[HN Gopher] Kenney.nl: Free Game Assets
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Kenney.nl: Free Game Assets
Author : memalign
Score : 506 points
Date : 2025-01-12 05:17 UTC (17 hours ago)
(HTM) web link (www.kenney.nl)
(TXT) w3m dump (www.kenney.nl)
| Tewboo wrote:
| Thanks for sharing this website
| ericra wrote:
| Cool resource.
|
| Took me a bit to find it, so for anyone curious:
|
| "All game assets found on the asset page are public domain CC0
| licensed..."
|
| There is a small FAQ if you click Support at the page bottom.
| gardenerik wrote:
| It is also stated on every asset page :)
| kxrm wrote:
| This is nice, will allow for some quick prototyping of game ideas
| without having to build assets first.
| keyle wrote:
| Amazing that he's still going after all these years.
|
| Please support him if you use his assets in your game
| prototypes!... Because by the time you ship a finished game, it
| will be too late, you'll be completely broke.
| JTyQZSnP3cQGa8B wrote:
| Thanks for the good advice. I'm not a game developer but I
| bought the big sprites pack because he's been working on it for
| a lot of years and deserve some compensation.
| lovegrenoble wrote:
| Lots of assets, can't thank you enough!
| Dwedit wrote:
| What if you run these assets through a Stable Diffusion model
| (img2img) to generate something else?
| mavamaarten wrote:
| You would get a generic result probably.
| jsheard wrote:
| Then you too can join the ranks of people spamming asset stores
| with low quality AI generated material. You're at least a year
| late to that party.
| TiredOfLife wrote:
| Nobody knows.
| sigseg1v wrote:
| I have no clue why someone who wants art as output would do
| this but you'd probably get some mediocre mishmash out.
| robbomacrae wrote:
| I think it's a fair concept to try if you need to add a few
| things to complete the game. As long as you're using it
| yourself and not reselling that. But IANAL and haven't read the
| copyright.
| dazzawazza wrote:
| Can I also recommend Kay Lousberg's work as well:
| https://kaylousberg.com/
|
| Similar business model and usefulness. A lot of free and you can
| purchase via itch.
|
| I've used both to prototype many games in Unreal and have bought
| all their assets.
| riidom wrote:
| https://quaternius.com/index.html also worth mentioning.
| rednab wrote:
| Along the same lines: https://assethunts.itch.io/.
| remram wrote:
| The license there is custom and a bit ambiguous:
| https://assethunts.com/license/
| rednab wrote:
| Ah, good to point out, yeah.
|
| The 'no resale' clause is pretty common for asset packs,
| but unlike Kenney these definitely aren't CC0.
| soared wrote:
| Saving for later thanks
| Mydayyy wrote:
| I bought that pack like 5 or 6 years anymore, I dont even
| remember. Insane value, even tho all assets are CC0 license, but
| the amount of work he puts in just made me like to support it. I
| still sometimes get emails about updates on the pack. One of the
| rare cases where I feel like did not pay enough for the amount of
| value.
|
| I am not even a professional game dev, just dabble in it in my
| free time. But having so many cohesive art assets at your
| disposal makes it a lot of un.
| erezsh wrote:
| On an unrelated note, does anyone know of a website that uses
| LLMs to generate assets?
| abetusk wrote:
| Kenney is awesome.
|
| OpenGameArt.org (OGA) has a lot of libre/free assets (Kenney
| often posts on OGA):
|
| https://opengameart.org/
|
| Itch.io also has many CC0 and CC-BY licensed assets:
|
| https://itch.io/game-assets/assets-cc0
|
| https://itch.io/game-assets/assets-cc4-by
| abetusk wrote:
| I forgot to mention that Kenney has a cult following. Reddit
| often labels him as "Asset Jesus" [0].
|
| It looks like there's even a site dedicated to Asset Jesus [1].
|
| [0]
| https://www.reddit.com/r/ThemeParkitect/comments/o63nbi/who_...
|
| [1] https://www.assetjesus.com/
| lelandfe wrote:
| `<!--Jesus doesn't follow HTML standards-->` in the source :)
| hoistbypetard wrote:
| It even comes up sometimes in the summary of game jams that
| are focused on his assets:
|
| https://itch.io/jam/kenney-jam-2019
| ambyra wrote:
| Are there any good sites like this for game music?
| popcar2 wrote:
| OpenGameArt has a section for music[0], itch.io also has a
| bunch of free music assets[1], but do check the license before
| using them. I use these often and there's some surprisingly
| great tracks there.
|
| [0]: https://opengameart.org/art-search-
| advanced?field_art_type_t...
|
| [1]: https://itch.io/game-assets/top-rated/free/tag-music
| zovirl wrote:
| I've used music from Kevin MacLeod [0] and Heatly Bros [1] in
| projects.
|
| [0] https://incompetech.com/music/royalty-free/music.html
|
| [1] https://heatleybros.bandcamp.com/music
| hipadev23 wrote:
| https://luckylionstudios.com has a ton of royalty-free music,
| it's not free, but it's cheap enough it basically is.
