[HN Gopher] "The Traitors", a reality TV show, offers a useful e...
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       "The Traitors", a reality TV show, offers a useful economics lesson
        
       Author : helsinkiandrew
       Score  : 113 points
       Date   : 2025-01-19 08:56 UTC (14 hours ago)
        
 (HTM) web link (www.economist.com)
 (TXT) w3m dump (www.economist.com)
        
       | helsinkiandrew wrote:
       | https://archive.ph/FlcDl
        
       | moritzwarhier wrote:
       | There is a social game that was popular here when I was a teen.
       | 
       | It was called "Werwolf" and I hated it so much that I stopped
       | participating after one game IIRC (I was very fun at parties).
       | 
       | Reading up on it, it drew from the mentioned "Mafia" idea
       | mentioned here.
       | 
       | Would have never known, interesting submission.
        
         | Kiro wrote:
         | Still super popular and the whole basis for the game Among Us
         | and many other computers games as well as board games.
        
           | moritzwarhier wrote:
           | Ah yes, that's the deal with Among us! This one passed me
           | too, but I remember the description sounding somewhat
           | similar.
           | 
           | Well, maybe should give the type of game another try. Tastes
           | change and at the age at which my friends played "Werwolf", I
           | was pretty much hating myself and everything around me so
           | maybe I'd enjoy it today :)
        
             | noirbot wrote:
             | The best versions of these games are set up to provide more
             | contextual information than just "Player B Died Last
             | Night". Classic Werewolf or Mafia, all information is
             | public information, outside of people just talking to each
             | other in whispers. Among Us adds a map and location
             | information - you have to have been near the person who
             | died to kill them, so if someone died in one room, you
             | suspect players who were near that room or can't account
             | for their location. Clocktower or One Night generally add
             | information that only one player gets, such as being able
             | to know if they're seated next to a bad player, which is
             | powerful, but easy to lie about and risky to just admit
             | since it makes you a target for the bad people.
        
         | NoboruWataya wrote:
         | We used to play this on IRC. Was quite fun.
        
         | bootywizard wrote:
         | I've played Mafia several times and enjoy it a lot. However, I
         | have also witnessed friendships completely destroyed in the
         | process. Some people are capable as seeing it as just a game,
         | discard all prior trust or expectations with others during, and
         | then at the end, reset completely back to how it was before,
         | perhaps having learnt something about people in the process.
         | 
         | For those who cannot do this, they will experience true pain,
         | broken trust, and leave with friendships fundamentally changed.
         | If this sounds like you, do not play this game!
        
           | ImHereToVote wrote:
           | So no non-autistic women, got it.
        
         | ldoughty wrote:
         | There's a similar pay game called "Blood on the Clocktower".
         | You probably wouldn't like it, but those who like Werewolf or
         | Mafia might want to give it a look.
        
           | noirbot wrote:
           | I've tried it a few times, but it's so much more complex that
           | it really requires everyone who's playing to care deeply
           | about reasoning through it. There's so little information
           | that's public to everyone, so if even one player with a role
           | that lets them get private information doesn't understand or
           | communicate that well, the whole game can fall apart.
        
           | 63stack wrote:
           | I don't understand how this game gained so much popularity,
           | because it's impossible to get any kind of reliable
           | information in this game. For example, you have an ability
           | that let's you ask the game master (in private) about whether
           | one person is evil or not (their alliance). The game master
           | is going to give you an answer, BUT it's possible that the
           | answer is not the truth, because:
           | 
           | * you are drunk (which you don't know about)
           | 
           | * you were poisoned that night (which you don't know about)
           | 
           | * the target might be protected in some way (which you don't
           | know about)
           | 
           | * some powers literally let the game master decide if they
           | work or not (you will not be told it did not work)
           | 
           | Imagine the first few nights of mafia style games, where
           | nobody knows anything, so everybody is just going on hunches
           | and feelings. That's Blood on the clocktower for almost all
           | the nights.
        
             | jorams wrote:
             | I love it, at least with the right group, because while you
             | basically never get _reliable_ information, you do get a
             | large amount of it. Some will be contradictory, some will
             | match, most will need to be expanded on. You piece together
             | narratives matching the evidence, poke holes in these
             | narratives, offer alternative explanations, determine
             | probabilities that multiple people are both speaking the
             | truth. It 's not that nobody knows anything, instead
             | everyone knows _something_ and will need to decide when and
             | what to share with others. You might be able to get someone
             | killed with a random accusation, but you 're just as likely
             | to reveal yourself to be a liar to someone in the process.
        
         | xandrius wrote:
         | I used to run weekly Mafia/Werewolf parties: casual 2h nights
         | with almost always 2-3 new folks.
         | 
         | For me running it (i.e. Being the "god", the narrrator etc.) is
         | much more fun in such a context, as it's more about
         | storytelling.
         | 
         | The main problem is that the game is quite unfun for the first
         | 2-3 days: it's basically impossible to know who's who, so any
         | sneeze, look or being the first one to speak will instantly
         | make you a target of the crowd. There was a guy who just was a
         | chatty guy and always started the conversation and he almost
         | never made it past day 1. Absolutely unfair and unfun.
         | 
         | Whenever he wasn't killed on day 1 it was always due to someone
         | standing up to the obvious unfairness and getting themselves
         | killed, while he would get to live 1 extra night.
         | 
         | That's why we started adding extra unconventional roles and
         | rules, to make up for this. For example, having a necromancer,
         | who could turn a dead into a ghost who could do an action once.
         | These changes would require to be more than 15 people, as you
         | need to adjust the mafia in response.
         | 
         | The format is fun, the basic rules get boring pretty fast,
         | given how newbies tend to play.
         | 
         | On the other hand, competitive mafia seems more about ninja
         | communication and discussion, also I think they can also skip a
         | voting.
        
