[HN Gopher] Nintendo announces the Switch 2 [video]
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       Nintendo announces the Switch 2 [video]
        
       Author : HelloUsername
       Score  : 615 points
       Date   : 2025-01-16 13:08 UTC (9 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | flippyhead wrote:
       | So not radically different, but hey, why risk ruining a good
       | thing? I'm sure my kid will die if he doesn't get one.
        
       | alienreborn wrote:
       | Relevant: https://www.nintendo.com/successor/en-us/index.html
       | 
       | Nintendo Direct focused on Switch 2: Apr 2nd.
       | 
       | Looks like joy-cons will have 'mouse-like' functionality and
       | there's a 'C' on right joy-con but its functionality is not
       | reveled. New Mario Kart showcased would probably be one of the
       | first exclusives.
        
         | basfo wrote:
         | That was a new mario kart? it looked like mario kart 8 to me.
        
           | arnaudsm wrote:
           | A few details are quite different from 8, notably the boost
           | and character animations, it's definitely a new game.
           | 
           | Marketing will be difficult, MK8 already peaked graphically
           | and has 96 tracks, and will still work on Switch 2. I hope
           | they'll find real selling points for MK9.
        
             | dev0p wrote:
             | Would have not surprised me if it's actually Mario Kart 8
             | 2. (Technically that's already what Mario Kart 8 Deluxe is,
             | so, actually, it would be Mario Kart 8 3).
             | 
             | I mean, at this point it makes little sense for them to
             | start from scratch, releasing a newer game but with much
             | less than the enormous amount of content provided by MK8D +
             | DLC would seem like a very noticeable downgrade, so just
             | revamping the old one would be a practical move, though I
             | don't think fans would be happy with that.
             | 
             | MK8 was mostly flawless gameplay wise, how can it be
             | improved? But at this point one has no choice but to trust
             | Nintendo's ability to come up with surprises.
             | 
             | There are certainly some ways they can, I'd love to see a
             | 100 man race or something crazy like that.
        
               | basfo wrote:
               | yeah, i agree on that, makes more sense to update 8.
               | 
               | BUT, i don't know if i would use that as the first look
               | at the new console, basically looks like really similar
               | to a game that was released 10 years ago, i wouldn't buy
               | a new system to play again mario kart 8.
               | 
               | I thought they were showing the retro compatibility
               | feature, since the gameplay comes after the message that
               | switch 1 games would be playable on 2 (maybe upscaled or
               | something)
        
               | jamesgeck0 wrote:
               | MK8 was also an iteration on MK7, with refinements to the
               | handling, the addition of anti-gravity, and tweaks to
               | items. It's certain there's going to be _some_ sort of
               | mechanical shakeup.
               | 
               | Mario Kart sells like hotcakes; I doubt they'll have to
               | do much to convince people to buy a new one, particularly
               | folks who've played the old one for hundreds of hours.
        
           | chomp wrote:
           | Karts look different from 8
        
           | ErneX wrote:
           | Donkey Kong has a new design, it's definitely the new game.
        
           | mcphage wrote:
           | That's not one of the gazillion Mario Kart 8 tracks.
        
             | jader201 wrote:
             | To be fair, if we're going by track alone, there's nothing
             | to say it's not just a new track for the Switch 2 release
             | (or even just released at the same time, but available on
             | both).
        
           | elaus wrote:
           | There are 24 starting positions visible while MK8 only
           | supported 12-player races.
        
         | wodenokoto wrote:
         | I was honestly a bit disappointed this wasn't revealed in a
         | Nintendo Direct.
         | 
         | "Nintendo Direct: New games in 2025" would have been the
         | perfect setup for a "and one more thing"-moment.
        
           | bogwog wrote:
           | > "and one more thing"-moment
           | 
           | That's so cliche and cringe nowadays, but the reason they
           | didn't wait to do that is probably because of all the leaks.
           | The specs, the name, photos of the console and internal
           | components all leaked. Even the fan renders people were
           | making turned out to be pretty damn accurate (https://www.red
           | dit.com/r/NintendoSwitch/comments/1i008os/nin...)
        
             | mingus88 wrote:
             | Calling anything "cringe" is pretty self-referential. This
             | slang just makes me imagine a bunch of genZ folk wincing
             | nonstop with the heads in their phones. Must be exhausting.
             | 
             | As long as the internet has existed, we have been
             | lampooning corporate keynotes. The gaming industry does
             | this every cycle, trying to hype up incremental updates as
             | if it's the best thing to ever get released. See you again
             | in a few years!
        
         | manojlds wrote:
         | Leaks say C is Campus, equal to the PS share button.
        
       | seanvelasco wrote:
       | can't help but smile watching the video
       | 
       | i expected a radical redesign, but this switch 2 is great too
       | 
       | can't wait to play old switch games on it, as well as new ones!
        
       | rmrfchik wrote:
       | No sepcs. No games. We need it, Nintendo, WE NEED IT.
        
         | oneeyedpigeon wrote:
         | Well, MK9 was in there.
        
           | rmrfchik wrote:
           | Yeah, all zeldas, marios and pokemons will be there by
           | default. Still no new info ;)
        
           | basfo wrote:
           | It was mario kart 9? it looks way too similar to 8 then.
        
       | SJMG wrote:
       | That was fun!
       | 
       | I'm a little disappointed they didn't fix the terribly
       | unergonomic joy cons though.
        
         | vFunct wrote:
         | The console appears to be a little bit bigger, which would help
         | the ergonomics of the joy-cons if they're bigger.
        
         | canuckintime wrote:
         | It's bigger; that might be the fix in and of itself
        
           | hn8726 wrote:
           | A big problem is not length but width. I've 3d printed a
           | _pad_ for solo joycon and the difference is day and night
        
             | xnx wrote:
             | Don't the attachable rails help the width (or did you mean
             | thickness)?
        
             | oneeyedpigeon wrote:
             | Attaching the grips helps a lot with that.
        
         | ysavir wrote:
         | I got some 3rd party ergonomic handles and it was so worth it.
         | Strongly recommended.
        
       | napolux wrote:
       | That's what I wanted. An improved Switch. Waiting for the specs
        
         | ksec wrote:
         | Same here. Really hope it is more than what was rumoured, which
         | was using some 6 years old tech.
        
           | ryoshu wrote:
           | Nintendo never really uses brand new tech. It's their design
           | philosophy. https://medium.com/@adamagb/nintendo-s-little-
           | known-product-...
        
             | oneeyedpigeon wrote:
             | It's a philosophy that worked for them incredibly well with
             | the Switch, so unlikely they'll totally reverse it for the
             | Switch 2.
        
             | ksec wrote:
             | Previous Nintendo were on 4-5 years tech. The rumoured tech
             | is 5-6 years. A difference between two cycles or three
             | cycles.
        
             | SecretDreams wrote:
             | > It's their design philosophy
             | 
             | I would say it's more about minimizing cost of the console
             | and their first party games just so happen to be not
             | intensive enough to need it... But some games would have
             | absolutely benefitted from a bit better hardware.
        
           | doubled112 wrote:
           | What was missing from games 6 years ago that current tech has
           | made possible?
           | 
           | Besides more leaves on trees, of course.
        
             | xnx wrote:
             | Solid 60 fps in Tears of the Kingdom would be great.
        
             | bearjaws wrote:
             | BoTW definitely struggles in many situations FPS wise...
             | And thats running the same resolution I ran on my PC in
             | 2008, but now on my 4k tv...
             | 
             | It's kind of hard to look past it at this point.
        
             | astrange wrote:
             | HDR, other dynamic lighting things like raytracing, and
             | ability to have lots of characters on screen.
             | 
             | Compare any Mario game to Astrobot and you can see the
             | difference.
        
       | duxup wrote:
       | I was pretty skeptical about the original Switch but bought it on
       | a whim after being laid off.
       | 
       | It quickly became one of my favorite gaming consoles. The ability
       | to play anywhere didn't seem like a big deal until I could do it.
       | 
       | I have zero interest in being tied to a single spot like the
       | traditional console experience now.
        
         | markgreene wrote:
         | cloud gaming has given me this same revelation. It's as
         | portable as a Switch but the gaming experience isn't limited by
         | the hardware in hand. Connectivity is important for the
         | experience, though.
        
           | machinekob wrote:
           | cloud gaming is good if you live close to the servers and
           | don't care about graphics, but playing with +60-100ms for
           | every action feels very bad. It almost feels like playing on
           | 15-20 fps PC and quality of streaming video is always a
           | problem compared to native quality maybe AV1 will fix it.
        
             | joseda-hg wrote:
             | I have gigabit, but no servers that are close, it's...
             | rough
        
               | TingPing wrote:
               | Streaming in the same house still isn't very good. Games
               | are very latency sensitive.
        
               | op00to wrote:
               | My kid plays fortnite using home streaming to an xbox,
               | and says he doesn't notice the latency. I do the same on
               | an Asus ROG Ally, and it's "good enough". I am not a
               | competitive FPV player, but suffer from OCD and notice
               | latency and it tweaks me hard.
        
               | PaulHoule wrote:
               | Depends on the game. I think I'm more sensitive to
               | latency (less able to compensate) than most people. I
               | couldn't enjoy playing _Titanfall_ until I put my Samsung
               | TV in game mode; I would just get hit and couldn 't do
               | anything about it playing _League of Legends_ on my
               | gaming laptop with a 4K monitor, but when I hooked up an
               | external monitor, mirrored the screen, and ran a clock, I
               | took photos showing my laptops ' screen was behind by 30
               | ms. I started playing on an external monitor and started
               | to win. I even found I had a hard time with some 1 player
               | games such as _Sword Art Online: Fatal Bullet_ if I didn
               | 't run in game mode.
               | 
               | On the other hand, I went through a phase where I did a
               | lot of streaming from my PC to a NVIDIA Shield and an
               | XBOX. Sometimes through wired Ethernet, something through
               | an airMAX microwave link to my other house. Games like
               | _Persona 5_ and _Orcs Must Die 3_ were just fine, but I
               | could not play any Rhythm games, which I have a knack
               | for, _High-Fi Rush_ was no fun at all.
        
               | wincy wrote:
               | I'm playing single player games via Parsec and the
               | latency feels fine. Moonlight is tolerable but Steam
               | streaming feels terrible for some strange reason. This is
               | running two Wifi 6 devices so nothing is even wired. I
               | often use a controller connected to my laptop, or even
               | better use the wireless controller, connect that to the
               | physical device then you bypass the controller latency
               | and only the video has a lag, which is kind of a neat
               | trick if you're close enough to the computer you're
               | streaming from.
               | 
               | The only sorts of games I can't play are things like
               | Binding of Isaac that are super dependent on reaction
               | speeds, but even games like Elden Ring feel fine.
        
               | TingPing wrote:
               | Steam Streaming was what I used which was noticeably
               | delayed, so I should try some alternatives.
        
               | hiatus wrote:
               | Sunshine on the server and moonlight on the client blows
               | steam link out of the water in terms of latency. Even on
               | my home network with everything on ethernet, steam link
               | would stutter. I sometimes forget I am not directly
               | connected to a computer while on the couch.
        
               | jeffhuys wrote:
               | Do you expect less than 7ms? Because that's my latency
               | with Geforce Now. Almost unnoticable.
        
               | joseda-hg wrote:
               | 7ms is intra national ping, I have about half a continent
               | to the closest GeForce Now and a bit more to the closest
               | XCloud
               | 
               | 200+ ms
        
               | lostmsu wrote:
               | Shameless self-PR: we are building p2p cloud gaming at
               | https://borg.games
               | 
               | You should get low latency as long as anyone in your city
               | joins as a provider.
        
               | mh- wrote:
               | Did clicking on the _Rent my PC_ tab really try to
               | benchmark my GPU through my browser, or did I
               | accidentally click another button on that page
               | inadvertently that triggered that?
               | 
               | If the former, that's a terrible idea. If the latter,
               | that button _really_ needs a confirmation and explanation
               | of what 's about to happen.
               | 
               | I'm viewing on an Intel Mac and it hung my entire
               | computer for like 15 seconds. I didn't even connect that
               | it was related to viewing your site until I got the error
               | at the end and everything unfroze.
        
               | hiatus wrote:
               | What does utilization look like? I would be interested in
               | running this on a spare machine but it's not clear how
               | large the potential audience of renters may be in my
               | area.
        
               | lostmsu wrote:
               | Right now the utilization is low (< 10%), but in the
               | effort to prop the providers side the company is footing
               | the bill and paying for availability approximately 50% of
               | what the benchmark on the page tells you. This is a
               | rather common strategy for bootstrapping any two-sided
               | market.
        
             | koromak wrote:
             | Yeah my experience has been thats its basically unplayable.
             | I'm the kind of person who refunds when a game is <60fps
             | though.
        
             | jeffhuys wrote:
             | 7ms latency, 4k120fps with geforce now. 10ms on wifi. I'm
             | not kidding.
             | 
             | It's ALMOST perfect. I play BF1 through it. Try it once (I
             | believe they still have the "free for 1hr per session,
             | infinite sessions"? That's what sold it to me).
             | 
             | I can play very intensive games (graphically) on my macbook
             | on the couch. It's amazing, and I couldn't believe the 10ms
             | on wifi. It's mind-blowing.
             | 
             | BUT I live near Amsterdam, where a server cluster is.
             | 
             | Also, about the graphics: I'm borrowing a 4080 every time.
             | Everything is on max. If you're in a very (very) hard scene
             | for compression, then yeah, you'll see (very little)
             | artifacts. But I run it on 75mbit, and that's a LOT.
        
           | duxup wrote:
           | Yeah I gave GeForceNow a run and I really liked it. There are
           | limits but I like just firing up a game regardless of
           | platform.
        
           | brink wrote:
           | Streaming videos, leasing cars, cloud gaming, spotify, are
           | all great until the distributor takes it away.
           | 
           | I prefer to own my things. The sense that something is mine
           | increases the pleasure of using something for me.
           | 
           | It probably stems from my acquired lack of trust in people.
           | The idea that there's a suit in a high-rise building that
           | spends their days thinking about how to exploit my continued
           | enjoyment of a title by raising the fee, or not addressing
           | congestion hours, or retracting the title when the contract
           | is up and renewing would cost too much, or putting a clause
           | in the service agreement that strips me of my right to sue
           | them if I lose an arm in their amusement park, simply by
           | blurring the lines of ownership.. it bothers me.
        
         | ToucanLoucan wrote:
         | The Switch is genuinely one of the last pieces of hardware I
         | was _really_ excited about, and I can 't say that about much
         | anymore. It's extremely well put together, I've repaired mine a
         | number of times with no issues (honestly opening anything made
         | in Japan is a joy, the engineering is so good) and the specs
         | leave a lot to be desired, which is unfortunate, but at the
         | same time, you wouldn't know it while using it. The XBox is
         | such a curmudgeonly slow experience to use, everything in the
         | menus takes forever to load, the dash jerks and lags, and it's
         | just like... this machine can run Halo Infinite, why does it
         | struggle so damn hard with just... boxes and jpegs?
         | 
         | The Switch has a similar issue occasionally in the store
         | application, but outside of that, settings are snappy, updates
         | are practically instant, it turns on and off so quickly. It's
         | what consoles are _supposed_ to be.
         | 
         | And honestly in this same vein, the PS5 is also bloody
         | impressive, but that impressiveness came with an impressive
         | price too. The Switch costing as little as it did and still
         | holding it's own is so cool.
        
           | erwincoumans wrote:
           | Except for the drifting joycons problems. We had to replace
           | many. Hope Switch2 fixes that drift.
        
             | bombcar wrote:
             | I kind of like the joy con issue, as it means I can send
             | the controllers back to Nintendo and get them fixed for
             | free, even when the problem isn't the joycon - it's the
             | kids destroying the controller.
             | 
             | https://en-americas-
             | support.nintendo.com/app/region/d/joycon...
             | 
             | (Nintendo has always had excellent support - I remember
             | getting a Gamecube refurbished long after the Wii was
             | everywhere).
        
             | ToucanLoucan wrote:
             | Honestly I swapped them myself both in the Joycons and in
             | the Pro controller a couple times each over the years. The
             | modules cost like $15 through Amazon or Ebay, and unlike
             | the XBox controller, they're separate modules with a ribbon
             | connector instead of soldered in, which makes replacing
             | them a breeze.
        
             | dasKrokodil wrote:
             | The new one is rumored to feature hall-effect sticks on the
             | Joycons which would hopefully solve that issue.
        
             | Brendinooo wrote:
             | New Switch user, believe it or not. I just purchased my
             | second 8BitDo controller with Hall effect joysticks this
             | week. Hoping I can avoid the drift problem by avoiding Joy-
             | Cons! (We usually play on the TV.)
        
             | WickyNilliams wrote:
             | You can get free replacements btw. My original switch from
             | release finally got drift in the latter part of last year.
             | Nintendo had replacements to me within a few days at no
             | cost. Rare to have such a pleasant experience with customer
             | support, it was a flawless process
        
           | ben7799 wrote:
           | We have a switch and an XBox and after liking the 360 back in
           | the day the newer XBoxes just make me want to tear my hair
           | out. They sold us all on bigger and bigger hardware to get
           | rid of load times and they ended up with the system with the
           | worst load times going all the way back to the 70s. Sometimes
           | it seems like it takes 10 minutes to start up and actually
           | play a game, and then there the updates.
           | 
           | My son got a Forza Horizon game for Xmas and it immediately
           | said it needed to download 128GB from the internet before he
           | could play it. With the way it worked out he didn't get to
           | play it on Christmas day as it never finished downloading
           | before we had to go leave to visit relatives.
           | 
           | Just a horrific experience compared to Switch.
        
             | jamesgeck0 wrote:
             | Unfortunately the situation with needing to download huge
             | updates is also occasionally present on the Switch. Several
             | third party AAA games (EA sports titles come to mind) ship
             | small cartridges and a require big downloads to the SD card
             | to be playable. Switch game downloads (usually) aren't as
             | large as Xbox/PlayStation downloads, but the wifi chip in
             | the OG model was so slow, they might as well be.
        
         | _fat_santa wrote:
         | The Switch was the first device where i saw how well the mobile
         | + docked system worked and it was my favorite device until I
         | got a Steam Deck. The Deck is killer IMO because it takes the
         | same form factor of the Switch, gives you more power and no
         | restrictions on games.
        
           | irrational wrote:
           | No restrictions, except you can't play the Zelda, Mario, etc.
           | games.
        
             | OtomotO wrote:
             | Of course you can.
        
               | philistine wrote:
               | We all know about piracy buddy, but between having to
               | deal with a Switch emulator and the major pain points of
               | extracting keys to get Tears of the Kingdom to run and
               | putting in a credit card, I'll take the credit card
               | route.
        
               | thaumasiotes wrote:
               | You don't need to extract keys. Other people have already
               | done that. The "pain point" is just positioning a file in
               | a directory.
        
               | OtomotO wrote:
               | You talk about piracy, I talk about just having to bring
               | a single device of the devices I own with me and using a
               | paid product on another paid device.
        
             | NicuCalcea wrote:
             | That's not a restriction, nobody's preventing Nintendo from
             | bringing those games to the platform. I don't currently
             | have pasta at my place, but that's because neither me nor
             | my partner have bought any, not because it's banned from
             | the house.
        
           | xyzzy_plugh wrote:
           | From a usability perspective, the Steam Deck is pretty good
           | but the Switch blows it out of the water. Fast boot times,
           | you don't need to restart it all the time, games don't crash
           | frequently, controllers just work, it just slots into its
           | dock, a much simpler UI, and no need to futz around with
           | Proton.
           | 
           | The Steam Deck is cool but I waste infinitely more time
           | dicking around with it than the Switch, where it just works.
           | The Switch is the best console I've ever owned.
        
             | 3vidence wrote:
             | Was just saying the same thing on another comment!
             | 
             | Feels like the Steam Deck is like a Hot Rod / Muscle car
             | and the Switch is a Toyota Corolla.
             | 
             | Might not be as cool or have as much HP and you aren't
             | going to tinker without it but you can always turn it on
             | and get to your destination.
        
             | jerf wrote:
             | I like my Steam Deck and would generally personally prefer
             | it over a Switch if I had to choose one. I even use it in
             | the "docked" way where it is both driving the family TV but
             | can also be taken out and used directly.
             | 
             | And they've clearly put so, so much quality work into the
             | Steam Deck. It's absolutely amazing considering the source
             | material.
             | 
             | But it's also hobbled by so much of its library assuming it
             | was built for a desktop PC or a notebook that could pretend
             | to be a desktop. Some of my games react to being docked
             | properly, some do not. Some can handle switching from the
             | integrated controls to an external controller live, some do
             | not. Some can handle switching resolutions, some do not.
             | Some respond well to using the integrated controls to
             | manipulate how much computing power you allocate to the
             | games in real time, some do not. Some games work perfectly
             | with multiple controllers, a couple freak out unless the
             | stars align.
             | 
             | The Switch just works.
             | 
             | But I will say that even as someone who is generally not a
             | graphics snob, the Switch is definitely not just aging, but
             | aged. If all the Switch 2 is is basically "Switch 1 but
             | with 2021-level power instead of 2013-level power" I'd be
             | pretty happy.
        
             | egypturnash wrote:
             | YMMV, but I'm not finding any of those to be problems with
             | my Deck.
             | 
             | Reboots take a noticeable length of time and could
             | certainly be faster but they're almost entirely "oh there's
             | a new version of the OS" for me.
             | 
             | I haven't had any problem with games crashing either.
             | 
             | Its native controllers largely Just Work, and it's easy to
             | turn on turbofire or rearrange buttons to work better with
             | Steam Input. When I connect it to the projector and pick up
             | the PS4 controller I have attached to the dock that works
             | fine too, someday I should really try to properly pair it
             | so I can use it wirelessly, but I mostly just play it
             | handheld.
             | 
             | I basically spend zero time futzing around with Proton
             | unless I am trying to get some old PC game to run.
             | 
             | I spent a while fooling around with installing emulators
             | when I first got it, but I never actually touch them in
             | practice, that's the only time I've ever been outside of
             | the Steam UI.
        
             | woodrowbarlow wrote:
             | the switch software feels so freaking good too. it feels
             | rock-solid and fast. what really blew me away is how quick
             | system updates are, from start to finish.
        
             | WickyNilliams wrote:
             | Interesting I have had close to zero issues with my deck.
             | Occassionally the audio is crackly when waking from sleep.
             | But it's rare and goes away after a sleep/wake cycle. But
             | then I never really fiddle with settings, at most I cap the
             | FPS for more intensive games. I never dock it either
             | 
             | It's very usable for me. And wakes from sleep almost as
             | quick as switch. That immediacy made switch my favourite
             | console of all time until I got the deck.
        
             | kemayo wrote:
             | Did you turn on beta OS updates? Because in my experience I
             | have to restart it about every three months when Valve
             | releases an OS update -- but when I had betas turned on,
             | that was every few days instead. (Might also explain some
             | stability issues for you.)
             | 
             | Also: I've seen one crash in the whole time I've owned one,
             | the controllers work perfectly, and I don't think I've ever
             | had to meddle with Proton in any way.
             | 
             | Dock cable going in on the top is a bit fiddly, though,
             | I'll grant you.
        
           | prmoustache wrote:
           | Isn't the Steam Deck too bulky to be used comfortably on your
           | sofa for more than a few minutes? I already think that switch
           | 2 seems too big. I'd wish the regular switch was the size of
           | the lite already.
        
             | WickyNilliams wrote:
             | I found it quite bulky at first, especially after owning a
             | switch. But I adjusted quickly. I don't have large hands
             | either
        
             | kemayo wrote:
             | Personally I find it fine. It's a lot bigger than the
             | Switch, but the grips make it more comfortable to hold
             | overall.
        
             | izacus wrote:
             | I found the (non-lite) Switch to be rougher on my hands due
             | to less ergonomic design. Deck is larger and heavier, but
             | it sits nicer in hands.
        
         | tshaddox wrote:
         | It's fascinating how the Switch can be such a different device
         | for different people. I bought my Switch in 2022 and it has
         | remained exclusively docked under my TV since then. I have yet
         | to even conceive of a scenario in which I would want to play it
         | on the go. Perhaps if I went on long flights more than a couple
         | of times a year? But who am I kidding, I would still read or
         | listen to podcasts on the plane.
        
           | 2muchcoffeeman wrote:
           | Play it in bed.
        
           | dcrazy wrote:
           | Airplane is the only time ours comes undocked from the TV.
        
       | muglug wrote:
       | No support for AI? The Switch 2 is DOA /s
        
         | napolux wrote:
         | I've heard rumors about MarioGPT.
        
           | vpol wrote:
           | I actually don't mind modern version of Nintendo Tip Line
        
         | jsheard wrote:
         | I know you're joking but technically it does have AI, the SOC
         | is built on Nvidia's Ampere architecture with tensor cores. If
         | nothing else they'll probably be used for DLSS upscaling.
        
         | 3836293648 wrote:
         | It's an NVIDIA chip. They're 100% gonna use DLSS for literally
         | every game in the library (ok, maybe not 2D games)
        
       | idiotsecant wrote:
       | What a well produced video. I don't think I've ever watched a 2
       | minute advertisement all the way through before.
        
         | 0-bad-sectors wrote:
         | It's a nice video but even if it was extremely bad I would have
         | still watched the whole thing lol.
        
       | oneeyedpigeon wrote:
       | Pretty much all the rumours confirmed, and a Direct on 2nd April
       | for more. It _was_ nice to see the Joy-Con being all mouse-like,
       | though.
        
       | jeffbee wrote:
       | I like the image halfway down the announcement page that shows
       | not only will your Switch 2 have larger controllers, but your
       | hands will also be larger. Cool benefit, at the right price.
        
         | napolux wrote:
         | Can I get 10 inches taller too?
        
           | jeffbee wrote:
           | If you're 12 years old, probably yes.
        
         | layer8 wrote:
         | I think that's an optical illusion, the hands are just higher
         | up.
        
       | werdnapk wrote:
       | Wasn't expecting it to actually be called "Switch 2", but I'm
       | glad they stuck to a name that makes sense.
        
         | kwanbix wrote:
         | Agree. PlayStation 1...5 has worked well for Sony. XBOX is a
         | mess (I am an XBOX guy myself).
        
           | VyseofArcadia wrote:
           | The problem with Xbox naming is that names are both
           | inconsistent and too similar to each other. Aside from the
           | Wii/Wii U debacle, Nintendo console names haven't been
           | consistent, but they have been distinct. It's easy to
           | remember that the GameCube and the Wii aren't the same thing.
           | 
           | Xbox, though, it's just the word Xbox followed by arbitrary
           | numbers, maybe with the letter S or X thrown in for fun. I
           | have no idea why they thought Xbox Series X wouldn't confuse
           | people right after the Xbox One X.
        
             | azalemeth wrote:
             | (I am still trying to work out if the 360 was named after
             | the 360o ring of red on the power light that it so often
             | would produce...)
        
               | vel0city wrote:
               | RRoD only had 3 of the 4 quadrants lit so that'd be the
               | Xbox 270.
        
               | jowday wrote:
               | As someone that experienced it several times, the red
               | ring of death was a 270 degree circular segment - a full
               | red ring indicates cable failure.
        
