[HN Gopher] Hacker News for Gamedev
       ___________________________________________________________________
        
       Hacker News for Gamedev
        
       Author : ahub
       Score  : 481 points
       Date   : 2025-01-31 07:56 UTC (1 days ago)
        
 (HTM) web link (gamedev.city)
 (TXT) w3m dump (gamedev.city)
        
       | drekipus wrote:
       | Nice! Great idea, I'll be sure to check it out
       | 
       | I'd love if there's more "hacker News like" sites. You could
       | probably use the format for many things, a hacker news for
       | writing?
        
         | 0xEF wrote:
         | Seconded on a HN-style site for writers. I would love that.
         | Aside from tech, I am also an aspiring author and seeing what
         | others are up to helps me develop my own voice.
        
       | corund wrote:
       | great idea to add tags. Colourful account icons clutters page,
       | i'd rather prefer the hacker news style without these icons
        
         | 7bit wrote:
         | Color theme sucks. Not enough contrast.
        
           | _tariky wrote:
           | +1 those colors sucks
        
           | volkk wrote:
           | just straight up hard to read. great site though
        
       | cersei wrote:
       | Is there a RSS feed? Why not make this a community in Lemmy?
        
         | vayan wrote:
         | not everything needs to be federated
        
           | rglullis wrote:
           | It doesn't need to, but a social site _should_.
           | 
           | And even if you want to give an elitist vibe to your
           | community by making it invite-only, you can set up Lemmy to
           | be without federation and with restricted applications.
        
             | appleorchard46 wrote:
             | Running a Lemmy instance is a nightmare. Putting aside the
             | questionable Lemmy community, the software takes an
             | enormous amount of resources and is incredibly finicky,
             | always some new bug. The end-user UX is rough, and god
             | forbid you ever want to try to improve it by adding a new
             | feature or improving any existing ones. Not to mention
             | federation woes - it doesn't work reliably in the first
             | place, and you either have to only federate with a select
             | few strictly moderated instances (and abide by their rules
             | yourself), or risk spam and illegal content getting stored
             | on your server.
             | 
             | I'm bitter because I really want to love the fediverse. I
             | fully support the principles behind it, but making an
             | ActivityPub-based server is less like adding RSS to a site
             | and more like running a WordPress site with a bunch of iffy
             | plugins. The relative popularity of the fediverse shows
             | that there's a market for non-corporate social media, but
             | the protocol has fundamental issues that really limit it.
             | Hopefully someday the community can rally around something
             | better.
        
               | rglullis wrote:
               | > Hopefully someday the community can rally around
               | something better.
               | 
               | I don't disagree, but at the same time I always feel like
               | users keep this infinite laundry list of requirements
               | just to conveniently excuse themselves of any commitment.
               | 
               | Case in point: I can host a Lemmy instance for customers
               | (up to 100 users) for less than $20/month. I manage all
               | the software, security and deal with the inconveniences
               | of alpha software. People need "just" to bring friends
               | and make sure that everyone there behave like decent
               | human beings. I also pledge to give 20% of my profits to
               | the developers.
               | 
               | In theory it's a win-win-win. In practice, people just
               | prefer to stick with Instagram or going to Bluesky
               | because that doesn't require anything from them.
        
         | saint11 wrote:
         | Yes! https://gamedev.city/rss
         | 
         | Because Lemmy is a bit too much like social media and kinda
         | bloated for me. I wanted something simpler so I hosted it.
        
       | miohtama wrote:
       | Nice.
       | 
       | But is it enough Web 0.9? :)
        
         | cosysinx wrote:
         | I love the HN / old reddit style
        
       | nottorp wrote:
       | Does it have user submissions? I don't see a 'submit' while
       | logged out and not making an account on the first date...
        
         | swiftcoder wrote:
         | You actually _can 't_ make an account, since it's invite-
         | only...
        
           | nottorp wrote:
           | Oh, I suppose it makes sense if you're just starting to work
           | with a group of manually vetted people.
           | 
           | In the long run, that's not HN though.
        
             | swiftcoder wrote:
             | Yeah, I don't know. I applied for an invite, we'll see if
             | it goes through.
        
               | timknauf wrote:
               | Is there a mechanism for applying, or were you able to
               | ask via a friend? This is right up my alley -- I like the
               | Lobsters format, and have long wished for a game dev-
               | specific take on it!
        
               | swiftcoder wrote:
               | If you go through the sign-up, it says it will post your
               | application in public for anyone to approve _shrugs_
        
       | Crowberry wrote:
       | Nice! I'll bookmark this for sure
        
       | iib wrote:
       | The theme reminds me more of Lobsters [1]. Is this site invite-
       | based as well?
       | 
       | [1] https://lobste.rs
        
         | ropejumper wrote:
         | Yes it's invite-based, and yes it actually _is_ lobsters, a
         | fork of it.
        
         | stock_toaster wrote:
         | I was curious too, so I looked at the about page, and it says
         | it is using a modified version of the lobsters code, so that
         | makes sense!
        
       | cupofjoakim wrote:
       | Going to lurk here as well. Not a game dev, but a fun industry to
       | follow on the side.
        
       | meheleventyone wrote:
       | The only thing that gets me is that there is a loooooooot of
       | border.
        
       | innerHTML wrote:
       | I love the idea, unfortunate the way this site is presented is
       | such a incredibly busy and noisy way, it makes it so
       | uncomfortable to look at I couldn't use this.
       | 
       | I think hacker news aced it with the clean look, although
       | sometimes I wish for a dark theme.
        
         | cloogshicer wrote:
         | Yup, I think the background texture needs to go away and the
         | font color of the posts needs to change.
        
         | saurik wrote:
         | I just use browser extensions to get a dark theme.
        
           | amorphousmd wrote:
           | Example: https://darkreader.org/
        
         | frogulis wrote:
         | A few colour changes and it would look fine. I don't know if
         | it's the same software as lobste.rs, but it looks almost
         | identical apart from the colours.
        
         | iib wrote:
         | As a sibling commenter said, I think the background texture is
         | the most distracting.
         | 
         | Other than that, I also think the tag density is higher than on
         | Lobsters, where they seem to be using mostly one, or at most
         | two, tags, whereas this website's front-page is using around
         | three for each post.
         | 
         | Maybe the color scheme as well. And perhaps more negative space
         | can be removed by making the column wider, like it is on HN.
        
           | esalman wrote:
           | As a gamer though I immediately noticed how easy it was to
           | visually filter the content by tags and drill down into the
           | details at will. It's an uncommon texture but it works for
           | me.
        
           | post-it wrote:
           | For me, it's the fact that the tags overflow to the next line
           | on mobile. Some posts only have tags on the right, some only
           | have tags on the next line, some have both.
           | 
           | The inconsistency makes it impossible for my eyes to settle
           | into a reading pattern.
        
           | ryandrake wrote:
           | They've also gone with the sadly-ubiquitous "tiny fixed width
           | column of content with heaps of whitespace on either side"
           | pattern. Real HN does have whitespace borders after a certain
           | width, but it mostly allows the content to scale to fit your
           | browser window. Nothing worse than having a nice gigantic
           | monitor and then having web content constrained to a 5"
           | vertical strip down the middle of it.
        
         | abcd_f wrote:
         | It would certainly help being able hide tags easily, as a
         | guest. They add way too much visual noise without adding much
         | in terms of the ux.
         | 
         | The choice of colors is also rather unconventional and not
         | exactly appealing.
        