           | _dark_matter_ wrote:
           | One night ultimate werewolf fixes a lot of this. Many roles,
           | easy narration, and no player termination (everyone plays
           | every round).
        
             | romanhn wrote:
             | +1 for One Night Ultimate Werewolf. Removing the need for a
             | narrator role and keeping the game short enough that the
             | antagonistic behaviors don't have a chance to develop works
             | wonders. Friend and couple fights after Mafia are real.
             | Werewolf is pretty kid-friendly too.
        
           | stouset wrote:
           | I'm that guy who's always killed day one.
           | 
           | The worst part is there's actually nothing you can do about
           | it. Decide to clam up and stop making yourself a target?
           | Super suspicious, he's the werewolf this time for sure!
        
       | patrickhogan1 wrote:
       | Its a reality TV based Werewolf game
        
       | thecleaner wrote:
       | What is the economics lesson though ? I figured they were talking
       | about bounded rationality which the article touches upon in the
       | last paragraph. But it would've been nice to get some
       | confirmation within the article itself.
        
       | e40 wrote:
       | I tried watching the British version and couldn't make it more
       | than 10 minutes in. Cringy and dumb, it seemed to me.
        
       | yzydserd wrote:
       | The worrying observation I make from Traitors is how easily a
       | group of about a dozen people can become so sure of guilt on so
       | little evidence, and time after time of being knowingly wrong.
       | What if anything can we learn from this to understand the jury
       | system and prosecutorial process?
       | 
       | Also, I have watched a bunch of series and I have not once
       | noticed anyone click the obvious "hack": the last person to enter
       | the breakfast room after a kill night is almost always a
       | faithful, because of the TV cliffhanger of viewers hanging on
       | which of two faithful survived. It's the best truth signal the
       | game gives and I've never seen a player mention it. Maybe TV
       | edits the knowledge out.
        
         | solumunus wrote:
         | "Almost always". If the entries were completely randomised this
         | would still be the case, since the murdered are always faithful
         | and the majority of the remaining are faithful. There could
         | well be some production bias but it's not the cheat code you're
         | making it to be. Traitors can and will enter last.
        
           | jvvw wrote:
           | I don't think they have entered last in the current UK series
           | so far have they?
        
             | ktallett wrote:
             | It's pretty rare, like any guessing game there are
             | advantages and on the whole traitors entering last as I
             | believe happened less often than the percentage of traitors
             | to faithfuls would allow if it was randomised.
        
         | jvvw wrote:
         | I do wonder how much meta gaming is going on though. As a
         | faithful, given that new traitors are recruited, your goal
         | isn't actually to eliminate a traitor but to survive, ideally
         | knowing who the remaining the traitors are at the end (and
         | making sure they don't end up in a majority at any point too).
         | If you are confident that somebody is a traitor, there is
         | something to be said for keeping them as a traitor so you know
         | who the traitors are at the end.
         | 
         | I suspect most of the players are still trying to identify and
         | eliminate traitors though: they do seem genuinely
         | surprised/disappointed when a faithful is banished. It is quite
         | scary how they latch onto tiny things and become convinced. I
         | suspect that as soon as the faithful feel they are being
         | targeted, they feel pressured and act in ways that reinforce
         | everybody's ideas about them. Defensiveness gets interpreted as
         | guilt very easily.
         | 
         | It's really hard to know whether this transfers to the jury
         | system. It's hard for there to be an open discussions about how
         | decisions get made by juries because people obviously can't
         | talk about their experiences. To me juries feel like the 'least
         | worst' way to make such decisions and you do need to be
         | unanimous or extremely close to unanimous if the judge gives
         | permission for that.
         | 
         | I wondered about the order of entry at breakfast too, but I've
         | read that they film the scene in multiple permutations so they
         | can't just figure it out from that. I don't know if that is
         | accurate that film different permutations, but I find it hard
         | to believe that nobody has cottoned on to the idea that the
         | last couple of people in are faithful.
        
           | silvestrov wrote:
           | > latch onto tiny things
           | 
           | I think most people has a very low capacity for _living with
           | uncertainty_. They much rather believe something random, e.g.
           | whatever religion (or conspiracy theory) at hand, than admit
           | that they _can 't know_.
           | 
           | Uncertainty is demanding as it requires you to look at things
           | from multiple angles/reasons and evaluate all options. It is
           | much cheaper to just select a default reason. This is
           | especially true for creating social cohesion in a group.
        
             | UniverseHacker wrote:
             | This. For all of the hate the rationalist movement gets
             | they're effectively teaching people to be comfortable with
             | uncertainty. It worked for me- I don't consider myself a
             | rationalist, but do feel comfortable noticing "I'm not sure
             | about this because I have limited evidence- which is the
             | right way to feel about it."
        
               | wat10000 wrote:
               | To be fair, the "how to deal with your many cognitive
               | biases" part is not what the rationalist movement is
               | generally hated on.
        