             | foodevl wrote:
             | They were screwed from the start...
             | 
             | The Xbox came out when the PS2 did. When it came time for
             | the next generation, Sony went with the obvious PS3.
             | Microsoft of course couldn't compete with an "Xbox 2" vs a
             | "PS3", and they couldn't skip right to "Xbox 3", so they
             | called it the "Xbox 360", which was frankly genius because
             | it had the 3 there anyway and put it on the same level in
             | consumers' eyes.
             | 
             | But after that it all fell apart -- they had no good
             | options. They still couldn't jump to "Xbox 4". Maybe "720"
             | would have worked. Someone decided to have a clean break
             | and restart at "One" but of course that fell apart
             | immediately at "Two". So another clean break to "Series..".
             | And by that point it's so screwy they've lost any chance of
             | fixing it...
        
               | TMWNN wrote:
               | >Microsoft of course couldn't compete with an "Xbox 2" vs
               | a "PS3", and they couldn't skip right to "Xbox 3"
               | 
               | Nope, it all goes back to Microsoft not naming the 360
               | "Xbox 3" with some lame excuse for why it did so. Yes,
               | everyone would have laughed, but no one would remember or
               | care today that the "Xbox 5" isn't actually the fifth
               | Xbox.
               | 
               | An alternative that Microsoft missed, from Reddit:
               | 
               | >They could have named the Xbox Series X the Xbox 5 and
               | said it was because they counted the One X as the 4th gen
               | Xbox.
        
               | bombcar wrote:
               | Exactly - or they could have released a rare, ignored
               | souped up Xbox as the "Xbox 2" and done the "Xbox 3".
               | 
               | The 360 was a good "fix" for the problem but not going to
               | something like Xbox13 or Xbox2013 (though year based
               | names were on the out by then) - anything other than
               | "Xbox One" (Xbone would have been better).
               | 
               | I still don't know how the various versions work and
               | apply to the Series SeX.
        
               | kwanbix wrote:
               | Microsoft should have gone for XBOX 3. To give the idea
               | that it was on the same technology level than the PS3.
               | 
               | We all remember dBase II. ;)
        
               | VyseofArcadia wrote:
               | > Microsoft of course couldn't compete with an "Xbox 2"
               | vs a "PS3"
               | 
               | Part of me wants to think that consumers can't possibly
               | that uninformed, but I know in my heart I am wrong.
               | 
               | They should have done what Nintendo (usually) does and
               | left the numbers out of it. Call the next iteration of
               | the Xbox the <something else>box.
        
               | reshlo wrote:
               | A&W tried to make a 1/3 pound burger to compete with the
               | McDonald's Quarter Pounder but it failed because people
               | thought it was smaller, because 3 is smaller than 4.
               | 
               | https://www.snopes.com/news/2022/06/17/third-pound-
               | burger-fr...
        
               | astrange wrote:
               | The last time I was in Canada they were selling something
               | inexplicably named the "Teen Burger".
        
               | staticman2 wrote:
               | They can't call it the <something else> Box because they
               | don't want people to think of it as a Microsoft Device.
               | 
               | Nintendo can go from Nintendo 3DS to Nintendo Switch
               | because the brand is Nintendo.
               | 
               | Microsoft clearly considers the brand "Microsoft" to be
               | poison ivy to gamers, and always brands their gaming
               | hardware as "Xbox" as if that were the company name.
               | Going to Ybox would kill their brand and put them back at
               | square one.
        
               | extraduder_ire wrote:
               | Calling it the xbox 720 would not have worked in that
               | era. Sounds too much like 720p when they're targeting
               | 1080p gaming.
        
               | tshaddox wrote:
               | I think "Xbox 4" coming after "Xbox 360" would have been
               | the cleanest break. It would have been fine. Or heck,
               | jump straight to "Xbox 5" if they really think the number
               | in the name is the main point of comparison with the
               | PlayStation.
        
             | drcongo wrote:
             | This is from the people who brought you "Microsoft Windows
             | 10 Home Single Language 32-bit" though.
        
           | antifa wrote:
           | They could have gone by release year (Xbox 01, Xbox 05, Xbox
           | 10, etc.)
        
             | kwanbix wrote:
             | Not bad yes, better xbox 2021, xbox 2025, etc?
        
         | Jach wrote:
         | It's possibly the most normal successor name they've ever
         | chosen. I like it. I'm picturing someone suggesting "Switch U"
         | and getting thrown out the window like in that meme comic, even
         | though he's often used as the voice of reason...
        
           | xethos wrote:
           | I still like Famicom > Super Famicom as the best successor
           | name, but having to go back that far to find some competition
           | for naming probably says something.
        
             | marpstar wrote:
             | "Super Switch" would've been pretty bad-ass.
        
               | Insanity wrote:
               | They can go the DBZ route and continue of of there.
               | "Super switch 3, 4", "Legendary super switch" etc etc.
        
               | Dylan16807 wrote:
               | With the habit they've developed of releasing upgraded
               | versions inside a generation, especially already having
               | Switch OLED, I think Super Switch would be too ambiguous.
        
               | tshaddox wrote:
               | Or "Switch Advance."
        
               | boomboomsubban wrote:
               | I think the acronym made that a sketchy choice. Even if
               | Nintendo never used the acronym, the gaming community
               | seems to use them extensively.
        
         | ginko wrote:
         | They could have at least gone with "Super Switch" or something
         | like that.
        
           | ErneX wrote:
           | I wanted Super Nintendo Switch :) but Switch 2 is fine.
        
           | nzach wrote:
           | They tried something similar with the New Nintendo 3DS but a
           | lot of people got confused.
           | 
           | Sure, "new" is probably one the worst words you could use.
           | But I don't think "super" would be better. And even if they
           | did use "super" how do you name the next console ?
        
             | ginko wrote:
             | Switch64 :)
        
               | antifa wrote:
               | The Switch is already the first 64bit Nintendo console
               | since the N64, so calling the second one Switch 64 would
               | be a wonderful farce.
        
             | xnx wrote:
             | Ultra
        
           | yajjackson wrote:
           | "Switcheroo"
        
         | nzach wrote:
         | I was also expecting they would fumble marketing again and call
         | the new console something like 'Switch U', but it seems they
         | really learned their lesson there.
        
           | antifa wrote:
           | Or worse, "New Switch".
        
             | reshlo wrote:
             | Nintendo Switch Bigger OLED
        
         | 0-bad-sectors wrote:
         | I think this is because it is kinda an iteration instead of a
         | totally new wild gimmick.
        
         | ziml77 wrote:
         | I'm glad they finally learned to use sensible names. I guess it
         | took the failure of the Wii U for them to realize they should
         | just keep it simple if they want to be sure it's easy for
         | consumers to understand what the product is.
        
       | wirthjason wrote:
       | I wonder if they have a new control technique up their sleeve.
       | Innovative gameplay and pushing new control ideas is one of
       | Nintendo's signatures. That said, being the switch 2, not a new
       | console, maybe they kept it the same and just upgraded the
       | processing and graphics hardware.
       | 
       | Looking forward to more!
        
         | 0xdada wrote:
         | Looks like the sliding controllers bit means that they will
         | work like a computer mouse.
        
         | oneeyedpigeon wrote:
         | Innovation is their way, but they're still burned a LOT by the
         | Wii U. Now they've managed to find something that works, I
         | think they'll stick with it for at least the Switch 2, maybe
         | the 3 as well.
        
           | xnx wrote:
           | Wii U seems like it was a useful stepping stone to the
           | Switch.
        
           | Trasmatta wrote:
           | The Switch wouldn't exist if they hadn't first experimented
           | with that form factor with the Wii U. The innovation and risk
           | of the Wii U paid off for them in the long run.
        
             | oneeyedpigeon wrote:
             | True, but I think they still wanted the U to actually sell
             | better than it did. It was a case of too much innovation
             | too soon, IMO -- having an alternating
             | "evolution/revolution" cycle makes a lot of sense.
        
               | bombcar wrote:
               | Every company wants a product to sell better than it did,
               | but it's pretty obvious that the WiiU didn't meet
               | expectations.
               | 
               | It sold 13m units, but the clearest sign of it not doing
               | "as well as expected" is that they discontinued it as
               | soon as possible as they could once the Switch was out.
               | 
               | From my experience both with "gamers" and "non-gamers" -
               | it was too similar in name for the latter and not
               | exciting enough for the former.
        
             | Izkata wrote:
             | ...there was also the GBA long before the Wii U. Less
             | buttons but same form factor.
        
               | Trasmatta wrote:
               | The innovation was a handheld console that works on both
               | the TV and the tablet, the GBA is a much different thing.
        
         | mcphage wrote:
         | It's probably too much to hope for to get more Labo sets, but a
         | guy can dream, can't he?
        
           | xnx wrote:
           | Forgot all about Labo. The amount of wild experiments
           | Nintendo has shipped is admirable.
        
             | mcphage wrote:
             | Yeah, definitely--it's my favorite thing about the company.
             | Well, maybe second to their consistent level of quality.
             | But seriously--the Labo piano used the IR camera to scan in
             | waveforms to create new instruments. The VR kit had an
             | elephant trunk mask to let you move around parts in a
             | marble run game. Nintendo has a lot of wild experiments,
             | and Labo takes that all to the next level.
             | 
             | And that's not getting into the quality of software for
             | building the kits--way beyond any instructions that Lego
             | has ever put out.
        
         | gyomu wrote:
         | Both controllers have optical sensors (visible in the trailer),
         | confirming the rumors that they'll have mouse like
         | functionality. Remains to be seen if games will actually bother
         | to implement it or if it'll remain a curiosity that only a
         | handful of titles support.
        
           | darkwizard42 wrote:
           | I remember how fun it was to use that in Wii based Metroid
           | Prime games. Hoping they return this feature in creative
           | ways!
        
           | delecti wrote:
           | All it does it confirm that they have _something_ there. The
           | Wii used a sensor to detect where it was pointing, the Switch
           | had an IR camera for a variety of weird gimmicks, the NES and
           | SNES had light-detecting  "guns". Hell, it could even be an
           | IR blaster like the Wii U Gamepad had, and not a sensor at
           | all. We just don't know yet.
        
             | vel0city wrote:
             | The trailer shows the joycons sliding on that side with an
             | additional attachment (see: 1:10). It seemed pretty obvious
             | they were trying to hint at some kind of mouse-like optical
             | tracking on a flat surface.
             | 
             | https://youtu.be/itpcsQQvgAQ?t=70
        
               | delecti wrote:
               | That could well be what those are, but to me they just
               | looked like the wrist-straps, like the original Switch
               | has. https://www.nintendo.com/us/store/products/joy-con-
               | strap-gra...
        
               | klausa wrote:
               | They're both.
        
           | basfo wrote:
           | For action games doesn't look like a good option. But i think
           | it will be used if it works well on any surface.
           | 
           | Probably there will be a resurgence of point and click
           | adventure games pushed by the new mouse functionality (or
           | even republish some old sierra/lucas arts stuff with mouse
           | support).
           | 
           | Also may be useful for pc ports like simcity clones and
           | strategy games (i could use that in civ).
           | 
           | Some propietary nintendo stuff will use it like mario maker
           | or wario ware, some zelda dungeon probably will have a
           | gimmick around it. And also some small indy third party
           | stuff, like i don't know, mini motorways, things like that,
           | will be built arround it.
        
             | Izkata wrote:
             | I'm hoping for an RTS comeback.
        
               | basfo wrote:
               | that would be cool.
               | 
               | I would like the command & conquer/red alert remaster on
               | switch.
               | 
               | Maybe Microsoft releases aoe2 since they are open to
               | release games on other platforms now?
        
             | makeitdouble wrote:
             | It could be nice for FPS.
             | 
             | The current motion controls for the pro controller work
             | well, but a mouse + single hand controller setting could
             | work as well.
        
               | extraduder_ire wrote:
               | It would be great if games implemented it for aiming, but
               | I am not sure that they will for sure. Given how few
               | third party developers add a gyro-aiming option when they
               | release a game on the console when most first party games
               | have it in some way.
               | 
               | It will make for an interesting dynamic for games with
               | cross-play with other consoles where implemented though.
        
           | kuon wrote:
           | RTS and 4x could be way better with the use of a mouse.
        
           | Levitz wrote:
           | > confirming the rumors that they'll have mouse like
           | functionality.
           | 
           | The idea of controlling a game with _two_ mice is suddenly
           | interesting to me.
        
             | ClassyJacket wrote:
             | The Steam Deck has two trackpads, tho obviously games don't
             | support them _specifically_ , they get mapped to existing
             | controls
        
       | xnx wrote:
       | Bravo on them making the video 2:22 for Switch 2.
       | 
       | Edit: the mobile web version of the same video shows as 2:21.
       | Interesting YouTube bug!
        
         | Procat wrote:
         | 3 2's? Are you saying Half-Life 3 will be a launch title?
        
           | ChocolateGod wrote:
           | Switch 2
           | 
           | Switch is 6 characters long, 6 divided by 2 is 3
           | 
           | Half Life 3 confirmed.
        
       | jjice wrote:
       | I'm glad to see Nintendo found a form factor that's kind of
       | gimmicky that actually worked. The Wii and Wii U were too
       | gimmicky, but portability was a great choice. I'm also glad to
       | see backwards compatibility.
       | 
       | I'm excited to see what kind of hardware improvements have been
       | made. The switch came out in March 2017, just about 8 years ago.
       | Just due to the way Nintendo games have their animated charm,
       | they're able to make their games look excellent on that hardware
       | still. That said, I'd love to see how good a Zelda game looks on
       | some new hardware.
        
         | xnx wrote:
         | The Wii was a huge success and the Wii U was a step toward the
         | Switch, which combines the best of both of those consoles.
        
           | bogwog wrote:
           | > which combines the best of both of those consoles.
           | 
           | Minus the dual screen of the Wii U, which was awesome. It'd
           | be cool if the Switch 2's dock could work independently of
           | the console, so that you could have a reverse Wii U-
           | experience with it. The dual screen setup can be a neat
           | gimmick for gameplay, but it's biggest strength is the
           | convenience that comes from having a second screen closer to
           | your face. You can have less visual clutter on the main
           | screen, and reduce the amount of menus players need to click
           | through.
        
             | xnx wrote:
             | A feature they could still possibly have snuck in would be
             | the ability to cast a feed from the handheld to a TV.
        
             | ARandumGuy wrote:
             | TBH other then a few neat local multiplayer stuff in
             | NintendoLand, there really wasn't much that actually
             | utilized the dual screen in a way that actually enhanced
             | the game. You couldn't quickly swap between the screens
             | like you could on the DS, because the screens were
             | different distances away and required re-focusing your
             | eyes. This meant that most gamepad usages played the same
             | as if you just pressed a button to bring up your inventory
             | or switch views or whatever.
             | 
             | And that's before you take into account the fact that the
             | biggest titles on the Wii U (Mario Kart and Smash Bros)
             | didn't use the second screen _at all_. The second screen
             | was a gimmick, and a gimmick that was exhausted pretty
             | quickly.
        
               | runevault wrote:
               | Been forever since I played it, but I recall appreciating
               | having 2 screens for Xenoblade X (which I'm curious to
               | see how it feels on the Switch remaster coming out in
               | March). But yeah as someone who bought a WiiU there
               | weren't a ton of games that did a good job with the
               | second screen.
        
               | frosted-flakes wrote:
               | Zelda Wind Waker made excellent use of the second screen.
               | You could swap tools and scroll the map on the fly
               | without pausing, while continuing to otherwise play
               | normally.
        
             | endemic wrote:
             | I really loved some of the multiplayer games on Wii U that
             | took advantage of the gamepad. Completely brilliant to have
             | one "special" player with the gamepad + second screen vs.
             | the rest of the plebs with Wiimotes.
        
             | jncfhnb wrote:
             | I'm fairly certain I remember them suggesting that the
             | original switch was capable of doing this but then they
             | either never granted access to it in the dev kit or they
             | just never had it end up getting used in any noteworthy
             | games.
             | 
             | Nintendoland for the Wii U was _very_ fun in my memory. It
             | was the only title that I remember leveraging the asymmetry
             | of information that different players can have for local
             | multiplayer.
        
             | WillAdams wrote:
             | That would be an interesting use of the USB connector at
             | the top --- plug into the Dock and use the Switch as a
             | gamepad a la the Wii U while playing on the TV.
        
         | darkwizard42 wrote:
         | The Wii was on the of the best selling consoles of all time? I
         | believe only surpassed by the PS2.
         | 
         | Is the gimmicky a personal opinion or something you believe
         | didn't resonate with customers?
        
           | ChoGGi wrote:
           | Looks like the DS and switch both sold about 50m more units.
           | 
           | https://en.m.wikipedia.org/wiki/List_of_best-
           | selling_game_co...
        
             | darkwizard42 wrote:
             | Yes, great source. filter that by Home vs the mobile
             | category to see it is only beat by PlayStation.
             | 
             | You could argue the Switch is a home console as well.
        
               | extraduder_ire wrote:
               | The switch may be kind of hard to count for home console
               | sales, since the switch lite is a portable console (lacks
               | hardware to use the dock) and may be included in some
               | sales numbers.
        
           | jjice wrote:
           | "Gimmicky" in the sense that they used movement controls and
           | that's non-standard in the industry and went away mostly
           | afterwards. I'm considering anything that isn't a traditional
           | stationary control (keyboard + mouse or controller) as
           | "gimmicky" or out of the ordinary.
           | 
           | In terms of sales, you're absolutely right - the Wii crushed
           | it. I'd be curious to know about usage and software sales
           | though. Maybe I'm wrong (very possible), but almost everyone
           | I knew had a Wii at some point, but they didn't use it
           | outside of a family toy with a few games when they first got
           | it. I'd still consider that a win for Nintendo compared to
           | less sales, but I'd imagine the average Xbox 360 or PS3 had a
           | lot more software sales per console.
        
             | bsimpson wrote:
             | The Wiimotes were a clear influence on the Joy-Cons.
             | 
             | Nintendo still uses motion controls; they just made them
             | portable and more resilient with gyros instead of IR.
        
               | jjice wrote:
               | Right, but it's not the main focus in the majority of
               | games. In many games that do offer gyro support, it's
               | usually able to be toggled off. It's not like the Wii
               | where the core of the controllers was pointing them and
               | swinging them around.
        
               | bsimpson wrote:
               | I don't remember motion controls being a majority of Wii
               | games either.
               | 
               | A lot of them were played with a Nunchuk to emulate a
               | classic controller (or attached to the actual Classic
               | Controller or Rock Band instruments to play cross
               | platform games).
               | 
               | The motion control that comes to mind beyond Wii Sports
               | were circling the Wiimote to collect things in Mario.
        
               | staticman2 wrote:
               | The Wii exclusive Zelda, Skyward Sword, was motion
               | control only.
               | 
               | Even games that didn't require motion controls for basic
               | gameplay still required you to do things like turn the
               | controller around and use the pointer to select options
               | from a menu rather than using the D pad. (I'm thinking
               | Punch Out). I think Donkey Kong country occasionally made
               | you shake the controller.
        
               | stonemetal12 wrote:
               | Yep, Skyward sword vs Skyward sword HD on the switch.
               | Gimmick is still there but not forced on those who don't
               | like it.
        
               | bombcar wrote:
               | The Wii was pretty clearly sold as a Wii sports console,
               | which got people who would never have touched a
               | "standard" console into the market.
               | 
               | The attachment rate was likely lower because of that.
        
               | dmicah wrote:
               | The Wii Remote Plus had gyroscopes built-in, the
               | attachable 'Nunchuk' also had an accelerometers.
        
             | threetonesun wrote:
             | I believe the Wii had the best or second best attach rate
             | for a Nintendo console (how many games sold per console
             | sold). It lived a long time and had a ton of good releases.
        
           | setgree wrote:
           | Fifth best selling of all time and most successful of its
           | generation, per Wikipedia.
        
         | jsheard wrote:
         | > That said, I'd love to see how good a Zelda game looks on
         | some new hardware.
         | 
         | Hopefully they'll go back and update their major Switch titles
         | to leverage the new hardware. BOTW and TOTK look fantastic in
         | an emulator with the resolution and framerate cranked much
         | higher than the original Switch hardware could handle, even
         | without updating any of the assets.
         | 
         | https://www.youtube.com/watch?v=Ex2iIvuc78k
        
           | jjice wrote:
           | I personally don't have much faith that Nintendo will do
           | that, _but_ I hope I'm wrong. That would be wonderful. Also
           | just removing some of the lag from those games (and the
           | Link's Awakening remake was pretty bad) would be a big win.
        
         | Terretta wrote:
         | > _I'm glad to see Nintendo found a form factor that's kind of
         | gimmicky that actually worked._
         | 
         | I don't quite understand this comment. Parents will be unable
         | to tell the difference (like parents buying their kids Xbox One
         | S when Xbox Series S came out, really bad naming increment with
         | form factor so similar), and other comments here note this
         | Switch 2 is a regression to less quirk.
         | 
         | What's the gimmicky part of this that caught your eye you feel
         | like they found in Switch 2?
        
           | jjice wrote:
           | My words definitely could've been better. I was referring to
           | "portability" as the gimmick here since it's not the norm in
           | the industry for primary console. Nintendo did handhelds for
           | years, but that was also a secondary thing to their primary
           | consoles. Having their only console also be handheld was what
           | I was referring to as the gimmick here, but I understand the
           | argument that that's not a gimmick.
           | 
           | As for naming, I think it'll be fine since they're using
           | numbers. I'm not in the position of a middle aged parent
           | who's getting a gift for a child, but the fact that Sony has
           | successfully done it for this long makes me feel that it'll
           | work.
           | 
           | Add a letter to the end is awful though. It took me a bit to
           | nail down the Series X vs Series S Xboxs (granted, I haven't
           | owned an Xbox in over a decade). The Wii U definitely
           | confused people as well.
        
             | bombcar wrote:
             | The portability was amusing but then turned out to be
             | absolutely phenomenal (and likely resulted in multiple
             | sales to individual households).
             | 
             | It both saved them from having to work out what to do with
             | the handhelds, and introduced parents to "the kids can just
             | bring it with them".
             | 
             | I have an Xbox Series X and I'm still not sure I got "the
             | right one" but since I got it as a glorified blurry player
             | that can also play games maybe, it's fine as is.
        
           | enragedcacti wrote:
           | I think parents will have no problem with the concept of a
           | _Thingie N+1_ and most of those stories came from either XBOX
           | 's insane naming or from Wii->Wii U.
        
         | hbn wrote:
         | The gaming industry is much more mature and settled than the
         | past when Nintendo could mess around with a crazy new gimmick
         | every new console release.
         | 
         | People expect backwards compatibility now, and the Switch has
         | such a mature software library, it would be a waste to throw it
         | out. And it'll be harder than ever to re-sell people a port of
         | a game from a few years ago that looks basically identical to
         | how it did before (though Sony's been trying)
         | 
         | I'm looking forward to this, and I hope Nintendo patches OG
         | Switch games to take advantage of the new hardware. It's a
         | shame the only (official) method of playing the new Zeldas gets
         | you frequently chugging along at like 15fps.
         | 
         | > The switch came out in March 2017, just about 8 years ago.
         | Just due to the way Nintendo games have their animated charm,
         | they're able to make their games look excellent on that
         | hardware still.
         | 
         | Even more impressive, the SoC in the Switch is from about 2013
         | I believe.
        
       | sylens wrote:
       | Relieved that they are just iterating instead of trying to go for
       | something radically different like they did. Everybody is pretty
       | happy with the current feature set, just add some stuff and get a
       | nice power upgrade in there and you're all set for another 6
       | years.
        
         | k__ wrote:
         | I'm a bit sad. They could at least make the controls a bit
         | funny.
        
       | NotYourLawyer wrote:
       | The hand placement when using the controllers attached to the
       | screen somehow looks even more uncomfortable than on the
       | original.
        
       | basfo wrote:
       | Honestly i was expecting a little more info. I get this is on
       | purpose, to create hype, but not having a graphical demo, a
       | release date... anything really more than the design, input
       | ports, and joycons, seems too little.
       | 
       | And the direct in april seems too far away honestly.
       | 
       | All they showed is the things that leaked, i mean, to me (besides
       | the confirmation of something that was obvious) is like nothing
       | happened really. I know the same as yesterday + the plastic
       | texture maybe and i have to wait almost 3 months for the next
       | official info.
        
         | ErneX wrote:
         | I think it comes out in June.
        
       | yapyap wrote:
       | Sad they're keeping at the same thing, I was personally hoping
       | for a NEW thing like innovation but it seems like theyre just
       | keeping steady at the same pace.
       | 
       | Of course looking back at the past this shouldn't have been a
       | huge surprise with their ds to 3ds to new3ds shenanigans
        
         | ginko wrote:
         | Yeah, it feels like a very iterative update compared to
         | previous Nintendo consoles.
        
         | mschuster91 wrote:
         | > Sad they're keeping at the same thing, I was personally
         | hoping for a NEW thing like innovation but it seems like theyre
         | just keeping steady at the same pace.
         | 
         | Why risk it though? The original Switch is a money printer but
         | it became obvious that it's ... lacking brawns and brains after
         | eight years of service. Fix that by upgrading the SoC to
         | something with more power and remove a few other annoyances
         | (the flimsy stand, primarily), and that will be enough to make
         | it sell like lemonade on a hot summer day.
        
           | Macha wrote:
           | Though the OLED Switch had a much better stand than the
           | launch switch and the stand on this one actually kind of
           | looks like a regression.
        
       | seanalltogether wrote:
       | I'll be really curious to see what the gpu specs are like since
       | it'll likely be nvidia again. The original Switch was 720p but
       | lets you bump up to 1080p when in docked mode, so developers had
       | to restrict design to accommodate both modes, but nvidia could
       | possibly do a dlss trick when plugged in so devs just need to
       | worry about 1 render target that will get upscaled automagically.
        
         | TingPing wrote:
         | DLSS is disappointing compared to actual resolution increases.
         | It adds plenty of artifacts like shimmer, ghosting, occlusion
         | issues. I'm expecting Nintendo to use it unfortunately.
        
           | neuroelectron wrote:
           | They will likely leave it up to the developer and not us it
           | too much in their own games.
        
           | esperent wrote:
           | Have you watched any of the recent videos about dlss 4?
           | 
           | It's using a different neural network for upscaling, and
           | these issues seem to be massively reduced. It should be
           | compatible back to at least the 20xx GPUs as well, not just
           | the new 50xx GPUs. Maybe it'll be on the switch 2 as well.
           | 
           | I've only seen a few clips of Cyberpunk but they surprised me
           | a lot. If that level of quality can work on other games too
           | then it'll be a huge upgrade.
        
             | TingPing wrote:
             | I'll try it when out. Marketing videos are not a useful way
             | to test something like DLSS which is easy to mask the
             | issues with things like low bitrate, slow pans, avoiding
             | problematic situations, etc.
        
           | starky wrote:
           | They have to be using upscaling. No matter your feelings on
           | it, it is the way everything is moving and will become a
           | requirement to run any "AAA" game going forward soon enough.
        
       | _imnothere wrote:
       | Absolute friendly reminder: this is a device from the company
       | which they do C&D and abuse DMCA to community devs
        
         | LorenDB wrote:
         | Indeed. Unfortunately, even if all of HN boycotts the Switch 2
         | it won't have an effect on Nintendo, but their behavior is
         | entirely unacceptable and is boycott-worthy.
        