         | Anon4Now wrote:
         | > hacker news aced it with the clean look
         | 
         | It's the old school magic of nested <table>'s.
        
           | duxup wrote:
           | Tables are great provided you're never going to do much
           | styling with them ... and maybe that's what makes them great.
        
           | timeon wrote:
           | You can do this with divs/lists and bit of css as well.
        
         | shortrounddev2 wrote:
         | Personally I love it. I'm tired of websites with no character
         | to them
        
         | imzadi wrote:
         | I immediately backed out, because it literally gave me a
         | headache within about 5 seconds.
        
       | elpocko wrote:
       | lobste.rs clone, invite-only. I'm not gonna beg for the privilege
       | of providing value to an elitist community.
        
         | i_am_a_peasant wrote:
         | idk who you are but this comment made me wanna buy you a beer
         | lol
        
         | mariusor wrote:
         | Is it a clone when the code is open-source and the maintainers
         | publicly invite others to use it?
         | 
         | > You are free to use this code to start your own sister site
         | because the code is available under a permissive license
         | 
         | From here:
         | https://github.com/lobsters/lobsters#:~:text=You%20are%20fre...
        
           | elpocko wrote:
           | I called it a clone because it's the same software with the
           | same look and feel, the same features, and the same invite
           | rules. It's an obvious clone of lobste.rs the website, only
           | even more exclusively tailored to a niche audience.
        
             | zipy124 wrote:
             | They actually even have the same text on their stat page
             | about their pledge drive, which clearly they did not do,
             | but was in fact on lobste.rs.
             | 
             | https://lobste.rs/stats https://gamedev.city/stats
        
         | dutchbookmaker wrote:
         | I don't even mind an exclusive community but the idea of
         | begging for an invite is against my very nature.
        
       | burgerrito wrote:
       | Anyone knows any other similar sites? Personally I'm looking for
       | "HN but for music".
       | 
       | The only other website I know is https://lobste.rs, and this
       | website looks like it uses Lobsters' software
        
         | OgsyedIE wrote:
         | https://twostopbits.com is a "Hn for retro computer games".
        
         | p2detar wrote:
         | I also think it's lobste.rs. The about section also mentions an
         | invite-only user tree.
        
         | bramhaag wrote:
         | I don't think there is something like that for music
         | specifically, but there are still many traditional forums with
         | interesting discussions. See for example these:
         | 
         | https://forums.stevehoffman.tv/
         | 
         | https://www.progarchives.com/forum/default.asp
         | 
         | https://forum.metal-archives.com/
        
           | burgerrito wrote:
           | Ahhh, speaking of traditional forums, I personally like
           | https://www.skyscrapercity.com/, it's still surprisingly
           | active. It's also the only where I can get the most updated
           | news about public transport/infrastructure in my country
           | (Indonesia).
           | 
           | Also I just remembered that rateyourmusic apparently have
           | their own forum too: https://rym.fm I've never taken a deep
           | look at it, but it's surprisingly... active?
        
         | bdno86 wrote:
         | I'd love there to be a HN for high-impact medical articles. Or
         | alternatively for someone to build a tagged layer on top of HN
         | with clear 'biotech' and 'medical' tags.
        
       | damir wrote:
       | Would love to know more about the tech stack and the idea behind
       | the site. How it started, and why...
        
         | CornishPasty wrote:
         | Looking at the source/mod log/etc. it very much looks like it's
         | using lobsters - https://github.com/lobsters/lobsters
        
       | geenat wrote:
       | Waiting on approval under gnat.
        
       | hubraumhugo wrote:
       | I've seen many "HN for X" projects for various niches now, and
       | they all suffer from the chicken/egg problem of getting a
       | critical mass of participants.
       | 
       | Isn't game development already discussed here?
       | 
       | I actually built a side project that categorizes front page
       | articles so I can filter for topics. Here's an example for recent
       | gamedev content:
       | https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...
        
         | ramon156 wrote:
         | I had an idea last week for a dutch version of HN, only to
         | realize that dutch people already use HN
        
           | penetrarthur wrote:
           | Pretty much the only country in the world where every single
           | person speaks perfect English.
        
         | burrish wrote:
         | >Isn't game development already discussed here?
         | 
         | ofc sometimes game dev is discussed here, but imo I don't see
         | it enough here that I wouldn't want a hackernews just for
         | gamedev.
         | 
         | also very useful side project
        
           | OnionBlender wrote:
           | For example, SDL 3 was officially released last week, which I
           | think is significant. It was posted on HN, but it didn't get
           | enough votes to be visible to me.
        
         | koolba wrote:
         | > I've seen many "HN for X" projects for various niches now,
         | and they all suffer from the chicken/egg problem of getting a
         | critical mass of participants.
         | 
         | With the rise of LLMs, the fake-it-till-you make it would much
         | easier. Even just having an automated program to scan for
         | relevant URLs on other aggregator sites and cross posting them
         | as new content would give things a bump.
        
           | sbarre wrote:
           | You're kind of describing an RSS reader, or del.icio.us...
        
         | stared wrote:
         | For me, "HN for X" sounds like a "Reddit channel with a sense
         | of grandeur".
         | 
         | Starting one is easy, but maintaining both quality and
         | popularity is hard - here, HN is a rare exception.
        
           | stkdump wrote:
           | Also I thank that moderating a popular forum is dang hard.
        
             | mstade wrote:
             | I see what you did there, well played! :o)
        
             | mgfist wrote:
             | So the secret to "hn for X" is "dang for X"
        
             | skizm wrote:
             | Idk if dang was in charge back in the day, but I remember
             | HN used to shut off sign-ups whenever Reddit went down
             | (very frequently like 10 years ago) so they didn't get a
             | flood of users looking for a low-effort Reddit like
             | experience. Those are the kinds of things I'd never think
             | about but are also what has kept HN so great. Genuinely
             | glad this bit of internet has been so well maintained over
             | the years.
        
           | t_mann wrote:
           | > For me, "HN for X" sounds like a "Reddit channel with a
           | sense of grandeur".
           | 
           | it's a bit sad seeing such a derisive comment about self-
           | hosting on HN
        
             | dewey wrote:
             | It's not about self hosting, it's about how community
             | building is hard.
        
               | t_mann wrote:
               | the post clearly implies that opting for independent
               | hosting instead of creating a subreddit (the admittedly
               | easier route, for community building as well as
               | technologically) for a niche forum indicates a "sense of
               | grandeur"
        
               | Avicebron wrote:
               | You might be kind of young, so there was this time when
               | "Facebook for health" and "amazon for X" were used as
               | legitimate pitch items as a way to frame the potential of
               | whatever CRUD app someone was selling as a billion dollar
               | visionary idea. It was very tiring. The modern equivalent
               | is something like a "DALL-E 0llamma MLA is all you need"
               | post about a random arvix article about ML
        
               | Levitz wrote:
               | What if such feeling is justified? Everything else equal,
               | I'd rather have a community not belong to Reddit, and I'd
               | be horrified if HN somehow "migrated" to being a sub, the
               | difference between communities is enormous.
        
               | sbarre wrote:
               | That's not how I read it at all.. It's the "HN for..."
               | part that is the sense of grandeur.. Not the idea of
               | self-hosting vs. using Reddit or Discord.
               | 
               | HN has been around for 15 years, it has earned its place
               | as a quality community through time and much effort (i.e.
               | moderation).
               | 
               | So to call yourself "HN for..." as a brand new thing is
               | like opening up a brand new coffee shop in your town and
               | saying "we're the next Starbucks"...
        