               | eagleislandsong wrote:
               | > what the rationalist movement is generally hated on
               | 
               | Out of genuine curiosity, what causes hatred/resentment
               | towards this community?
        
               | UniverseHacker wrote:
               | They are accused of being basically a doomsday cult for
               | intellectuals with an extreme fanatical focus on AI
               | doomerism.
               | 
               | They also have a huge number of really unusual social
               | norms including using their own ultra nerdy lingo with
               | lots of obscure fiction references in regular life,
               | widespread polyamory - and often vocal disapproval of
               | monogamy, outspoken rejection of sexual norms including
               | group sex parties and raising kids communally in
               | polyamorous group homes, rejection of all political
               | correctness, and willingness to discuss normally taboo
               | topics in casual conversation.
               | 
               | In a lot of ways it reminds me of the beatniks- they're
               | basically throwing out all of the existing culture, and
               | trying to create something entirely new by trial and
               | error, sometimes with quite bad results.
               | 
               | I've learned an awful lot of good ideas from the
               | community that I've applied directly in my career as a
               | scientist, and attended a few events in person, but
               | personally wasn't able to connect with the people, I
               | always felt like an outsider and I also found a lot of
               | their blatant rejection and reinvention of virtually all
               | social norms somewhat disturbing in person. There are
               | also a lot of really kind, open minded, and brilliant
               | people in the community- and I personally think most of
               | their concerns over AI are well founded, but not everyone
               | agrees.
        
               | Gormo wrote:
               | It sounds like your primary critique here is that
               | "rationalist" communities overlap in membership with
               | other communities that have other, not strictly related,
               | inclinations. That may be so, but I'm not sure it's
               | relevant -- if a bowling league's membership consists
               | primarily of Mormons, I still wouldn't interpret
               | criticism of Mormon theology as being relevant to
               | discussions of bowling.
        
               | UniverseHacker wrote:
               | I wouldn't characterize the rationalists as just a loose
               | knit online community with a common interest in rational
               | thinking that happen to overlap with some other unusual
               | interests- but as a real life community and culture -
               | centered around a particular group of people mostly in
               | the Northern California "East Bay Area" with a very
               | unusual lifestyle and social norms they've collectively
               | invented within the movement, that includes all of what I
               | mentioned as central aspects. It's a broad social
               | experiment of trying to reinvent everything "rationally"
               | instead of just doing what their culture or parents
               | taught them.
               | 
               | See for example:
               | https://putanumonit.com/2019/10/16/polyamory-is-rational/
               | "The Rationalist community isn't just a sex cult, they do
               | other great things too!"
               | 
               | I find that post hilarious, because the polling your
               | friends and doing statistics on it thing is even more
               | stereotypically rationalist than polyamory itself, but
               | they conclude from poll data that most of the
               | rationalists came to polyamory from within the movement
               | itself, not from an existing or outside interest in it.
               | 
               | There is a larger international group of people that
               | participate remotely and don't relocate or adopt the full
               | lifestyle, but it would be a mistake to think of that as
               | something that exists entirely separately, or would exist
               | at all without that core community.
        
               | Gormo wrote:
               | I'm confused then -- if you _aren 't_ construing the
               | larger community of people following these ideas and
               | participating remotely as being separate from the "core"
               | group, then how do the more unusual lifestyles that only
               | the "core" group follow describe the entirety of it?
               | 
               | The way you're describing it seems similar to looking at
               | the lifestyles of monastic orders within the Catholic
               | church as indicative of the way Catholics live generally.
        
               | UniverseHacker wrote:
               | I was actually thinking of the same exact analogy- of
               | having a monastic order and lay people with varying
               | levels of commitment, but didn't put it in my reply
               | because I couldn't think of a clear way to not overuse
               | the analogy.
               | 
               | Nobody would say the Catholics are a group of lay
               | religious people that also happen for some reason to
               | overlap in membership with another unrelated group that
               | enjoys monastic lifestyles. The monastic lifestyle is a
               | central key part of the religion, even if it isn't what
               | every Catholic chooses to do. It doesn't describe the
               | entirety of the religion either. Both the core group that
               | follow the full lifestyle together in person, and more
               | distant or less involved participants are all together
               | the same movement- with both the Catholics and
               | Rationalists.
               | 
               | Importantly- when one criticizes the actions of Catholic
               | monastics, it is considered relevant as criticism of the
               | entire organization and religion, unlike the bowling
               | example you gave. People _do_ rightfully blame the
               | Catholics for things like the Spanish Inquisition, and
               | for protecting child abusers and rapists in their
               | monastic communities, even if the average lay person had
               | no involvement in these beyond supporting the religion
               | financially and socially.
               | 
               | One could be a Mormon and fundamentally disapprove of
               | bowling, even if a lot of other Mormons do it, but you
               | probably aren't going to make it as a Catholic if you
               | think monastic lifestyles are immoral or harmful. You
               | probably won't make it as a rationalist either if you
               | think things like utilitarian ethics, and nonmonogamy are
               | immoral or harmful.
        
