[HN Gopher] Fixing E.T. The Extra-Terrestrial for the Atari 2600...
       ___________________________________________________________________
        
       Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013)
        
       Author : CharlesW
       Score  : 86 points
       Date   : 2025-01-31 16:36 UTC (6 hours ago)
        
 (HTM) web link (www.neocomputer.org)
 (TXT) w3m dump (www.neocomputer.org)
        
       | esotericsean wrote:
       | As a game dev who's been learning ASM recently this was very fun
       | to read through. Wish there was a compiled ROM I could try, but I
       | guess I have to do it myself!
        
         | jnsie wrote:
         | I'm not really into this space but he lists some bin files in
         | the Downloads section. Is this not the compiled ROM you're
         | seeking?
        
       | aidenn0 wrote:
       | (2013)
        
         | dang wrote:
         | Added above. Thanks!
        
       | dang wrote:
       | Related. Others?
       | 
       |  _Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013)_ -
       | https://news.ycombinator.com/item?id=23199521 - May 2020 (11
       | comments)
       | 
       |  _Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013)_ -
       | https://news.ycombinator.com/item?id=9668734 - June 2015 (20
       | comments)
       | 
       |  _Fixing E.T. The Extra-Terrestrial for the Atari 2600_ -
       | https://news.ycombinator.com/item?id=6994180 - Jan 2014 (12
       | comments)
       | 
       | Edit: Also related. Also others?
       | 
       |  _The making of E.T. the Extra-Terrestrial, the "worst" video
       | game_ - https://news.ycombinator.com/item?id=21828725 - Dec 2019
       | (49 comments)
       | 
       |  _An anthropological dispatch from the landfill dig to unearth
       | Atari's E.T. (2014)_ -
       | https://news.ycombinator.com/item?id=17870402 - Aug 2018 (2
       | comments)
       | 
       |  _The man who made 'the worst video game in history'_ -
       | https://news.ycombinator.com/item?id=11148093 - Feb 2016 (209
       | comments)
       | 
       |  _E.T. the Extra-Terrestrial (1982) Atari 2600 Source Code_ -
       | https://news.ycombinator.com/item?id=7679503 - May 2014 (2
       | comments)
       | 
       |  _Long-Buried E.T. Cartridges Unearthed_ -
       | https://news.ycombinator.com/item?id=7654240 - April 2014 (1
       | comment)
       | 
       |  _E.T. cartridges found in infamous Atari landfill_ -
       | https://news.ycombinator.com/item?id=7652473 - April 2014 (46
       | comments)
       | 
       |  _Landfill search for 'E.T.' Atari video game is halted_ -
       | https://news.ycombinator.com/item?id=7444644 - March 2014 (6
       | comments)
       | 
       |  _Hacking E.T. for the Atari 2600 using a hex editor_ -
       | https://news.ycombinator.com/item?id=5502356 - April 2013 (1
       | comment)
       | 
       |  _Hacking E.T. for the Atari 2600 to make it better_ -
       | https://news.ycombinator.com/item?id=5470446 - March 2013 (1
       | comment)
       | 
       |  _What is considered to be the worst video game ever? This one
       | is._ - https://news.ycombinator.com/item?id=528256 - March 2009
       | (3 comments)
        
       | irrational wrote:
       | > With a few simple changes
       | 
       | For certain values of simple.
        
       | mrandish wrote:
       | Wow. Bravo! This is such an impressive effort. As one of the very
       | first home consoles, the venerable Atari 2600 is brutally
       | difficult to program. Everything from ROM to RAM to CPU cycles is
       | in painfully short supply and the requirement to continually keep
       | 'racing the beam' is a harsh master.
       | 
       | My first computer, the Radio Shack TRS-80 Color Computer, came
       | out only a couple years later but even with only 4K of RAM and a
       | sub-1 Mhz CPU, was still _much_ more civilized to program in
       | assembler than a 2600.
        
       | xer0x wrote:
       | The author doesn't mention it, but many people who never played
       | E.T. read articles in videogame magazines about this game was
       | amongst the things that killed the videogame industry in the 80s.
       | (Oh, see dang's post for tons of related links)
        
       | aaroninsf wrote:
       | I suppose it's expected since the article was 2013,
       | 
       | but is there a video available comparing original to patched?
       | 
       | EDIT:
       | https://www.youtube.com/watch?v=23qeQa0exe0&ab_channel=Retro...
        