       | drooopy wrote:
       | I'm so glad that they named this the "Switch 2" instead of going
       | with something really stupid like "Switch U". It's simple and it
       | immediately explains to the consumer what the product is.
        
         | 2OEH8eoCRo0 wrote:
         | Switch 2? Switch to what?
        
           | layer8 wrote:
           | To the Switch 2, obviously.
        
         | ClassyJacket wrote:
         | I know. My mind is blown. I was convinced they wouldn't be able
         | to resist the temptation to name it something stupid.
        
       | JohnDeHope wrote:
       | Everyone is going to buy one of these as soon as they can ship
       | them to them, so if the thumb sticks could not be intentionally
       | engineered to fail this time, that would be great, thanks.
        
       | VyseofArcadia wrote:
       | I don't like the aesthetic as much as the Switch 1. Looks a
       | little too sleek, too monochrome, not Nintendo-y enough. Other
       | than the splash of color around the thumbsticks it looks like any
       | number of those handheld Steam Deck-alikes that have been coming
       | out.
       | 
       | That said I always wait for the special Zelda editions of
       | Nintendo's consoles, so I don't know that I have standing to
       | complain.
        
         | soco wrote:
         | I only know a few users but they all (three, one being my kid)
         | have covered their console in stickers, so that monochrome is
         | completely hidden.
        
         | bayindirh wrote:
         | I personally like the new color scheme. It says "I'm mature
         | now, but still playful". Also, all black is less distracting
         | when you're trying to concentrate on a bigger screen which
         | needs you to move your eyeballs.
         | 
         | Also, the new controllers look more "freedom friendly", if you
         | pardon the pun. IOW, they iterated them so that they're more
         | useful when they are detached.
        
           | VyseofArcadia wrote:
           | I prefer just "playful" to "mature but still playful".
           | Something about the straightforwardness of "this is a toy for
           | people of all ages, but it is still a toy" speaks to me.
        
             | bayindirh wrote:
             | Your taste/view is as valid and correct as mine.
             | 
             | If these things could be standardized, we would have only
             | one design for every category of item, possibly from
             | different brands.
             | 
             | Since it can't, we have this thing called design and art,
             | which is a good thing :)
        
               | Insanity wrote:
               | De gustibus et coloribus... :)
               | 
               | I am personally not a fan of the toy-like aesthetic of
               | the colourful switch. But having a choice between both
               | styles is ideal.
        
               | VyseofArcadia wrote:
               | Absolutely! I was just elaborating on my tastes, didn't
               | mean to come across as disparaging yours.
        
           | kxrm wrote:
           | > Also, the new controllers look more "freedom friendly", if
           | you pardon the pun. IOW, they iterated them so that they're
           | more useful when they are detached.
           | 
           | I am a little concerned about that connector for the
           | controls. I hope they have designed it to be sturdy. After
           | working on broken Switch 1s a lot of USB C ports were abused
           | by users.
        
         | talles wrote:
         | Nintendo is not Nintendo-y enough for a while now. The switch
         | system UI is bland and on launch the gray switch was the one
         | being presented.
        
           | VyseofArcadia wrote:
           | Yeah, I am not a big fan of the Switch UI. They really took
           | out the "surprise and delight" compared to the Wii U and 3DS.
           | Very bland and straightforward, and yet somehow awfully slow
           | and laggy.
        
             | jncfhnb wrote:
             | I disagree. I find it delightful. The sounds are awesome.
        
               | joshuakcockrell wrote:
               | Have you scrolled through the Switch store? The UI
               | freezes for seconds at a time while network requests lock
               | up the main thread.
        
               | glhaynes wrote:
               | That's the only part I don't like about the Switch OS,
               | and, yes, it's very bad. And it always baffles me why
               | they wouldn't improve _the app that generates revenue_ of
               | all things.
        
               | VyseofArcadia wrote:
               | The sound design is in fact delightful. Nintendo is great
               | at sound design.
        
               | dcrazy wrote:
               | Didn't a third party company design the Switch UI?
        
             | gjsman-1000 wrote:
             | There's a very good reason for this: The whole OS is under
             | 400MB. Every Nintendo Switch game cartridge comes with a
             | full copy of the necessary OS on it.
             | 
             | Every game card is playable, no matter how out of date the
             | Switch is, without any internet connection.
             | 
             | I'll take that kind of functionality before "surprise and
             | delight." We might get "surprise and delight" this
             | generation though, if in part because the change to a
             | modified Samsung NAND over Macronix might be cheaper at
             | larger capacities if rumors are correct.
        
               | Dylan16807 wrote:
               | 400MB is huge, and cute touches can be very small.
        
               | gjsman-1000 wrote:
               | It's not that large considering the size of NVIDIA
               | drivers + WebKit alone.
               | 
               | By comparison, the Wii U with it's "nice touches" was
               | over 5 GB.
        
               | Dylan16807 wrote:
               | The necessary OS for running the game doesn't need
               | webkit, and I doubt the important part of the nvidia
               | drivers is super big.
        
               | Shared404 wrote:
               | > Every game card is playable, no matter how out of date
               | the Switch is, without any internet connection.
               | 
               | This is mostly accurate, but not entirely afaict. I had
               | to connect my switch to wifi in order to update the OS to
               | play Xenoblade 3 (or Tears of the Kingdom? It's been a
               | while).
        
               | gjsman-1000 wrote:
               | Might be TOTK; I personally updated an offline Switch to
               | use Sonic X Shadow Generations from the cartridge alone
               | yesterday.
        
             | kergonath wrote:
             | I hated the 3DS UI. It was not exciting, it was bad and
             | inconsistent. At least with the Switch it is unobstrusive.
        
           | RajT88 wrote:
           | Speaking of - does anyone know of an HTPC frontend which
           | duplicates the look and feel of the Wii menu?
        
             | KeplerBoy wrote:
             | Who even runs HTPCs these days?
        
               | RajT88 wrote:
               | I was interested in disconnecting my smart TV from the
               | internet and using a replacement which I am in complete
               | control of.
               | 
               | As to "who", some part of the demographic who runs
               | JellyFin/Plex/Etc.
        
               | red-iron-pine wrote:
               | people who appreciate that Roku is a marketing company
               | and not a gadget company
        
           | Johanx64 wrote:
           | It's so odd to see Nintendo who hasn't competed on hardware
           | specs for decades to release new console without atleast some
           | gimmick(s) to sell their severely underpowered hardware.
           | 
           | Absolute zero gimmicks and zero excitement.
           | 
           | I personally dont care for gimmicks, but I expect them from
           | Nintendo.
        
             | CitrusFruits wrote:
             | People are speculating that you can use the controllers
             | like a computer mouse. You can see an allusion to that
             | towards the end of the video.
        
               | koolala wrote:
               | That's a really old-school gimmick if so.
        
               | bobthepanda wrote:
               | Retro things have a habit of coming back. See: polaroids
        
               | dasKrokodil wrote:
               | Yeah, and this might make first-person shooters and some
               | strategy games play a lot nicer if (big if) it works
               | well. Perhaps the next iteration of Mario Maker might
               | also make use of it.
        
               | 2muchcoffeeman wrote:
               | They had it right with motion controls on the Wii. I
               | could headshot on the Wii edition of Resident Evil 4 so
               | effectively it was cheating.
               | 
               | The Switch also has motion control for fine aiming in
               | some games (Zelda, Borderlands 2). Joysticks for gross
               | movement then motion controls for smaller adjustments.
               | Much better scheme than Xbox or PS.
               | 
               | Strategy games might benefit.
        
               | WickyNilliams wrote:
               | Resi 4 on the Wii was _so_ good. It was a good game
               | anyway, but the aiming was precise and a hell of a lot of
               | fun. I think about it a lot. I 'm hesitant to play the
               | remaster on my steam deck because I doubt it's possible
               | to be as good
        
               | numpad0 wrote:
               | That sounds like such an obvious oversight with benefit
               | of hindsight. They could have instantly plugged
               | Valorant/Apex gateway into PC established by YT
               | Live/Twitch through that if only they had it on the right
               | joycon.
        
               | cma wrote:
               | The Lenovo Legion Go I think has this for FPS games.
               | Joycon like thing goes into a little slider adapter and
               | becomes a vertical mouse.
        
         | dblohm7 wrote:
         | ** N64 has entered the chat
        
         | makeitdouble wrote:
         | The current Switch had an alternative monochrome (grey) version
         | from the start, so I guess there's a chance the alternative
         | version of the new one would be colorful.
        
         | hbn wrote:
         | Were the Wii and Wii U not sleek and monochrome?
         | 
         | This has more color than either of those.
        
         | azeirah wrote:
         | I think this is aimed at a slightly older audience than the
         | "regular" switch.
         | 
         | This is more like a switch "pro", and I assume a switch 2 lite
         | and such will follow.
         | 
         | This is like the 3ds XL, which in terms of hardware was a
         | HUUUUGGE upgrade to the 3ds, but they didn't really mention it
         | anywhere.
        
         | kergonath wrote:
         | > That said I always wait for the special Zelda editions of
         | Nintendo's consoles, so I don't know that I have standing to
         | complain.
         | 
         | Yeah, I am sure there will be plenty of playful and colourful
         | joycons for the Switch 2 as well.
        
       | xnx wrote:
       | A mouse with an analog controller will make for a very powerful
       | 3D manipulator, like a 3DConnexion SpaceMouse. Combine with the
       | improved kickstand, it will be interesting to see what devs come
       | up with.
        
       | guigui wrote:
       | The design changes showcased in the video are definitely a
       | welcome improvement. As someone who owns both a Steam Deck and an
       | OLED Switch, I find the Switch to be a bit too small for my
       | hands, while the Steam Deck feels slightly large and bulky. Could
       | the Switch 2 strike the perfect balance between the two?
        
       | akaike wrote:
       | It looks very pretty but the display bezels look kinda thick.
        
       | excalibur wrote:
       | Unsure about the magnets, it kind of looks like it will have
       | trouble with the joycons falling off while you're playing.
        
         | vel0city wrote:
         | Looking at the rest of the page, it seems like there's a button
         | to press to start removing the joycons. I wonder if it latches
         | at the final bit.
        
       | nalekberov wrote:
       | Nice, it comes with BC
        
       | officeplant wrote:
       | It looks so much like the Retroid Pocket 5 and other chinese
       | android consoles that are all over the emulator space.
       | 
       | At least they've finally moved on.
        
       | donatj wrote:
       | A little sad about the lack of a rail compatible with charging
       | existing controllers. Hopefully it's compatible with current gen
       | controllers anyway given how expensive they are.
       | 
       | One of my favorite parts about the Xbox Series generation of
       | consoles is that it's fully compatible with the previous Xbox One
       | controllers.
       | 
       | It would be amazing if they could get their multi-gen multi-
       | console save-sync to work nearly as well as Microsoft's so I
       | could switch back and forth between my existing Switch and Switch
       | 2 seamlessly but I doubt that's in the cards, this is Nintendo
       | were talking about.
        
         | ChocolateGod wrote:
         | The rumour has it the older joycons can still be used
         | wirelessly, just not physically connected.
        
           | jabl wrote:
           | So how are you going to charge them then? Have the old Switch
           | 1 lying around as a charging station?
        
             | ChocolateGod wrote:
             | You can buy chargers for joycons
        
             | flutas wrote:
             | You can get standalone charging docks for them, but I agree
             | it kinda sucks.
             | 
             | I wouldn't be surprised to see new functionality that would
             | pin games to the switch 2 controllers though, gotta sell
             | new accessories.
        
             | op00to wrote:
             | I have multiple charging "controller docks" that you can
             | plug the joycons into and then use them like a two-stick-
             | controller and charge via usb-c.
        
             | vel0city wrote:
             | https://www.nintendo.com/us/store/products/joy-con-
             | charging-...
        
             | fredoralive wrote:
             | The version of the grip that you buy as an accessory
             | (HAC-012) can charge the joycons. However the pack in one
             | (HAC-011) can't.
             | 
             | Looking around, it appears that Nintendo have also released
             | an official "Joy-con charging stand (2-way)", suspiciously
             | it seems they only launched it in October 2024, when
             | various 3rd party chargers have been around for years.
             | 
             | There's also the official AA battery packs. Yes, really.
        
               | toast0 wrote:
               | Hmmm, I wonder if the Nintendo charging stand will charge
               | the NES Joy-Cons, cause the BestBuy stand I have won't
               | (no big deal currently, the switch is usually on the dock
               | and I charge the NES controllers on it)
        
               | xyzzy_plugh wrote:
               | > This charging stand can also charge the wireless full-
               | size NES Nintendo Entertainment System Controllers
               | controllers for Nintendo Switch
        
           | isk517 wrote:
           | This would be extremely welcome news. Local multiplayer has
           | always been Nintendo's bread and butter, so being able to
           | keep using controllers from the previous system is a huge
           | boon. Also means not having to invest in a new 'Pro'
           | controller hopefully.
        
         | mobiledev2014 wrote:
         | I might throw a party to smash my joy cons. Some of the worst
         | quality control in my long history of owning hardware, and from
         | a company previously famous for that trait. Good riddance.
        
           | _fat_santa wrote:
           | It always shocked me that for how bad the joycons were, the
           | "Pro Controller" was one of the best controllers I've ever
           | used. I don't know how they managed to nail one and get the
           | other so wrong.
        
             | mobiledev2014 wrote:
             | That's their actual standard and hopefully it has returned
             | to the "default" controller(s). I think they just flew too
             | close to the sun in terms of trade-offs with the Switch 1
             | joy cons. Not possible to make them good enough at that
             | price at that size at the time of release
        
       | xnx wrote:
       | Surprisingly big day for launches: New Glenn, Switch 2, Starship.
        
         | Narishma wrote:
         | It's not a launch, just a (official) reveal.
        
       | loudmax wrote:
       | How do Switch users feel about the joycons?
       | 
       | I'm not a gamer, but the original Switch joycons always struck me
       | as overly complicated and expensive. It should be cheaper to
       | manufacture and sell Switches with the controllers attached.
       | Indeed, this is what they did with the Switch Lite. For games
       | that take advantage of joycon functionality, Nintendo could have
       | sold something like an updated Switch version of the Wiimote as
       | an optional accessory.
       | 
       | Do users who are happy with their Nintendo Switch have a
       | favorable opinion of the joycons, or would you be happy without
       | them?
        
         | jjice wrote:
         | I think they're fine when mounted, but I use a the pro
         | controller. Using them individually when you have people over
         | sucks, but it's a neat way to turn one controller into two, so
         | I can't throw too much hate.
         | 
         | That's if we're ignoring the absurd drift their sticks have
         | that Nintendo has seemingly never fixed. I hope to god they
         | fixed them in this next gen console.
        
         | junek wrote:
         | I'm generally in favour of the joycons as a concept. They make
         | multiplayer party games a breeze.
         | 
         | But the execution in the Switch 1 is flawed. They're on the
         | small side, and generally fiddly. If the joycons for the Switch
         | 2 are larger and just more ergonomic then I think it'll be a
         | win.
         | 
         | EDIT: the joycons also being little motion wands was also quite
         | good. You don't need a separate accessory like on the other
         | consoles. Overall the joycon is a neat little package of
         | functionality, if imperfect.
        
         | tantalor wrote:
         | I love the Lite but it was kneecapped by not having video
         | output.
        
         | Macha wrote:
         | They have quality issues with stick drift, and the "single
         | joycon as controller" setup is clearly designed for child-sized
         | hands, but it's definitely an advantage to be able to play the
         | system handheld but also have minimal extra to pack (just the
         | rails widget) if I want to put it on a train table on the
         | kickstand and the use the controllers more ergonomically.
         | 
         | And I mean, if you have kids, being able to double your
         | controllers when they have friends around is also helpful to
         | avoid arguments.
        
           | bsimpson wrote:
           | I was traveling through Asia with the original Switch and got
           | a cute girl who didn't speak English to play Mario Kart with
           | me on the ferry.
           | 
           | The detachable controllers were pretty magical, modulo the
           | reliability problems.
        
         | donatj wrote:
         | They're nicer for a quick game of Mario Party or other casual
         | game because you can just tear them off the system and have two
         | players, but I wouldn't want to play anything serious with
         | them.
        
         | karel-3d wrote:
         | They are fine but they break very easily; after a while they
         | start to "drift" and the games become unplayable.
         | 
         | I needed to repair one pair last year because the drift was
         | unbearable; the repair costs almost as much as a new one. (And
         | one started drifting again.)
         | 
         | I am not a heavy player at all and I got the drift.
        
           | oneeyedpigeon wrote:
           | I _wish_ you could just turn off the sticks in the system
           | software -- it 's a trivial fix that would make the problem a
           | whole lot more bearable.
        
         | nerdjon wrote:
         | The joy cons are fine, but I think them always being attached
         | also removes the key benefit of the Switch. That was something
         | that a lot of people talked about when the Switch Lite came
         | out.
         | 
         | They could be better and given the limitations, I think they do
         | the job. If you don't like them they offer the pro controller.
         | But there have been times (especially when flying) that I have
         | used them detached when not docked.
         | 
         | I honestly don't think the Switch would have succeeded the way
         | it did if the controllers were always attached, forcing you to
         | buy another controller for when you wanted to dock.
        
         | oneeyedpigeon wrote:
         | I agree that they are/were far too expensive, especially given
         | the drift problems. Other than that, they're a neat bit of tech
         | and, with the included 'grip' controller, I found them totally
         | suitable for the first 6 months or so. After that, I got the
         | Pro controller and never looked back. Last year, I picked up a
         | CRKD Nitro and that is a massive upgrade on the Joy-Con.
        
         | surgical_fire wrote:
         | I barely use the joycons.
         | 
         | I mostly play with either a Switch Pro Controller or an 8BitDo
         | (that is actually my favorite).
         | 
         | I have large hands and the joycons are a little uncomfortable
         | for me. But it makes sense, they should feel great in the hands
         | of a child.
        
         | BugsJustFindMe wrote:
         | Everyone I know with a Switch uses it primarily attached to
         | their TV in the dock and only secondarily as a portable. A
         | separate controller seems necessary for that.
        
         | xnx wrote:
         | I love that the controls are split between two hands. It makes
         | certain types of lounging gameplay (e.g. one hand behind head)
         | possible that aren't with single controllers.
        
         | dangus wrote:
         | There are plenty of alternative controller options for the
         | Switch, it's not that much of an issue.
         | 
         | For portable play, yes, the stick drift issues suck, but
         | Nintendo will fix it for you. And yeah, most portable systems
         | today overall just have better analog sticks.
         | 
         | But if I'm at home I'm going to be using a Pro controller or an
         | 8bitdo or something like that.
        
         | Zyst wrote:
         | They're my favorite controller out of the ones in the market
         | right now. I really enjoy being able to have one controller in
         | each hand.
         | 
         | As others have said, their primary issue is with quality
         | control around stick drift.
        
       | nerdjon wrote:
       | Happy to see that Nintendo is treating the switch more like how
       | they traditionally handled their mobile platforms instead of
       | their consoles.
       | 
       | Iterating instead of throwing out everything with each new
       | version. There is a part of me that is going to miss the, do
       | weird shit and see what works, Nintendo that brought us some
       | really fun ideas. But a stable Nintendo just being able to
       | continue putting out great games has its advantages.
       | 
       | I am curious about the specs, but honestly don't care much. The
       | only real issue the Switch had was being able to keep up with
       | some of the games put on it with FPS but it still had beautiful
       | games (like Tears of the Kingdom). So as long as it is actually a
       | decent spec bump I am happy and have zero care to compare it to
       | the other consoles (but I am sure people are going too and scream
       | that it is "underpowered").
       | 
       | The biggest thing I am curious about, will it be OLED since that
       | will be disappointing to go back to non OLED from the OLED
       | Switch. And Price.
        
         | koromak wrote:
         | I just hope its powerful enough that Indies can target it along
         | with the Steam Deck, rather than just hope an pray like they
         | did for Switch 1's late lifecycle. The amount of <30fps indie
         | titles on there was sad.
        
           | MetaWhirledPeas wrote:
           | Man that's 100% on the indie dev. Most people don't buy indie
           | games for cutting-edge graphics. You start pushing the
           | envelope, you get what you get.
        
             | BobaFloutist wrote:
             | What a bizarre thing to say. People buy indie games for all
             | sorts of different reasons, and sometimes it's the
             | beautiful art style.
        
               | filleduchaos wrote:
               | "Beautiful art style" and "cutting-edge graphics" are
               | nowhere near synonymous. They are orthogonally related at
               | best (and many people would even argue that they are
               | opposing goals).
        
             | kbolino wrote:
             | The Switch was weak when it came out. Decent PCs from that
             | same year can handle most of these games just fine. It's
             | not really the developer's fault when the Switch is the
             | only platform with issues, and they're usually not "pushing
             | the envelope" in any way. The fault here is Nintendo's,
             | they didn't prioritize support for ported games, though
             | admittedly they couldn't really foresee the indie game
             | boom, since it wasn't nearly as big of a deal at the time,
             | especially in Japan.
             | 
             | First-party Nintendo titles are more or less the only games
             | that actually manage to "push the envelope" on the Switch,
             | and that's because they have the resources and experience
             | to do it. Even then, some games end up constrained compared
             | to the original vision, because the hardware can't handle
             | it no matter how much insider knowledge you have about how
             | it works and how to use it right.
        
               | drawkward wrote:
               | Witcher 3 was an amazing port.
        
             | koromak wrote:
             | Most indie devs don't have time and money to optimize. They
             | will make the game primarily for the biggest audience, and
             | then make it somewhat playable for everyone else.
             | 
             | The closer Switch is to the Steam Deck, the more likely
             | both will be targeted.
        
           | nottorp wrote:
           | Unity's fault?
           | 
           | Unity also kinda killed playing indie games on a laptop (at
           | least on battery) on x86...
        
             | Rohansi wrote:
             | I wouldn't blame Unity for this. It's perfectly capable of
             | running games efficiently on mobile. Problem is people
             | either don't know how to or don't care to optimize their
             | games performance.
        
         | rpdillon wrote:
         | > The only real issue the Switch had was being able to keep up
         | with some of the games put on it with FPS but it still had
         | beautiful games (like Tears of the Kingdom)
         | 
         | A bit of an aside, but... Tears of the Kingdom looks just awful
         | to me. My kids played Breath of the Wild and when they got
         | Tears of the Kingdom I walked in and was astonished at the
         | graphic quality. I think I had just finished Doom 2016 at the
         | time and I felt like I was rewinding the clock 15 years in
         | graphical quality. I've heard literally zero other people have
         | this complaint, so I suspect it's just my take on the
         | aesthetics of the game.
         | 
         | I think the state-of-the-art on Switch is really Panic Button's
         | work on the Doom and Doom Eternal ports, but those are frame
         | locked at 30 FPS, so I think getting a spec bump in Switch 2
         | would certainly help the demographic that plays games like
         | that. My family has left the Switch ecosystem for Steam Deck,
         | and that does a lot better. Would be interesting to compare
         | with the Switch 2 in terms of specs.
        
           | manojlds wrote:
           | State of the art imo is Metroid Prime
        
             | rikthevik wrote:
             | Beautiful art direction to be sure.
             | 
             | But let's be real, it's Super Metroid. :)
        
             | PaulHoule wrote:
             | It's a beautiful game, one of the first to use programmable
             | shaders, and one of the earliest that doesn't look dated at
             | all. The shaders make everything look smooth without
             | looking blurry.
             | 
             | Loading screens are hidden, it's not like the
             | contemporaneous PS2 game _Mafia_ where you wait a few
             | minutes to load, spend a few minutes driving across town on
             | a mission to shoot up some people at a restaurant, get
             | yourself shot up, then have to wait for it to load all over
             | again.
        
               | scop wrote:
               | As soon as you said _Mafia_ I felt that loading in my
               | bones...
        
           | buster wrote:
           | To me, Nintendo is more about gameplay then graphics and i
           | hope it stays that way.
        
             | mingus88 wrote:
             | Exactly. If you want to be dazzled with AAA titles running
             | at 120Hz/60fps/4k then there are plenty of ways to spend
             | your money. Frankly that segment of the industry feels like
             | a treadmill of never ending upgrades for the same basic
             | game.
             | 
             | My whole family shares and island in animal crossing,
             | firing up some arcade brawlers on the couch. We've been
             | playing the hell out of our switch for years and never once
             | have we complained that it's not flashy enough.
        
             | dylanz wrote:
             | Agree completely. I loved Tears and didn't once think it
             | looked bad in any way. It was a very clever game and made
             | me feel like a kid again. That's what I'm looking for in a
             | Nintendo game. I'll jump on my PS5 if I want to be wowed
             | graphically.
        
             | nerdjon wrote:
             | I would say gameplay and art style instead of what the rest
             | of the industry calls graphics (polygon count basically).
             | 
             | Nearly all Nintendo (game freak is not technically
             | Nintendo) games look beautiful thanks to having a great art
             | style instead of just focusing on higher polygon count.
        
               | tshaddox wrote:
               | > what the rest of the industry calls graphics (polygon
               | count basically)
               | 
               | IMO the focus of cutting edge triple-A graphics is
               | physically based rendering.
        
               | dcrazy wrote:
               | "Physically based rendering" does not mean
               | "photorealistic rendering." After all, PBR was pioneered
               | by Disney for use in their animated films. I would be
               | surprised if Mario Odyssey doesn't use PBR.
        
             | sefke wrote:
             | I agree with you, but in some newer games it just doesn't
             | make sense to me.
             | 
             | They want good graphics but the Switch can't handle them,
             | but they still try to make them.
             | 
             | For example, Pokemon Scarlet & Violet.
             | 
             | Gameplay and the game design for me personally is really
             | great, but I can't stand the graphics. I would rather play
             | on worse graphics just to not have constant frame drops and
             | in some parts of the game N64 graphics and in some 4K ones.
        
               | jamesgeck0 wrote:
               | Scarlet/Violet look atrocious even next to other Switch
               | Pokemon games. The art direction wasn't great, and it was
               | a really poor game technically.
               | 
               | https://www.eurogamer.net/digitalfoundry-2022-pokemon-
               | scarle...
               | 
               | Can't find it right now, but someone did some side by
               | side comparisons of Scarlet/Violet next to similar Breath
               | of the Wild scenes, and it's night and day.
        
               | Phrodo_00 wrote:
               | Neither generation of Switch Pokemon games looked or
               | performed decent, but I guess bad performance is a
               | gamefreak constant since at least the 3DS
        
           | xnx wrote:
           | > My kids played Breath of the Wild and when they got Tears
           | of the Kingdom I walked in and was astonished at the graphic
           | quality.
           | 
           | You must have good eyes! I've played through both and would
           | be hard-pressed to tell a scene from BotW from TotK at a
           | glance.
        
           | 3836293648 wrote:
           | Tears of the Kingdom's only graphical issue is framerate and
           | resolution. Maybe some ground textures.
           | 
           | If you have issues with it it's entirely with the style, the
           | graphics are fine.
        
             | nothercastle wrote:
             | Lack of ram meant it could only handle a couple trees at a
             | time
        
             | raydev wrote:
             | The style is entirely informed by hardware limitations.
             | They did their best with what they could.
        
             | UltraSane wrote:
             | The world is noticeably empty due to hardware limitations.
        
           | steve_adams_86 wrote:
           | I can see the lower quality of the rendering, but the
           | graphical content is stunning in my opinion. The art in the
           | game inspires me a lot more than more photorealistic games
           | tend to. I think they did a stellar job given the resource
           | constraints and the scale of the game.
        
