[HN Gopher] Building a Mesh Using Spherical Embedding
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Building a Mesh Using Spherical Embedding
Author : CarpeQueso
Score : 37 points
Date : 2025-01-31 13:07 UTC (9 hours ago)
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| waynecochran wrote:
| I wonder what percentage of 3D meshes used in practice (say in
| video games, visual simulations, etc..) are topologically
| equivalent to a sphere. No coffee cups allowed.
| CarpeQueso wrote:
| There are probably lots of weird shapes used in practice, but
| the nice thing about game design is that you get to build the
| mesh directly instead of making your best guess at what kind of
| surface unconnected points ought to represent. Mapping to a
| sphere is definitely pretty restrictive.
| gcr wrote:
| I'd imagine most are either planar or complex/undefined. Most
| meshes in gamedev probably aren't even closed with a unique
| inside/outside; just "pile of triangles".
| genewitch wrote:
| If this aids your argument, nearly All video game models
| that I tried to convert to 3D printing STL files were non-
| manifold.
|
| I think this logically follows from your statement, and it
| made fixing the stl files necessary otherwise the printer
| would switch to imaginary coordinates halfway thru the
| print and since the printer is mechanically restricted the
| print does a good impression of an Escher painting.
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