               | andrewmcwatters wrote:
               | Building a community focused on something isn't hard, you
               | grab a few people you know with shared interest, and they
               | grab and invite their friends. Small game development
               | communities everywhere thrive, I've never been a part of
               | one that wasn't doing well.
               | 
               | Building a _large community_ not focused on anything is
               | much harder.
        
               | dewey wrote:
               | Dead subreddits, dead forums and abandoned meetups might
               | disagree with that assessment. Building a community is
               | far from easy and there's a lot of effort involved to
               | keep it going as an organizer or moderator. Setting it up
               | initially is easy, keeping it going for many years is
               | hard.
               | 
               | I've set up, moderated forums, irc servers and organized
               | a regular meetup for many years and I've seen that all
               | the time.
        
               | johnnyanmac wrote:
               | Well you said it yourself. the beginning and short term
               | is easy.
               | 
               | maintaing is very, very, hard. As a website, you fight
               | for attention against decades of algorithms, SEOS,
               | trillions of dollars of ad revenue, and you still gotta
               | be picky to not pick up trolls. IRL, you're fighting for
               | time in a person's schedule to travel and incentivizing
               | them to keep coming in person while people are more
               | overworked and less compensated than ever. Even the most
               | benevolent, well mattered communities that attract high
               | quality participants will decay naturally. So maintaning
               | is a never ending, thankless job.
        
           | chefandy wrote:
           | Do you think your considering HN a clear _exception_ to being
           | "Reddit with a sense of grandeur" might have more to do with
           | your vantage point than your ability to gauge the value of
           | online communities?
        
             | stared wrote:
             | I mean that referring to "HN for X" is like (more than a
             | decade ago) "Facebook for X".
             | 
             | I consider HN a clean exception to most (all?) online
             | communities in which I have been participaing; in all other
             | cases, the quality tanked, they became ghost towns, or they
             | just changed from their original goal.
             | 
             | Sure, there are many wonderful forums and special interest
             | groups, and it is good that new ones have been created.
             | Just HN is not something you start at, it is something you
             | become.
        
             | raincole wrote:
             | > might have more to do with your vantage point
             | 
             | It has everything to do with the simple fact that HN was
             | launched in '07, when Reddit wasn't that mainstream.
        
               | reddalo wrote:
               | And it hasn't really changed since '07 (and I say this in
               | a very positive way).
        
               | wholinator2 wrote:
               | Yes, honestly i think this is the largest contribution to
               | HNs successful place in its niche. Every other website
               | turned from articles to images to infinite scroll
               | politics and gifs. They all did that because it sells
               | more ads. HN has never made a design change that
               | prioritizes anything over articles. And even when it does
               | conform to the greater trends of most people reading
               | comments over articles (increasing bubblifiation of
               | popular beliefs) the comments are much huge quality here
               | because we're all the kind of people who like a site with
               | articles, and thus more people actually read the
               | articles, and the feedback does not include the internet
               | ubiquitous "social credit score" seen on numerical stats
               | around every comment on nearly every other website.
        
           | newsclues wrote:
           | and yet, because social networks degrade in quality over time
           | (popularity brings about the riff raff), it's essential to
           | start net social networks to maintain quality discourse.
        
         | rsolva wrote:
         | Using federated forum solutions would at least partly solve the
         | chiken/egg problem. Forum software like NodeBB and reddit/HN-
         | type variants like Lemmy, opens the possibility of having a
         | topic based communiy, while still being open for interactions
         | from the entirety of the Fediverse.
         | 
         | This already works well for Mastodon and Pixelfed; I follow
         | accounts on mastodon.art from my Pixelfed account.
         | 
         | The reach of folks at the art focused Mastodon instance is not
         | limited to their community. The same is possible for reddit and
         | forum like communities!
         | 
         | Look at it like this; every forum becomes a potential sub-forum
         | in the global network.
        
           | Grumbledour wrote:
           | It also gives you something hacker news mostly lacks (besides
           | the occasional Ask HN) and that is discussing topics
           | organically vs. just discussing what people elsewhere have
           | said. I think this is also an important distinction older
           | type of forum software have before the newer "link share"
           | type.
        
         | raytopia wrote:
         | Gamedev is discussed here but honestly not very often if you
         | enjoy it more then the more popular HN topics.
        
           | raincole wrote:
           | The thing is HN doesn't even have a tag system so you can't
           | "see gamedev posts only".
           | 
           | So far the most active community seems to be gamedev.net, but
           | I feel it's in a long decline.
        
             | ryandrake wrote:
             | +1 for tags. As HN has grown, the topics here have become
             | so broad that it might be months before a particular topic
             | you are interested in like gamedev makes it to the front
             | page. It would be awesome to click a tag and only see
             | submissions about that topic. Or better yet, unclick a tag
             | and filter out submissions about that topic. I'm so sick of
             | AI this and LLM that and DeepFoo and ChatBar, it would be
             | so nice to just delete that noise in my own view of HN's
             | front page.
        
               | ANewFormation wrote:
               | Theres some sort of something quite special about HN and
               | I suspect it's the lack of anything special.
        
               | genewitch wrote:
               | I think we don't see the special, as I never see anything
               | untoward on HN, and since I know the general population
               | has some... Colorful people; the key here has to be the
               | moderation team, and the front page mechanism (algo,
               | manual, whatever it is)
        
               | johnnyanmac wrote:
               | I think it's just the "Ways to make a living in
               | business"[0]:
               | 
               | > Be First, Be Smarter or Cheat
               | 
               | A lot of the most popular communities were simply first.
               | Most others cheated. There's very, very few communities I
               | can think of that were truly smarter and successful as a
               | result.
        
             | ANewFormation wrote:
             | The 'Unreal community' has enough relevant content that
             | it'd take a lifetime to go through it all. I'm sure the
             | same is true of Unity.
             | 
             | Maybe not the more general stuff you might be after, but
             | those forums+ deserve a mention.
        
           | mnky9800n wrote:
           | Are you telling me you don't want to read constant updates on
           | the state of AI and how it will obviously find AGI tomorrow
           | so please give us a trillion dollars today?
        
             | genewitch wrote:
             | For better or worse at least it's not "uber for X" posts of
             | a half decade ago
        
               | mnky9800n wrote:
               | New startup idea. Just get some big names to sign on like
               | sama or whoever and then only ever state "we are the uber
               | of AI". Then wait for the spice to flow.
        
               | genewitch wrote:
               | n-gate would have said "OpenAI, business model - Uber for
               | laundering pirated content"
        
         | baxtr wrote:
         | My first check on any "HN for X" is: does it look and feel
         | almost the same. If not I get frustrated because apparently
         | I've been promised something else.
         | 
         | I'm not sure why they not just copy an UI that's working well
         | already and that people know.
        
         | nottorp wrote:
         | > Isn't game development already discussed here?
         | 
         | I'd say not really. Not in the detail that this site aims for.
         | At least on the front page.
        
           | sbarre wrote:
           | That site aims for it, but the front page goes back a month
           | or more. That's not a level of detail or activity that will
           | compel people to go there regularly?
           | 
           | I get the desire to have quality users and posts, but the
           | whole invite system feels like an unnecessary gate.
           | 
           | I am not a gamedev professional but I dabble as a hobbyist
           | and am interested and would love to participate on that site
           | but I don't know anyone on the site to get invited, and I'm
           | certainly not going to beg publicly for an invite (which
           | seems to be how their system works).
        