         | chungy wrote:
         | Nintendo has tended to maintain at most 1 generation of
         | backwards compatibility, though you can get some fuzzy ideas of
         | "generations" in a few cases.                 Game Boy Color:
         | plays original Game Boy games       Game Boy Advance: plays
         | Game Boy and Game Boy Color games       Nintendo DS: plays Game
         | Boy Advance games       Nintendo DSi: plays Nintendo DS games
         | Nintendo 3DS: plays Nintendo DS and DSi games       Nintendo
         | New 3DS: plays Nintendo DS, DSi, and (old) 3DS games
         | Nintendo Wii: plays GameCube games       Nintendo Wii U: plays
         | Wii games
         | 
         | The Switch is a notable break in both of these lines, playing
         | neither 3DS nor Wii U games.
        
           | TuxSH wrote:
           | 3DS has hardware support for GBA games too, actually, though
           | these only got distributed via the Ambassador program.
           | 
           | Also had VC for most of Nintendo's platform.
        
             | chungy wrote:
             | I know, and you can basically restore full GameCube
             | compatibility on the Wii U via Nintendont. Neither of them
             | let you use the actual physical games from the old system,
             | and needing to perform jailbreak hacks to use them and load
             | ROMs on anyway doesn't count as much as out-of-the-box
             | compatibility.
        
               | TuxSH wrote:
               | Fair. A shame, still, especially for GC compat on WiiU.
        
               | Wowfunhappy wrote:
               | The problem in both cases is that the consoles were
               | actually missing a key piece of hardware: the ability to
               | read the disc or cartridge.
               | 
               | If you're a hacker-type person who has already digitized
               | your gamecube collection (or, let's be honest, downloaded
               | the games illegally) then this doesn't matter. But for
               | regular consumers, there needs to be a way to verify
               | ownership.
               | 
               | Nintendo _could_ have made some titles available
               | digitally (which is what I wish they 'd done), but that
               | requires getting content rights sorted out for games that
               | have never been sold digitally before, so the full
               | catalog would not have been available. Also, there would
               | have been a ton of hemming and hawing about "Nintendo is
               | making me buy my Gamecube games _again_?!? " No comment
               | on whether such complaints would have been reasonable.
        
               | bdhcuidbebe wrote:
               | Downloading roms is all it takes to be regarded a hacker-
               | type these days? I feel words keep losing their meaning
               | ...
        
               | bluefirebrand wrote:
               | Downloading roms? Probably not
               | 
               | Modding your Wii-U to run those roms?
               | 
               | I feel that probably qualifies someone to be regarded as
               | a hacker -type
        
               | bdhcuidbebe wrote:
               | I guess I shoild have quoted what I was referring to,
               | since it seems to high ask to expect others to read the
               | rest of the discourse.
               | 
               | > If you're a hacker-type person who has already
               | digitized your gamecube collection (or, let's be honest,
               | downloaded the games illegally)
               | 
               | Either way, I disagree with your definition too.
               | 
               | The "hacker-type" is the one figuring out how to mod the
               | wii-u. The one following some instructions to perform it
               | using provided tools is simply a end user.
        
               | bluefirebrand wrote:
               | I think they are both hacker like behavior, just varying
               | skill levels
               | 
               | Using a tool someone else built is definitely the gateway
               | to hacker mindset and culture
        
               | cgriswald wrote:
               | Gatekeeping the term hacker is... paradoxical.
        
               | chungy wrote:
               | The problem is deliberate hardware choices. They may be
               | reasonable choices, but if Nintendo wanted to prioritize
               | forever backwards compatibility, we could still have a
               | GameCube-compatible disc drive and GBA and DS compatible
               | catridge slots.
        
               | Wowfunhappy wrote:
               | This is fair, although I _do_ think the choice was
               | reasonable. Disc drives are an expensive part, and
               | consider how much space a cartridge slot would have used
               | on the 3DS...
               | 
               | ----
               | 
               | I have long had a total fantasy in this vein... what
               | Nintendo _could_ have done is release add-on hardware to
               | read old media. Imagine a hybrid mini-disc and cartridge
               | reader which connects to the Wii U via USB, and a Gameboy
               | cartridge reader which connects to the 3DS via... uh,
               | possibly NFC, Gameboy games are small and the games could
               | be read once and cached to internal storage.
               | 
               | You could use this to add backwards compatibility _all
               | the way back_ to the NES and Gameboy! Games from consoles
               | two generations back could have been run natively,
               | everything older could have been trivially software
               | emulated.
               | 
               | I don't think such a product would have substantially
               | interfered with Virtual Console sales, it would have been
               | too niche. Probably _too_ niche to make sense in real
               | life... but in my fantasy, the goal would have been PR.
               | It would cement the idea that buying a Nintendo game is
               | an investment which Nintendo will support long-term;
               | whether a large number of people make use of that ability
               | is irrelevant.
        
               | chungy wrote:
               | That's basically the niche that companies like Analogue
               | are exploiting. I'm sure it'll forever be a niche market,
               | but it's nice that someone caters to it. :)
        
               | TylerE wrote:
               | You could probably do effectively that by just shipping a
               | usb drive. After game from the NES-N64 are just a few GB.
        
           | 10729287 wrote:
           | >Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS
           | games
           | 
           | I know HN doesn't have any room for sarcasm but I couldn't
           | not laugh trying to remember what were the NEW 3ds games.
           | Sure the second pad made the 3DS way more comfortable to
           | play, and 3D was a bit better, but we all got scammed here
           | regarding games supporting this new hardware.
        
             | jamesgeck0 wrote:
             | IIRC Xenoblade Chronicles and Fire Emblem Warriors were the
             | only ones I really cared about. Lots of people held onto
             | their old hardware; probably wasn't worth excluding them.
             | 
             | The biggest advantage of owning a New 3DS turned out to be
             | the huge performance uplift. A fair number of games ran at
             | double the framerate or only supported 3D mode on the newer
             | hardware. Code Name STEAM had substantially less downtime
             | on the New models because the AI could process turns
             | faster. Several reviews for Hyrule Warriors Legends flat
             | out said not to buy the game unless you had a "New" model
             | due to performance issues.
        
             | daveoc64 wrote:
             | The New 3DS consoles did have double the RAM and an
             | improved CPU and GPU, so there were quite a few games like
             | Minecraft and the SNES Virtual Console that could only run
             | on the New models.
        
             | chungy wrote:
             | There are a handful of more New 3DS exclusives than there
             | were DSi exclusives. Both revisions failed to garner enough
             | market for developers to try to target them.
        
             | freddi333 wrote:
             | Super Smash Brothers worked very well with the second pad.
        
           | nerdjon wrote:
           | Based on that list, they have tended really only to do that
           | on mobile platforms. It was one of my favorite things about
           | the platform, but it always felt like this was partially
           | thanks to the older hardware still getting games well into
           | the new hardware's life in many cases. Major games, I believe
           | Pokemon has done this a few times?
           | 
           | Most of their home consoles were complete departures from
           | previous hardware.
           | 
           | NES, SNES, N64, Gamecube all did not work with prior games
           | were fairly different (ok admittedly the outward difference
           | between the NES and the SNES were minimal but still no
           | compatability).
           | 
           | So honestly I think it was more notable that the Wii could
           | play Gamecube games than the other way around as far as
           | Nintendo's track record goes.
        
             | la6776 wrote:
             | for what it's worth Nintendo had planned to make the SNES
             | backward compatible and that intention influenced design
             | choices, particularly the very similar CPU.
        
               | chungy wrote:
               | Yeah, the SNES uses a 65816, which is pretty much a
               | backwards-compatible and 16-bit extension of the 6502,
               | used in the NES. The SPC is likewise capable of nearly
               | perfectly reproducing the NES's audio capabilities, and
               | the PPU has the same background and sprite layering as
               | the NES as a foundation.
        
               | Lio wrote:
               | I heard that it was a forced response to Sega
               | aggressively cutting the price of the Megadrive/Genesis
               | to the point that it made it very difficult for Nintendo
               | to sensibly price the SNES bill of materials.
               | 
               | Something had to go and it was backwards compatibility.
        
             | larusso wrote:
             | First Wii was able to play Game Cube Games. WiiU was
             | backwards compatible to Wii. All theses consoles used
             | nearly the same chipset anyways.
        
               | lotsoweiners wrote:
               | I was always amazed the Wii with its full size discs
               | could play the GameCube mini discs.
        
               | jzwinck wrote:
               | Ability to play smaller discs was normal in most CD-ROM
               | and DVD players for many years before the Wii. A few
               | people (probably half of whom have HN accounts) used to
               | give out mini-CD business cards...sometimes even with
               | truncated edges so the disc was not entirely round:
               | https://www.duplication.com/cd-business-card-
               | duplication.htm
        
               | hnlmorg wrote:
               | Yeah but most of the optical drives that support this
               | have trays or are top loading. It's a little more
               | counterintuitive to have a postbox-style drive (I don't
               | know what they're actually called) that supports
               | different sized discs.
        
           | jedberg wrote:
           | The Switch is interesting, because while you can't play the
           | old games you already own, the Switch _can_ play those games
           | with an emulator, if you 're willing to pay them more money
           | to get a digital copy.
        
           | danudey wrote:
           | > playing neither 3DS nor Wii U games.
           | 
           | Except the ones they remaster for us for $70.
        
           | johnwalkr wrote:
           | I almost forgot the switch doesn't play Wii U games, given
           | that almost all Wii U games worth playing were also released
           | for the Switch.
        
           | 8note wrote:
           | im pretty sure all the later versions of gameboys could play
           | the old games, so long as the cartridges have the same
           | package and connector.
           | 
           | the GBC games just didnt fit well in the DS
        
             | chungy wrote:
             | The DS can't play GBC games at all, it doesn't have the Z80
             | CPU from that console to even provide backwards
             | compatibility. Nintendo also removed it from the Game Boy
             | Micro, making it a GBA-only console.
        
           | lotsoweiners wrote:
           | You probably know this but most of those aren't really
           | generations. Game boy color, DSi, new 3ds are just upgrades
           | of the same generation kinda like PS5 vs PS5 Pro.
        
             | klausa wrote:
             | All of those have games exclusive to them.
             | 
             | 3DS has like ~15, though some heavy hitters (Xenoblade and
             | Fire Emblem), DSi has like 6 no-names (and, technically, a
             | whole lot on DSiWare); but there are many GBC-exclusive
             | games.
        
             | chungy wrote:
             | "Generations" is a fairly subjective term all things
             | considered, and I basically acknowledged it by saying these
             | things are fuzzy.
             | 
             | As the sibling post mentions, they all have exclusives,
             | however, which is something Sony has refused to allow for
             | PS4 Pro and PS5 Pro updates. And even though Nintendo
             | considers the GBC to be the same console as the original GB
             | when it comes to tallying sales figures, it's a rather
             | significant upgrade. Slightly better than NES full color
             | games, double the processor speed. It made a compelling
             | upgrade and target for developers.
        
         | wslh wrote:
         | > I am curious about the specs, but honestly don't care much.
         | 
         | The specs seems to be leaked here
         | <https://thegamepost.com/nintendo-switch-2-full-specs-
         | appears...>
         | 
         | TL;DR
         | 
         | - CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes
         | 
         | - GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC)
         | 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture
         | Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-
         | tracing cores
         | 
         | - RAM: 12 GB LPDDR5
        
           | whynotminot wrote:
           | Only 2 ray-tracing cores makes you wonder why they'd even
           | bother.
           | 
           | Any actual game devs wanna chime in on whether that's enough
           | to actually do any ray tracing?
        
             | gjsman-1000 wrote:
             | The leaks are a little inconsistent on this one.
             | 
             | On one hand, the base architecture is Ampere, but it's been
             | repeatedly rumored that there are various backports from
             | Lovelace. It's a weird mixture of the two, alone with some
             | unique parts never seen elsewhere (a file decompression
             | engine that accelerates LZMA, according to kernel commits).
             | 
             | It's hard to say then how powerful these raytracing cores
             | are, or how many are even necessary for simple but
             | beautiful effects. It's also worth remembering that the
             | Switch bakes the graphics drivers into the game itself,
             | uses data structures and shaders more native to the GPU
             | without compilation, and has a custom low level graphics
             | API called NVN (and NVN2), so performance is not
             | necessarily linear compared to a PC.
        
             | enragedcacti wrote:
             | That spec seems fishy given both Ampere and Ada both have 1
             | RT core in each SM. 12 RT cores would make much more sense.
             | The 1534 Cuda cores is also weird since 128x12 would be
             | 1536. ALSO the leak says "Nvidia T239 Ampere (RTX 20
             | Series)" but Ampere debuted in the RTX 30 Series.
        
         | bargainbin wrote:
         | They've got the weird shit covered still, apparently the joy
         | cons in this gen can be used as mice.
         | 
         | Was heavily rumoured/leaked and this teaser video literally
         | shows them gliding along a surface.
         | 
         | How Nintendo will leverage that functionality, who could
         | honestly say, but that's the genius of keeping a toy company
         | mindset in an industry full of sports car company mindsets.
        
           | adamc wrote:
           | That last sentence is worth an essay of its own. Everyone
           | else keeps pumping resources into being photo-realistic blah-
           | blah-blah without nearly enough attention to "is this fun"?
        
             | ecliptik wrote:
             | One of my favorite video essay's on this is "Nintendo -
             | Putting Play First" by Game Makers Toolkit [1]. It goes
             | into when making a game, Nintendo first determines the
             | mechanic they want to focus on; jumping, throwing a hat,
             | shooting paint, etc and finding out how to make it fun,
             | then building and iterating on the idea.
             | 
             | It's how they can keep putting out essentially the same
             | games but are completely different.
             | 
             | 1. https://youtu.be/2u6HTG8LuXQ
        
               | dmonitor wrote:
               | GMTK is popular, but he's mostly talking out of his ass.
               | He's got zero industry experience and most gamedevs I
               | know personally clown on his takes constantly. Unless he
               | references specific Nintendo interviews where they talk
               | about their design process, I have doubts about this
               | video containing an accurate description of how Nintendo
               | does things.
        
               | gusgus01 wrote:
               | At least in this video, all the interviews and documents
               | that they base their claims/opinions on are listed in the
               | description, so you can easily also peruse them if you
               | doubt the interpretation.
        
               | acomjean wrote:
               | I've seem some of his videos, but I'm not that familiar
               | with GMTK. But they did release a game, and it was by all
               | accounts "Very positive" /pretty good.
               | 
               | https://store.steampowered.com/app/2685900/Mind_Over_Magn
               | et/
        
             | m_fayer wrote:
             | Strongly agreed. When I think of the best Nintendo products
             | the words "fun" and "play" spring to mind.
             | 
             | AAA gaming on the other hand, either resembles sports,
             | shallow short-form media, or Oscar-bait melodrama. Very
             | little fun to be had.
             | 
             | What ever happened to fun and play?
        
               | 01HNNWZ0MV43FF wrote:
               | Fun doesn't map 1:1 into a trailer or a screenshot.
               | Graphics do, voice acting, cutscenes, and big set pieces
               | do.
        
               | piva00 wrote:
               | Singleplayer AAA gaming on top of all that feels like
               | work, the older I got the less those games kept me
               | playing because I don't want to spend 3 hours running
               | errands to be rewarded with an item/spell/skill.
               | 
               | The melodramatic storylines are also pretty grating,
               | there are a few games with good storytelling but most are
               | some rehash of "this world has been destroyed/is in the
               | process of being destroyed, in the aftermath a hero is
               | about to rise and save it" so if the mechanics don't feel
               | fun right from the get-go I lose interest completely.
               | 
               | The most fun I have with games are the ones with a very
               | iterative game loop (roguelikes for example), or
               | social/multiplayer games, anything with a lot of
               | replayability, and the constant feeling of improvement is
               | like crack to me.
               | 
               | A surprising example I re-discovered last year after only
               | playing it for a while some 15 years ago is Trackmania,
               | got even some friends hooked on it to play hot seating
               | trying to beat each others time. The game loop is short
               | and intense (about 1-2 minutes max), has a high skill
               | ceiling, and you feel yourself getting better at a track
               | each time you play it, nailing some very tricky part that
               | felt impossible 30 min before is absurdly satisfying.
        
               | spokaneplumb wrote:
               | My biggest problem is I'll finally get a chance to sink
               | enough hours in to start something AAA, do maybe 4-10
               | hours over two or three days, and then have life get in
               | the way and not touch it for a month or more... and
               | completely forget how to play and WTF I was doing.
               | 
               | Some of my favorite UX features in newer games are
               | automatically and contextually reminding you how the
               | controls work when you pick it back up after a while, and
               | quick story recaps or quest reminders on loading screens.
               | I like to label those games "parent-friendly".
        
               | pests wrote:
               | I have this issue with TV and movies too. I have so many
               | shows I want to finish but when I try I have no clue who
               | anyone is or what's going on. I either watch a recap or
               | just give up instead of restarting.
               | 
               | Got any examples of a game doing recaps / control
               | reminders? Curious to check them out
        
               | CobrastanJorji wrote:
               | Money happened. The gaming industry produces more revenue
               | than the movie industry and the music industry combined.
               | Making a AAA is a $50-$100 million endeavor. At that
               | scale, doing weird stuff because maybe it'll pay off is
               | almost unconscionably risky. It's the same problem movies
               | have, and it's the reason why indy films and indy games
               | are so much more interesting.
        
             | danudey wrote:
             | I saw an interesting analysis years ago about whether or
             | not the most powerful console 'won' in each generation
             | (i.e. whether or not being the most powerful console of
             | your generation leads to success).
             | 
             | Generally speaking, no, it doesn't actually affect things,
             | and in several cases (e.g. the Game Boy, the Wii, and the
             | Switch come to mind) the objectively 'worse' console (from
             | a tech perspective) was more successful by a country mile.
        
               | basfo wrote:
               | It's interesting how many people see the Switch as being
               | in its own category rather than acknowledging it as the
               | winner of this console generation (which I completely
               | agree it is).
               | 
               | Most people think the "console" battle is between
               | PlayStation and Xbox, and that PlayStation is the winner.
               | 
               | This is probably a big win for PlayStation's marketing
               | team.
        
               | spokaneplumb wrote:
               | I kinda think that way when buying. The Nintendo console
               | is the Nintendo console. If you want what they do, you're
               | buying it. The other two are where the competition is and
               | where there's a decision of _which one_ , not _buy this
               | single product or don 't_. They're much closer to being
               | interchangeable than the Switch is with either of them.
        
               | red-iron-pine wrote:
               | This is probably a big, major effort by PlayStation's
               | marketing team to get people to think that
        
               | runevault wrote:
               | Personally I'd say both are true. They won the
               | generation, but they did so by not bothering to fight
               | directly with Playstation and Xbox. By basically ignoring
               | them and having a distinct identity they won.
        
               | dmonitor wrote:
               | This framing only highlights either
               | 
               | A. Sony has an amazing marketing strategy where they can
               | paint their #1 competitor as not even a competitor.
               | 
               | B. Xbox has a terrible product direction, where they are
               | trying (failing) to beat Sony at being Sony instead of
               | looking at the gaming industry and trying to create a
               | product people want.
        
               | kridsdale1 wrote:
               | Regarding B, the Xbox has always primarily been a
               | strategy to put the Windows kernel in to every living
               | room.
               | 
               | From there, it's made sense that they would use pc-tier
               | components rather than phone-tier as Nintendo is on.
        
               | runevault wrote:
               | I wouldn't say A because Nintendo hasn't bothered trying
               | to compete with them. If they bothered and Sony still
               | managed to be considered a separate category I would
               | agree, but Nintendo appears to not care about them.
               | 
               | However I do think B is true. The only time they were
               | able to go toe to toe with Sony was most of the 360 era
               | when Sony got cocky and built a machine that was too
               | complicated to work with relative to the value developers
               | got out of that effort. Once Sony stopped doing that
               | they've dominated Xbox (mind you the whiff on being too
               | early proclaiming the digital era made it far far worse).
        
               | dkkergoog wrote:
               | Software, it can't be compared because of a unique
               | catalogue. How would switch sales be impacted if Zelda
               | was on the ps or Xbox?
        
             | adriand wrote:
             | I can't remember where I read this, but I came across
             | someone talking about the fact that these AAA photo
             | realistic games are hugely expensive to make, but if you
             | look at what young people are spending their time playing,
             | they're games like Fornite, Minecraft and Roblox. As soon
             | as I read this, it clicked for me.
             | 
             | I have two teenagers (15 & 17) and this is exactly right.
             | My son plays games all the time and although he's played
             | Elden Ring and GTA and other games of that sort, over the
             | years I would say 80% of his time has been Minecraft and
             | this other 2D game with a platformer vibe whose name I
             | forget that has procedurally generated maps. He's
             | frequently calling me over to his computer to check out his
             | latest architectural creation in Minecraft. I know it's not
             | just him, because he plays multiplayer with his buddies as
             | well, and again, a lot of it is these games with quite
             | frankly primitive graphics. But they're fun!
        
               | skissane wrote:
               | > and this other 2D game with a platformer vibe whose
               | name I forget that has procedurally generated maps.
               | 
               | Terraria?
        
               | adriand wrote:
               | > Terraria?
               | 
               | Yes!
        
             | j2bax wrote:
             | I'm a huge Nintendo/Mario fan but I've recently been
             | playing through Astro Bot on my PS5 and I must say, when
             | you combine super fun mechanics with amazing graphics and
             | performance, it's quite an experience! But there isn't
             | nearly enough content like this on the non-Nintendo
             | consoles, so point is definitely not lost on me.
        
             | georgeecollins wrote:
             | Focusing on tech or unoriginal production values (that's
             | photo real! You don't need a great art director, you need a
             | photo..) is appealing to companies because it's predictable
             | vs the creative uncertainty and subjectivity of "fun".
        
             | lnauta wrote:
             | I play one game at a time for about a month and then move
             | to the next. When I first played Mario Odyssey on my switch
             | I was over the moon with how much pure fun it was compared
             | to all the good looking and serious RPGs I played in the
             | decade before. I had forgotten games can be this enjoyable.
             | Nowadays I try to do these super fun games in between my
             | souls-like sessions.
        
           | nobleach wrote:
           | Never forget, they had Rob the robot. And to my recollection,
           | he only worked with Gyromite.
        
             | p_j_w wrote:
             | When you try weird shit you're bound to have failures.
             | Nintendo has a remarkable success rate with their weird
             | shit, though.
        
             | wvenable wrote:
             | A lot of that was necessary for Nintendo get away from the
             | "it's a video game console" comparison after the video game
             | market crash. That's why the NES looks like a VCR too.
        
               | coro_1 wrote:
               | Also NES appeared before the US as a VCR design because
               | well, American's loved VCRs
        
           | bloomingkales wrote:
           | As a mice or a air mouse. The smart tv stuff is limited by a
           | remote control from 1980 (more or less, what changed?). I'd
           | make lifestyle apps for the switch if they enable it.
        
             | danudey wrote:
             | As a mouse mouse. It seems to have an optical sensor on the
             | inside edge (the side that attaches to the console) and the
             | video shows the joy cons zooming around on that edge.
        
           | enragedcacti wrote:
           | the teaser also has a clear shot of the side and there's a
           | sensor that looks identical to an optical mouse sensor. It
           | seems really rough from an ergonomics perspective but maybe
           | there are accessories for that. It could also go the way of
           | the IR camera where it sees niche uses in a couple of random
           | games but isn't really a staple of the console.
           | 
           | https://www.polygon.com/nintendo-switch-2/509821/nintendo-
           | sw...
        
           | Taylor_OD wrote:
           | Ha. Since when does Nintendo care about ensuring
           | functionality they add to their devices are leveraged? Other
           | than first party games, and even that can be limited, almost
           | no one ever implements the weird little functionality they
           | add to their devices.
        
             | dmonitor wrote:
             | I think someone at Nintendo has a brother-in-law that owns
             | an IR sensor manufacturer. Only explanation for that
             | feature being in every right joycon.
        
             | ad_hockey wrote:
             | Not just Nintendo. The PlayStation 4 controller had that
             | touchpad in the middle that also clicked in to act as a
             | button. I played a lot of games that used it as a button
             | (usually to open a map, or something) and don't remember a
             | single game that used it as a touchpad.
        
               | kipchak wrote:
               | Likewise for the PS Vita's features such as the rear
               | touchpad.
        
               | jsheard wrote:
               | Microsoft is somewhat to blame for new controller
               | features being underutilized because they're extremely
               | reluctant to add anything to the Xbox controller. Motion
               | control in particular stands out, the hardware isn't
               | expensive and it's proven to be very useful in some types
               | of game, but the lowest common denominator Xbox
               | controller still doesn't have it so multi-platform games
               | can't be designed around it. Especially multiplayer games
               | with crossplay since you can't let some players have more
               | precise inputs than others.
        
               | Gigachad wrote:
               | Would be amusing if they just allowed it anyway and if
               | you use an Xbox controller, you just suck at the game.
               | Pressuring MS to add gyro.
        
               | karlgkk wrote:
               | It's used very heavily for system functionality, such as
               | with the onscreen keyboard. Not so often with the games.
               | 
               | It's an expensive component and they brought it back for
               | free he second gen so they must think it's worth it
        
           | petters wrote:
           | A mouse wood be very nice for Super Mario Maker!
        
             | drawkward wrote:
             | or the upcoming civ 7, or any number of games!
        
         | piyuv wrote:
         | Early leaks said screen was LCD, hoping for them to be wrong
        
           | hbn wrote:
           | They're optimizing for cost so I'd expect LCD. Then they can
           | release an OLED model later down the line and the extra $50
           | won't seem as big of a deal on top of what we can probably
           | already expect in the price bump from Switch 1.
        
             | hadlock wrote:
             | OLED seems like a no brainer for a lifecycle refresh at the
             | ~3-3.5 year mark. Particularly because they've done it
             | before, and Valve very recently proved it's still a viable
             | way to boost sales. Nintendo has had 7 years to prepare for
             | this launch they likely have every mario, zelda, metroid
             | release date pinned to a particular month and year through
             | at least year 5. A display upgrade mid cycle is almost a
             | given.
        
         | FractalHQ wrote:
         | The games are crippled by how archaic and underpowered the
         | hardware is. TOTK is beautiful _despite_ the hardware limiting
         | its true potential, robbing world class studios, and forcing
         | them to cut corners.
         | 
         | It's indefensible considering how much legendary IP that potato
         | is holding hostage.
        
           | EA-3167 wrote:
           | The good news is that the best Nintendo platform is also the
           | best mobile platform: The Steam Deck. It plays Nintendo games
           | better than Nintendo consoles do, and as a bonus, it plays
           | everything else.
        
             | gjsman-1000 wrote:
             | Have you ever tried to dock a Steam deck to a TV?
             | 
             | Have you ever tried to use physical media with a Steam
             | deck?
             | 
             | Have you ever tried to get 5 hours of battery life with a
             | Steam deck?
             | 
             | Have you ever put a Steam deck in your pocket? (I do have
             | big pockets, but at least with the Switch Lite, it's
             | possible.)
             | 
             | Nintendo will be just fine. I personally will never use a
             | platform that can kick me out on a whim, or could screw me
             | the moment Gabe Newell gets hit by a bus.
        