| hombre_fatal wrote:
| I bought the massive Kenney asset bundle on itch.io during a
| sale: https://kenney.itch.io/kenney-game-assets
|
| When I feel like making a small game over the weekend, I can
| scroll the spritesheets and get ideas just from looking at them.
| They're so good.
|
| And it's a lot more motivating to work on a game when it looks so
| good from the start instead of using crappy prototype art I built
| myself.
| cloudking wrote:
| Any tips for launching on Itch?
| eieio wrote:
| I'm not the parent commenter but:
|
| I have uploaded several games to itch (although it's been a
| while) and a cool thing I found was that even with no
| followers back when I started making things, a decent number
| of people played some of my games! Nothing crazy, but I
| remember being delighted that the second game i ever made[1]
| got a few thousand plays and some actual comments.
|
| My experience is that: * tags matter! For
| example, a decent number of people seem to be looking for new
| incremental games and are willing to try new stuff in that
| category * your primary image, title, and description
| matter a lot and it's worth spending some time taking a good
| screenshot (I'm really bad at this) * you can upload
| a gif instead of just a screenshot to include a little
| gameplay in your title image and that might help *
| participating in gamejams can help a lot because you get some
| guaranteed players (everyone plays each others games and
| rates them; maybe you get some feedback too)
|
| I'm not sure where you are in your gamedev journey (there's a
| good chance you're way ahead of me and this advice is
| useless!) but "just make some stuff and put it on there and
| see who bites" was effective and motivating for me early on
|
| [1] https://itseieio.itch.io/sisyphus-needs-a-nap
| cloudking wrote:
| I'm just getting started, thanks this was super helpful!
| makeset wrote:
| Very cool. What tooling do you use/recommend for the "small
| game over the weekend" scope? I keep running into either the
| oversized industrial end that requires serious investment to
| even get out of the gate, or the very lightweight offerings
| where you have to reinvent everything from scratch.
| friedtofu wrote:
| Not OP, but IMO, Godot. Extremely easy to import assets of
| any type and prototype a game. The only thing that I would
| consider a barrier is(if you don't already know how) setting
| up the initial tilemap and spritesheet. But either using
| Godot's documentation(which can be found inside of the
| editor) or through a YouTube tutorial I feel like compared to
| Unity/UE5 its much better for building quick prototypes.
|
| Plus you can basically put it together in a variety of
| languages:
|
| https://docs.godotengine.org/en/stable/tutorials/scripting/i.
| ..
|
| No I'm not affiliated with Godot in any capacity. I've just
| had a much better experience using it vs the other previously
| mentioned editors.
|
| There's also lua love and pygame for quick 2D game projects
| oulipo wrote:
| Would someone want to do a cute online tutorial to get people
| started using WebGL with Wave Function Collapse procedural
| generation, using a cute open-source asset lib like
| https://kenney.nl/assets/castle-kit ?
| owlninja wrote:
| This is always the showstopper for me. I really want to mess
| around with making a game but I can't make assets or music to
| save my life. Maybe this will get me going!
| tom_ wrote:
| I found the 1-bit pack quite inspiring for prototyping
| purposes: https://www.kenney.nl/assets/1-bit-pack
|
| There's enough in there that you can quickly put together
| something that looks good, and it'll be pretty obvious roughly
| what it's supposed to be. A lot more satisfying than coloured
| blocks/ASCII chars/etc. - but, equally, it won't look _too_
| good.
| freeCandy wrote:
| My favorite fun fact about Kenney is that he made the Armor Games
| intro
|
| https://twitter.com/KenneyNL/status/1362768014895157249
| shahzaibmushtaq wrote:
| I developed a 2D game (in Unity) using Kenney's asset for the
| first time in 2018 and absolutely recommend it to everyone. Still
| wanted to release a few small games based on the raw ideas I
| have.
| spsd wrote:
| Kenney.nl is the hero of the Game Development Programming course
| I taught at university. Access to high quality free assets
| allowed my students to not worry about being a great artist and
| focus on the game programming and game development mechanics that
| I was trying to teach.
| dested wrote:
| Kenney deserves all the success and kudos in the universe for his
| selfless contributions to indie game development.
| torginus wrote:
| While these assets look neat, models of this complexity are not
| hard to make by yourself in Blender - I encourage everyone to try
| it!
| livrem wrote:
| He also makes some (non-free) tools that are fun (says me, not a
| real game dev or artist).
|
| Asset Forge is for combining 3D models into bigger models. Fun to
| quickly bash his various free models together to make something
| more complex. Also comes with a bunch of sets of building blocks.
| I believe he used this tool to make many of the free assets.
|
| Kenney Shape is like a simple pixel editor, except you also set
| the height of each pixel and then export the result to a 3D
| model. Can't explain it well, but it is fun.
|
| https://kenney.nl/tools
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(page generated 2025-01-12 23:00 UTC)