             | nottorp wrote:
             | Neither am I. Doesn't mean HN works as a go to for game
             | development information. Or for web development. Or for
             | embedded development.
             | 
             | HN is more of a collection of high level interesting facts
             | about everything techy.
        
               | sbarre wrote:
               | I guess we've had different experiences on here then.
               | 
               | I've had really in-depth and fascinating conversations
               | (or simply lurked the comments when I have nothing to
               | contribute) on all kinds of game dev topics, or web dev,
               | or others..
               | 
               | While the feed itself might be generalist, the people who
               | choose to dig into specific topics on here are often
               | experts (sometimes very notable ones) in their field, and
               | it can lead to very enlightening and educational
               | discussions.
        
               | nottorp wrote:
               | > on all kinds of game dev topics, or web dev, or others
               | 
               | Exactly. Every day another topic. Great for keeping
               | yourself informed and running into the occasional insider
               | insight that will help you 2 years down the road.
               | 
               | Not enough for a domain you're really interested in,
               | whichever that is.
        
             | bdhcuidbebe wrote:
             | Invite system tends to do wonder for the quality of
             | discussion, tho.
        
               | sbarre wrote:
               | Only if you actually get enough people in the door..
               | 
               | Plus sometimes invite systems mean you just get the
               | "usual suspects", friends-of-friends, etc...
               | 
               | It definitely has value in keeping out the spammers and
               | trolls though, I agree there.
               | 
               | I suppose it depends on how you want to handle moderation
               | in the long run.
        
           | genewitch wrote:
           | Any dev based forum needs full markdown support where you can
           | type ```javascript.
           | 
           | //js code here.
           | 
           | ```
           | 
           | And it formats as js, say. Formatting stuff on here, reddit,
           | and other sites that support only partial markdown is painful
           | for me.
        
             | genewitch wrote:
             | Q.E.D.
        
         | qingcharles wrote:
         | Some of these HN for X do manage to break free. I like jgc's
         | Two Stop Bits retro "HN", which is a very small community, but
         | active:
         | 
         | https://twostopbits.com/news
        
           | hbn wrote:
           | It looks like 70% of the posts there are from bmonkey325 and
           | most threads have no replies. I wouldn't call it active.
        
         | basch wrote:
         | The other half of the chicken and egg is that hn is "hn for
         | devs but actually just for techy people to cover all sorts of
         | stuff" whether that's the intent or not.
         | 
         | By limiting the surface area, it's bound to never become larger
         | than the restriction.
        
       | rglullis wrote:
       | I think that after "this meeting could've been an email", we
       | should start thinking "this website could've been a Lemmy
       | instance".
       | 
       |  _Even if you don 't want to federate_, all the functionality is
       | already there, you can have a selection of web/mobile clients and
       | you can apply whatever moderation policies you find suitable for
       | the community you want to grow.
       | 
       | And _if you want to extend the reach and make it easier for other
       | people to participate_ , you can open federation and get instance
       | access to the millions of people in the Fediverse.
        
         | cersei wrote:
         | Precisely! Why not support the technologies that exist
         | especially when it comes to helping drive critical mass of
         | users to both? Making this a Lemmy instance would be mutually
         | beneficial to both.
        
         | bloqs wrote:
         | I had to get rid of lemmy. I know some instances are better
         | than others, but the volume of unstable, immature zoomers
         | (particularly the US variety) pushing openly communist rhetoric
         | (and brigading and just abusing anything that doesnt conform to
         | that) made it completely unusable. I really gave it several
         | tries as well as I liked the tech. It was useless for
         | discussing anything unless you aligned immediately with the
         | mob. Yes, I blocked some instances, but the app delivery means
         | the culture bleeds between them. It felt like worse twitter.
        
           | rglullis wrote:
           | I mostly agree with you (I'm staying on Lemmy _despite_ the
           | average user, not _because_ of them), but this is not really
           | relevant to the point here.
           | 
           | My point is that it would be really nice to have a gamedev
           | instance that is _able_ (but not required) to federate.
           | Instead of creating yet-another discussion forum that is
           | completely isolated from the wider network, they could simply
           | set up a Lemmy server with federation disabled.
           | 
           | After the community is somewhat established, they could then
           | start whitelist federation. Perhaps, they could open only
           | with programming.dev. Then they could perhaps open federation
           | to the _Mastodon_ instances that are focused on indie
           | developers /gamers.
           | 
           | The only way to get rid of this (current) scenario where
           | Lemmy is only for frustrated tweenagers and keyboard warriors
           | is by cultivating the alternatives _in the Fediverse_.
        
           | burgerrito wrote:
           | Feel free to remove my comment if it's not allowed.
           | 
           | I am _very_ disappointed with Lemmy. The community is full of
           | echo chambers, and that's already bad.
           | 
           | But what broke the camel's back for me is the fact that one
           | of the Lemmy creators one day literally posted what I will
           | describe as a propaganda website. I had to double check, but
           | nope, it definitely is a propaganda website. The fact that
           | you made a software just to spread your dangerous ideology is
           | _so_ disgusting. Malicious.
           | 
           | I used less and less Lemmy since then.
           | 
           | This also prompted me to contribute to PieFed[1], but at this
           | point Fediverse for me does not feel the same anymore. That
           | event left a bad taste in my mouth.
           | 
           | I also have had bad experience with Mastodon, but this reply
           | is already long.
           | 
           | The word Fediverse has "diverse" in it, yet it feels like
           | anything but diverse. It's full of people with same beliefs
           | screaming the same argument every day. It's full of that open
           | source purists forcing you to change to Linux or something
           | like that[2][3].
           | 
           | [1]: https://join.piefed.social
           | 
           | [2]: https://mas.to/@TechConnectify/112995177480955078
           | 
           | [3]: https://kevquirk.com/blog/linux-elitism-again
        
             | rglullis wrote:
             | > The fact that you made a software just to spread your
             | dangerous ideology is _so_ disgusting.
             | 
             | Why do we keep making this mistake of looking at the
             | character of a person to judge the merit of the creations?
             | 
             | Sure every creation is a form of self-expression, software
             | is not an exception. However, it doesn't mean that using
             | the software makes you aligned in every way with the
             | expressed views.
             | 
             | Yes, the Lemmy devs are morons who still defend the most
             | abhorrent regimes. Gargron (the Mastodon dev) is a self-
             | righteous prick who thinks he can control civil discourse
             | by putting up barriers that can be _easily_ overcome by any
             | malicious actor. The Pleroma devs are sociopaths who can 't
             | even stand each other. The developer from PixelFed has the
             | attention span of a toddler on a sugar high, keeps talking
             | about "the power of community" but then goes on tirades
             | against anyone that attempts to build upon any of his
             | projects.
             | 
             | But at the of the day, _absolutely none of this matters_ to
             | the users. The software is free. The power is given to the
             | _user_ , not the developer. No one is asked to use the
             | software only in a certain way, or to subscribe to any
             | ideology before getting access to the source code.
        