               | wat10000 wrote:
               | Mostly it's way too full of itself. "Here's how to think
               | to be less wrong" (to borrow the name of one of the main
               | sites) gives way to "since we know how to think, we're
               | smarter than everyone else." Techniques like Bayesian
               | inference get used to put a mathematical veneer on total
               | guesswork or rationalize what the person wants to do
               | anyway.
               | 
               | Take longtermism, for example. This is a segment of the
               | rationalist community that focuses on doing the most good
               | for humanity in the very long term. The basic idea goes:
               | if humanity is able to get off this planet and go
               | colonize the galaxy, there are untold quintillions of
               | additional lives that would be lived. But that future is
               | uncertain. Something that increases the chances of it
               | happening by 0.1% would have an expected value of saving
               | quadrillions of lives. If you can increase these chances
               | by one in a trillion, that's worth orders of magnitude
               | more than saving a child's life right now.
               | 
               | This is sound thinking so far. A fun little thought
               | experiment. The problem is that you can't rigorously
               | apply it practically. Predicting the future of humanity
               | is hard and probabilities assigned to various events
               | aren't rigorous. In practice, this mindset either leads
               | to fairly obvious conclusions like that it's important to
               | fight climate change, or it's off the wall stuff like
               | being obsessed with AI safety. And the veneer of math
               | produces an attitude that anyone who disagrees is not
               | only wrong, but provably wrong in a mathematical fashion,
               | which doesn't tend to endear.
        
               | UniverseHacker wrote:
               | The rationalist idea of doing morality as math with
               | utilitarian consequentialism always seemed dangerous and
               | a big mistake to me. It is easy to rationalize things
               | that are obviously awful or absurd from common sense, and
               | not meaningfully consistent with normal human experience
               | or human brains and motivations. SBF for example
               | justified all of his crimes with rationalist logic.
               | 
               | I'm not going to walk past a drowning kid in a lake so I
               | can urgently go to a nerd meeting planning to save a
               | quintillion imaginary sci-fi distant future kids - even
               | if some made up math says the expected value of the
               | meeting is a thousand times higher.
               | 
               | Fundamentally, I do have deontological ethics- I think
               | the ancient stoics basically had morality/ethics right,
               | and admire people that take a Socrates like stand on
               | doing what is right on principle even in the face of
               | manipulative people trying to control you by creating bad
               | consequences.
        
               | wat10000 wrote:
               | It's not just dangerous, but plainly incorrect in most
               | cases.
               | 
               | It's the usual GIGO problem. These arguments almost
               | always start with a bunch of completely made-up numbers.
               | It doesn't matter how good the math is, the results will
               | be useless.
               | 
               | It can work. When a government regulator decides whether
               | to mandate some new safety equipment and after rigorous
               | technical analysis concludes that it would result in net
               | lives lost and so doesn't require it, that's sensible.
               | But thats not what happens here.
               | 
               | I occasionally see this problem acknowledged, but even
               | then, the given error bars are way too small and then
               | it's just full steam ahead anyway.
               | 
               | It could be dangerous anyway, but this makes it even more
               | so.
        
               | UniverseHacker wrote:
               | Yeah, I think it is literally provably 'optimal' if you
               | can execute it correctly with informative data, don't
               | forget or omit any important considerations, and aren't
               | just making up BS- all of which are almost always
               | impossible for regular humans in real life no matter how
               | much 'rationality training' they've had. It makes sense
               | both for optimal behavior of some hypothetical
               | superintelligent AI to realize its own goals efficiently,
               | or for something like a government to weigh pros and cons
               | of a difficult regulatory choice with well defined short
               | term consequences - neither of which are anything like
               | the everyday morality decisions humans make.
        
           | notahacker wrote:
           | > I suspect most of the players are still trying to identify
           | and eliminate traitors though: they do seem genuinely
           | surprised/disappointed when a faithful is banished
           | 
           | tbf, they're also strongly incentivised to _look_ surprised
           | and disappointed when a faithful is banished.
           | 
           | And for that matter to latch on to someone else's wild
           | suspicions even if they're daft, because if that person's
           | theory turns out to be wrong (or even if it's right!), you're
           | unlikely to be the person targeted for going along with it.
           | Jury service doesn't come with the expectation that you're
           | likely to be voted out by teammates or "murdered" if you come
           | up with a decent counterargument or spot something tangible
           | that nobody else does.
        
           | PopAlongKid wrote:
           | > It's hard for there to be an open discussions about how
           | decisions get made by juries because people obviously can't
           | talk about their experiences.
           | 
           | I served on a criminal trial jury (U.S.) for 3 weeks and when
           | the trial was over, there was no restriction on who I could
           | talk to or what I could say about the experience.
        
             | greensoap wrote:
             | In California at least there is no law preventing the jury
             | from talking to anyone about the case AFTER the jury
             | returns its decision.
        
             | Terr_ wrote:
             | Ditto, lengthy trial with a hung jury. Judge instructed us
             | that we were permitted but not required to talk after we
             | left, although there might have been an admonition about
             | personal information of other jurors.
             | 
             | I tried to give useful feedback to both of the lawyers,
             | since I suspect neither of them were really happy with the
             | mistrial outcome.
        
           | ANewFormation wrote:
           | An important difference is that a jury acquittal is not
           | saying you think the defendant is innocent, but rather that
           | the evidence did not establish guilt beyond a reasonable
           | doubt. Innocence is assumed.
           | 
           | You could think somebody is probably guilty but also feel
           | obligated to acquit them. For a famous example I somehow
           | doubt all the OJ Simpson jurors thought he was innocent, but
           | he was acquitted nonetheless.
        
