[HN Gopher] OpenRA - Classic strategy games rebuilt for the mode...
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OpenRA - Classic strategy games rebuilt for the modern era
Author : tosh
Score : 192 points
Date : 2025-01-25 18:55 UTC (4 hours ago)
(HTM) web link (www.openra.net)
(TXT) w3m dump (www.openra.net)
| nadermx wrote:
| I play this often. If you play multi-player these build orders
| help
|
| https://forum.openra.net/viewtopic.php?f=82&t=21563
| tra3 wrote:
| Nice. Me and my son play coop against the bots and can never
| win. Maybe this will help.
| petercooper wrote:
| Great resource. This is my main problem with the game. It's so
| formulaic in the early stages and you really have to play to
| the meta to stand a chance of surviving past about ten minutes.
| Strategy doesn't really come into it unless you survive beyond
| a certain point.
| kingo55 wrote:
| I love how faithful this is to the original games but at the same
| time they've modernised the gameplay so that it doesn't feel it's
| age.
|
| When you go back and play the originals (even Red Alert
| remastered) the modernised gameplay added by Open RA becomes very
| apparent. I can't go back to the originals now.
| goosedragons wrote:
| Feel the same way with OpenRCT2. I could have sworn the
| original games had controls for speeding up and slowing down
| park time but nope. Going back to Roller Coaster Tycoon 2 I
| just can't play it at 1x speed anymore. OpenRCT2 just has some
| nice little fixed.
| bondarchuk wrote:
| That was so nice about the og though, you have to wait so you
| just spend the time building some technically useless but
| nice looking stuff. Fast forward kind of ruins that.
| hnlmorg wrote:
| To be honest, I always found Westwood strategy games to be very
| one dimensional compared to other strategy games even in its
| own era.
|
| I never understood why people loved them so much. Perhaps it
| was _because_ of their simplicity thus allowing for more
| mainstream appeal?
|
| Im sure I'll get downvoted by the Red Alert fans with their
| rose tinted glasses for saying this because a lot of people
| forget just how basic those games were. But I played a hell of
| a lot of strategy games back then (it was my favourite genre)
| and Westwood did some of the most simplistic games in the
| genre.
|
| Where Westwood excelled at was the presentation more than the
| game play. Great music, FMV in the later games, etc.
|
| Anyhow, I might check out this OpenRA project if they've
| tweaked the mechanics.
| intalentive wrote:
| C&C Generals is up there with StarCraft in terms of gameplay.
| And yes the RA music is some of the best ever game music. I
| still blast Hell March from time to time.
| hnlmorg wrote:
| That's from 2003 though. It is one of the last games in the
| series and was made after Westwood Studios had been
| disbanded and staff finally merged fully into EA LA.
|
| Whereas StarCraft was released in 1998. Which, if we are to
| use your examples, would make C&C 5 years behind StarCraft
| in terms of game play. Which is a hell of a long time given
| how games were evolving in the late 90s.
| deadlyllama wrote:
| Does it play the single player mode cutscenes though? My PC was
| underpowered when I was playing Red Alert. Full screen, full
| motion video still seemed pretty amazing back then. "Hitler is..
| out of ze way"
| dfex wrote:
| If you have the original CDs, then yes, you can import all the
| cutscene media files (FMV, music etc.) during the install phase
| and it will play them just like the original, but they aren't
| included in the download for obvious reasons.
| cpressland wrote:
| I'd love a project like this, but for Red Alert 2. It works great
| on my Steam Deck but often stutters on larger battles. A modern,
| native, Linux port would be amazing.
| kingo55 wrote:
| There have been plans to bring RA2 to OpenRA for some time now.
| I second this.
|
| It'd be nice to also see support for Tiberian Sun and the C&C
| Remastered collection.
| cpressland wrote:
| Any sources? I'd be keen to see if I can help out, even if
| only financially.
| kingo55 wrote:
| It was posted below: https://github.com/OpenRA/ra2
|
| It works, but it's not an official release yet. Fwiw I
| haven't played this myself.
| 999900000999 wrote:
| https://github.com/OpenRA/ra2
|
| Works great on Linux
| cpressland wrote:
| I have seen this in the past, but I figured it was mostly
| abandonware given the lack of recent commits. I'll install it
| and check it out though, thanks for the suggestion.
| HelloUsername wrote:
| This might interest you (RA2 in the webbrowser)
| https://game.chronodivide.com/
| kingo55 wrote:
| Based on this open source project, modders have created an
| expanded universe encapsulating RA, RA2, Tiberian Sun, Tiberian
| Dawn and other lore into Combined Arms mod:
|
| https://www.moddb.com/mods/command-conquer-combined-arms
|
| Worth a look for a new fan made entry into the C&C universe. The
| scale of the mod is huge...
| ozarker wrote:
| Woah this looks awesome, thanks for sharing!
| scott_w wrote:
| It's not clear from the website but I've always been curious if
| these engines have community built assets that negate the need
| for real game assets. It would be really nice to sidestep the
| need to buy the games altogether (legally of course!)