           | wccrawford wrote:
           | I feel like it's not just instances, but also the groups.
           | I've carefully selected a bunch of well-moderated groups that
           | bring me content I care about, and I interact regularly.
           | 
           | But I know what you're talking about, because every time I go
           | there, I'm logged out and I have to see the front page. If I
           | make the mistake of reading it, I'm _horrified_ every time.
           | 
           | Then, I refresh the page and I'm logged in, and it's
           | basically just a well-tended forum again.
           | 
           | Also, yes, there's a bug that shows me as logged out, but if
           | I ctrl-shift-R, it refreshes with me logged in again. A
           | regular refresh doesn't do it. I cannot imagine what that bug
           | is, and nothing I've done has cleared this in my Firefox. So
           | weird.
        
             | rglullis wrote:
             | Yeah, the default view is absolute horrendous (to me) after
             | I got a couple of customers who seem to love 196 stuff.
             | 
             | There has been some discussion to allow admins to make a
             | selection of communities that should be visible/hidden for
             | non-logged users, let's hope this lands soon.
             | 
             | Regarding the login bug: what version of Lemmy is your
             | instance on? After I upgraded my instance to 0.19.8 this
             | issue has mostly gone away.
        
               | wccrawford wrote:
               | At the bottom it says: UI: 0.19.3 BE: 0.19.3-7-g527ab90b7
               | 
               | So I guess I just have to wait for them to update. Thanks
               | for that!
        
       | cosysinx wrote:
       | Not very clear to me how to get an invite. Do I ask for one here?
        
       | suby wrote:
       | The invite only is very offputting.
        
         | GuB-42 wrote:
         | So it is more lobste.rs than Hacker News
        
           | mariusor wrote:
           | It's running on lobste.rs code as far as I've seen.
        
       | CJefferson wrote:
       | When you've only got 3 comments on your whole front page, not
       | sure invite-only is the best idea.
        
         | Grumbledour wrote:
         | This is the main problem of the "Hacker News for [x]" type
         | sites. Lobsters got lots of people interested, but it is itself
         | mostly not interesting to read, because there is very little
         | discussion. Sure, you keep out some noise, but you also keep
         | out what makes hacker news great, and that is the comments from
         | all sorts of people.
         | 
         | All these kind of sites serve is a curated link list, which can
         | be nice, but they don't fell like a community if you see the
         | same dozen people leave ~3 comments per article and can only
         | participate yourself after groveling before the chosen.
         | 
         | While I do think a good community needs some type of
         | gatekeeping, being invite only is not it.
        
           | righthand wrote:
           | Perhaps "interesting to read" does not correlate directly to
           | "healthy discussion". It's a feature that Lobste.rs has low
           | volume commentary, it leads to more authentic response less
           | ad-hominem or passive-aggressive commentary like HN is
           | constantly flooded with.
        
           | johnnyanmac wrote:
           | >While I do think a good community needs some type of
           | gatekeeping, being invite only is not it.
           | 
           | Their verification method already seems to be enough of a
           | gatekeep.
           | 
           | >if you don't know (or can't find) an existing_user from whom
           | to request an invitation, you can make a public request for
           | one. _This will display your name and memo to all other
           | logged-in users who can then send you an invitation if they
           | recognize you._
           | 
           | And they ask for some personal website to verify as well that
           | is visible. Given the volume at this scale, this could have
           | been a manual verification by the creator for a while until
           | there's enough scale to rely on invites (similar to Tildes).
        
         | vunderba wrote:
         | Especially considering how long this site has been around at
         | least according to the stat page (over a decade at this point).
         | 
         | https://gamedev.city/stats
        
           | zipy124 wrote:
           | The stats page is just a clone from the site it's code is
           | forked from, you can tell because they even have the same
           | text on their stat page about their pledge drive, which
           | clearly they did not do, but was in fact on lobste.rs.
           | 
           | https://lobste.rs/stats https://gamedev.city/stats
        
         | saint11 wrote:
         | Website maintainer here, that's kinda what we are going for. I
         | really don't want to have to moderate a big community, this is
         | supposed to be something you check once or twice a week.
        
           | johnnyanmac wrote:
           | once a week may not really be enough to engage a community
           | unless you are sure who you are recruiting will be very
           | active.
           | 
           | But I respect the choice, nonetheless. It just simply does
           | fit my ideal style where I could find at least 1-2
           | interesting posts when I check twice a week. Having niche
           | interests can be a curse.
        
         | willio58 wrote:
         | As someone who wanted to comment and was immediately prevented
         | by the invite wall, I agree.
         | 
         | I even submitted for an invite but clicking submit triggered no
         | notification or anything. I don't have the energy to look at
         | the network request to confirm
        
       | 1ste wrote:
       | Assuming this is your site OP, well done for getting it built and
       | launched. I noticed other comments saying "why not lemmy", "why
       | not filter on game dev topics on HN". I think the opposite. Forge
       | your own path and who knows where it will take you.
        
         | ahub wrote:
         | It's not, it's made by saint11 [0] who worked on Celeste.
         | 
         | [0] : https://saint11.art/
        
       | shahzaibmushtaq wrote:
       | So who is this Hacker News for?
        
       | stevage wrote:
       | The "moderation log" is pretty cool. Nice seeing the
       | transparency. And also, the workload.
        
       | Sverigevader wrote:
       | This is a bit off topic but I noticed that you've included a
       | moderation log at the bottom. I don't think I've seen that
       | before. I really like it!
        
       | gareth_untether wrote:
       | Game dev communities are great places in the internet. Thanks for
       | creating this!
        
       | wrfrmers wrote:
       | In terms of "x for gamedev", what I would love to see is a fork
       | of Brilliant that covers common topics from the basics up, using
       | pseudocode only. I've always liked Cat-Like Coding's approach to
       | tutorials, but I've never been able to "acquire" that knowledge
       | (and an intuitive feel for it) in a permanent way like I have
       | with Brilliant's method. I know that they have a CS module, but
       | one specific to gamedev topics would be amazing.
        
       | jschoe wrote:
       | HN for economics or geopolitics could be interesting.
        
       | otteromkram wrote:
       | 1. Why aren't websites like this posted under Show HN? This is a
       | promotional post, right?
       | 
       | 2. How is this different/better than something like
       | https://gamedev.stackexchange.com? More discussion-based vs Q&A?
        
         | ahub wrote:
         | It's not Show HN / Tell HN because I didn't make the site. But
         | I like it and wanted to share.
        
       | natural219 wrote:
       | "A glorified subreddit for HN readers..."
       | 
       | At some point, I wonder if `dang` would support this? It seems
       | like a good idea. For more topic-specific higher volume news
       | items.
        
       | phendrenad2 wrote:
       | Let me summarize some of the points brought up here so far (and
       | add a few of my own):
       | 
       | 1. Background texture is distracting (background textures need to
       | be _very_ subtle to not be distracting!)
       | 
       | 2. You gotta hack the lobste.rs source to allow signup without an
       | invite (Note: if you start getting spambots, try reCAPTCHA in the
       | signup flow and maybe cloudflare DNS for the whole site, that
       | seems to reduce spammers by quite a lot)
       | 
       | 3. Widen the page to match HN on desktop, 900px looks incredibly
       | small on desktop monitors.
       | 
       | 4. Page header scrolls (left/right) on mobile, scrolling elements
       | on mobile are bad because usually the user doesn't realize they
       | can be scrolled. Maybe beg/borrow/steal a magnifying glass icon
       | to replace the "search" link.
        