             | wat10000 wrote:
             | You could even think somebody is definitely guilty beyond
             | any doubt and _still_ acquit them if you think it's the
             | right outcome.
        
               | ANewFormation wrote:
               | Indeed, and I suspect as more people learn about jury
               | nullification, the world will grow more just.
        
         | NoboruWataya wrote:
         | > The worrying observation I make from Traitors is how easily a
         | group of about a dozen people can become so sure of guilt on so
         | little evidence, and time after time of being knowingly wrong.
         | 
         | I agree, some of the theories they come up with are insane and
         | I feel like this (UK) season in particular is characterised by
         | a lot of tribalism and anti-intellectualism.
         | 
         | Against that, we have to remember that the aim of the show is
         | to be as entertaining as possible to as many people as
         | possible. Interpersonal drama is more popular than explorations
         | of game theory, so I suspect casting was based on who would be
         | the most entertaining rather than the best at the game. I also
         | think the editing plays a big role in presenting viewers with a
         | particular narrative. They can probably quite easily cast
         | people as being good or bad, smart or stupid.
         | 
         | Personally I have always thought the game was inherently quite
         | stacked in the traitors' favour. Ultimately information is
         | absolutely crucial to the game, and the traitors have a lot
         | more of it (at the start of the game, they are arguably the
         | only ones who have any at all).
        
         | fatfox wrote:
         | Also remember the viewer sees both sides and has complete
         | information, whereas all contestants have very little to go by
         | and no clues are given.
        
           | Slow_Hand wrote:
           | It would be interesting if fans edited the episodes into a
           | "contestant viewpoint only" version that removed the TV
           | viewer's perspective and allowed viewers to play along
           | without knowledge of the traitors.
        
         | switch007 wrote:
         | People are tribal. It's pretty rare to find someone who acts
         | rationally, enlightened and educated at all times. Of course
         | all of us here do!
        
           | JKCalhoun wrote:
           | I agree with you, but in fact I have nurtured within myself a
           | healthy skepticism that, so far, has protected me from scams,
           | etc. I feel like skepticism is a powerful weapon against
           | propaganda.
           | 
           | Ask yourself, "Does that person have something to gain by
           | lying?" "Yes" should immediately raise a red flag and you can
           | go from there.
        
           | ImHereToVote wrote:
           | >Of course all of us here do!
           | 
           | Phew. You had me worried there for a second.
        
         | therealpygon wrote:
         | I would even go as far as to say politics, and extends to
         | society as a whole. Repeat a lie for long enough, others will
         | begin to believe it as a truth, and if you can convince a
         | person they will benefit personally, they are more than willing
         | to forgo decency and morality in favor of personal benefits. Of
         | course, in this case people are given an excuse for this
         | behavior under the guise of a "game".
        
         | captainbland wrote:
         | The thing that stood out to me was how, particularly in the
         | first season, when people had no idea what to grab onto they
         | just grabbed onto the first vague suggestion they heard and,
         | not only that, did so with very few dissenters.
         | 
         | I think this is the mechanism propaganda takes advantage of.
         | Where there's a gap in people's understanding, they can very
         | easily inject their version of events into people's heads and
         | people will broadly accept it. The knowledge vacuum wants to be
         | filled when pushed for a decision. In fact it doesn't even need
         | to be this highly overt form that we saw in the 20th century
         | dictatorships, even relatively weak forms can still grip hard
         | and then people are reluctant to walk back from them after the
         | fact.
         | 
         | Some would accuse faithfuls of potentially being traitors
         | merely for voting differently to how the group had done
         | previously, on tenuous information, even though they had no
         | idea whether the person they voted for was a traitor or not!
         | Here we see how, when intentionally directed, propaganda can
         | sustain the creation of the scapegoats out of those who
         | dissent.
        
           | agumonkey wrote:
           | It seems there's a psychological trait of people accepting
           | and repeating others ideas while others will keep tickling
           | for more information. In business settings I've seen very
           | educated people start to repeat the behavior and ideas of
           | other less competent people, which I assume was the pressure
           | of having something to do or say to fill in blanks, and that
           | starts the process.
        
           | JKCalhoun wrote:
           | So "The Monsters Are Due on Maple Street" episode from the
           | original "The Twilight Zone".
        
             | captainbland wrote:
             | Pretty much exactly that, yeah.
        
         | iimaginary wrote:
         | A guy from my town was on the Traitors and did attempt to take
         | advantage of the loophole you mentioned and they almost
         | entirely edited him out of the series.
        
           | SOLAR_FIELDS wrote:
           | My spouse and I are avid consumers of the series and we have
           | been hypothesizing on and off why 1-2 game participants each
           | season get almost no screen time whatsoever. Originally we
           | thought it might simply be that the people in question make
           | boring television. This is another possibility we had not
           | even entertained - that the producers were punishing people
           | for meta-gaming.
           | 
           | Based on my knowledge of the show and commentary around its
           | filming, it does seem genuinely mostly unscripted - which
           | means that producers are probably reaching for other
           | mechanisms to control dialogue and contestant behavior and
           | probably _threatening screen time for breaking the 4th wall_
           | is an effective one.
        