               | EA-3167 wrote:
               | I didn't mean that Nintendo was in trouble, I just meant
               | what I said: the best way to play Nintendo's games isn't
               | on Nintendo platforms. For me, I'm not going to be
               | playing games away from the ability to plug in or dock
               | for 5 hours. I don't put expensive electronics in my
               | pocket, and yeah I've docked my Deck to a TV... it's
               | great. As for physical media, why would I want to use
               | that?
               | 
               | But sure, if you hate Steam on principle then obviously
               | it isn't for you. In my 19 years of using steam I've
               | never had any problems though, and I suspect that's true
               | for most people.
        
               | filleduchaos wrote:
               | I don't know, it doesn't make much sense to call the
               | Steam Deck the _best mobile_ platform by dismissing
               | things that a _mobile_ platform should be good at just
               | because you personally don 't care about them.
        
               | klausa wrote:
               | I haven't tried in the last couple of months, but last
               | time I tried connecting Deck to a TV it was _painfully_
               | obvious it was Linux with a thin veneer of Steam over the
               | top.
               | 
               | Some of that is Valves' to fix, but some other things are
               | just "that's how PC games are" -- I genuinely can't
               | believe "render the UI at native screen resolution, but
               | the game at arbitrary different one" is not a standard
               | feature in 2024.
               | 
               | I don't mind my game running at 720p, if I still can view
               | the text and UI at native 4K; but apparently this is just
               | not possible to get on PC.
        
               | Rohansi wrote:
               | What you are looking for is a render scale option. It is
               | usually specified as a percentage of your display
               | resolution but could also be combined with upscaling
               | (DLSS, FSR, XeSS, etc.) options.
               | 
               | It's something that is up to the game developer to
               | implement but it is becoming more and more common to see
               | in games now.
        
               | klausa wrote:
               | The bizarre thing about this is that virtually all multi-
               | platform games implement this anyway -- it just works
               | this way out of the box on consoles.
               | 
               | But glad to hear it's becoming more common - I might
               | check it out on Deck again soon.
        
               | robertlagrant wrote:
               | > I do have big pockets, but at least with the Switch
               | Lite, it's possible.
               | 
               | Can you dock a Switch Lite with a TV?
        
               | Rohansi wrote:
               | The Steam Deck is just a PC - nothing is locked down. You
               | could install whatever OS you'd want to replace SteamOS,
               | or you could buy your games somewhere other than Steam
               | and just use SteamOS as a launcher.
        
               | cbm-vic-20 wrote:
               | I have docked my Steam Deck to a TV. I have also used
               | physical media with a Steam Deck. The USB port lets you
               | do both of these things. I also just plug it into my
               | laptop dock to play more desktop-oriented games.
               | 
               | The Deck works for me since I rarely play for more than a
               | couple of hours in a stretch (so I don't need 5 hours of
               | battery life), and I don't need to stick it in a pocket.
               | It's "just a PC", so you can still play non-Steam games
               | on it if you need to avoid the Steam ecosystem for some
               | reason. Its direct competitors (Asus/ROG Ally and the
               | Lenovo Legion and others) show there's a market for this
               | type of device.
               | 
               | The Switch satisfies the needs for a lot of people
               | people; great! Good ideas will cross-feed with those in
               | the handheld PC gaming device realm.
        
               | epicide wrote:
               | > Have you ever tried to dock a Steam deck to a TV?
               | 
               | Yep, works great with non-proprietary docks vs even using
               | a 3rd party dock on Switch has led to bricked units.
               | 
               | > Have you ever tried to use physical media with a Steam
               | deck?
               | 
               | I haven't tried, but I'd be surprised if plugging in a
               | USB optical drive _wouldn 't_ work. That'd be pretty
               | silly though, but so are some of the Switch physical
               | releases when the bulk of some games isn't actually on
               | the cartridge.
               | 
               | I think the better thing to look at is DRM instead of
               | specific transmission format. Steam itself is a grey area
               | for DRM (some games are DRM-free IIRC), but you can also
               | use things like Lutris... or generally whatever you'd
               | like. Takes a bit of tinkering, sure, but a whole lot
               | less tinkering than getting anything unofficial to run on
               | a Switch.
               | 
               | > Have you ever tried to get 5 hours of battery life with
               | a Steam deck?
               | 
               | Yep, works great. I'll still give the point to Nintendo
               | because they prioritize battery life so much more, but if
               | you aren't running the SD at full tilt with a large 3D
               | game, it can get decent battery life.
               | 
               | > Have you ever put a Steam deck in your pocket? (I do
               | have big pockets, but at least with the Switch Lite, it's
               | possible.)
               | 
               | I would love a Steam Deck Lite or something. That's
               | probably the biggest reason I keep my Switch Lite: it's
               | easy to just toss in a bag on a whim while the SD (and
               | other Switches) require planning to actually use them.
               | 
               | > Nintendo will be just fine.
               | 
               | Yup. They're probably still sitting on piles of cash from
               | the DS and now Switch. People were saying Nintendo was
               | doomed when the Wii U did poorly, but others at the time
               | rightly pointed out that they've probably got enough
               | runway to have a few more total flops of consoles.
               | 
               | > I personally will never use a platform that can kick me
               | out on a whim, or could screw me the moment Gabe Newell
               | gets hit by a bus.
               | 
               | Losing Newell is a valid concern (again, for Steam as a
               | platform), but Nintendo is certainly an interesting
               | choice to say they won't kick you out on a whim, given
               | their track record of bans, lawsuits, and just being
               | particularly litigious.
        
               | Johanx64 wrote:
               | >I personally will never use a platform that can kick me
               | out on a whim, or could screw me the moment Gabe Newell
               | gets hit by a bus.
               | 
               | Dude, you have to rebuy all the games you've already
               | bought and already own every odd generation. Imagine
               | paying for NES and SNES games, Wii and Wii U games and
               | other old garbage you already own? That's Nintendo.
               | 
               | On steam you have absolutely massive library dating back
               | almost 20 years by this point, and it comes with you
               | every time you buy a new device, whatever it might be a
               | PC, laptop or SteamDeck.
               | 
               | Yes, steamdeck is pretty large and bulky, but you can get
               | 5 hours battery life on non-demanding indie titles (ie.
               | Hades on the updated deck OLED models)
               | 
               | Yes, you can dock a Steamdeck to a TV easily.
               | 
               | It's all around better, completely open device, minus the
               | size (and battery life in demanding AAA titles switch
               | can't dream of running anyway)
        
             | dcrazy wrote:
             | This is a statement that could only be made by an HN
             | commenter. My wife has to drop into Arch to recover her
             | audio every time she connects her Steam Deck to the TV.
             | This is not a product ready for mass consumption.
        
               | vehemenz wrote:
               | Honestly, it's a milquetoast take. The only advantages of
               | the Switch at this point are Nintendo exclusives and
               | better support.
               | 
               | There are some rough edges with the Steam Deck, but it's
               | a bit odd to frame the Switch as "ready for mass
               | consumption" when it lacks access to Steam, something
               | every other handheld has, and consumers expect in 2025.
        
               | dcrazy wrote:
               | The majority of the population doesn't hang on Gabe
               | Newell's every word and buy 75 early access Factorio
               | clones at each biannual sale.
        
               | whynotminot wrote:
               | > The only advantages of the Switch at this point are
               | Nintendo exclusives and better support
               | 
               | Err what? This has _always_ been the point of a Nintendo
               | console.
               | 
               | It's like saying "the only reason people buy
               | Windows/macOS is because they want an easy to use OS."
               | Like, yes. That is indeed the point.
        
         | theLiminator wrote:
         | > Iterating instead of throwing out everything with each new
         | version. There is a part of me that is going to miss the, do
         | weird shit and see what works, Nintendo that brought us some
         | really fun ideas. But a stable Nintendo just being able to
         | continue putting out great games has its advantages.
         | 
         | Yeah, I've always felt that Nintendo being willing to try out
         | cool stuff is something that will be very sad to lose. The Wii,
         | DS, and the Switch have all been very cool consoles. I
         | personally only buy Nintendo consoles, as I feel like
         | everything else eventually gets ported to PC anyways.
        
         | leonewton253 wrote:
         | I hope it has at LEAST 12 GB of RAM. Hopefully 16 or 24 GB.
        
         | UltraSane wrote:
         | The Switch 2 is supposed to be a bit faster than a PS4. It has
         | more RAM and a much more modern GPU. It is using a LCD screen
         | to reduce cost. I bet they will release a more expensive OLED
         | version later.
        
           | hadlock wrote:
           | > I bet they will release a more expensive OLED version
           | later.
           | 
           | I would imagine the only reason they didn't launch with the
           | OLED is to drive sales in the second half of the product
           | lifecycle. If the PS4 equivalent claim is true that will be
           | great, the Switch 1 was anemic at launch and borderline
           | painful graphics in 2025.
        
         | Natsu wrote:
         | > Iterating instead of throwing out everything with each new
         | version.
         | 
         | I sort of feel like they were trying to fight emulation with a
         | lot of their moves, doing things that were challenging to
         | emulate, like the 3D stuff, or unusual hardware, etc.
        
           | BrawnyBadger53 wrote:
           | Unfortunately for them, they are subject to the most interest
           | from emulation devs by far.
        
         | 2muchcoffeeman wrote:
         | Hopefully the Switch as a platform represents the end of the
         | line. SD cards can be up to 2Tb, and that should be enough for
         | anybody ;) So I don't see why they would need to change up
         | formats again.
        
       | wat10000 wrote:
       | It seems like the days of revolutionary consumer electronics are
       | over.
       | 
       | This looks nice, for sure. But it's really more of the same. Not
       | surprising. It does surprise me that there's such emphasis on it,
       | though. There's the name, of course, and then the entire video is
       | based around "it's the same thing but a little better."
       | 
       | Game console updates used to be big deals. The SNES was a
       | revolution. PS2 was huge. Now... PS5? What's different from PS4,
       | again? Is there a 6? What's different about that?
       | 
       | I don't blame Nintendo or the others. I have no idea what they
       | could do here they would be revolutionary. I think the design
       | space has just been thoroughly explored by now and that's where
       | we are.
       | 
       | This pattern repeats all over the place. TVs are maxed out, with
       | better visual quality than people care about, and size limited by
       | wall space. Computers get a little faster every year. This year's
       | phones are last year's phones with a minor performance bump and
       | slightly better cameras. And again, I don't see what they can do
       | better, and that's probably how it has to be at this point.
       | 
       | But it's still a little shocking to see a company lean so far
       | into the theme of "we made incremental improvements to this thing
       | we released 8 years ago."
        
         | 3pt14159 wrote:
         | I've found more incredible improvements in AI than in consumer
         | electronics these days. I'm still daily surprised at just how
         | good ChatGPT is at understanding my pretty complex queries.
        
           | wat10000 wrote:
           | Maybe that will be the next big thing in games. Finally
           | deliver on the promise of living, breathing worlds, instead
           | of breaking the illusion when the character scripts start to
           | repeat and you realize "your choices matter" means you can
           | pick from one of three different endings.
        
             | mingus88 wrote:
             | I think this is it. Once a console can run an LLM you will
             | see open world games with immersion that we've never seen
             | before
             | 
             | Procedurally generated worlds are one thing but imagine
             | exploring an endless world where you can talk to every NPC
             | and never have the same conversation twice
        
               | camtarn wrote:
               | It sounds like a good idea at first, but would people
               | really care after the first few conversations? After all,
               | the conversations are unlikely to be related to any of
               | the gameplay, and even though you could drip feed
               | worldbuilding to the player, you only have so much source
               | material. After a while I suspect it would become obvious
               | which things are part of the official world source
               | material, and which things are being made up on the fly
               | without any consistency from conversation to
               | conversation.
               | 
               | That said, though, I can definitely see a use for making
               | the world feel more alive. Watch_Dogs: Legion put a lot
               | of effort into having tons of voiced NPCs with
               | interesting conversations and phone calls, but you could
               | go even further by having an LLM generate text to be read
               | by an AI TTS system.
        
               | hedora wrote:
               | I'd expect some combination of large models,
               | reinforcement learning and NPUs to substantially improve
               | non player characters.
               | 
               | These days, AMD has low power SoCs that include an NPU,
               | and Nvidia seems to have just remembered that the
               | consumer market exists. I'm sure next gen (after this
               | one) consoles will do something with that hardware.
        
               | wat10000 wrote:
               | Imagine that classic Star Trek scene where a crisis
               | erupts, you're in the captain's chair, and you ask your
               | bridge crew, "options?"
               | 
               | In a modern game, the crisis was scripted, and then
               | you'll get a scripted followup, or you'll get a few
               | scripted answers you can choose from, and half the
               | challenge is figuring out which ones the game designers
               | think are the good ones and which ones are supposed to
               | kill you.
               | 
               | Now let's imagine the crisis arose organically because
               | you got yourself into a bad situation, and the options
               | from your crew make sense in context, and maybe none of
               | them will save you or maybe some will and you can't just
               | figure out which ones the game designers thought were
               | good.
               | 
               | Basically, tabletop roleplaying with a good group and a
               | good DM, but as a solo game with fancy graphics and all
               | that.
               | 
               | I'd pay good money for that sort of thing, and it's not
               | something that can be built yet but which sufficiently
               | good AI tech can enable (or maybe it's now possible but
               | only very recently).
        
         | oneeyedpigeon wrote:
         | > But it's still a little shocking to see a company lean so far
         | into the theme of "we made incremental improvements to this
         | thing we released 8 years ago."
         | 
         | It's certainly more 'shocking' to see Nintendo do it than, say,
         | Microsoft or Sony. But Nintendo hasn't _always_ introduced huge
         | new changes with a console bump -- NES- >SNES wasn't
         | particularly revolutionary, and there were certainly no
         | gimmicks there. I think it's a very understandable reaction to
         | a) the Wii U b) the enormous success of the Switch
        
           | bsimpson wrote:
           | The Super Nintendo had totally new controllers and was top-
           | loading. The UX was substantially different than the original
           | Nintendo's VCR-style design.
        
             | surgical_fire wrote:
             | The Famicom was top loading, too.
             | 
             | NES was only side loading because in the US Nintendo was
             | trying to distance itself from the consoles that came
             | before.
        
             | oneeyedpigeon wrote:
             | Those are very minor 'gimmicks' compared to handheld, touch
             | control, motion control, or hybrid.
        
             | mcphage wrote:
             | They did release a top-loading NES as well, although it
             | came out after the SNES.
        
           | wat10000 wrote:
           | NES->SNES didn't do much with the form factor or the
           | controls, but technologically it was an enormous leap. That's
           | the sort of thing that just can't happen anymore, since video
           | game technology is pretty much maxed out. You can always make
           | things a little bit prettier, or have a little better
           | framerate, but nothing too interesting.
           | 
           | I suppose VR/AR is the one area where something big could
           | still happen. The current state of the art there is far from
           | the "mostly limited by the size of your wall" stage.
        
             | oneeyedpigeon wrote:
             | VR and, at some point, 3D.
        
               | xnx wrote:
               | Elaborate. Isn't all VR 3D by virtue of delivering
               | different images to each eye?
        
               | oneeyedpigeon wrote:
               | I guess I was thinking non-glasses 3D, so 'holographic'
               | or that kind that some people briefly had in their TVs
               | during the last decade.
        
             | corytheboyd wrote:
             | I feel like VR would have "happened with the masses" by now
             | given that the quest is wireless, excellent quality, and
             | cheap. Personally I think it did, and it's a success, it's
             | just that it has a lower ceiling because it's an awkward
             | rectangle that you strap to your face.
             | 
             | There is also, IMO, a huge software quality problem with
             | VR.
             | 
             | I am baffled as to why all the first person games don't
             | copy Alyx's control scheme, it's the only one that feels
             | correct to use. The rest of the first person games feel
             | awful to play, once you get past the gimmick of "wow cool".
             | 
             | Music/rhythm games work really well for VR, but that's
             | always going to be a niche market. I play beat saber all
             | the time, it's fantastic.
             | 
             | Everything else seems to be sandbox games. Fucking sandbox
             | games. They're funny the first time, but you can only throw
             | objects so many times before the magic is lost, you just
             | wish there was an actual game there to play.
             | 
             | I love VR, and I hope developers continue to innovate with
             | it, but it's never going to overtake console gaming, it's
             | just too different.
             | 
             | I don't get why we think AR is going to be any different
             | for games. Why would I want to see my living room while
             | playing a game? VR puts you in whole other worlds. It's...
             | that simple, I think.
        
               | wat10000 wrote:
               | Those limitations provide room for something
               | revolutionary. Figure out how to do VR without a giant
               | rectangle strapped to your face, figure out better
               | controls, figure out motion sickness, and you'll have a
               | revolutionary device.
               | 
               | For AR, I'm not thinking games, but computing in general.
               | Glasses (or better yet, contacts) that can overlay things
               | on your field of view could be huge. That could be the
               | thing to displace smartphones once this becomes possible
               | and actually good.
        
         | surgical_fire wrote:
         | > PS2 was huge
         | 
         | PS2 was literally just an iteration on the PS1. More powerful
         | console, DVD instead of CD, and that was it. Nothing really new
         | there.
         | 
         | Hell, the Switch 2 is more innovative than the PS2 was in terms
         | of iteration on a previous console.
        
           | wat10000 wrote:
           | "More powerful" was enough to be a step change at the time.
           | You'd get huge improvements in image quality, realism, and
           | immersion.
           | 
           | Now, compare a new game with one from ten years ago. The new
           | one looks a little better. Not much.
        
             | kypro wrote:
             | The graphics bump you'd see from next gen systems prior
             | 2010 was massive. So big in fact that it would unlock new
             | genres of games which weren't previously possible.
             | 
             | ps1 > ps2 was pretty huge too because I'd argue the ps2
             | marked the first generation of consoles where games could
             | move away from pixelated cartoony characters and into
             | photo-realistic graphics and just about pull it off.
             | 
             | Today you get better lighting and shadows, or slightly
             | higher FPS which is nice, but it doesn't really change the
             | types of games you can make in the way the ps2 did.
        
           | staticman2 wrote:
           | PS1 launched without analog controls. This was later
           | available as a newer controller for PS1, but if we count that
           | as a PS2 base feature it's a nice innovation on PS1 at
           | launch.
        
         | MetaWhirledPeas wrote:
         | > Game console updates used to be big deals. The SNES was a
         | revolution. PS2 was huge.
         | 
         | There are two categories of "big deal". The SNES and PS2 were
         | big deals simply because game graphics had so much headroom for
         | improvement. Now that the low-hanging fruits of color palette,
         | resolution, frame rate, texture quality, animation quality, and
         | geometric complexity have all been squeezed, the improvements
         | are more asymptotic.
         | 
         | The other "big deal" category is gimmicks. I would argue that
         | while it is a hallmark of Nintendo, the gimmicks have flopped
         | as often as not. Most of Nintendo's big sellers were fairly
         | conventional. (The most glaring exceptions being the original
         | Game Boy, the Wii, and the Switch.) I'm glad they do the
         | gimmicks, but I'm also glad they don't _only_ do the gimmicks.
        
           | Al-Khwarizmi wrote:
           | But those are three hells of exceptions (can you actually do
           | that in English? I was trying to pluralize "a hell of an
           | exception").
           | 
           | They are the 3rd, 4th and 7th best selling consoles of all
           | time. And you forgot the dual screen in the DS (2nd best
           | selling of all time).
           | 
           | Maybe many of the gimmicks flopped, but others wildly
           | succeeded and Nintendo wouldn't be what it is without them.
           | In fact, it probably wouldn't even make consoles by now,
           | following the fate of Sega.
        
           | wat10000 wrote:
           | Exactly. For a while you could have huge improvements from
           | better hardware. Then there were some cool new gimmicks. Now
           | both of those seem to be played out.
           | 
           | And that's happening across the board. All the stuff I'd go
           | ogle in Best Buy as a teenager is now basically maxed out
           | both in terms of hardware and gimmicks.
        
         | hibikir wrote:
         | This all comes down to what the hardware improvements can mean
         | in practice. It's not as if hardware isn't moving up, but that
         | the new kinds of things double the hardware unlocks are much
         | smaller than they used to be.
         | 
         | This is best seen on the PC market. What a gaming desktop today
         | has running on it is, compute wise, unimaginably stronger than
         | the best available 10-20 years ago. The increases in hardware
         | just keep coming. But there's limits on how much more you can
         | get out of being able to push more polygons, or to put more
         | pixels on screen. We can do all kinds of extra photorealistic
         | things in real time that before would have to be done only in
         | movies, and rendered in server farms for weeks at a time. But
         | the increased difficulty doesn't quite match how impressive the
         | extra effects are.
         | 
         | You can also notice this by just playing old games, and seeing
         | how they hold up. We can make 2d pixel art games that are much
         | better than what a SNES could do, but many of those games still
         | hold up just fine. Meanwhile most 3d games of the Playstation
         | and even the PS2 era are downright painful, because the
         | increases in power between generations back then lead to big
         | practical differences in capability. A ps5 is much stronger
         | than a ps4, hardware wise, but it didn't unlock much at all.
         | All the extra power can get you cooler reflections on
         | cyberpunk, and you can go even further with a PC that has over
         | $1000 in video cards in it. But those reflections and
         | atmospheric effects are eating up as much hardware as the rest
         | of the game.
        
           | wat10000 wrote:
           | It's some of each. Hardware is improving substantially slower
           | than it used to. And at the same time, what you get out of
           | better hardware has hit steeply diminishing returns.
        
         | isk517 wrote:
         | >The SNES was a revolution
         | 
         | Nintendo has actually stated they view the SNES as a evolution
         | of the NES. They have directly stated their hardware
         | development cycle goes Revolution>Evolution>Revolution.
         | Considering that the Switch was considered one of their
         | revolutionary leap (their first hybrid console) it is no
         | surprise the Switch 2 is a simple evolution of that concept. If
         | their next console is another iteration of the Switch THEN it
         | is safe to say they are no longer aiming to revolutionize their
         | hardware.
         | 
         | Edit: After tons of searching I am starting to think that I am
         | misremembering thing. I think this idea came about from the
         | Wii's 'Revolution' code name and I Mandela Effected myself into
         | think there was a interview we're either Miyamoto or Iwata
         | talked about this being there philosophy when designing system.
        
           | isk517 wrote:
           | I apologize, I tried to find the interview were this was
           | stated but unfortunately search engines are terrible now and
           | no matter how hard I try I only get news about the Switch 2
           | or old stories about when the Wii has code named Revolution.
           | Feel free to not take my word that this was actually stated.
        
           | hedora wrote:
           | I'd be curious to know when they said that. It sounds like
           | revisionist history to me.
           | 
           | Based on the switch launch video, the delta between the NES
           | and SNES was much higher than Switch -> Switch 2.
           | 
           | Here's an analogous snes ad, which spends most of its time
           | showing off 3d and increased sprite counts:
           | 
           | https://m.youtube.com/watch?v=eSBFw93V3Rg
        
             | isk517 wrote:
             | Sorry, tried to find the interview and failed. It would
             | most like have come out around the Wii's
             | release/development since it used the code name Revolution.
        
             | int_19h wrote:
             | At the time, at least, I don't recall seeing SNES as a
             | "revolution". It had better graphics etc, but the form
             | factor was the same, and games were broadly similar, so it
             | was more of a luxury option.
        
               | wat10000 wrote:
               | It was the first taste of (sorta) 3D, at least in
               | Nintendo's lineup. Games like Pilotwings and Mario Kart
               | were a big change.
        
           | staticman2 wrote:
           | That really sounds like something someone made up in
           | marketing.
           | 
           | The Wii came about because an independent company pitched
           | motion control technology to Nintendo and they liked it and
           | licensed it. Not because of the 3d chess game of going from
           | "evolutions" to "revolutions".
           | 
           | The Switch came about because it's less expensive to make
           | software for a single hardware unit than a separate handheld
           | and console and this became an issue as games got more
           | expensive to make.
        
         | LZ_Khan wrote:
         | Hold up, what's the "revolution" between the PS1 and PS2? More
         | processing power?
         | 
         | You could argue that no consoles in the Xbox or Playstation
         | line are revolutionary, as they're the same format as the
         | original SNES just with more buttons and processing power.
         | 
         | I would say the major shifts in controller type is simply a
         | much rarer change than simple spec upgrades.
        
           | wat10000 wrote:
           | A lot more processing power, at a time where that made a huge
           | difference in the graphics.
        
       | sigmoid10 wrote:
       | Huh. I guess updated ergonomics / QoL stuff and confirmation of
       | backwards compatibility counts as enough of an update over the
       | last hardware refresh. But zero info on anything that could
       | actually make this worth a buy. Granted, this _feels_ like
       | Nintendo who will do anything to not get dragged into PS /XBOX
       | flops discussions. But without any real upgrade or even games
       | announcements, I suppose most people will keep holding off their
       | purchase decisions for now.
        
         | nkjoep wrote:
         | on the other side, it could be a big plus for new comers into
         | the Nintendo Switch platform
        
           | sigmoid10 wrote:
           | I really wonder how big that market can be. I mean, for
           | people who _still_ haven 't gotten a switch or steam deck or
           | anything similar until now, how likely is this going to
           | change their mind?
        
             | eloisant wrote:
             | People who started to look when the Switch was already 3-4
             | years old, and passed because it's underpowered.
        
               | sigmoid10 wrote:
               | People who believe this thing will not be underpowered
               | compared to current gen hardware have obviously not
               | followed Nintendo over the past 25 years.
        
               | Cymen wrote:
               | That is me right here... Plus I have some younger kids
               | who have had fun playing with old Nintendo DSes for now.
               | But their friends often have the Switch and I want the
               | updated graphics plus group play (Mario Kart) so we'll
               | buy at least one of these when it comes out. I've been
               | holding off because the original hardware just seemed a
               | bit wimpy when reading the experiences of people playing
               | Breath of the Wild on it. I'm hoping the new model will
               | have enough power to do full justice to BotW.
        
               | mingus88 wrote:
               | This has always been such a weird take for me. I know PC
               | gamers get caught up in hardware arms races but Nintendo
               | handheld consoles have always been about having fun
               | playing cartoony games. Animal crossing doesn't need much
               | horsepower to trap my kids into putting a thousand hours
               | into their islands.
               | 
               | Nintendo has never needed to compete on frame rate or
               | vRAM to be successful
        
               | teamonkey wrote:
               | Developers are asking for it. It shares a market with
               | bigger consoles but in terms of capabilities it's closer
               | to a tablet.
               | 
               | It's hard to cross-port from PC/PS/Xbox to Switch because
               | it is so far behind. Not impossible, of course, but if
               | you're choosing to target Switch from the start you're
               | often committing to building your game on all platforms
               | without using some modern technologies or new engine
               | features. If you're backporting from a more powerful
               | platform then you might need to make significant
               | (expensive) changes to get it running.
               | 
               | It's mostly a developer cost calculation, but one that
               | can keep new titles away from the Switch.
               | 
               | (Could GTA VI run on Switch 2? I'm pretty sure Nintendo
               | would want that even if it's not their traditional user
               | base.)
        
               | pjmlp wrote:
               | Those developers should spend less time with Unreal and
               | Unity, and dust off some Michael Abrash books.
        