       | dartos wrote:
       | I was just looking for exactly this!
       | 
       | HN is too VC focused for a lot of gamedev stuff to break through
        
       | mclau156 wrote:
       | Godot game engine has blown me away lately, such a small
       | footprint at about 100MB, loads very quickly, and can render high
       | quality 3D
        
       | aarongeisler wrote:
       | I hope this catches on. For whatever reason, I haven't come
       | across many gamedev-focused sites with good content. The gamedev
       | subreddit is particularly disappointing.
       | 
       | Feebdack: agree with the other comments that the background image
       | is a bit hard on the eyes.
       | 
       | Nice work!
        
         | eru wrote:
         | You might like https://www.redblobgames.com/
        
           | aarongeisler wrote:
           | Yep, familiar with this one - one of the best out there!
        
         | novaleaf wrote:
         | If I may: https://www.reddit.com/r/GodotCSharp/
         | 
         | It's a no memes, no marketing subreddit for C# Godot.
         | 
         | (I am the Mod)
        
           | jprete wrote:
           | A little off-topic, but have you found spam or fake content
           | to be a problem in the last year or two?
        
             | novaleaf wrote:
             | no, but it's a very small (2k members). it's pretty much a
             | "serious, no fun" sub so probably that's a good filter :D
        
         | arduinomancer wrote:
         | The problem I find with the gamedev subreddit is it seems like
         | it's 90% beginners
         | 
         | And the focus is like all on 1-person indie projects with very
         | little content from professional/AAA devs
        
           | 65 wrote:
           | This is the problem you will find with pretty much any
           | subreddit, they are always filled with beginners. Drives me a
           | little crazy.
        
             | LordDragonfang wrote:
             | Every programming-related subreddit is stuffed to the gills
             | with content that's mostly relatable to freshman CS
             | students, and it all gets upvoted to the top. I agree, it's
             | infuriating.
             | 
             | If I have see one more meme about missing semicolons...
        
               | superconduct123 wrote:
               | I can't read ProgrammerHumor anymore for that reason
               | 
               | Its like every joke is aimed at someone who just took
               | their first CS class
        
           | ArlenBales wrote:
           | This is less a problem with the subreddit and forums, and
           | more that AAA game devs seems to be very reserved about
           | discussing their industry or keep discussion internal to
           | private channels (possibly for IP reasons). Whenever I see a
           | AAA developer pop up on Reddit they're always vague and
           | mysterious; "I work for an unnamed AAA developer.." You don't
           | see people doing that on HN very often, they usually announce
           | unabashedly they work at a well known company, like Google.
        
             | KittenInABox wrote:
             | I have seen game devs that are public with what company
             | they work for also get death threats/hatred/etc whenever a
             | game comes out that flops even if they didn't work on it
             | specifically. Gamers can come off as a really political
             | audience with a lot of grift money to be made on culture
             | war stuff so it makes sense if you're an apolitical gamedev
             | to stfu.
        
               | Agentlien wrote:
               | I've also received surprising levels of vitriol here on
               | HN when I mentioned working for EA (which I did
               | 2015-2019).
        
               | natebc wrote:
               | There's gamers here too. I'm always surprised at the
               | tonal change in a comment thread on a game related post
               | here.
               | 
               | Sorry we're such a nasty audience. It's not all of us for
               | what little that's worth.
        
               | johnnyanmac wrote:
               | Ahh yes, AKA The Devil. From the Bible. Big fan of his
               | work. /s
               | 
               | Yeah, it sucks. Some people can't separate the grunts
               | just working on features from the suits up top who manage
               | a lot of the things they actual hate. Don't shoot the
               | messenger.
        
             | harrison_clarke wrote:
             | i think a big part of it is that their audience isn't just
             | other gamedevs, it includes gamers
             | 
             | those gamers often have strong emotional attachments to
             | games/characters that very few people have for google
             | sheets
             | 
             | studios get crazy backlash for nerfs and other changes, so
             | i can see not wanting to attach your name and face to that.
             | in the other direction, i wouldn't want a horde of gamers
             | using my words as evidence that my employer is dogshit,
             | unless that was the goal of my message
        
               | johnnyanmac wrote:
               | Yeah it's a bit of both. Last thing gamedevs in industry
               | wants is a bunch of players hounding them over things
               | they 99.9% cant control anyway. That's why any devs that
               | reveal themselves are long gone from an older game,
               | perhaps not even in games anymore.
               | 
               | And yes, the NDAs on a game are bizarrely strict. For B2B
               | stuff like engines and tools, they usually don't care too
               | much what you discuss as long as you don't make a show
               | out of it. For Game studios, you basically cannot say
               | much more other than "I work here" in public unless
               | you're PR.
        
             | superconduct123 wrote:
             | Its because of crazy gamers online
             | 
             | If you even mention the game/studio you work for they might
             | come at you
        
             | recursivecaveat wrote:
             | The IP and that the industry is very big-release centric.
             | Even the engine you are working with is often news, people
             | monitor and report on job listings for this kind of thing.
             | It's obvious and uninteresting that a slightly updated new
             | version of google sheets will release probably like every
             | day, and they will be virtually indistinguishable from the
             | previous ones. If literally anything you say about your
             | work on GTA6 is news for the next N years, you don't post
             | anything. The few non-indie devs I see publically online
             | are usually for live-service companies like riot.
        
             | theshrike79 wrote:
             | I work for an unnamed AAA developer..
             | 
             | ...and people I work with have gotten mail on their
             | PERSONAL phones, addresses and social media accounts
             | because a, let's say "enthusiastic", fan found out they
             | work on a product they have strong feelings on.
        
           | bloomingkales wrote:
           | I have a suspicion it's worse than beginners (absolutely
           | nothing wrong with beginners).
           | 
           | There's a cohort of marketers on Reddit that profit off of
           | beginner-aimed content. Lots of "oh I just built a successful
           | game doing this", link off to a blog. So the shepherds in
           | those subreddits are not really elders, but sadly, grifters.
           | In turn the beginners sort of stay perpetual beginners. It's
           | horrific if you go to the /r/startup type subreddits, the
           | grift is super strong there.
           | 
           | Makes you really appreciate HN, good shepherds (not perfect,
           | but good).
        
           | Animats wrote:
           | The more professional discussions seem to be on the forums
           | for Unreal Engine or Unity, where people are struggling with
           | obscure issues inside those monster packages.
           | 
           | (I'm trying to do 3D stuff in Rust. The number of people who
           | do hard 3D stuff in Rust seems to be very small, which is
           | frustrating. There are many obscure bugs in the graphics
           | stack and not enough people to exercise the stack, find the
           | bugs, and get them fixed. 3D game dev in Rust is below
           | critical mass. Retro-looking 2D is doing fine. But most 2D
           | Rust work could be done in HTML/CSS/Javascript, or could have
           | been done in Flash.
           | 
           | About half of my time goes into graphics stack problems. This
           | is not fun.)
        
             | johnnyanmac wrote:
             | Even Unreal Q&A's get thin once you start looking into
             | features deeper in the engine. Epic's campaign to make the
             | common dev afraid of C++ seems to have worked with ablomb.
             | Maybe there's some closed off sections to look into, but I
             | sadly don't have access to that anymore.
             | 
             | I can't imagine much knowledge out there on Rust gamedev
             | atm. Truly a trailblazer. At that point your resources are
             | more about community discords and arguing in github issues
             | than anything casual.
        