         | mcintyre1994 wrote:
         | It's hard to know how much of the time they actually believe
         | someone is guilty, vs just going along with the group, though.
         | There's a strong incentive to vote with the group because
         | otherwise if someone is a traitor you look suspicious. And if
         | the conversation is going after one person and that isn't you,
         | you'd like it to stay that way.
         | 
         | I don't think it necessarily reflects how a jury etc works. If
         | you acquit, you don't have to choose someone else to accuse.
         | You're not going to face accusations yourself. You don't have
         | to repeat the process every day.
         | 
         | On your second point, I'm sure the UK second season changed the
         | order to eliminate that, but it's back this season. I'm sure a
         | player mentioning it would be edited out though, so it's hard
         | to know if anyone assumes it's still the case.
        
           | yzydserd wrote:
           | Yes. Another disincentive for finding a traitor in the first
           | half of the game is that they just get replaced, and you get
           | a target on your back. A good playing strategy is to be just
           | vocal enough, with some open opinions.
        
         | anal_reactor wrote:
         | Yes, this is exactly why groups of people make me genuinely
         | scared. You can't use logic to argue with them.
         | 
         | When I was a kid there were shows where people would work
         | together on challenges and vote out the least helpful team
         | member, and a friend of mine said once "as a kid I already
         | noticed that in these shows it's not the best person that wins,
         | but the most clever and cunning".
        
         | azinman2 wrote:
         | I don't think it's fair to carry this to the justice system.
         | This is a forced scenario where they have to pick one AND
         | invent the evidence - they're the jury, judge, and executioner.
         | The justice system waits until someone is suspected of
         | something and then eventually they go through the system, where
         | laws and procedures have been created to try and remove unfair
         | processes. Juries are given explicit instructions about what
         | can and cannot be considered, evidence can be thrown out on a
         | technicality, etc.
         | 
         | Conviction rates are all over the place [1] depending on state,
         | where in some places (like MA) you're more likely to not be
         | charged than charged. Of course the opposite exists too. Most
         | people (97%) who are charged with federal crimes plead guilty,
         | suggesting that most of them did in fact do it (yes some may
         | not feel like they could win even if innocent, but that won't
         | be the majority). The innocence project estimates between 1-10%
         | of people are wrongly incarcerated - this is a strong minority
         | of the people and a hit rate that's way better than traitors.
         | 
         | Unlike traitors, there are definitions for beyond a reasonable
         | doubt, requiring hard evidence, etc.
         | 
         | I think traitors actually argues FOR our current justice system
         | - look what happens when you remove all the rules and
         | procedures, instead just allowing mob rule.
         | 
         | [1] https://www.paperprisons.org/statistics.html
        
         | no_wizard wrote:
         | There is always off screen stuff that pushes the participants
         | toward acting a certain way. This holds true for nearly all
         | reality TV shows
        
         | EGreg wrote:
         | My cofounder Zak and I were on a show called "Planet of the
         | Apps" by Apple, many years ago. I met Jessica Alba, Gwenyth
         | Paltrow, Will-I-Am, and Gary Vaynerchuk.
         | 
         | I can tell you that a lot of these shows are staged. They tell
         | you to "react like X" and then film you again and say "react
         | like Y" and they slice and dice footage to show whatever they
         | want. In the case of that show, they completely edited us out
         | of the final show.
         | 
         | So it's not really easy for contestants to "sneak something
         | past the censors" :)
        
         | cortesoft wrote:
         | > the last person to enter the breakfast room after a kill
         | night is almost always a faithful
         | 
         | Never trust the order things happen in reality tv. They will
         | show reaction shots to completely different things, mess up the
         | order of shots, cut things completely out of order, etc, to
         | drive a narrative.
        
           | xanderlewis wrote:
           | Indeed. https://youtu.be/BBwepkVurCI
        
       | adriatp wrote:
       | seems like among us without tasks
        
         | frabcus wrote:
         | There are tasks in Traitors! They're done in a group with some
         | things that traitors have different incentives for. But yes it
         | makes it more like Among Us than werewolf!
        
       | hliyan wrote:
       | Haven't seen _The Traitors_ , but recently started watching a
       | Korean Netflix show called _The 8 Show_ and the plot involves
       | some mystery organizer (similar to Squid Game, I suppose)
       | creating a setup that is a microcosmic version of trickle-down
       | economics. I 'm currently taking a break from the show because
       | the behavior of the most powerful player in the game was so on
       | point with what we see in reality, it became blood-boiling!
       | 
       | https://en.wikipedia.org/wiki/The_8_Show
        
         | golyi wrote:
         | Just wanted to thank you for the reccomendation, the premise
         | looks extremely interesting.
        
       | henrebotha wrote:
       | Is there a term for the "I know that you know that I know..."
       | thing? It's a fundamental part of fighting game strategy,
       | particularly the aspect called "yomi", i.e. reading the
       | opponent's intentions so as to preemptively counter them.
        
         | _dark_matter_ wrote:
         | This could go on indefinitely ("I know that you know that I
         | know that you know that I know that..."). I always consider
         | this related to the Byzantine Generals problem.
        
           | henrebotha wrote:
           | Yes and somewhat infamously in the fighting game context,
           | high level players can sometimes psych themselves out
           | completely in the heat of the moment, trying to recursively
           | parse the infinite stack of reads and just completely
           | bluescreening and getting hit by the most obvious option
           | possible.
        