               | philistine wrote:
               | People always have this argument that it's hard to port
               | for it because it's so underpowered. But ultimately,
               | games like _Balatro_ or _Neon White_ absolutely shine on
               | Switch, while extremely graphic intensive games like
               | _Indiana Jones and his Big Circle_ cannot run
               | 
               | Nintendo has correctly decided that if it can attract all
               | the low requirements indie titles plus offer its own
               | games, then it has an extremely compelling product. Which
               | it does, it outsold Sony and Microsoft combined.
        
               | pjmlp wrote:
               | Those folks would never played any GB generation device,
               | the whole line of devices.
               | 
               | Nor are old enough to have lived through 8 and 16 bit
               | home computers days.
        
             | cbeach wrote:
             | My kids are just getting to the age where they can use a
             | gaming device like this. Obviously I'll get the Switch 2
             | rather than the Switch.
        
             | senorrib wrote:
             | There's always someone turning 12.
        
             | riskable wrote:
             | I don't care _what_ hardware is inside the new Switch 2. It
             | cannot compete with the Steam Deck because the Switch 2 is
             | still _made by Nintendo_.
             | 
             | Made by Nintendo means that it'll be a super locked down
             | device that only plays games made by Nintendo or a rather
             | small list of 3rd party game makers. Developing for the
             | platform is expensive and requires an _extremely_ lengthy
             | certification process. This means that all the games are
             | reasonably high quality, sure but it also means that small
             | developers or games with _some_ adult content will never
             | make it.
             | 
             | The Steam Deck, on the other hand runs an enormous library
             | of Steam games and new games crop up every day. It also
             | runs Switch 1 games! The barrier to entry is tiny and it's
             | actually possible to mod games which is probably _the_
             | single most important feature in modern gaming if you want
             | your game to last and be popular for a very long time.
             | 
             | The Steam Deck also runs Linux which means hackers all over
             | the world can make it better. Even simple shell scripts
             | that automate common tasks provide an enormous benefit! You
             | can automate synchronizing your save games between your PC
             | and your Steam Deck wirelessly, for example without much
             | effort because _it 's just (mostly) normal Linux_.
             | 
             | The Steam Deck is general purpose hardware in a portable
             | form factor running a general purpose operating system
             | that's been optimized for (portable) gaming. If you want a
             | feature you can make it happen _yourself_ or ask the
             | monstrously huge (and obsessed) Linux community for
             | assistance.
             | 
             | The Switch is locked-down, application-specific hardware in
             | a portable form factor running an application-specific
             | operating system that's severely locked down and can't be
             | modified or improved in any way by end users. If you want a
             | feature you have to ask Nintendo and pray.
        
               | Clamchop wrote:
               | Illegal emulation is not a fair play here.
               | 
               | Nintendo's "moat" is their exclusive IP and single-screen
               | multi-player party games, which other platforms have
               | largely forsaken. Their competition is still mostly
               | PlayStation and Xbox, too. (Steam Deck sales are a
               | rounding error.) So portability is still an edge for now.
               | 
               | I do hope Steam Decks become more mainstream, though.
        
               | pjmlp wrote:
               | Yet its sales leave the SteamDeck miles behind, and its
               | future is kind of uncertain with a dependency on Windows
               | games translation, that currently Microsoft happens to
               | tolerate.
        
         | Q6T46nT668w6i3m wrote:
         | New Mario Kart
        
         | ErneX wrote:
         | They supposedly had this console ready to ship a year or even
         | two ago. Rumor is the reason they are releasing it this year is
         | to have a decent catalogue of games lined up for launch and
         | launch window.
        
           | sigmoid10 wrote:
           | That makes it even weirder why they would only show a few
           | short hints of one possible new Mario Kart game. The original
           | switch reveal had glimpses of new Zelda, Mario and even the
           | first portable version of Skyrim.
        
             | ErneX wrote:
             | I think they revealed the current Switch this way. 1st a
             | small tease then a Direct with plenty of details.
             | 
             | That is happening on April.
        
             | gwervc wrote:
             | It's only the first reveal. I'm sure they'll be raising the
             | hype with game trailers until the release date.
        
             | jerojero wrote:
             | It says in the trailer that they're going to be having a
             | direct for it... on April 2nd.
        
           | Dansvidania wrote:
           | which makes complete sense, no?
        
             | ErneX wrote:
             | of course
        
         | isodev wrote:
         | The original Switch was released 7 years ago. I don't think
         | Nintendo needs to justify the upgraded model. It simply is the
         | Nintendo Switch, and we now know they can make it last for a
         | VERY long time. I think that's enough.
        
         | pjmlp wrote:
         | The great thing about how Nintendo approaches games is that it
         | is about game design, not triangles per second.
        
           | lexicality wrote:
           | Great in theory, but only really works for first party games
           | and does mean you occasionally end up with unfortunate
           | situations like Tears of the Kingdom where it runs better on
           | an emulator than the actual hardware.
        
             | pjmlp wrote:
             | It works for everyone, provided they have the skills.
             | 
             | I have stop buying most AAA games, because they are GB of
             | useless gameplay, or remakes from remakes of remasters,
             | that is better invested into sponsoring indies.
        
             | peatmoss wrote:
             | Ooh, thank you for the reminder to see where the state of
             | emulation is. I played Breath of the Wild on both Switch
             | and on PC under emulation, and the difference was night and
             | day. The stuttering on the Switch distracted quite a bit.
             | My PC played in beautiful 4k.
        
             | tedivm wrote:
             | I've been playing TOTK over the last month and have had
             | zero issues running it on my switch (OLED edition).
        
               | Freedom2 wrote:
               | Of course, but that doesn't negate OP's comment that it
               | runs better emulated still.
        
             | bitwize wrote:
             | But Mr. Anderson, how can Tears of the Kingdom run better
             | on an emulator... if no emulators for the system can
             | legally exist?
        
           | pebble wrote:
           | Coming from a modern console, the first hour of Tears of the
           | Kingdom felt painfully sluggish.
        
             | pjmlp wrote:
             | One complaint from a catalog of how many games?
        
               | Hasu wrote:
               | Tears of the Kingdom is far from the only Switch game
               | with performance issues. Off the top of my head, the
               | newest Pokemon games (and the next newest, to a lesser
               | extent) run like shit on the Switch. I've heard
               | complaints about other games too.
               | 
               | It was underpowered when it was released in 2016, so it
               | really shouldn't be that surprising.
        
               | pjmlp wrote:
               | Again, from how many?
               | 
               | And if we are going to start counting frame drops as
               | argument against focusing on gameplay instead of
               | triangles per second, there is no safe platform then.
        
               | Hasu wrote:
               | I don't think the number of games in the catalogue
               | matters in this discussion? There are hundreds of Switch
               | games that perform great, and I don't care because I will
               | never play them.
               | 
               | When I play a game and there are frame drops, stuttering,
               | lag, dropped inputs, etc., it reduces my fun just as much
               | as if the game were poorly designed. Maybe that's not the
               | case for you, maybe you don't care, but I do, so do
               | others.
               | 
               | I don't think Nintendo should make a console that rivals
               | the best machine money can buy. I do think they took too
               | long to refresh the hardware in the Switch lineup and
               | their customers are worse off for it.
        
               | pjmlp wrote:
               | So better not buy any computing device.
               | 
               | Having been through the demoscene and home computing days
               | since their birth, I can only laugh when calling Switch
               | underpowered.
        
               | Hasu wrote:
               | > So better not buy any computing device.
               | 
               | I don't have this issue on other computing devices. My PC
               | runs all the games I want to play on it very well. I can
               | also upgrade the hardware whenever I want, unlike in my
               | Switch.
               | 
               | > Having been through the demoscene and home computing
               | days since their birth, I can only laugh when calling
               | Switch underpowered.
               | 
               | What does this have to do with the fact that the Switch
               | has performance issues with first party Nintendo games?
               | Hardware power only makes sense when talking about the
               | software you want to run on it. The Switch is
               | underpowered for software released exclusively for it, by
               | the company that makes it. It's not underpowered for NES
               | games, sure, but neither is an NES.
        
               | stnmtn wrote:
               | The Switch 1 is certainly underpowered compared to what
               | it's competing with in the market with right now. That's
               | why Nintendo is making a switch 2.
        
               | smugma wrote:
               | Why do people by a Switch? Mario (Kart), Zelda, and
               | Pokemon.
               | 
               | Those three franchises represent a huge percent of sales.
               | 70%?
        
               | pjmlp wrote:
               | People that hardly know Nintendo yes.
               | 
               | People that know Nintendo, buy those and plenty of
               | others.
        
         | mingus88 wrote:
         | This is a just first look trailer so yes I think most people
         | have no choice but to hold off on a purchase decision
         | 
         | I saw a larger screen and exclusive titles for the switch 2. As
         | with everything else in gaming I am expecting modest bumps in
         | performance and since this is Nintendo it will sell very well
         | and have Mario and Zelda releases that get 9/10 reviews on all
         | the usual sites.
         | 
         | The gaming industry has been going through these cycles for
         | decades. If you had a previous Nintendo system and still like
         | to play video games, odds are good you'll end up with one of
         | these sooner or later too.
        
           | loloquwowndueo wrote:
           | > most people have no choice but to hold off on a purchase
           | decision
           | 
           | Probably all people, right? Who decides to buy the thing
           | based on this sneak peek and then when it comes out and has
           | some deal-breaking flaw says "oh no siree, I already made my
           | decision when I saw the trailer months ago and I'm sticking
           | to it no matter what"?
        
             | JohnBooty wrote:
             | I'm quite certain that lot of people have already decided
             | to buy it!
             | 
             | Nintendo's stuff isn't for everybody, but if you do like
             | it... they truly do have a strong 40 year history of doing
             | their thing and getting it mostly right nearly all of the
             | time.
             | 
             | So for many people their default action is "buy the next
             | Nintendo console every 5-10 years, because I would like the
             | play the next 5-10 years of Mario/Zelda/etc games."
             | 
             | It's not unconditional love (Nintendo was in a tough place
             | after the Wii U flop) but realistically, I think a lot of
             | people have decided they're going to get one of these
             | _unless_ there 's some big fiasco.
        
         | kreco wrote:
         | > But zero info on anything that could actually make this worth
         | a buy.
         | 
         | Obvious answer: no more game released on Switch 1 so you want a
         | Switch 2 if you want to play new games.
         | 
         | That's work well enough for Playstation/Xbox.
         | 
         | The difference with the other consoles mentioned is that it's
         | portable, and the time already made clear (with Switch 1 and
         | Steam Deck) there is a massive need.
        
           | dfxm12 wrote:
           | Obviously, new games are still being regularly released for
           | PS4 4+ years after PS5's release. For this reason, I haven't
           | bought a PS5.
        
           | nonethewiser wrote:
           | Practically, yes, this is the main differentiator. But still
           | it would be interesting to see some specs. Is the GPU 15%
           | better, 50%, what? The switch came out 7 years ago... there
           | is opportunity for some fairly serious performance
           | improvements even in the mobile form factor.
           | 
           | Clearly it's the same basic platform. And I think that's fine
           | - they've really cornered a pretty big niche of mobile (ish),
           | motion controls, family.
           | 
           | I suspect the larger screen size is because more people are
           | using the mobile aspect in their home, not out on the subway
           | or something.
        
             | jader201 wrote:
             | > _But still it would be interesting to see some specs. Is
             | the GPU 15% better, 50%, what?_
             | 
             | This is obviously more of a teaser than an actual full
             | trailer.
             | 
             | They announced a Nintendo Direct on Feb 2, so I'm sure
             | full/most details will be covered then.
        
               | nonethewiser wrote:
               | I don't doubt it will be released.
               | 
               | Im sure there are more details in this video for someone
               | more discerning, too. My point is that I didn't find
               | there to be much information in the trailer because it's
               | clearly mostly a refresh. And I'm not complaining about
               | that. Nor am I complaining about the nature of teasers.
        
               | KwanEsq wrote:
               | They announced a direct on 2nd April.
        
           | tempoponet wrote:
           | wrt portability - this console will be competing with a
           | healthy market of PC handhelds, which Xbox is preparing to
           | enter soon.
           | 
           | In a couple years we'll have a new console war between Switch
           | 2, Steamdeck 2, and Xbox portable.
           | 
           | This is where your first point is critical. People who want
           | to play Mario/Zelda/Pokemon etc will buy the console,
           | regardless of form factor.
        
         | oharapj wrote:
         | I mean, it's almost certainly got updated hardware too right?
         | The Tegra in the OG switch is getting pretty long in the tooth.
         | This isn't just a hardware refresh, it's a whole new console
        
         | nazgulsenpai wrote:
         | I'm no Nintendo fan but I still find this criticism unfair as
         | it's simply the design reveal and a date of when more
         | information will be provided (April 2, 2025).
        
           | jonkratz wrote:
           | Interesting, as an American, I read the date in the video
           | (02.04.2025) as February 4th, 2025 (I agree that the
           | DD/MM/YYYY format makes more sense, but dates are commonly
           | listed MM/DD/YYYY everywhere here). It makes me realize when
           | doing a worldwide release, it's important to be as explicit
           | on the date as possible.
        
             | mejthemage wrote:
             | ISO 8601 is the only correct date format.
             | 
             | I don't care if people laugh at me when I sign documents
             | and date them with "2025-01-16"
        
             | nazgulsenpai wrote:
             | Same here until I saw the date below that spelled out April
             | 2nd :)
        
         | peterleiser wrote:
         | "This year we put a 12 on the box"
        
         | JohnBooty wrote:
         | I was about to say...
         | 
         | I'll geek out on the specs once they're leaked or announced or
         | reverse engineered, but also I sorta don't care. It's going to
         | be a solid upgrade over the Switch 1, which is already a lot of
         | fun as long as you're not looking to play contemporary AAA
         | titles from other systems.
         | 
         | But then I thought...
         | 
         | Hmmm. If it's powerful enough to essentially be "portable PS4
         | era level hardware" then that really increases the number of
         | quality third-party titles we'll see ported over. Sure, they
         | won't be latest and greatest PS5 era level AAA stuff. But they
         | might be last generation's AAA stuff and that could be a very
         | very very solid addition to this thing.
         | 
         | We _know_ the first party Nintendo games will be good, so, the
         | ability (or not) to actually get good ports from other systems
         | (even if not the latest) is pretty compelling.
        
         | mcphage wrote:
         | > But without any real upgrade or even games announcements, I
         | suppose most people will keep holding off their purchase
         | decisions for now.
         | 
         | It's not for sale yet--they haven't even announced when it will
         | be for sale. So what purchasing decision are you talking about?
        
       | lotrjohn wrote:
       | Man, this video is giving me some serious Neverhood vibes.
       | 
       | https://en.m.wikipedia.org/wiki/The_Neverhood
        
         | ranger_danger wrote:
         | Why?
        
       | systems wrote:
       | So I can only guess the reason why they didn't mention how much
       | more powerful NS2 is compared to NS1, is because it is not that
       | much more powerful?
       | 
       | I would guess only 30 to 50% more powerful
        
         | bhouston wrote:
         | The leaks specs are [1]:
         | 
         | - ARM 8 Arm Cortex-A78C
         | 
         | - GPU: Nvidia T239 Ampere, 12 SM/1534 Cores
         | 
         | - 12 GB of ram.
         | 
         | Compared to Switch 1 [2]:
         | 
         | - ARM 4 Cortex-A57 cores @ 1.02 GHz
         | 
         | - GPU: NVIDIA Maxwell 256 cores
         | 
         | - 4 GB of ram.
         | 
         | It should like it should be a major boost in performance from
         | those specs, like maybe 4x improvement overall?
         | 
         | Of course there are more pixels on this screen, so the amount
         | of GPU per pixel may stay roughly the same.
         | 
         | [1] https://thegamepost.com/nintendo-switch-2-full-specs-
         | appears... [2] https://en.wikipedia.org/wiki/Nintendo_Switch
        
         | richrichardsson wrote:
         | If you believe the leakers [1]:                   Full specs:
         | CPU: Arm Cortex-A78C         8 cores         Unknown L1/L2/L3
         | cache sizes         GPU: Nvidia T239 Ampere         1 Graphics
         | Processing Cluster (GPC)         12 Streaming Multiprocessors
         | (SM)         1534 CUDA cores         6 Texture Processing
         | Clusters (TPC)         48 Gen 3 Tensor cores         2 RTX ray-
         | tracing cores         RAM: 12 GB LPDDR5              Handheld
         | Mode:                  CPU: 998.4 MHz         GPU: 561 MHz
         | (~1.72 TFLOPS)         Memory Frequency: 4266 MHz
         | Memory Bandwidth: 68.256 GB/s              Docked Mode:
         | CPU: 1100.8 MHz         GPU: 1007.25 MHz (~3.09 TFLOPS)
         | Memory Frequency: 6400 MHz         Memory Bandwidth: 102.4 GB/s
         | 
         | Switch 2 in comparison with the original Nintendo Switch:
         | Category    Nintendo Switch 2    Nintendo Switch         CUDA
         | Cores  1536                 256         Bus Width   128-bit
         | 64-bit         Memory Size 12 GB                4 GB
         | Memory Type LPDDR5X              LPDDR4         SM Count    12
         | 2         Bandwidth   120 GB/s             25.6GB/s
         | Dimensions  206 x 115 x 14       173 x 102 x 13.9         (LWD
         | mm)
         | 
         | [1] https://thegamepost.com/nintendo-switch-2-full-specs-
         | appears...
        
           | eloisant wrote:
           | How would that compare to other consoles, like the PS4/PS4
           | Pro?
        
             | Dansvidania wrote:
             | I would guess much weaker, but IMO the switch's point is
             | not raw performance but rather innovative gameplay and
             | style
        
             | jitl wrote:
             | pc vs cell phone
        
               | mirsadm wrote:
               | The iPhone is faster than most PCs
        
               | jitl wrote:
               | but quite different architectures
        
               | ac29 wrote:
               | Maybe on short duration single threaded CPU benchmarks.
               | 
               | But its not true if you are talking about sustained
               | gaming performance compared to an equally priced new PC.
               | Even for $800 (entry level iPhone) a PC will be a much
               | better performer for gaming.
        
             | evujumenuk wrote:
             | GPU performance should be somewhere between PS4 and PS4
             | Pro. More memory is a good sign that Nintendo's machine
             | will allow a larger software catalogue than that of the
             | Xbox Series S, where 10 GB has been a severe impediment to
             | porting.
        
             | ErneX wrote:
             | Just based on teraflops it sits between a PS4 and a PS4
             | Pro.
             | 
             | But teraflops isn't the whole picture though, it has other
             | modern features like AI upscaling (DLSS) plus others.
             | 
             | For a portable it's pretty nice.
        
         | rekoil wrote:
         | Have they mentioned anything? All they have done so far is show
         | the hardware off and one new game, which for the record does
         | look more detailed than its predecessor.
        
         | gbear605 wrote:
         | This was just a hype video, they didn't mention anything other
         | than "2025" and the date of the Nintendo Direct with more
         | information.
         | 
         | That said, I'm not expecting it to be a giant step up in
         | performance.
        
         | dcow wrote:
         | I've heard different leaks to the tune that it is actually
         | significantly more powerful. Rationale being because Nintendo
         | presumably finally needs to take 4k and higher frame rates
         | seriously, and the hardware situation has improved enough for
         | that to be possible under Nintendo's philosophy (shit hardware
         | with innovative and engaging gameplay). I mean their beloved
         | launch title for the Switch had performance problems
         | maintaining even 20fps at 720p. Pretty embarrassing.
        
         | The_Colonel wrote:
         | No, it's because Nintendo prides itself to be about games, not
         | about performance.
        
           | jerojero wrote:
           | I think they've done something smart here by partnering with
           | NVIDIA and given the success of the switch 1 they've probably
           | built a good relationship.
           | 
           | So, although you're right, NVIDIA might be giving them a good
           | performance/efficiency bespoke chip.
        
         | xattt wrote:
         | Missing 4K is notable in the current Switch.
        
       | ta988 wrote:
       | Did they finally fix the early dying joysticks? Because that's
       | the main issue of the switch.
        
         | bsimpson wrote:
         | The last time I tried to use my Switch, I realized that the joy
         | cons are no longer usable separately. Seems the connection to
         | the internal shoulder buttons is broken, and you can't reorient
         | the controllers unless you can hold them both down.
        
           | phatfish wrote:
           | I dropped my Switch from knee height, and now the left hand
           | joycon is slightly loose and disconnects from too much upward
           | pressure. Maybe the damage is on the joycon, but it seems
           | more likely the mechanism (don't have a spare to test).
           | 
           | The new joycon connector looks more robust.
        
         | bitwize wrote:
         | Rumor has it the Switch 2 has Hall-effect sticks. Here's
         | hoping.
        
       | bhouston wrote:
       | Arg, they make the screen look absolutely huge with that large
       | front glass panel during most of the video and I was thinking to
       | myself, nice! But then at the end they actually show how large
       | the bezels are underneath the glass and it is quite
       | disappointing. Someday we'll have modern smartphone like mini-
       | bezels (a few mm at most) in our handheld gaming consoles, but I
       | guess not yet.
        
         | rekoil wrote:
         | Gotta leave something for the Nintendo Switch 2 OLED
        
           | xattt wrote:
           | And upsell a magnifying lens to make the screen bigger.
           | 
           | /s
           | 
           | (1) https://www.thevintagegamers.com/2013/11/game-boy-screen-
           | mag...
        
         | actionfromafar wrote:
         | Screen estate all to the edge of the device can be annoying
         | too, just a wrinkle on your clothes will then cover a bit of
         | the screen.
        
           | loloquwowndueo wrote:
           | Play with no clothes on, problem solved.
        
             | encomiast wrote:
             | You clearly have not seen the wrinkles on my body.
        
               | loloquwowndueo wrote:
               | And I thank the gods for that ;)
        
             | dcow wrote:
             | Yes, because our chiseled bellies don't get in the way.
        
               | loloquwowndueo wrote:
               | Tuck it in bro!
        
             | riskable wrote:
             | Commando gaming is a time-honored tradition!
        
           | BugsJustFindMe wrote:
           | It's not a tablet. It has physical controllers. You don't use
           | a switch by grabbing the screen.
        
             | JohnBooty wrote:
             | well, first, the Switch _does_ have a touch screen.... =)
             | 
             | but I think parent poster is referring to the somewhat
             | common situation with portable devices where you're
             | watching/playing in bed and the device is propped up on a
             | pillow or blanket or something
        
             | ranger_danger wrote:
             | There are many people who do though, and there are many
             | games that heavily utilize the touchscreen.
        
         | Ecco wrote:
         | Oh, sneaky! I fell into the trap without even realizing. Thanks
         | for pointing it out!
        
         | Dalewyn wrote:
         | Microbezels are aesthetically great but practically horrible.
         | 
         | Having some practical space to grab onto wins at the end of the
         | day, we presumably _use_ these things instead of having one sit
         | looking happy on a bookshelf.
        
           | bhouston wrote:
           | > Having some practical space to grab onto wins at the end of
           | the day,
           | 
           | I guess I hold onto the controller parts on the sides, not
           | the center component. It isn't a tablet.
        
             | Dalewyn wrote:
             | It's a portable device, at some point or another I'm going
             | to handle it without the side controllers. Having some
             | place to grab the thing is basic ergonomics, much less
             | something designed with kids in mind.
        
               | BugsJustFindMe wrote:
               | Where you touch it when not in use doesn't matter. You're
               | not going to _use_ it that way, because nothing uses the
               | touchscreen for gameplay.
               | 
               | [edit] originally I said it didn't have a touchscreen,
               | but I've been reminded that the original does actually
               | have one and it's just never used by anything because
               | ever requiring it in a game would be really dumb when the
               | entire premise of the switch is that it's dockable.
        
               | evujumenuk wrote:
               | Huh? It totally has a touch screen -- it has to, for
               | backward compatibility.
        
               | BugsJustFindMe wrote:
               | Sorry, you're right. I forgot because literally nothing
               | supports it other than maybe wifi password entry and
               | navigating some menus.
        
               | Izkata wrote:
               | And the eshop. And at least one of the games I play
               | regularly uses it in several places for text input.
        
               | BugsJustFindMe wrote:
               | > _at least one of the games I play regularly uses it in
               | several places for text input_
               | 
               | Hehe. Ok, but, question:
               | 
               | Do the other interactions in the game use the
               | controllers?
               | 
               | Because if so then you're still necessarily holding the
               | controllers and not the screen.
        
               | Dalewyn wrote:
               | >Where you touch it when not in use doesn't matter.
               | 
               | Being able to easily grab something is _always_
               | important, especially anything portable. I 'm going to
               | pull it out of a bag, move it across a table, etc. and
               | having microbezels gets in the way of that by reducing
               | the useful grabbing space.
               | 
               | Smartphones are the epitome of horrible here. With silky
               | smooth glass and/or sheer aluminum/plastic on all sides
               | with nanobezels (or no bezels at all...) and razor thin
               | thickness, they are a fucking pain to grab and handle
               | without dropping them. Most of us put them into a case to
               | give them the necessary girth and friction for practical
               | handling.
               | 
               | Mobile device design and design in general nowadays focus
               | on aesthetics way too much to the detriment of
               | practicality. People handle and use them at the end of
               | the day, they aren't for oogling.
        
           | Salgat wrote:
           | At the same time, a larger handheld to fit those big bezels
           | is unfortunate because we don't have a proper replacement for
           | the gameboy/ds line.
        
         | hn92726819 wrote:
         | Do we know if the aspect ratio is the same? Maybe they're
         | demonstrating Switch 1 games that have a slightly different
         | aspect ratio, but can be updated to fit the new screen in the
         | future?
        
           | lewispollard wrote:
           | That's a new Mario Kart game they're showing on the screen,
           | not the Switch 1 version.
        
             | hn92726819 wrote:
             | I didn't realize. That's disappointing
        
         | BugsJustFindMe wrote:
         | Maybe they wanted more battery life without making it thicker?
         | I want to see what the teardown looks like.
        
         | everdrive wrote:
         | I'll never understand why people hate bezels so much. They have
         | no bearing on the screen size, but merely offer a basis for
         | comparison when you're looking at the screen.
        
           | pimanrules wrote:
           | What's not to understand? If the bezels were smaller, either
           | the screen would be larger or the system would be smaller.
           | Both are desirable.
        
         | JohnBooty wrote:
         | Personal opinion, but I didn't really have that reaction. That
         | screen is still significantly bigger than the Switch 1.
         | 
         | Honestly it looks like a great size and if the bezels were
         | smaller, it might be a problem to grip the device (with joycons
         | detached) without hitting the touch screen.
        
       | bsimpson wrote:
       | Looks like a new controller attachment system, maybe magnetic,
       | except that doesn't seem robust enough for excited play.
       | 
       | I wonder what that means for spare controllers. It's a waste to
       | make people go buy new extra controllers for multiplayer games.
       | Maybe you can use your old Switch as a charger and pair via BT?
       | Not nearly as nice as just sliding it on to pair, but hopefully
       | reduces e-waste.
        
         | eloisant wrote:
         | I would be surprised if older joycons can't be paired via BT.
         | 
         | There are already alternative ways to charge them, either
         | charging stations or charging grip.
        
         | CivBase wrote:
         | > except that doesn't seem robust enough for excited play.
         | 
         | Yeah. First thing I thought when they showed the controllers
         | snapping in place was "I would definitely yank one of those out
         | on accident while playing."
        
         | lugao wrote:
         | There seem to be a latch mechanism to keep it attatched. I
         | would be surprised if it was designed to rely solely on
         | magnets.
        