           | Agentlien wrote:
           | I found this very frustrating back when I was active on
           | Reddit. There were times when I put a lot of thought and
           | effort into writing posts drawing from my moderate knowledge
           | and (at the time ~10 years of) experience. And then I get
           | some reply from a complete novice or two saying this is
           | clearly wrong and the post gets tons of down votes. Meanwhile
           | the top comment is another beginner saying something
           | obviously wrong and hundreds more agreeing.
        
           | brudgers wrote:
           | That's probably the problem for any HN-for-X because a
           | talking at/with/to beginners and hobbyists is not a rare
           | internet opportunity for experts.
           | 
           | I think one of the things that makes HN HN is that experts
           | can choose to have only incidental open internet engagement
           | with their areas of expertise. Most or all of their time on
           | HN can be engaging with other topics that they are less
           | familiar with.
           | 
           | The attractions of an HN-for-X include engaging with an
           | unfamiliar-X that experts are already familiar with.
        
         | caseyy wrote:
         | There aren't many social media communities with quality gamedev
         | content, because professional (especially AAA) developers with
         | decades of experience rarely participate, and you can only have
         | so many beginner communities. The lack of participation exists
         | for many reasons:
         | 
         | 1. Befriending fans or participating in their communities leads
         | to constant requests for insider info, which is tiresome.
         | 
         | 2. Social media is for extreme content. Reddit, for example,
         | rewards the most shocking content and most Redditors are aware
         | of this, so measured voices get drowned out, or worse:
         | blindsided and cancelled for minor quirks of expression.
         | 
         | 3. Armchair developers with very little real experience, who
         | are the main participant of game dev conversations on social
         | media, often lecture long-term professionals. Particularly, new
         | software engineers tend to really over-complicate code until
         | it's "perfect" in some philosophical ways but not performant
         | nor maintainable. It is difficult to participate in discussions
         | where they outnumber you 50:1. Sooner or later someone will
         | "epically own" you with Uncle Bob quotes.
         | 
         | 4. The current zeitgeist in the gaming community is that
         | studios are evil for a number of reasons, some of which are not
         | pandering to contradictory player demands (next-gen graphics
         | are a waste of money/game with previous gen graphics looks like
         | PS3; visually appealing women characters are sexist/visually
         | average women characters are woke; games should not cost more
         | than $69/games that use monetization engines to keep the price
         | at $69 are greedy), and some of which are abstract and
         | universal ("this game had so much potential", "<game feature>
         | is trash", games not meeting delusional expectations, etc).
         | Influencers often flip-flop between these criticisms reviewing
         | any game they come across, so these ideas have now taken hold
         | in social media, and are often barriers to respectful
         | communication.
         | 
         | 5. Many devs align with the games industry a lot more than the
         | idealistic "games is my calling" new developer. About 50% of
         | the industry is people who do games as a paycheck (they have
         | families, kids, parents, they are battling the cost of living
         | crisis, they don't have the energy for ideological fights at
         | work nor do they want to upset their source of income), or
         | people who do games as a career (they want to become VP of
         | technology, studio head, etc. as a life goal). These people are
         | completely under-represented in beginner circles who sometimes
         | consider their goals vile. Many people who have worked in the
         | games industry for decades will know a few studio
         | heads/executives personally and align a lot more to the
         | business decision-making in the industry than the average
         | social media user. Because SM often promotes quite inflammatory
         | language, it becomes difficult to find common ground.
         | 
         | As a result, most game dev professionals avoid social media,
         | particularly Reddit, YouTube, Facebook, and rumor forums,
         | because it's really grating to socialize there, and we get our
         | social needs met by more accepting groups of people. Even
         | Twitter/X/Bluesky, with a slightly larger dev community, loves
         | the extremes of opinion that become equally exhausting.
         | 
         | HackerNews so far is a platform that doesn't tease you for
         | insider information, it promotes measured voices, and likes the
         | practicalities of tech + business, as opposed to idealistic
         | extremes. Therefore, I believe there are more professionals
         | here, and the community isn't running out of steam.
         | 
         | There are other niches for game developers online, such as
         | GameDev.net, GameDeveloper, and industry-insider publications
         | like GameIndustry.biz. It is much easier to write down an
         | article for GameDeveloper or speak to editorial staff about
         | what concerns you to get an article out there on industry
         | publications than to try and discuss any sort of meaningful
         | matter on broader social media.
        
           | johnnyanmac wrote:
           | > Influencers often flip-flop between these criticisms
           | reviewing any game they come across, so these ideas have now
           | taken hold in social media, and are often barriers to
           | respectful communication.
           | 
           | From my observations, I see that most influencers are
           | consistent. A few will flip flop to chase the trend of the
           | week, but most simply have hard, clashing stances. And of
           | course, those clashes creature flames
           | 
           | Sadly, talking about games is rarely civil. You need to find
           | a quaint community and/or do a ton of moderation to keep the
           | conversation from tilting off.
           | 
           | > Many devs align with the games industry a lot more than the
           | idealistic "games is my calling" new developer.
           | 
           | Yeah, that was definitely a contributing factor to me leaving
           | Reddit. Only so many times you can try and reason "well yes,
           | costs have grown for these larger games. Maybe a 16% increase
           | after 15 years is justificed" and are counted by "but the
           | market is bigger! You sell less games with higher costs"...
           | _sigh_. I know they can 't see the pocket books, but
           | companies are still breaking records with $70 priced games.
           | Come on.
           | 
           | Also just a real shame how much those gamers ignore the
           | japanese market. They focus on COD and claim to just want to
           | buy games. meanwhile Nintendo has never put MTX nor battle
           | passes in their games, and they are chastised as bad for
           | completely different moving goal posts (ahh yes, because
           | lawyers remove mods... because Nintendo games
           | disproportionately have a huge modding community. Population
           | maps anyone?). Maybe a bunch of cosmetic DLC at worst, but
           | all those western tactics are relagated to Mobile in Japan
           | (which this audience couldn't care less about).
           | 
           | They have options to branch out to, but never do. Can't make
           | the horse drink.
        
         | klaussilveira wrote:
         | I miss the TIGSource forums on its prime.
        
       | nemomarx wrote:
       | maybe a petty nitpick
       | 
       | but why do I see "41 hours ago" on one of the posts? it feels
       | unintuitive to measure a time longer than a day in hours
        
         | calgoo wrote:
         | Interesting take! I detest when a system says something like: 3
         | days ago instead of an exact date/time or the total hours
         | since. If its months ago, then the date makes the best sense to
         | me. Maybe I'm just data driven in some way and don't like it
         | when people "hide" details?
        
       | picafrost wrote:
       | The communities centered around links and comments that I get the
       | most value out of are those that are gently strict about the
       | discourse that occurs on them. They are well curated by
       | moderators. But importantly, still open to all to participate in.
       | 
       | That takes a lot of effort, and the right curators, to do well.
       | Invite only websites seem like a poor replacement for this. Are
       | there examples of invite-only websites that reach the quality of
       | HN at its best?
       | 
       | Maybe by definition they are harder to point to.
        
         | shortrounddev2 wrote:
         | I'm willing to bet invite-only is not a substitution for
         | moderation (since some of the worst members of a site are often
         | its most frequent posters), but a sort of reputation system to
         | prevent bots from joining. I remember demonoid did the same
         | thing back in the day
        
         | vdddv wrote:
         | https://lobste.rs/ is invite only and HN level quality IMO
        
           | xandrius wrote:
           | Got mass banned for stating that a misunderstood comment was
           | not to be seen in its negative light.
           | 
           | No thanks.
        