         | dooglius wrote:
         | The term for an infinitely deep chain of that is "common
         | knowledge"
        
         | nothrabannosir wrote:
         | There is a formalization using Modal Logic :)
         | https://plato.stanford.edu/entries/logic-modal/#Games
        
         | gcanyon wrote:
         | Rick vs. Heistotron (starts with an annoying pre-roll, hence
         | the start-at-9-seconds parameter)
         | https://www.youtube.com/watch?v=HyOAxh4Iybg&t=9
        
         | mjburgess wrote:
         | Theory of mind
        
         | Raidion wrote:
         | In poker it's called levels. Fighter pilots call it being
         | inside the other persons OODA loop.
        
         | Fearlesspancake wrote:
         | In forum mafia this is called "Wine in front of me", or
         | WIFOM[0], referencing the Princess Bride scene[1]
         | 
         | [0] https://wiki.mafiascum.net/index.php?title=WIFOM [1]
         | https://m.youtube.com/watch?v=U_eZmEiyTo0
        
       | jks wrote:
       | This game (under the "Mafia" name) has been popular in Finnish
       | math-contest circles since some time in the 1990s, probably as a
       | Russian import. In large groups there can be many more roles,
       | such as the axe-wielding lone killer, the police chief who gets
       | reliable information from the game master, and the doctor who can
       | rescue a victim if they guess correctly. Lots of fun.
       | 
       | Someone mentioned _Blood on the Clocktower_
       | <https://bloodontheclocktower.com/> which has many more roles and
       | a more complicated game that can take hours. The upside is that
       | you aren't out of the game when you are eliminated.
       | 
       | In the other direction, there is a _One Night Ultimate Werewolf_
       | ruleset  <https://www.wargamer.com/one-night-ultimate-
       | werewolf/review> that leads to a much faster game because it's
       | not iterated.
        
         | skulk wrote:
         | I also learned about Mafia from participating in math
         | competitions (in the US)! My teachers were Turkish immigrants
         | and they introduced us to the game and we had a blast. it did
         | suck for the person who died on night 1, though.
        
       | roenxi wrote:
       | Describing John Bercow as a "disgraced British parliamentarian"
       | is underselling him. He is a disgraced speaker! That isn't a
       | minor post. And quite a funny speaker. He bought a little bit too
       | much personality into it but was an intelligent man and a very
       | interesting study into managing a room and giving flavour to
       | proceedings.
        
       | kpmah wrote:
       | I watch this show, but one of the most annoying things about it
       | is that the traitors are incentivised to murder the smartest,
       | most intuitive players first, leaving people they can manipulate
       | easily. Maybe you could argue the smartest move is to play dumb.
       | 
       | This is at its worst in the second Australian season, which is an
       | incredibly frustrating watch.
        
         | hndc wrote:
         | That was one of the most frustrating seasons of any television
         | show I've ever watched, right up until the finale--which
         | completely redeemed it for me! What an ending.
        
         | bell-cot wrote:
         | > Maybe you could argue the smartest move is to play dumb.
         | 
         | Does playing smart advertise you as smart on a popular TV show,
         | while minimizing the tedious reality-TV drama that you have to
         | go through? The expected winnings aren't all that much. And
         | most (desirable) employers are would rate "smart" as a more
         | desirable trait than to "gullible" or "underhanded".
        
       | helsinkiandrew wrote:
       | This 9 minute BBC youtube video of how a 'traitor' got through to
       | the end is a good overview of the show:
       | 
       | https://www.youtube.com/watch?v=wYaBWiepkNk
        
       | atemerev wrote:
       | Played the game (Mafia offshoot with some more complications)
       | with my Swiss friends. The first round was very cringe, and
       | everyone was fully predictable. Then, when people got the taste
       | of it, I've seen their eyes glow, as they suddenly understood.
       | Then we had alliances, counter-alliances, regular people adopting
       | the mafia behavior so they won't be accused this round, layers of
       | trickstery, and all that. Fun times!
        
       | dmje wrote:
       | We've been struck by how there really isn't a strategy that works
       | for the Faithful. As other people have pointed out, there's a
       | fairly scary tribalism to the voting, but very very little logic.
       | And I'm not sure anything would actually "work" as a strategy
       | unless you had skills reading body language or in NLP.
        
         | mjburgess wrote:
         | It's not clear to me the behaviour isn't fairly rational. It
         | only seems irrational because the host tells the audience that
         | the faithful are supposed to be finding traitors -- but they
         | arent. Not at all. They're each aiming to win. Eliminating
         | faithful is a necessary and prudent step.
         | 
         | Indeed, traitors have almost all of the power -- the ideal
         | strategy as a faithful is to eliminate talented faithful and
         | ally or sus-out for oneself who the traitors are.
         | 
         | In this light, any faithful expressing actual _out-loud_
         | competence is a target for everyone, esp. other faithful.
         | 
         | It seem to me a good strategy is to play dumb, pretend to be
         | confused that a competitor-faithful is a traitor, and target
         | them.
        
           | mef wrote:
           | yup. traitors tend to keep dumb-presenting faithful around
           | because they give the impression of both not being a traitor
           | as well as being unsavvy and easy to manipulate
        
       | 0898 wrote:
       | I must say, it's strange watching Traitors after watching Beast
       | Games. It feels slow and lazy.
       | 
       | Traitors is one idea padded out with endless cringey "ceremony".
       | (Claudia Winkleman walks down a corridor in a cape! Claudia
       | Winkelman whispers "murder"! People gather and read out names
       | slowly.)
       | 
       | In the Mr Beast version, the entire series would be boiled down
       | to one 8 minute segment - and there would be 15 other original
       | ideas besides it.
        
