetic about programming old, limited-
| memory machines. I wouldn't know anything about those---at the
| time they were current, I was writing rudimentary number-guessing
| games in BASIC. But doing this competition entry gave me a taste
| of what they might be talking about.
|
| One rather big difference here though, the limitation is on the
| size of the code, not the compiled binary. Most of the
| "optimizations" here have little to no effect on the code after
| it's compiled.
|
| With older computers, instead of removing line breaks from the
| code, you're doing things like tweaking compiler flags to shrink
| the size.
| TazeTSchnitzel wrote:
| With older computers you're handwriting assembly generally if
| you actually want to get the most out of them.
| ASalazarMX wrote:
| I think he meant for competitions that judge binary size.
| Handwritten assembly could even increase the size (like
| unfolding loops) and it wouldn't matter if the speed was
| improved.
| kookamamie wrote:
| To those it was not obvious - the result of the entry is the top
| banner, a keyboard-controllable "game".
| madflame991 wrote:
| I can't recommend "return true to win"
| (https://alf.nu/ReturnTrue) enough to learn how to golf JS. I
| think it's more accessible to learn one 10-20 char snippet at a
| time than a big project like a 1k submission.
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