| ellg wrote:
| In this case, EA released all the classic c&c games for free so
| its pretty easy to snag all the assets. I think the OpenRA
| launcher even has an option to download them for you.
|
| There are 3rd party mods with their own assets too though, its
| a pretty neat engine.
| cess11 wrote:
| Yes, it pulls them automatically, which is really nice.
| oaththrowaway wrote:
| My favorite RTS game of all time. Love the port. Run my own
| server for my friends group and it works great
| wink wrote:
| I know people (rightfully) loved them for the gameplay (I was
| more of a WC2 and SC player), but _my_ favourites were the videos
| in RA3 with Tim Curry et al. It was just the right type of corny
| BrouteMinou wrote:
| One of the best RTS out there. I go there every night to get my
| ass kicked once or twice before bed.
|
| I highly recommend it.
| dfex wrote:
| And I thought it was just me.
|
| I didn't get my first win until I chose Turtle AI with 40%
| handicap. After many months of "honing" my skills, I am now
| about 50/50 against Rush AI on equal standings, but I still
| have to play larger maps so that there is some lag before they
| can reach my base.
| hagendaasalpine wrote:
| I can recommend the RTS OpenHV, built on the OpenRA engine.
| https://www.openhv.net/
| tra3 wrote:
| I checked the link but I can't find anything on how it's
| different from the base game. What do you like about it?
| HelloUsername wrote:
| Previous discussions:
|
| https://news.ycombinator.com/item?id=28511076
|
| https://news.ycombinator.com/item?id=37553193
|
| https://news.ycombinator.com/item?id=31197091
|
| https://news.ycombinator.com/item?id=7730555
|
| https://news.ycombinator.com/item?id=26533422
|
| https://news.ycombinator.com/item?id=42823667
|
| https://news.ycombinator.com/item?id=23120677
|
| https://news.ycombinator.com/item?id=23342320
|
| https://news.ycombinator.com/item?id=14065021
| dang wrote:
| Thanks! Macroexpanded:
|
| _OpenRA - Classic strategy games rebuilt for the modern era_ -
| https://news.ycombinator.com/item?id=37553193 - Sept 2023 (169
| comments)
|
| _OpenRA: Open-source RTS game engine for games such as Command
| and Conquer_ - https://news.ycombinator.com/item?id=31197091 -
| April 2022 (80 comments)
|
| _OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt
| for the Modern Era_ -
| https://news.ycombinator.com/item?id=28511076 - Sept 2021 (199
| comments)
|
| _OpenRA Release 20210321 (and new website)_ -
| https://news.ycombinator.com/item?id=26533422 - March 2021 (10
| comments)
|
| _OpenRA: An open, cross platform and expandable implementation
| of Command &Conquer_ -
| https://news.ycombinator.com/item?id=23342320 - May 2020 (3
| comments)
|
| _OpenRA: AI Development Guidelines (2018)_ -
| https://news.ycombinator.com/item?id=23120677 - May 2020 (4
| comments)
|
| _OpenRA: Classic strategy games, rebuilt for the modern era,
| open source_ - https://news.ycombinator.com/item?id=14065021 -
| April 2017 (1 comment)
|
| _Show HN: OpenRA - RTS project that recreates Command and
| Conquer games_ - https://news.ycombinator.com/item?id=7730555 -
| May 2014 (40 comments)
| Ygg2 wrote:
| Heh. I still see they are using my localization library. Not
| much, but it does give me a small heart warming tug.
| cess11 wrote:
| To me multiplayer RA is like the Quake 1 of RTS, it's fast,
| chaotic and exciting, and OpenRA makes it trivial to get running,
| with some balancing and quality of life adjustments compared to
| the original.
|
| It would be awesome if someone managed to figure out something
| similar for Populous: The Beginning, which is a fantastic solo
| RTS and arguably even more chaotic than RA so multiplayer isn't
| as cleanly skill based as is common in the RTS genre. I can run
| it through Wine but it's always a bit messy to install on a new
| machine.
| cheeseomlit wrote:
| I would absolutely love to see the same sort of project for aoe2.
| There's OpenAge, but it seems like they're still pretty far from
| something playable.
| sapphicsnail wrote:
| Are there any newish RTSs that are active? It seems like there's
| way more users for older ones.
| timidger wrote:
| Beyond All Reason
| Kerbiter wrote:
| Rusted Warfare Sanctuary Tempest Rising
| warthog wrote:
| The site gets blocked by Phantom wallet extension for your
| information
| m4thfr34k wrote:
| First time I've ever seen this. Came to the comments to see if
| anyone else experienced that. I don't see openra in the
| blocklist but perhaps I need to look again.
|
| https://github.com/phantom/blocklist
| readyplayernull wrote:
| I've been playing Open X-Com + The X-Com Files, pretty addicting.
| Kerbiter wrote:
| I thought constant reposts of the same thing are not allowed on
| HN.
| prepend wrote:
| First time I've seen it despite being on HN for many years.
| Looks like last time was 2023, so seems non-constant to me.
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