       | samiv wrote:
       | Looks like another dead forum for gamedev.
       | 
       | The ultimate problem is that there's just an abundance of people
       | doing game development or game tool (engines, tools etc)
       | development. The market is utterly saturated and honestly it's a
       | bit depressing. People putting their heart and soul just to have
       | "0 views, 0 comments". What's the point?
       | 
       | Of course this is more like an aggregator of game dev content so
       | now you can observe the "0 views, 0 comments" phenomenom on
       | content that itself has "0 views, 0 comments". ;-)
        
         | anonzzzies wrote:
         | I have a list of games i have been wanting to make for ages. I
         | was a game dev in the 80s, but got into b2b DOS, Windows and
         | then Web dev to make for more consistent money. I guess if I
         | ever do, I would do it for myself and if others like it, fine,
         | if not, fine.
        
           | samiv wrote:
           | This is absolutely fine. But people who post on Reddit or
           | gamedev.net or any other forum ultimately are also looking
           | for external validation. If they weren't they would not be
           | posting. But hey let's be honest, who wouldn't want to get at
           | least some pats on the pack or some positive feedback, right?
           | But sadly it's a dead end for 99% of people posting on any
           | channel.
           | 
           | Tangentially related to this, in the -80s there was the video
           | game crash and a bunch of games were even buried in the
           | ground.
           | 
           | It's incredible to think about that today we're already way
           | past that and essentially the cost of any game is about 0. Of
           | course that's not quite true, the market is bimodal where you
           | have the games that cost nothing (because user's would not
           | pay for them) and then the triple A level games.
           | 
           | Unfortunately in the former group creation of the games still
           | costs something so now any studio with paid workers has to
           | rely on secondary avenues for revenue since the user's aren't
           | willing to pay up front to pay the game.
           | 
           | I'm really not sure if this is a healthy market anymore.
        
       | panorama wrote:
       | This is neat, but I was wondering if anyone has a forum for
       | discussing game product development (i.e. less the code that goes
       | into game dev, moreso the decision making that goes into making
       | quality games, is there a better name for what I'm referring to?)
        
         | jayd16 wrote:
         | Are you asking about design, running a studio, development
         | practices besides code (art, writing, animation etc), market
         | research?
        
       | lawlessone wrote:
       | Cool, i like the colour scheme. It's kinder to my eyes.
        
       | ahub wrote:
       | To clarify : I'm not the author/host of the site. Saint11 [0],
       | who worked on the recent "Celeste" platformer, is.
       | 
       | [0]: https://saint11.art/
        
         | teach wrote:
         | Oh man Celeste was FANTASTIC. I've been active in /r/gamedev
         | for forever (because I used to teach high school kids how to
         | make video games), so I was already interested but this seals
         | the deal.
         | 
         | The storytelling, the accessibility options, _chef 's kiss_
         | 
         | Requested.
        
       | postalrat wrote:
       | Resurrect https://flipcode.com.
        
       | heyitssim wrote:
       | Currently building my own game engine for my games[1], but I'm
       | facing the classic indie game marketing challenge. While
       | platforms like CrazyGames, Poki, grab most of web players.
       | 
       | I'm exploring zero-budget marketing approaches. Currently
       | experimenting with daily news posts for SEO[2] and converting
       | them to podcasts too.
       | 
       | Would appreciate any suggestions on effective no-budget marketing
       | strategies, or feedbacks!
       | 
       | [1] https://pixelbrawlgames.com/game/blast/
       | 
       | [2] https://pixelbrawlgames.com/dailynews
        
       | appleorchard46 wrote:
       | The problem with 'HN but for [x]' sites is that what they offer
       | is just a subset of HN. Game dev posts might not be the most
       | popular here, but they're still allowed and do get some traction
       | from time to time - so there's little incentive to post somewhere
       | that has even fewer eyes.
       | 
       | IMO for a site like this to succeed it needs to offer something
       | HN doesn't. Chat, subforums, personal promotion section,
       | _something_.
        
         | andrewmcwatters wrote:
         | I used to think this, but after reading about engagement
         | numbers elsewhere, Hacker News is actually very small when
         | compared to other venues.
         | 
         | Depending on where you're reading, it's Hacker News that's a
         | subset of just about anything else.
        
           | Larrikin wrote:
           | Who cares about engagement numbers?
           | 
           | The things this site used to offer was there might be an
           | article about a security breach, a brand new highly
           | anticipated feature in a major product, a historical article
           | about a long forgotten but major technological achievement.
           | 
           | Then a key person from that story would chime in with their
           | take about what the article got right or wrong, offer to
           | answer questions. And that is assuming they didn't directly
           | make the post.
           | 
           | Nobody actually wants to read self promotion blog spam,
           | besides other people pretending to be engaged so they can do
           | the same
        
           | appleorchard46 wrote:
           | Exactly - you can only add so many inner matryoshka dolls
           | before they're not big enough to sustain critical mass.
           | 
           | If HN is a subset of other sites (though arguably its
           | approach to UX and moderation offer something different), a
           | site targeting a subset of HN's users seems unlikely to get
           | much traction.
        
       | MrLeap wrote:
       | I requested an invite. Would love to join this, I've been a
       | professional gamedev for about half of my career.
       | 
       | My confirmation link was a link to Tentacle Typer's steam page.
       | 
       | edit: thanks for the invite.
        
       | tonymet wrote:
       | kudos for keeping the site small at about 55kb . Though not quite
       | as slender as hackernews 14kb, i was expecting to see 2mb of
       | react cruft so high fives to the devs for keeping it lite.
        
       | unchar1 wrote:
       | Cool site!
       | 
       | Is there any way to see the top posts? It's really helpful when
       | I'm trying to catch up on things. I know HN doesn't, but I can
       | usually use hn.algolia.com to find the top posts.
        
         | saint11 wrote:
         | Clicking on logo on the top left should go it! In retrospect I
         | should add a little text there to make it clear. (I'm the
         | website maintainer)
        
       | lemonberry wrote:
       | I can't speak to the content, but I found the a little difficult
       | to read. I ran your homepage through the free Axe Dev Tools for
       | accessibility. It may be worth testing yourself and changing some
       | of the contrast between text and background.
       | 
       | Congrats on launching! That's an achievement.
        
       | saint11 wrote:
       | Maintainer of the website here! I'm happy (and a bit terrified)
       | that we made it to the front page of Hacker News.
       | 
       | This isn't a commercial project, and it never will be. We're
       | curating the site for a very specific vibe and high-quality
       | content, which is why we're invitation-only and why we aim to
       | grow the community slowly and intentionally. I also want to
       | ensure our server can handle the traffic without issues.
       | 
       | I'm slowly working through the invitation queue, so please bear
       | with me!
        
       | metadat wrote:
       | Cool idea, I hope this ignites.
       | 
       | P.s. Why does it have the Lobste.rs favicon?
       | 
       | https://gamedev.city/apple-touch-icon.png
        
         | saint11 wrote:
         | Because I cloned it from Lobste.rs and probably forgot to
         | change that one.
        
           | metadat wrote:
           | Hehe, cool. I just enjoy a good favicon, surely you'll make
           | one for this project eventually!
        
       | bdelmas wrote:
       | We need a "Ask GameDev" like on HN
        
       | elendee wrote:
       | fwiw I read hacker news through RSS only, top 10 items every day
       | using https://www.daemonology.net/hn-daily/
       | 
       | Something similar would be great
        
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