       | atemerev wrote:
       | Bright-colored controllers were so much better. Also the way they
       | were attached before is much better.
       | 
       | Switch 1 was the work of art. This one looks like the work of A/B
       | testing and "we are losing customers as they choose Steam Deck
       | over us, so let's make it look like Steam Deck"
        
         | Dansvidania wrote:
         | it definitely does look a bit like a steam deck
         | 
         | From the trailer the way the new controller attach to the
         | console seems fragile, but they might have done some apple-like
         | magnet magic..
        
           | galleywest200 wrote:
           | I think the updated "click" sound present in the trailer
           | indicates that yes they will snap on pretty forcefully with
           | magnets.
        
         | jitl wrote:
         | Nintendo sold an all-gray Switch 1, that's the one I got.
         | 
         | Yes this console does feel like a more "grown up" Switch but I
         | don't think it's a sign of chasing after Steam Deck; switch has
         | sold 2 orders of magnitude more copies than Valve ever will.
         | 
         | If anything it's following the same pattern as Wii (white) WiiU
         | (dark) for the successor to be a bit more serious and grown up
         | looking.
         | 
         | Kids who got their Switch 1 when they were 10 are now 17, ready
         | for a more grown up console.
        
           | yellowapple wrote:
           | > If anything it's following the same pattern as Wii (white)
           | WiiU (dark) for the successor to be a bit more serious and
           | grown up looking.
           | 
           | The Wii U also comes in white. My grandparents own one.
           | 
           | Likewise, I wouldn't be surprised if the Switch 2 came in
           | more colors than what's shown, just like the Switch did.
        
             | Izkata wrote:
             | Here's hoping for see-through purple.
        
           | riskable wrote:
           | > switch has sold 2 orders of magnitude more copies than
           | Valve ever will.
           | 
           | In the first year Nintendo sold 13.2 million Switches. In the
           | ~2 years since the introduction of the Steam Deck Valve has
           | sold somewhere between 5 and 6 million units.
           | 
           | Nintendo had a enormous, loyal, and obsessive user base and
           | decades of history selling portable consoles. The Steam Deck
           | is Valve's first portable console and it's running a new OS
           | that no one is used to. It also cost $100 more than the
           | Switch.
           | 
           | Furthermore--now that the platform itself has proven itself--
           | Valve is going to allow 3rd parties to use SteamOS on their
           | own portable consoles. If those 3rd parties have similar
           | successes I think Nintendo will become a minor player in the
           | portable console market in comparison.
        
             | pjmlp wrote:
             | Until Microsoft says Windows translations is enough.
        
         | amluto wrote:
         | I really don't like the old attachment mechanism. It was robust
         | when connected, but it's annoying to connect and especially
         | disconnect, and it's especially awkward that are two different
         | retention mechanisms that need to be released depending on
         | what's connected.
         | 
         | I imagine the new connection will have a mechanical match of
         | some sort and generally work better.
        
         | rkangel wrote:
         | The old mechanism had one serious usability flaw. This is a
         | common sequence:
         | 
         | 1) Put console into dock when you get home. 2) Some time later,
         | remove controllers to use them
         | 
         | To remove them you need to pull them up, while the console is
         | in the dock. That's a bit fiddly. Just being able to pop them
         | off sideways sounds much better.
        
       | iammiles wrote:
       | My number one wish for this iteration is more reliability out of
       | the joycons.
        
       | netcraft wrote:
       | Have there been any leaks of the price yet?
       | 
       | We have gotten so much use out of our original switch I can't
       | really imagine not picking it up, even if only to keep playing
       | the games we already have.
        
         | Dansvidania wrote:
         | I am sucker for Nintendo stuff. I can't imagine not getting it,
         | but this trailer did not necessarily make me look forward to it
         | more: It got a bit more generic in design, and I don't trust
         | that controller attachment system.
        
         | jerojero wrote:
         | I'll probably wait for the OLED version, which they will
         | _obviously_ release maybe 2-3 years down the line.
         | 
         | I have a steam deck right now which has more than enough games
         | to keep me busy for a few more years.
        
         | prmoustache wrote:
         | On the other hand, I haven't finished Zelda BOTW yet nor even
         | started TOTK.
         | 
         | A bigger one seems too bulky to me, I was thinking I'd rather
         | have a tiny progress on performance and a smaller footprint.
        
       | anal_reactor wrote:
       | 1. Looks boring. I want my washing machine to look boring, not my
       | fun entertainment device.
       | 
       | 2. It's literally the same thing they released 8 years ago,
       | except the electronics are new. In 8 years they did zero creative
       | progress. "People don't want cars, they want faster horses".
       | 
       | 3. Switch was already huge, this thing will be giant, so it will
       | be portable as in "portable fridge".
       | 
       | This will probably sell well because Switch sold well and the
       | brand is strong, but honestly, I don't see any reason to buy this
       | thing. They're basically reinventing a gaming laptop, except with
       | Nintendo first-party games.
        
       | Ecco wrote:
       | There was a rumor about an optical sensor on the side of a joycon
       | that would turn it into a mouse. Is this out of the equation?
       | This would have been awesome!
        
         | hibikir wrote:
         | Didn't you see the section where joycons appear to slide over a
         | table? If anything, the video confirms the rumor
        
         | excalibur wrote:
         | Yeah the sensors are there, you can see them if you look
         | closely
        
         | jansan wrote:
         | It would be awesome to have new Labo sets that make use of that
         | sensor. But I suspect that Labo will not get a second chance,
         | given that the first sets were seen as a failure (despite being
         | really cool).
        
         | nonethewiser wrote:
         | > There was a rumor about an optical sensor on the side of a
         | joycon that would turn it into a mouse. Is this out of the
         | equation? This would have been awesome!
         | 
         | They literally depict them as mice at 1:12. Like the animal, or
         | at least that's how I interpreted it before I even knew about
         | this rumor from your comment.
         | 
         | Im not sure what the point is. Sure you can point and click but
         | no keyboard? That's way lower input than simply using the
         | joycon and all the buttons. Seems like a gimmick.
        
         | grumbel wrote:
         | At 1:02 it shows the optical mouse sensor pretty clearly.
        
       | cloudking wrote:
       | Switch 1 was released on March 3, 2017 - what a great run!
        
         | xattt wrote:
         | NES - 1983; SNES - 1991
         | 
         | Seems about right.
        
       | pupppet wrote:
       | For those of us with zero interest in playing a console on the go
       | I wish they would release a non-mobile version and put the money
       | saved into beefier specs.
        
         | falnatsheh wrote:
         | That's my case as well, especially now that Switch has
         | established itself and you can get Switch Mini for $200 if
         | interested in on-the-go experience.
        
         | dontlaugh wrote:
         | Same. They already made the Lite, I wish they'd make the
         | opposite.
        
         | layer8 wrote:
         | It's more for playing in your room where you don't have a TV,
         | than necessarily on-the-go. Just how smartphones are nowadays
         | used for gaming at home by the younger generation. You still
         | don't want to be tethered to a power outlet.
        
         | ac29 wrote:
         | Nintendo's best selling consoles are all handhelds, its not
         | surprising for them to stick with the hybrid form factor.
        
         | int_19h wrote:
         | The beefier specs would be wasted though since game developers
         | would still be primarily targeting the handheld (since that is
         | still their main offering, so that's what most people have).
        
           | pupppet wrote:
           | Not necessarily, there are pro versions of both PlayStation
           | and Xbox
        
       | sotix wrote:
       | I wish we could return to a Wii U like functionality where the
       | switch could be used as a second screen when undocked. That was a
       | really nice feature in games like Zelda where the controller in
       | your hands displayed the inventory or a map.
        
         | xnx wrote:
         | Might be possible if the Switch 2 contains a "cast" feature,
         | but the cast landscape may be too incomplete and fractured
         | (AirPlay, Chromecast, Miracast, etc.) for Nintendo to bother
         | with that.
        
           | jghn wrote:
           | Couldn't the handheld pair with the dock with whatever
           | protocol they want, and the dock is wired into the TV?
        
             | xnx wrote:
             | Absolutely. I was stuck thinking about the simple plastic
             | Switch 1 dock. Switch 2 dock could definitely be more of a
             | dongle.
        
         | hombre_fatal wrote:
         | Much like with the failed Macbook Touch Bar, I don't think it
         | works having to look away and focus on another screen while
         | playing a game.
         | 
         | Also like the Macbook Touch Bar, now you have a whole other
         | thing developers have to target and test for an end result that
         | should just be possible yet more efficient in the main app.
         | 
         | Take inventory for example. Instead you could just make it
         | frictionless to open inventory in the main game and create
         | quick-swap slots. Tears of the Kingdom is a good example.
         | Swapping out arrows mid combat by looking at your controller
         | would not be an improvement.
        
           | jghn wrote:
           | Yeah I played BOTW on the Wii U and remember at some point I
           | just stopped bothering with the handheld screen.
           | 
           | I can't remember what game it was but I do remember having
           | one game where the handheld add-on provided some
           | functionality that seemed useful/fun. So it is possible, but
           | much like the original wii's motion sensors - it is much more
           | likely that developers will stumble across a bad application
           | of the tech than a good one
        
       | whalesalad wrote:
       | I don't think I can see myself ever buying a Nintendo console
       | again. My switch collects dust. They are always substantially
       | under powered and likewise their games are simple - aka quite
       | easy to emulate. I would much prefer a mobile device that can "do
       | it all" like a steamdeck which is able to run native games, run
       | emulators, and also remote to a beefy desktop gaming rig for
       | games with higher demands.
       | 
       | That being said I realize I am not the target market. Nintendo
       | has always been a pretty safe bet for the "just works"
       | department. They are great for kids or casual gamers.
        
       | volleygman180 wrote:
       | So can we finally expect to see first-party Switch 1 games get
       | discounts?
        
         | nonethewiser wrote:
         | Ooh that would be nice. Although I wonder if they'll simply
         | stop producing as many (IDK what even goes into that though...
         | I imagine its pretty cheap to produce). Sadly I feel like the
         | opposite happens with many things, not sure about video games
         | though.
        
       | kyriakos wrote:
       | should we expect re-release of all the usual games?
        
       | vachina wrote:
       | Cool, a new steam deck, but it can only run some games at a lower
       | FPS.
        
         | freedomben wrote:
         | and incorporates cutting-edge "security" controls to keep the
         | system secured ( _against the user_ of course, because the
         | owners of the device nowadays are the primary security threat,
         | regardless how technical they are). Otherwise, what if grandma
         | gets tricked into installing a Steam game or *gasp* an open
         | source operating system onto her switch?
        
       | bbx wrote:
       | The joycons seem to attach as easily as a MagSafe connector...
       | but I hope they don't detach as easily! I wonder if the handheld
       | ergonomics were battle-tested to prevent accidental joycon
       | detachment while gaming.
        
         | andy_ppp wrote:
         | I doubt they attach like that I think it's just for the
         | video... looking again there are holes at the top and bottom of
         | the joycons presumably for some kind of locking mechanism to
         | fit into.
        
           | riskable wrote:
           | They probably _are_ magnetically attached but also feature a
           | latch somewhere to make sure they don 't accidentally pop
           | out.
           | 
           | Alternatively they could just be using _really_ strong
           | magnets and tight tolerances for the fit inside the Switch 2.
           | That 's a tough thing to get right though because if they
           | make it too tight it'll be annoying to get them lined up
           | juuuuust straight enough to snap in but if they make it too
           | loose they can pop out too easily.
        
         | meandmycode wrote:
         | The connector on the main body is just exceptionally
         | questionable, I see it being a big issue of getting broken or
         | worn and then non trivial repairs.
        
           | accrual wrote:
           | Yeah, I was concerned about that too. It looks like it has a
           | small thin edge connector on the body of the Switch 2, sort
           | of like a USB-C port but without the protective shield around
           | it. If it's not designed well, we could see it snapping off
           | in kid's hands and requiring expensive repairs.
        
         | ampplify wrote:
         | Came here to say exactly this. It looks like with a small push
         | they could pop out. Or snap the connector.
         | 
         | Nintendo has a clear focus on a younger audience so I have to
         | assume they've got this figured out.
        
         | Karawebnetwork wrote:
         | There is a button you must press to detach it. You can see it
         | here: https://www.nintendo.com/successor/assets/img/bg-
         | movie.mp4 at 0:23
         | 
         | If this hotlink doesn't work, it's visible on this page:
         | https://www.nintendo.com/successor/en-ca/index.html
        
       | bg0 wrote:
       | Has anyone played any games besides Zelda / Mario Kart that
       | actually felt complete and worth the money. I love love love the
       | switch but getting really demoralized by the lack of titles I can
       | play with friends; especially online.
        
         | mgaunard wrote:
         | Most Japanese video games are designed for solo play.
        
           | bg0 wrote:
           | Maybe that is the case. But when the switch came out the
           | marketing was heavily skewed towards "party" games to play
           | with your friends in the same room.
        
         | davio wrote:
         | Baba is You is great if you want additional demoralization
        
           | bg0 wrote:
           | Bought it for 70% cheaper on my phone
        
         | themikesanto wrote:
         | Yes
        
         | bschwindHN wrote:
         | I've played Smash Ultimate probably more than any other game in
         | my life.
        
       | VikingCoder wrote:
       | Let me just say what I'm seeing here... Folks can correct me, or
       | add their own observations
       | 
       | * Screen is bigger
       | 
       | * Seems like it has a new texture
       | 
       | * USB-C port (on the bottom?)
       | 
       | * Another USB-C port (on the top?)
       | 
       | * Headphone jack
       | 
       | * Pull-out stand, supports multiple positions
       | 
       | * Bigger controllers
       | 
       | * New coloring on the controllers
       | 
       | * The built-in top buttons on the hold-it-sideways configuration
       | appear to be nicer
       | 
       | * The controllers have a custom port to connect, and a little
       | magnet-looking thing next to it
       | 
       | * The controllers seem like they can slide on tables like a mouse
       | 
       | * The controllers snap into the screen, rather than sliding down
       | to lock
       | 
       | * Dock looks similar to the old one
       | 
       | * Controllers can slide into a pro grip, like before
       | 
       | * Physical Switch games slide in like they used to
       | 
       | Anything else?
        
         | ActionHank wrote:
         | Some new games will work on S2, but not S1, most S1 games will
         | work on S2. Glad they didn't go MS route of forcing
         | compatibility for games releasing the higher powered platform
         | to run on the lower powered platform.
        
           | ffsm8 wrote:
           | MS didn't force compatibility between generations either.
           | 
           | The series X and series S are the same generation. Wherever
           | it was smart to start into this generation with a 3+ yrs old
           | underperforming el-cheapo chipset is another question...
           | 
           | But for what it's worth, Nintendo has done the same decision
           | according to the hardware leaks, they're just missing the
           | equivalent to the Series X. (Which makes sense as it's a
           | mobile device, so they don't want to gobble up electricity)
           | 
           | I personally agree that it was/is a terrible idea to start
           | into a new generation with differently performing systems
           | though. You can definitely release a "pro" version later for
           | extra performance - but with the baseline being so
           | underperforming as the series S... It never really had a
           | chance, and most reviewers even said as much when they were
           | initially announced.
        
             | dmonitor wrote:
             | Series S is severely ram-starved at 10GB (~2GB used for OS,
             | so 8GB functionally)
             | 
             | Switch 2 has 12GB according to leaks
        
         | lucretian wrote:
         | > * The controllers have a custom port to connect, and a little
         | magnet-looking thing next to it
         | 
         | the thing next to the port looks like an optical sensor to me.
        
           | VikingCoder wrote:
           | You're probably right.
           | 
           | https://imgur.com/9OBN31C
           | 
           | At first I thought it was a dimpled magnet. Now it looks more
           | like a lens covering a projector and another covering the
           | receiver.
        
           | xnx wrote:
           | I think that's for the mouse feature.
        
       | therealmarv wrote:
       | Nice, will we also get soon a Nvidia Shield 2 with Auto AI HDR
       | etc. now that we have a new Nintendo Switch Nvidia CPU ?
        
         | soylentcola wrote:
         | As much as I would love this (not interested in a portable game
         | console, but definitely interested in a new top-of-line set-
         | top-box) I can't imagine this is what's been holding nVidia
         | back on a Shield refresh.
         | 
         | If anything, the Switch was a way to sell a boatload of
         | existing chips. They've had plenty of opportunity to put out a
         | Shield 2 in the meantime, but instead have backed off their
         | focus on game streaming and other main features of a set-top-
         | box.
         | 
         | I'd love to see it happen, but I feel like the Shield is just
         | not a big enough seller for them to put many resources behind
         | an update. Prove me wrong, nVidia! TVs have only gotten worse
         | in terms of embedded systems and software, and I don't have (or
         | plan on) buying into the Apple ecosystem enough to make AppleTV
         | compelling.
        
       | tmvphil wrote:
       | I get this is Nintendo, so it'll never be fixed, but I honestly
       | hate having to buy Nintendo hardware just to play the three or
       | four big-name platform exclusives per generation. It would be so
       | much better for consumers if they would just abandon the hardware
       | and be a regular games company
        
         | lenerdenator wrote:
         | I think the same thing. Metroid is good, but is it $250+ good?
         | Meh.
         | 
         | Microsoft more-or-less does the same thing with Windows in the
         | personal consumer market. With Office being online these days,
         | the primary motivation for a lot of people to buy a Windows
         | license for a computer instead of using Linux or buying a Mac
         | is gaming, along with pure inertia.
         | 
         | This will be a problem with everything until games are FLOSS.
        
           | spencerflem wrote:
           | Sadly, I don't think games will ever be FLOSS until we figure
           | out how to get people to pay for FLOSS software.
        
             | ranger_danger wrote:
             | I actually don't think there is a big obstacle to this.
             | Most people don't care about FLOSS and don't even know what
             | it is, so I think that shouldn't really affect sales. I
             | think companies are just worried about people stealing
             | their code to use it for more "undesirable" (to them)
             | things like cheating and mods, and then having to go after
             | them for it because you do actually have to try to defend
             | your copyright/trademarks if you want to keep them.
        
               | spencerflem wrote:
               | People will know and care instantly when there's an
               | easily accessible storefront like app with those games
               | one click away and perfectly legal. Same reason excellent
               | tools like Aseprite are no longer floss - it got packaged
               | (legally) in Debian and others and why on earth would you
               | go way out of your way to buy it, or even think that they
               | might be trying to charge.
               | 
               | I don't think games companies are against mods generally,
               | many have steam workshop support built in. Nintendo as
               | the big exception here ofc.
               | 
               | Cheating is ofc a huge problem for multiplayer games and
               | can absolutely tank some genres. _Very_ mixed feelings
               | about the kernel level rootkit type spyware but there 's
               | no denying that games companies are paying big money to
               | put them there for the players benefit.
        
               | ranger_danger wrote:
               | I don't think a majority of people will even go to
               | alternative storefronts to get the software in big enough
               | numbers to matter. I think it's more of a legal concern
               | than a monetary (sales) one, but I could be wrong.
        
               | spencerflem wrote:
               | I think you're right, as it stands now, especially for
               | platforms like Android with one canonical store that
               | already has many free offerings. I use fdroid because i
               | love the philosoply and am willing to put up with it but
               | to be clear, the apps there are unprofessional and ugly
               | and I get why most people don't.
               | 
               | But if this became a common practice I think people
               | absolutely would. Tons of professional quality games
               | instantly available for free is such an incredibly good
               | value.
        
             | lenerdenator wrote:
             | You could _probably_ get away with a purely volunteer
             | effort on... eh, how to describe this... like Super Mario
             | 64 for Mac /Linux/PC.
             | 
             | And I do mean Super Mario 64 with respect to the
             | technology/artwork level. Which is fine by me.
             | 
             | But the big AAA games and the multiplayer games that all of
             | the hip young people with their poggers Twitch streaming
             | and their deadass rock music play? Yeah, can't build those
             | given the state of everything these days.
        
               | spencerflem wrote:
               | Most successful games, AAA or indie, are the result of
               | years of full time work, most of which is making the
               | content. I just don't see that being possible in general,
               | without being independently wealthy.
               | 
               | Games also benefit from a single vision in general, which
               | is hard to square with volunteer style development.
               | 
               | There are certainly exceptions of games that are built as
               | a community: nethack, space station 13, idk probably a
               | third one. But I just can't see this being commonly done
               | until we figure out how free software devs can eat.
               | 
               | With that said: I love free software and hope this
               | problem is solvable, but unless society changes
               | dramatically we may need to learn to do without not just
               | AAA scope games, but even Stardew Valley scope games
        
               | hombre_fatal wrote:
               | On the other hand, games are so hard to build and require
               | so much vision that despite decades of gaming history,
               | volunteers/hackers are mostly limited to modifying
               | existing games rather than building a game from scratch.
               | 
               | You use Super Mario 64 as some sort of low/achievable bar
               | for what volunteers might be able to build, as if SM64 is
               | an easy game to build, yet nobody is building games like
               | that on a volunteer basis.
               | 
               | Even look at the engineering that went into OpenMW: once
               | again hackers were only able to recreate a game engine
               | that runs existing game files (Morrowind) which is the
               | easy part of building a game.
        
           | legostormtroopr wrote:
           | > This will be a problem with everything until games are
           | FLOSS.
           | 
           | I mean there is nothing stopping that right now. You can give
           | up your time and learn game programming and asset design and
           | make a game and give it away for free.
        
         | makeitdouble wrote:
         | To Nintendo's credit, their big exclusive titles tend to take
         | advantage of the special hardware.
         | 
         | Zelda was weird and impractical outside of the standard
         | controls, but still somewhat benefited from NFC.
         | 
         | Splatoon plays a lot better with the motion controls, NFC is
         | actually a nice QOL improvement. A game like Arms is also nicer
         | in split mode, even if core players tend to get back to the
         | standard controller mode.
         | 
         | I see it along the lines of the Allan Kay "People who are
         | really serious about software should make their own hardware"
         | quote. Nintendo should stay serious IMHO.
        
           | tmvphil wrote:
           | By NFC, you mean amiibo? I think "in game perks for buying
           | collectible junk" is not actually a good feature.
           | 
           | Motion controls, eh, they're supported on ps5. They could
           | just sell the switch pro controller.
        
       | 13hunteo wrote:
       | A lot of people here are criticising Nintendo not showing
       | specific details here, seemingly forgetting a few key points:
       | A. The announcement is nothing more than a hype video, it
       | obviously isn't intended to be the only marketing tool.
       | B. On the specifications front, Nintendo never focus on
       | performance, and it's unlikely that will change now; their focus
       | tends to be on games and features.
        
       | jader201 wrote:
       | But did they fix the dreaded Joy-Con drift?
        
       | nsxwolf wrote:
       | I was so worried that Nintendo was going to make Switch backwards
       | compatibility digital-only. I am very relieved.
        
       | themikesanto wrote:
       | This is a hardware reveal trailer. Nintendo likely released this
       | because of all of the recent leaks, which have put their 3rd
       | party accessory vendors in a weird position. More details will be
       | revealed at the Nintendo Direct on the 2nd.
        
       | syntaxing wrote:
       | Am I getting this right? Nintendo pushed the announcement forward
       | because of the massive "Nate the great" leak?
        
       | heliophobicdude wrote:
       | Is the date April 2 or February 4?
        
         | 3836293648 wrote:
         | 2 April. This is the American trailer so the date is dumb
        
       | aynyc wrote:
       | After 8 year, all we get an improved version? Do they not have
       | anything else in the pipeline?
       | 
       | I'll probably get it, lol! Honestly, I'm a little disappointed. I
       | was hoping for some wacky stuff!
       | 
       | Edit: Seems odd to get down voted.
        
         | mrcwinn wrote:
         | I think that's the point. You'll probably get it. I probably
         | will too. I would imagine this device will improve unit sales
         | and also has improved margins on a per unit basis. Easy win
         | without trying all that much. Take the W.
        
           | aynyc wrote:
           | I understand the financial part of it. I'm not sure it's a W
           | for gamers like us. Obviously, I don't know the spec and
           | detail so I'm happy to be corrected. From the video, they
           | could've released this 4 years ago and I would've still
           | gotten it back then. Since I view switch as a console system
           | rather mobile system, the gain we are getting just seem a bit
           | disappointing after 8 years.
        
       | PaulHoule wrote:
       | The game is afoot.
       | 
       | There are many reasons why the portable factor is good, not least
       | you can enjoy it riding the bus or laying in bed Saturday
       | morning; you can play big games in spare minutes side by side
       | with the rest of your life.
       | 
       | Sony's Vita was quite successful with titles like _Killzone
       | Mercenary_ which was as fun a shooter as you 'll find on any
       | platform, but Sony gave up on the form factor because of the
       | phone fever sweeping the world. Fortunately the culturally
       | Japanese games like _Akiba 's Trip_, _Persona_ , _Fate /Extella_,
       | _Hyperdimension Neptunia_ and such have jumped to Steam.
       | 
       | There's the Steam Deck and countless off-brand competitors,
       | Microsoft is talking about a portable XBOX, Sony is planning a
       | PS5P which sounds overly ambitious -- TV-attached consoles are
       | becoming irrelevant when you can connect an XBOX controller to
       | your PC and have a console experience, but much better, with
       | Steam, GOG, Origin and other PC app stores.
        
         | Narishma wrote:
         | > Sony's Vita was quite successful with titles like Killzone
         | Mercenary which was as fun a shooter as you'll find on any
         | platform, but Sony gave up on the form factor because of the
         | phone fever sweeping the world.
         | 
         | I think they gave up on it when they realized they didn't have
         | the resources to support both a console and a handheld with the
         | rising costs of game development. Nintendo faced the same issue
         | but they got rid of their console instead and designed their
         | handheld to be able to be docked in order to get similar
         | functionality.
        
       | AbuAssar wrote:
       | Huge bezels!
        
       | zhoujianfu wrote:
       | Give me 4K, joycons that never disconnect or drift, and up to 16
       | players locally, and I'm in!
       | 
       | I'm in regardless.
        
       | KwanEsq wrote:
       | Shame the link isn't to https://www.nintendo.com/successor/ so it
       | would attempt to pick a video with the most appropriate date
       | format.
        
         | mobiledev2014 wrote:
         | Definitely, I watched the UK version shared somewhere else and
         | thought the direct was 2 months earlier than it was!
        
           | swyx wrote:
           | or just use month names like normal people
        
       | _blk wrote:
       | This doesn't seem to stem out of an innovation cycle, so the
       | biggest advantage for consumers is (IMHO) that prices of the
       | current generation will drop.
        
       | fredoralive wrote:
       | Kinda tells us nothing, but I guess they got fed up with their
       | supply chain leaking absolutely everything about the physical
       | device before they could announce stuff.
       | 
       | I guess the direct will be interesting when they show some
       | actually software and we can get a bit of a handle on what the
       | device can actually do (although the MORE POWER type people are
       | going to be disappointed, probably).
        
         | sefke wrote:
         | At least we know for sure that it's backwards compatible with
         | the old Switch.
        
           | klausa wrote:
           | This has been announced back in November:
           | https://x.com/NintendoCoLtd/status/1853972163033968794;
           | though if you're not extremely plugged in, it has been rather
           | easy to miss.
        
       | lazycouchpotato wrote:
       | The giant 2 is a bit obnoxious. Other than that everything looks
       | good.
       | 
       | And for the love of God Nintendo you better be using hall effect
       | joysticks for this one. Can't imagine the amount of e-waste they
       | generated with the Switch joycons.
        