       | flippyhead wrote:
       | Craziness. Strong work!
        
       | rufus_foreman wrote:
       | Now do Pac-Man.
        
         | brianpaul wrote:
         | Google for atari 2600 pacman 4k
        
         | JetSetIlly wrote:
         | There's a couple of really good versions of pac-man. My
         | favourite is this one. It's an 8k game, unlike the original,
         | but it's worth it for the sound.
         | 
         | https://forums.atariage.com/topic/229152-new-pacman-for-atar...
        
       | wslh wrote:
       | I spent hours playing E.T. with friends as a kid. We noticed
       | something unusual about the game compared to other Atari 2600
       | titles--it came with a relatively large manual [1]. We were used
       | to simply turning on a game and immediately moving or shooting,
       | relying on pure reflex rather than needing instructions. I
       | remember the falling problem as an annoying thing but not the
       | most annoying: trying to understand the game at first. It is
       | critical to highlight that E.T., the movie, was a huge success,
       | and there were many products related to that. It is important to
       | highlight that there was a lot of pressure to put this game in
       | the market [2].
       | 
       | [1] https://archive.org/details/E.T._The_Extra-
       | Terrestrial_1982_...
       | 
       | [2] https://www.npr.org/2017/05/31/530235165/total-failure-
       | the-w...
        
         | sumtechguy wrote:
         | On top of that Atari had a very rushed schedule from concept to
         | shipping out the door for cartridge was usually 4 weeks. Longer
         | if it was really special.
        
         | unclebucknasty wrote:
         | Likewise, I played for hours and actually enjoyed it. I also
         | really loved Adventure, Superman and similar.
         | 
         | That second linked article (npr.org) is a really interesting
         | read about E.T.'s programmer and his experience during and
         | after making the game, although the story ends a bit abruptly.
         | TLDR; he loved being a rockstar programmer for Atari and was
         | paid millions, but had to move on and find a career/life
         | afterwards. Spoiler alert: he went on to become a SV therapist,
         | helping others with similar experiences. Somehow, the whole
         | thing feels prescient for a lot of current-day devs on the eve
         | of "The Great AI dev takeover".
         | 
         | On his perspective around the game itself, a couple of quotes
         | of particular interest:
         | 
         |  _" There's a difference between frustration and
         | disorientation," he says. "Video games are all about
         | frustration. It's OK to frustrate a user. In fact, it's
         | important to frustrate a user. But you don't want to disorient
         | the user."_
         | 
         | Also, this resonates:
         | 
         |  _" Spielberg looks at me and he goes, 'Couldn't you just do
         | something like Pac-Man?'"_
         | 
         | I remember playing the game with an older family member looking
         | on. As was apparently the case with Spielberg, his eyes
         | absolutely glazed over. But, he got a real kick out of watching
         | me play Space Invaders and laughed out loud as the aliens sped
         | up.
         | 
         | So, the gameplay itself was the biggest complaint about the
         | game. There's a YT video that gets more into the gameplay
         | issues, with matching visuals. [0]
         | 
         | In any case, it's insane that he went from concept to finished
         | game in only 5 weeks.
         | 
         | [0] https://www.youtube.com/watch?v=Uj7iICS64iI
        
         | da_chicken wrote:
         | I remember the hard part being trying to remember what all the
         | symbols did. They were hard to remember.
         | 
         | The game was pretty fun once you figured it out, though. And it
         | was brutally difficult on the highest levels. I don't know if I
         | ever beat it with both the FBI and scientist on.
         | 
         | The pits were annoying and definitely a fatal flaw, but really
         | the problem was just that the game was more complicated than an
         | Atari 2600 could really pull off.
        
       | dylan604 wrote:
       | Didn't the Indiana Jones game have similar quirks? Maybe I'm just
       | misremembering my lack of skills playing the game as a kid, but I
       | have vague memories of Indy being blamed for similar things.
       | Maybe not to the point of burying the games in a dump bad.
        