         | mjburgess wrote:
         | That's why God made 1.5x speed.
         | 
         | British TV shows have long targeted a extremely aged
         | demographic. Most TV seems to operate as if you're a little
         | senile and aren't really following what's going on, or would be
         | too uncertain and scared by quicker edits and more emotional
         | intensity.
         | 
         | That said -- there's little 1.5x doesnt paper over about bad
         | pacing choices.
        
           | Ylpertnodi wrote:
           | As well as 1.5x, jumping a couple of minutes after a screen
           | goes dark often jumps the 'now you would've watched some
           | adverts on real TV, here's a recapitulation of what you may
           | have missed in the first part (you forgetful bastard)'
        
             | semanticist wrote:
             | There's no ad breaks on the BBC.
        
           | valiant55 wrote:
           | I have a hard time watching anything for too long at 1.5-2x
           | speed. After a while it feels like my internal monologue is
           | running at the same speed and it's incrediblely distracting.
        
             | mjburgess wrote:
             | Hmm, mine already is ...
        
         | dbbk wrote:
         | The Traitors is for my grandma. Beast games is for teenagers
         | who are used to TikTok.
        
       | efitz wrote:
       | Sounds like "Among Us"
        
       | motohagiography wrote:
       | They should just call the game _Bureaucracy_. I used to tell new
       | consultants in govt,  "beware the stupid, their powers are
       | hidden, and you can't imagine what they will do to surive."
       | 
       | while the article states the show is a finite game, it's a
       | relatively open or infinite game in an institution, and with
       | similar strategies. the underlying mechanism of the game (or
       | quality) the players are optimizing for is actually _perfidy_. I
       | 'd argue the effect of the games even starts to yield a
       | physiognomy after a while, and we percieve it as hidden culture
       | codes, but these are just the effect of strategies over time.
       | 
       | this flow of games, incentives, strategies, survivors, and
       | evolved attributes is what makes beauty a moral standard in
       | nature. it's pretty fascinating stuff.
        
       | xyst wrote:
       | > ... offers a useful economics lesson ...
       | 
       | > With talk cheap, the only way to find a traitor is to study who
       | is murdered and banished. One way of solving such a game is known
       | as the "perfect Bayesian equilibrium".
       | 
       | Great, more propaganda to push pseudoscientific neoclassical
       | economics and neoliberalism policies.
       | 
       | What a load of horse shit. It's a game. Nothing more. Nothing
       | less. No economic lesson here.
       | 
       | Economist is nothing more than a neoclassical, "trickle down
       | economics" propaganda machine.
        
         | rawgabbit wrote:
         | I agree. In a short, finite game with limited number of
         | observations -- observation and logic is of little help.
         | Rationally, when presented with unfair/unwinnable rules, the
         | logical thing is to "cheat" or break the rules.
         | 
         | I am interested in what ways players have tried to cheat the
         | game. For example, if I am a faithful, I would mandate that
         | will be no private conversations to minimize the ability of the
         | traitors to communicate and plan. I would enforce a rule that
         | everyone must stay within eyesight of everyone else as much as
         | possible. When people sneak out to have conversations, I would
         | use that as data on who the possible terrorists are.
        
       | rawgabbit wrote:
       | I didn't understand what the article meant by "The perfect
       | Bayesian equilibrium, according to those who have studied Mafia,
       | is voting randomly according to a pre-set public rule."
        
       | mettamage wrote:
       | I see a lot of comments about werewolf. The best strategy I found
       | as a civilian is to ignore all rhetoric and simply analyze voting
       | behavior. That is, assuming no one is paying too close attention
       | you analyze voting behavior.
       | 
       | I've seen some crazy stuff. I remember one person playing like a
       | complete werewolf but my intuition said he was just a very
       | ignorant civilian. It turns out that I was right. After asking
       | him why he played how he played, he genuinely thought he was
       | making the best moves. It taught me that some people can seem
       | malevolent but ultimately mean really well.
       | 
       | It taught me that there are many matches where it's 100% known
       | that someone is the seer, gives the winning piece of information,
       | gets killed off by the werewolfs and the village somehow manages
       | to completely not act (or worse forget) on what the seer said,
       | allowing the werewolfs to win the game.
       | 
       | Werewolf has taught me a lot about group dynamics, which is also
       | why I find certain political realities in multiple countries
       | right now not that weird. I've seen weirder behavior with
       | werewolf, albeit on a smaller scale in a fantasy setting with
       | solely highly educated people.
        
       | sopooneo wrote:
       | > Some see a university education as an example of this: it costs
       | cleverer and more conscientious types less to get a degree than
       | stupider and lazier ones, allowing employers to distinguish
       | between the two.
       | 
       | Wait, how? If two people both have a degree, how does that help
       | distinguish who is stupid?
        
         | porkbrain wrote:
         | on average the "cleverer" ones get the degrees easier, hence
         | there's a higher chance to pick a "cleverer" candidate if
         | selecting by this criterion than when selecting at random
        
         | macleginn wrote:
         | I think they mean it probabilistically: given the cost, a
         | "stupid and lazy" person is less likely to get a degree, so
         | employers can hope that the percentage of such people among
         | university grads will be lower than in the general population.
        
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