       | joshstrange wrote:
       | At this point I'd be hard pressed to consider this over my Steam
       | Deck. We will see the specs later but I doubt it will really
       | compete processing-wise or screen-wise.
       | 
       | The openness (full arch desktop) of the Steam Deck is also
       | awesome while having a great UI that you never have to leave if
       | you don't want to.
       | 
       | EDIT: I mistakenly called it "fedora desktop", my bad
        
         | parsimo2010 wrote:
         | For the last few generations (since the Wii), you don't buy a
         | Nintendo for the processing power. They haven't competed on
         | processing power since the Gamecube. After the Gamecube
         | generation, you bought a Nintendo for the exclusive games and
         | that was it. Mario, Pokemon, Zelda, and others. Nintendo knows
         | that their draw is just the games, and uses a lot of lawyers to
         | make sure that normal gamers can't play those games on the
         | Steam Deck. If you want to play what Nintendo has to offer on
         | the Steam Deck you have to install an emulator and Nintendo has
         | made sure that normal people would rather drop $300 on a Switch
         | instead of risk legal issues.
         | 
         | Edit: I suppose that some people would also say the intuitive
         | controls (motion control introduced on the Wii, dual screens
         | (and touchscreen) on DS and WiiU, and detachable controllers on
         | the Switch) have some draw, but those features have often been
         | under-utilized except on a few titles.
        
           | joshstrange wrote:
           | I agree with you, for most people the Switch is the
           | better/easier option if they are just looking to play a
           | Nintendo-exclusive. Emulators aren't that difficult to set up
           | on Steam Deck and you can easily launch the games from the
           | Steam UI but nothing beats the plug and play of the Switch
           | and double-y so if you are playing networked games.
        
             | hbn wrote:
             | And let's not forget the size and weight difference. It's a
             | lot easier to slip into a bag, and it doesn't run super hot
             | under load.
        
           | cdaringe wrote:
           | This take is correct as the primary measure. Its certainly
           | why I bought one!
           | 
           | However computing juices really started to matter to me since
           | that first buy ...8 years ago? Ive been told this by other
           | switch owners too. Some xplatform games get ported to switch
           | and do end up being worse. Witcher 3, which ive beaten on
           | switch, was repurchased on PC to play over steamlink because
           | the switch was slow/choppy/lossy. Switch1 was precovid. Id
           | imagine that many of us now want BOTH. Great content and
           | great specs
        
           | Nifty3929 wrote:
           | I am willing to pay $300 for the privilege of paying $60 each
           | for their games. No joke.
        
         | irrational wrote:
         | Isn't the point of owning a switch to play games that aren't on
         | the Steam Deck? Zelda, Mario, etc.?
        
           | joshstrange wrote:
           | With emulators those games can also be played on the Steam
           | Deck.
        
             | cmcconomy wrote:
             | you can see why they are so aggressively pursuing emulators
        
             | basfo wrote:
             | Obviously there isn't a switch 2 emulator yet, and probably
             | will be a while until one is released.
             | 
             | The challenge will not be hardware emulation (if it's a
             | nvidia tegra 2 based SOC that will be easy) but hack the
             | OS/security to make it usable.
             | 
             | So don't expect to play mario kart 9 on your steam deck
             | anytime soon.
             | 
             | Edit: with easy i don't mean that it will not demand a
             | really top of the line computer to run it. But that isn't
             | completely undocumented or custom hardware, like i don't
             | know, ps3 or sega saturn.
        
             | xyzzy_plugh wrote:
             | Sure, but you cannot play online, though. You can't trade
             | Pokemon for example. Tetris 99 got a lot of play in our
             | house. It heavily depends on what you're chasing.
        
               | thaumasiotes wrote:
               | You can't play online on an official Switch either,
               | unless you subscribe to Nintendo's "we give you an
               | internet connection" monthly service offering.
        
             | SecretDreams wrote:
             | Which is also a gray area. I personally am fine with it for
             | older, depreciated consoles. But I won't emulate current
             | gen games unless I'm also buying the game.. especially on
             | the Nintendo platform where the games still have some
             | "magic" to them, compared to the more generic games on
             | other platforms that prioritize graphics over seemingly all
             | other attributes.
        
               | Dylan16807 wrote:
               | "You need to buy the game" hardly makes it a gray area.
        
               | Manuel_D wrote:
               | Even if you buy the game you need to bypass encryption in
               | order to dump the game data to run it on an emulator. A
               | big part of why Nintendo prevailed in their lawsuit
               | against Yuzu is that they proved the emulator could not
               | be used without extracting encryption keys and bypassing
               | copy protection.
               | 
               | So no, there's no legal way to use a switch emulator. At
               | least not for playing commercial switch games, I guess
               | you could theoretically home brew your own game to play
               | on an emulator.
        
               | Gigachad wrote:
               | In the US. Most of the world doesn't have these laws.
        
             | maronato wrote:
             | Why pay for the Steam Deck, though? Buy it online and claim
             | it never arrived to get a refund.
             | 
             | I'm yet to hear a moral argument for emulating current
             | games you don't own unless you're poor and need to choose
             | between buying Zelda and starving.
        
               | tshaddox wrote:
               | What if I emulate current games that my friend owns, but
               | I make sure to never play the same game at the same time
               | as he does?
        
               | skeaker wrote:
               | I already own those games and can only fit one device
               | into my bag
        
               | ZeWaka wrote:
               | What if you buy the game secondhand, cheaply? My friend
               | got Animal Crossing with their switch for free with a
               | bundle, but they don't like playing the game. This would
               | be much better than paying full price for a game that
               | never will go on sale.
        
               | Manuel_D wrote:
               | Buying a used game means the original owner can no longer
               | play, and has to repurchase if they want to play as
               | again. The same is not true for emulators
        
               | cesarb wrote:
               | > Why pay for the Steam Deck, though? Buy it online and
               | claim it never arrived to get a refund.
               | 
               | If you do so, the seller has one less device. If you copy
               | a game, the seller still has the same number of games.
               | Your analogy clearly doesn't work. A better analogy would
               | be possible if we had Star Trek replicators: replicating
               | a full Steam Deck.
        
               | 63stack wrote:
               | They have sold millions of faulty joycons (referring to
               | drift), when the solution was already available (hall
               | effect sticks) but it would have cost them an extra $1
               | per joystick, reselling games that came out in 2010 for
               | $60 today, and using DMCA to bully youtube channels that
               | show videos of their games are some morally reprehensible
               | things from the top of my head.
               | 
               | It does not entitle anyone to pirate their games, but
               | taking your words, Nintendo is not exactly starving
               | either, they could have spent the extra $1 on the joycons
               | to fit them with non drifting sticks. Even if you use
               | their replacement program, you just get another joycon
               | with the same stick.
        
             | tshaddox wrote:
             | Switch emulation works surprisingly well, but it has its
             | quirks and some titles are barely playable. I love
             | emulation primarily because it's necessary for long-term
             | archival of game libraries, but emulating modern systems is
             | not a super user-friendly process (not to mention the
             | qualms around piracy).
        
             | alonsonic wrote:
             | The audience of people that would get a Steam Deck and then
             | emulate Switch games is so small that this is a no-issue
             | for Nintendo. If you can do that you're probably not the
             | target audience to begin with.
        
               | petersellers wrote:
               | > The audience of people that would get a Steam Deck and
               | then emulate Switch games is so small that this is a no-
               | issue for Nintendo
               | 
               | Given how Nintendo handled the situation with Ryujinx and
               | Yuzu, they clearly thought it was an issue for them.
        
           | numpad0 wrote:
           | One could in theory switch from Steam to Switch platform,
           | rebuying everything. Doesn't make a ton of sense from PC
           | gamer standpoint but that's PC gamer standpoint.
        
         | tapoxi wrote:
         | SteamOS is Arch, Bazzite is Fedora if you want a more Fedora
         | experience.
         | 
         | I agree mostly because I find myself playing a lot of smaller
         | games these days, and it's much easier for devs to release and
         | patch their games on Steam than it is a Nintendo platform. They
         | also have a much friendlier refund policy.
         | 
         | For the masses though, a Nintendo system just works. I can hand
         | a Switch to my daughter and know she can play Nintendo games
         | with little bullshit, it's easy to play couch co-op, the
         | parental controls are very solid, etc.
         | 
         | In terms of hardware it's ARM and Nvidia, which is a solid
         | foundation, and Nintendo titles look great without being
         | technically demanding. I fully expect to see a 60 FPS Zelda
         | game that uses DLSS upscaling to look great on my 4K TV. The
         | Steam Deck is somewhat limited by FSR2.
        
           | joshstrange wrote:
           | > SteamOS is Arch, Bazzite is Fedora if you want a more
           | Fedora experience.
           | 
           | Oops, edited, thank you!
           | 
           | > I agree mostly because I find myself playing a lot of
           | smaller games these days
           | 
           | Same here, I play mostly indie <$20 games and have a blast
           | doing it. These games would (almost) never launch on the
           | Switch (or any console). Either that or I'm playing games
           | that would never work well on the Switch (like Factorio, yes
           | I know there is a port and I've also tried on my steam deck
           | and it sucks, you need a mouse/keyboard IMHO).
           | 
           | > For the masses though, a Nintendo system just works. I can
           | hand a Switch to my daughter and know she can play Nintendo
           | games with little bullshit, it's easy to play couch co-op,
           | the parental controls are very solid, etc.
           | 
           | Agreed, this is huge, I wouldn't recommend a steam deck to
           | the average person, just tech people mostly.
        
           | sarchertech wrote:
           | > They also have a much friendlier refund policy.
           | 
           | I can see why steam has an easier refund policy. It's easy to
           | buy a game that doesn't work well (or at all) on your
           | hardware.
           | 
           | But the switch shouldn't have this issue, and that's
           | basically only reason I would ever return a game.
        
         | codruterdei wrote:
         | I hate to be the "um.. actually" guy, but isn't steamdeck
         | running on read only Arch system rather than Fedora? I have one
         | but I only game on it.
        
           | joshstrange wrote:
           | Oops, edited, thank you!
        
         | tedunangst wrote:
         | Maybe somebody wants to play assassins creed without uplay
         | bullshit.
        
         | thedufer wrote:
         | I have both and they certainly each have their place. The Steam
         | Deck has a much wider variety of games and can handle heavier
         | graphics loads, but it is too heavy to be all that comfortable
         | for handheld use, and the Switch is in my mind the undisputed
         | champion of local multiplayer (more portable controllers,
         | controller connections Just Work, good variety of local
         | multiplayer games, etc).
        
         | whynotminot wrote:
         | The point of a Nintendo system will always be Nintendo games.
         | 
         | If that is not enough then by all means press on with Steam
         | Deck.
        
           | coro_1 wrote:
           | One might imagine, the design of the games are an intricate
           | part of the companies core competencies. The impressive part
           | is a next generation carrying through with the art.
        
         | dangus wrote:
         | I think that while this sentiment is very real for a lot of
         | folks who are into the Steam Deck, that doesn't mean the Switch
         | doesn't have its own unique advantages.
         | 
         | - The Nintendo software catalog. Sure, you can emulate on the
         | Steam Deck, but it's a chore and far from perfect, and for most
         | people who do it that is piracy.
         | 
         | - The Switch is far less bulky, and has better battery life,
         | less noise. ARM architecture is very well-suited to mobile
         | gaming.
         | 
         | - The docking mechanism is seamless and the dock is included
         | with the device. Games are designed around that functionality
         | specifically, e.g., you won't have controller or display
         | configuration issues on a Switch because it's all pre-
         | configured.
         | 
         | - The price is almost certainly lower.
         | 
         | - You can buy physical game cartridges and resell them, which
         | is a big advantage for fans of physical media.
         | 
         | - The Steam Deck does rely on a lot on its compatibility
         | software with PC games, and while it's mostly a non-issue there
         | it's not by any means a perfect catalog. If you get a Switch,
         | all Switch software is going to work and was made for and
         | tested on a Switch.
        
           | 3vidence wrote:
           | I think there's also a certain amount of "jank" to the Steam
           | Deck.
           | 
           | Don't get me wrong it is a super cool console and pushes a
           | lot of boundaries, but you don't really 100% know whether a
           | title is going to run the way you want it to on the steam
           | deck.
           | 
           | The switch is a more curated experience, you can pretty much
           | expect every game to run properly, going to put caveat for
           | very heavy graphic cross platform title like the new Harry
           | Potter game, etc.
        
             | Rohansi wrote:
             | Steam has a verification process to determine which games
             | work properly on the Steam Deck. If you follow that then
             | you should have no issues playing your games on a Steam
             | Deck.
        
           | autoexec wrote:
           | > You can buy physical game cartridges and resell them, which
           | is a big advantage for fans of physical media.
           | 
           | This isn't much of an advantage anymore since they used NAND
           | memory and you get like 10 years of shelf life before bit rot
           | starts to set in.
           | 
           | https://www.nintendolife.com/forums/nintendo-
           | switch/switch_a...
        
         | dietr1ch wrote:
         | Nintendo does not compete on specs. They rely on the fact that
         | fun is pretty much orthogonal to bleeding edge graphics.
         | 
         | They use that awareness and take advantage of simpler graphics
         | to trade off processing power for features (portability,
         | novelty) and profit (60>=usd games).
         | 
         | From time to time they also remind us that little hardware can
         | do a lot if it's not running Chrome on a trench coat, and
         | instead care is put in optimising things.
        
           | Johanx64 wrote:
           | For a while Nintendo didn't have a competition in handheld
           | market. If you wanted a handheld gaming device you only had
           | Switch.
           | 
           | Now Steam deck easily competes on fun with Nintendo, because
           | a lot of people have massive decades old steam libraries and
           | constant supply of newest and greatest indie games, and quite
           | a lot of power to play fairly modern titles.
           | 
           | This is hard to compete with because Nintendo likes you to
           | pay for games you've already bought on their platform in
           | past, including old NES and SNES roms (which are super
           | embarassing to ask money for imo).
           | 
           | The only drawback of Steam Deck is that it's a fairly big and
           | bulky.
           | 
           | Buying Switch 2 just for a odd once in every 5 years
           | exclusive Zelda game is a pretty hard sell.
        
           | saghm wrote:
           | This is a pretty important point, and one that I'm mystified
           | that a lot of people seem not to agree with. It doesn't
           | matter if you're playing on a glorified smartphone with
           | thumbsticks if the game is good enough. Moreover, having a
           | selling point of state-of-the-art graphics today will turn
           | into a _disadvantage_ in 5-10 years when newer games look
           | even better; something designed to look good today with
           | "lower quality" graphics is going to hold up better because
           | it already is being compared to stuff taking advantage of
           | every ounce of the latest save greatest hardware.
        
         | dayvid wrote:
         | I have a Steam Deck and agree, but I think this is more for
         | kids and younger people.
        
           | adamors wrote:
           | It's for people who play Nintendo games first of all.
        
       | corytheboyd wrote:
       | Please tell me the joycons are built with a more robust analog
       | stick... it was hard to tell if they changed at all in this
       | video. That's about my only gripe with the switch, those sticks
       | drift so badly if you so much as look at them.
        
       | pipeline_peak wrote:
       | This thing is gonna get swallowed in an ocean of steam decks and
       | other similar clones. Unless you want to play the third
       | installment of Mario Kart 8, I guess.
        
         | racl101 wrote:
         | That is precisely the only reason people choose Nintendo over
         | more powerful and capable devices. The Mario Kart, Smash Bros,
         | Zeldas, Marios etc.
         | 
         | They got a robust ecosystem going on and with them shooting
         | down pirating left, right and center they keep a tight ship
         | going.
         | 
         | Nintendo has set themselves up so they don't need 3rd party
         | titles to survive. Carved out a good niche for themselves. They
         | don't even see themselves as direct competitors with Sony. They
         | used to but that was a long time ago.
        
           | pipeline_peak wrote:
           | I understand, after all, they are the Disney of gaming in
           | terms of IP.
           | 
           | It's just strange, this is the first time I've seen them
           | so...lazy. The Wii U was a flop, but it was a bigger leap
           | than this. SNES at least had more buttons and significantly
           | better graphics.
           | 
           | I think they're just gonna milk this till streaming takes
           | over.
        
       | jimbohn wrote:
       | We got a switch a few years ago and it collected dust. The shop
       | is overpriced (and slow) and I guess we aren't really into their
       | first-party titles. I don't see what it offers against a steam
       | deck except the aforementioned first-party titles.
       | 
       | edit: except the aforementioned first-party titles
        
         | arduinomancer wrote:
         | It offers first party titles, you said it yourself
        
         | modeless wrote:
         | It offers the first-party titles, basically. If you don't want
         | those then there's no reason to get one.
         | 
         | For me, Nintendo is the most reliable game developer these
         | days. Every main Mario and Zelda game offers something new and
         | executes it well on the first try. I'll buy Switch 2 for Mario
         | and Zelda alone.
        
           | jimbohn wrote:
           | I tried BotW and it didn't really click. The food mechanics
           | felt bolted on, just like the weapon durability stuff, and
           | everything felt too easy/within reach. I guess I'm not the
           | target, it's okay.
        
             | SecretDreams wrote:
             | Did you play and complete a lot of the other Zelda games
             | growing up?
        
               | jimbohn wrote:
               | Just majora's mask, I'm not exactly a nintendo kind of
               | guy.
        
               | SecretDreams wrote:
               | Got it. Then, for sure, the switch wasn't going to be for
               | you.
               | 
               | I'm not a Nintendo die hard, but I played on my N64 a
               | ton. Then spent some solid years on PC or xbox360. Now,
               | with kids, the switch is my preferred console.
        
         | SecretDreams wrote:
         | The entire reason to buy the switch is the first party titles.
         | If you don't like those/Nintendo games, the switch and all
         | switch derivatives aren't going to be for you.
        
       | criddell wrote:
       | I hope I'll be able to pre-order one. I don't even care if they
       | ship it right away. Promise me one within the first 2 or 3 years
       | and I would be happy.
       | 
       | I know I'm going to want one and I know they are going to be
       | snapped up by scalpers and be hard to buy at first. Fine. I just
       | don't want to go through the stupid check Amazon, then GameStop,
       | then BestBuy, then Walmart dance. Just let me order one and then
       | not worry about it.
        
         | locallost wrote:
         | I read recently their plan is to produce enough so they are
         | always in stock.
        
       | insane_dreamer wrote:
       | Somewhat larger screen (and presumably faster hardware) is enough
       | for me to buy in. Don't mess with what works.
        
         | whynotminot wrote:
         | The larger, higher resolution screen will make me happy too.
         | 
         | Been playing a lot of Factorio on my OG switch... it works.
         | Barely.
        
       | jedberg wrote:
       | I really hope my old switch controllers are compatible, at least
       | via wireless. It would be a monetary and environmental shame if
       | my six controllers became useless.
        
         | autoexec wrote:
         | I'm surprised they don't already drift to the point where you
         | can't use them on your old switch either.
        
           | jedberg wrote:
           | Well I own more than six, only six still work. :) The rest
           | have drifted.
        
       | lucidguppy wrote:
       | I hope they fix the issues with the controllers dying.
        
       | etwigg wrote:
       | I think people are sleeping on Meta's compounding advantage in
       | VR/AR. The Quest 3 is 15 months old, and it's wild how much it
       | has improved over that time purely due to software and
       | interaction model improvements. Aside from the recent bricking
       | issue, I think the Meta Quest is accelerating at the OS level.
       | I'm looking forward to Mario on Quest 4 or 5, but it will be a
       | bit sad.
       | 
       | You can't see the shortcomings until you have the hardware, and
       | once you solve those there is a next set of shortcomings. I think
       | that road is longer and deeper than I had appreciated, Meta is
       | the only company iterating fast enough to be serious about
       | serving "normies".
        
         | philistine wrote:
         | The name of the game is the game. Meaning that hardware is
         | popular insofar as the games that are on it. And Nintendo, with
         | its massive war chest and toymaker history, will never turn
         | into a third-party developper. They'll keep making their
         | underpowered Nintendo machines, and good for them.
        
       | wk_end wrote:
       | Disappointed that it doesn't look to fix the biggest issue I have
       | with the Switch, which is that docking it feels awkward and
       | clumsy. You have to blindly line up a USB-C port/connector, and
       | that seems to be the same approach they're going with here. At
       | least the Joycons look like they'll be a little smoother to
       | attach/remove.
        
       | surfsvammel wrote:
       | I love the Switch and will love the Switch 2. But this video
       | feels so cheap. Didn't enjoy the launch video at all.
        
       | amelius wrote:
       | Why don't they just make 2 controllers that you can snap to the
       | sides of an iPhone?
       | 
       | Edit: like this:
       | https://www.apple.com/uk/shop/product/HRDG2ZM/A/backbone-one...
       | 
       | Save the planet, reuse hardware.
        
       | leonewton253 wrote:
       | Im buying one and not connecting it to the internet so I can root
       | it later.
        
       | autoexec wrote:
       | Will Switch 2 games still use NAND memory that means your games
       | will start failing after as little as 10-20 years of sitting on a
       | shelf? https://www.nintendolife.com/forums/nintendo-
       | switch/switch_a...
        
       | guybedo wrote:
       | Instead of commenting on the switch 2 characteristics, i just
       | want to take some time to celebrate Nintendo, and to say how
       | happy i am this company still exists although it went through
       | difficult times.
       | 
       | As some comments point out, Nintendo is the only console/video
       | games company that's been trying to do fun things instead of
       | trying to come up with the most powerful console in the universe.
       | 
       | This is the gaming i like, i don't care for 3000 fps and 1000Ghz
       | consoles, i just want to have fun :-)
       | 
       | So, yeah, thanks Nintendo, i'll be buying this Switch 2.
        
       | Celeo wrote:
       | That was a very enjoyable trailer - visuals and sound both. That
       | being said, the new Switch looks less ... "fun" than the existing
       | Switch.
        
         | highcountess wrote:
         | interesting you said that, because I was totally unimpressed
         | and bored with it and thought, "Ok, so this it? So it's just
         | the Switch, scaled up by 10%?"
         | 
         | It's not that I expected something groundbreaking, but if I had
         | been the creative director I would have said that they need to
         | focus on whatever was updated, e.g., graphics or performance
         | since effectively nothing major has changed.
        
           | mrkpdl wrote:
           | At the end of the video they announced a direct for the start
           | of April. This video is just a teaser. I'm sure they will
           | cover everything you mention in the direct.
        
       | saguntum wrote:
       | Hopefully game saves will sync between Switch 1 and 2. It would
       | not be great to have to restart games with 80+ hours or drag 2
       | consoles around with you to access your full Switch 1 library.
       | I'm mildly optimistic given Switch 1 has online save backup
       | capability for a lot of its games.
        
       | thr0waway001 wrote:
       | HOMINA HOMINA HOMINA....
        
       | SuperHeavy256 wrote:
       | Top comment says "There is a part of me that is going to miss
       | the, do weird shit and see what works, Nintendo that brought us
       | some really fun ideas."
       | 
       | I bet you that Nintendo will never release a Nintendo Switch 3.
       | They do sequels in consoles (like they did the SNES), but after
       | that they innovate.
        
         | __loam wrote:
         | Game Boy -> Game Boy Color -> Game Boy Advance
         | 
         | DS -> 3DS
         | 
         | NES -> Super Nintendo -> N64 -> GameCube
         | 
         | Wii -> Wii U
         | 
         | Definitely a pattern
        
       | resource_waste wrote:
       | Unimpressive. But that isnt what sells Nintendo platforms.
       | 
       | 20+ years of relentless marketing to children is what sells.
        
       | Ikatza wrote:
       | I can't wait to play all the new Switch 2 games on my Steam Deck
        
       | Fire-Dragon-DoL wrote:
       | My concern with this is that the joycob being larger won't fit
       | the hands of younger kids anymore. The switch 1 joycon was the
       | only one that allowed reaching the controller buttons and the
       | stick (while held horizontally) for my 3 years old. All other
       | controllers that exist are too big, clearly nobody tested with
       | young children.
       | 
       | And I wish they had names for their arrow buttons, because when
       | held horizontally it makes things very confusing: "press b" what
       | is b?
        
         | adamors wrote:
         | I mean, maybe 3 year olds are simply too young to be playing
         | video games?
        
           | Fire-Dragon-DoL wrote:
           | It's a toy like any other, my son is great at playing Kirby,
           | the game delivers some great family time (Kirby star allies
           | is a 4-players game). Most of first-party nintendo games are
           | also display a rating of "3+"
        
       | pryelluw wrote:
       | I hope they fixed the joystick drift issues. It's why I stopped
       | playing my switch. I don't want to be buying controllers as a
       | maintenance item
        
       | smlacy wrote:
       | Just wait for "Switch 2 lite" which will be the same size as the
       | original Switch and compatible with the original switch joycons.
        
       | freetime2 wrote:
       | I've had a lot of frustration with Switch joy-cons. Not only
       | drift, which has claimed a number of them, but also issues with
       | the console not recognizing when they are attached, and one pair
       | that for some reason the switch won't recognize when trying to
       | use in the horizontal orientation. No doubt my kids have
       | subjected it to hard use and probably a drop or two, but still
       | frustrating.
       | 
       | It looks like they've added some reinforcement to the joysticks,
       | and changed the connection with the main body to be magnetic
       | instead of sliding in and out (which causes wear and tear on the
       | connectors over time). I hope the Switch 2 is more robust than
       | the original Switch.
       | 
       | Some extra horsepower would also be appreciated. Recently we were
       | trying to play Switch Sports with 4 players, and even my kids who
       | are generally oblivious to graphical fidelity and framerate were
       | complaining that it was basically unplayable in 4-player split
       | screen.
        
         | steve_adams_86 wrote:
         | > Not only drift, which has claimed a number of them, but also
         | issues with the console not recognizing when they are attached,
         | and one pair that for some reason the switch won't recognize
         | when trying to use in the horizontal orientation.
         | 
         | Yeah... I've repaired our joycons so many times (they all ended
         | up getting the hall sensor joysticks from gulikit, some got new
         | batteries), and despite this and actually not even heavy play
         | time on them, the pairing is absolutely brutal. Definitely my
         | most disliked aspect of the Switch.
         | 
         | We use gulikit controllers with the console pretty much
         | exclusively. The price/performance ratio seemed right, I liked
         | the first one we tried, and so I've just stuck with them.
        
       | slothtrop wrote:
       | I've skipped a few Nintendo console generations, but may grab
       | this one. Right off the hop I can catch up with a decent library.
       | The draw is it would be nice for the kids.
       | 
       | Part of me was hoping it would be something more visionary, but
       | maybe it's just not the right time. I noticed that competition is
       | similarly betting on handheld devices.
        
       | CM30 wrote:
       | Honestly, they did exactly what they should have done here. Made
       | a more powerful Switch with better hardware and backwards
       | compatibility, with a clear and easily understandable name.
       | 
       | Regardless, the things they need to update/fix are all really
       | just technical and UI design problems; Joy-Cons drifting and
       | rails failing to work, Switch Online being a laggy mess for many
       | games, the eShop being near impossible to filter or find things
       | in, etc. If they can get those things fixed, and get some popular
       | Nintendo franchises out within the first year or so, then this
       | could be a huge success.
        
       | archeantus wrote:
       | Apple should just buy Nintendo at this point. They don't seem to
       | have anything else going on.
        
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