[HN Gopher] A Pixel Parable
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A Pixel Parable
Author : facundo_olano
Score : 138 points
Date : 2025-01-06 00:48 UTC (3 days ago)
(HTM) web link (olano.dev)
(TXT) w3m dump (olano.dev)
| tobr wrote:
| I've heard him recount the story of how he ended up at LucasFilm
| Games before, so I could tell that "Mark" refers to Mark Ferrari.
| But it certainly feels a little unusual to tell a story like this
| using only his first name.
| Sharlin wrote:
| It worked for me. It's intentionally written like a piece of
| fiction, you don't even have to know the characters are all
| real people to enjoy the story. Though I guess most readers at
| least know who "Ron" refers to.
| macintux wrote:
| Most, perhaps, but I have no clue.
| fractallyte wrote:
| https://en.wikipedia.org/wiki/Ron_Gilbert
| Teever wrote:
| I started researching Skywalker Ranch recently and I've found it
| quite difficult to find floor plans or pictures of the interior
| of the building.
|
| It's kind of odd. I wonder what Disney has in store for that
| place.
|
| I hope that it is preserved due the historical role that it had
| in being the site of the genesis of so many of our cherished
| cultural artifacts.
| tbenst wrote:
| Beautifully written and worth the read. And the screensaver nerd
| snipe is epic.
| nick__m wrote:
| That was a great read!
|
| The library at Skywalker Ranch looked like a wonderful place.
| LordDragonfang wrote:
| Anyone have a link to "Purcell's million-dollar animation" of the
| grail scene? I'm really curious to see it now.
| facundo_olano wrote:
| https://www.reddit.com/r/indianajones/comments/1hwce4a/india...
| MollyRealized wrote:
| Interesting: not Donovan, but Indy. And my first reaction was
| "mehhh" but then I told my brain to quit being a smartass,
| would my 15-year-old self have been impressed? Damn straight
| they would've.
| corysama wrote:
| Mark was nice enough to invite me to his home studio when I was a
| new high school grad to talk working in games as an artist. He
| told me the story of the fight over dithering. I give him strong
| partial credit for ending up a game engine/art pipeline coder
| instead and got to thank him after his most excellent GDC
| presentation on the lost power of palettized textures
| https://m.youtube.com/watch?v=aMcJ1Jvtef0
|
| You can see that power in action here
|
| http://www.effectgames.com/demos/canvascycle/ (Hit show options)
|
| http://www.effectgames.com/effect/article-Old_School_Color_C...
|
| BTW: Deluxe Paint has been remade in Python if you want to give
| it a try https://github.com/mriale/PyDPainter
| johnmaguire wrote:
| Wonderful read, thanks for sharing!
| peepee1982 wrote:
| I loved reading this! Not just because some of those games are
| deeply ingrained in my childhood, but also because the writing
| itself is exceptional. The structure is strong, there's no fluff,
| and it's still vivid and playful. I loved it.
|
| I also read the author's thoughts on the writing process, and the
| way he described it closely mirrored how I approach working on
| music, which was illuminating.
|
| I also loved the article about how software development is a form
| of knowledge building. Once again, excellent writing!
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