         | hbn wrote:
         | As far as I understand, the "ET for Atari was so bad it killed
         | the games industry" is kind of an
         | exaggeration/misrepresentation. Which should probably be
         | assumed from how simple the explanation is despite all the
         | questions it brings - you can find plenty of people who had the
         | game as a kid but not many that will recall it being so bad
         | they never wanted to touch their Atari again.
         | 
         | Someone can find some real sources, but I read an article a
         | while back explaining that - from what I recall - what really
         | killed the industry was supply issue that got out of hand. When
         | the Atari started to take off, they didn't have the production
         | capacity to keep up with orders stores were putting in. Stores
         | were being sent about x% of the size of order they requested,
         | so the stores started putting in much bigger order requests to
         | get the amount of stock to actually fulfill demand for their
         | store. Because of this, Atari figured there was way more demand
         | than there was in reality, so once they finally scaled up
         | production they were suddenly able to fulfill the giant order
         | requests stores were putting in, which was way more than they
         | could actually sell. Suddenly stores were overloaded with Atari
         | cartridges, and putting them into bargain bins just to get rid
         | of stock. From there, it seemed like the home console thing was
         | just a fad that came and went. ET just happened to be the big
         | game Atari was pumping out units of because of their
         | overestimation of demand.
        
           | dylan604 wrote:
           | > From there, it seemed like the home console thing was just
           | a fad that came and went
           | 
           | lol. boy, is that an idea that didn't age well. I was too
           | young to know about all of the business side of Atari, but I
           | do know that me and everyone else like me never touched their
           | 2600 after getting an NES. In my house, we went with the NES
           | instead of the Atart 5200. We did get an Atari 7800 instead
           | of the SNES, but I'm pretty sure that my dad decided on the
           | 7800 because of the 2600 compatibility where the 5200 was
           | not.
        
           | buescher wrote:
           | The rumor had it they thought the movie tie-in would be such
           | a hit that they produced more ET cartridges than there were
           | 2600 consoles in existence.
           | 
           | Supply chain whiplash sounds credible too though.
           | 
           | My vague recollection is that coin-op was never quite the
           | same after the crash, and you also stopped seeing as many
           | coin-op machines in unlikely places. There was a fad element.
        
             | dylan604 wrote:
             | > they produced more ET cartridges than there were 2600
             | consoles in existence.
             | 
             | in this manner, you only have to manufacture the game one
             | time instead of having to order a second manufacturing run
             | later since it was assumed Atari was going to keep making
             | more consoles. it was quite the "cunning plan". the rest of
             | the world was just not on the same page of their play book.
             | i'm guessing MBAs were involved
        
           | bluGill wrote:
           | There were a lot of bad games for the 2600. ET because it was
           | pushed hard became the poster, but there were a lot of other
           | bad games at the time. Many were another variation of the
           | theme with nothing else going for them once you have played
           | one pac man clone you have played them all.
           | 
           | ET did get a bad rap because of the bugs and it really wasn't
           | fun. However the idea itself was sound and if they had spent
           | another year in development (which would have been too late
           | for many reasons, see above and other discussion) it probably
           | would have been a fun game everyone remembers as a classic
           | for how good it was - instead of one everyone remembers it
           | for the bugs.
        
             | caspper69 wrote:
             | So many bad games that they (Atari) buried approximately
             | 700,000 cartidges in the desert:
             | https://en.wikipedia.org/wiki/Atari_video_game_burial
        
               | JetSetIlly wrote:
               | There's a recent homebrew for the 2600 called "Burying
               | ET" about this very thing. Amusing.
               | https://florentdeloison.itch.io/burying-et
        
       | oniony wrote:
       | I had no idea the Atari 2600 was a 6502 (actually 6507) machine
       | until I saw the A9 (load accumulator) instructions in the machine
       | code snippets on this article, despite having an Atari 2600 as a
       | kid. A9 is burned into my head from sixth form electronics, where
       | we would have to manually convert assembly to hex and key it into
       | the boards we used.
        
         | dekhn wrote:
         | me too, A9 is burned into my head (wrote some machine language
         | on 6502 w/o an assembler).
        
         | kernal wrote:
         | Looking at the hex reminded me of Cypher looking at the glyphs.
        
       | tumnus wrote:
       | "E.T. is not green. I'm really surprised that this isn't a common
       | complaint. We'll fix that as well."
       | 
       | ET isn't green in the movie. Why would this be a common
       | complaint?
        
         | tombert wrote:
         | I think the complaint is that he _is_ green in the game, where
         | he should be brown.
         | 
         | I think I might know the "why" to the question, which is that I
         | think they might have been worried that a small percentage of
         | people would be using a black and white TV and brown might not
         | be enough of a contrast.
        
       ___________________________________________________________________
       (page generated 2025-01-31 23:00 UTC)